Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 22:38:45

Player: Luna!

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (531)      531
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2181

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
    Small Storage Unit
          Utility Shielding
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (8) ----
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
  Compact Wheel
          Modified TNC
    Light Armor Plating

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Flexi-carbon Leg
>         --- UTILITY ----------
    Small Storage Unit
          Utility Shielding
>         --- WEAPON -----------
    Light Cannon
          Mining Laser
>         --- INVENTORY --------
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
  Compact Wheel
          Modified TNC
    Light Armor Plating
          Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Mining Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 6   8   4   .   5   
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   1   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   1   1   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   6   2   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       3    | .   1   1   .   1   
    Launcher               4    | .   1   1   .   2   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   1   .   .   7   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      7    | .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   85  100 100 78  
  Engine                   13   | .   14  14  14  7   
  Leg                      27   | .   28  28  28  22  
  Device                   5    | .   5   9   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               5    | .   .   4   14  14  
  Ballistic Gun            1    | .   6   .   .   .   
  Ballistic Cannon         7    | .   7   3   14  6   
  Launcher                 4    | .   1   10  .   3   
  Special Weapon           9    | .   .   14  14  8   
  Special Melee Weapon     2    | .   7   .   .   .   
Peak Build Rating          12   | 6   7   7   8   12  
  Average Rating           6    | 4   6   6   7   8   
  On Entrance              5    | .   6   7   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 13  15  15  15  15  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   
  Average Carried          7    | 2   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           609  | 188 200 144 .   77  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            537  | .   192 151 .   194 
  Parts                    33   | .   12  10  .   11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  32   | .   8   5   .   19  
  Guns                     1    | .   1   .   .   .   
  Cannons                  12   | .   7   .   .   5   
  AOE                      19   | .   .   5   .   14  
Classes Destroyed          5    | .   2   1   .   2   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    10   | .   5   2   .   3   
  Demolisher               1    | .   .   .   .   1   
  Assembled                15   | .   .   .   .   15  
Best Kill Streak           19   | .   3   3   .   19  
  Combat Bots Only         19   | .   3   3   .   19  
Max Kills in Single Turn   4    | .   1   2   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   2   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        92   | .    51   6    .    35   
  Missed                   29   | .    22   3    .    4    
Damage Taken               1068 | .    225  60   .    783  
  Core                     253  | .    39   3    .    211  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    17   
  Ignored by Resistances   305  | .    74   18   .    213  
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              59   | .    35   5    .    19   
  Largest                  2    | .    1    2    .    2    
  Hottest                  130  | .    35   130  .    100  
Shots Fired                61   | .    35   6    .    20   
  Gun                      11   | .    11   .    .    .    
  Cannon                   37   | .    24   .    .    13   
  Launcher                 11   | .    .    5    .    6    
  Special                  2    | .    .    1    .    1    
  Kinetic                  48   | .    35   .    .    13   
  Thermal                  2    | .    .    1    .    1    
  Explosive                11   | .    .    5    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    16   4    .    13   
  Robot Miss Streak        3    | .    3    1    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           51   | .    31   4    .    16   
  Core Hits                62   | .    11   9    .    42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    
    Blast                  2    | .    2    .    .    .    
Melee Attacks              2    | .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1760 | .    421  272  .    1067 
  Guns                     92   | .    92   .    .    .    
  Cannons                  518  | .    329  .    .    189  
  Explosions               1104 | .    .    272  .    832  
  Melee                    .    | .    .    .    .    .    
  Ramming                  22   | .    .    .    .    22   
  Kinetic                  610  | .    421  .    .    189  
  Thermal                  24   | .    .    .    .    24   
  Explosive                1104 | .    .    272  .    832  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    2    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    2    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    38   .    3    
  Shots                    2    | .    .    2    .    .    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             16   | .    .    .    .    16   
  Kicked                   13   | .    .    .    .    13   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        30   | .    12   30   .    20   
  Average Temperature      9    | .    6    15   .    10   
  Received Heat Transfer   138  | .    102  9    .    27   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             182  | .   175 182 .   89  
  Initial                  6    | .   .   6   .   .   
  Average                  43   | .   36  54  .   48  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   10  6   .   25  
  Peak Tracking Total      15   | .   5   2   .   15  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  parse_system             1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1570 | 112 436 619 297 106 
Spaces Moved               1136 | 87  282 494 247 26  
  Core                     10   | 9   .   .   .   1   
  Treads                   .    | .   .   .   .   .   
  Legs                     1126 | 78  282 494 247 25  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            119  | 112 120 120 120 121 
  Slowest Speed            190  | 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       40   | 6   43  82  62  9   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          82   | .   .   36  .   46  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      82   | .   .   36  .   46  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1277 | 98  345 512 248 74  
  Wait                     24   | 3   11  3   .   7   
  Move                     1132 | 86  281 493 246 26  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | 3   2   3   1   .   
  Fast Attach              14   | 6   6   1   .   1   
  Attach                   3    | .   1   .   .   2   
  Detach                   5    | .   5   .   .   .   
  Swap                     6    | .   1   3   .   2   
  Drop                     7    | .   1   4   1   1   
  Fire                     59   | .   35  5   .   19  
  Melee                    2    | .   2   .   .   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     13   | .   .   .   .   13  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 13)
  531 | -10/Materials | Discovered new exit (range 7)
  549 | -10/Materials | Entered Mines
  644 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  644 | -10/Mines     | Discovered new exit (range 5)
  699 | -10/Mines     | Learned 8 Materials zone layouts
  980 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1168 | -10/Mines     | Entered Exiles
 1202 | -10/Exiles    | Met 8R-AWN
 1222 | -10/Exiles    | Met EX-HEX
 1266 | -10/Exiles    | Met EX-BIN
 1282 | -10/Exiles    | Aligned with FarCom system
 1284 | -10/Exiles    | Given EX-Vault access code
 1334 | -10/Exiles    | Opened EX-Vault
 1342 | -10/Exiles    | Found Modified TNC
 1366 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1385 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1456 | -10/Exiles    | Discovered new exit (range 10)
 1465 | -10/Exiles    | Left Exiles lab with Modified TNC
 1465 | -10/Exiles    | Entered Mines
 1466 | -9/Mines      | Assembled infested the area
 1471 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1549 | -9/Mines      | Core integrity fell below 50%
 1559 | -9/Mines      | Destroyed 19 combat bots
 1559 | -9/Mines      | Core integrity fell below 20%
 1571 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Kicked D-53 Grenadier. <x3>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Kicked D-53 Grenadier.
The unstable cave ceiling collapses.
Kicked D-53 Grenadier out of the way.
Kicked D-53 Grenadier. <x2>
U-05 Engineer lays Concrete.
Kicked D-53 Grenadier.
The unstable cave ceiling collapses. <x2>
U-05 Engineer builds a Wall.
Kicked D-53 Grenadier.
The unstable cave ceiling collapses.
Kicked D-53 Grenadier.
Flexi-carbon Leg destroyed.
U-05 Engineer destroyed.
Slammed into D-53 Grenadier.
The unstable cave ceiling collapses.
Slammed into D-53 Grenadier. <x2>
Destabilizing: Core damaged (-12).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????##     @  #  % %  #???????       |
| ??????????????????#         ## %    ##  ????       |
| ??????????????????#          %   "      ????       |
| ??????????????????##              ##????????       |
| ???????????????????# #            #?????????       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              PoweredDecoderReconstructor
  Manual?         0
Play Time         00:22:32
  Cumulative      27.6 hours
  Start           2024.09.05 @ 22:11:19
  End             2024.09.05 @ 22:38:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          99
  Rogue           62
  Adventurer      37
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5e5e554-bac2-4de7-84a4-82ef464cb962