Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 04:01:45 Player: Tenderz Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (4852) 4852 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 11698 Bonus ------- High Alert Combat Kills 296 Cogmind --------- Core Integrity 0/1150 Matter 22/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Heavy Machine Gun Heavy Gauss Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Compact Wheel Antigrav System Antigrav System Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Advanced Targeting Computer Improved Power Shielding Backup Plating VII Field Recycling Unit Advanced Drone Bay > --- WEAPON ----------- Phase Gun Gauss Rifle Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Makeshift Power Source Micro Fission Core Carbon-fiber Leg Improved Cooling System Medium Storage Unit Improved Trap Scanner Kinecellerator Phase Shifter Improved Power Shielding Graphene Brace High-powered Tractor Beam Advanced Plasma Cannon Advanced Plasma Cannon Heavy Assault Rifle Heavy Machine Gun Heavy Missile Launcher Precision Grenade Launcher Precision Grenade Launcher [Rating: 102] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . . 4 2 . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . . . Utility 6 | . . . 2 . . 1 1 . . 2 . . Weapon 2 | . . . . 1 . . 1 . . . . . Parts Attached 235 | 9 7 8 67 11 50 14 45 4 1 14 2 3 Power 23 | 1 1 . 5 3 5 2 5 . . . 1 . Engine 12 | 1 1 . 4 1 2 2 . . . . 1 . Core 11 | . . . 1 2 3 . 5 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 54 | 4 1 . 19 . 11 1 9 3 . 5 . 1 Treads 31 | 2 . . 16 . 11 1 . . . . . 1 Leg 10 | 2 . . 2 . . . 6 . . . . . Wheel 6 | . 1 . 1 . . . 3 . . 1 . . Hover 7 | . . . . . . . . 3 . 4 . . Flight . | . . . . . . . . . . . . . Utility 82 | 2 1 1 20 6 20 9 17 1 . 5 . . Device 54 | 1 . 1 11 4 13 8 12 1 . 3 . . Storage 4 | 1 1 . 1 . . . . . . 1 . . Processor 2 | . . . . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 22 | . . . 8 2 6 1 4 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 76 | 2 4 7 23 2 14 2 14 . 1 4 1 2 Energy Gun 20 | . 1 2 7 1 5 . 1 . . 2 1 . Energy Cannon 5 | . . 2 . . 2 . 1 . . . . . Ballistic Gun 19 | 2 3 1 7 1 2 . 2 . 1 . . . Ballistic Cannon 18 | . . 2 7 . 3 1 5 . . . . . Launcher 10 | . . . 2 . 2 . 4 . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 1 5 . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . 2 . Parts Lost 72 | . . . 6 1 15 2 24 2 . 15 5 2 Power 13 | . . . 4 . 5 . 2 . . 2 . . Propulsion 24 | . . . 1 . 7 1 9 2 . 3 1 . Utility 19 | . . . 1 1 2 . 7 . . 6 2 . Weapon 16 | . . . . . 1 1 6 . . 4 2 2 Highest Loss Streak 13 | . . . 2 1 3 2 11 2 . 13 5 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 97 100 96 94 82 72 68 63 16 2 Engine 10 | . 14 14 22 1 7 12 5 . . . 1 . Core 3 | . . . . 13 5 . 4 11 11 9 . . Treads 16 | . . . 27 30 29 28 12 . . . . . Leg 4 | . 19 14 . . . . 4 7 5 2 . . Wheel 2 | . 8 14 . . . . 1 7 5 4 . . Device 15 | . 14 14 16 21 15 21 19 11 11 11 2 . Storage 7 | . 14 14 7 7 7 6 5 5 5 4 2 . Processor 1 | . . . . . . . 1 5 5 5 2 . Protection 3 | . . . 5 1 5 4 3 8 5 4 . . Energy Gun 2 | . . . 1 15 6 . 2 . . 4 3 1 Energy Cannon 1 | . . 4 1 . 3 . . . . . . . Ballistic Gun 8 | . 27 22 5 6 6 5 2 5 9 4 . . Ballistic Cannon 3 | . . . 4 . 3 6 8 5 5 2 . . Peak Build Rating 102 | 9 11 12 52 55 55 56 75 61 56 102 35 26 Average Rating 41 | 5 9 10 43 53 43 50 59 52 55 61 17 6 On Entrance 33 | . 9 10 11 48 53 38 54 53 53 56 33 11 Naked Turns 232 | . . . . . . . . . . . 33 199 Heaviest Build 98 | 13 30 36 86 68 79 85 98 80 83 98 29 10 Greatest Support 110 | 20 20 10 106 106 106 110 90 26 16 46 11 3 Greatest Overweight (x) 29 | . 2 3 5 . 1 . 29 4 5 6 4 3 Average Overweight (x) 1 | . . 2 . . . . 2 3 4 3 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 10 5 Average Capacity 17 | 7 12 15 18 20 20 20 20 20 20 15 7 5 Most Carried 20 | 8 14 15 20 20 20 20 18 20 20 20 10 5 Average Carried 16 | 5 10 14 17 18 19 19 15 17 19 15 7 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 5 5 Final Carried 20 | 8 14 15 20 20 19 19 16 19 20 10 5 4 Class Distribution -------------------- 43% | Mutant 16% | Scavenger-Mutant 12% | Scavenger-Tank 9% | Gunner 4% | Assassin 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Mutant | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Matter Collected 4783 | 320 223 81 1344 50 1199 196 1092 131 95 52 . . Remotely 195 | . . . . . . . 195 . . . . . Salvage Created 5113 | 86 334 . 1402 50 1346 40 1732 37 . 86 . . Parts 257 | 6 24 . 87 . 57 2 76 1 . 4 . . Haulers Intercepted 8 | . . . 5 . 3 . . . . . . . Recyclers Shooed 14 | . . . 5 . 1 . 8 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 92 | . 8 . 26 1 25 1 24 1 . 6 . . Melee 3 | . . . . . . . 3 . . . . . Guns 44 | . 8 . 13 1 15 . 5 1 . 1 . . Cannons 28 | . . . 9 . 8 1 10 . . . . . AOE 14 | . . . 3 . . . 6 . . 5 . . Classes Destroyed 15 | 2 4 . 6 . 1 1 1 . . . . . Worker 7 | . . . 1 . 3 . 3 . . . . . Builder 10 | . 1 . . . 2 . 7 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 8 | . . . 5 . 3 . . . . . . . Recycler 9 | 1 . . 1 . 1 . 6 . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 6 | . 1 . 2 . 1 . 2 . . . . . Swarmer 17 | . 3 . 7 . 4 . . . . 3 . . Grunt 44 | . 5 . 11 . 13 . 13 . . 2 . . Brawler 3 | . . . 1 . . . 2 . . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 12 | . . . 4 1 6 . . . . 1 . . Hunter 5 | . . . 2 . . . 2 1 . . . . Programmer 9 | . . . . . 2 1 6 . . . . . Heavy 1 | . . . 1 . . . . . . . . . Best Kill Streak 10 | 2 4 . 4 1 7 1 10 1 . 4 . . Combat Bots Only 5 | . 4 . 4 1 4 1 5 1 . 4 . . Max Kills in Single Turn 3 | 1 1 . 2 1 2 1 3 1 . 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 1 . . 2 . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Hostile Shots Fired 1187 | . 30 1 186 63 446 18 239 18 3 108 8 67 Missed 332 | . 8 1 37 12 130 8 58 6 2 40 . 30 Damage Taken 12785 | . 241 . 2259 391 3378 148 3556 219 33 1454 332 774 Core 2285 | . 11 . 204 34 267 29 555 23 . 406 281 475 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 287 | . . . 85 17 . . 62 13 21 89 . . Ignored by Resistances 146 | . . . . . 94 . 52 . . . . . Regen/Repaired (Parts) 448 | . 100 . 226 . . . 122 . . . . . Core Remaining (%) 75 | 100 . 95 62 . 57 96 . . 42 . . . Volleys Fired 393 | 6 28 12 108 6 116 9 76 15 . 17 . . Largest 4 | 2 2 1 2 3 3 2 4 2 . 1 . . Hottest 197 | 40 40 80 110 135 158 97 197 76 . 88 . . Shots Fired 728 | 12 56 12 188 18 219 18 162 24 1 17 1 . Gun 427 | 12 56 1 97 18 149 4 68 15 . 6 1 . Cannon 246 | . . 11 73 . 61 14 77 9 1 . . . Launcher 55 | . . . 18 . 9 . 17 . . 11 . . Special . | . . . . . . . . . . . . . Kinetic 472 | 12 56 . 132 6 115 18 108 24 1 . . . Thermal 201 | . . 12 38 12 95 . 37 . . 6 1 . Explosive 37 | . . . . . 9 . 17 . . 11 . . Electromagnetic 18 | . . . 18 . . . . . . . . . Robot Hit Streak 17 | 2 15 . 14 9 15 9 17 8 . 5 . . Robot Miss Streak 7 | 4 2 . 4 1 7 3 5 2 . 1 . . Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 3 | . . . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . Shots Hit Robots 465 | 5 39 . 108 15 134 11 128 16 . 8 . 1 Core Hits 293 | 3 20 . 64 3 69 2 104 6 . 19 . 3 Critical Kills 2 | . . . 1 . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 14 | . . . 4 1 4 . 3 1 . . . 1 Burn 5 | . . . 1 . 4 . . . . . . . Destroy 4 | . . . 2 1 . . . 1 . . . . Blast 4 | . . . 1 . . . 3 . . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 29 | . . . . . . 3 24 . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 29 | . . . . . . 3 24 . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13939 | 66 505 . 2854 292 3077 312 5051 319 . 1364 7 92 Guns 5444 | 66 505 . 1055 292 1986 94 1146 222 . 78 . . Cannons 3964 | . . . 1132 . 907 218 1610 97 . . . . Explosions 3938 | . . . 636 . 143 . 1873 . . 1286 . . Melee 462 | . . . . . . . 418 . . . . 44 Ramming 131 | . . . 31 . 41 . 4 . . . 7 48 Kinetic 6555 | 66 505 . 1624 85 1665 312 1979 319 . . . . Thermal 3249 | . . . 563 207 1228 . 1074 . . 177 . . Explosive 2857 | . . . . . 143 . 1527 . . 1187 . . Electromagnetic 685 | . . . 636 . . . 49 . . . . . Impact . | . . . . . . . . . . . . . Slashing 462 | . . . . . . . 418 . . . . 44 Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . 2 2 5 . 28 28 28 1 8 13 Average Corruption 9 | . . . 1 1 4 . 10 28 28 1 5 8 Corruption Purged 8 | . . . . 2 6 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 139 | . . . 12 3 20 . 52 36 4 2 1 9 Message Errors 20 | . . . 1 1 1 . 9 6 . . 1 1 Matter Fused 29 | . . . 3 . 4 . 12 8 2 . . . Heat Flow Errors 18 | . . . 1 . 2 . 8 6 1 . . . Energy Discharges 21 | . . . . 1 6 . 4 6 . 2 . 2 Parts Rejected 3 | . . . 1 . . . 1 . . . . 1 Parts Fused 2 | . . . 1 . . . . 1 . . . . Data Loss (minor) 20 | . . . 2 1 5 . 5 3 . . . 4 Data Loss (major) 5 | . . . . . . . 2 2 . . . 1 Misfires 7 | . . . . . . . 3 3 1 . . . Alerts 3 | . . . . . 1 . 1 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . . Weapon Failures 10 | . . . 3 . 1 . 6 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 169 | . . . 32 . 24 6 94 . . 13 . . Projectiles 146 | . . . 32 . 24 6 84 . . . . . Explosions 13 | . . . . . . . . . . 13 . . Melee 10 | . . . . . . . 10 . . . . . Knockbacks 37 | . . . 6 . 9 3 18 1 . . . . Impact . | . . . . . . . . . . . . . Kinetic 34 | . . . 6 . 6 3 18 1 . . . . Secondary 3 | . . . . . 3 . . . . . . . Self-Inflicted Damage 240 | . . . 98 . 60 . 54 . . . 3 25 Shots 14 | . . . 6 . 4 . 4 . . . . . Rammed 19 | . . . 1 . 5 . 1 . . . 3 9 Targets Rammed 24 | . . . 1 . 8 . 3 . . . 3 9 Kicked 2 | . . . . . . . 2 . . . . . Crushed 3 | . . . . . 3 . . . . . . . Highest Temperature 534 | . 20 . 534 378 369 98 383 271 198 206 . . Average Temperature 110 | . 7 . 129 214 87 36 97 93 92 106 . . Received Heat Transfer 3189 | . 126 . 594 120 1302 . 687 . 12 288 . 60 Effects 36 | . . . 27 2 4 . 3 . . . . . Shutdowns 12 | . . . 8 1 1 . 2 . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . Interference 9 | . . . 6 1 2 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Short Circuit 7 | . . . 5 . 1 . 1 . . . . . Damage (minor) 4 | . . . 4 . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Parts Melted 8 | . . . 2 1 5 . . . . . . . Heat Transferred 5822 | . . . 962 370 2368 . 1924 . . 198 . . Parts Sabotaged 1 | . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Peak Influence 642 | 10 203 . 630 347 368 188 642 . . 336 102 207 Initial 286 | . 6 . . 286 66 167 22 . . 73 102 48 Average 170 | 3 52 . 189 320 137 129 250 . . 198 79 113 Maximum Alert Level 2 | . 1 . 2 1 1 . 2 . . 1 . 1 Low Security (%) 68 | 100 99 . 61 . 72 100 58 . . 41 100 97 Level 1 16 | . . . 13 99 27 . . . . 58 . 2 Level 2 14 | . . . 25 . . . 41 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . 7 . 5 1 10 . . 1 . 3 Investigation 5 | . . . 1 . 1 . . . . 1 . 2 Extermination 7 | . . . . . 2 1 3 . . . . 1 Reinforcement 12 | . 2 . 3 . 2 . 5 . . . . . Assault 1 | . . . . . . . 1 . . . . . Garrison 4 | . . . 3 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Distress Signals 12 | . 2 . 1 . 5 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 174 | . 21 1 40 1 39 5 34 1 1 13 6 12 Peak Tracking Total 8 | . 5 1 5 1 8 3 5 1 1 6 6 6 Tactical Retreats 15 | . 2 . 4 . 3 1 . . . 1 . 4 Traps | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Traps Triggered 7 | . . . 2 1 1 . 2 . . 1 . . Indirectly 2 | . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Machines Disabled 24 | . . 1 3 . 4 . 14 . . 2 . . Max in Single Turn 6 | . . 1 2 . 1 . 6 . . 2 . . Garrison Access 3 | . . . . . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Machines Accessed 41 | . 6 1 5 3 10 2 4 . . 3 . 7 Terminals 21 | . 4 . 2 2 8 . 2 . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 7 | . 1 . 1 . . . 1 . . 2 . 2 Recycling Units 5 | . 1 . 1 . 1 . . . . 1 . 1 Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 Total Hacks 117 | . 20 3 23 7 29 3 8 . . 8 . 16 Successful 66 | . 16 3 19 4 11 2 4 . . 4 . 3 Failed 51 | . 4 . 4 3 18 1 4 . . 4 . 13 Catastrophic 10 | . . . . . 2 1 1 . . 2 . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . 11 . 4 2 12 1 3 . . 3 . 7 Terminals 57 | . 12 . 9 5 22 . 3 . . . . 6 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 24 | . 5 . 8 . . . 3 . . 4 . 4 Recycling Units 17 | . 3 . 3 . 4 . . . . 4 . 3 Scanalyzers 5 | . . . 3 2 . . . . . . . . Garrison Access 9 | . . . . . 3 1 2 . . . . 3 Terminal Hacks 21 | . 5 3 5 1 5 . 1 . . . . 1 Record 2 | . . 2 . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . Locate Traps 4 | . 1 . 1 1 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 13 | . 5 . 6 . . . 1 . . 1 . . Scan Component 7 | . 2 . 3 . . . 1 . . 1 . . Repair 5 | . 2 . 3 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . 1 . . . . 1 . . Report Inventory 4 | . 1 . 1 . 1 . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 5 | . . . 3 2 . . . . . . . . Insert Component 3 | . . . 2 1 . . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . Unauthorized Hacks 19 | . 5 . 3 1 4 1 1 . . 2 . 2 Terminals 13 | . 3 . 2 1 4 . 1 . . . . 2 Track 1 | . . . . . 1 . . . . . . . Botnet 12 | . 3 . 2 1 3 . 1 . . . . 2 Fabricators 1 | . . . . . . 1 . . . . . . Liberate 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . . 2 . . Monitor 2 | . 1 . . . . . . . . 1 . . Recyclers 3 | . 1 . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 4 3 10 1 3 . . 2 . 7 Full Trace Events 5 | . . . 1 . 1 . . . . 1 . 2 Feedback Events 3 | . . . . . 1 . . . . 1 . 1 Corruption 3 | . . . . . 1 . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 3 . . . . . . . . . Time 218 | . 52 . 166 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 10 | . . . . . 2 . 3 5 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . EXPLORE 6 | . . . . . 2 . 2 2 . . . . RETURN 3 | . . . . . . . 1 2 . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 13 | . . . . . 4 . 5 4 . . . . Drone Recoveries 11 | . . . . . 2 . 5 4 . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Turns Passed 9485 | 120 1045 348 2174 404 1576 571 1628 690 106 385 74 364 Spaces Moved 4281 | 72 405 244 818 188 568 285 476 369 61 209 83 503 Core 594 | 16 . . . . . . 7 . . . 68 503 Treads 2071 | 15 . . 752 188 568 285 263 . . . . . Legs 321 | 41 238 . . . . . 42 . . . . . Wheels 1269 | . 167 244 66 . . . 164 369 61 198 . . Hover 26 | . . . . . . . . . . 11 15 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 105 156 152 160 115 120 160 115 50 50 Average Speed 144 | 112 116 113 155 156 164 160 224 142 170 149 80 67 Slowest Speed 1500 | 160 190 125 246 156 240 160 1500 160 175 281 250 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 59 18 63 7 82 8 16 83 12 4 65 13 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 2 . . . . . 2 2 . . . Spaces Dug 25 | . . . 5 . 1 3 16 . . . . . Terrain Destroyed 251 | . . . 29 . 78 7 67 3 1 65 1 . Melee 7 | . . . . . . 3 4 . . . . . Projectile 48 | . . . 14 . 17 4 8 3 1 . 1 . AOE 196 | . . . 15 . 61 . 55 . . 65 . . Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Total 6823 | 94 926 303 1538 283 1008 375 838 515 66 263 91 523 Wait 1595 | . 463 24 461 71 209 53 178 120 . 14 . 2 Move 4270 | 71 404 243 817 187 567 284 475 368 60 209 82 503 Hop . | . . . . . . . . . . . . . Pick Up 142 | 8 13 8 41 5 26 6 21 3 3 6 1 1 Fast Attach 71 | 7 3 1 15 1 18 2 13 . 1 7 1 2 Attach 61 | . . . 8 4 12 3 22 4 . 6 1 1 Detach 10 | . 1 . . . . . . 5 . 2 1 1 Swap 103 | 2 4 7 44 6 20 9 10 . . 1 . . Drop 122 | . 10 8 43 3 32 6 14 . 2 1 2 1 Fire 393 | 6 28 12 108 6 116 9 76 15 . 17 . . Melee 29 | . . . . . . 3 24 . . . . 2 Ram 13 | . . . . . . . . . . . 3 10 Kick 2 | . . . . . . . 2 . . . . . Crush 10 | . . . 1 . 8 . 1 . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 6) 788 | -10/Materials | Repaired Assault Rifle 816 | -10/Materials | Repaired Assault Rifle 1144 | -10/Materials | Discovered new exit (range 5) 1166 | -10/Materials | Entered Subcaves 1246 | -10/Subcaves | Visited 4L-MR0's lab 1270 | -10/Subcaves | Found Power Bank 1342 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1346 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1394 | -10/Subcaves | Discovered new exit (range 13) 1514 | -10/Subcaves | Entered Materials 1514 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1542 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 2237 | -8/Materials | Identified exit to Factory 2683 | -8/Materials | Repaired Slug Cannon 2964 | -8/Materials | Garrison activated, responded to threat 3241 | -8/Materials | Repaired Broken Med. Treads 3306 | -8/Materials | Repaired Broken Med. Treads 3688 | -8/Materials | Entered Factory 3688 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4046 | -7/Factory | Build established: Gunner 4076 | -7/Factory | Discovered new exit (range 9) 4092 | -7/Factory | Entered Storage 4887 | -7/Storage | Build established: Scavenger-Tank 5117 | -7/Storage | Learned location of Armory (-4) 5129 | -7/Storage | Lost 3 parts (2p1u) 5605 | -7/Storage | Lost 3 parts (1p1n1u) 5628 | -7/Storage | Discovered new exit (range 16) 5636 | -7/Storage | Found Prototype Protection 5636 | -7/Storage | Identified Lgt. Regenerative Plating 5668 | -7/Storage | Entered Factory 5668 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6224 | -6/Factory | Discovered new exit (range 10) 6239 | -6/Factory | Entered another Factory area 6239 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6318 | -5/Factory | Identified exit to DSF 6480 | -5/Factory | Build established: Assassin 6929 | -5/Factory | Lost 3 parts (1n2u) 7159 | -5/Factory | Garrison activated, responded to threat 7196 | -5/Factory | Lost 3 parts (2n1u) 7523 | -5/Factory | System corruption reached 10% 7617 | -5/Factory | Lost 11 parts (1p3n3u4w) 7705 | -5/Factory | Core integrity fell below 50% 7739 | -5/Factory | Discovered new exit (range 15) 7747 | -5/Factory | Lost 3 parts (1n2w) 7867 | -5/Factory | Entered Upper Caves 7943 | -5/Upper Caves | Build established: Scavenger-Mutant 8312 | -5/Upper Caves | Discovered new exit (range 45) 8557 | -5/Upper Caves | Entered another Upper Caves area 8634 | -5/Upper Caves | Discovered new exit (range 8) 8656 | -5/Upper Caves | Spotted B-75 Beast 8663 | -5/Upper Caves | Entered Factory 8663 | -4/Factory | Evolved 2 slots: Utility x2 8970 | -4/Factory | Lost 13 parts (3n6u4w) 9048 | -4/Factory | Sucked down chute 9048 | -4/Factory | Entered Waste 9061 | -4/Waste | Spotted C-40 Crusher 9063 | -4/Waste | EMP discharged 9063 | -4/Waste | Spotted C-40 Crusher 9075 | -4/Waste | Spotted C-40 Crusher 9079 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9083 | -4/Waste | Crushed by Compactor (2 parts destroyed) 9086 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9091 | -4/Waste | Core integrity fell below 50% 9093 | -4/Waste | Spotted C-40 Crusher 9095 | -4/Waste | Spotted C-40 Crusher 9099 | -4/Waste | Spotted C-40 Crusher 9113 | -4/Waste | Discovered new exit (range 12) 9117 | -4/Waste | Lost 5 parts (1n2u2w) 9122 | -4/Waste | Entered Factory 9157 | -4/Factory | Identified exit to DSF 9353 | -4/Factory | Build established: Mutant 9385 | -4/Factory | System corruption reached 10% 9468 | -4/Factory | Core integrity fell below 20% 9486 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09375_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. 09378_ System corrupted: Component data lost. 09382_ Slammed into R-10 Processor. 09383_ Slammed into Wall. 09384_ Slammed into R-10 Processor. 09384_ Destabilizing: System corrupted (+1). 09385_ Slammed into R-10 Processor. 09404_ Dropped Broken Arm. Heavy Treads. 09405_ Acquired Unknown Ballistic Cannon. 09414_ Acquired Greatsword. 09441_ P-70 Sage resets K-01 Serf, system corruption cleaned. 09459_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 09461_ Greatsword destroyed. 09466_ P-70 Sage Imp. Remote Datajack severed. 09469_ Greatsword destroyed. 09479_ Slammed into K-01 Serf. 09486_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ################################???????????????? | | / p @ k +???????????????? | | # ########################???????????????? | | # #??????????????????????????????????????? | | |/ #??????????????????????????????????????? | | # ##+##+#########??????????????????????????????? | | ### # #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??# # #??????????????????????????????? | | ??# ###############??????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 37 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 300 Resistance: KI 20 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Graphene Brace | -8/Materials | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Quantum Hacking Challenges ------------ None Game ------ Seed RiotWeightThruster Manual? 0 Play Time 02:33:11 Cumulative 48.7 hours Start 2024.11.22 @ 01:22:13 End 2024.11.22 @ 04:01:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Proggy Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 534db6b9-9350-4240-b0e4-9b593c1e6384