Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.18 @ 14:40:01 // Winter2019/RPGLIKE Player: MEOWRTGM Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (134) 670 Value Destroyed (4955) 4955 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 11359 Bonus ------- High Alert Combat Kills 274 Follower Combat Kills 134 Met Data Miner 300 Met Imprinter 300 Friendly Fire -474 Cogmind --------- Core Integrity 612/1100 Matter 295/300 Energy 400/400 System Corruption 0% Temperature Cool (-100) Movement Walking (125) Location -6/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (9) ------ Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger > --- WEAPON (5) ------- Gatling Laser Gatling Laser Heavy Ion Cannon Flak Gun Long-range Missile Launcher > --- INVENTORY (3) ---- Combat Airjet Makeshift Hover Unit Core Expander Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Ion Cannon Flak Gun Long-range Missile Launcher > --- INVENTORY -------- Combat Airjet Makeshift Hover Unit Core Expander [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Processor Advanced Signal Interpreter Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 16 | 3 1 . 4 2 2 2 . . . 1 . . . 1 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 3 | 1 . . 1 . 1 . . . . . . . . . Utility 8 | 1 . . 2 . 1 2 . . . 1 . . . 1 Weapon 4 | 1 1 . 1 1 . . . . . . . . . . Parts Attached 62 | 6 1 3 8 6 10 11 5 1 . 2 7 1 . 1 Power 7 | 2 . 1 . 2 . 1 . . . . 1 . . . Engine 3 | 2 . . . . . 1 . . . . . . . . Core 4 | . . 1 . 2 . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 13 | 2 . 1 . 2 . 5 . 1 . . 2 . . . Treads . | . . . . . . . . . . . . . . . Leg 13 | 2 . 1 . 2 . 5 . 1 . . 2 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 19 | . . 1 4 . 5 2 2 . . 2 2 . . 1 Device 13 | . . 1 3 . 4 1 1 . . 1 2 . . . Storage . | . . . . . . . . . . . . . . . Processor 6 | . . . 1 . 1 1 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 23 | 2 1 . 4 2 5 3 3 . . . 2 1 . . Energy Gun 7 | 2 . . 1 . 2 . . . . . 2 . . . Energy Cannon 4 | . . . . . 1 2 1 . . . . . . . Ballistic Gun 3 | . . . 1 . 2 . . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . Launcher 7 | . 1 . 1 1 . 1 2 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . Parts Lost 1 | . . 1 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . 1 . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . . . . . Average Slot Usage (%) 96 | . 74 75 90 97 91 97 99 99 100 100 99 100 100 100 Engine 3 | . 12 11 . . . 1 5 5 5 5 5 5 5 5 Core 6 | . . . 10 10 13 10 5 5 5 5 5 5 5 5 Leg 21 | . 25 25 21 20 20 21 22 21 22 21 21 21 21 20 Device 22 | . . . 18 23 16 24 27 27 27 26 26 26 26 25 Processor 9 | . . . 3 7 6 8 11 11 11 12 15 15 15 17 Energy Gun 7 | . 25 25 13 7 7 . . . . . 9 10 10 10 Energy Cannon 5 | . . . . . 3 10 10 11 11 10 5 5 5 5 Ballistic Gun 7 | . . . 2 7 10 11 11 11 11 10 5 5 5 5 Ballistic Cannon 1 | . . . 7 10 4 . . . . . . . . . Launcher 6 | . 10 12 11 7 6 5 5 5 5 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 53 | 9 12 13 27 42 42 51 52 52 52 53 53 52 52 52 Greatest Support 77 | 20 20 30 30 40 40 70 70 70 70 75 77 77 77 77 Greatest Overweight (x) 1 | . . . . 1 1 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . 1 2 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . . . 1 2 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | . . 1 2 3 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . . . 1 2 3 2 3 3 3 2 1 2 2 3 Final Capacity 3 | . . 1 2 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . . 1 1 3 3 3 3 3 3 2 2 3 3 3 Class Distribution -------------------- 44% | Scavenger-Gunner 24% | Scavenger-Skirmisher 16% | Hacker-Gunner 10% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 2553 | 260 10 120 181 101 594 383 229 54 . 176 191 76 168 10 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4759 | . 29 97 970 86 806 724 241 297 . 536 745 . 228 . Parts 255 | . 1 5 74 11 25 33 13 19 . 11 40 4 19 . Haulers Intercepted 7 | . . . 4 . 2 1 . . . . . . . . Recyclers Shooed 5 | . . . 1 . 1 . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 2 18 . 14 . 4 17 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 133 | . . 23 23 8 12 14 5 8 . 9 14 1 16 . Guns 60 | . . 1 13 4 9 11 . 2 . 4 9 1 6 . Cannons 22 | . . . 3 1 3 3 5 3 . 2 1 . 1 . AOE 51 | . . 22 7 3 . . . 3 . 3 4 . 9 . Classes Destroyed 16 | . 1 3 5 . 2 2 2 . . 1 . . . . Worker 1 | . . . . . 1 . . . . . . . . . Builder 2 | . . . 1 . . . . . . . 1 . . . Hauler 7 | . . . 4 . 2 1 . . . . . . . . Recycler 3 | . . . 1 . 1 . . . . . 1 . . . Operator 2 | . . . 1 . . . . . . . 1 . . . Watcher 5 | . 1 . 3 . . . . . . . 1 . . . Swarmer 32 | . . 3 10 4 . . . . . 1 3 . 11 . Grunt 39 | . . 1 7 4 9 5 . 5 . 4 3 . 1 . Brawler 1 | . . . . . . . . . . 1 . . . . Duelist 3 | . . . . . 1 . . 1 . 1 . . . . Sentry 20 | . . . 6 . 2 5 1 1 . . 3 1 1 . Hunter 11 | . . . . . . 2 . 1 . 2 3 . 3 . Programmer 4 | . . . . . . 2 . . . . 2 . . . Thief 3 | . . . . . . . 3 . . . . . . . Assembled 19 | . . 19 . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 19 | . 1 19 9 4 6 3 3 6 . 4 7 2 6 . Combat Bots Only 19 | . . 19 8 4 4 3 3 6 . 4 5 2 6 . Max Kills in Single Turn 8 | . 1 8 3 2 2 2 1 2 . 2 3 1 2 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 8 | . . 8 3 2 . . . 2 . 1 2 . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 4733 | . . 780 506 76 724 706 168 122 . 253 962 . 373 63 Core 3773 | . . 633 400 60 622 539 127 98 . 201 753 . 293 47 Absorbed by Shields 107 | . . . 107 . . . . . . . . . . . Redirected to Core 3077 | . . 484 301 46 333 530 127 70 . 177 698 . 264 47 Core Remaining (%) 61 | 100 . 26 . 50 36 . . . . 95 . . . . Volleys Fired 211 | . 5 16 55 11 30 22 14 8 . 8 22 3 16 1 Largest 5 | . 2 2 3 4 4 5 4 5 . 5 5 4 4 4 Hottest 292 | . 90 90 145 193 193 219 186 225 . 225 292 253 253 253 Shots Fired 641 | . 10 22 107 29 110 90 55 30 . 36 90 12 46 4 Gun 401 | . 10 12 78 16 76 45 28 14 . 16 64 9 30 3 Cannon 203 | . . . 22 11 34 43 27 14 . 16 22 3 10 1 Launcher 37 | . . 10 7 2 . 2 . 2 . 4 4 . 6 . Special . | . . . . . . . . . . . . . . . Kinetic 246 | . . . 27 18 63 44 28 14 . 16 22 3 10 1 Thermal 302 | . 5 6 49 9 27 43 27 14 . 16 64 9 30 3 Explosive 36 | . . 10 6 2 . 2 . 2 . 4 4 . 6 . Electromagnetic 57 | . 5 6 25 . 20 1 . . . . . . . . Robot Hit Streak 62 | . 3 12 33 47 34 46 62 28 . 29 40 23 37 47 Robot Miss Streak 4 | . 1 2 2 . 4 3 3 1 . 1 2 . 1 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . Shots Hit Robots 438 | . 6 16 79 20 67 64 32 22 . 28 65 3 32 4 Core Hits 387 | . 1 43 48 11 44 56 23 21 . 31 67 3 35 4 Critical Hits 19 | . . . 8 5 5 1 . . . . . . . . Critical Kills 5 | . . . 4 1 . . . . . . . . . . Critical Parts Destroyed 12 | . . . 2 4 5 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14790 | . 91 1401 1666 475 1534 1989 914 893 . 1314 2504 40 1811 158 Guns 6512 | . 91 121 996 245 1021 838 251 187 . 277 1604 40 720 121 Cannons 3904 | . . . 164 144 513 1095 663 436 . 529 216 . 107 37 Explosions 4374 | . . 1280 506 86 . 56 . 270 . 508 684 . 984 . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 3498 | . . . 255 247 828 813 251 187 . 277 478 . 127 35 Thermal 6426 | . 49 51 630 142 352 1095 663 436 . 529 1616 40 700 123 Explosive 4044 | . . 1280 450 86 . 56 . 270 . 508 410 . 984 . Electromagnetic 822 | . 42 70 331 . 354 25 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 . . . 1 1 1 1 Corruption Purged 1 | . . . . . . . 1 . . . . . . . Effects 13 | . . . . . . 2 2 . . . 2 3 4 . Message Errors 4 | . . . . . . 1 . . . . 1 1 1 . Energy Discharges 2 | . . . . . . 1 . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 1 . . . . 2 1 . Targeting Errors 3 | . . . . . . . 1 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 391 | . . 77 2 . . 31 67 . . 3 128 . 71 12 Projectiles 134 | . . . . . . 31 67 . . . 22 . 2 12 Explosions 257 | . . 77 2 . . . . . . 3 106 . 69 . Melee . | . . . . . . . . . . . . . . . Knockbacks 9 | . . . . 2 7 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . . . 2 7 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . 60 28 . . . . 8 . . 209 . . . Shots 10 | . . 3 2 . . . . 1 . . 4 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 631 | . 90 112 356 243 631 . . . . . 46 30 . . Average Temperature 113 | . 41 43 83 91 211 . . . . . 26 20 . . Received Heat Transfer 1294 | . . 196 165 33 288 198 70 48 . 72 186 . 18 20 Effects 32 | . . . 4 . 28 . . . . . . . . . Shutdowns 7 | . . . . . 7 . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . Interference 8 | . . . 4 . 4 . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . Damage (minor) 4 | . . . . . 4 . . . . . . . . . Damage (major) 5 | . . . . . 5 . . . . . . . . . Damage (core) 2 | . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 17 | . . . 2 . . 3 . 3 . . 5 . 4 . Heat Transferred 9713 | . 148 148 1641 333 770 1369 740 481 . 555 2272 75 1136 45 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 650 | . 37 124 650 305 361 604 . . . . 523 . . . Initial 138 | . . 12 40 115 34 138 . . . . 53 . . . Average 250 | . 12 16 373 219 210 434 . . . . 140 . . . Maximum Alert Level 2 | . . . 2 1 1 2 . . . . 2 . . . Low Security (%) 48 | 100 100 100 19 32 48 15 . . . . 81 . . . Level 1 18 | . . . 20 67 51 3 . . . . . . . . Level 2 33 | . . . 60 . . 81 . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 1 2 5 . . . . 9 . . . Investigation 7 | . . . 2 1 . 2 . . . . 2 . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . Reinforcement 6 | . . . . . 2 1 . . . . 3 . . . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 3 | . . . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 169 | . 2 26 29 8 27 16 5 8 . 12 18 . 12 6 Peak Tracking Total 20 | . 1 20 7 4 7 4 3 3 . 3 5 . 4 9 Tactical Retreats 8 | . . 1 . . 7 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 2 | . . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 25 | . . 1 5 . 1 1 1 . . . 16 . . . Max in Single Turn 15 | . . 1 1 . 1 1 1 . . . 15 . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 27 | . . . 7 1 3 6 . . 4 . 5 . 1 . Terminals 15 | . . . 6 . 3 4 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . Total Hacks 81 | . . . 22 1 7 13 . . 25 . 12 . 1 . Successful 61 | . . . 14 1 5 7 . . 25 . 8 . 1 . Failed 20 | . . . 8 . 2 6 . . . . 4 . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . . 5 . 1 2 . . . . 4 . . . Terminals 39 | . . . 21 . 7 8 . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units 7 | . . . 1 . . . . . . . 6 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 3 . . . Terminal Hacks 49 | . . . 10 1 5 5 . . 25 . 2 . 1 . Record 11 | . . . . . . . . . 11 . . . . . Part Schematic 7 | . . . . . . . . . 7 . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . Prototype ID Bank 6 | . . . 1 . . 2 . . 3 . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 4 | . . . 1 . 1 1 . . . . 1 . . . Emergency Access Points 2 | . . . 1 . . . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 4 . . . Recycle Component 1 | . . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 6 | . . . 4 . . 1 . . . . 1 . . . Terminals 3 | . . . 3 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 . . . Monitor 1 | . . . . . . . . . . . 1 . . . Tunnel 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 4 . 2 5 . . . . 4 . . . Full Trace Events 3 | . . . 1 . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . 1 . . . Recycled Matter 12 | . . . . . . . . . . . 12 . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 1 | . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . Highest-Rated Group 94 | . . . . . . . . . . 94 94 . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 94 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . 9 10 . . . Total Damage 662 | . . . . . . . . . . 284 378 . . . Kills 5 | . . . . . . . . . . 3 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 3 . . 1 . . 1 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 7757 | 73 65 436 802 464 640 1064 819 235 126 690 1070 429 511 333 Spaces Moved 5190 | 56 41 296 476 291 279 702 604 156 104 531 724 326 342 262 Core 3 | 3 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 5187 | 53 41 296 476 291 279 702 604 156 104 531 724 326 342 262 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 122 122 122 125 125 125 Average Speed 123 | 116 120 120 120 131 126 126 122 122 122 122 123 125 125 125 Slowest Speed 153 | 120 120 120 120 150 150 150 122 153 122 122 125 125 125 125 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 10 63 50 65 28 19 71 30 72 76 26 49 45 48 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 8 | . . 2 1 . . . 1 . 1 1 . . . 2 Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . 3 . . 4 . 2 1 3 Spaces Dug 13 | . . . . . 5 3 . . . . 2 2 1 . Terrain Destroyed 380 | . . 35 35 12 17 17 5 38 . 40 69 3 109 . Melee . | . . . . . . . . . . . . . . . Projectile 57 | . . . 7 5 17 3 5 1 . . 9 3 7 . AOE 323 | . . 35 28 7 . 14 . 37 . 40 60 . 102 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 6048 | 62 46 355 601 349 495 823 651 181 103 552 837 339 390 264 Wait 378 | . . 37 43 27 149 41 4 . . 4 61 . 12 . Move 5176 | 55 40 295 475 290 278 701 603 155 103 530 723 325 341 262 Hop . | . . . . . . . . . . . . . . . Pick Up 17 | . . 1 1 2 . 3 . . . . 8 1 1 . Fast Attach 35 | 5 1 2 6 3 9 4 3 1 . . . . . 1 Attach 7 | . . . . . . 1 . . . 1 5 . . . Detach . | . . . . . . . . . . . . . . . Swap 20 | 1 . 1 2 3 1 6 2 . . 1 2 1 . . Drop 41 | 1 . 2 3 3 8 10 3 1 . 1 7 1 1 . Fire 211 | . 5 16 55 11 30 22 14 8 . 8 22 3 16 1 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 161 | . . 1 16 10 20 35 22 16 . 7 7 8 19 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 18 | -11/Scrapyard | Upgraded with Utility slot (x1) 18 | -11/Scrapyard | Upgraded with Weapon slot (x1) 74 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Upgraded with Weapon slot (x1) 98 | -10/Materials | Discovered new exit (range 9) 139 | -10/Materials | Entered Mines 154 | -10/Mines | Met a Derelict bent on vengeance 292 | -10/Mines | Learned location of Storage (-7) 318 | -10/Mines | Build established: Mutant 343 | -10/Mines | Learned location of Mines (-8) 384 | -10/Mines | Assembled infested the area 389 | -10/Mines | Assisted by a Guerilla fighting off Assembled 406 | -10/Mines | Core integrity fell below 50% 432 | -10/Mines | Destroyed 19 combat bots 556 | -10/Mines | Discovered new exit (range 11) 575 | -10/Mines | Entered Materials 576 | -9/Materials | Core integrity fell below 50% 577 | -9/Materials | Reached level 2 577 | -9/Materials | Reached level 3 604 | -9/Materials | Identified exit to Mines 630 | -9/Materials | Reached level 4 781 | -9/Materials | Core integrity fell below 20% 788 | -9/Materials | Reached level 5 819 | -9/Materials | Destroyed 8 combat bots 1055 | -9/Materials | Discovered new exit (range 15) 1063 | -9/Materials | Upgraded with Propulsion slot (x1) 1063 | -9/Materials | Upgraded with Utility slot (x1) 1063 | -9/Materials | Upgraded with Weapon slot (x1) 1106 | -9/Materials | Build established: Scavenger-Mutant 1153 | -9/Materials | Reached level 6 1189 | -9/Materials | Upgraded with Utility slot (x1) 1328 | -9/Materials | Identified exit to Materials 1377 | -9/Materials | Entered Mines 1405 | -9/Mines | Found a hidden stash of uninstalled traps 1412 | -9/Mines | Build established: Scavenger-Skirmisher 1436 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1438 | -9/Mines | Found Prototype Device 1491 | -9/Mines | Learned location of 1 exit from Materials 1511 | -9/Mines | Reached level 7 1532 | -9/Mines | Discovered exit to Materials (range 14) 1608 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1646 | -9/Mines | Met a Derelict shopkeep closing up shop 1659 | -9/Mines | Upgraded with Weapon slot (x1) 1660 | -9/Mines | Upgraded with Power slot (x1) 1788 | -9/Mines | Discovered exit to Materials (range 8) 1841 | -9/Mines | Entered Materials 1842 | -8/Materials | Identified exit to Factory 1843 | -8/Materials | Reached level 8 1951 | -8/Materials | Core integrity fell below 50% 2088 | -8/Materials | Core integrity fell below 20% 2094 | -8/Materials | Reached level 9 2166 | -8/Materials | Upgraded with Propulsion slot (x1) 2439 | -8/Materials | Upgraded with Utility slot (x1) 2457 | -8/Materials | Identified Exp. Sensor Array 2481 | -8/Materials | Entered Factory 2482 | -7/Factory | Core integrity fell below 50% 2483 | -7/Factory | Reached level 10 2483 | -7/Factory | Reached level 11 2634 | -7/Factory | Garrison activated, responded to threat 2650 | -7/Factory | Core integrity fell below 20% 2676 | -7/Factory | Reached level 12 3035 | -7/Factory | Upgraded with Utility slot (x1) 3050 | -7/Factory | Discovered new exit (range 11) 3080 | -7/Factory | Identified exit to Factory 3220 | -7/Factory | Identified exit to Storage 3220 | -7/Factory | Identified exit to Lower Caves 3274 | -7/Factory | Reached level 13 3316 | -7/Factory | Upgraded with Utility slot (x1) 3337 | -7/Factory | Build established: Scavenger-Gunner 3545 | -7/Factory | Entered Lower Caves 3546 | -7/Lower Caves | Encountered a Warlord checkpoint 3578 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3748 | -7/Lower Caves | Hvy. Ion Cannon stolen by Master Thief 4006 | -7/Lower Caves | Learned Factory emergency access door positions 4080 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4126 | -7/Lower Caves | Learned 4 Factory zone layouts 4360 | -7/Lower Caves | Discovered new exit (range 3) 4361 | -7/Lower Caves | Identified exit to Lower Caves 4364 | -7/Lower Caves | Entered another Lower Caves area 4421 | -7/Lower Caves | Reached level 14 4514 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4592 | -7/Lower Caves | Discovered new exit (range 6) 4598 | -7/Lower Caves | Identified exit to Data Miner 4599 | -7/Lower Caves | Entered Data Miner 4599 | -7/Data Miner | Discovered new exit (range 6) 4623 | -7/Data Miner | Met Data Miner 4660 | -7/Data Miner | Learned location of Section 7 (-2) 4660 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4684 | -7/Data Miner | Received God Mode back door access code from Data Miner 4724 | -7/Data Miner | Identified exit to Proximity Caves 4725 | -7/Data Miner | Entered Proximity Caves 4727 | -6/Proximity Caves | Reached level 15 4759 | -6/Proximity Caves | Escorted by Enhanced Grunt 4759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5088 | -6/Proximity Caves | Reached level 16 5218 | -6/Proximity Caves | Upgraded with Utility slot (x1) 5230 | -6/Proximity Caves | Learned location of Zion (-6) 5385 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5415 | -6/Proximity Caves | Entered Factory 5415 | -6/Factory | Accompanied by 1 ally 5416 | -6/Factory | Identified exit to Factory 5417 | -6/Factory | Reached level 17 5781 | -6/Factory | Discovered exit to Factory (range 4) 6251 | -6/Factory | Reached level 18 6286 | -6/Factory | Core integrity fell below 50% 6365 | -6/Factory | Discovered exit to Factory (range 14) 6381 | -6/Factory | Identified exit to Lower Caves 6485 | -6/Factory | Entered Lower Caves 6787 | -6/Lower Caves | Build established: Hacker-Gunner 6904 | -6/Lower Caves | Discovered new exit (range 8) 6911 | -6/Lower Caves | Identified exit to Lower Caves 6914 | -6/Lower Caves | Entered another Lower Caves area 7015 | -6/Lower Caves | Found Alien Artifact 7053 | -6/Lower Caves | Discovered exit to Factory (range 11) 7128 | -6/Lower Caves | Reached level 19 7182 | -6/Lower Caves | Identified exit to Zion 7425 | -6/Lower Caves | Entered Zion 7455 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7505 | -6/Zion | Discovered new exit (range 12) 7532 | -6/Zion | System corruption cleaned by Quarantine Array 7584 | -6/Zion | Learned location of Extension (-4) 7613 | -6/Zion | Upgraded with Utility slot (x1) 7662 | -6/Zion | Learned Factory stockpile data 7754 | -6/Zion | Attacked by Zionites 7758 | -6/Zion | Self-destructed Last Messages --------------- from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 07753_ Destroyed Mak. Hacking Suite. 07753_ Destroyed Mak. System Shield. 07753_ Destroyed Mak. Hover Unit. 07754_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 07755_ KI-WTC(c) calibrates the Memory Banks. 07758_ N6-R42(c) calibrates the Memory Banks. Map ----- +----------------------------------------------------+ | ??????????#????####????#?"?? ?? """ " | | ???????????#??###???##?????? "" " | | ??????????????#???#??????#?? "" " | | ????????##???#???######?#"?" " | | ??###??????##??#??#??##??#?" | | ?#???????#?????????#?##??#"" "" | | ?????????##?#??#?#??#####?#" """ | | ???##???????#"##"#?###"####"" """""" | | ????????#""??"?""###"""""#"""""""#"" | | ?????????##????#"""""""""""""""""""" | | ?#?#?""?"""""??#""" """""""""" | | ??"??"""""""""?#""" %! | | #???"? #""" ! | | ??"????""" ##"" """""""""" | | #??????"""" """"""""#""" | | #?????"?"""c """###"###"" | | ?##???"?""" "########"" " | | ?????""""" ###" ""#??##?#"""" " | | ??"#?? ?#""" ""#??####""""" " | | ?#???""""""""? #""" ""##?#######"""" | | ??????"?"""""" #""" "###??##??## | | ??"#?????#?#??####" ""###?####### | | ??????"????#####""# "####??##? | | ####????#?##"""#### #"##" ?#?"? | | ????#?##??#" z #"## il#l #"" | | ??#???##?##" @ MM #"## ? b"#?"? | | ????#???#?#" MM #""##" #"?? | | ?#??#?????## #### #?####??#" ""? ? | | #???"??#?"?# #?#######????????#"?"??? | | ??????##???# ###?#?#????####?##?""??? | | ?????"?"??"" """???"?#""####?#?#?#??? | | ???#???#?##" "###???"?"?#???##???#??? | | ?????????? " " ?"???#""???##??#?#??? | | ?#??"? ?? c c ""??#????#???#???????? | | ?#?"????"" " " ?"????????#??????? | | ??"???""""" """"????"?????????????? | | ??"???"?""" """??????#?##?????????? | | ????"??? "" "" ?????"???###???????? | | ???????" """" "" ?? ??""?????????????? | | ?????#"??"""" """"?? ?"???????????????? | | ????????"??""""?""???#?""?????????????? | | ?????????? ??""??????#"?"?????????????? | | ??"??????"???????????#????????????????? | | ??"??????""???????????????????????????? | | ??????????????????????????????????????? | | ????????????"?????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Base Temperature (-) 100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Levels Raised 18 | . . . 5 1 2 4 . 1 . 2 2 . 1 . XP Earned 31688 | 4000 35 1120 6840 1450 3810 5108 600 1203 453 2533 3100 292 924 220 XP Spent 29325 | 1500 800 475 6710 3250 2935 5100 . . . 3830 2125 . . 2600 Upgrades 61 | 3 1 6 20 4 7 5 . . . 6 8 . . 1 Power Slot 1 | . . . . 1 . . . . . . . . . . Propulsion Slot 3 | 1 . . 1 . 1 . . . . . . . . . Utility Slot 8 | 1 . . 2 . 1 2 . . . 1 . . . 1 Weapon Slot 4 | 1 1 . 1 1 . . . . . . . . . . Core Integrity 10 | . . 5 4 . 1 . . . . . . . . . Heat Dissipation 5 | . . . . . 4 . . . . 1 . . . . Energy Generation 1 | . . . . . . . . . . 1 . . . . Energy Storage 1 | . . . . . . . . . . 1 . . . . Mass Support 1 | . . . . . . . . . . 1 . . . . Inventory Capacity 3 | . . 1 1 1 . . . . . . . . . . Sensor Range 10 | . . . 8 . . . . . . . 2 . . . Terrain Scan Density 1 | . . . 1 . . . . . . . . . . . Ranged Accuracy 4 | . . . 2 1 . 1 . . . . . . . . Hack Attack % 2 | . . . . . . . . . . . 2 . . . KI Resistance % 2 | . . . . . . . . . . . 2 . . . TH Resistance % 2 | . . . . . . . . . . . 2 . . . TH Damage % 3 | . . . . . . 2 . . . 1 . . . . Protomatter Created 1388 | . . 34 176 76 147 268 154 130 . 56 109 57 181 . Integrity Restored 3424 | . . 9 354 207 441 768 462 323 . 150 128 171 411 . Core 3285 | . . 9 354 207 441 768 462 238 . 150 74 171 411 . Parts 139 | . . . . . . . . 85 . . 54 . . . Protomatter Decayed 269 | . . . 52 7 48 . . . . . 112 6 44 . Game ------ Seed TargetRefineryMace Manual? 0 Play Time 01:08:02 Cumulative 62.9 hours Start 2021.07.18 @ 12:37:06 End 2021.07.18 @ 14:40:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 54 Rogue 23 Adventurer 31 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 901c522a-0c0d-4c78-8e55-297756d3c9f0