Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 08:44:19 Player: sweetandcool Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3533) 3533 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 8906 Bonus ------- High Alert Combat Kills 462 Follower Combat Kills 41 Aligned with FarCom 300 Cogmind --------- Core Integrity 535/700 Matter 290/300 Energy 290/290 System Corruption 21% Temperature Cool (9) Movement Treading (170) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Cooling System Long-range Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (4) ---- Flying Fortress v7 Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Advanced Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Improved Cooling System Superbattery Enhanced Optical Array Advanced Sensor Array Improved Light Armor Plating Improved Medium Armor Plating Component Analysis Suite Recalibrator Arc Projector Advanced Beam Rifle Improved EM Pulse Cannon Advanced Assault Cannon Slug Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Missile Launcher [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 109 | 7 12 4 1 3 58 15 2 7 . Power 14 | 1 2 2 . . 5 3 1 . . Engine 10 | 1 2 1 . . 3 2 1 . . Core 4 | . . 1 . . 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 40 | 2 4 2 . 1 20 5 1 5 . Treads 35 | 2 4 2 . 1 17 4 . 5 . Leg 3 | . . . . . 3 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . 1 1 . . Utility 24 | 2 2 . 1 . 12 5 . 2 . Device 8 | . . . . . 5 2 . 1 . Storage 8 | 2 2 . 1 . 3 . . . . Processor 2 | . . . . . . 1 . 1 . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 4 2 . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 4 . . 2 21 2 . . . Energy Gun 9 | 2 2 . . . 4 1 . . . Energy Cannon 5 | . . . . . 5 . . . . Ballistic Gun 5 | . 2 . . 1 1 1 . . . Ballistic Cannon 5 | . . . . 1 4 . . . . Launcher 7 | . . . . . 7 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 . . . Parts Lost 12 | . 1 . . . 7 1 . . 3 Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . Utility 3 | . . . . . 1 . . . 2 Weapon 6 | . 1 . . . 4 . . . 1 Highest Loss Streak 4 | . 1 . . . 4 1 . . 3 Average Slot Usage (%) 89 | . 98 100 92 85 84 88 69 91 88 Engine 6 | . 12 10 . . 5 7 7 7 7 Core 3 | . . 3 14 14 3 . . . . Treads 28 | . 27 28 28 28 30 27 . 29 30 Device 6 | . . . . . 7 15 15 15 15 Storage 13 | . 28 28 21 14 9 7 7 7 5 Processor 1 | . . . . . . 7 7 7 7 Protection 5 | . . . . . 9 6 7 7 5 Energy Gun 8 | . 14 14 14 14 3 7 7 7 7 Energy Cannon 2 | . . . . . 7 . . . . Ballistic Gun 5 | . 13 14 14 8 . 1 7 7 7 Ballistic Cannon 1 | . . . . 5 3 . . . . Launcher 1 | . . . . . 2 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 17 40 42 42 19 41 31 26 27 27 Greatest Support 80 | 40 40 40 40 48 80 80 72 80 80 Greatest Overweight (x) 1 | 1 . 1 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 30 | 8 16 16 24 24 30 24 24 24 24 Average Capacity 21 | 6 11 16 19 24 24 24 24 24 21 Most Carried 25 | 4 16 16 23 24 25 24 24 24 24 Average Carried 20 | 2 9 15 18 23 23 23 22 23 21 Final Capacity 24 | 8 16 16 24 24 24 24 24 24 4 Final Carried 24 | 3 16 16 23 24 24 22 23 24 4 Class Distribution -------------------- 73% | Hauler-Mutant 21% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Matter Collected 2321 | 270 315 98 . 32 961 228 . 417 . Remotely . | . . . . . . . . . . Salvage Created 4689 | 245 642 47 . . 2786 236 . 733 . Parts 237 | 20 37 5 . . 139 6 . 30 . Haulers Intercepted 9 | . 2 . . . 5 . . 2 . Recyclers Shooed 3 | . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Combat Hostiles Destroyed 73 | . 11 3 . . 42 4 . 13 . Guns 35 | . 11 3 . . 7 1 . 13 . Cannons 19 | . . . . . 19 . . . . AOE 14 | . . . . . 12 2 . . . Classes Destroyed 15 | 3 5 . . . 6 . . 1 . Worker 5 | 2 . . . . 3 . . . . Builder 4 | . . . . . 4 . . . . Tunneler 8 | 5 1 . . . 1 . . 1 . Hauler 9 | . 2 . . . 5 . . 2 . Recycler 4 | 1 2 . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . Operator 3 | . . . . . 3 . . . . Watcher 7 | . 2 . . . 5 . . . . Swarmer 12 | . 6 3 . . . . . 3 . Grunt 46 | . 5 . . . 33 3 . 5 . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . . . 1 . . 1 . Sentry 9 | . . . . . 5 1 . 3 . Hunter 2 | . . . . . 2 . . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 17 | 3 5 3 . . 17 3 . 3 . Combat Bots Only 11 | . 3 3 . . 11 3 . 3 . Max Kills in Single Turn 3 | 2 1 1 . . 3 1 . 2 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Damage Taken 4915 | . 505 109 . . 2730 130 32 1234 175 Core 553 | . 47 . . . 341 . 32 100 33 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 81 38 . . . . Volleys Fired 285 | 13 64 9 . . 134 8 . 55 2 Largest 2 | 2 2 2 . . 2 2 . 2 2 Hottest 131 | 100 73 73 . . 131 86 . 86 86 Shots Fired 525 | 26 126 18 . . 231 10 . 111 3 Gun 327 | 26 126 18 . . 39 4 . 111 3 Cannon 160 | . . . . . 160 . . . . Launcher 38 | . . . . . 32 6 . . . Special . | . . . . . . . . . . Kinetic 190 | . 64 9 . . 59 2 . 54 2 Thermal 221 | 26 62 9 . . 64 2 . 57 1 Explosive 3 | . . . . . 3 . . . . Electromagnetic 111 | . . . . . 105 6 . . . Robot Hit Streak 23 | 5 9 2 . . 18 8 . 23 2 Robot Miss Streak 6 | 2 6 4 . . 4 1 . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 360 | 15 76 7 . . 164 7 . 89 2 Core Hits 185 | 9 30 3 . . 103 8 . 31 1 Critical Hits 1 | . 1 . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8906 | 225 1007 113 . . 5554 323 . 1634 50 Guns 3675 | 225 1007 113 . . 588 58 . 1634 50 Cannons 2596 | . . . . . 2596 . . . . Explosions 2628 | . . . . . 2363 265 . . . Melee . | . . . . . . . . . . Ramming 7 | . . . . . 7 . . . . Kinetic 2096 | . 453 48 . . 863 18 . 684 30 Thermal 3271 | 225 554 65 . . 1417 40 . 950 20 Explosive 172 | . . . . . 172 . . . . Electromagnetic 3360 | . . . . . 3095 265 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . 1 6 21 21 Average Corruption 9 | . . . . . . 1 4 11 21 Corruption Purged . | . . . . . . . . . . Effects 64 | . . . . . . . 2 57 5 Message Errors 6 | . . . . . . . . 5 1 Matter Fused 15 | . . . . . . . 1 14 . Heat Flow Errors 7 | . . . . . . . . 7 . Energy Discharges 5 | . . . . . . . . 4 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 3 | . . . . . . . . 3 . Misdirections 3 | . . . . . . . . 2 1 Targeting Errors 17 | . . . . . . . . 16 1 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 122 | . . . . . 122 . . . . Projectiles 82 | . . . . . 82 . . . . Explosions 40 | . . . . . 40 . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 9 . . . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . 7 . . . . Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 275 | . . . . . 251 24 . . . Shots 13 | . . . . . 12 1 . . . Rammed 3 | . . . . . 3 . . . . Targets Rammed 3 | . . . . . 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 445 | 178 240 148 . . 445 . . 246 . Average Temperature 88 | 84 48 74 . . 108 . . 88 . Received Heat Transfer 1977 | . 204 . . . 1296 45 . 387 45 Effects 6 | . . . . . 5 . . 1 . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 2 | . . . . . 1 . . 1 . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 4 1 . . . Combat Hostiles 5 | . . . . . 4 1 . . . Parts Fried 18 | . . . . . 17 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | 1 . . . . 4 . . 3 . Heat Transferred 6807 | 666 1628 185 . . 2478 74 . 1739 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . . . . . 13 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Peak Influence 1147 | 40 265 125 . . 1147 612 210 347 . Initial 521 | . 26 40 . . . 521 165 147 . Average 272 | 14 159 122 . . 402 545 187 215 . Maximum Alert Level 4 | . 1 . . . 4 2 1 1 . Low Security (%) 57 | 100 71 100 . 100 40 . 70 64 . Level 1 15 | . 28 . . . 14 . 29 35 . Level 2 18 | . . . . . 24 100 . . . Level 3 7 | . . . . . 20 . . . . Level 4 . | . . . . . 1 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 2 1 . . 15 1 . 5 . Investigation 10 | . 1 1 . . 6 . . 2 . Extermination 1 | . . . . . . . . 1 . Reinforcement 12 | . 1 . . . 8 1 . 2 . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Distress Signals 8 | . 1 . . . 7 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 23 3 . . 77 5 6 15 5 Peak Tracking Total 8 | . 4 3 . . 8 3 6 4 5 Tactical Retreats 13 | . 2 . . . 11 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Traps Triggered 13 | . 2 . . . 6 2 . 3 . Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Machines Disabled 6 | . . . . . 5 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . Garrison Access 2 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . 2 . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Machines Accessed 23 | . 4 1 1 1 8 2 . 6 . Terminals 11 | . 4 . . . 4 1 . 2 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . 1 . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 67 | . 14 1 1 1 29 4 . 17 . Successful 38 | . 9 1 1 1 17 2 . 7 . Failed 28 | . 4 . . . 12 2 . 10 . Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 25 | . 10 . 1 . 8 3 . 3 . Terminals 34 | . 14 . . . 12 3 . 5 . Fabricators 5 | . . . . . . . . 5 . Repair Stations 8 | . . . . . 3 . . 5 . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . . . . 12 . . 2 . Garrison Access 3 | . . . . . 2 1 . . . Terminal Hacks 15 | . 7 1 1 1 3 1 . 1 . Record 1 | . 1 . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . 2 . . . 2 . . . . Open Door 2 | . . 1 . 1 . . . . . Branch Access Points 3 | . 1 . . . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . 4 . Scan Component 3 | . . . . . 1 . . 2 . Repair 3 | . . . . . 1 . . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . . . . 11 . . 1 . Insert Component 6 | . . . . . 5 . . 1 . Analyze 6 | . . . . . 6 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 4 | . 2 . . . 1 . . 1 . Terminals 3 | . 2 . . . 1 . . . . Botnet 2 | . 2 . . . . . . . . Disrupt 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . . . . 1 . Overload 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 18 | . 4 . . . 8 1 . 5 . Full Trace Events 5 | . . . . . 4 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 2 . . . 3 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . 2 . Time 166 | . . . . . 26 . . 140 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . . 1 . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 3 . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . Total Damage 149 | . . . . . 149 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Turns Passed 6603 | 127 906 372 400 737 2320 571 44 1082 44 Spaces Moved 3309 | 47 418 205 225 450 1008 313 78 542 23 Core 5 | 5 . . . . . . . . . Treads 3156 | 42 418 205 225 450 947 306 . 540 23 Legs 61 | . . . . . 61 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 87 | . . . . . . 7 78 2 . Fastest Speed 50 | 50 160 160 160 160 120 50 50 50 170 Average Speed 160 | 151 160 164 170 160 160 164 50 169 170 Slowest Speed 180 | 160 160 180 180 160 180 170 50 170 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 56 52 60 99 73 9 73 20 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 90 | . . . . . 90 . . . . Melee . | . . . . . . . . . . Projectile 31 | . . . . . 31 . . . . AOE 59 | . . . . . 59 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Total 4104 | 74 535 227 243 469 1471 362 81 617 25 Wait 227 | 3 21 . . 7 187 . . 9 . Move 3301 | 46 417 204 224 449 1007 313 77 541 23 Hop . | . . . . . . . . . . Pick Up 108 | 4 15 4 16 4 49 11 2 3 . Fast Attach 39 | 7 3 1 1 1 23 2 1 . . Attach 20 | . 1 . . . 10 4 1 4 . Detach . | . . . . . . . . . . Swap 50 | . 8 3 . 2 25 9 . 3 . Drop 71 | 1 6 6 2 6 33 15 . 2 . Fire 285 | 13 64 9 . . 134 8 . 55 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 487 | -10/Materials | Identified exit to Mines 755 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Central database locked down 1034 | -10/Materials | Entered Mines 1221 | -10/Mines | Learned Materials security intel 1240 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1316 | -10/Mines | Met a Derelict shopkeep closing up shop 1374 | -10/Mines | Discovered new exit (range 6) 1397 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1399 | -10/Mines | Discovered new exit (range 5) 1406 | -10/Mines | Entered Exiles 1450 | -10/Exiles | Met 8R-AWN 1482 | -10/Exiles | Met EX-HEX 1531 | -10/Exiles | Met EX-BIN 1556 | -10/Exiles | Aligned with FarCom system 1558 | -10/Exiles | Given EX-Vault access code 1599 | -10/Exiles | Opened EX-Vault 1615 | -10/Exiles | Found Lightpack 2.0 1648 | -10/Exiles | Found Flying Fortress v7 1656 | -10/Exiles | Found Superbattery 1691 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1738 | -10/Exiles | Met EX-DEC 1794 | -10/Exiles | Discovered new exit (range 10) 1806 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Flying Fortress v7, Superbattery 1806 | -10/Exiles | Entered Mines 1837 | -9/Mines | Learned location of Zion (-7) 1883 | -9/Mines | Discovered new exit (range 7) 1902 | -9/Mines | Build established: Hauler-Mutant 1910 | -9/Mines | Discovered new exit (range 5) 2247 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2448 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2543 | -9/Mines | Entered Materials 2543 | -8/Materials | Accompanied by 3 allies 2543 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2906 | -8/Materials | Lost 4 parts (1n1u2w) 3163 | -8/Materials | Repaired Lgt. Treads 3557 | -8/Materials | Discovered new exit (range 16) 3821 | -8/Materials | Discovered new exit (range 10) 3863 | -8/Materials | Destroyed 11 combat bots 4112 | -8/Materials | Core integrity fell below 50% 4512 | -8/Materials | Discovered new exit (range 16) 4863 | -8/Materials | Entered Factory 4863 | -7/Factory | Evolved 2 slots: Utility x2 4865 | -7/Factory | FarCom data flow suspended 5084 | -7/Factory | Identified exit to Lower Caves 5434 | -7/Factory | Manually triggered Chute Trap 5434 | -7/Factory | Sucked down chute 5434 | -7/Factory | Entered Waste 5438 | -7/Waste | Spotted C-40 Crusher 5440 | -7/Waste | Spotted C-40 Crusher 5449 | -7/Waste | EMP discharged 5460 | -7/Waste | Found Broken Imp. Powered Armor 5462 | -7/Waste | Spotted C-40 Crusher 5463 | -7/Waste | Spotted C-40 Crusher 5464 | -7/Waste | Spotted C-40 Crusher 5464 | -7/Waste | Spotted C-40 Crusher 5469 | -7/Waste | Discovered new exit (range 16) 5470 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5478 | -7/Waste | Entered Factory 6075 | -7/Factory | Repaired Broken Imp. Powered Armor 6145 | -7/Factory | Repaired Imp. Force Field 6216 | -7/Factory | System corruption reached 10% 6560 | -7/Factory | Entered Lower Caves 6600 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6604 | -7/Lower Caves | Self-destructed Last Messages --------------- 06554_ R-06 Scavenger collects Wheel. 06557_ K-01 Serf collects debris. 06557_ R-06 Scavenger collects Lgt. Ion Engine. 06560_ R-06 Scavenger collects Ion Engine. 06560_ R-06 Scavenger collects Wheel. LOCATION=LOWER CAVES GOAL=ESCAPE 06567_ System corrupted: Energy discharge (-72). 06585_ System corrupted: Component data lost. 06599_ Imp. Light Armor Plating destroyed. 06599_ Penetrated by Slug. 06599_ Lightpack 2.0 destroyed. 06599_ S-27 Virus springs to life. 06599_ B-48 Gladiator springs to life. 06600_ E5YCEMJRKRX9YGZB&UBA#K3ACT0,LE, LN|X 06600_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06600_ System corrupted: Adv. Beam Rifle targeting data glitched. 06601_ Adv. Beam Rifle destroyed. 06601_ Penetrated by Slug. 06604_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??#???#???###??#????#??????##????##???#??#???????? | | ?????##?????#??#?##??#?##???###??##???????#??#???? | | ??#?????#?##?#?#??#?#?###?##?#?#??????#???#???##?? | | ??#????#??#?#?##?###???#?#?##?#???#?#?##??##?????? | | ????#?#?##?#?#?#??#???????#??###??#??????#?#??#??? | | ??#??#?##????????###??##????#???#?##????##??#?#??? | | ??????#????##?#?#??#############?#?#?##?##?###???? | | ????##???#??#???##??# ]!![]] ###?##???#?#??????# | | #?#?###???###???###?# ###@!### ####?###?????###??# | | ?????#?###????#??#??# #"!b]!]# #??#???###????#???? | | #??###??"?"??#?##?### #"]]!! # ##??#?#??#?#?????#? | | ????#?"?????#????##?# #"s#Y #?#???#???????#?#?? | | ???#?#?"""??###???#?# #" ?#g #?#?#???????????#?# | | ????#?????#?#?#?????# #"l? # ###??#?#?#?#??#???? | | ???#??? ??#????#????# #""?"""# ####?#??##??#???#?? | | ???#???? ??? ##???## ######## # ##??#?#??##?#??? | | ??## ???? ??#????# ######???#????? | | ?????? ? ???#??########### ##?#????# | | ?? ?? ? ????##??###???####?## #??#? ??? | | ??? ? ?#?##?????##??? ??###?## #### ###??? ?? | | ???? ???#?? #????????????#???#### #????????? ??? | | ??? ? ##?#????###?#?##?? ???#?#?# #??? ??# ?? ? ? | | ??? ???## ?????#####?# ??#?##??# #? ? ?? ??????? | | ????????##? ?#??##????#????#???#?? ?? ???? ????? | | ?? ??? ? ??#?#???#??????#??#?# ? ? ??? ????? | | ???? ??? ?????#??? ?? ? ??#?? ? ??#??? ???? | | ? ?? ????????#?#??? ? ? ?? ?? ?? ?#????????? | | ???????? ??##??#?? ? ? ???????? #???????? ? | | ????????#???#?##?? ? ?? ? ? ? ??? #????#????? | | ??????##????#?#????? ????? ??????? ?#???????? | | ???????????#???#? ?????? ##???? ? ??#???????? | | ?????????? ##?? ??? ?? ?? ????????#? ?##???????? | | ????????? ???#??????? ?"??"???????????????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 60 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Scanalyzed Recalibrator | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed mappinglightningengine Manual? 1 Play Time 01:04:03 Cumulative 113.6 hours Start 2020.12.21 @ 07:39:08 End 2020.12.21 @ 08:44:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 905a5444-285b-4a43-b132-1c58d9473156