Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 21:50:22 Player: naoky Result: Destroyed by FF-D1F(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1085) 1085 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 3543 Bonus ------- High Alert Combat Kills 25 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 82/100 System Corruption 0% Temperature Cool (9) Movement Flying (40) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Makeshift Flight Unit > --- UTILITY (2) ------ Weight Redist. System Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (4) ---- VTOL Module Beamcaster Precision Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- VTOL Module VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Weight Redist. System Targeting Computer > --- WEAPON ----------- Heavy Beamcaster Advanced Beam Cannon Precision Grenade Launcher > --- INVENTORY -------- VTOL Module Small Storage Unit [Rating: 29] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 72 | 7 15 43 . 7 . Power 11 | 1 3 6 . 1 . Engine 11 | 1 3 6 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 4 10 . 1 . Treads 1 | . . 1 . . . Leg 9 | 2 4 3 . . . Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight 4 | . . 3 . 1 . Utility 10 | 1 2 7 . . . Device 3 | 1 1 1 . . . Storage 3 | . 1 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 34 | 3 6 20 . 5 . Energy Gun 13 | 1 3 6 . 3 . Energy Cannon 4 | . . 4 . . . Ballistic Gun 9 | 2 3 3 . 1 . Ballistic Cannon . | . . . . . . Launcher 5 | . . 4 . 1 . Special Weapon 3 | . . 3 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 15 | . 6 5 . . 4 Power 2 | . 1 . . . 1 Propulsion 7 | . 2 3 . . 2 Utility 1 | . 1 . . . . Weapon 5 | . 2 2 . . 1 Highest Loss Streak 4 | . 3 4 . . 4 Average Slot Usage (%) 93 | . 94 87 100 99 95 Engine 11 | . 12 10 11 11 10 Leg 13 | . 26 14 . . . Hover 1 | . . 3 . . . Flight 12 | . . 6 33 33 30 Device 7 | . 13 . 11 11 11 Storage 5 | . 12 5 . . . Processor 7 | . . 10 11 11 11 Protection 1 | . . 2 . . . Energy Gun 10 | . 6 14 11 8 10 Energy Cannon 7 | . . 5 22 17 11 Ballistic Gun 11 | . 20 10 . 4 10 Naked Turns . | . . . . . . Heaviest Build 22 | 8 17 22 18 19 17 Greatest Support 30 | 20 20 30 21 24 24 Greatest Overweight (x) 7 | . 3 7 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 8 8 4 4 4 Average Capacity 5 | 4 7 5 4 4 4 Most Carried 7 | 3 6 7 4 4 4 Average Carried 4 | . 4 4 4 3 4 Final Capacity 8 | 4 8 4 4 4 4 Final Carried 6 | 3 6 4 4 4 4 Class Distribution -------------------- 41% | Gunner 38% | Mutant 7% | Messiah-Gunner 6% | Scavenger-Gunner 6% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Messiah-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1244 | 291 295 621 . . 37 Remotely . | . . . . . . Salvage Created 1460 | 67 395 987 11 . . Parts 134 | 5 25 104 . . . Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 36 | 1 10 24 1 . . Guns 23 | 1 10 12 . . . Cannons 1 | . . . 1 . . AOE 12 | . . 12 . . . Classes Destroyed 12 | 2 3 6 1 . . Worker 7 | . . 7 . . . Builder 4 | . . 4 . . . Tunneler 2 | 1 . 1 . . . Hauler 3 | . . 3 . . . Recycler 3 | . 1 2 . . . Operator 1 | . . 1 . . . Watcher 5 | . 2 3 . . . Swarmer 17 | . 6 11 . . . Grunt 11 | 1 4 6 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Assembled 1 | . . . 1 . . Best Kill Streak 14 | 2 4 14 1 . . Combat Bots Only 8 | 1 3 8 1 . . Max Kills in Single Turn 6 | 1 1 6 1 . . Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2336 | 78 767 899 18 . 574 Core 625 | 10 209 151 . . 255 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 96 12 . . . . Volleys Fired 131 | 7 65 52 6 . 1 Largest 3 | 2 2 3 3 . 3 Hottest 191 | 70 70 149 191 . 182 Shots Fired 281 | 14 130 116 18 . 3 Gun 255 | 14 130 103 6 . 2 Cannon 16 | . . 3 12 . 1 Launcher 10 | . . 10 . . . Special . | . . . . . . Kinetic 151 | 7 95 48 . . 1 Thermal 120 | 7 35 58 18 . 2 Explosive 10 | . . 10 . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 7 10 15 4 . 1 Robot Miss Streak 5 | 3 5 5 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 154 | 9 80 61 3 . 1 Core Hits 84 | 3 24 56 1 . . Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3471 | 134 795 2473 53 . 16 Guns 1719 | 134 795 758 16 . 16 Cannons 58 | . . 21 37 . . Explosions 1694 | . . 1694 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 724 | 60 492 172 . . . Thermal 1053 | 74 303 607 53 . 16 Explosive 1694 | . . 1694 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 32 | . . 32 . . . Projectiles . | . . . . . . Explosions 32 | . . 32 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 69 | . . 69 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 383 | 99 120 329 383 . 129 Average Temperature 96 | 55 39 118 146 . 46 Received Heat Transfer 612 | 42 150 231 9 . 180 Effects 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . 1 . . . Heat Transferred 2449 | 222 759 1320 111 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 553 | 25 135 553 230 . . Average Influence 147 | 5 62 219 229 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 70 | 100 100 53 . . . Level 1 22 | . . 32 100 . . Level 2 6 | . . 13 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | 1 15 41 3 . 14 Peak Tracking Total 12 | 1 3 8 3 . 12 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 7 | . . 6 . . 1 Max in Single Turn 2 | . . 2 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 13 | . 5 8 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 14 24 . . . Successful 24 | . 6 18 . . . Failed 14 | . 8 6 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 14 | . . 6 . 8 . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations 15 | . 4 11 . . . Recycling Units 10 | . 6 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 5 . . . Branch Access Points 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Unreport Threat 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 2 9 . . . Scan Component 6 | . 1 5 . . . Repair 5 | . 1 4 . . . Recycling Unit Hacks 7 | . 3 4 . . . Report Inventory 4 | . 2 2 . . . Retrieve Components 3 | . 1 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 4 . . . Time 142 | . 26 116 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 3 11 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 8 | . . . 2 6 . Largest Group 6 | . . . 2 6 2 Highest-Rated Group 342 | . . . 38 342 188 Highest-Rated Ally 94 | . . . 31 94 94 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 509 | . . . . . 509 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 2801 | 114 823 1017 142 544 161 Spaces Moved 2908 | 75 437 811 125 1190 270 Core 23 | 17 1 5 . . . Treads 54 | . . 54 . . . Legs 782 | 58 436 288 . . . Wheels . | . . . . . . Hover 89 | . . 89 . . . Flight 1960 | . . 375 125 1190 270 Fastest Speed 34 | 50 120 34 34 34 34 Average Speed 61 | 104 120 80 34 34 34 Slowest Speed 400 | 120 200 400 34 34 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 7 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 8 59 64 37 87 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . . 72 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 72 | . . 72 . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 3662 | 94 612 1081 210 1330 335 Wait 475 | 2 79 129 80 122 63 Move 2889 | 74 436 796 124 1189 270 Hop 7 | . . 7 . . . Pick Up 28 | 4 9 14 . 1 . Fast Attach 53 | 5 10 31 . 7 . Attach 10 | 1 3 6 . . . Detach 7 | . . 4 . 3 . Swap 9 | 1 2 6 . . . Drop 53 | . 8 36 . 8 1 Fire 131 | 7 65 52 6 . 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Repaired Med. Laser 302 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 10) 691 | -10/Materials | Core integrity fell below 50% 806 | -10/Materials | Core integrity fell below 20% 838 | -10/Materials | Lost 3 parts (1p2n) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1038 | -9/Materials | Lost 4 parts (2n2w) 1149 | -9/Materials | Repaired Beam Rifle 1149 | -9/Materials | Repaired Lgt. Armor Plating 1181 | -9/Materials | Repaired Imp. Ion Engine 1217 | -9/Materials | Repaired Lgt. Armor Plating 1325 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Build established: Gunner 1588 | -9/Materials | Discovered new exit (range 14) 1777 | -9/Materials | Identified exit to Mines 1808 | -9/Materials | Discovered new exit (range 16) 1890 | -9/Materials | Destroyed 8 combat bots 1955 | -9/Materials | Entered Mines 1964 | -9/Mines | Excavation squad dispatched 1964 | -9/Mines | A large section of the Mines collapsed 2087 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2097 | -9/Mines | Entered Zion 2097 | -7/Zion | Accompanied by 2 allies 2115 | -7/Zion | Given A8's code to call for help 2147 | -7/Zion | Led the pair of lost Derelicts to a safe place 2184 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2338 | -7/Zion | Identified exit to Proximity Caves 2382 | -7/Zion | Received a visual enhancement algorithm 2517 | -7/Zion | Imprinted 2519 | -7/Zion | Declared Zion's savior 2577 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2581 | -7/Zion | Opened final containment barrier to the Deep Caves 2583 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2596 | -7/Zion | Discovered new exit (range 3) 2596 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2641 | -7/Zion | Entered Deep Caves 2641 | -7/Deep Caves | Accompanied by 6 allies 2766 | -7/Deep Caves | Attacked by Z-Imprinter 2780 | -7/Deep Caves | Z-Facility disabled 2782 | -7/Deep Caves | Core integrity fell below 50% 2799 | -7/Deep Caves | Core integrity fell below 20% 2802 | -7/Deep Caves | Destroyed by FF-D1F(z) with Zionite Laser-S Last Messages --------------- 02643_ 7O-A6K(M) slips into the shadows. 02644_ 3P-74K(M) slips into the shadows. 02644_ 6B-K60(M) slips into the shadows. 02645_ WA-Z6D(M) slips into the shadows. 02650_ as-43409 destroyed. 02652_ Machine disabled. 02652_ as-88641 destroyed. 02653_ as-58568 destroyed. 02656_ Acquired 17 matter. 02657_ Acquired 14 matter. 02659_ Acquired 6 matter. 02730_ NEW_ZION: Z-Facility proximity alert. 02764_ VY-ADL(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02780_ Z-Facility disabled. 02788_ VTOL Module destroyed. 02792_ Dropped Hvy. Beamcaster. 02794_ Mak. Power Source destroyed. 02797_ Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????##############???????????? | | ????????????????????????# !!!!!!=!=!=#???????????? | | ????????????????????????# #???????????? | | ??????????????????????### ;##########???????????? | | ??????????????????????#;;@;##????###?????????????? | | ?????????????????????##; #### #? ?? ?????? | | ?????????????????????# zzz # ## ## ????? | | ?????????????????????# z ?? | | ?????????????????????## z ? | | ??????????????????????### z ?? | | ???????????????????????### I ?? | | ???????????????????????#" ""?? | | ?????????????????????#### """? | | ????????????????????## " """? | | ????????????????????# """? | | ????????????????????#![" """? | | ????????????????????###""[ z """" | | ??????????????????????#"" z """" | | ??????????????????????## """" | | ???????????????????????## """" | | ????????????????????????# """" | | ????????????????????## # """ | | ????????????????????# """ | | ????????????????????# """ | | ????????????????????# """ | | ????????????????????## """ | | ?????????????????????### """ | | ???????????????????????# """ | | ???????????????????????## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places Let's See Who's Tougher Robot Respite Signs Are For Wimps The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ThrusterTachyonMembrane Manual? 0 Play Time 01:43:24 Cumulative 8.2 hours Start 2020.08.12 @ 19:54:53 End 2020.08.12 @ 21:50:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dc05bd3-a593-4b2e-b530-131018378433