Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 22:40:59 Player: Mtal Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2789) 2789 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 7022 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 271 Met Imprinter 300 Was Imprinted 300 Friendly Fire -467 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Small Storage Unit Weapon Cycler Weapon Cycler Phase Shifter Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Gauss Rifle > --- INVENTORY -------- Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Beamcaster Particle Cannon Heavy Ion Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 6 | . . 2 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 71 | 6 1 16 5 1 13 29 Power 8 | 1 . 3 . . 2 2 Engine 7 | 1 . 3 . . 1 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 . 1 1 . 3 3 Treads 10 | 2 . 1 1 . 3 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 . 5 2 . 4 8 Device 10 | . . 3 1 . 1 5 Storage 3 | 1 . . . . . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . 2 1 . 3 1 Artifact . | . . . . . . . Weapon 33 | 2 1 7 2 1 4 16 Energy Gun 16 | . . 4 1 1 3 7 Energy Cannon 5 | . . 2 . . . 3 Ballistic Gun 4 | 2 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 1 1 . 1 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . . . 3 Corrupted Parts 5 | . . . . . 5 . System Corruption 14 | . . . . . 14 . Parts Lost 30 | . . 1 2 . . 27 Power 4 | . . 1 . . . 3 Propulsion 6 | . . . 1 . . 5 Utility 10 | . . . 1 . . 9 Weapon 10 | . . . . . . 10 Highest Loss Streak 20 | . . 1 2 . . 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 85 92 95 100 98 78 Engine 9 | . 14 11 11 11 10 5 Core 1 | . . . . . . 5 Treads 19 | . 28 22 18 22 21 11 Device 12 | . . 17 11 11 11 15 Storage 10 | . 14 11 11 11 11 6 Protection 17 | . . 8 21 22 21 12 Energy Gun 14 | . . 8 9 15 21 13 Energy Cannon 3 | . . 3 11 6 . . Ballistic Gun 1 | . 14 . . . . 3 Launcher 1 | . 13 9 1 . . . Peak Build Rating 69 | 6 6 13 13 17 41 69 Average Rating 24 | 4 6 10 12 14 25 54 On Entrance 13 | . 6 6 13 13 17 41 Naked Turns . | . . . . . . . Heaviest Build 70 | 12 13 22 24 25 45 70 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 17 | . . . 1 . 1 17 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 8 Most Carried 8 | 2 4 8 8 8 8 8 Average Carried 7 | 1 3 6 7 7 7 6 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 8 | 2 4 7 8 8 8 . Class Distribution -------------------- 67% | Scavenger-Mutant 19% | Scavenger-Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1243 | 156 99 114 242 10 217 405 Remotely . | . . . . . . . Salvage Created 2870 | . 106 588 160 . 282 1734 Parts 174 | . 9 39 14 . 13 99 Haulers Intercepted 4 | . . 1 . . . 3 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 12 | . . . . . 12 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | . 6 16 7 . 8 27 Melee 1 | . . . . . 1 . Guns 21 | . 1 4 2 . 3 11 Cannons 6 | . . 2 2 . . 2 AOE 34 | . 5 9 3 . 4 13 Classes Destroyed 17 | . 3 5 1 . 2 6 Worker 3 | . . . . . . 3 Builder 4 | . . 1 . . . 3 Tunneler 1 | . . . . . . 1 Hauler 4 | . . 1 . . . 3 Recycler 3 | . . 2 . . . 1 Mechanic 1 | . . 1 . . . . Watcher 4 | . 1 2 . . . 1 Swarmer 17 | . 3 7 4 . 1 2 Saboteur 2 | . . . . . 1 1 Grunt 19 | . 3 5 2 . 2 7 Brawler 3 | . . . 1 . 2 . Duelist 2 | . . . . . 2 . Sentry 5 | . . 4 . . . 1 Specialist 3 | . . . . . . 3 Hunter 6 | . . . . . . 6 Programmer 6 | . . . . . . 6 Thug 3 | . . . . . . 3 Mutant 1 | . . . . . . 1 Best Kill Streak 21 | . 4 11 4 . 8 21 Combat Bots Only 15 | . 3 6 4 . 8 15 Max Kills in Single Turn 5 | . 3 4 3 . 2 5 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 3 . 2 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 402 | . 9 62 27 . 6 298 Missed 135 | . 2 15 5 . 2 111 Damage Taken 4465 | . 92 606 290 . 68 3409 Core 1015 | . 15 90 40 . . 870 Absorbed by Shields . | . . . . . . . Ignored by Resistances 3 | . . . . . 3 . Regen/Repaired (Parts) 89 | . . 89 . . . . Core Remaining (%) 87 | 100 94 . . . 67 . Volleys Fired 153 | . 11 52 12 . 23 55 Largest 3 | . 1 2 2 . 2 3 Hottest 214 | . 30 124 124 . 137 214 Shots Fired 243 | . 11 55 22 . 26 129 Gun 188 | . 6 42 10 . 17 113 Cannon 23 | . . 6 11 . . 6 Launcher 32 | . 5 7 1 . 9 10 Special . | . . . . . . . Kinetic 43 | . 6 1 . . . 36 Thermal 168 | . . 47 21 . 17 83 Explosive 32 | . 5 7 1 . 9 10 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 2 8 2 . 5 10 Robot Miss Streak 5 | . 2 5 3 . 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 137 | . 5 36 11 . 10 75 Core Hits 169 | . 9 31 8 . 23 98 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . 2 4 Burn 4 | . . . . . 2 2 Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6930 | . 329 1421 320 . 883 3977 Guns 2391 | . 40 404 106 . 212 1629 Cannons 323 | . . 86 114 . . 123 Explosions 4214 | . 289 931 100 . 671 2223 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 371 | . 40 13 . . . 318 Thermal 2343 | . . 477 220 . 212 1434 Explosive 4135 | . 289 931 100 . 671 2144 Electromagnetic 79 | . . . . . . 79 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 1 2 2 14 . Average Corruption 5 | . . 1 1 2 10 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . 2 2 2 16 . Message Errors 6 | . . . . 1 5 . Matter Fused 2 | . . . 1 . 1 . Heat Flow Errors 5 | . . 1 1 . 3 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 4 | . . . . 1 3 . Misfires 1 | . . . . . 1 . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . 7 39 . . . . Projectiles . | . . . . . . . Explosions 46 | . 7 39 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 209 | . 23 19 40 . . 127 Shots 7 | . 1 1 1 . . 4 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 390 | . 7 91 390 . 251 327 Average Temperature 87 | . 3 15 154 . 54 106 Received Heat Transfer 855 | . 30 189 102 . 9 525 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 1 . . . 2 Combat Hostiles 2 | . . 1 . . . 1 Parts Melted 18 | . . 5 2 . . 11 Heat Transferred 4366 | . . 1147 407 . 518 2294 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 609 | . 229 609 346 . . 601 Initial 179 | . . 96 179 . . 158 Average 265 | . 124 400 288 . . 235 Maximum Alert Level 2 | . 1 2 1 . . 2 Low Security (%) 34 | 100 56 5 2 . . 46 Level 1 47 | . 43 43 97 . . 45 Level 2 18 | . . 51 . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 2 . . 1 13 Investigation 5 | . 1 2 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . . . . . . 6 Assault 1 | . . . . . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 7 20 7 . 13 38 Peak Tracking Total 13 | . 3 6 4 . 5 13 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 11 | . 1 3 . . 1 6 Max in Single Turn 3 | . 1 1 . . 1 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 2 2 . . . 2 Terminals 2 | . 2 . . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 28 | . 10 10 . . . 8 Successful 18 | . 4 7 . . . 7 Failed 10 | . 6 3 . . . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 6 . . 3 . . Terminals 10 | . 10 . . . . . Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers 11 | . . 7 . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Robot Analysis 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 5 . . . 4 Insert Component 3 | . . 2 . . . 1 Analyze 6 | . . 3 . . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 2 . . . 2 Full Trace Events 6 | . 2 2 . . . 2 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . 2 . 15 . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 Part Schematics Acquired 3 | . . 2 . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 5 | . . . . 4 1 . Largest Group 4 | . . . . 4 4 2 Highest-Rated Group 151 | . . . . 151 151 55 Highest-Rated Ally 40 | . . . . 40 40 29 Total Orders . | . . . . . . . Ally Attacks 78 | . . . . . 51 27 Total Damage 1598 | . . . . . 1259 339 Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4411 | 64 170 489 127 1631 1010 920 Spaces Moved 2177 | 36 91 178 52 1017 538 265 Core 11 | 3 . . . . . 8 Treads 2166 | 33 91 178 52 1017 538 257 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 Average Speed 169 | 150 160 160 164 160 160 239 Slowest Speed 900 | 160 160 160 240 160 240 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 17 23 23 91 76 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug 5 | . . 5 . . . . Terrain Destroyed 285 | . 38 42 12 . 19 174 Melee . | . . . . . . . Projectile 3 | . . 1 . . . 2 AOE 282 | . 38 41 12 . 19 172 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2669 | 43 104 328 69 1021 655 449 Wait 210 | . . 57 . . 59 94 Move 2171 | 35 90 177 51 1016 537 265 Hop . | . . . . . . . Pick Up 25 | 2 2 13 1 2 2 3 Fast Attach 37 | 6 . 6 2 . 9 14 Attach 14 | . . 4 . . . 10 Detach 2 | . . 2 . . . . Swap 20 | . 1 6 3 1 4 5 Drop 20 | . . 11 . 2 6 1 Fire 153 | . 11 52 12 . 23 55 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 16 | . . . . . 15 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 644 | -9/Materials | Repaired Lgt. Armor Plating 701 | -9/Materials | Discovered new exit (range 13) 724 | -9/Materials | Entered Mines 831 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 851 | -9/Mines | Entered Zion 868 | -7/Zion | Build established: Scavenger-Mutant 919 | -7/Zion | System corruption cleaned by Quarantine Array 1392 | -7/Zion | Met Imprinter 1419 | -7/Zion | Imprinted 1421 | -7/Zion | Declared Zion's savior 2419 | -7/Zion | Given A8's code to call for help 2466 | -7/Zion | Discovered new exit (range 8) 2482 | -7/Zion | Entered Proximity Caves 2482 | -6/Proximity Caves | Accompanied by 4 allies 2516 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2538 | -6/Proximity Caves | Learned Factory stockpile data 2983 | -6/Proximity Caves | Spotted B-75 Beast 3061 | -6/Proximity Caves | System corruption reached 10% 3306 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3378 | -6/Proximity Caves | Destroyed 8 combat bots 3471 | -6/Proximity Caves | Discovered new exit (range 14) 3492 | -6/Proximity Caves | Entered Factory 3492 | -6/Factory | Accompanied by 2 allies 3492 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3792 | -6/Factory | Build established: Scavenger-Tank 4030 | -6/Factory | Garrison activated, responded to threat 4060 | -6/Factory | P-60 Hacker assimilated allied WM-GIA(g) 4092 | -6/Factory | Fabricated Weapon Cycler (x2) 4304 | -6/Factory | Cargo convoy interrupted 4323 | -6/Factory | Core integrity fell below 50% 4333 | -6/Factory | Found Prototype Launcher 4333 | -6/Factory | Identified Scatter Rocket Array 4337 | -6/Factory | Found Scatter Rocket Array 4362 | -6/Factory | Discovered new exit (range 15) 4373 | -6/Factory | Lost 20 parts (2p3n7u8w) 4375 | -6/Factory | Destroyed 15 combat bots 4391 | -6/Factory | Core integrity fell below 20% 4412 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Acquired 8 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. Imp. Medium Laser destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Adv. Heat Sink destroyed. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????????? ? ?????????????????????? | | ????????????????????????" ? ?????????????????????? | | ???????????????????????? ? ?????????????????????? | | ???????????????????????? ?!??"??????????????????? | | ????????????????????###?#+# ?"???????????????????? | | ????????????????##### ### # ??????????????????? | | ??????????????### # # ???????????????????? | | ??????????#####"" ;;;"# #######????????????????? | | ??????????# k #u#k ?#???????????????? | | ??????????# # # #???????????????? | | ??????????# % ##### #?# ###?????????? | | ??????????# [ #@ ###### #?????????? | | ???#####??# = g ##????????? | | ???? ??# ! % g k ???????? | | ???? ??# k ! k g #?????????? | | ???? ??# u =# # #?????????? | | ????? ??# = = ### # ##+###?????????? | | ????? ??# # ?????????? | | ?????# #??# != =%= # """" ??????????? | | ?????# #??# !%| | | = """" ? ?????????? | | ?????# #####+##### =# # """?????????????? | | ?????# % #??# # """?????????????? | | ?????# ####### ### # R ""??????????????? | | ###### #????# * H ""??????????????? | | = #????# # ??????????????? | | = #????# # = ?????????????? | | * *%%% #????# !%! [ [= ????????????? | | % !! ###### = < ????????????? | | = [ + # ! # ?????????????? | | =%! #### [ #??????????????? | | #??# = # #???????????????? | | #??# ! "??????????????????? | | ##???# / ????????????????????? | | ^ !%= ??? % % ??????????????????????? | | ^ % ?????#??? ?=??????????????????????? | | ""???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Transmission Jammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Spear | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Weapon Cycler | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab Crack Shot First Step to Greatness I'm Back, Baby! It's Just You Just What I Needed Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Oh No You Don't! One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper System Compromised The One Tourist Challenges ------------ None Game ------ Seed TeslaNuclearProcessor Manual? 0 Play Time 00:35:40 Cumulative 0.5 hours Start 2024.11.14 @ 00:29:08 End 2024.11.18 @ 22:40:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bd19a8d-9dba-4e77-9ff9-6fb315573983