Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.24 @ 20:30:11 Player: Vulpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (26) 130 Value Destroyed (729) 729 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5439 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Heavy Riot Gun Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Signal Interpreter Improved Medium Armor Plating Trap Reconfigurator > --- WEAPON ----------- Heavy Particle Cannon Spear > --- INVENTORY -------- Fission Core High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Sensor Array Propulsion Shielding Improved Light Armor Plating EM Pulse Gun Shock Rifle Light Assault Rifle Katana [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Trap Reconfigurator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 51 | 3 7 10 . 2 6 6 5 6 6 . Power 5 | . 2 1 . . . 1 . . 1 . Engine 3 | . 2 . . . . . . . 1 . Core 2 | . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . 2 . . 3 . 1 2 . . Treads 6 | 1 . 1 . . 3 . 1 . . . Leg . | . . . . . . . . . . . Wheel 3 | 1 . 1 . . . . . 1 . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 19 | 1 2 4 . . 2 2 3 1 4 . Device 6 | . 1 1 . . 1 1 . . 2 . Storage 2 | . 1 1 . . . . . . . . Processor 3 | 1 . 1 . . . . 1 . . . Hackware 1 | . . . . . . . . . 1 . Protection 7 | . . 1 . . 1 1 2 1 1 . Artifact . | . . . . . . . . . . . Weapon 17 | . 3 3 . 2 1 3 1 3 1 . Energy Gun 3 | . 1 . . . . 2 . . . . Energy Cannon 3 | . . 1 . . . . 1 1 . . Ballistic Gun 3 | . . 1 . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 . . . . 1 . Piercing Weapon 2 | . . . . . 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 24 | . 6 2 . . . 2 . 6 8 . Power 4 | . 2 1 . . . . . . 1 . Propulsion 6 | . . . . . . . . 3 3 . Utility 4 | . 1 . . . . . . 1 2 . Weapon 10 | . 3 1 . . . 2 . 2 2 . Highest Loss Streak 8 | . 4 2 . . . 1 . 3 8 . Average Slot Usage (%) 87 | . 78 93 100 100 86 99 91 82 73 . Engine 1 | . 12 . . . . . . . 1 . Core 9 | . . 13 14 14 9 15 7 7 5 . Treads 15 | . 12 12 14 14 14 23 22 16 12 . Wheel 8 | . 12 13 14 14 9 7 7 9 . . Flight 1 | . . . . . . . . . 5 . Device 6 | . 6 7 . . 9 15 7 7 7 . Storage 8 | . 12 4 14 14 9 7 7 7 5 . Processor 8 | . . 12 14 14 9 7 7 7 5 . Protection 7 | . . 1 . . 9 7 15 12 12 . Energy Gun 2 | . 19 . . . . 2 7 2 . . Energy Cannon 6 | . . 13 14 14 9 5 7 4 . . Ballistic Gun 4 | . . 12 14 6 5 1 . . . . Launcher 1 | . . . . . . . . . 5 . Piercing Weapon 2 | . . . . . 3 3 . 4 5 . Naked Turns 138 | . 4 10 . . . . . . 89 35 Heaviest Build 69 | 11 16 44 44 45 49 59 55 59 69 . Greatest Support 60 | 20 20 16 16 16 40 16 16 60 40 3 Greatest Overweight (x) 3 | . 1 2 2 2 3 3 3 3 3 . Average Overweight (x) 1 | . . . 2 2 2 3 3 1 . . Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 12 4 Average Capacity 10 | 6 6 6 12 12 12 12 12 12 10 4 Most Carried 12 | 6 7 7 12 12 12 12 12 12 12 3 Average Carried 9 | 5 5 4 9 12 10 10 8 10 9 3 Final Capacity 12 | 6 4 12 12 12 12 12 12 12 4 4 Final Carried 12 | 6 4 7 12 12 12 12 11 10 3 3 Class Distribution -------------------- 88% | Mutant 5% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 667 | 229 4 131 . . . . . 223 80 . Remotely . | . . . . . . . . . . . Salvage Created 750 | 129 28 139 . . . 75 . 232 147 . Parts 37 | 7 3 11 . . . 6 . 9 1 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 22 | . 3 6 . . . 1 . 8 4 . Melee 5 | . . . . . . . . 3 2 . Guns 4 | . 1 2 . . . 1 . . . . Cannons 8 | . . 4 . . . . . 4 . . AOE 5 | . 2 . . . . . . 1 2 . Classes Destroyed 8 | 2 2 1 . . . 1 . . 2 . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Swarmer 14 | . 3 4 . . . . . 7 . . Grunt 3 | . . 2 . . . . . 1 . . Sentry 1 | . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . 4 . Best Kill Streak 5 | 2 4 3 . . . 1 . 4 5 . Combat Bots Only 4 | . 3 3 . . . 1 . 4 4 . Max Kills in Single Turn 2 | 1 2 1 . . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . 1 1 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 3440 | . 534 294 . . . 507 56 853 1040 156 Core 945 | . 118 118 . . . 13 34 54 452 156 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 5 100 . . . . . Volleys Fired 59 | 2 7 12 . . 2 8 6 17 5 . Largest 2 | 2 2 2 . . 1 2 2 2 1 . Hottest 125 | 90 90 100 . . 75 95 125 125 36 . Shots Fired 95 | 4 12 20 . . 2 16 12 24 5 . Gun 52 | 4 12 8 . . 1 14 6 7 . . Cannon 36 | . . 10 . . 1 2 6 17 . . Launcher 5 | . . . . . . . . . 5 . Special 2 | . . 2 . . . . . . . . Kinetic 11 | . . 8 . . 1 2 . . . . Thermal 43 | 2 7 12 . . 1 2 6 13 . . Explosive 5 | . . . . . . . . . 5 . Electromagnetic 36 | 2 5 . . . . 12 6 11 . . Robot Hit Streak 11 | 1 7 4 . . . 11 9 9 3 . Robot Miss Streak 3 | 1 1 3 . . . 1 1 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 72 | 2 10 10 . . . 14 10 20 6 . Core Hits 52 | 3 5 8 . . . 5 . 9 22 . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 25 | . 4 . . 4 . 3 . 8 6 . Impact 4 | . 4 . . . . . . . . . Slashing 8 | . . . . 4 . . . . 4 . Piercing 13 | . . . . . . 3 . 8 2 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2493 | 37 466 231 . . . 194 184 453 928 . Guns 407 | 37 76 32 . . . 144 59 59 . . Cannons 592 | . . 175 . . . 50 125 242 . . Explosions 1238 | . 371 . . . . . . 42 825 . Melee 228 | . 15 . . . . . . 110 103 . Ramming 4 | . 4 . . . . . . . . . Kinetic 47 | . . 32 . . . 15 . . . . Thermal 1033 | 12 405 199 . . . 50 125 242 . . Explosive 825 | . . . . . . . . . 825 . Electromagnetic 356 | 25 42 . . . . 129 59 101 . . Impact 15 | . 15 . . . . . . . . . Slashing 73 | . . . . . . . . . 73 . Piercing 140 | . . . . . . . . 110 30 . Highest Corruption 6 | . . . . . . . . . 6 6 Average Corruption 5 | . . . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . . . 5 1 Message Errors 2 | . . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 271 | . 148 10 . . . . . . 113 . Projectiles 10 | . . 10 . . . . . . . . Explosions 261 | . 148 . . . . . . . 113 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 299 | . 134 . . . . . . . 165 . Shots 6 | . 2 . . . . . . . 4 . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 294 | 60 95 214 . . 30 288 288 294 68 . Average Temperature 104 | 33 56 82 . . 17 123 146 129 19 . Received Heat Transfer 464 | . 174 33 . . . 99 . 45 47 66 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . Heat Transferred 1300 | 37 399 309 . . . 74 185 296 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 164 | 10 119 164 . . 10 37 . . . . Average Influence 38 | 7 54 102 . . 1 5 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 1 . . . 5 . . . . Investigation 3 | . 1 1 . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 7 9 . . . 6 2 10 38 3 Peak Tracking Total 22 | . 5 3 . . . 4 2 4 22 3 Tactical Retreats 8 | . 1 . . . . . . 2 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . Traps Reconfigurated 2 | . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . 3 . . . . . . . 1 . Max in Single Turn 3 | . 3 . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 2 1 1 . 4 2 2 . 1 . Terminals 5 | . 2 . . . 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 7 1 1 . 10 5 4 . 2 . Successful 21 | . 5 1 1 . 5 3 4 . 2 . Failed 9 | . 2 . . . 5 2 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 4 1 1 . 3 1 . . . . Terminals 14 | . 7 . . . 7 . . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . 3 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 3 1 1 . 2 . 4 . 2 . Record 3 | . . . . . . . 3 . . . Part Schematic 2 | . . . . . . . . . 2 . Open Door 2 | . . 1 . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 1 . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . Terminals 3 | . 2 . . . 1 . . . . . Botnet 3 | . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 4 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built 2 | . . . . . . 2 . . . . Matter 234 | . . . . . . 234 . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . 2 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 4070 | 29 179 440 638 285 171 379 517 421 976 35 Spaces Moved 2914 | 15 150 353 528 217 127 231 376 210 638 69 Core 350 | . 36 22 . . . . . . 223 69 Treads 546 | . 3 . . . 2 . . 126 415 . Legs 4 | 4 . . . . . . . . . . Wheels 2014 | 11 111 331 528 217 125 231 376 84 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 100 50 50 120 120 120 130 130 130 50 50 Average Speed 126 | 105 90 104 120 120 124 130 130 165 146 50 Slowest Speed 230 | 120 160 150 120 120 210 130 130 190 230 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 31 76 91 45 15 8 56 37 66 9 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . 1 1 1 . Scrap Searched 8 | . . 4 . . . . . 2 2 . Spaces Dug 7 | . . . . 4 1 2 . . . . Terrain Destroyed 31 | . 19 3 . 4 1 2 . 2 . . Melee 6 | . . . . 4 . 2 . . . . Projectile 4 | . . 3 . . 1 . . . . . AOE 21 | . 19 . . . . . . 2 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3161 | 24 176 399 532 234 137 288 394 246 662 69 Wait 74 | . 2 16 . 12 . 39 1 4 . . Move 2904 | 14 149 352 527 216 126 230 375 209 637 69 Hop . | . . . . . . . . . . . Pick Up 31 | 2 4 7 5 . 2 2 3 2 4 . Fast Attach 17 | 1 3 5 . . 2 . . 2 4 . Attach 21 | 1 3 3 . . 2 3 4 3 2 . Detach 1 | . . . . . . . 1 . . . Swap 13 | 1 1 2 . 2 2 3 1 1 . . Drop 15 | 3 2 2 . . 1 . 3 . 4 . Fire 59 | 2 7 12 . . 2 8 6 17 5 . Melee 25 | . 4 . . 4 . 3 . 8 6 . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Identified exit to Mines 109 | -10/Materials | Identified exit to Materials 173 | -10/Materials | Lost 4 parts (1p1u2w) 186 | -10/Materials | Released all parts (4) 209 | -10/Materials | Entered Mines 211 | -10/Mines | Core integrity fell below 50% 226 | -10/Mines | Met a Derelict shopkeep closing up shop 228 | -10/Mines | Core integrity fell below 20% 301 | -10/Mines | Build established: Mutant 321 | -10/Mines | Learned location of Zion (-7) 336 | -10/Mines | Discovered exit to Materials (range 5) 462 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 644 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 644 | -10/Mines | Discovered new exit (range 5) 648 | -10/Mines | Identified exit to Exiles 649 | -10/Mines | Entered Exiles 665 | -10/Exiles | Discovered new exit (range 15) 682 | -10/Exiles | Met 8R-AWN 700 | -10/Exiles | Met EX-HEX 741 | -10/Exiles | Met EX-BIN 754 | -10/Exiles | Aligned with FarCom system 755 | -10/Exiles | Given EX-Vault access code 786 | -10/Exiles | Opened EX-Vault 798 | -10/Exiles | Found Trap Reconfigurator 826 | -10/Exiles | Warned to stay clear of 0b10 Research branches 859 | -10/Exiles | Met EX-DEC 900 | -10/Exiles | Discovered new exit (range 14) 913 | -10/Exiles | Identified exit to Mines 1072 | -10/Exiles | Visited The Gauntlet 1287 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1287 | -10/Exiles | Entered Mines 1290 | -9/Mines | Received a Mining Laser from a helpful Derelict 1557 | -9/Mines | Discovered new exit (range 8) 1570 | -9/Mines | Identified exit to Materials 1572 | -9/Mines | Entered Materials 1572 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1714 | -8/Materials | Discovered new exit (range 10) 1741 | -8/Materials | Identified exit to Factory 1743 | -8/Materials | Entered Factory 1743 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1744 | -7/Factory | Identified exit to Lower Caves 1947 | -7/Factory | Fabricated Imp. Gyrokinetic Inverter? 1964 | -7/Factory | Garrison activated, responded to threat 2122 | -7/Factory | Entered Lower Caves 2126 | -7/Lower Caves | Lgt. Nuclear Core stolen by Master Thief 2138 | -7/Lower Caves | Arm. Treads stolen by Master Thief 2365 | -7/Lower Caves | Learned Factory emergency access door positions 2365 | -7/Lower Caves | Learned Extension garrison access intel 2604 | -7/Lower Caves | Discovered new exit (range 13) 2639 | -7/Lower Caves | Entered another Lower Caves area 2640 | -7/Lower Caves | Identified exit to Factory 2820 | -7/Lower Caves | Lost 3 parts (1u2w) 3051 | -7/Lower Caves | Discovered new exit (range 6) 3052 | -7/Lower Caves | Encountered a Warlord checkpoint 3060 | -7/Lower Caves | Entered Zion 3121 | -7/Zion | Discovered new exit (range 12) 3125 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3372 | -7/Zion | Given the Hacking Drone Bay 3376 | -7/Zion | Found Prototype Device 3647 | -7/Zion | Learned location of Armory (-3) 3793 | -7/Zion | Rebuked by Imprinter 3827 | -7/Zion | Attempted to imprint without authorization 3827 | -7/Zion | Attacked by Zionites 3897 | -7/Zion | Identified Hacking Drone Bay 3905 | -7/Zion | Lost 8 parts (1p3n2u2w) 3934 | -7/Zion | Released all parts (4) 3986 | -7/Zion | Core integrity fell below 50% 4008 | -7/Zion | Released all parts (1) 4012 | -7/Zion | Spotted N1-8IR(B) 4015 | -7/Zion | CL-ANK came to Zion's defense 4015 | -7/Zion | Spotted MD-TD9(B) 4036 | -7/Zion | Entered Proximity Caves 4038 | -6/Proximity Caves | Core integrity fell below 20% 4071 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03988_ 5C-G4Q(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 04002_ XY-0FK(z) destroyed. 04003_ 26-ODF(z) pulls a Mak. Sword out of the Twisted Machinery. 04008_ Released Imp. Medium Armor Plating. 04008_ 4R-30H(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 04013_ QW-NQM(z) pulls a Mak. Spear out of the Twisted Machinery. 04015_ CL-ANK: "A little bot told me Zion's under atttack, is this your doing?!" 04018_ System Quarantine Field Array disabled. 04018_ Slug penetrates System Quarantine Field Array. 04024_ System corrupted: Matter fused (-8). LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Factory entrance... 04048_ System corrupted: Energy discharge (-22). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ##??????????????? | | ??????????????????????####?????? #?????????????? | | ?????????????????????## #?????? ??????????????? | | ????????????????????## ###???? ??????????????? | | ????????????????????# #???# ???????????????? | | ????????????????????# #???# ???????????????? | | ????????????????????# #???# #???????????????? | | ????????????????????# ##??# #???????????????? | | ????????????????????# #??# #???????????????? | | ????????????????????### #?## #???????????????? | | ??????????????????##### ##?# #???????????????? | | ??????????????##### ##?# #????????????????? | | ?????????????## ### #????????????????? | | ????????? ##???????????????? | | ??????????# #### ##??????????????? | | ??????????####### #???# g ###????????????? | | ????????????????# ????## ###??????????? | | ??????????????### ???## g ##??##?????? | | ????????? ##### #??#@ g ### ##????? | | ???????? ### ## #????? | | ???????? ##### #????? | | ?????????????## #???# #####????? | | ???????????# ####???## ##????????? | | ???????????# #??????## #?????????? | | ??????????# ## #?????## #?????????? | | ??????????## ???##### #?????# #?????????? | | ???????????#?????????##### #???## #?????????? | | ?????????????????????????#####???# #?????????? | | ?????????????????????????????????## #?????????? | | ??????????????????????????????????######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hunted This Is Interesting... Challenges ------------ None Game ------ Seed MachineBurstRedistributor Manual? 0 Play Time 01:13:31 Cumulative 49.2 hours Start 2020.07.23 @ 20:04:50 End 2020.07.24 @ 20:30:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 42 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67fab974-2ffb-4d49-a366-f83d205fc649