Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 19:23:57 Player: MAXX-P31 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (185) 925 Value Destroyed (5921) 5921 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11986 Bonus ------- None Cogmind --------- Core Integrity 628/1000 Matter 29/300 Energy 310/310 System Corruption 15% Temperature Cool (12) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Triangulator Improved Signal Interpreter Improved Target Analyzer Advanced Shield Generator > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Reinforced Fission Core Advanced Heat Sink Improved Cooling System Improved Coolant Injector High-capacity Battery (250) Improved Energy Well (400) Thermal Shield Advanced Shield Generator Advanced Shield Generator Drone Bay (2/2) Wave Gun Disruptor Cannon Improved Assault Rifle Gauss Rifle Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Triangulator Improved Signal Interpreter Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Autogun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Reinforced Fission Core Advanced Heat Sink Improved Cooling System Improved Coolant Injector High-capacity Battery Improved Energy Well Thermal Shield Advanced Shield Generator Advanced Shield Generator Drone Bay Disruptor Cannon Autogun Improved Assault Rifle Gauss Rifle Coil Gun [Rating: 87] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Cooling System Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 5 | . . 1 1 . . . . . . . 1 2 Weapon 3 | . . 1 1 . . . . . . . 1 . Parts Attached 125 | 7 4 23 17 2 4 24 2 . . 1 13 28 Power 11 | 1 . 3 2 . . 2 . . . . 1 2 Engine 6 | 1 . 3 2 . . . . . . . . . Core 5 | . . . . . . 2 . . . . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 1 9 5 2 1 4 1 . . . 6 4 Treads 24 | 2 1 9 5 2 . 4 1 . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 9 | . . . . . . . . . . . 6 3 Hover 1 | . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 2 2 5 2 . 2 9 . . . . 4 12 Device 22 | 1 . 4 . . 1 5 . . . . 2 9 Storage 8 | 1 1 1 1 . 1 1 . . . . 1 1 Processor 4 | . . . 1 . . 1 . . . . . 2 Hackware 1 | . 1 . . . . . . . . . . . Protection 3 | . . . . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 1 6 8 . 1 9 1 . . 1 2 10 Energy Gun 25 | . . 6 8 . 1 6 . . . . 2 2 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 12 | 2 1 . . . . 2 . . . . . 7 Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 2 1 . . . . . 2 Corrupted Parts 2 | . . . . . 1 . . . . . . 1 System Corruption 5 | . . . . . 2 . . . . . . 3 Parts Lost 40 | . 2 1 5 . 5 1 . . . 3 4 19 Power 2 | . . . 1 . 1 . . . . . . . Propulsion 13 | . . 1 . . 2 1 . . . 2 2 5 Utility 8 | . 1 . 1 . . . . . . . 1 5 Weapon 17 | . 1 . 3 . 2 . . . . 1 1 9 Highest Loss Streak 6 | . 1 1 3 . 5 1 . . . 3 3 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | . 9 16 19 21 12 6 8 8 8 8 9 11 Power . | . . 1 . 1 . . 1 1 1 1 . 1 Propulsion . | . . 2 3 2 . . . . . . . . Utility 6 | . 4 6 8 11 6 4 5 5 5 5 5 6 Weapon 4 | . 3 6 7 7 4 1 2 2 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 39 | . . 15 1 . 14 . . . . . . 9 Power 6 | . . 2 . . 2 . . . . . . 2 Propulsion 3 | . . 2 . . 1 . . . . . . . Utility 14 | . . 2 1 . 7 . . . . . . 4 Weapon 16 | . . 9 . . 4 . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 99 99 99 33 86 100 100 100 89 91 88 Engine 4 | . 13 10 8 7 2 . . . . . . . Core 3 | . . . . . . 5 7 7 7 7 6 5 Treads 19 | . 28 21 18 29 9 22 30 30 30 22 7 . Wheel 3 | . . . . . . . . . . . 12 15 Device 16 | . 8 20 18 15 5 11 15 15 15 15 15 23 Storage 7 | . 14 11 9 7 2 3 7 7 7 7 6 5 Processor 4 | . . . 8 7 2 . 7 7 7 7 6 6 Protection 1 | . . . . . . 10 . . . . 3 . Energy Gun 23 | . . 32 35 30 9 22 25 23 23 23 23 17 Ballistic Gun 4 | . 27 . . . . 5 . . . . . 8 Special Weapon 1 | . . . . . . . 4 7 7 3 . . Peak Build Rating 87 | 7 10 20 31 34 35 40 38 38 38 38 49 87 Average Rating 33 | 5 7 18 26 33 12 35 37 38 38 36 45 60 On Entrance 26 | . 7 10 19 31 33 14 37 38 38 38 38 42 Naked Turns 82 | . . . . . 82 . . . . . . . Heaviest Build 103 | 14 29 61 102 102 103 36 27 25 25 31 48 82 Greatest Support 94 | 40 40 40 40 80 80 86 94 94 94 94 58 64 Greatest Overweight (x) 23 | . . 1 2 1 1 2 . . . . 4 23 Average Overweight (x) . | . . . 1 1 . . . . . . 1 . Largest Inventory Capacity 25 | 8 15 20 25 25 25 8 8 8 8 8 10 15 Average Capacity 12 | 6 11 16 20 25 11 6 8 8 8 8 9 11 Most Carried 24 | 1 15 20 22 23 24 8 8 8 8 8 10 15 Average Carried 11 | . 9 16 19 21 11 6 8 8 8 8 9 11 Final Capacity 25 | 8 15 20 25 25 5 8 8 8 8 8 10 15 Final Carried 23 | 1 15 20 22 23 5 8 8 8 8 8 10 15 Class Distribution -------------------- 33% | Scavenger-Skirmisher 31% | Scavenger-Gunner 14% | Scavenger-Tank 12% | Mutant 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Matter Collected 3584 | 286 316 401 204 121 . 428 156 38 22 30 651 931 Remotely . | . . . . . . . . . . . . . Salvage Created 9332 | 97 609 1679 1076 121 . 674 51 . . 246 2675 2104 Parts 358 | 6 31 78 53 4 . 22 . . . 5 81 78 Haulers Intercepted 8 | . 1 3 1 . . 1 . . . . . 2 Recyclers Shooed 14 | . . . . . . 1 . . . . 9 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 118 | . 13 25 18 2 . 11 1 . . 6 20 22 Guns 98 | . 13 23 14 2 . 8 1 . . 5 14 18 Cannons 8 | . . . . . . . . . . . 6 2 AOE 3 | . . . . . . 3 . . . . . . Classes Destroyed 17 | 2 4 3 4 2 . . . . . . 2 . Worker 14 | . . . 2 . . . . . . . 10 2 Builder 5 | . . . 1 . . 1 . . . . 1 2 Tunneler 2 | 1 . . . . . . . . . . 1 . Hauler 8 | . 1 3 1 . . 1 . . . . . 2 Recycler 27 | 1 1 4 . . . 3 . . . . 13 5 Mechanic 2 | . . . . 1 . . . . . . . 1 Operator 3 | . 1 1 1 . . . . . . . . . Watcher 6 | . . 4 1 . . . . . . . . 1 Swarmer 18 | . 3 2 . . . 3 . . . 2 . 8 Grunt 58 | . 10 11 10 1 . 4 . . . 2 12 8 Duelist 3 | . . 2 . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . 1 . Sentry 16 | . . 10 4 . . 1 . . . . 1 . Specialist 2 | . . . . . . . . . . . 2 . Hunter 6 | . . . 3 . . 2 1 . . . . . Programmer 11 | . . . . 1 . 1 . . . 1 2 6 Heavy 3 | . . . 1 . . . . . . . 2 . Best Kill Streak 9 | 1 3 4 6 1 . 6 1 . . 3 9 5 Combat Bots Only 7 | . 3 3 4 1 . 5 1 . . 3 7 5 Max Kills in Single Turn 3 | 1 1 2 2 1 . 2 1 . . 1 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 585 | . 59 73 85 4 5 62 4 . . 35 55 203 Missed 158 | . 17 22 23 1 . 15 2 . . 10 17 51 Hits 427 | . 42 51 62 3 5 47 2 . . 25 38 152 Melee 10 | . . 3 . . 5 . . . . 2 . . Projectile 417 | . 42 48 62 3 . 47 2 . . 23 38 152 Critical Strikes 17 | . 1 2 4 . 3 1 1 . . 1 1 3 Damage Taken 7167 | . 464 797 1149 49 242 664 36 . . 495 858 2413 Core 1057 | . 110 136 189 32 42 80 . . . 35 61 372 Absorbed by Shields 354 | . . . . . . . . . . . . 354 Core Remaining (%) 75 | 100 56 66 65 . . . . . . 73 92 . Volleys Fired 392 | 4 54 73 52 5 7 28 3 . . 12 66 88 Largest 5 | 2 2 3 4 4 4 4 4 . . 4 5 5 Hottest 315 | 40 40 177 247 245 243 271 302 . . 302 315 290 Shots Fired 1414 | 8 106 219 206 20 22 94 13 2 . 38 301 385 Gun 1320 | 8 106 219 206 20 22 91 12 2 . 30 234 370 Cannon 82 | . . . . . . . . . . . 67 15 Launcher 3 | . . . . . . 3 . . . . . . Special 9 | . . . . . . . 1 . . 8 . . Kinetic 376 | 8 106 . . . . 21 . . . . 71 170 Thermal 1025 | . . 219 206 20 22 70 13 2 . 38 230 205 Explosive 3 | . . . . . . 3 . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 10 Robot Hit Streak 23 | 7 11 18 18 6 12 13 7 . . 19 15 23 Robot Miss Streak 7 | . 3 5 3 1 1 3 2 . . 2 3 7 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 10 | . 2 3 . . . . . . . . . 5 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 Shots Hit Robots 935 | 7 78 137 118 12 20 51 7 . . 32 221 252 Core Hits 474 | 4 38 58 47 6 2 34 2 . . 17 153 113 Critical Kills 3 | . . . . . . . . . . . . 3 Critical Parts Destroyed 17 | . 1 . . . . . . . . . . 16 Critical Strikes 90 | . 1 19 11 2 3 2 . . . 2 9 41 Burn 61 | . . 19 11 2 3 2 . . . 2 9 13 Destroy 29 | . 1 . . . . . . . . . . 28 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16263 | 69 777 2070 1892 221 375 1288 116 . . 606 4668 4181 Guns 14090 | 69 757 2064 1822 221 375 977 116 . . 549 3416 3724 Cannons 1519 | . . . . . . . . . . . 1252 267 Explosions 565 | . . . 65 . . 311 . . . . . 189 Melee . | . . . . . . . . . . . . . Ramming 32 | . 20 6 5 . . . . . . . . 1 Kinetic 3752 | 69 757 . . . . 122 . . . . 1285 1519 Thermal 11844 | . . 2064 1887 221 375 855 116 . . 606 3383 2337 Explosive 393 | . . . . . . 311 . . . . . 82 Electromagnetic 242 | . . . . . . . . . . . . 242 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . 3 . 3 . 16 16 16 16 16 . 1 15 Average Corruption 10 | . 2 . 2 . 11 16 16 16 16 . 1 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 145 | . 1 . 15 . 7 46 28 16 3 . 3 26 Message Errors 40 | . . . 4 . 1 18 7 2 1 . . 7 Matter Fused 35 | . 1 . 4 . 2 11 10 3 1 . 1 2 Heat Flow Errors 20 | . . . 3 . 1 4 2 5 . . . 5 Energy Discharges 12 | . . . 1 . 2 3 1 2 . . . 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 15 | . . . 1 . . 4 3 2 1 . . 4 Data Loss (major) 5 | . . . . . . 2 2 . . . . 1 Misfires 5 | . . . 1 . . . 1 2 . . 1 . Alerts 3 | . . . 1 . . . 2 . . . . . Misdirections 2 | . . . . . 1 . . . . . . 1 Weapon Failures 6 | . . . . . . 3 . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 30 | . . . . . . 27 . . . . 1 2 Projectiles 1 | . . . . . . . . . . . 1 . Explosions 29 | . . . . . . 27 . . . . . 2 Melee . | . . . . . . . . . . . . . Knockbacks 38 | . 1 . . . . . . . . . 32 5 Impact 1 | . 1 . . . . . . . . . . . Kinetic 34 | . . . . . . . . . . . 29 5 Secondary 3 | . . . . . . . . . . . 3 . Self-Inflicted Damage 73 | . . . 50 . . . . . . . . 23 Shots 2 | . . . 1 . . . . . . . . 1 Rammed 7 | . 4 1 2 . . . . . . . . . Targets Rammed 8 | . 4 1 2 . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 480 | . 27 263 220 42 199 422 197 245 . 108 480 247 Average Temperature 60 | . 9 35 35 28 115 112 80 122 . 29 71 67 Received Heat Transfer 1794 | . 225 243 360 9 . 156 . . . 162 243 396 Effects 6 | . . 1 . . . 1 . . . . 3 1 Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 3 | . . 1 . . . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 11 | . . 2 4 . . . . . . 1 1 3 Combat Hostiles 9 | . . 2 4 . . . . . . 1 . 2 Parts Melted 109 | . . 32 19 1 . 4 1 . . 8 23 21 Heat Transferred 31646 | . . 6648 5341 592 962 1923 247 . . 1739 7904 6290 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 1 Low Security (%) 80 | 100 100 56 59 100 100 100 . . . . 78 93 Level 1 19 | . . 43 40 . . . . . . . 21 6 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 375 | 5 70 375 303 93 7 117 . . . . 331 345 Initial 161 | . . 5 145 93 7 . . . . . . 161 Average 105 | 2 18 157 194 27 . 33 . . . . 89 126 Influence Increases 3983 | 10 346 839 667 92 . 359 30 . . 165 613 862 Destroy 0b10 Robot/C 2340 | . 260 500 360 40 . 220 20 . . 120 380 440 Destroy 0b10 Robot/NC 340 | 10 15 60 30 5 . 25 . . . . 130 65 Destroy Leader 618 | . 52 174 114 20 . 62 10 . . 30 100 56 Successful Hack 101 | . 19 26 9 26 . 7 . . . . . 14 Select Force Hacks 30 | . . 30 . . . . . . . . . . Disable Machine 225 | . . 15 45 . . 30 . . . . . 135 Destroy Structure 164 | . . 4 49 1 . 15 . . . . 3 92 Partial Spotted 15 | . . . 15 . . . . . . . . . Lose Combat Pursuer 150 | . . 30 45 . . . . . . 15 . 60 Influence Decreases 3696 | 10 331 508 807 277 21 305 84 . . 165 282 906 Entered New Map 529 | . . 10 201 113 14 . 21 . . . . 170 Time Decay 2779 | 10 263 488 556 164 7 305 63 . . 135 242 546 Lost Part 340 | . 20 10 50 . . . . . . 30 40 190 Purge Threat 48 | . 48 . . . . . . . . . . . Squads Dispatched 32 | . 3 3 4 3 . 3 . . . . 8 8 Investigation 4 | . 1 1 1 . . . . . . . . 1 Extermination 8 | . . . . 1 . 2 . . . . 2 3 Reinforcement 14 | . 2 2 3 . . 1 . . . . 5 1 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . 2 . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . . 3 2 . . 1 . . . . 2 1 Communications Jammed 21 | . . . . . . . . . . . . 21 Distress Signals 21 | . . . . . . . . . . . . 21 Times Spotted 175 | . 25 37 21 3 6 13 1 . . 7 25 37 Peak Tracking Total 6 | . 5 3 5 1 6 6 1 . . 4 6 5 Tactical Retreats 8 | . . 1 3 . 1 . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Traps Triggered 11 | . 3 . 3 1 . 2 . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Machines Disabled 15 | . . 1 3 . . 2 . . . . . 9 Max in Single Turn 3 | . . 1 2 . . 1 . . . . . 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Machines Accessed 31 | . 6 8 4 2 . 2 1 . 1 . 2 5 Terminals 25 | . 6 7 4 . . 2 . . . . 2 4 Fabricators 2 | . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 76 | . 15 19 14 4 . 6 1 . 3 . 4 10 Successful 38 | . 8 10 6 2 . 3 1 . 3 . 2 3 Failed 38 | . 7 9 8 2 . 3 . . . . 2 7 Catastrophic 5 | . . . 1 . . 1 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 6 12 10 2 . . . . . . . 1 Terminals 65 | . 15 18 14 . . 6 . . . . 4 8 Fabricators 4 | . . . . 2 . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 23 | . 5 4 3 . . 3 1 . 3 . 2 2 Part Schematic 3 | . . . . . . . . . 3 . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Alert Level 5 | . . . 2 . . 1 . . . . 1 1 Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Hauler Manifests 6 | . 1 1 1 . . 1 . . . . 1 1 Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 6 3 1 . . . . . . . 1 Terminals 11 | . 3 5 3 . . . . . . . . . Skim 11 | . 3 5 3 . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . 1 Haulers 2 | . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 6 4 2 . 1 . . . . 2 5 Full Trace Events 2 | . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 18 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 5679 | 58 738 . . . . 75 636 402 1379 717 516 1158 Sensors 4417 | . . . . . . 75 636 402 1379 717 516 692 Seismic 796 | 58 738 . . . . . . . . . . . Machine Analysis 407 | . . . . . . . . . . . . 407 Triangulation 358 | . . . . . . . . . . . . 358 Jamming 70 | . . . . . . . . . . . . 70 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 3 1 1 3 . . Drone Launches 1 | . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Turns Passed 12124 | 86 1164 1725 1627 557 174 1057 636 402 1379 790 954 1573 Spaces Moved 6127 | 42 569 727 514 207 173 563 378 251 856 445 474 928 Core 122 | 4 . . . . 106 10 . . . . . 2 Treads 4572 | 38 569 727 514 207 12 521 378 251 856 445 54 . Legs 11 | . . . . . . . . . . . . 11 Wheels 1335 | . . . . . . . . . . . 420 915 Hover 87 | . . . . . 55 32 . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 242 50 60 160 160 160 160 93 95 Average Speed 159 | 149 160 180 246 242 66 154 160 160 160 160 122 112 Slowest Speed 1200 | 160 160 240 325 242 242 160 160 160 160 160 160 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 96 74 42 5 90 19 55 45 82 51 12 26 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 6 | . . 3 . . . . . 1 2 . . . Known Exits Taken 7 | . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 14 | . . . . . . . 4 5 4 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 117 | . . . 51 . . 14 . . . . . 52 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 115 | . . . 51 . . 13 . . . . . 51 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Total 7583 | 55 731 997 747 252 214 683 401 252 866 484 668 1233 Wait 726 | 2 77 115 130 34 29 40 17 2 11 24 96 149 Move 6116 | 41 568 726 513 207 172 562 377 250 855 444 473 928 Hop . | . . . . . . . . . . . . . Pick Up 81 | 1 18 24 14 3 . 10 . . . . 5 6 Fast Attach 79 | 7 3 3 5 . 3 17 1 . . 2 11 27 Attach 18 | . 1 3 5 2 . 3 . . . . 2 2 Detach 9 | . . . . . 1 1 1 . . . 1 5 Swap 52 | . 2 18 10 1 2 7 1 . . 2 5 4 Drop 96 | . 4 34 16 . . 15 1 . . . 9 17 Fire 392 | 4 54 73 52 5 7 28 3 . . 12 66 88 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush 7 | . 4 1 2 . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 3) 522 | -10/Materials | Discovered new exit (range 16) 646 | -10/Materials | Discovered new exit (range 9) 817 | -10/Materials | Discovered new exit (range 11) 987 | -10/Materials | Derelicts attacked the area 1227 | -10/Materials | Discovered new exit (range 16) 1251 | -10/Materials | Entered another Materials area 1251 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1712 | -9/Materials | Build established: Scavenger-Gunner 1767 | -9/Materials | Discovered new exit (range 8) 2381 | -9/Materials | Discovered new exit (range 12) 2384 | -9/Materials | Identified exit to Materials 2415 | -9/Materials | Learned 2 Storage zone layouts 2449 | -9/Materials | Learned 4 Recycling zone layouts 2453 | -9/Materials | Learned Recycling recycling unit intel 2454 | -9/Materials | Learned location of Zion (-7) 2476 | -9/Materials | Learned 4 Recycling zone layouts 2503 | -9/Materials | Learned location of 1 exit from Storage 2976 | -9/Materials | Entered another Materials area 2976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4130 | -8/Materials | Discovered new exit (range 16) 4299 | -8/Materials | Discovered new exit (range 16) 4411 | -8/Materials | Lost 3 parts (1u2w) 4603 | -8/Materials | Entered Factory 4603 | -7/Factory | Evolved 2 slots: Propulsion x2 5060 | -7/Factory | Garrison activated, responded to threat 5160 | -7/Factory | Sucked down chute 5160 | -7/Factory | Entered Waste 5175 | -7/Waste | EMP discharged 5192 | -7/Waste | Spotted C-40 Crusher 5206 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5207 | -7/Waste | Spotted C-40 Crusher 5209 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5212 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5215 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5217 | -7/Waste | Released all parts (3) 5223 | -7/Waste | Spotted C-40 Crusher 5246 | -7/Waste | Lost 5 parts (1p2n2w) 5270 | -7/Waste | Spotted C-40 Crusher 5275 | -7/Waste | EMP discharged 5275 | -7/Waste | System corruption reached 10% 5291 | -7/Waste | Spotted C-40 Crusher 5294 | -7/Waste | Spotted C-40 Crusher 5310 | -7/Waste | Discovered new exit (range 12) 5334 | -7/Waste | Entered Factory 5824 | -7/Factory | Build established: Scavenger-Tank 5864 | -7/Factory | Identified exit to Storage 5864 | -7/Factory | Identified exit to Lower Caves 6136 | -7/Factory | Discovered new exit (range 16) 6391 | -7/Factory | Entered Lower Caves 6398 | -7/Lower Caves | Learned Factory trap positions 6460 | -7/Lower Caves | Learned Factory garrison access intel 6612 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6730 | -7/Lower Caves | Learned Factory stockpile data 6811 | -7/Lower Caves | Discovered new exit (range 10) 6822 | -7/Lower Caves | Identified exit to Lower Caves 7027 | -7/Lower Caves | Entered another Lower Caves area 7151 | -7/Lower Caves | Discovered new exit (range 12) 7167 | -7/Lower Caves | Identified exit to Factory 7409 | -7/Lower Caves | Discovered new exit (range 13) 7428 | -7/Lower Caves | Identified exit to Zion 7429 | -7/Lower Caves | Entered Zion 7456 | -7/Zion | Given A8's code to call for help 7531 | -7/Zion | System corruption cleaned by Quarantine Array 7922 | -7/Zion | Learned Factory terminal intel 8207 | -7/Zion | Given the Hacking Drone Bay 8573 | -7/Zion | Learned location of Armory (-4) 8784 | -7/Zion | Discovered new exit (range 15) 8807 | -7/Zion | Identified exit to Proximity Caves 8808 | -7/Zion | Entered Proximity Caves 9238 | -6/Proximity Caves | Learned Factory emergency access door positions 9240 | -6/Proximity Caves | Lost 3 parts (2n1w) 9271 | -6/Proximity Caves | Learned 4 Factory zone layouts 9299 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9452 | -6/Proximity Caves | Learned 12 Factory zone layouts 9537 | -6/Proximity Caves | Build established: Skirmisher 9598 | -6/Proximity Caves | Entered Factory 9598 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9599 | -6/Factory | Identified exit to Lower Caves 9599 | -6/Factory | Identified exit to Factory 9600 | -6/Factory | Loaded intel: 83 trap records 9603 | -6/Factory | Loaded intel: 26 terminal locations 9604 | -6/Factory | Loaded intel: 4 garrison access locations 10027 | -6/Factory | Build established: Scavenger-Skirmisher 10370 | -6/Factory | Lost 3 parts (2n1w) 10396 | -6/Factory | Destroyed 7 combat bots 10464 | -6/Factory | Discovered exit to Factory (range 11) 10513 | -6/Factory | Garrison activated, responded to threat 10552 | -6/Factory | Entered another Factory area 10552 | -5/Factory | Evolved 2 slots: Utility x2 10911 | -5/Factory | Garrison activated, responded to threat 10956 | -5/Factory | Discovered new exit (range 14) 11466 | -5/Factory | Lost 5 parts (1n2u2w) 11992 | -5/Factory | System corruption reached 10% 12012 | -5/Factory | Spotted B-75 Beast 12125 | -5/Factory | Self-destructed Last Messages --------------- Replicator. 12102_ U-05 Engineer builds a Wall. 12102_ K-01 Serf collects debris. 12104_ HV Slug penetrates B-75 Beast. 12105_ Imp. Cooling System destroyed. 12106_ K-01 Serf collects debris. 12107_ Hyp. Railgun destroyed. 12107_ HV Slug penetrates B-75 Beast. 12107_ B-75 Beast suffers critical hit (Destroy). 12110_ K-01 Serf collects debris. 12111_ HV Slug penetrates B-75 Beast. 12113_ B-75 Beast suffers critical hit (Destroy). 12114_ K-01 Serf collects debris. 12115_ Acquired 24 matter. 12117_ K-01 Serf collects debris. 12121_ Hyp. Railgun destroyed. 12122_ #PIPYE| 4=64GHR8ZVQSW= 12124_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????# | | ???????????????????????????# """ | | ???????????????????????????# """ | | ??????????????" ???????????# """ "" ###+###### | | ????????????""" ????######## """ # !!! | | ????????????? ????# """ F" # !! | | ????????????? ???# """ """ # [ ! | | ?????????????? ???# """ "" + | | ????????????#?? ???# # | | ??????????###+##+#### # | | ??????????# # ###+#################### | | ??????????# A # # #????? | | ??????????# # # ] ! #????? | | ??????????# # # #????? | | ??????????# [ # # """ """ """ """ ?????? | | ??????????# %*[+ # """ """ """??????????? | | ??????????# === # # """ """ """??????????? | | ??????????# *=*# # ???????????? | | ??????????########### ###########????????????? | | ?????????????# ???????????? | | ?????????????# ???????????? | | ?????????????# ???????????? | | ?????????????# ???????????? | | ?????????????# % ???????????? | | ?????????????# ###+;###g####### ????????????? | | ?????????????# # %@gg|[ #???????????????? | | ?????????????# # "" BB [ ="""#???????????????? | | ?????????????# # " BB=!* Y"#???????????????? | | ?????????????# # "" =! """#???????????????? | | ?????????????# # !k== #???????????????? | | ?????????????# # """ !k=" "" #???????????????? | | ?????????????# # """ "[""" " #???????????????? | | ?????????????# # """% !""" #???????????????? | | ?????????????# # #???????????????? | | ?????????????# # #???????????????? | | ?????????????# ###############???????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????A?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: TH 20 Phase Shifting 5 Evasion (%) 53 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredAngularDriver Manual? 0 Play Time 01:28:18 Cumulative 240.5 hours Start 2025.10.11 @ 17:51:58 End 2025.10.11 @ 19:23:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c1abf7c-567c-4f03-bf1a-4fb4a8c551d5