Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 02:01:19 Player: Mogwok Wargfriend Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (171) 855 Value Destroyed (5453) 5453 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 13261 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 157 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1300 Matter 277/300 Energy 60/100 System Corruption 13% Temperature Cool (3) Movement Flying (39) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Antigrav System Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (11) ----- Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Hacking Suite Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Advanced ECM Suite Gamma Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Advanced Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Flexi-carbon Leg Improved VSS Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Target Analyzer ECM Suite Improved Medium Armor Plating Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Gatling Laser KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Micro Antimatter Reactor Compact Matter Pod Advanced ECM Suite Improved Medium Armor Plating Layered Light Armor Plating Gamma Rifle Power Sword [Rating: 117] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Enhanced Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Experimental System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 . . . . . 1 1 1 Utility 9 | . . 1 2 1 . . . . 2 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 165 | 7 8 18 20 17 8 4 6 7 21 5 11 33 Power 22 | 1 1 5 . 2 . . . 1 3 1 2 6 Engine 16 | 1 1 5 . 2 . . . 1 3 1 1 1 Core 1 | . . . . . . . . . . . 1 . Reactor 5 | . . . . . . . . . . . . 5 Propulsion 56 | 2 1 6 11 7 4 . . 3 4 . 7 11 Treads 3 | . . . . . . . . . . . 3 . Leg 40 | 2 1 5 11 7 4 . . 2 3 . 3 2 Wheel 1 | . . 1 . . . . . . . . . . Hover 3 | . . . . . . . . . 1 . . 2 Flight 9 | . . . . . . . . 1 . . 1 7 Utility 53 | 2 2 3 5 5 2 2 5 1 9 2 2 13 Device 23 | 1 . 1 3 3 2 1 2 . 4 1 . 5 Storage 4 | 1 1 . . . . . . . . 1 1 . Processor 16 | . . 1 2 1 . 1 2 . 1 . . 8 Hackware 3 | . . . . . . . 1 . 2 . . . Protection 7 | . 1 1 . 1 . . . 1 2 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 4 4 4 3 2 2 1 2 5 2 . 3 Energy Gun 14 | 2 2 3 2 . 1 . . 2 . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | . 1 . 1 2 . 1 . . 2 1 . 2 Ballistic Cannon 6 | . 1 1 1 1 . 1 . . 1 . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 1 2 1 . . . 3 1 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . 6 . . . Parts Lost 63 | . 4 5 . 5 3 3 . 1 7 . 7 28 Power 8 | . . . . 1 . 1 . . . . 2 4 Propulsion 27 | . 1 2 . 2 1 1 . 1 4 . 2 13 Utility 15 | . 1 1 . 2 1 1 . . 1 . 2 6 Weapon 13 | . 2 2 . . 1 . . . 2 . 1 5 Highest Loss Streak 8 | . 2 3 . 2 3 2 . 1 5 . 3 8 To Critical Strikes 2 | . . 1 . . . . . . . . . 1 Average Backups 8 | 4 7 9 9 9 9 8 8 9 9 8 9 6 Power 1 | . . . 1 1 2 1 1 1 2 2 2 1 Propulsion 1 | 2 2 1 2 1 1 2 2 2 1 . . . Utility 2 | . 1 2 2 1 2 2 4 4 3 4 4 3 Weapon 2 | . 2 4 4 3 3 2 1 1 2 1 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 31 | . 5 5 4 3 3 . 1 3 5 . . 2 Power 6 | . . 2 . . . . . 2 2 . . . Propulsion 7 | . 3 . 2 1 1 . . . . . . . Utility 6 | . . 1 1 . . . 1 1 2 . . . Weapon 12 | . 2 2 1 2 2 . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 94 98 97 94 95 99 100 99 73 93 81 Engine 7 | . 13 11 9 7 7 7 7 7 6 5 5 2 Treads 1 | . . . . . . . . . . . 12 6 Leg 25 | . 27 30 27 28 29 29 30 27 25 11 14 11 Device 10 | . 3 4 17 14 14 12 6 7 11 16 13 8 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 13 8 Processor 15 | . . 9 16 15 23 23 24 23 14 11 10 17 Hackware 4 | . . . . . . . 5 1 12 11 10 9 Protection 3 | . 9 6 . 5 . . . 5 5 . . 1 Energy Gun 6 | . 17 11 8 7 2 2 . 5 5 2 5 3 Ballistic Gun 2 | . 2 . 3 1 2 4 2 . . 5 4 1 Ballistic Cannon 4 | . 7 10 5 5 . 2 7 7 4 . . . Peak Build Rating 117 | 9 10 18 34 45 58 58 48 53 69 65 105 117 Average Rating 47 | 6 9 13 26 39 49 49 46 50 64 60 96 94 On Entrance 39 | . 9 10 17 33 44 58 43 48 51 52 64 87 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 15 25 27 28 39 36 29 25 32 41 36 43 51 Greatest Support 73 | 20 20 30 51 64 63 60 30 33 53 33 65 73 Greatest Overweight (x) 5 | 4 2 2 1 . . . . 2 2 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 9 9 9 9 9 9 9 9 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 7 10 10 10 10 9 10 10 8 10 7 4 Class Distribution -------------------- 37% | Mutant 17% | Hacker-Skirmisher 12% | Scavenger-Mutant 11% | Skirmisher 10% | Hacker-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 4455 | 270 246 535 728 420 302 258 70 111 706 23 180 606 Remotely . | . . . . . . . . . . . . . Salvage Created 6575 | 195 591 1315 1500 941 261 146 . 74 630 23 358 541 Parts 361 | 14 28 84 89 39 15 9 . 6 34 4 11 28 Haulers Intercepted 6 | . 2 2 1 1 . . . . . . . . Recyclers Shooed 13 | . 1 5 2 2 . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 12 14 . 18 . . . . Prevented 2 | . . . . . . 1 . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 107 | . 11 21 25 13 6 5 . 2 9 . 6 9 Melee 4 | . . . . . . . . . . . . 4 Guns 67 | . 7 12 19 4 3 5 . 2 5 . 5 5 Cannons 29 | . 1 9 6 9 . . . . 4 . . . AOE 2 | . 2 . . . . . . . . . . . Classes Destroyed 14 | 3 5 2 2 1 1 . . . . . . . Worker 12 | 1 1 4 5 1 . . . . . . . . Builder 7 | . . 2 1 1 . . . . 1 . 1 1 Tunneler 5 | 5 . . . . . . . . . . . . Hauler 6 | . 2 2 1 1 . . . . . . . . Recycler 16 | 1 1 5 3 4 . . . . 2 . . . Mechanic 4 | . . . 1 1 . . . . . . 1 1 Operator 3 | . 1 . . . . . . . . . . 2 Watcher 11 | . 3 3 3 1 . . . . . 1 . . Swarmer 26 | . 6 3 6 4 . 3 . 1 . . . 3 Grunt 40 | . 5 12 8 5 3 . . 1 2 . 4 . Sentry 21 | . . 6 9 1 . 1 . . 3 . 1 . Specialist 2 | . . . . . 2 . . . . . . . Hunter 4 | . . . 2 . . . . . . . . 2 Programmer 14 | . . . . 3 1 1 . . 4 . 1 4 Best Kill Streak 10 | 4 3 5 10 6 2 3 . 1 3 1 3 3 Combat Bots Only 7 | . 3 4 7 4 2 3 . 1 2 . 2 3 Max Kills in Single Turn 3 | 2 1 2 2 3 1 1 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 1356 | . 63 106 133 139 80 122 . 12 211 . 132 358 Missed 485 | . 18 29 42 41 31 54 . 6 76 . 51 137 Hits 871 | . 45 77 91 98 49 68 . 6 135 . 81 221 Melee 5 | . . . . . . 5 . . . . . . Projectile 866 | . 45 77 91 98 49 63 . 6 135 . 81 221 Critical Strikes 39 | . 1 9 4 4 . . . . 3 . 7 11 Part Disruptions 5 | . . . . . 2 . . . 2 . 1 . Damage Taken 12342 | . 475 903 936 1063 750 655 . 98 1548 . 1645 4269 Core 2323 | . 76 158 222 98 68 108 . . 201 . 80 1312 Absorbed by Shields 625 | . . 32 360 233 . . . . . . . . Regen/Repaired (Parts) 456 | . 75 . . . . . . . . . . 381 Core Remaining (%) 77 | 100 69 60 59 . . . . 60 76 100 93 . Volleys Fired 562 | 19 65 94 124 63 32 24 . 9 58 4 29 41 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 2 Hottest 133 | 80 98 98 93 93 84 84 . 118 122 130 133 133 Shots Fired 1039 | 38 116 174 248 122 46 46 . 18 108 5 48 70 Gun 762 | 38 97 93 204 67 27 36 . 9 68 5 48 70 Cannon 258 | . 19 81 44 55 . 10 . 9 40 . . . Launcher . | . . . . . . . . . . . . . Special 19 | . . . . . 19 . . . . . . . Kinetic 472 | . 37 81 124 63 13 35 . 9 55 4 18 33 Thermal 443 | . 19 93 124 59 14 11 . 9 53 1 30 30 Explosive . | . . . . . . . . . . . . . Electromagnetic 105 | 38 60 . . . . . . . . . . 7 Robot Hit Streak 20 | 5 9 10 20 10 9 11 . 2 7 1 8 7 Robot Miss Streak 6 | 6 6 4 6 3 1 3 . 6 3 1 3 5 Penetration Max 1 | . . . 1 . . . . . . . 1 1 Secondary Targets 5 | . . . 3 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . 1 Shots Hit Robots 665 | 17 66 104 155 87 26 33 . 6 60 2 41 68 Core Hits 277 | 7 27 42 63 38 6 11 . 3 26 1 25 28 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . Critical Strikes 39 | . 1 7 10 8 2 . . . 10 . . 1 Burn 33 | . 1 7 6 8 2 . . . 9 . . . Destroy 2 | . . . 2 . . . . . . . . . Blast 3 | . . . 2 . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 69 | . . . . . . . 5 . 18 . . 46 Impact . | . . . . . . . . . . . . . Slashing 69 | . . . . . . . 5 . 18 . . 46 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14661 | 365 1185 1969 2917 2038 378 642 . 137 1350 25 1369 2286 Guns 9540 | 240 822 1013 2192 981 378 482 . 54 676 25 1279 1398 Cannons 3561 | . 146 939 716 857 . 160 . 83 660 . . . Explosions 600 | 125 204 . . 200 . . . . . . 71 . Melee 888 | . . . . . . . . . . . . 888 Ramming 72 | . 13 17 9 . . . . . 14 . 19 . Kinetic 6365 | . 219 939 1562 1021 220 499 . 83 864 25 394 539 Thermal 6318 | 125 398 1013 1346 892 158 143 . 54 472 . 956 761 Explosive . | . . . . . . . . . . . . . Electromagnetic 1018 | 240 555 . . 125 . . . . . . . 98 Impact . | . . . . . . . . . . . . . Slashing 888 | . . . . . . . . . . . . 888 Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . 5 6 6 1 . 9 . 4 17 Average Corruption 5 | . . . . 3 5 4 1 . 6 . 1 12 Corruption Purged 11 | . . . . . . 5 . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . Effects 156 | . . . . 11 31 18 1 . 60 . 5 30 Message Errors 35 | . . . . 1 8 5 1 . 11 . . 9 Matter Fused 40 | . . . . 3 5 4 . . 16 . 2 10 Heat Flow Errors 19 | . . . . 6 5 . . . 6 . 1 1 Energy Discharges 15 | . . . . . 2 2 . . 6 . 1 4 Parts Rejected 3 | . . . . . 1 1 . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 19 | . . . . 1 6 5 . . 5 . . 2 Data Loss (major) 8 | . . . . . . . . . 7 . . 1 Misfires 5 | . . . . . 1 . . . 3 . 1 . Alerts 7 | . . . . . 3 . . . 4 . . . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 190 | . 6 15 10 18 . . . . 4 . . 137 Projectiles 53 | . 6 15 10 18 . . . . 4 . . . Explosions . | . . . . . . . . . . . . . Melee 137 | . . . . . . . . . . . . 137 Knockbacks 54 | . 4 8 12 20 . . . 2 7 . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 47 | . 4 7 11 16 . . . 2 7 . . . Secondary 6 | . . 1 1 4 . . . . . . . . Self-Inflicted Damage 15 | . . . . 15 . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 20 | . 5 4 3 1 . . . . 2 . 5 . Kicked 20 | . 5 4 3 1 . . . . 2 . 5 . Crushed . | . . . . . . . . . . . . . Highest Temperature 335 | 216 335 334 22 235 241 . . . 245 . 82 226 Average Temperature 80 | 79 74 95 10 55 114 . . . 47 . 23 45 Received Heat Transfer 2331 | . 183 367 329 286 306 96 . . 270 . 357 137 Effects 2 | . 1 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 11 | 3 5 . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 19 | . . 1 3 1 . . . . 6 . 3 5 Heat Transferred 14969 | 100 668 2886 3293 2320 481 296 . 150 2100 . 1500 1175 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | 2 3 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . Low Security (%) 78 | 100 100 68 39 15 . . . . 100 100 100 100 Level 1 20 | . . 31 51 84 . . . . . . . . Level 2 1 | . . . 8 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 454 | 10 89 265 454 397 . . . . 100 19 133 185 Initial 205 | . . . 84 205 . . . . 50 19 . 47 Average 98 | 1 34 135 232 294 . . . . 19 3 31 28 Influence Increases 4278 | 35 420 693 847 598 140 135 . 277 332 32 297 472 Destroy 0b10 Robot/C 2260 | . 220 420 500 260 120 100 . 160 180 . 120 180 Destroy 0b10 Robot/NC 325 | 35 40 80 70 45 . . . 5 15 5 10 20 Destroy Leader 594 | . 60 110 158 74 20 20 . 10 70 2 30 40 Allied During Kill 72 | . . . . . . . . 72 . . . . Successful Hack 82 | . 17 11 22 12 . . . . . 10 10 . Disable Machine 345 | . . 15 60 195 . . . . 45 15 15 . Destroy Structure 180 | . 23 12 7 12 . . . . 22 . 52 52 Partial Spotted 15 | . . . . . . . . . . . . 15 Lose Combat Pursuer 405 | . 60 45 30 . . 15 . 30 . . 60 165 Influence Decreases 4142 | 35 420 493 596 730 433 161 . 197 372 72 206 427 Entered New Map 582 | . . . 116 246 119 6 . . 30 21 . 44 Time Decay 3098 | 35 390 443 480 434 284 145 . 167 282 51 136 251 Lost Part 442 | . 30 50 . 50 30 10 . 10 60 . 70 132 Lost Ally 20 | . . . . . . . . 20 . . . . Squads Dispatched 35 | . 1 2 8 5 . . . . 5 . 7 7 Investigation 3 | . 1 . . . . . . . . . 1 1 Extermination 11 | . . . . 3 . . . . 4 . 1 3 Reinforcement 11 | . . 2 2 1 . . . . 1 . 2 3 Assault 1 | . . . 1 . . . . . . . . . Garrison 9 | . . . 5 1 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 14 | . 1 2 7 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 219 | . 23 40 50 18 6 9 . 9 14 1 17 32 Peak Tracking Total 11 | . 5 6 8 3 3 4 . 5 4 1 8 11 Tactical Retreats 17 | . 3 2 2 . . 1 . 2 . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 14 | . 5 2 . 1 . . . . 2 . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . 2 . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 26 | . . 1 4 13 2 . 1 . 3 1 1 . Max in Single Turn 6 | . . 1 1 6 2 . 1 . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 42 | . 8 7 8 5 . . . 1 6 2 2 3 Terminals 21 | . 7 5 5 3 . . . 1 . . . . Fabricators 2 | . . . . . . . . . 1 . . 1 Repair Stations 6 | . 1 1 . . . . . . 1 1 1 1 Recycling Units 5 | . . . . 1 . . . . 3 . . 1 Scanalyzers 4 | . . 1 2 . . . . . 1 . . . Garrison Access 4 | . . . 1 1 . . . . . 1 1 . Total Hacks 133 | . 24 24 28 10 . . . 1 28 3 5 10 Successful 70 | . 12 10 19 1 . . . 1 19 1 1 6 Failed 62 | . 11 14 9 9 . . . . 9 2 4 4 Catastrophic 10 | . 1 3 . 2 . . . . 2 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 77 | . 23 12 14 8 1 . . . 15 2 . 2 Terminals 59 | . 20 18 15 5 . . . 1 . . . . Fabricators 4 | . . . . . . . . . 1 . . 3 Repair Stations 19 | . 4 2 . . . . . . 2 2 3 6 Recycling Units 12 | . . . . 2 . . . . 9 . . 1 Scanalyzers 30 | . . 4 10 . . . . . 16 . . . Garrison Access 9 | . . . 3 3 . . . . . 1 2 . Terminal Hacks 13 | . 5 3 4 . . . . 1 . . . . Record 1 | . . . . . . . . 1 . . . . Robot Analysis 5 | . 3 . 2 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 12 | . 3 1 . . . . . . 1 1 1 5 Scan Component 9 | . 2 1 . . . . . . 1 1 1 3 Repair 3 | . 1 . . . . . . . . . . 2 Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 27 | . . 3 10 . . . . . 14 . . . Insert Component 12 | . . 1 5 . . . . . 6 . . . Analyze 15 | . . 2 5 . . . . . 8 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 3 5 1 . . . . 2 . . . Terminals 11 | . 4 3 4 . . . . . . . . . Botnet 8 | . 3 2 3 . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . 2 . . . Reject 3 | . . . . 1 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Watchers 1 | . . . 1 . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 41 | . 8 7 8 5 . . . 1 5 2 2 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 4 . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . 2 Time 102 | . 26 . . . . . . . . . . 76 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . Parts Scanalyzed 10 | . . 1 4 . . . . . 5 . . . Part Schematics Acquired 9 | . . 1 4 . . . . . 4 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 6 | . . . . . . . 6 . . . . . Largest Group 6 | . . . . . . . 6 6 4 . . . Highest-Rated Group 218 | . . . . . . . 218 218 153 . . . Highest-Rated Ally 41 | . . . . . . . 41 41 41 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . 36 2 . . . Total Damage 486 | . . . . . . . . 482 4 . . . Kills 7 | . . . . . . . . 7 . . . . Allies Corrupted 3 | . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Active Infowar (turns) 13893 | 55 354 1269 1653 1060 1368 1021 1127 913 2579 407 753 1334 Optics 13482 | . . 1269 1653 1060 1368 1021 1127 913 2577 407 753 1334 Sensors 5736 | . . . . . 1254 495 . . 1804 407 753 1023 IFF 177 | . . . . . . . . . 177 . . . Terrain 409 | 55 354 . . . . . . . . . . . Cloaking 978 | . . . . . . . . . . 364 614 . ECM 83 | . . . . . . . . . . . . 83 Robot Analysis Total 5 | . 3 . 2 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 2 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 15238 | 230 1267 1524 1655 1060 1368 1021 1127 913 2579 407 753 1334 Spaces Moved 9730 | 122 655 820 881 671 899 811 1083 549 1625 283 442 889 Core 166 | 31 . . . . . . . . . . . 135 Treads . | . . . . . . . . . . . . . Legs 9295 | 91 655 820 881 671 899 811 1083 549 1625 283 442 485 Wheels . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 267 | . . . . . . . . . . . . 267 Fastest Speed 36 | 50 120 120 120 120 107 90 90 90 105 105 105 36 Average Speed 118 | 128 147 138 120 120 119 99 90 147 128 124 119 91 Slowest Speed 300 | 250 260 260 190 120 122 107 90 270 260 185 190 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 82 55 64 27 91 70 91 75 29 10 6 21 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 10 | . . . . . 2 2 3 3 . . . . Spaces Dug 43 | . . . . . . . . . 18 . . 25 Terrain Destroyed 119 | 6 19 5 3 10 . 1 . . 19 . 30 26 Melee 43 | . . . . . . . . . 18 . . 25 Projectile 12 | . 1 5 2 . . 1 . . 1 . 1 1 AOE 63 | 6 18 . . 10 . . . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 12243 | 153 843 1039 1242 804 1135 982 1230 638 1984 333 608 1252 Wait 1416 | . 83 66 181 32 173 134 126 55 206 36 113 211 Move 9709 | 121 654 819 880 670 898 810 1082 548 1624 282 441 880 Hop 4 | . . . . . . . . . . . . 4 Pick Up 85 | 6 10 13 8 7 6 4 4 5 11 1 . 10 Fast Attach 112 | 7 11 14 6 8 2 3 3 3 13 3 10 29 Attach 58 | . 4 5 3 5 5 6 1 1 7 2 5 14 Detach 19 | . 1 1 . . 1 . 2 1 1 3 1 8 Swap 59 | . 1 5 13 6 3 . 3 4 18 1 2 3 Drop 119 | . 9 18 24 12 8 1 4 8 26 1 2 6 Fire 562 | 19 65 94 124 63 32 24 . 9 58 4 29 41 Melee 69 | . . . . . . . 5 . 18 . . 46 Ram . | . . . . . . . . . . . . . Kick 20 | . 5 4 3 1 . . . . 2 . 5 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 11 | . . . . . 7 . . 4 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 368 | -10/Materials | Identified exit to Mines 644 | -10/Materials | Discovered new exit (range 11) 857 | -10/Materials | Discovered new exit (range 6) 947 | -10/Materials | Discovered new exit (range 15) 1385 | -10/Materials | Repaired Aluminum Leg 1398 | -10/Materials | Central database locked down 1498 | -10/Materials | Entered another Materials area 1498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1999 | -9/Materials | Lost 3 parts (1n2w) 2053 | -9/Materials | Discovered new exit (range 9) 2233 | -9/Materials | Build established: Scavenger-Mutant 2285 | -9/Materials | Discovered new exit (range 15) 2708 | -9/Materials | Build established: Mutant 2883 | -9/Materials | Discovered new exit (range 14) 3022 | -9/Materials | Entered another Materials area 3022 | -8/Materials | Evolved 2 slots: Utility x2 3338 | -8/Materials | Build established: Scavenger-Mutant 3444 | -8/Materials | Garrison activated, responded to threat 3722 | -8/Materials | Destroyed 7 combat bots 3836 | -8/Materials | Garrison activated, responded to threat 4005 | -8/Materials | Garrison activated, responded to threat 4089 | -8/Materials | Discovered new exit (range 13) 4622 | -8/Materials | First assault squad dispatched 4669 | -8/Materials | Discovered new exit (range 8) 4676 | -8/Materials | Build established: Mutant 4677 | -8/Materials | Entered Factory 4677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5071 | -7/Factory | Discovered new exit (range 20) 5304 | -7/Factory | Garrison activated, responded to threat 5693 | -7/Factory | Discovered new exit (range 7) 5712 | -7/Factory | Identified exit to Lower Caves 5737 | -7/Factory | Entered Lower Caves 5858 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5929 | -7/Lower Caves | Encountered a Warlord checkpoint 6156 | -7/Lower Caves | Build established: Skirmisher 6186 | -7/Lower Caves | Learned location of 1 exit from Factory 6289 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6303 | -7/Lower Caves | Found Prototype Special Weapon 6310 | -7/Lower Caves | Identified Molecular Deconstructor 7089 | -7/Lower Caves | Discovered new exit (range 2) 7090 | -7/Lower Caves | Identified exit to Lower Caves 7105 | -7/Lower Caves | Entered another Lower Caves area 7163 | -7/Lower Caves | P-60 Hacker assimilated allied VB-722(S) 7352 | -7/Lower Caves | Spotted B-75 Beast 7653 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7913 | -7/Lower Caves | Build established: Mutant 7998 | -7/Lower Caves | Encountered a Warlord checkpoint 8015 | -7/Lower Caves | Discovered new exit (range 7) 8022 | -7/Lower Caves | Identified exit to Zion 8126 | -7/Lower Caves | Entered Zion 8183 | -7/Zion | Given A8's code to call for help 8203 | -7/Zion | Discovered new exit (range 14) 8213 | -7/Zion | Identified exit to Proximity Caves 8277 | -7/Zion | System corruption cleaned by Quarantine Array 8303 | -7/Zion | Learned 12 Factory zone layouts 8412 | -7/Zion | Learned location of Data Miner (-6) 8433 | -7/Zion | Learned location of Warlord (-5) 8471 | -7/Zion | Gained Derelict followers 8543 | -7/Zion | Learned Factory stockpile data 8570 | -7/Zion | Found Prototype Hackware 8911 | -7/Zion | Met Imprinter 8955 | -7/Zion | Imprinted 8957 | -7/Zion | Declared Zion's savior 9253 | -7/Zion | Entered Proximity Caves 9253 | -6/Proximity Caves | Accompanied by 6 allies 9267 | -6/Proximity Caves | Learned location of 1 exit from Factory 9282 | -6/Proximity Caves | Learned Factory emergency access door positions 9460 | -6/Proximity Caves | Found DCF Scrap (16 items) 9758 | -6/Proximity Caves | Build established: Derelict-Mutant 9974 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10070 | -6/Proximity Caves | Discovered new exit (range 10) 10080 | -6/Proximity Caves | Identified exit to Factory 10166 | -6/Proximity Caves | Entered Factory 10166 | -6/Factory | Accompanied by 4 allies 10166 | -6/Factory | Evolved 2 slots: Utility x2 10167 | -6/Factory | Identified exit to Factory 10167 | -6/Factory | Identified exit to Lower Caves 10187 | -6/Factory | Identified Exp. System Shield 10250 | -6/Factory | Discovered exit to Factory (range 9) 10515 | -6/Factory | Build established: Hacker-Mutant 10692 | -6/Factory | Lost 3 allies 11221 | -6/Factory | Build established: Hacker-Skirmisher 11520 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11620 | -6/Factory | Retrieved Zion intel report: Trap Installations 11657 | -6/Factory | Terminal network hard line cut 12726 | -6/Factory | Discovered exit to Factory (range 14) 12745 | -6/Factory | Entered another Factory area 12745 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12770 | -5/Factory | Lost 5 parts (4n1w) 13132 | -5/Factory | Discovered new exit (range 8) 13151 | -5/Factory | Identified exit to Factory 13152 | -5/Factory | Entered another Factory area 13152 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13639 | -4/Factory | Garrison activated, responded to threat 13788 | -4/Factory | Garrison activated, responded to threat 13797 | -4/Factory | Lost 3 parts (1n1u1w) 13899 | -4/Factory | Discovered new exit (range 4) 13904 | -4/Factory | Identified exit to Research 13905 | -4/Factory | Entered Research 13905 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13931 | -3/Research | Lost 3 parts (1p1n1u) 14041 | -3/Research | Repaired Flexi-carbon Leg 14068 | -3/Research | Build established: Hacker-Mutant 14074 | -3/Research | Repaired Med. Storage Unit 14497 | -3/Research | Lost 8 parts (1p3n4u) 14615 | -3/Research | System corruption reached 10% 14663 | -3/Research | Lost 6 parts (1p3n2w) 14906 | -3/Research | Build established: Scavenger-Assassin 14965 | -3/Research | Lost 5 parts (1p3n1w) 14974 | -3/Research | Core integrity fell below 50% 14990 | -3/Research | Core integrity fell below 20% 15184 | -3/Research | Spotted B-86 Titan 15230 | -3/Research | Build established: Hacker-Mutant 15239 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15201_ UAFY&KLHD,SIHZYH TIDGTT,YPX4HV C/>& 15201_ Critical hit (Destroy). 15201_ Field Propulsion Drive destroyed. 15204_ Power Sword destroyed. 15205_ O-24 Administrator uses terminal to summon reinforcements. 15205_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R002. 15205_ O-24 Administrator locks terminal. 15207_ Field Propulsion Drive destroyed. 15211_ Acquired 23 matter. 15212_ A-15 Conveyor destroyed. 15212_ Field Propulsion Drive destroyed. 15213_ K-01 Serf collects debris. 15214_ Antimatter Reactor destroyed. 15216_ K-01 Serf collects debris. 15217_ System corrupted: Component data lost. 15224_ Hvy. Machine Gun destroyed. 15239_ System corrupted: Substantial component data lost. 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"""??????????????? | | #?????????????????# +??""" """ ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 21 Energy Capacity 675 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 375 Evasion (%) 70 Targeting Accuracy 13 Melee Accuracy 25 Target Analysis 12 Offensive Hacking 10 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 16% | -10/Materials Flexi-carbon Leg | 2% | -3/Research Med. Storage Unit | 1% | -3/Research Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed DisposableBattlePropulsion Manual? 0 Play Time 02:23:08 Cumulative 203.4 hours Start 2025.06.05 @ 01:18:02 End 2025.06.08 @ 02:01:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 026f5c6c-4f58-4542-b60a-970ac37b015f