Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.22 @ 10:54:32 Player: 15K-U-RD5 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2700) 2700 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5699 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 346/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Trap Scanner Improved Melee Analysis Suite Hardened Medium Armor Plating Recalibrator Advanced Assault Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Trap Scanner Improved Signal Interpreter > --- WEAPON ----------- Minigun Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Seismic Detector Improved Melee Analysis Suite Hardened Medium Armor Plating Recalibrator High-powered Shotgun Datajack Katana [Rating: 35] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 1 . . Weapon 1 | . . . . 1 . Parts Attached 48 | 5 6 5 21 11 . Power 10 | 1 . 2 4 3 . Engine 6 | 1 . 2 1 2 . Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 8 | 2 . 1 2 3 . Treads 5 | 2 . 1 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 16 | . 3 1 9 3 . Device 6 | . . . 4 2 . Storage 3 | . . 1 2 . . Processor 3 | . 2 . 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 2 1 . Artifact . | . . . . . . Weapon 14 | 2 3 1 6 2 . Energy Gun 3 | . 1 1 1 . . Energy Cannon 3 | . 1 . 2 . . Ballistic Gun 4 | 2 . . 1 1 . Ballistic Cannon 2 | . . . 1 1 . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . . 1 . 11 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 5 | . . . 1 . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes . | . . . . . . Average Backups 5 | . 2 5 5 7 6 Power . | . . . . . . Propulsion . | . . . . 1 . Utility 2 | . 1 2 2 3 3 Weapon 1 | . . 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 7 | . 1 . 1 1 4 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . . 1 2 Weapon 2 | . 1 . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 88 | . 90 76 94 87 84 Engine 6 | . 14 11 2 6 6 Core 6 | . . . 12 7 6 Treads 18 | . 28 22 17 14 12 Device 7 | . . . 9 10 13 Storage 13 | . . 10 17 15 14 Processor 4 | . 10 . 7 4 . Protection 8 | . 8 11 9 6 6 Energy Gun 2 | . 7 5 2 . . Energy Cannon 3 | . 1 5 5 . . Ballistic Gun 5 | . 9 . . 11 14 Launcher 8 | . 9 11 9 6 5 Peak Build Rating 35 | 5 11 13 30 35 32 Average Rating 21 | 4 8 10 26 29 28 On Entrance 14 | . 5 10 13 26 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 48 | 6 12 24 44 48 44 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 11 | . . . 1 11 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 9 | 5 5 9 10 10 10 Most Carried 10 | 4 5 7 10 10 7 Average Carried 5 | . 2 5 5 7 6 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 9 | . 5 7 9 6 7 Class Distribution -------------------- 74% | Mutant 25% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Bomber | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1776 | 174 154 177 769 256 246 Remotely . | . . . . . . Salvage Created 2474 | . 168 503 1183 417 203 Parts 146 | . 11 32 78 15 10 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 70 | . 2 20 24 17 7 Guns 21 | . 1 6 1 7 6 Cannons 16 | . . 9 5 2 . AOE 33 | . 1 5 18 8 1 Classes Destroyed 16 | . 3 2 8 3 . Worker 4 | . . . 3 1 . Builder 5 | . . . 5 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Mechanic 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 9 | . 3 1 3 2 . Swarmer 17 | . . 11 3 . 3 Grunt 33 | . 2 7 13 7 4 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 8 | . . 2 6 . . Demolisher 1 | . . . . 1 . Hunter 2 | . . . 1 1 . Assembled 7 | . . . . 7 . Best Kill Streak 12 | . 3 4 12 8 7 Combat Bots Only 8 | . 2 4 8 8 7 Max Kills in Single Turn 5 | . 2 2 3 5 1 Gunslinging . | . . . . . . Exploded 4 | . 1 2 2 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 326 | . 9 62 94 46 115 Missed 93 | . 1 17 24 16 35 Hits 233 | . 8 45 70 30 80 Melee 9 | . . . 5 1 3 Projectile 224 | . 8 45 65 29 77 AOE 3 | . . . . 3 . Critical Strikes 10 | . . 1 7 1 1 Damage Taken 3075 | . 88 361 1053 563 1010 Core 547 | . 2 22 169 101 253 Absorbed by Shields . | . . . . . . Ignored by Resistances 886 | . 27 112 299 158 290 Regen/Repaired (Parts) 57 | . . . 57 . . Core Remaining (%) 90 | 100 99 94 69 . . Volleys Fired 143 | . 17 38 44 28 16 Largest 3 | . 2 1 2 3 3 Hottest 95 | . 86 60 93 95 80 Shots Fired 222 | . 25 38 63 63 33 Gun 126 | . 24 16 14 40 32 Cannon 47 | . . 16 23 8 . Launcher 49 | . 1 6 26 15 1 Special . | . . . . . . Kinetic 97 | . 14 . 3 48 32 Thermal 56 | . 10 32 14 . . Explosive 49 | . 1 6 26 15 1 Electromagnetic 20 | . . . 20 . . Robot Hit Streak 16 | . 7 13 14 16 5 Robot Miss Streak 4 | . 2 1 3 4 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 163 | . 15 32 50 45 21 Core Hits 158 | . 12 23 70 40 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 2 . 1 . Burn 5 | . 3 2 . . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6565 | . 321 833 2623 2292 496 Guns 1536 | . 194 191 218 582 351 Cannons 921 | . . 246 513 162 . Explosions 4103 | . 127 393 1890 1548 145 Melee . | . . . . . . Ramming 5 | . . 3 2 . . Kinetic 1256 | . 94 . 67 744 351 Thermal 1398 | . 100 437 293 568 . Explosive 3460 | . 127 393 1815 980 145 Electromagnetic 446 | . . . 446 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 154 | . . 3 16 135 . Projectiles 21 | . . . 6 15 . Explosions 133 | . . 3 10 120 . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 426 | . 7 46 223 126 24 Shots 16 | . 1 2 7 5 1 Rammed 3 | . . 2 1 . . Targets Rammed 3 | . . 2 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 487 | . 219 176 487 324 284 Average Temperature 113 | . 86 69 135 105 171 Received Heat Transfer 980 | . 63 60 396 164 297 Effects 11 | . . . 8 3 . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 1 1 . Interference 5 | . . . 3 2 . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 3 1 . . Heat Transferred 2596 | . 481 1147 618 350 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 68 | 100 100 100 41 56 . Level 1 24 | . . . 41 43 . Level 2 6 | . . . 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 466 | . 61 162 466 323 . Initial 117 | . . . 53 117 . Average 129 | . 5 61 206 173 . Influence Increases 2104 | . 82 519 879 484 140 Destroy 0b10 Robot/C 1260 | . 40 400 480 200 140 Destroy 0b10 Robot/NC 120 | . 20 5 80 15 . Destroy Leader 240 | . 16 72 108 44 . Disable Machine 36 | . . 9 18 9 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 253 | . 6 33 163 51 . Lose Combat Pursuer 45 | . . . 30 15 . Influence Decreases 2104 | . 82 370 726 533 393 Entered New Map 395 | . . . 96 185 114 Time Decay 1619 | . 82 370 620 348 199 Lost Part 90 | . . . 10 . 80 Squads Dispatched 8 | . . 2 3 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 6 | . . 2 3 1 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 6 22 32 25 13 Peak Tracking Total 6 | . 2 5 6 5 6 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 6 | . . 1 2 2 1 Max in Single Turn 2 | . . 1 1 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 3 | . . 1 2 . . Terminals 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 1 5 . . Successful 4 | . . 1 3 . . Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . 1 3 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 1 . . Record 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2880 | . 25 . 1432 745 678 Optics 25 | . 25 . . . . Terrain 923 | . . . 923 . . Traps 857 | . . . 509 348 . Seismic 1075 | . . . . 397 678 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4693 | 176 609 854 1606 747 701 Spaces Moved 2171 | 112 343 475 712 277 252 Core 35 | 11 . . . 3 21 Treads 2136 | 101 343 475 712 274 231 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 200 Average Speed 191 | 149 160 160 196 230 259 Slowest Speed 600 | 160 160 160 250 600 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 42 36 52 10 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 308 | . 6 50 175 68 9 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 307 | . 6 50 175 67 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2509 | 121 382 531 863 343 269 Wait 39 | . . . 39 . . Move 2166 | 111 342 474 711 276 252 Hop . | . . . . . . Pick Up 58 | 5 12 7 26 7 1 Fast Attach 2 | . . . . 2 . Attach 45 | 5 6 3 18 13 . Detach 7 | . . . 1 6 . Swap 10 | . . 2 7 1 . Drop 36 | . 5 5 16 10 . Fire 143 | . 17 38 44 28 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 2 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 13) 784 | -10/Materials | Identified exit to Materials 786 | -10/Materials | Entered another Materials area 786 | -9/Materials | Evolved 2 slots: Utility x2 1628 | -9/Materials | Discovered new exit (range 7) 1640 | -9/Materials | Entered another Materials area 1640 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2219 | -8/Materials | Discovered new exit (range 8) 2343 | -8/Materials | Destroyed 8 combat bots 3128 | -8/Materials | Repaired Nuclear Core 3217 | -8/Materials | Discovered new exit (range 8) 3232 | -8/Materials | Identified exit to Factory 3246 | -8/Materials | Entered Factory 3246 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3552 | -7/Factory | Build established: Bomber 3567 | -7/Factory | Destroyed 8 combat bots 3742 | -7/Factory | Destroyed 7 combat bots 3968 | -7/Factory | Discovered new exit (range 8) 3993 | -7/Factory | Entered Lower Caves 4234 | -7/Lower Caves | Entered a destroyed Warlord outpost 4365 | -7/Lower Caves | Encountered a Warlord checkpoint 4571 | -7/Lower Caves | Attracted the attention of an 0b10 base 4634 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 4640 | -7/Lower Caves | Destroyed 7 combat bots 4694 | -7/Lower Caves | Core integrity fell below 50% 4694 | -7/Lower Caves | Self-destructed Last Messages --------------- VTOL Module fries itself beyond repair. S-27 Virus destroyed. Autogun fries itself beyond repair. The unstable cave ceiling collapses. G-47 Trooper destroyed. Acquired 40 matter. Lgt. Nuclear Core fries itself beyond repair. Acquired 18 matter. Aluminum Leg fries itself beyond repair. Acquired 35 matter. Acquired 32 matter. Acquired 31 matter. The unstable cave ceiling collapses. Hcp. Matter Pod destroyed. Critical hit (Burn: +37). Seismic Detector destroyed. Lgt. Nuclear Core destroyed. Hpw. Shotgun destroyed. Minigun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????????### #????####??????????? | | ?????????????????????????# ????## #??????????? | | ???????????? ###?#??????# ?????# #??????????? | | ??????????? ###### s#####?# ##########?? | | ??????????? % #### #?? | | ????????????????# %% # ### #### #?? | | ????????????????# ##### # # #?# #??# #?? | | ???????????????????#" g # #### #?## ##? | | ???????????????????#" ### #? | | ???????????????????#" sg # ##### #? | | ???????????????????#" s #### ##??# ## | | ???????????????????# l #??# ##??## # | | ???????????????????#""" "# #?# #???# # | | ???????????????????#""" @ T"# #?# #??## # | | ???????????????????#""" "# #?# #?## ## | | ???????????????????#""" """# ##?# ### ##? | | ???????????????????#####+##### #??# ## #?? | | ??????????????????? ????????? #??# #?? | | ?????????????????? ???????? ######## ## ##?? | | ?????????????????## ????????#### #???# ### #??? | | ????????????????## ####??? ???# ???# #?###??? | | ???????????????## ??? ## #### ##?????# | | ???????????????? ?? ####### | | ?????????????????? ?? | | ??????????????????? #?????# # | | ???????????????????? #?????#?## | | ?????????????????????# ##????? ## ## | | ????????????????????## ##?### ## #### | | ???????????????????## ### #### ## #??# | | ?????????????????### ## ### ## #??# | | ???????? ?????## ## ### ####??# | | ??????? ##### ### #???##? | | ??????? # ## #???# # | | ?????? ### ### # ##??## | | ?????? ###" ### #######???? | | ??????????### ###" "## #????????#### | | ????????????# ## ""# ####????## ## | | ????????????# # ## # "# ##???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 405 Matter Stores 482 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 24% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationDecoderNanovents Manual? 0 Play Time 00:46:42 Cumulative 12.1 hours Start 2026.10.22 @ 09:36:53 End 2026.10.22 @ 10:54:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f396961d-f922-47b9-b2b9-9200910fff77