Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 22:43:21 Player: chebyrekser Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (477) 2385 Value Destroyed (26521) 26521 Prototype IDs (386) 7720 Alien Tech Used (6) 1200 Bonus (44621) 44621 TOTAL SCORE: 92547 Bonus ------- High Alert Combat Kills 4485 Follower Combat Kills 2191 Awakened Behemoth Slayer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -255 Cogmind --------- Core Integrity 0/1600 Matter 18/300 Energy 205/240 System Corruption 11% Temperature Cool (0) Movement Walking (170) Ox1 Location -1/Access_0 Parts ------- > --- POWER (3) -------- Zero-point Reactor > --- PROPULSION (8) --- Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (11) ----- Huge Storage Unit Experimental Core Analyzer Centrium Light Armor Plating Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Quantum Reactor Cooled Antigrav System Cooled Linear Gravjet Desublimator Precision Matter Filter Experimental Focal Shield Advanced Remote Force Field AEGIS Remote Shield Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Huge Storage Unit Experimental Targeting Computer Quantum Capacitor Centrium Heavy Armor Plating Zionite Shade Armor Experimental Force Field Experimental System Purifier > --- WEAPON ----------- Null Cannon Helical Railgun Helical Railgun Multirail > --- INVENTORY -------- Zero-point Reactor Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg High-capacity Matter Pod Experimental Core Analyzer Precision Matter Filter Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Layered Light Armor Plating Centrium Light Armor Plating Graphene Brace Advanced Remote Force Field AEGIS Remote Shield Zionite Phaser-H Linear Accelerator Graviton Cannon Graviton Cannon Enhanced Gamma Bomb Array [Rating: 256] Favorites ----------- Power Reinforced Quantum Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Gravmag Array Utility Huge Storage Unit Device Experimental System Purifier Storage Huge Storage Unit Processor Advanced Salvage Targeting Computer Hackware Deep Network Scanner Protection SHELL Armor Weapon Bore Cannon Energy Gun Zionite Phaser-H Energy Cannon Heavy Ion Cannon Ballistic Gun Helical Railgun Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Utility 9 | . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 351 | 7 11 4 25 12 7 3 4 6 17 5 7 5 6 16 4 . . 2 27 10 7 25 12 7 10 16 79 17 Power 37 | 1 2 1 2 2 1 . . 1 1 . . . . 2 1 . . . 4 2 . 3 2 1 2 3 4 2 Engine 12 | 1 2 1 2 2 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . Reactor 21 | . . . . . . . . . . . . . . 1 . . . . 4 . . 2 2 1 2 3 4 2 Propulsion 102 | 2 3 1 11 2 4 1 . 3 6 2 3 1 5 7 . . . . 10 2 . 4 2 2 2 7 18 4 Treads 38 | 1 3 1 10 1 4 1 . 3 4 2 3 . . . . . . . . 1 . . . 1 . 2 1 . Leg 60 | . . . . . . . . . 2 . . . 5 7 . . . . 10 1 . 4 2 1 2 5 17 4 Wheel 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 122 | 2 4 . 5 3 . 1 2 1 5 1 1 2 1 6 2 . . . 8 3 2 12 3 3 3 4 40 8 Device 64 | 1 3 . 2 1 . . 2 1 3 1 . . . 3 . . . . 7 2 1 8 2 1 2 2 18 4 Storage 11 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . . . 1 1 3 1 Processor 12 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . 7 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Protection 33 | . . . 2 2 . 1 . . 2 . 1 1 . 3 2 . . . 1 1 . 2 1 . . 1 11 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 2 2 7 5 2 1 2 1 5 2 3 2 . 1 1 . . 2 5 3 5 6 5 1 3 2 17 3 Energy Gun 12 | . . 1 1 . . . . . . . . . . . . . . . . 2 2 1 1 . 2 . 2 . Energy Cannon 13 | . . . 2 2 . . 1 . 1 . . . . . . . . . 1 . 1 1 2 . 1 . 1 . Ballistic Gun 32 | 2 1 . 3 . 2 1 1 . 1 1 . . . . 1 . . 1 3 . 2 2 1 1 . 1 8 . Ballistic Cannon 16 | . . 1 . . . . . . 1 1 1 1 . 1 . . . . 1 . . 1 . . . . 6 2 Launcher 9 | . . . 1 2 . . . 1 1 . . 1 . . . . . . . 1 . . . . . 1 . 1 Special Weapon 4 | . 1 . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 1 . . . 1 1 . . . . . 3 . . 1 . 1 . 5 1 5 . 1 1 9 1 Corrupted Parts 17 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 11 5 System Corruption 91 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 54 33 Parts Lost 102 | . 2 2 . . 4 4 . 3 . 1 . 9 2 1 . . . 1 28 1 . 2 2 5 . 4 2 29 Power 11 | . . 1 . . . . . . . . . . . . . . . . 5 . . . 1 . . 1 . 3 Propulsion 29 | . 1 1 . . 2 3 . 2 . . . 3 2 . . . . . 7 1 . . . 1 . . . 6 Utility 36 | . 1 . . . 1 . . 1 . . . 1 . 1 . . . . 11 . . 2 1 2 . 2 . 13 Weapon 26 | . . . . . 1 1 . . . 1 . 5 . . . . . 1 5 . . . . 2 . 1 2 7 Highest Loss Streak 13 | . 1 1 . . 2 2 . 2 . 1 . 9 1 1 . . . 1 7 1 . 1 2 4 . 1 1 13 To Critical Strikes 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 2 Average Backups 19 | 4 14 19 21 24 24 24 24 23 21 20 21 21 22 18 18 18 17 16 17 17 17 20 22 19 18 17 18 21 Power 1 | . 1 2 . 1 2 3 2 2 1 1 1 1 2 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 Propulsion 3 | 3 5 6 5 4 2 2 2 2 3 5 4 4 3 2 3 3 3 3 2 2 1 2 2 3 2 3 3 2 Utility 8 | . 2 3 6 7 8 8 9 8 7 7 7 8 12 8 8 9 9 8 8 7 5 8 9 7 7 7 9 14 Weapon 5 | 1 4 7 9 10 10 10 9 9 7 5 6 5 2 2 3 3 3 1 2 5 7 5 6 6 6 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 144 | . 5 3 7 3 1 . 3 3 3 3 1 . 2 7 2 . 2 . 1 3 1 4 1 1 3 1 76 8 Power 17 | . 1 1 1 . . . 1 1 . 1 . . . 1 1 . . . . 1 . 1 . . . . 6 1 Propulsion 36 | . 2 1 1 . . . . . 1 . 1 . . . . . 1 . 1 1 . . 1 . 2 1 21 2 Utility 52 | . . 1 1 . 1 . 1 1 1 2 . . 2 3 1 . . . . . 1 1 . 1 . . 32 3 Weapon 35 | . 2 . 4 3 . . 1 1 1 . . . . 3 . . . . . 1 . 2 . . 1 . 14 2 Tool/Special 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . Average Slot Usage (%) 88 | . 99 100 96 99 99 95 78 94 92 92 92 82 78 81 84 80 70 82 70 71 67 82 84 82 86 87 88 74 Engine 3 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 4 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 3 5 5 5 5 6 . . 3 7 4 10 11 10 5 Treads 12 | . 26 28 33 26 29 32 30 32 33 33 34 31 5 . . . . . . . . 1 4 4 4 . 1 . Leg 15 | . . . . . . . . . 5 6 4 . 12 29 30 30 30 30 21 14 15 19 21 20 20 27 24 24 Device 13 | . 13 14 15 14 14 14 14 21 13 13 13 7 6 16 19 14 10 14 17 19 21 13 9 11 15 18 12 14 Storage 5 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 5 5 5 4 4 4 3 3 3 Processor 6 | . . . . . . . . . . . . 4 6 5 5 5 5 5 4 5 5 7 9 8 8 6 11 3 Protection 4 | . . . . 7 7 7 7 1 5 6 6 6 6 5 5 5 9 5 3 5 5 4 4 4 4 3 5 5 Energy Gun 2 | . . 13 8 . . . . . . . . . . . . . . . . 8 5 8 8 4 1 . 1 . Energy Cannon 2 | . . . . 6 6 7 2 7 6 6 5 . . . . . . . . 4 3 4 3 3 5 5 . 1 Ballistic Gun 5 | . 22 1 14 11 14 15 6 7 5 3 . . . . 2 5 . 9 6 . . 3 4 6 8 6 3 5 Ballistic Cannon 4 | . . 13 1 . . . . . 5 9 7 7 13 6 5 5 . . 1 . . . . . . . 7 3 Peak Build Rating 256 | 7 11 14 28 39 42 43 46 56 65 65 65 65 79 106 111 110 110 108 126 125 123 151 194 211 221 242 255 256 Average Rating 134 | 6 8 11 22 34 37 39 35 47 58 64 63 58 70 98 103 109 91 106 103 119 111 143 177 195 209 229 214 226 On Entrance 92 | . 7 9 12 26 37 37 40 46 51 62 65 61 65 73 102 109 110 108 108 80 115 117 147 177 201 219 236 255 Avg Prop Armor Cover (%) 6 | 3 3 . 21 17 18 18 . . 2 2 2 2 2 . . . . . . . . 7 6 6 6 7 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 253 | 12 49 53 105 121 128 121 118 118 128 130 135 134 124 104 120 116 121 109 123 117 119 181 210 205 223 224 253 234 Greatest Support 240 | 20 40 40 82 100 26 100 80 108 110 113 138 138 106 124 124 124 124 124 154 122 108 156 146 150 154 240 238 235 Greatest Overweight (x) 12 | 3 1 1 6 6 12 12 1 1 1 1 1 2 6 . . . . . 1 1 1 1 1 1 1 3 2 1 Average Overweight (x) 1 | . . 1 1 4 11 1 1 1 1 1 . . 2 . . . . . . . . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 20 22 25 25 25 25 25 25 25 25 25 24 20 20 20 20 20 20 20 20 22 25 25 25 25 24 25 Most Carried 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Carried 21 | 5 14 19 22 24 24 24 24 24 24 24 24 23 24 19 19 20 19 18 18 19 19 22 24 24 24 23 20 21 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 8 20 20 25 25 25 25 25 24 25 25 25 25 20 20 20 20 20 18 20 18 20 25 23 24 25 22 25 9 Class Distribution -------------------- 21% | Scavenger-Tank 20% | Messiah-Tank 15% | Messiah-Gunner 14% | Mutant 9% | Scavenger-Gunner 5% | Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Generator-Mutant | -5/Zhirov Generator-Mutant | -4/Proximity Caves Mutant | -4/Factory Tank | -4/Armory Tank | -4/Lab Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Hacker-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -1/Access Messiah-Tank | -1/Command Messiah-Tank | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Matter Collected 31254 | 314 401 158 1395 390 716 202 60 241 1036 190 637 455 447 744 506 109 . 635 1354 252 . 1163 1191 560 657 2148 14350 943 Remotely 7297 | . . . . . . . . . . . . . . 236 127 . . . 273 . . . 140 387 . 865 5269 . Salvage Created 29852 | 156 689 122 1542 569 756 459 . 181 1464 219 731 238 398 791 399 114 . 269 1712 213 . 1667 2720 1600 1478 5167 5056 1142 Parts 1291 | 18 31 8 82 31 32 19 . 9 69 11 18 6 17 39 13 . . 4 95 8 . 68 124 62 66 198 186 77 Haulers Intercepted 7 | . . . 3 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . . Recyclers Shooed 19 | 2 4 . 3 1 . . . . 2 . . . . 1 . . . . . . . 1 1 1 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . 3 . . 10 27 . 13 . 6 16 . 12 . 8 . . 8 . . . . . . . . . . Prevented 23 | . . . . . 1 3 . 9 . 5 5 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Combat Hostiles Destroyed 360 | . 14 4 20 4 15 8 . 7 22 4 11 4 8 17 7 . . 4 26 4 . 21 32 18 13 55 26 16 Melee 6 | . . . . . . . . . . . . . 5 1 . . . . . . . . . . . . . . Guns 129 | . 14 3 14 1 4 3 . 1 4 . 2 . . . 1 . . 3 14 4 . 11 19 9 4 10 4 4 Cannons 116 | . . 1 2 2 5 5 . 2 12 2 5 2 1 11 5 . . . 5 . . 5 7 4 7 27 4 2 AOE 62 | . . . 4 1 6 . . 4 6 2 2 2 2 5 1 . . 1 6 . . . 6 5 . 7 2 . Classes Destroyed 30 | 2 3 2 6 3 3 1 . 1 . . . . 1 2 . . . . 1 . . 1 1 . 1 1 1 . Worker 21 | . . . . 3 . . . . . . . . . . . . . . . . . 1 5 . 1 6 5 . Builder 28 | . . . . . . . . . . . . . . 1 . . . . 4 . . 6 7 4 2 4 . . Tunneler 6 | 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 3 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . . Recycler 29 | 1 3 . 8 2 . . . . 3 . . . . 2 . . . . 1 . . . 2 2 3 1 1 . Minesweeper 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Mechanic 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 . Operator 5 | . . . 2 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 13 | . 1 . 3 1 . . . . 1 . . . . . . . . . . . . . 2 . 1 3 1 . Swarmer 52 | . 5 . 5 . 8 . . 4 2 . 1 . 5 5 . . . 1 6 1 . . . 5 . 4 . . Grunt 112 | . 9 . 6 . . 3 . . 9 4 7 . . 5 4 . . 1 11 1 . 3 16 2 3 15 13 . Brawler 7 | . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . 1 3 . Duelist 7 | . . . . . . 1 . . . . 2 . . . 1 . . . . . . . 1 . . 1 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 27 | . . . 7 2 1 1 . . 2 . 1 . . 1 1 . . . 1 . . 4 2 2 . 2 . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . Hunter 34 | . . . 1 . . . . 2 2 . . . . 1 . . . 2 2 . . 2 . 4 2 14 2 . Programmer 57 | . . . . 1 . 1 . 1 5 . . . 1 4 . . . . 3 1 . 8 8 4 7 9 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 5 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 2 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 7 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . . Combat Programmer 9 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . 5 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 5 | . . . . . 1 . . . . . 1 . . . . 2 . 1 . . . . . . . . . . Samaritan 6 | . . . . . 1 . . . . . . . 1 . 4 . . . . . . . . . . . . . Butcher 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 2 4 3 7 2 5 5 . 3 7 2 4 4 5 5 5 . . 2 8 1 . 4 9 11 5 14 8 4 Combat Bots Only 8 | . 3 3 5 1 5 5 . 3 7 2 4 4 5 5 5 . . 2 6 1 . 2 4 7 3 7 8 4 Max Kills in Single Turn 5 | 1 1 1 5 2 2 2 . 2 3 1 1 1 1 2 1 1 . 1 2 1 . 3 3 3 2 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploded 4 | . . . 4 1 2 . . 2 3 1 1 1 1 2 1 . . 1 2 . . . 3 2 . 2 1 . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Hostile Shots Fired 3432 | . 71 14 89 70 91 29 . 48 269 17 23 61 28 63 25 . . 66 345 30 . 156 228 197 80 572 128 732 Missed 1113 | . 19 3 22 25 26 9 . 13 95 5 7 16 8 19 6 . . 23 93 7 . 42 52 77 21 151 35 339 Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Hits 2319 | . 52 11 67 45 65 20 . 35 174 12 16 45 20 44 19 . . 43 252 23 . 114 176 120 59 421 93 393 Melee 23 | . . . 1 . 4 . . . . . 3 . . . 3 . . . . . . . 2 . . 2 2 6 Projectile 2296 | . 52 11 66 45 61 20 . 35 174 12 13 45 20 44 16 . . 43 252 23 . 114 174 120 59 419 91 387 AOE 18 | . . 3 . . . 5 . . . . . . . . . . . . 1 3 . . . . . 1 5 . Critical Strikes 125 | . 1 1 2 . 4 . . 1 3 1 . . . 1 1 . . 3 12 5 . 4 15 7 3 22 5 34 Actively Blocked 45 | . . . . . . . . . . . . . . . . . . . . 5 . 2 3 4 2 22 2 5 Part Disruptions 15 | . . . . . . . . . . . . 1 . . . . . . 4 . . . 1 1 . 3 1 4 Damage Taken 42020 | . 596 437 913 496 1003 506 . 571 2204 234 433 2167 400 763 437 . . 929 5322 491 . 1448 2602 1845 630 6088 2210 9295 Core 3104 | . 123 80 89 50 65 39 . 16 103 . 51 68 16 43 48 . . 85 447 23 . 68 108 69 36 187 140 1150 Absorbed by Shields 12356 | . . . . . . . . . . . . . . 136 . . . . 64 176 . 1005 1460 911 605 3806 1467 2726 Reduced by Siege Mode 370 | . . . . . . . . . . . . . . . . . . . . . . 46 63 . 30 225 6 . Redirected to Shielding 814 | . . . . . . . . . . . . . . 10 90 . . . 7 . . 147 . . . 119 69 372 Ignored by Resistances 1357 | . . . . . . . . . . . . . . . . . . . . 17 . 179 . . . . . 1161 Regen/Repaired (Parts) 5976 | . 86 . . . . . . . . . . . . . . . . . 70 . . . 1122 487 560 2910 741 . Core Remaining (%) 72 | 100 . 18 83 . . . . 75 . . . . 72 . . . . 82 . . 54 . 80 . 92 . . . Volleys Fired 3070 | 11 90 24 115 24 88 19 . 24 75 13 30 17 6 43 14 10 . 35 106 41 41 84 145 50 56 157 1524 228 Largest 4 | 2 2 2 3 3 3 3 . 3 3 3 3 3 2 2 2 1 . 2 3 3 1 4 4 4 4 4 4 4 Hottest 270 | 40 100 98 123 142 116 116 . 138 139 164 163 168 84 84 104 33 . 66 118 249 105 196 196 159 240 270 223 208 Shots Fired 6576 | 22 156 37 261 64 147 57 . 39 199 23 63 43 11 51 25 10 . 55 179 62 41 236 347 133 143 380 3514 278 Gun 3205 | 22 132 21 233 37 52 38 . 14 58 1 7 1 . . 7 10 . 51 119 28 4 158 240 86 64 188 1533 101 Cannon 3195 | . . 16 10 22 81 19 . 14 135 19 50 37 9 47 15 . . . 54 32 37 78 101 40 79 177 1969 154 Launcher 135 | . . . 1 5 14 . . 11 6 3 6 5 2 4 3 . . 4 6 2 . . 6 7 . 15 12 23 Special 41 | . 24 . 17 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3939 | 22 132 29 147 37 52 38 . 14 118 10 28 34 9 47 22 10 . 51 151 . . 55 100 69 59 188 2443 74 Thermal 1464 | . 24 8 113 22 81 19 . 14 75 10 29 4 . . . . . . 22 60 37 181 241 57 84 177 103 103 Explosive 45 | . . . 1 . . . . 7 1 . . 2 2 4 3 . . 4 6 2 . . 6 7 . . . . Electromagnetic 94 | . . . . 5 14 . . 4 5 3 6 3 . . . . . . . . 4 . . . . 15 12 23 Phasic 1034 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 956 78 Robot Hit Streak 64 | 3 19 9 13 10 15 9 . 8 14 6 8 6 6 9 10 4 . 8 10 6 . 18 29 13 18 33 64 13 Robot Miss Streak 10 | 2 8 1 5 2 4 2 . 3 4 2 7 3 3 2 3 2 . 6 6 4 . 5 3 10 8 5 5 4 Penetration Max 1 | . . . . . . 1 . . 1 . 1 . . . . . . . 1 . . 1 1 1 1 1 1 . Secondary Targets 9 | . 2 1 . . . . . . . . . . . . . . . . . . . . 5 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Capacitor 343 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 181 Shots Hit Robots 1977 | 12 91 23 163 47 53 38 . 22 110 13 39 25 13 42 23 6 . 28 110 17 . 131 189 75 66 219 241 181 Core Hits 1134 | 8 39 9 65 23 29 16 . 22 52 8 21 21 10 27 17 4 . 15 68 8 . 56 111 56 32 186 143 88 Critical Kills 34 | . 1 1 1 . 1 1 . . . . 2 . . . . . . . 2 . . 3 6 1 6 4 1 4 Critical Parts Destroyed 34 | . 1 . 1 . . . . . . . 1 1 . . . . . 2 5 . . 2 10 3 1 7 . . Critical Strikes 125 | . 2 2 4 . 1 1 . . 1 1 4 3 . 7 2 . . 3 9 1 . 11 22 5 7 12 15 12 Burn 21 | . . 1 2 . . . . . . . . . . . . . . . . 1 . 6 6 1 . . 4 . Meltdown 11 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 1 4 Destroy 62 | . 2 1 2 . 1 1 . . . . 3 2 . . . . . 3 7 . . 2 16 4 5 11 . 2 Blast 15 | . . . . . . . . . 1 1 1 1 . 6 2 . . . 2 . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intensify 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5 Melee Attacks 118 | . . . . 16 . . . . . . . 14 15 20 6 . . 8 32 . . 1 . . . 5 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . 16 . . . . . . . 14 15 20 6 . . . . . . . . . . . . . Piercing 47 | . . . . . . . . . . . . . . . . . . 8 32 . . 1 . . . 5 1 . Sneak Attacks 15 | . . . . 2 . . . . . . . 1 1 3 6 . . 1 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80887 | 152 948 309 3000 1462 1632 933 . 1055 3532 513 1215 1314 796 3223 1877 155 . 1024 4609 756 . 4531 8014 3748 2732 11556 12030 9771 Guns 33640 | 152 924 204 2642 366 488 469 . 160 690 . 38 . . . 114 155 . 663 2100 508 . 2975 5170 1724 918 3256 7171 2753 Cannons 30187 | . . 105 148 500 540 464 . 267 2329 268 761 640 103 2013 776 . . . 1185 137 . 1556 1632 1001 1814 5299 2578 6071 Explosions 14774 | . . . 210 347 604 . . 628 513 245 416 598 180 650 531 . . 286 991 111 . . 1212 1023 . 3001 2281 947 Melee 2262 | . . . . 249 . . . . . . . 76 513 560 456 . . 75 333 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25886 | 152 924 247 1872 366 488 469 . 160 1709 165 265 570 103 2013 890 155 . 663 2828 . . 1090 2261 1370 853 3256 1757 1260 Thermal 30448 | . 24 62 918 500 623 464 . 267 1377 103 534 70 . . . . . . 457 645 . 3441 4541 1355 1879 5568 2534 5086 Explosive 6319 | . . . 210 . . . . 494 80 . . 365 180 650 531 . . 286 991 111 . . 1212 1023 . 186 . . Electromagnetic 7876 | . . . . 347 521 . . 134 366 245 416 233 . . . . . . . . . . . . . 2546 2195 873 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1854 | . . . . 249 . . . . . . . 76 513 560 456 . . . . . . . . . . . . . Piercing 408 | . . . . . . . . . . . . . . . . . . 75 333 . . . . . . . . . Phasic 8096 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5544 2552 Highest Corruption 30 | . . . 2 1 1 1 1 . 2 2 3 3 7 5 5 5 5 5 20 22 22 5 15 5 16 27 30 27 Average Corruption 5 | . . . 2 1 1 1 1 . 1 2 2 3 3 3 5 5 5 5 5 20 22 3 7 3 8 14 10 12 Corruption Purged 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 40 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 636 | . . . 40 11 18 11 . . 11 23 23 7 21 13 12 11 5 24 20 37 31 28 64 5 44 69 87 21 Message Errors 158 | . . . 9 4 5 3 . . 1 8 7 1 6 1 2 4 . 7 7 7 8 8 15 1 16 11 21 6 Matter Fused 153 | . . . 8 2 4 . . . 6 6 6 3 8 4 6 3 3 6 4 5 9 10 15 1 5 13 24 2 Heat Flow Errors 72 | . . . 7 2 2 3 . . 1 2 1 . 2 6 1 . . 3 3 5 3 3 3 . 3 6 14 2 Energy Discharges 70 | . . . 5 . 1 2 . . 2 2 2 2 1 . 2 2 1 2 1 3 6 4 8 . 5 6 10 3 Parts Rejected 6 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . 1 2 . . Parts Fused 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 58 | . . . 5 2 3 1 . . 1 1 2 . 1 2 . 1 1 1 1 8 1 2 6 . 3 6 7 3 Data Loss (major) 25 | . . . . . 1 . . . . 2 2 . 2 . . . . 2 1 2 . . 2 1 4 2 2 2 Misfires 26 | . . . 1 1 . . . . . 1 2 1 1 . 1 . . . 1 2 2 1 4 2 2 1 3 . Alerts 16 | . . . 1 . . 1 . . . . . . . . . 1 . 1 2 1 . . 2 . 3 3 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Weapon Failures 46 | . . . 2 . 1 . . . . 1 . . . . . . . 2 . 2 2 . 7 . 2 19 5 3 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 1829 | . . . 4 87 28 3 . 1 79 23 69 . 147 298 229 . . . 213 . . 7 98 12 88 114 249 80 Projectiles 1210 | . . . 4 . 13 3 . . 67 19 69 . . 254 96 . . . 71 . . 7 81 . 88 109 249 80 Explosions 280 | . . . . . 15 . . 1 12 4 . . 46 26 . . . . 142 . . . 17 12 . 5 . . Melee 339 | . . . . 87 . . . . . . . . 101 18 133 . . . . . . . . . . . . . Knockbacks 49 | . . 2 . . . . . . 11 4 1 7 2 9 4 . . . 5 . . . . . . . 1 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . . 2 . . . . . . 11 4 1 7 2 8 3 . . . 5 . . . . . . . 1 3 Secondary 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 1156 | . . . . 8 11 . . 2 . . 1 85 89 . . . . 104 21 . . . 60 . . 230 174 371 Shots 76 | . . . . 1 2 . . 1 . . 1 5 2 . . . . 3 1 . . . 2 . . 20 15 23 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | . 80 262 261 221 90 227 . . 195 135 119 54 210 331 193 . . 215 220 220 204 223 248 4 198 228 338 64 Average Temperature 75 | . 19 142 45 90 46 96 . . 18 24 18 19 65 117 51 . . 92 92 34 43 33 47 3 102 27 108 64 Received Heat Transfer 3748 | . 252 326 369 114 48 54 . . 378 103 99 . . 150 126 . . 167 571 16 . 149 301 202 8 143 118 54 Effects 10 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 8 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 7 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 35 | . . . . . . . . . . . . . . . . . . . . . . 10 9 . 5 9 2 . Total Turns 706 | . . . . . . . . . . . . . . . . . . . . . . 205 122 . 112 235 32 . Longest Duration 106 | . . . . . . . . . . . . . . . . . . . . . . 106 23 . 35 64 23 . Martial Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Total Turns 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 119 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 68 Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Robots Corrupted 30 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 8 15 6 Combat Hostiles 30 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 8 15 6 Parts Fried 70 | . . . . . 4 . . 1 1 . 3 1 . . . . . . . . . 4 2 . . 17 14 23 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . . 1 . . . . . . . . . . 4 . . 2 1 1 4 Combat Hostiles 13 | . . . . . . . . . . . 1 . . . . . . . . . . 4 . . 2 1 1 4 Parts Melted 80 | . . 1 1 3 . 1 . . 1 . 1 . . . . . . . 2 1 . 23 20 3 8 9 4 2 Heat Transferred 32957 | . 50 222 2220 692 840 592 . 500 1739 200 1050 200 . . . . . . 407 1001 . 5382 7108 1490 1554 4172 1504 2034 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . 2 2 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . . . . . . . . 2 . . . . 2 1 . 1 3 3 2 4 5 . Low Security (%) 26 | 100 100 . 77 100 . . . . 100 . . . . 42 . . . . 39 72 . 27 78 . . . . . Level 1 9 | . . . 22 . . . . . . . . . . 46 . . . . 43 27 . 72 4 7 43 23 . . Level 2 4 | . . . . . . . . . . . . . . 10 . . . . 16 . . . 10 84 56 30 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . 6 8 . 25 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 1 . Level 5 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1540 | 10 95 . 262 105 . . . . 189 . . . . 569 . . . . 443 336 . 344 864 799 456 1497 1540 . Initial 956 | . . . . 105 . . . . 14 . . . . 45 . . . . . 164 . . 128 486 449 271 956 . Average 238 | . 20 . 125 18 . . . . 67 . . . . 215 . . . . 223 175 . 223 157 492 404 752 1150 . Influence Increases 14483 | 25 478 . 736 230 230 299 . 369 606 120 271 20 170 936 186 . . 150 1045 698 . 880 1316 727 493 1889 2201 408 Destroy 0b10 Robot/C 7780 | . 280 . 400 80 180 220 . 260 440 80 240 20 120 440 160 . . 80 540 300 . 540 660 360 260 1140 980 . Destroy 0b10 Robot/NC 710 | 25 20 . 95 40 . . . 5 20 . 5 . 15 25 . . . . 30 5 . 40 85 40 35 80 145 . Destroy Leader 1532 | . 72 . 132 34 20 10 . 30 112 10 10 . 20 102 20 . . 10 102 60 . 140 124 84 42 276 122 . Allied During Kill 551 | . . . . . . 9 . 74 . . 1 . . 49 6 . . . 4 98 . 27 . . . 17 266 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Successful Hack 112 | . 27 . 21 34 . . . . . . . . . . . . . . 22 . . . . . . . 8 . Disable Machine 765 | . . . 30 30 . . . . . . . . . 90 . . . . 135 120 . 15 165 . 45 60 60 15 Destroy Structure 2393 | . 19 . 28 12 . . . . 34 . . . . 130 . . . . 152 70 . 118 252 228 111 226 620 393 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 600 | . 60 . 30 . 30 60 . . . 30 15 . 15 90 . . . 60 60 45 . . 30 15 . 60 . . Influence Decreases 14365 | 25 421 57 504 442 250 299 . 345 504 246 271 20 97 450 522 223 . 150 709 726 308 652 680 792 840 847 1378 2607 Entered New Map 4843 | . . 28 . 127 8 . . . 10 47 . . . 28 208 43 . . . 172 308 . 100 378 350 181 538 2317 Time Decay 7615 | 25 406 19 504 315 222 239 . 325 494 189 251 20 87 362 294 180 . 150 391 334 . 528 560 294 490 556 380 . Lost Part 793 | . 15 10 . . 20 20 . . . 10 . . 10 10 . . . . 248 10 . 20 20 50 . 40 20 290 Lost Ally 1114 | . . . . . . 40 . 20 . . 20 . . 50 20 . . . 70 210 . 104 . 70 . 70 440 . Squads Dispatched 79 | . 2 . 3 4 . 1 . . 8 . . . . 4 . . . . 10 4 . 9 8 4 3 11 8 . Investigation 5 | . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Extermination 28 | . . . . 2 . . . . 4 . . . . 1 . . . . 2 1 . 5 4 1 3 3 2 . Reinforcement 26 | . 1 . 3 . . . . . 4 . . . . 2 . . . . 4 2 . 3 2 3 . 2 . . Assault 11 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 5 . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 2 1 . . . . Haulers Reinforced 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Distress Signals 45 | . 3 . 1 1 . . . . 2 . . . . 1 . . . . 4 3 . . 2 1 1 2 24 . Communications Jammed 123 | . . . . . . . . . 5 . . . 2 1 . . . . 2 . . . 13 . . 69 31 . Distress Signals 116 | . . . . . . . . . 5 . . . . 1 . . . . 2 . . . 13 . . 64 31 . Times Spotted 551 | . 21 5 36 18 16 13 . 10 25 6 13 4 8 30 8 . . 7 44 25 . 31 46 20 13 73 45 34 Peak Tracking Total 14 | . 3 2 6 12 5 9 . 3 6 3 4 4 5 5 5 . . 3 9 14 . 5 6 5 3 8 7 7 Tactical Retreats 29 | . 3 . 1 . 1 3 . . . 1 1 . 1 4 . . . 3 3 2 . . 1 1 . 4 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Traps Triggered 16 | . 1 1 1 . . . . . . . . . . 1 . . . . 3 1 . . . . 2 . 6 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . 3 3 3 3 2 2 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Machines Disabled 59 | . . 1 2 2 . . . . . . 1 . 1 6 . . . . 10 8 4 1 11 . 3 4 4 1 Max in Single Turn 2 | . . 1 1 1 . . . . . . 1 . 1 . . . . . 2 1 1 1 2 . 1 1 1 1 Garrison Access 4 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Machines Accessed 50 | . 6 1 7 11 1 . . . 1 2 . 4 . 2 1 . 4 . 3 . 1 1 1 1 . 1 2 . Terminals 19 | . 5 . 5 7 . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricators 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . Total Hacks 167 | . 31 1 19 29 1 . . . 1 6 . 25 . 3 1 . 13 . 6 . 19 2 2 3 . 2 3 . Successful 113 | . 15 1 11 13 1 . . . . 6 . 25 . 2 1 . 13 . 3 . 19 . 1 1 . . 1 . Failed 53 | . 15 . 8 16 . . . . 1 . . . . 1 . . . . 3 . . 2 1 2 . 2 2 . Catastrophic 8 | . 1 . 1 4 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 23 . 13 10 . . . . . . . . . 16 . . . . 17 20 . 6 7 12 8 6 2 . Terminals 67 | . 29 . 16 19 . . . . . . . . . . . . . . . . . . . . . . 3 . Fabricators 5 | . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . Repair Stations 6 | . 2 . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . Recycling Units 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . Scanalyzers 8 | . . . 2 4 . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 11 | . . . 1 2 . . . . 1 . . . . 2 . . . . . . . . . 3 . 2 . . Terminal Hacks 82 | . 7 1 3 5 1 . . . . 6 . 25 . . 1 . 13 . . . 19 . . . . . 1 . Record 39 | . . . . . . . . . . 5 . 10 . . . . 5 . . . 19 . . . . . . . Part Schematic 12 | . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 4 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 15 | . 6 . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 15 | . 6 . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . 6 11 . . . . 1 . . . . 2 . . . . 3 . . 1 1 1 . 1 1 . Full Trace Events 5 | . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . 3 . . . . 7 . . . . . . . 4 . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . 1 1 . . 15 . . . . 8 . . . . 4 . . 14 . . 2 . 12 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 48 | . 26 . . . . . . . . . . . . . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . 2 . . . . . 1 . . 1 . . . . . 8 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Total Allies 66 | . . . . . 2 . 4 . . . 1 . . 6 . . . . 4 13 . 3 . 4 . 3 26 . Largest Group 14 | . . . . . 2 2 4 4 . . 1 . . 4 2 . . . 2 10 . 3 . 3 . 3 14 . Highest-Rated Group 1496 | . . . . . 62 62 147 147 . . 30 . . 274 90 . . . 207 454 . 232 . 243 . 345 1496 . Highest-Rated Ally 269 | . . . . . 31 31 38 38 . . 30 . . 70 51 . . . 180 58 . 103 . 81 . 115 269 . Zionite Dispatches 12 | . . . . . . . . . . . . . . 2 . . . . 3 2 . 2 . 2 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Light 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 64 | . . . . . . 3 . . . . . . . 9 . . . . 10 3 . 13 . 2 . 7 17 . STAY 13 | . . . . . . 2 . . . . . . . . . . . . 1 . . 1 . 1 . . 8 . FOLLOW 8 | . . . . . . 1 . . . . . . . . . . . . 2 . . 2 . . . 2 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . EXPLORE 21 | . . . . . . . . . . . . . . 3 . . . . 3 . . 8 . . . 2 5 . RETURN 19 | . . . . . . . . . . . . . . 6 . . . . 3 2 . 2 . . . 3 3 . Ally Attacks 378 | . . . . . 5 15 . 17 . . 3 . . 35 7 . . . 5 41 . 18 . 2 . 11 219 . Total Damage 18995 | . . . . . 42 229 . 430 . . 105 . . 802 290 . . . 146 1336 . 1415 . 9 . 306 13885 . Kills 76 | . . . . . . 3 . 7 . . 1 . . 6 2 . . . 1 13 . 7 . . . 2 34 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 4 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Active Infowar (turns) 57167 | 78 2326 1776 2620 1274 2190 1409 3852 1397 2508 1623 1827 101 1237 695 650 397 17 716 1103 693 627 1822 1894 599 1284 1627 20825 . Optics 20143 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20143 . Sensors 4335 | . . . . . . . . . . . . . . . . . . . . . . 15 1702 481 945 1190 2 . IFF 15619 | . . . . . . . . . 1406 1586 1625 100 1230 670 601 397 14 711 811 693 627 1822 1115 490 1026 695 . . Terrain 45 | . . . . . . . . . . . . . . . . . . . 43 . . . . . 2 . . . Seismic 16825 | 78 2326 1776 2620 1274 2190 1409 3846 1183 . . . . . . . . . . 123 . . . . . . . . . Jamming 7348 | . . . . . . . 6 1379 1222 37 202 1 7 397 649 . 3 47 449 . . . 186 117 339 1627 680 . Robot Analysis Total 153 | . 2 . 1 . . . . . . . . 150 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 1 1 . 1 2 . 2 . 1 1 . 1 . . . . . . . . . . Drone Launches 36 | . . . . . . . . . . . . . . 6 . . . . 3 2 . 16 . . . 3 6 . Drone Recoveries 20 | . . . . . . . . . . . . . . 6 . . . . 3 2 . 5 . . . 2 2 . Zionite Intel Received 9 | . . . . . . . . . . . . . . 1 . . . . 1 2 . . 1 1 2 1 . . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Turns Passed 67805 | 184 2810 1856 3089 1373 2383 1455 3857 1397 2510 1623 1827 411 1279 827 654 398 184 779 1211 754 627 2317 1997 657 1284 1627 27590 845 Spaces Moved 28918 | 90 1025 736 1271 702 862 566 1566 532 870 636 801 159 403 409 456 306 138 522 530 428 332 898 701 253 506 720 12105 395 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8138 | 76 1025 736 1068 7 . 529 1566 532 870 636 801 159 128 . . . . . . . . . . . . . 5 . Legs 18911 | . . . . . . . . . . . . . 217 409 456 306 138 522 530 428 332 898 701 253 506 720 12100 395 Wheels 1802 | 5 . . 203 695 862 37 . . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 150 150 242 245 245 244 244 160 160 120 120 123 123 123 123 120 120 110 110 184 186 184 112 107 95 Average Speed 186 | 150 205 240 191 163 245 244 245 246 244 244 212 189 256 120 123 123 123 123 125 120 146 163 186 187 186 118 177 111 Slowest Speed 380 | 200 240 240 240 240 260 260 245 248 248 244 244 321 380 123 123 123 123 123 190 180 180 187 187 188 188 330 340 214 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 29 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 24 . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Teleports 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . Exploration Rate (%) 54 | 7 93 37 60 22 90 56 91 80 26 80 85 81 59 15 71 58 60 68 19 48 92 38 57 8 45 25 79 25 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 41 | . . . . . . 1 3 1 . 1 . 30 1 . . . 3 1 . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . . . . . 1 1 . . . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 19 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 . . . . . 1 1 . Scrap Searched 21 | . . . . . 4 1 2 2 . 4 3 . 1 . 2 1 . 1 . . . . . . . . . . Spaces Dug 1026 | . 13 . 13 11 17 . . . 5 1 . . 17 9 2 . . 27 24 24 . 21 51 9 14 23 738 7 Terrain Destroyed 3737 | . 19 . 26 11 41 4 . 59 29 3 4 37 38 51 34 . . 76 77 46 1 45 168 95 41 76 2665 91 Melee 39 | . . . . 11 . . . . . . . . . 5 . . . 6 17 . . . . . . . . . Projectile 3160 | . 19 . 18 . 28 4 . 1 24 3 4 12 4 12 6 . . 12 34 18 1 45 69 22 41 59 2650 74 AOE 533 | . . . 8 . 13 . . 58 5 . . 25 34 34 28 . . 57 25 28 . . 99 72 . 16 14 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Acc Com Ac0 Total 37800 | 115 1542 787 1682 844 996 599 1589 582 1103 689 871 216 622 653 512 317 151 581 843 608 432 1576 1104 337 737 1228 15765 719 Wait 3530 | . 356 10 170 43 . 5 . 7 91 20 . 5 173 82 13 1 . 4 98 37 30 472 169 4 101 185 1438 16 Move 28888 | 89 1024 735 1270 701 861 565 1565 531 869 635 800 158 402 408 455 305 137 521 529 427 331 897 700 252 505 719 12102 395 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 496 | 8 22 4 26 12 8 3 6 5 12 6 3 7 6 17 4 . 2 1 19 7 8 22 6 6 12 16 231 17 Fast Attach 169 | 7 6 . 15 . 2 . 4 2 7 . 4 1 . 5 3 . 4 . 15 7 4 12 8 2 8 9 40 4 Attach 191 | . 1 2 3 3 4 3 1 2 3 1 . 5 6 4 . . . 2 14 4 3 6 5 9 2 42 45 21 Detach 55 | . . . . . . . . . 1 . . . 1 . 1 . . . 2 1 1 1 1 3 . 29 14 . Swap 568 | . 26 9 42 31 24 4 3 6 25 7 15 8 6 31 8 1 3 9 16 6 5 48 48 8 34 48 75 22 Drop 567 | . 17 3 41 14 6 . 10 5 20 7 8 1 7 21 8 . 5 1 12 10 9 29 12 3 19 18 265 16 Fire 3070 | 11 90 24 115 24 88 19 . 24 75 13 30 17 6 43 14 10 . 35 106 41 41 84 145 50 56 157 1524 228 Melee 118 | . . . . 16 . . . . . . . 14 15 20 6 . . 8 32 . . 1 . . . 5 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 27 . Rewire 99 | . . . . . 3 . . . . . 10 . . 20 . . . . . 63 . . . . . . 3 . Trap 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . Miscellaneous 14 | . . . . . . . . . . . . . . . . . . . . . . 4 10 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 3) 1011 | -10/Materials | Discovered new exit (range 10) 1071 | -10/Materials | Discovered new exit (range 13) 1639 | -10/Materials | Discovered new exit (range 12) 1658 | -10/Materials | Discovered new exit (range 13) 1717 | -10/Materials | Repaired Assault Rifle 2995 | -10/Materials | Entered Subcaves 2996 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2996 | -10/Subcaves | Approached by a straggling Scientist 3005 | -10/Subcaves | Core integrity fell below 50% 3367 | -10/Subcaves | Discovered new exit (range 10) 3399 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3401 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3482 | -10/Subcaves | Visited 4L-MR0's lab 3510 | -10/Subcaves | Found Power Bank 3950 | -10/Subcaves | Discovered new exit (range 7) 4080 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 4084 | -10/Subcaves | Core integrity fell below 20% 4851 | -10/Subcaves | Entered Materials 4851 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5311 | -8/Materials | Build established: Scavenger-Gunner 6006 | -8/Materials | Discovered new exit (range 3) 6573 | -8/Materials | Discovered new exit (range 13) 7940 | -8/Materials | Entered Factory 7940 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8272 | -7/Factory | Build established: Scavenger-Tank 8690 | -7/Factory | Identified exit to Lower Caves 9090 | -7/Factory | Build established: Scavenger-Mutant 9301 | -7/Factory | Cargo convoy interrupted 9313 | -7/Factory | Entered Lower Caves 9321 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9794 | -7/Lower Caves | Build established: Scavenger-Tank 10538 | -7/Lower Caves | Encountered a Warlord checkpoint 10549 | -7/Lower Caves | Learned Factory stockpile data 11254 | -7/Lower Caves | Attacked by a faux Warlord 11532 | -7/Lower Caves | Discovered new exit (range 11) 11696 | -7/Lower Caves | Entered another Lower Caves area 11696 | -7/Lower Caves | Accompanied by 2 allies 11757 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12224 | -7/Lower Caves | Learned location of Zion (-7) 12448 | -7/Lower Caves | Encountered a Warlord checkpoint 12479 | -7/Lower Caves | Discovered new exit (range 10) 12603 | -7/Lower Caves | Build established: Tank 13151 | -7/Lower Caves | Entered Zion 13224 | -7/Zion | Discovered new exit (range 15) 13347 | -7/Zion | System corruption cleaned by Quarantine Array 13383 | -7/Zion | Given the Hacking Drone Bay 13384 | -7/Zion | Found Prototype Device 13480 | -7/Zion | Build established: Mutant 13644 | -7/Zion | Received a visual enhancement algorithm 13964 | -7/Zion | Found CR-A16's Pointy Stick 14201 | -7/Zion | Learned location of Data Miner (-6) 14706 | -7/Zion | Learned location of Armory (-4) 15150 | -7/Zion | Found Prototype Device 15150 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 15754 | -7/Zion | Build established: Tank 16534 | -7/Zion | Met Imprinter 16571 | -7/Zion | Imprinted 16574 | -7/Zion | Declared Zion's savior 17008 | -7/Zion | Entered Proximity Caves 17008 | -6/Proximity Caves | Accompanied by 4 allies 17302 | -6/Proximity Caves | Build established: Gunner 17319 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17540 | -6/Proximity Caves | Lost 3 allies 17565 | -6/Proximity Caves | Identified Hacking Drone Bay 17815 | -6/Proximity Caves | Build established: Scavenger-Gunner 17932 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17943 | -6/Proximity Caves | Discovered new exit (range 6) 18197 | -6/Proximity Caves | Ambushed by research squad 18405 | -6/Proximity Caves | Entered Factory 18405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18406 | -6/Factory | Identified exit to Extension 18500 | -6/Factory | Build established: Scavenger-Tank 18769 | -6/Factory | Destroyed 7 combat bots 19814 | -6/Factory | Terminal network hard line cut 20477 | -6/Factory | Discovered new exit (range 16) 20915 | -6/Factory | Entered Lower Caves 21540 | -6/Lower Caves | Entered an active Warlord outpost 21559 | -6/Lower Caves | Learned 8 Research zone layouts 21559 | -6/Lower Caves | Learned Extension security intel 22153 | -6/Lower Caves | Discovered new exit (range 10) 22538 | -6/Lower Caves | Entered another Lower Caves area 22540 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 23383 | -6/Lower Caves | Learned 4 Factory zone layouts 23819 | -6/Lower Caves | Identified exit to Factory 24132 | -6/Lower Caves | Discovered new exit (range 10) 24365 | -6/Lower Caves | Entered Data Miner 24365 | -6/Data Miner | Discovered new exit (range 6) 24396 | -6/Data Miner | Met Data Miner 24425 | -6/Data Miner | Learned location of Section 7 (-2) 24425 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24453 | -6/Data Miner | Received God Mode back door access code from Data Miner 24476 | -6/Data Miner | Destroyed Data Miner 24478 | -6/Data Miner | Interfaced with the Data Conduit 24641 | -6/Data Miner | Lost 9 parts (3n1u5w) 24679 | -6/Data Miner | Found Prototype Hackware 24682 | -6/Data Miner | Found Prototype Hackware 24686 | -6/Data Miner | Found Prototype Hackware 24776 | -6/Data Miner | Entered Proximity Caves 24905 | -5/Proximity Caves | Learned location of 1 exit from Factory 25067 | -5/Proximity Caves | Build established: Mutant 25914 | -5/Proximity Caves | Discovered exit to Factory (range 5) 25998 | -5/Proximity Caves | Found Alien Artifact 26055 | -5/Proximity Caves | Entered Factory 26055 | -5/Factory | Evolved 2 slots: Utility x2 26056 | -5/Factory | Identified exit to Factory 26057 | -5/Factory | Attached Power Bank, gained temporary slots: Power x3 26058 | -5/Factory | Loaded intel: 320 machine locations 26222 | -5/Factory | Zion Light squad teleported in 26285 | -5/Factory | P-70 Sage assimilated allied AX-8T1(z) 26329 | -5/Factory | Found Prototype Protection 26329 | -5/Factory | Identified Zio. Weapon Casing 26592 | -5/Factory | Build established: Scavenger-Mutant 26606 | -5/Factory | Retrieved Zion intel report: Branch Access 26606 | -5/Factory | Identified exit to Upper Caves 26607 | -5/Factory | Zion Hacker squad teleported in 26872 | -5/Factory | Intercept squad dispatched 26882 | -5/Factory | Spotted Tracker 26882 | -5/Factory | Entered Upper Caves 26882 | -5/Upper Caves | Accompanied by 2 allies 27171 | -5/Upper Caves | Learned Factory terminal intel 27175 | -5/Upper Caves | Attracted the attention of an 0b10 base 27493 | -5/Upper Caves | Discovered new exit (range 15) 27536 | -5/Upper Caves | Entered another Upper Caves area 27558 | -5/Upper Caves | Build established: Scavenger-Gunner 27559 | -5/Upper Caves | Discovered exit to Factory (range 16) 27611 | -5/Upper Caves | Encountered a Warlord checkpoint 27779 | -5/Upper Caves | Learned 4 Factory zone layouts 27819 | -5/Upper Caves | Discovered new exit (range 5) 27934 | -5/Upper Caves | Entered Zhirov 27934 | -5/Zhirov | Discovered new exit (range 3) 27960 | -5/Zhirov | Met Zhirov 27996 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28015 | -5/Zhirov | Found Alien Artifact 28015 | -5/Zhirov | Identified Integrated Reactor 28015 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28061 | -5/Zhirov | Found Alien Artifact 28118 | -5/Zhirov | Entered Proximity Caves 28309 | -4/Proximity Caves | Build established: Generator-Mutant 28419 | -4/Proximity Caves | Spotted B-86 Titan 28556 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28641 | -4/Proximity Caves | Discovered exit to Factory (range 16) 28897 | -4/Proximity Caves | Entered Factory 28897 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28899 | -4/Factory | Loaded intel: 276 machine locations 28900 | -4/Factory | Loaded intel: 26 terminal locations 28926 | -4/Factory | Identified exit to Research 29249 | -4/Factory | Lost 5 parts (1p2n1u1w) 29336 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 29337 | -4/Factory | Zion Hacker squad teleported in 29370 | -4/Factory | Garrison activated, responded to threat 29435 | -4/Factory | Lost 3 parts (3n) 29564 | -4/Factory | Lost 6 parts (2p2n2u) 29613 | -4/Factory | Build established: Scavenger-Gunner 29679 | -4/Factory | Spotted B-86 Titan 29724 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 29728 | -4/Factory | Destroyed B-86 Titan 29736 | -4/Factory | Identified Transdimensional Reconstructor 29736 | -4/Factory | Warped through subspace 29746 | -4/Factory | Lost 7 parts (3u4w) 29769 | -4/Factory | Repaired Hvy. Missile Launcher 29786 | -4/Factory | Zion hero teleported in (7V-RTL) 29876 | -4/Factory | Zion Defense Resupply teleported in 29972 | -4/Factory | System corruption reached 10% 30002 | -4/Factory | Build established: Mutant 30086 | -4/Factory | Discovered new exit (range 12) 30096 | -4/Factory | Crushed by falling debris 30108 | -4/Factory | Entered Armory 30109 | -4/Armory | Met VL-GR5, who suggested a friendly competition 30109 | -4/Armory | Loaded intel: 93 machine locations 30137 | -4/Armory | Lost 4 parts (1p3u) 30144 | -4/Armory | Zion Heavy Resupply teleported in 30148 | -4/Armory | Found Hvy. Reflective Plating 30341 | -4/Armory | Retrieved Zion intel report: Component Schematics 30354 | -4/Armory | Lost the competition with VL-GR5 30400 | -4/Armory | Found Unknown Launcher 30400 | -4/Armory | Identified Fusion Bomb Launcher 30460 | -4/Armory | Build established: Tank 30521 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 30766 | -4/Armory | Zion Fire squad teleported in 30779 | -4/Armory | Discovered exit to Research (range 3) 30782 | -4/Armory | Intercept squad dispatched 30798 | -4/Armory | Spotted Tracker 30800 | -4/Armory | Spotted Tracker 30808 | -4/Armory | Allies destroyed Tracker 30810 | -4/Armory | Allies destroyed Tracker 30813 | -4/Armory | Attacked by bots powering up and referring to "LRC-V3" 30835 | -4/Armory | Spotted Combat Programmer 30845 | -4/Armory | Destroyed Combat Programmer 30845 | -4/Armory | Discovered new exit (range 8) 30861 | -4/Armory | Lost 10 allies 30862 | -4/Armory | Entered Lab 30864 | -4/Lab | Discovered exit to Research (range 9) 30876 | -4/Lab | Hidden lab's door opened automatically 30876 | -4/Lab | Sensor layout match revealed 30877 | -4/Lab | Gained access to the hidden lab's interior 30928 | -4/Lab | Decrypted terminal 31023 | -4/Lab | Found Alien Artifact 31023 | -4/Lab | Identified Integrated Dissipator 31023 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 31034 | -4/Lab | Found Transdimensional Reconstructor 31042 | -4/Lab | Found Alien Artifact 31099 | -4/Lab | Found Prototype Hackware 31119 | -4/Lab | Build established: Mutant 31121 | -4/Lab | Found Prototype Energy Gun 31121 | -4/Lab | Identified Tachyon Dispersion Ray 31126 | -4/Lab | Found Prototype Energy Gun 31126 | -4/Lab | Identified Hyp. EM Gauss Rifle 31205 | -4/Lab | Found Prototype Device 31211 | -4/Lab | Identified AEGIS Remote Shield 31324 | -4/Lab | Decrypted terminal 31324 | -4/Lab | Acquired modification code for an L2 power cell 31424 | -4/Lab | Build established: Tank 31489 | -4/Lab | Entered Research 31489 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 31491 | -3/Research | Loaded intel: 107 machine locations 31618 | -3/Research | Zion Recon squad teleported in 32008 | -3/Research | Zion Heavy squad teleported in 32060 | -3/Research | P-80 Master assimilated allied W7-D4S(Z) 32137 | -3/Research | P-80 Master assimilated allied Q6-F1O(Z) 32151 | -3/Research | Found Zio. Weapon Casing 32507 | -3/Research | Spotted B-86 Titan 32520 | -3/Research | Destroyed B-86 Titan 32532 | -3/Research | Found Hvy. Reflective Plating 32684 | -3/Research | Build established: Messiah-Gunner 32734 | -3/Research | Terminal network hard line cut 32921 | -3/Research | Intercept squad dispatched 32964 | -3/Research | Spotted Tracker 32974 | -3/Research | Destroyed Tracker 33055 | -3/Research | Spotted Combat Programmer 33060 | -3/Research | Destroyed Combat Programmer 33083 | -3/Research | Found Gamma Bomb Array 33274 | -3/Research | Build established: Scavenger-Tank 33494 | -3/Research | Discovered new exit (range 14) 33644 | -3/Research | Identified exit to Testing 33806 | -3/Research | Entered Testing 33807 | -3/Testing | Loaded intel: 63 machine locations 34017 | -3/Testing | Found Prototype Protection 34017 | -3/Testing | Identified SHELL Armor 34293 | -3/Testing | Build established: Skirmisher 34301 | -3/Testing | Found Prototype Energy Cannon 34301 | -3/Testing | Identified Null Cannon 34391 | -3/Testing | Destroyed PX-X45YI884PY 34401 | -3/Testing | Identified Core Expander 34401 | -3/Testing | Installed Core Expander, added new Power slot 34410 | -3/Testing | Found Exp. Transmission Jammer 34647 | -3/Testing | Found Prototype Energy Cannon 34647 | -3/Testing | Identified Cld. Nova Cannon 34673 | -3/Testing | Found Prototype Device 34673 | -3/Testing | Identified Exp. Hardlight Generator 34698 | -3/Testing | Build established: Scavenger-Skirmisher 34701 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 34759 | -3/Testing | Identified Deep Network Scanner (x2) 35097 | -3/Testing | Build established: Scavenger-Tank 35325 | -3/Testing | Intercept squad dispatched 35333 | -3/Testing | Spotted Tracker 35334 | -3/Testing | Spotted Tracker 35338 | -3/Testing | Destroyed Tracker 35349 | -3/Testing | Destroyed Tracker 35353 | -3/Testing | Spotted Combat Programmer 35354 | -3/Testing | Spotted Combat Programmer 35360 | -3/Testing | Warped through subspace 35390 | -3/Testing | Terminal network hard line cut 35414 | -3/Testing | System corruption reached 10% 35418 | -3/Testing | Destroyed Combat Programmer 35428 | -3/Testing | Destroyed Combat Programmer 35556 | -3/Testing | First assault squad dispatched 35759 | -3/Testing | Discovered new exit (range 11) 35776 | -3/Testing | Identified exit to Research 35803 | -3/Testing | Entered Research 35803 | -2/Research | Evolved 2 slots: Utility x2 35804 | -2/Research | Loaded intel: 145 machine locations 35943 | -2/Research | Retrieved Zion intel report: Branch Access 35943 | -2/Research | Identified exit to Quarantine 35944 | -2/Research | Zion Kinetic Resupply teleported in 36099 | -2/Research | Zion Hacker squad teleported in 36126 | -2/Research | Build established: Hacker-Skirmisher 36294 | -2/Research | Lost 3 allies 36343 | -2/Research | Found Exp. Transmission Jammer 36351 | -2/Research | Spotted B-90 Cyclops 36384 | -2/Research | Destroyed B-90 Cyclops 36435 | -2/Research | Destroyed 7 combat bots 36437 | -2/Research | Lost 4 parts (1n1u2w) 36438 | -2/Research | Found Quantum Capacitor 36460 | -2/Research | Entered Quarantine 36461 | -2/Quarantine | Loaded intel: 77 machine locations 36492 | -2/Quarantine | Found Alien Artifact 36718 | -2/Quarantine | Found Alien Impact Weapon 36787 | -2/Quarantine | Build established: Scavenger-Skirmisher 37044 | -2/Quarantine | Found Alien Artifact 37226 | -2/Quarantine | System corruption reached 10% 37301 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 37522 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 37611 | -2/Quarantine | Spotted Alpha 7 37634 | -2/Quarantine | Destroyed Alpha 7 37694 | -2/Quarantine | Discovered new exit (range 11) 37711 | -2/Quarantine | Found Transdimensional Reconstructor 37742 | -2/Quarantine | Identified exit to Access 37744 | -2/Quarantine | Entered Access 37744 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 37745 | -1/Access | Loaded intel: 124 machine locations 38071 | -1/Access | Identified exit to Surface 38324 | -1/Access | Intercept squad dispatched 38329 | -1/Access | Identified Subatomic Replicator 38329 | -1/Access | Used Subatomic Replicator to replicate AEGIS Remote Shield 38339 | -1/Access | Spotted Tracker 38340 | -1/Access | Spotted Tracker 38348 | -1/Access | Warped through subspace 38396 | -1/Access | Destroyed 7 combat bots 38437 | -1/Access | Spotted B-99 Colossus 38471 | -1/Access | Destroyed B-99 Colossus 38494 | -1/Access | First assault squad dispatched 38561 | -1/Access | Spotted Combat Programmer 38572 | -1/Access | Destroyed Combat Programmer 38603 | -1/Access | Spotted Combat Programmer 38617 | -1/Access | System corruption reached 10% 38623 | -1/Access | Destroyed Combat Programmer 38782 | -1/Access | Destroyed 7 combat bots 38952 | -1/Access | Retrieved Zion intel report: Trap Installations 38953 | -1/Access | Zion Light squad teleported in 38959 | -1/Access | Terminal network hard line cut 38983 | -1/Access | Intercept squad dispatched 39010 | -1/Access | Spotted Tracker 39010 | -1/Access | Spotted Tracker 39011 | -1/Access | Spotted Tracker 39018 | -1/Access | Allies destroyed Tracker 39021 | -1/Access | Destroyed Tracker 39034 | -1/Access | Allies destroyed Tracker 39043 | -1/Access | Spotted Combat Programmer 39058 | -1/Access | Destroyed Combat Programmer 39068 | -1/Access | Spotted Combat Programmer 39072 | -1/Access | Destroyed Combat Programmer 39073 | -1/Access | Spotted Combat Programmer 39081 | -1/Access | Destroyed Combat Programmer 39082 | -1/Access | Lost 3 allies 39108 | -1/Access | Found Zio. Weapon Casing 39111 | -1/Access | Destroyed 7 combat bots 39180 | -1/Access | Spotted B-99 Colossus 39235 | -1/Access | Destroyed B-99 Colossus 39315 | -1/Access | Build established: Scavenger-Tank 39359 | -1/Access | Discovered new exit (range 8) 39371 | -1/Access | Entered Command 39372 | -1/Command | Loaded intel: 61 machine locations 39388 | -1/Command | Found Quantum Capacitor 39621 | -1/Command | First assault squad dispatched 39968 | -1/Command | System corruption reached 30% 39987 | -1/Command | Destroyed 8 combat bots 40016 | -1/Command | Disengaged cave seal 40016 | -1/Command | Zionites emerged from the dark tunnel 40019 | -1/Command | Identified Core Reset Matrix 40019 | -1/Command | Used Core Reset Matrix 40089 | -1/Command | Spotted Combat Programmer 40089 | -1/Command | Spotted Combat Programmer 40092 | -1/Command | Allies destroyed Combat Programmer 40093 | -1/Command | Allies destroyed Combat Programmer 40107 | -1/Command | Spotted M Guard 40109 | -1/Command | Spotted M Guard 40119 | -1/Command | Zionites emerged from the dark tunnel 40127 | -1/Command | Allies destroyed M Guard 40142 | -1/Command | Destroyed M Guard 40142 | -1/Command | All MAIN.C guards destroyed 40155 | -1/Command | Found Prototype Protection 40157 | -1/Command | Identified Zio. Weapon Casing 40169 | -1/Command | Lost 9 allies 40234 | -1/Command | 0b10 Conduit disabled 40237 | -1/Command | Met MAIN.C 40252 | -1/Command | Destroyed MAIN.C Shell 40254 | -1/Command | MAIN.C activated Command garrisons 40267 | -1/Command | Allies destroyed MAIN.C 40301 | -1/Command | Discovered exit to Surface (range 38) 40301 | -1/Command | Discovered exit to Surface (range 87) 40301 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 40585 | -1/Command | Build established: Scavenger-Gunner 41654 | -1/Command | Found Exp. Targeting Computer 41690 | -1/Command | Found Vortex Chain Reactor 41696 | -1/Command | Found Zero-point Reactor 41703 | -1/Command | Found Exp. System Purifier 41708 | -1/Command | Found Exp. Force Field 42061 | -1/Command | Build established: Messiah-Gunner 42850 | -1/Command | Found Zio. Weapon Casing 44751 | -1/Command | Found Prototype Protection 45618 | -1/Command | Found Multirail 45692 | -1/Command | Identified Zio. Shade Armor 52650 | -1/Command | Build established: Messiah-Tank 54152 | -1/Command | Found Zio. Weapon Casing 54259 | -1/Command | Found Hvy. Reactive Plating 57566 | -1/Command | Found Centrium Heavy Armor Plating 58195 | -1/Command | Found Exp. Core Analyzer 58229 | -1/Command | Found Adv. Kinecellerator 58274 | -1/Command | Found Exp. Core Analyzer 64228 | -1/Command | Found Exp. ECM Suite 64231 | -1/Command | Found Quantum Capacitor 65995 | -1/Command | Build established: Scavenger-Tank 66822 | -1/Command | Crushed by falling debris 66842 | -1/Command | Crushed by falling debris 66861 | -1/Command | Discovered new exit (range 5) 66961 | -1/Command | Entered Access_0 66962 | -1/Access_0 | Sensed 2 artifacts in vicinity 66962 | -1/Access_0 | Met Architect 66982 | -1/Access_0 | Destroyed A8 66994 | -1/Access_0 | Architect warped through subspace 67089 | -1/Access_0 | Architect warped through subspace 67143 | -1/Access_0 | Found Enh. Gamma Bomb Array 67178 | -1/Access_0 | Architect warped through subspace 67210 | -1/Access_0 | A6 warped into view 67218 | -1/Access_0 | Destroyed A6 67248 | -1/Access_0 | Build established: Messiah-Tank 67262 | -1/Access_0 | Spotted Enhanced Programmer 67270 | -1/Access_0 | Architect warped through subspace 67272 | -1/Access_0 | Destroyed Enhanced Programmer 67334 | -1/Access_0 | Found Corrupted Exp. Phase Shifter 67336 | -1/Access_0 | Spotted Enhanced Programmer 67346 | -1/Access_0 | Architect warped through subspace 67368 | -1/Access_0 | Destroyed Enhanced Programmer 67374 | -1/Access_0 | Found Corrupted Prototype Device 67386 | -1/Access_0 | Identified Desublimator 67422 | -1/Access_0 | Core integrity fell below 50% 67426 | -1/Access_0 | Architect warped through subspace 67432 | -1/Access_0 | Spotted Enhanced Programmer 67451 | -1/Access_0 | Destroyed Enhanced Programmer 67500 | -1/Access_0 | Architect warped through subspace 67511 | -1/Access_0 | Spotted Enhanced Programmer 67538 | -1/Access_0 | Destroyed Enhanced Programmer 67543 | -1/Access_0 | Found Exp. Focal Shield 67666 | -1/Access_0 | Spotted Enhanced Programmer 67683 | -1/Access_0 | A5 warped into view 67689 | -1/Access_0 | Lost 12 parts (1p3n6u2w) 67702 | -1/Access_0 | Core integrity fell below 20% 67806 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 67787_ Quantum Shear penetrates Wall. 67790_ Dropped Exp. Energy Well. 67791_ Extracted 110 energy. 67792_ System corrupted: Energy discharge (-55). 67792_ Penetrated by Quantum Shear. 67792_ Quantum Shear penetrates Wall. 67792_ Centrium Leg destroyed. 67794_ Quantum Shear penetrates Wall. 67794_ Adv. Reaction Control System destroyed. 67795_ Extracted 98 energy. 67796_ Penetrated by Quantum Shear. 67797_ Gamma Bomb intercepted. 67798_ Extracted 117 energy. 67799_ Penetrated by Quantum Shear. 67800_ Adv. Phase Shifter destroyed. 67802_ Enh. Gamma Bomb Array destroyed. 67802_ Penetrated by Quantum Shear. 67804_ Quantum Shear penetrates Wall. 67805_ Exp. Biometal Leg destroyed. 67806_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ???????????????????????## ???????????????????????? | | ???????????????????????# ##??????????????????????? | | ?????????????????????#?# ??????????????????????? | | ?????????????????????# # #??????????????????????? | | ??????????#??##????### # @##?????????????????????? | | ????????# ### ????#; #?????????????????????? | | ????????# #???## ##?????????????????????? | | ????????# ###??# !;#??????????????????????? | | ????????# ??# ##??????????????????????? | | ????????# ## #??????????????????????? | | ?????????# ### #??????????????????????? | | ?????????# ### #??????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????###?????????????# | | ?????????### #????## ##???????????## | | ?????????# " ##????# ##?????????##" | | ????######## #????? ##???????## | | """"" ### p0 ##????? #???????#" | | "]!=" #??????? #????????# | | "= !" ##?????? #????????# | | "!/!" "######## #????????#" | | "![]! "# #????????# " | | """"" #??????###"" | | #### !!!=] ###???## | | ## ## = !%*! "#??##" | | # #### ## ## =!]!=! " #?# " | | ## ## #??##### ###=# """##"" | | ## ## #??????## #?#### # # | | ## #???????#####????##### ""### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 93 Energy Capacity 950 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 15 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 6 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 14% | -10/Materials Hvy. Missile Launcher | 17% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Expander Subatomic Replicator Core Reset Matrix Achievements -------------- Decrypted! Incoming! Challenges ------------ None Game ------ Seed AntisysSurveybotMaul Manual? 0 Play Time 10:14:10 Cumulative 301.5 hours Start 2025.11.25 @ 18:58:37 End 2025.12.01 @ 22:43:21 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 76 Adventurer 0 Explorer 6 Win Type - Total 16 Types 6/1/3/1/1/0/2/1/0/1 Lore% 85 Gallery% 77 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a81d8b31-f3b6-4b59-b037-3ed44c6e362f