Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 00:37:50 Player: PT-MK1n Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (992) 992 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2532 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 5% Temperature Cool (9) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Maul Heavy Hammer > --- INVENTORY (15) --- Heavy Ion Engine Light Deuterium Engine Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Structural Scanner Sensor Array Improved Signal Interpreter ECM Suite Weapon Shielding Mini Grenade Launcher Mini Grenade Launcher Hammer Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Maul > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter ECM Suite Mini Grenade Launcher Hammer Maul Heavy Hammer [Rating: 16] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Hammer Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 29 | 4 1 20 4 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads 6 | . . 6 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 8 1 Device 2 | . 1 1 . Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 8 | . . 5 3 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . . 1 . Impact Weapon 5 | . . 4 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 10 | . . 10 . Power . | . . . . Propulsion 5 | . . 5 . Utility 4 | . . 4 . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 7 | . 4 7 15 Power 1 | . 1 1 2 Propulsion 1 | . . 1 4 Utility 3 | . 2 3 5 Weapon . | . . . 4 Tool/Special . | . . . . Unused Backups 18 | . . 6 12 Power 3 | . . 1 2 Propulsion 7 | . . 3 4 Utility 6 | . . . 6 Weapon 2 | . . 2 . Tool/Special . | . . . . Average Slot Usage (%) 78 | . 40 77 100 Engine 7 | . 3 7 11 Treads 26 | . . 27 33 Leg 3 | . 28 2 . Device 1 | . 8 1 . Storage 8 | . . 8 11 Processor 3 | . . 2 6 Protection 11 | . . 11 15 Impact Weapon 15 | . . 15 21 Peak Build Rating 16 | 4 3 15 16 Average Rating 10 | 2 2 10 15 On Entrance 5 | . 4 3 15 Avg Prop Armor Cover (%) 35 | . 36 35 . Naked Turns 36 | . . 36 . Heaviest Build 42 | 8 3 36 42 Greatest Support 60 | 20 3 60 60 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 5 15 15 Average Capacity 9 | 6 5 9 15 Most Carried 15 | 1 5 15 15 Average Carried 7 | . 4 7 15 Final Capacity 15 | 8 5 15 15 Final Carried 15 | 1 5 15 15 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 595 | 193 . 268 134 Remotely . | . . . . Salvage Created 1503 | . . 1154 349 Parts 50 | . . 33 17 Haulers Intercepted 4 | . . 3 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 27 | . . 23 4 Melee 12 | . . 12 . AOE 3 | . . . 3 Classes Destroyed 12 | . . 9 3 Worker 2 | . . 2 . Builder 3 | . . . 3 Tunneler 1 | . . 1 . Hauler 4 | . . 3 1 Recycler 5 | . . 3 2 Mechanic 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 6 | . . 6 . Grunt 13 | . . 10 3 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 6 | . . 6 . Best Kill Streak 7 | . . 7 5 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 221 | . 9 205 7 Missed 73 | . 5 66 2 Hits 148 | . 4 139 5 Projectile 148 | . 4 139 5 Critical Strikes 2 | . . 2 . Damage Taken 1895 | . 32 1800 63 Core 414 | . 9 391 14 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 77 | . . 77 . Core Remaining (%) 98 | 100 96 . . Volleys Fired 2 | . . . 2 Largest 2 | . . . 2 Hottest 60 | . . . 60 Shots Fired 4 | . . . 4 Gun . | . . . . Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 79 | . . 68 11 Core Hits 28 | . . 13 15 Critical Kills 6 | . . 5 1 Critical Parts Destroyed 17 | . . 15 2 Critical Strikes 25 | . . 22 3 Smash 25 | . . 22 3 Melee Attacks 110 | . . 97 13 Impact 110 | . . 97 13 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 21 | . . 14 7 Combat Hostiles . | . . . . Follow-up Attacks 6 | . . 6 . Damage Inflicted 3774 | . . 2699 1075 Guns . | . . . . Cannons . | . . . . Explosions 405 | . . . 405 Melee 3344 | . . 2674 670 Ramming 25 | . . 25 . Kinetic . | . . . . Thermal . | . . . . Explosive 405 | . . . 405 Electromagnetic . | . . . . Impact 3344 | . . 2674 670 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 5 Average Corruption 3 | . . 2 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 20 4 Message Errors 10 | . . 8 2 Matter Fused 7 | . . 5 2 Heat Flow Errors 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 2 | . . 2 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 1101 | . . 744 357 Projectiles . | . . . . Explosions . | . . . . Melee 1101 | . . 744 357 Knockbacks 8 | . . 6 2 Impact 8 | . . 6 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 11 | . . 11 . Shots . | . . . . Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 94 | . . 94 6 Average Temperature 22 | . . 42 3 Received Heat Transfer 633 | . . 603 30 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 17 | . . 15 2 Combat Hostiles 12 | . . 11 1 Parts Fried 26 | . . 19 7 Impact Corruptions 46 | . . 36 10 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 1 | . . 1 1 Low Security (%) 29 | 100 100 22 45 Level 1 70 | . . 77 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 392 | . . 392 241 Initial 148 | . . . 148 Average 242 | . . 266 188 Influence Increases 1198 | . . 1016 182 Destroy 0b10 Robot/C 540 | . . 460 80 Destroy 0b10 Robot/NC 85 | . . 50 35 Destroy Leader 140 | . . 118 22 Successful Hack 17 | . . 10 7 Disable Machine 30 | . . 15 15 Destroy Structure 26 | . . 3 23 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 345 | . . 345 . Influence Decreases 978 | . . 664 314 Entered New Map 204 | . . . 204 Time Decay 674 | . . 564 110 Lost Part 100 | . . 100 . Squads Dispatched 4 | . . 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 11 | . . 10 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 4 62 8 Peak Tracking Total 10 | . 4 10 4 Tactical Retreats 12 | . . 12 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 6 | . 1 4 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 2 6 1 Successful 4 | . . 3 1 Failed 5 | . 2 3 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Branch Access Points 1 | . . . 1 Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 830 | . 41 660 129 Optics 584 | . . 455 129 Structural 246 | . 41 205 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2229 | 69 70 1864 226 Spaces Moved 1372 | 55 124 1090 103 Core 587 | 5 124 458 . Treads 735 | . . 632 103 Legs 50 | 50 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 160 Average Speed 111 | 113 50 113 160 Slowest Speed 160 | 120 50 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 20 87 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 3 . Terrain Destroyed 30 | . . 3 27 Melee 3 | . . 3 . Projectile . | . . . . AOE 27 | . . . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1862 | 59 134 1534 135 Wait 304 | . . 295 9 Move 1369 | 54 123 1089 103 Hop . | . . . . Pick Up 28 | 1 3 23 1 Fast Attach 19 | 4 1 13 1 Attach 8 | . 2 6 . Detach 5 | . 4 . 1 Swap 8 | . . 4 4 Drop 13 | . 1 11 1 Fire 2 | . . . 2 Melee 102 | . . 89 13 Ram 4 | . . 4 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sto) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 10) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 195 | -9/Materials | Discovered new exit (range 7) 283 | -9/Materials | Discovered new exit (range 15) 300 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 5) 351 | -9/Materials | Discovered new exit (range 13) 357 | -9/Materials | Core integrity fell below 50% 376 | -9/Materials | Lost 3 parts (2n1u) 625 | -9/Materials | Core integrity fell below 20% 993 | -9/Materials | Discovered new exit (range 16) 1708 | -9/Materials | Repaired Maul 2004 | -9/Materials | Entered Storage 2040 | -9/Storage | Build established: Scavenger-Mutant 2104 | -9/Storage | Garrison activated, responded to threat 2192 | -9/Storage | Identified exit to Recycling 2230 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02165_ R-06 Scavenger knocked back. 02166_ R-06 Scavenger system terminally corrupted. 02166_ Lgt. Ion Engine fried. 02192_ Connecting with Terminal... 02192_ Current location identified: Storage >>Access(Branch) Found 1 branch access point: (13,10) Recycling Map updated. 02193_ Connecting with Terminal... 02214_ Sneak attack on A-02 Transporter. 02214_ Destroyed Ion Engine. 02214_ A-02 Transporter system corrupted by crushing effect. 02216_ W-16 Scout sends out distress signal. 02217_ A-02 Transporter suffers critical hit (Smash). 02217_ Destroyed Weight Redist. System. 02217_ Destroyed Transport Network Coupler. 02217_ A-02 Transporter system corrupted by crushing effect. 02217_ A-02 Transporter destroyed. 02224_ %I1GHT5JM1WIKU:SWMFVO11LVW FF4D&>F:???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????#u #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##+##+##+#????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????/Y ??????????????? | | ??????????????????????" # ??????????????????? | | ??????????????????????" /@ #??#####??????????????? | | ???????????????????" # #??# #??????????????? | | ???????????????? ??# #??# #??????????????? | | ???????????????#####???## ##?# #??????????????? | | ??????????????????????### #### #??????????????? | | ??????????????????????# # *# ## #??????????????? | | ?????????????????????? #*%# ## #??????????????? | | ?????????????????????? #=g# ## #??????????????? | | ?????????????????"""""" #w #### #??????????????? | | ?????????????????"= !/" # % #??????????????? | | ?????????????????"!][%" # *#### ##?????????????? | | ???????????????# """""|=#*!#*# #####+####" ??? | | ???????????????# %#=a### ? | | ???????????????# !#|=#?# T ? | | ???????????????# !=+%!#?# ? | | ??????????????###########==#?# #####"T"#####?? | | ??????????????# ??#%!#?########????""??????? | | ??????????????# #* #???? #????????????? | | ??????????? #]! + #?? 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"""#????????????? | | ??????????# # """ ## #??????""#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Maul | 35% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumComponentMultitool Manual? 0 Play Time 00:15:27 Cumulative 64.0 hours Start 2026.11.02 @ 00:21:31 End 2026.11.02 @ 00:37:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 51 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 465e50e7-9951-4bb0-9e53-46d235207111