Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 19:04:52

Player: LightKnight

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (47)      235
Value Destroyed (1022)     1022
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (894)                894
              TOTAL SCORE: 6611

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      66
Entered DSFs               500
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     288/300
Energy                     95/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
            0b10 Decoder Chip [Skirmisher]
>           --- WEAPON (2) -------
  Makeshift Sword
>           --- INVENTORY (5) ----
  Makeshift Terrain Scan Processor
  Makeshift Transmission Jammer
   Improved System Restoration Module
            Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
    Armored Huge Wheel
  Makeshift Hover Unit
>           --- UTILITY ----------
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
            0b10 Decoder Chip [Generic]
            0b10 Decoder Chip [Looter]
            0b10 Decoder Chip [Scout]
            0b10 Decoder Chip [Skirmisher]
  Makeshift Light Armor Plating
>           --- WEAPON -----------
      Heavy Rocket Launcher
            CR-A16's Pointy Stick
>           --- INVENTORY --------
  Makeshift Terrain Scan Processor
  Makeshift Transmission Jammer
   Improved System Restoration Module
            Mobile Refinery Mk. CCLXVII
  Makeshift Sword
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   2   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   1   .   1   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             83   | .   5   3   11  8   21  3   1   4   9   3   11  4   
  Power                    8    | .   .   .   2   1   2   1   .   .   1   .   1   .   
    Engine                 4    | .   .   .   1   .   1   1   .   .   .   .   1   .   
    Core                   4    | .   .   .   1   1   1   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   .   3   2   8   .   .   .   1   1   2   .   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
    Hover                  7    | .   .   .   .   .   4   .   .   .   1   1   1   .   
    Flight                 5    | .   .   .   3   2   .   .   .   .   .   .   .   .   
  Utility                  37   | .   2   1   3   4   9   1   1   4   4   1   7   .   
    Device                 17   | .   1   1   1   2   6   .   .   1   3   1   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   .   .   2   2   2   .   .   2   1   .   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   1   1   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   3   2   3   1   2   1   .   .   3   1   1   4   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   2   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   1   1   .   .   1   1   .   .   1   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
Parts Lost                 33   | .   .   2   .   5   2   .   5   .   .   10  .   9   
  Power                    4    | .   .   .   .   .   .   .   2   .   .   1   .   1   
  Propulsion               10   | .   .   .   .   4   1   .   .   .   .   4   .   1   
  Utility                  13   | .   .   1   .   1   1   .   2   .   .   3   .   5   
  Weapon                   6    | .   .   1   .   .   .   .   1   .   .   2   .   2   
  Highest Loss Streak      8    | .   .   1   .   3   1   .   5   .   .   8   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   95  99  98  86  81  98  76  59  74  44  67  52  
  Engine                   4    | .   14  14  3   .   2   15  5   .   .   .   4   3   
  Core                     2    | .   .   .   7   8   6   .   .   .   2   .   .   .   
  Treads                   1    | .   .   .   .   .   7   .   .   .   .   .   .   .   
  Leg                      3    | .   28  28  .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   12  .   .   .   .   .   3   4   
  Hover                    6    | .   .   .   .   .   1   30  30  21  22  5   4   2   
  Flight                   5    | .   .   .   31  29  .   .   .   .   .   .   .   .   
  Device                   11   | .   10  13  20  17  16  15  15  16  19  11  1   .   
  Storage                  1    | .   14  14  .   .   .   .   .   .   .   .   .   .   
  Processor                20   | .   .   .   11  14  18  15  8   13  23  20  39  29  
  Protection               1    | .   .   .   .   .   .   7   6   1   .   .   4   4   
  Ballistic Gun            5    | .   25  14  17  6   3   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   4   6   2   .   1   .   .   2   
  Impact Weapon            2    | .   .   .   .   9   9   7   7   6   .   5   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   5   3   
Peak Build Rating          59   | 6   8   8   24  30  37  40  41  42  56  56  57  59  
  Average Rating           31   | 6   6   6   21  25  25  39  38  33  44  25  49  39  
  On Entrance              26   | 6   6   8   7   24  13  37  40  39  32  56  18  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | 12  20  20  20  14  26  29  29  24  20  5   12  18  
  Greatest Support         46   | 20  20  20  20  20  46  32  32  24  32  8   28  28  
  Greatest Overweight (x)  6    | .   .   .   6   2   2   .   .   3   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   8   10  5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   10  10  10  5   5   5   5   5   5   3   5   5   
  Average Carried          4    | 6   8   8   5   3   4   4   4   5   4   2   4   4   
  Final Capacity           10   | 8   10  10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   10  8   5   5   5   5   5   5   3   3   5   4   

 Class Distribution 
--------------------
 42% | Mutant
 26% | Derelict-Mutant
 15% | Sprinter
 14% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
        Sprinter | -9/Materials
        Sprinter | -8/Materials
          Mutant | -8/Storage
          Mutant | -7/Factory
          Mutant | -7/DSF
           Scout | -6/Factory
           Scout | -6/Lower Caves
          Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Zion
 Derelict-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Matter Collected           1282 | 200 130 43  130 43  136 .   4   21  410 34  110 21  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1006 | .   199 59  27  105 211 .   21  21  180 114 .   69  
  Parts                    86   | .   16  14  3   6   33  .   6   .   4   3   .   1   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   4   2   .   1   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Combat Hostiles Destroyed  36   | .   5   6   .   4   10  .   3   .   3   3   .   2   
  Melee                    3    | .   .   .   .   1   .   .   1   .   .   1   .   .   
  Guns                     6    | .   4   1   .   .   1   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   1   3   .   .   8   .   2   .   3   1   .   2   
Classes Destroyed          12   | .   5   .   .   2   1   .   1   .   2   1   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Swarmer                  23   | .   3   6   .   3   7   .   .   .   3   .   .   1   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    5    | .   2   .   .   .   1   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Sentry                   3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   3   6   1   4   8   .   3   1   3   1   .   2   
  Combat Bots Only         8    | .   3   6   .   4   8   .   3   .   3   1   .   2   
Max Kills in Single Turn   7    | .   1   3   1   1   7   .   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   1   3   .   .   7   .   2   .   1   1   .   1   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        312  | .    37   13   .    65   21   .    22   2    9    54   .    89   
  Missed                   112  | .    8    3    .    33   6    .    9    1    4    15   .    33   
Damage Taken               3834 | .    340  130  .    386  297  .    600  19   111  942  .    1009 
  Core                     1265 | .    86   13   .    120  33   .    153  .    19   489  .    352  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    60   100  .    72   .    78   .    .    .    .    .    
Volleys Fired              73   | .    36   8    1    1    15   .    2    .    3    2    .    5    
  Largest                  2    | .    2    2    2    1    1    .    1    .    1    1    .    1    
  Hottest                  55   | .    50   55   50   25   36   .    39   .    39   39   .    39   
Shots Fired                117  | .    71   16   2    1    15   .    2    .    3    2    .    5    
  Gun                      88   | .    70   8    2    1    7    .    .    .    .    .    .    .    
  Cannon                   7    | .    .    7    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    1    1    .    .    8    .    2    .    3    2    .    2    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  95   | .    70   15   2    1    7    .    .    .    .    .    .    .    
  Thermal                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Explosive                19   | .    1    1    .    .    8    .    2    .    3    2    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    2    2    .    3    .    .    .    3    5    .    6    
  Robot Miss Streak        6    | .    6    6    .    .    3    .    4    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           96   | .    39   6    1    9    10   .    4    2    8    16   .    1    
  Core Hits                59   | .    18   7    1    1    15   .    5    .    4    4    .    4    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    3    1    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    .    3    1    .    .    .    .    .    .    .    
Melee Attacks              76   | .    .    .    .    19   15   .    6    6    10   19   .    1    
  Impact                   51   | .    .    .    .    19   15   .    6    6    1    4    .    .    
  Slashing                 25   | .    .    .    .    .    .    .    .    .    9    15   .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    2    4    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3853 | .    417  174  16   373  877  .    253  92   603  718  .    330  
  Guns                     458  | .    349  16   16   .    77   .    .    .    .    .    .    .    
  Cannons                  50   | .    .    50   .    .    .    .    .    .    .    .    .    .    
  Explosions               1766 | .    68   108  .    .    672  .    145  .    249  254  .    270  
  Melee                    1519 | .    .    .    .    373  128  .    108  92   354  464  .    .    
  Ramming                  24   | .    .    .    .    .    .    .    .    .    .    .    .    24   
  Kinetic                  508  | .    349  66   16   .    77   .    .    .    .    .    .    .    
  Thermal                  36   | .    .    .    .    .    .    .    .    .    .    .    .    36   
  Explosive                1766 | .    68   108  .    .    672  .    145  .    249  254  .    270  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   926  | .    .    .    .    373  128  .    108  92   84   141  .    .    
  Slashing                 593  | .    .    .    .    .    .    .    .    .    270  323  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    .    4    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    1    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            364  | .    .    5    .    64   54   .    .    42   132  61   .    6    
  Projectiles              10   | .    .    .    .    10   .    .    .    .    .    .    .    .    
  Explosions               57   | .    .    5    .    .    20   .    .    .    26   .    .    6    
  Melee                    297  | .    .    .    .    54   34   .    .    42   106  61   .    .    
Knockbacks                 6    | .    .    .    .    2    .    .    .    1    1    .    .    2    
  Impact                   5    | .    .    .    .    1    .    .    .    1    1    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      239  | .    3    56   .    .    71   .    38   .    44   1    .    26   
  Shots                    12   | .    1    3    .    .    3    .    1    .    2    1    .    1    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        34   | .    27   34   14   5    3    .    .    .    2    2    .    21   
  Average Temperature      10   | .    13   14   7    4    1    .    .    .    2    2    .    12   
  Received Heat Transfer   753  | .    174  .    .    99   45   .    9    9    .    237  .    180  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    3    1    .    .    1    1    1    .    .    
  Combat Hostiles          5    | .    .    .    .    3    1    .    .    .    .    1    .    .    
  Parts Fried              8    | .    .    .    .    2    1    .    .    4    1    .    .    .    
  Impact Corruptions       11   | .    .    .    .    5    1    .    .    2    1    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Peak Influence             479  | .   160 177 298 479 414 157 197 185 .   .   .   .   
  Initial                  202  | .   .   .   68  30  202 157 113 102 .   .   .   .   
  Average                  179  | .   97  167 171 153 268 157 153 144 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   2   2   .   .   .   .   .   .   .   
  Low Security (%)         61   | 100 100 100 52  70  9   100 100 100 .   .   .   .   
  Level 1                  34   | .   .   .   47  12  84  .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   17  6   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   1   2   .   2   2   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   .   1   .   .   2   1   .   .   .   .   
  Assault                  3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Distress Signals           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   8   6   2   25  22  .   8   3   6   8   .   25  
  Peak Tracking Total      13   | .   3   3   1   13  8   .   4   3   3   6   .   10  
  Tactical Retreats        19   | .   .   .   .   5   .   .   1   1   3   1   .   8   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Traps Triggered            4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Machines Disabled          5    | .   .   2   .   .   3   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Machines Accessed          5    | .   .   1   1   .   1   1   .   .   1   .   .   .   
  Terminals                5    | .   .   1   1   .   1   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   1   1   .   1   1   .   .   1   .   .   .   
  Successful               3    | .   .   .   1   .   .   1   .   .   1   .   .   .   
  Failed                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   1   1   .   1   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   .   1   .   .   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Total Allies               4    | .   .   2   .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   2   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   46  46  .   62  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   31  .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   15  .   3   .   .   .   .   .   .   .   
  Total Damage             322  | .   .   .   258 .   64  .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   1   1   3   1   
Drone Launches             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  
Turns Passed               4873 | 5    405  174  529  287  694  67   72   280  555  398  1043 364  
Spaces Moved               5353 | 5    244  123  594  369  441  155  73   378  843  613  1091 424  
  Core                     702  | .    .    .    1    2    .    .    .    7    274  69   178  171  
  Treads                   148  | .    .    .    .    .    148  .    .    .    .    .    .    .    
  Legs                     382  | 5    244  123  10   .    .    .    .    .    .    .    .    .    
  Wheels                   1133 | .    .    .    .    .    218  .    .    .    .    .    662  253  
  Hover                    2029 | .    .    .    .    .    66   155  73   371  569  544  251  .    
  Flight                   959  | .    .    .    583  367  9    .    .    .    .    .    .    .    
  Fastest Speed            26   | 120  120  120  29   26   38   38   38   42   38   50   70   50   
  Average Speed            66   | 120  120  120  31   31   107  38   39   47   43   55   93   79   
  Slowest Speed            350  | 120  120  120  350  150  195  38   42   200  100  100  100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    1    8    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 2    36   47   46   55   93   8    89   10   91   79   88   69   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    1    .    2    .    
  Known Exits Taken        5    | .    .    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    .    .    .    .    .    .    3    1    2    3    
Spaces Dug                 18   | .    .    .    .    4    7    .    .    3    4    .    .    .    
Terrain Destroyed          217  | .    6    17   .    4    66   .    23   3    39   21   .    38   
  Melee                    18   | .    .    .    .    4    7    .    .    3    4    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      199  | .    6    17   .    .    59   .    23   .    35   21   .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Zio  Pro  
Total                      6428 | 4    301  134  935  497  617  163  103  469  1010 637  1117 441  
  Wait                     720  | .    .    1    305  100  98   .    5    70   141  .    .    .    
  Move                     5324 | 4    243  122  591  353  440  154  72   377  842  612  1090 424  
  Hop                      8    | .    .    .    1    7    .    .    .    .    .    .    .    .    
  Pick Up                  46   | .    10   .    7    3    7    3    2    4    1    1    7    1    
  Fast Attach              44   | .    1    .    9    2    11   1    1    4    3    2    9    1    
  Attach                   21   | .    .    2    .    3    3    2    .    .    6    1    1    3    
  Detach                   15   | .    .    .    3    3    2    1    .    .    3    .    2    1    
  Swap                     18   | .    4    1    2    3    7    .    .    .    .    .    1    .    
  Drop                     59   | .    7    .    16   3    11   2    2    8    1    .    7    2    
  Fire                     73   | .    36   8    1    1    15   .    2    .    3    2    .    5    
  Melee                    76   | .    .    .    .    19   15   .    6    6    10   19   .    1    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    8    .    13   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 2)
    6 | -11/Scrapyard      | Entered Materials
  315 | -10/Materials      | Build established: Mutant
  320 | -10/Materials      | Discovered new exit (range 14)
  411 | -10/Materials      | Entered Mines
  544 | -10/Mines          | Discovered new exit (range 7)
  570 | -10/Mines          | Discovered new exit (range 8)
  585 | -10/Mines          | Entered Materials
  585 | -9/Materials       | Accompanied by 2 allies
  585 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  590 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  828 | -9/Materials       | Discovered new exit (range 5)
  898 | -9/Materials       | Build established: Sprinter
 1114 | -9/Materials       | Entered another Materials area
 1114 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1384 | -8/Materials       | Discovered new exit (range 5)
 1401 | -8/Materials       | Entered Storage
 1403 | -8/Storage         | Lost 3 parts (2n1u)
 1663 | -8/Storage         | Build established: Mutant
 1668 | -8/Storage         | Lost 3 allies
 1711 | -8/Storage         | Discovered new exit (range 20)
 1780 | -8/Storage         | Destroyed 8 combat bots
 2049 | -8/Storage         | Met a pair of Derelict thieves
 2095 | -8/Storage         | Entered Factory
 2095 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2162 | -7/Factory         | Identified exit to DSF
 2162 | -7/Factory         | Entered DSF
 2181 | -7/DSF             | Additional patrols routed to DSF
 2209 | -7/DSF             | Discovered new exit (range 16)
 2227 | -7/DSF             | Lost 5 parts (2p2u1w)
 2234 | -7/DSF             | Entered Factory
 2234 | -6/Factory         | Evolved 2 slots: Utility x2
 2511 | -6/Factory         | Discovered new exit (range 7)
 2513 | -6/Factory         | Identified exit to Lower Caves
 2514 | -6/Factory         | Entered Lower Caves
 2774 | -6/Lower Caves     | Build established: Scout
 3014 | -6/Lower Caves     | Discovered new exit (range 20)
 3031 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3068 | -6/Lower Caves     | Identified exit to Lower Caves
 3069 | -6/Lower Caves     | Entered another Lower Caves area
 3075 | -6/Lower Caves     | Discovered new exit (range 18)
 3113 | -6/Lower Caves     | Core integrity fell below 50%
 3147 | -6/Lower Caves     | Lost 8 parts (1p3n2u2w)
 3206 | -6/Lower Caves     | Identified exit to Factory
 3398 | -6/Lower Caves     | Build established: Mutant
 3404 | -6/Lower Caves     | Identified exit to Zion
 3412 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3467 | -6/Lower Caves     | Entered Zion
 3555 | -6/Zion            | Discovered new exit (range 17)
 3571 | -6/Zion            | Identified exit to Proximity Caves
 3590 | -6/Zion            | Found CR-A16's Pointy Stick
 3704 | -6/Zion            | Given A8's code to call for help
 3776 | -6/Zion            | Learned location of 1 exit from Factory
 3785 | -6/Zion            | Build established: Derelict-Mutant
 3906 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 4075 | -6/Zion            | Found Prototype Device
 4075 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 4323 | -6/Zion            | Met Imprinter
 4510 | -6/Zion            | Entered Proximity Caves
 4628 | -5/Proximity Caves | Spotted B-75 Beast
 4658 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 4726 | -5/Proximity Caves | Learned Factory security intel
 4728 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w)
 4800 | -5/Proximity Caves | Core integrity fell below 20%
 4837 | -5/Proximity Caves | Lost 3 parts (2u1w)
 4874 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04778_ Searching scrap...
04778_ Found Imp. Plasma Cutter.
04778_ Found Recalibrator.
04778_ Found Adv. Melee Analysis Suite.
04778_ Found 66 Matter.
04779_ Acquired Imp. Plasma Cutter.
04794_ 0b10 Decoder Chip [Looter] destroyed.
04799_ Imp. Plasma Cutter destroyed.
04804_ Slammed into G-50 Soldier. <x2>
04805_ G-50 Soldier knocked back.
04805_ Destabilizing: System interference.
04805_ 0b10 Decoder Chip [Skirmisher]
  temporarily disabled.
04806_ Slammed into G-50 Soldier.
04806_ G-50 Soldier knocked back.
04806_ Adv. Visual Processing Unit destroyed.
04806_ System corrupted by crushing effect (+4).
04825_ System corrupted: Matter fused (-7).
04849_ System corrupted: Component data lost.
04856_ 0b10 Decoder Chip [Scout] destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????#  #????????## ###???????????????????????? |
| ######??#  ##????????###?????????????????????????? |
|       ###   ##?######????????????????????????????? |
| ??#          ###    #????????????????????????????? |
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| ?#                  #????????????????????????????? |
| ##                  #??####??????????????????????? |
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| ###?##         ###         ##????????????????????? |
| #??##           ##          #????????????????????? |
| ####            ###  #       #???????????????????? |
| ##               ##  #?###        ???????????????? |
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|                      #????????#    ??????????????? |
|            ###       #???????????????????????????? |
|    ##    #####       #???????????????????????????? |
|   ####   #??#        ##??????????????????????????? |
|   #??##   ###         ###???###??????????????????? |
|   #???##  ##            ####  #??????????????????? |
|   #????###               ##   #??????????????????? |
|   #??????#                   #???????????????????? |
|   #?????#                    #???????????????????? |
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|    ?????              ###   ##???????????????????? |
| #  ?????  ##          #?#s  #????????????????????? |
| #   ???? ??##         #?#@  ##???????????????????? |
| #   ????????###       #?##   #???????????????????? |
| ?   #?????????#####  ##??#   #???????????????????? |
| ?   #?????????????###????#   ####????????????????? |
| ?   #????????????????????##     #????????????????? |
| ?   #?????????????????????##    #????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             600
Evasion (%)                72
Melee Accuracy             8
Recoil Reduction           2
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoZioniteCanceller
  Manual?         0
Play Time         01:26:05
  Cumulative      86.9 hours
  Start           2025.01.05 @ 17:39:23
  End             2025.01.05 @ 19:04:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          48
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73de31a3-f22d-42dc-aa02-c08259fef027