Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 22:52:40 Player: Pain3D Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (127) 635 Value Destroyed (3675) 3675 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 7173 Bonus ------- High Alert Combat Kills 503 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 99/100 System Corruption 18% Temperature Warm (129) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink (fused) Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Micro Nuclear Core Aluminum Leg Light Armored Exoskeleton Light Armored Exoskeleton Medium Reactive Plating Powered Armor Pulse Rifle Gatling Laser Gatling Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Weapon Cycler Powered Armor Powered Armor > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Light Armored Exoskeleton Medium Reactive Plating Powered Armor Pulse Rifle Gatling Laser Gatling Laser Mining Laser [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 99 | 5 5 6 34 49 Power 19 | 1 1 1 5 11 Engine 15 | 1 1 1 3 9 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 28 | 2 . 2 6 18 Treads 10 | 2 . 2 6 . Leg 18 | . . . . 18 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 2 1 10 10 Device 8 | . . 1 3 4 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 13 | . 1 . 7 5 Artifact . | . . . . . Weapon 28 | 1 2 2 13 10 Energy Gun 14 | . 1 . 6 7 Energy Cannon 2 | . . . 2 . Ballistic Gun 9 | 1 1 2 4 1 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 2 | . . . 2 . System Corruption 3 | . . . 3 . Parts Lost 28 | . . 2 8 18 Power 7 | . . . 2 5 Propulsion 6 | . . 2 1 3 Utility 8 | . . . 3 5 Weapon 7 | . . . 2 5 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 87 94 97 98 Engine 10 | . 14 11 11 9 Core 3 | . . . 6 4 Treads 10 | . 28 21 17 . Leg 7 | . . . . 14 Device 14 | . . 9 11 20 Storage 8 | . 14 11 9 7 Processor 2 | . . . . 4 Protection 11 | . 4 11 14 12 Energy Gun 8 | . 6 . 7 11 Energy Cannon 2 | . . . 6 2 Ballistic Gun 10 | . 18 30 11 3 Ballistic Cannon 1 | . . . . 2 Launcher 1 | . . . 1 1 Peak Build Rating 51 | 5 7 12 31 51 Average Rating 31 | 3 6 9 23 46 On Entrance 11 | . 5 7 12 31 Naked Turns . | . . . . . Heaviest Build 95 | 11 29 34 52 95 Greatest Support 42 | 40 40 40 42 40 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 4 6 10 15 15 Average Carried 9 | 1 3 8 11 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 6 10 15 12 Class Distribution -------------------- 47% | Scavenger-Tank 19% | Scavenger-Gunner 14% | Mutant 6% | Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2110 | 188 117 174 456 1175 Remotely . | . . . . . Salvage Created 4338 | . 239 328 819 2952 Parts 247 | . 14 32 54 147 Haulers Intercepted . | . . . . . Recyclers Shooed 10 | . 1 . 2 7 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 86 | . 5 8 22 51 Guns 69 | . 5 8 16 40 Cannons 12 | . . . 6 6 AOE 5 | . . . . 5 Classes Destroyed 16 | . 4 3 2 7 Worker 14 | . . . 4 10 Builder 5 | . . . . 5 Tunneler 2 | . . . 2 . Recycler 9 | . 1 . . 8 Mechanic 2 | . . . . 2 Operator 1 | . . 1 . . Watcher 8 | . 1 2 3 2 Swarmer 30 | . 3 4 12 11 Grunt 26 | . 2 1 6 17 Brawler 4 | . . 1 . 3 Duelist 3 | . . . . 3 Protector 2 | . . . . 2 Sentry 8 | . . 2 4 2 Specialist 3 | . . . . 3 Hunter 3 | . . . . 3 Programmer 7 | . . . . 7 Best Kill Streak 9 | . 6 5 8 9 Combat Bots Only 7 | . 5 5 7 7 Max Kills in Single Turn 6 | . 1 1 4 6 Gunslinging 1 | . . . . 1 Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 750 | . 58 46 142 504 Missed 214 | . 13 11 31 159 Damage Taken 7146 | . 461 371 1353 4961 Core 1083 | . 115 57 202 709 Absorbed by Shields . | . . . . . Redirected to Shielding 296 | . . 36 84 176 Ignored by Resistances 200 | . . . . 200 Core Remaining (%) 75 | 100 54 85 63 . Volleys Fired 261 | . 25 30 62 144 Largest 3 | . 2 3 3 3 Hottest 220 | . 70 63 186 220 Shots Fired 649 | . 49 78 151 371 Gun 545 | . 49 78 123 295 Cannon 98 | . . . 26 72 Launcher 6 | . . . 2 4 Special . | . . . . . Kinetic 321 | . 25 78 84 134 Thermal 292 | . 24 . 46 222 Explosive 6 | . . . 2 4 Electromagnetic 30 | . . . 19 11 Robot Hit Streak 20 | . 10 11 8 20 Robot Miss Streak 5 | . 2 5 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 14 | . 3 3 2 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 408 | . 30 48 78 252 Core Hits 227 | . 13 24 49 141 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 17 | . 3 . 2 12 Burn 13 | . 3 . 2 8 Destroy 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10923 | . 321 455 1757 8390 Guns 7393 | . 321 455 973 5644 Cannons 1533 | . . . 326 1207 Explosions 1997 | . . . 458 1539 Melee . | . . . . . Ramming . | . . . . . Kinetic 3151 | . 124 455 441 2131 Thermal 6628 | . 197 . 601 5830 Explosive 720 | . . . 458 262 Electromagnetic 424 | . . . 257 167 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . 3 18 Average Corruption 7 | . . . 2 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 74 | . . . 8 66 Message Errors 13 | . . . 2 11 Matter Fused 10 | . . . 2 8 Heat Flow Errors 5 | . . . . 5 Energy Discharges 10 | . . . . 10 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 12 | . . . 2 10 Data Loss (major) 6 | . . . . 6 Misfires 3 | . . . 1 2 Alerts 3 | . . . 1 2 Weapon Failures 9 | . . . . 9 Overload Shots 85 | . . . . 85 Effects 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Heat Surge 3 | . . . . 3 Overflow Damage 363 | . . . 41 322 Projectiles 22 | . . . . 22 Explosions 341 | . . . 41 300 Melee . | . . . . . Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 13 | . . . . 13 Secondary 2 | . . . . 2 Self-Inflicted Damage 4 | . . . 4 . Shots 1 | . . . 1 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 591 | . 312 32 541 591 Average Temperature 133 | . 106 12 179 122 Received Heat Transfer 1545 | . 144 78 450 873 Effects 50 | . . . 28 22 Shutdowns 10 | . . . 6 4 Energy Bleed 4 | . . . . 4 Interference 17 | . . . 7 10 Matter Decay 3 | . . . 1 2 Short Circuit 4 | . . . 2 2 Damage (minor) 3 | . . . 3 . Damage (major) 8 | . . . 8 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 21 | . 1 . 1 19 Heat Transferred 10860 | . 814 . 1369 8677 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1061 | . 149 179 358 1061 Initial 133 | . . . 59 133 Average 309 | . 62 107 166 491 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 55 | 100 100 100 58 32 Level 1 17 | . . . 41 14 Level 2 10 | . . . . 20 Level 3 16 | . . . . 33 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 1 2 10 Investigation . | . . . . . Extermination 4 | . . . . 4 Reinforcement 7 | . 2 1 2 2 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 9 17 35 97 Peak Tracking Total 12 | . 6 5 12 12 Tactical Retreats 9 | . . 1 3 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . . 3 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . . 3 5 Max in Single Turn 3 | . . . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . 2 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 2 . . . Successful 2 | . 2 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5184 | 92 518 667 1289 2618 Spaces Moved 2050 | 61 267 354 447 921 Core 15 | 15 . . . . Treads 1145 | 46 267 354 447 31 Legs 890 | . . . . 890 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 152 190 Average Speed 202 | 132 160 160 226 225 Slowest Speed 400 | 160 160 160 320 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 48 24 49 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . . 26 49 Melee . | . . . . . Projectile 22 | . . . 1 21 AOE 53 | . . . 25 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2600 | 72 312 402 615 1199 Wait 60 | . 10 5 23 22 Move 2046 | 60 266 353 446 921 Hop . | . . . . . Pick Up 89 | 7 6 8 33 35 Fast Attach 1 | . . . 1 . Attach 50 | 5 2 4 14 25 Detach 4 | . . . . 4 Swap 48 | . 3 2 19 24 Drop 40 | . . . 16 24 Fire 261 | . 25 30 62 144 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 12) 491 | -10/Materials | Discovered new exit (range 8) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1062 | -9/Materials | Build established: Skirmisher 1220 | -9/Materials | Discovered new exit (range 7) 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1917 | -8/Materials | Build established: Scavenger-Gunner 2029 | -8/Materials | Destroyed 7 combat bots 2037 | -8/Materials | Lost 3 parts (1p1u1w) 2326 | -8/Materials | Build established: Scavenger-Tank 2505 | -8/Materials | Discovered new exit (range 12) 2567 | -8/Materials | Entered Factory 2567 | -7/Factory | Evolved 2 slots: Utility x2 2991 | -7/Factory | Garrison activated, responded to threat 3381 | -7/Factory | Cargo convoy interrupted 3417 | -7/Factory | Core integrity fell below 50% 3424 | -7/Factory | Lost 3 parts (1n1u1w) 3463 | -7/Factory | Destroyed 7 combat bots 3717 | -7/Factory | Build established: Scavenger-Gunner 4167 | -7/Factory | First assault squad dispatched 4372 | -7/Factory | System corruption reached 10% 4406 | -7/Factory | Core integrity fell below 20% 4453 | -7/Factory | Build established: Scavenger-Tank 4697 | -7/Factory | Found Powered Armor 4700 | -7/Factory | Found Powered Armor 4704 | -7/Factory | Found Powered Armor 4782 | -7/Factory | Destroyed 7 combat bots 5185 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Weapon Cycler temporarily disabled. Cld. Pulse Rifle temporarily disabled. Overheating: System interference. Adv. Assault Cannon temporarily disabled. System corrupted: Carbon-fiber Leg rejected. L-41 Fighter suffers critical hit (Burn). P-60 Hacker resets G-50 Soldier, system corruption cleaned. Imp. Deuterium Engine destroyed. Powered Armor destroyed. P-60 Hacker knocked back. Powered Armor severed. P-60 Hacker destroyed. Weapon Cycler destroyed. Gatling Laser severed. Imp. Deuterium Engine destroyed. System corrupted: Heat flow error (+237). System corrupted: Cld. Pulse Rifle failed to cycle. I-36 Angel knocked back. 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Challenges ------------ None Game ------ Seed BombFrostProtection Manual? 0 Play Time 00:52:55 Cumulative 6.2 hours Start 2025.03.03 @ 21:59:43 End 2025.03.03 @ 22:52:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c51ed432-bd6d-4cd7-ab3c-6c56152b0297