Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 12:06:43 Player: Millea Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2920) 2920 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-222) -222 TOTAL SCORE: 5823 Bonus ------- High Alert Combat Kills 22 Friendly Fire -244 Cogmind --------- Core Integrity 664/700 Matter 3/300 Energy 271/290 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Enhanced Autogun > --- INVENTORY (15) --- Improved Ion Engine Medium Treads Medium Treads Improved Heat Sink Core Analyzer Core Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Improved Heat Sink Core Analyzer Core Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Rocket Launcher Rocket Launcher [Rating: 48] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Hacking Suite Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 57 | 6 3 12 23 9 4 Power 7 | 1 1 1 3 . 1 Engine 6 | 1 1 1 2 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 2 3 . Treads 9 | 2 . 2 2 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 4 10 3 . Device 7 | . . 2 3 2 . Storage 2 | 1 1 . . . . Processor 2 | . . . 2 . . Hackware 3 | . . . 3 . . Protection 5 | . . 2 2 1 . Artifact . | . . . . . . Weapon 22 | 2 1 5 8 3 3 Energy Gun 7 | . . 1 5 . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 12 | 2 1 3 3 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Parts Lost 14 | . 1 2 8 . 3 Power 4 | . 1 1 2 . . Propulsion 3 | . . . 1 . 2 Utility 4 | . . 1 3 . . Weapon 3 | . . . 2 . 1 Highest Loss Streak 5 | . 1 1 5 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 99 100 92 Engine 7 | . 14 10 5 7 7 Treads 21 | . 28 22 18 23 20 Device 7 | . . 11 8 6 7 Storage 10 | . 26 14 9 7 7 Processor 3 | . . . 9 . . Hackware 11 | . . . 5 23 23 Protection 2 | . . 7 3 . . Energy Gun 14 | . . . 17 23 12 Ballistic Gun 16 | . 28 29 18 7 7 Naked Turns . | . . . . . . Heaviest Build 49 | 11 32 44 48 49 49 Greatest Support 68 | 40 40 40 40 68 68 Greatest Overweight (x) 1 | . . 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 13 | 3 7 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 14 Class Distribution -------------------- 45% | Hacker-Gunner 17% | Gunner 12% | Scavenger-Gunner 10% | Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1810 | 260 105 521 746 178 . Remotely 161 | . . 161 . . . Salvage Created 4380 | . 310 921 1794 518 837 Parts 191 | . 20 56 85 25 5 Haulers Intercepted 5 | . . 2 3 . . Recyclers Shooed 4 | . 2 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 60 | . 7 14 24 11 4 Guns 53 | . 7 10 24 11 1 Cannons 3 | . . 3 . . . AOE 3 | . . . . . 3 Classes Destroyed 14 | . 4 4 3 2 1 Worker 3 | . . 2 1 . . Builder 1 | . . . . 1 . Hauler 5 | . . 2 3 . . Recycler 6 | . 1 2 3 . . Operator 4 | . . 1 3 . . Watcher 6 | . 1 . 3 2 . Swarmer 6 | . 2 . . 4 . Grunt 31 | . 5 9 15 2 . Duelist 1 | . . . 1 . . Sentry 14 | . . 5 6 3 . Hunter 1 | . . . . 1 . Programmer 2 | . . . 1 1 . Heavy 1 | . . . 1 . . Compactor 4 | . . . . . 4 Best Kill Streak 7 | . 5 5 7 4 3 Combat Bots Only 7 | . 4 3 7 4 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 298 | . 27 41 139 89 2 Missed 95 | . 11 10 37 37 . Damage Taken 3161 | . 184 432 1694 578 273 Core 308 | . 34 22 216 36 . Absorbed by Shields . | . . . . . . Redirected to Shielding 1 | . . . . 1 . Core Remaining (%) 85 | 100 86 94 60 . . Volleys Fired 178 | . 23 43 73 23 16 Largest 4 | . 2 3 4 4 3 Hottest 190 | . 40 108 188 190 135 Shots Fired 586 | . 46 129 282 92 37 Gun 547 | . 46 112 282 92 15 Cannon 17 | . . 17 . . . Launcher 22 | . . . . . 22 Special . | . . . . . . Kinetic 356 | . 46 112 170 23 5 Thermal 208 | . . 17 112 69 10 Explosive 22 | . . . . . 22 Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 8 8 10 5 20 Robot Miss Streak 4 | . 3 4 4 3 1 Penetration Max . | . . . . . . Secondary Targets 20 | . 2 4 11 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 352 | . 30 67 173 50 32 Core Hits 156 | . 16 30 74 25 11 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 1 1 1 Burn 3 | . . . 1 1 1 Meltdown 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7846 | . 398 1057 3068 1097 2226 Guns 5411 | . 369 804 3061 921 256 Cannons 246 | . . 246 . . . Explosions 2124 | . . . . 154 1970 Melee . | . . . . . . Ramming 65 | . 29 7 7 22 . Kinetic 3080 | . 369 804 1617 201 89 Thermal 2731 | . . 246 1444 874 167 Explosive 1970 | . . . . . 1970 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 7 . . . Message Errors 2 | . . 2 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 13 . Projectiles . | . . . . . . Explosions 13 | . . . . 13 . Melee . | . . . . . . Knockbacks 2 | . . 1 . 1 . Impact 2 | . . 1 . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 241 | . . . . 66 175 Shots 5 | . . . . 1 4 Rammed 9 | . 4 1 2 2 . Targets Rammed 11 | . 5 1 2 3 . Kicked . | . . . . . . Crushed 2 | . 1 . . 1 . Highest Temperature 366 | . 20 231 198 366 64 Average Temperature 88 | . 6 56 102 106 31 Received Heat Transfer 1251 | . 99 219 810 123 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 20 | . . 4 10 6 . Heat Transferred 5206 | . . 444 2812 1543 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 443 | . 190 272 443 254 109 Initial 114 | . . 79 114 81 64 Average 140 | . 89 177 208 87 80 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 66 | 100 100 49 38 86 100 Level 1 32 | . . 50 58 13 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 1 3 7 . Investigation 4 | . . . . 4 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 1 2 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 11 20 33 12 5 Peak Tracking Total 5 | . 3 4 5 2 2 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . . 2 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . 1 . 1 4 . Max in Single Turn 3 | . 1 . 1 3 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 26 | . 3 5 9 9 . Terminals 22 | . 3 5 8 6 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 82 | . 6 21 29 26 . Successful 31 | . 3 8 10 10 . Failed 51 | . 3 13 19 16 . Catastrophic 12 | . 1 4 6 1 . Database Lockouts . | . . . . . . Manual 39 | . 2 18 12 7 . Terminals 75 | . 6 21 28 20 . Fabricators 3 | . . . . 3 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 26 | . 3 8 9 6 . Part Schematic 1 | . . . . 1 . Robot Analysis 8 | . 1 5 1 1 . Prototype ID Bank 3 | . . 1 2 . . Branch Access Points 2 | . . 1 . 1 . Terminal Index 2 | . . . 1 1 . Garrison Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 5 | . . 1 3 1 . Locate Traps 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Recall Extermination 1 | . . . . 1 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Restock 1 | . . . 1 . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 24 | . 3 5 8 8 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . 2 . Authchips . | . . . . . . Time 58 | . . . . 58 . Total Robot Build Rating 6 | . . . . 6 . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . 7 . . Machine Destruction 3 | . . . 3 . . Programmers 4 | . . . 4 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 3 | . . . . 2 1 Largest Group 2 | . . . . 2 1 Highest-Rated Group 38 | . . . . 38 31 Highest-Rated Ally 31 | . . . . 19 31 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 232 | . . . . . 232 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 8 | . 1 5 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4258 | 79 355 783 1330 1630 81 Spaces Moved 1945 | 45 167 321 487 909 16 Core 6 | 6 . . . . . Treads 1939 | 39 167 321 487 909 16 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 170 166 166 Average Speed 178 | 145 160 180 209 166 166 Slowest Speed 250 | 160 160 240 250 170 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 46 43 57 30 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 116 | . . . . 29 87 Melee . | . . . . . . Projectile . | . . . . . . AOE 116 | . . . . 29 87 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2339 | 56 206 438 624 978 37 Wait 61 | . 1 28 10 21 1 Move 1941 | 44 166 320 486 909 16 Hop . | . . . . . . Pick Up 53 | 6 5 20 17 5 . Fast Attach 18 | 6 1 2 5 3 1 Attach 18 | . 1 3 10 3 1 Detach . | . . . . . . Swap 21 | . 1 7 8 3 2 Drop 38 | . 3 14 13 8 . Fire 178 | . 23 43 73 23 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 5 1 2 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 5 exits: [*Fac x3] / Low x2) -7/Waste History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -9/Materials | Discovered new exit (range 11) 886 | -9/Materials | Identified exit to Mines 949 | -9/Materials | Build established: Tank 1114 | -9/Materials | Discovered new exit (range 16) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1513 | -8/Materials | Build established: Scavenger-Gunner 1787 | -8/Materials | Destroyed 7 combat bots 1788 | -8/Materials | Lost 5 parts (1p1n1u2w) 2037 | -8/Materials | Build established: Gunner 2180 | -8/Materials | Discovered new exit (range 16) 2241 | -8/Materials | Discovered new exit (range 16) 2548 | -8/Materials | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2609 | -7/Factory | Discovered new exit (range 8) 2802 | -7/Factory | Fabricated W-25 Informer? 2913 | -7/Factory | Build established: Hacker-Gunner 3269 | -7/Factory | Identified exit to Lower Caves 3875 | -7/Factory | Discovered new exit (range 13) 3932 | -7/Factory | Discovered new exit (range 14) 3959 | -7/Factory | Cargo convoy interrupted 4178 | -7/Factory | Sucked down chute 4178 | -7/Factory | Entered Waste 4179 | -7/Waste | Met a frightened Derelict 4188 | -7/Waste | Spotted C-40 Crusher 4192 | -7/Waste | Spotted C-40 Crusher 4193 | -7/Waste | Destroyed C-40 Crusher 4195 | -7/Waste | Spotted C-40 Crusher 4196 | -7/Waste | Destroyed C-40 Crusher 4210 | -7/Waste | Spotted C-40 Crusher 4211 | -7/Waste | Destroyed C-40 Crusher 4226 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4240 | -7/Waste | Spotted C-40 Crusher 4241 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4244 | -7/Waste | Destroyed C-40 Crusher 4259 | -7/Waste | Self-destructed Last Messages --------------- 04223_ RW-NMP(g) Lgt. Angular Momentum Engine crushed. 04223_ RW-NMP(g) Carbon-fiber Leg crushed. 04223_ RW-NMP(g) destroyed. 04224_ The unstable cave ceiling collapses. 04226_ Rocket Launcher crushed. 04226_ Rnf. Deuterium Engine crushed. 04226_ Rocket Launcher crushed. 04226_ Acquired Rnf. Deuterium Engine. 04229_ The unstable cave ceiling collapses. 04232_ Rocket Launcher crushed. 04233_ The unstable cave ceiling collapses. 04241_ Arm. Treads crushed. 04241_ Med. Treads destroyed. 04244_ C-40 Crusher destroyed. 04244_ Switching to secondary target: C-40 Crusher. 04246_ The unstable cave ceiling collapses. 04255_ C-40 Crusher suffers critical hit (Burn). 04257_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????# ###???????????? | | ?????????????############?# #####???????? | | ?????????????# @ ## # # ??????? | | ?????????????# % %! # ??????? | | ?????????????# # ! ?????? | | ?????????????# CC ?????? | | ?????????????# CC % ?????? | | ?????????????# ?????? | | ?????????????# ?????? | | ?????????????# # ### #??????? | | ?????????????# # # ??????? | | ?????????????# ### # ???????? | | ?????????????############ ?# ???????? | | ????????????????????????### # ##?????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ????????? | | ??????????????????????????? | ?????????? | | ??????????????????????????? ?????????? | | ???????????????????????????? ###???????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????? ????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Adv. Salvage Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatScanWand Manual? 0 Play Time 00:27:28 Cumulative 319.5 hours Start 2024.05.04 @ 11:38:04 End 2024.05.04 @ 12:06:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 79 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f162cc9-15b1-479a-9d80-ac491c6c5e7b