Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 18:00:30 // Winter2019/RPGLIKE Player: Haldron Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (203) 1015 Value Destroyed (8034) 8034 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (4779) 4779 TOTAL SCORE: 17448 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3377 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/1200 Matter 400/400 Energy 115/350 System Corruption 6% Temperature Cool (0) Movement Walking (45) Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY (6) ------ Improved Signal Interpreter Improved Terrain Scanner Weapon Cycler Advanced Shield Generator Long-range Tractor Beam > --- WEAPON (4) ------- Improved Arc Projector Gauss Rifle Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (6) ---- System Restoration Module Splice Drone Bay (6/6) Hypervelocity Coil Gun Improved Datajack Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Weapon Cycler Hardened Medium Armor Plating Advanced Shield Generator Advanced System Shield > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY -------- System Restoration Module Splice Drone Bay Heavy Rocket Launcher Improved Datajack Plasma Cutter Great Axe [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Flight Unit Flying Fortress v7 Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Slots Evolved 12 | 3 2 . . . 5 2 . Power 1 | . . . . . 1 . . Propulsion 3 | 1 . . . . 2 . . Utility 5 | 1 1 . . . 2 1 . Weapon 3 | 1 1 . . . . 1 . Parts Attached 151 | 8 20 6 4 2 46 25 40 Power 12 | 2 1 . . . 4 1 4 Engine 6 | 2 . . . . 1 . 3 Core 6 | . 1 . . . 3 1 1 Reactor . | . . . . . . . . Propulsion 19 | 2 5 . 2 . 5 3 2 Treads . | . . . . . . . . Leg 18 | 2 5 . 2 . 4 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 45 | 2 8 2 1 1 18 7 6 Device 26 | 2 7 2 1 . 9 2 3 Storage . | . . . . . . . . Processor 2 | . 1 . . . 1 . . Hackware 5 | . . . . . . 4 1 Protection 12 | . . . . 1 8 1 2 Artifact . | . . . . . . . . Weapon 75 | 2 6 4 1 1 19 14 28 Energy Gun 18 | 2 4 2 . . 8 2 . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 30 | . 1 1 . 1 6 8 13 Ballistic Cannon . | . . . . . . . . Launcher 12 | . 1 . 1 . 2 . 8 Special Weapon 3 | . . 1 . . . 2 . Impact Weapon 5 | . . . . . 1 2 2 Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 1 | . . . . . 1 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 100 100 79 98 99 Engine 3 | . 1 . . . 4 . 10 Core 8 | . 10 11 11 11 3 13 . Leg 21 | . 25 22 22 22 5 26 25 Device 19 | . 19 22 23 30 19 15 17 Processor 6 | . 6 11 9 . 4 6 6 Hackware 2 | . . . . . . 5 6 Protection 4 | . . . . 2 9 6 5 Energy Gun 15 | . 24 22 22 16 13 10 6 Ballistic Gun 9 | . 7 10 9 5 7 7 16 Launcher 1 | . . . 1 11 1 . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 15 16 26 31 51 42 54 Greatest Support 96 | 20 26 26 60 60 96 96 96 Greatest Overweight (x) 2 | 2 . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 2 3 3 4 4 4 6 6 Average Capacity 3 | 2 2 3 3 4 4 4 6 Most Carried 6 | 1 3 3 4 4 4 6 6 Average Carried 3 | . 2 3 3 4 3 4 5 Final Capacity 6 | 2 3 3 4 4 4 6 6 Final Carried 6 | 1 3 3 4 4 4 6 6 Class Distribution -------------------- 41% | Scavenger-Skirmisher 19% | Skirmisher 10% | Hacker-Skirmisher 9% | Scout 4% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Scavenger-Skirmisher | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Skirmisher | -10/Exiles Scavenger-Skirmisher | -9/Mines Scout | -8/Materials Skirmisher | -8/Garrison Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Matter Collected 4338 | 280 338 111 40 29 703 936 1901 Remotely 459 | . . . . . . . 459 Salvage Created 6054 | 209 1078 126 . 118 1368 888 2267 Parts 387 | 12 64 11 . 4 74 54 168 Haulers Intercepted 12 | . 2 . . . 3 . 7 Recyclers Shooed 6 | 2 1 2 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 158 | . 26 6 . 2 31 26 67 Guns 105 | . 26 6 . 1 19 26 27 AOE 50 | . . . . . 10 . 40 Classes Destroyed 20 | 2 7 . . 1 4 1 5 Worker 5 | . 2 . . . 2 . 1 Builder 3 | . . . . . 1 . 2 Tunneler 9 | 5 3 . . . 1 . . Hauler 12 | . 2 . . . 3 . 7 Recycler 4 | 1 1 . . . 1 . 1 Carrier 1 | . . . . . . . 1 Mechanic 2 | . . . . . 1 . 1 Operator 3 | . 2 . . . 1 . . Watcher 10 | . 3 . . . 3 1 3 Swarmer 34 | . 3 3 . . 7 12 9 Cutter 2 | . . . . . . . 2 Grunt 77 | . 20 3 . 1 17 8 28 Brawler 3 | . . . . 1 1 . 1 Duelist 2 | . . . . . . . 2 Protector 5 | . . . . . . . 5 Sentry 7 | . . . . . 4 2 1 Hunter 15 | . . . . . 2 2 11 Programmer 10 | . . . . . . 3 7 Heavy 1 | . . . . . . . 1 Subdweller 3 | . 3 . . . . . . Best Kill Streak 20 | 3 5 2 . 2 11 5 20 Combat Bots Only 20 | . 4 2 . 2 8 5 20 Max Kills in Single Turn 5 | 1 1 1 . 2 4 2 5 Gunslinging 1 | . . . . 1 . 1 1 Exploded 4 | . . . . . 3 . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Hostile Shots Fired 792 | . 126 23 . 7 117 123 396 Missed 275 | . 39 8 . 2 33 32 161 Damage Taken 6187 | . 946 158 . 88 1262 1083 2650 Core 4556 | . 773 131 . 71 867 791 1923 Absorbed by Shields 1062 | . . . . . . 63 999 Redirected to Core 3772 | . 557 86 . 61 731 685 1652 Redirected to Shielding 51 | . . . . . 51 . . Ignored by Resistances 319 | . . . . . 38 80 201 Regen/Repaired (Parts) 153 | . 23 . . . 64 . 66 Core Remaining (%) 96 | 100 . . . 89 . 100 . Volleys Fired 439 | 12 103 24 . 7 93 90 110 Largest 4 | 2 3 3 . 2 3 4 4 Hottest 182 | 100 135 150 . 130 166 182 156 Shots Fired 1074 | 24 239 58 . 14 207 201 331 Gun 1016 | 24 236 52 . 14 196 187 307 Cannon 7 | . . . . . 7 . . Launcher 31 | . 3 . . . 4 . 24 Special 20 | . . 6 . . . 14 . Kinetic 439 | . 36 17 . 3 86 68 229 Thermal 467 | 24 200 41 . 11 92 99 . Explosive 31 | . 3 . . . 4 . 24 Electromagnetic 123 | . . . . . 25 20 78 Robot Hit Streak 15 | 7 15 9 . 6 14 14 10 Robot Miss Streak 8 | 4 4 8 . 2 6 4 8 Penetration Max 3 | . . . . . 1 1 3 Secondary Targets 27 | . 3 1 . 1 2 11 9 Max Gunslinging Chain 2 | . 1 1 . 1 1 1 2 Shots Hit Robots 622 | 14 147 20 . 10 124 117 190 Core Hits 384 | 7 59 10 . 3 67 45 193 Critical Kills 14 | . . . . . 1 1 12 Critical Parts Destroyed 10 | . 1 . . . 2 . 7 Critical Strikes 45 | 1 11 1 . 1 4 7 20 Burn 19 | 1 10 1 . 1 . 6 . Meltdown 1 | . . . . . 1 . . Destroy 24 | . 1 . . . 2 1 20 Corrupt 1 | . . . . . 1 . . Melee Attacks 23 | . . . . . 2 9 12 Impact 14 | . . . . . 2 9 3 Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18911 | 186 2088 286 . 151 3947 2012 10241 Guns 10061 | 186 2048 286 . 151 2279 2012 3099 Cannons 112 | . . . . . 112 . . Explosions 8738 | . 40 . . . 1556 . 7142 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4598 | . 316 89 . 26 1065 622 2480 Thermal 6327 | 186 1732 197 . 125 1520 1119 1448 Explosive 6731 | . 40 . . . 997 . 5694 Electromagnetic 1255 | . . . . . 365 271 619 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 2 3 6 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . . . . . 18 28 33 Message Errors 14 | . . . . . 3 7 4 Matter Fused 22 | . . . . . 5 8 9 Heat Flow Errors 6 | . . . . . 2 2 2 Energy Discharges 13 | . . . . . 4 2 7 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . . 3 5 3 Data Loss (major) 4 | . . . . . . 2 2 Misfires 3 | . . . . . 1 2 . Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 303 | . . . . . 34 . 269 Projectiles . | . . . . . . . . Explosions 303 | . . . . . 34 . 269 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 385 | . . . . . 70 . 315 Shots 11 | . . . . . 3 . 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 546 | 117 312 48 . 48 546 510 426 Average Temperature 114 | 43 79 16 . 18 163 130 101 Received Heat Transfer 1756 | . 411 51 . 18 531 306 439 Effects 42 | . 2 . . . 21 17 2 Shutdowns 11 | . . . . . 5 5 1 Energy Bleed 5 | . 2 . . . 2 1 . Interference 10 | . . . . . 7 3 . Matter Decay 3 | . . . . . . 3 . Damage (minor) 3 | . . . . . 1 1 1 Damage (major) 10 | . . . . . 6 4 . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 2 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 35 | 3 16 1 . 3 3 9 . Heat Transferred 12988 | 629 5365 555 . 370 2491 2627 951 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Peak Influence 3396 | 30 389 153 . 50 929 1785 3396 Initial 936 | . 19 103 . . . 603 936 Average 682 | 16 256 73 . 34 411 1261 1338 Maximum Alert Level 5 | . 1 . . . 3 5 5 Low Security (%) 26 | 100 14 100 . 100 24 . . Level 1 22 | . 85 . . . 23 . . Level 2 9 | . . . . . 46 3 . Level 3 20 | . . . . . 5 29 61 Level 4 14 | . . . . . . 55 14 Level 5 2 | . . . . . . 10 . High Security 5 | . . . . . . . 22 Max Security . | . . . . . . . . Squads Dispatched 48 | . 7 . . . 10 . 31 Investigation 10 | . 6 . . . . . 4 Extermination 2 | . . . . . . . 2 Reinforcement 10 | . 1 . . . 4 . 5 Assault 19 | . . . . . 2 . 17 Garrison 7 | . . . . . 4 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Distress Signals 12 | . 3 . . . 4 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 317 | . 38 8 . 2 51 43 175 Peak Tracking Total 28 | . 5 3 . 2 7 5 28 Tactical Retreats 25 | . . 1 . . 8 2 14 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Traps Triggered 12 | . 3 . . . . 7 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . 4 . . Reused 4 | . . 2 . . 2 . . Traps Extracted . | . . . . . . . . Installed 4 | . . 4 . . . . . Triggered 6 | . . 2 . . 2 . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Disabled 45 | . 4 . . . 10 7 24 Max in Single Turn 8 | . 2 . . . 2 2 8 Garrison Access 1 | . . . . . . . 1 Garrison Relay 5 | . . . . . . 5 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Accessed 44 | . 8 1 2 . 13 3 17 Terminals 26 | . 7 . . . 9 3 7 Fabricators 5 | . . . . . . . 5 Repair Stations 4 | . 1 . . . 1 . 2 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 2 . 1 Garrison Access 3 | . . . . . 1 . 2 Total Hacks 161 | . 27 1 24 . 50 8 51 Successful 101 | . 15 1 24 . 33 3 25 Failed 59 | . 12 . . . 16 5 26 Catastrophic 14 | . 2 . . . 5 3 4 Database Lockouts 1 | . . . . . 1 . . Manual 72 | . 18 . 2 . 24 4 24 Terminals 98 | . 25 . . . 32 8 33 Fabricators 11 | . . . . . . . 11 Repair Stations 11 | . 2 . . . 6 . 3 Recycling Units . | . . . . . . . . Scanalyzers 13 | . . . . . 11 . 2 Garrison Access 3 | . . . . . 1 . 2 Terminal Hacks 48 | . 4 1 24 . 9 3 7 Record 23 | . . . 23 . . . . Part Schematic 5 | . . . . . 2 . 3 Robot Schematic 2 | . 2 . . . . . . Prototype ID Bank 5 | . 1 . . . 3 . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . . Locate Traps 4 | . . . . . 2 . 2 Reprogram Traps 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 7 | . . . . . . . 7 Network Status 1 | . . . . . . . 1 Load Schematic 4 | . . . . . . . 4 Build 2 | . . . . . . . 2 Repair Station Hacks 10 | . 2 . . . 6 . 2 Scan Component 5 | . 1 . . . 3 . 1 Repair 5 | . 1 . . . 3 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 11 | . . . . . 10 . 1 Insert Component 5 | . . . . . 4 . 1 Analyze 6 | . . . . . 6 . . Garrison Access Hacks 3 | . . . . . 1 . 2 Unlock Access 2 | . . . . . 1 . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 22 | . 9 . . . 7 . 6 Terminals 21 | . 9 . . . 7 . 5 Track 3 | . 2 . . . 1 . . Botnet 16 | . 5 . . . 6 . 5 Operators 2 | . 2 . . . . . . Fabricators 1 | . . . . . . . 1 Prioritize 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . Used 2 | . 1 . . . 1 . . Hacking Detections 35 | . 8 . . . 11 3 13 Full Trace Events 9 | . 4 . . . . 1 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 40 | . . . . . . . 40 Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . . . 6 . 3 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 5 | . 1 . . . 3 . 1 Time 168 | . 32 . . . 120 . 16 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . 1 Part Schematics Acquired 4 | . . . . . 4 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 11 | . . . . . . 9 2 Non-combat 2 | . . . . . . . 2 Combat 9 | . . . . . . 9 . Robot Hacks Applied 11 | . . . . . . 9 2 find_chute 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 overload_power 1 | . . . . . . 1 . overwrite_iff 2 | . . . . . . 2 . formatsys_high 6 | . . . . . . 6 . Relay Couplers Released 7 | . . . . . . 7 . Machine Destruction 7 | . . . . . . 7 . Attached 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total Allies 10 | . . 2 . . . 8 . Largest Group 5 | . . 2 2 . . 5 . Highest-Rated Group 78 | . . 48 48 . . 78 . Highest-Rated Ally 31 | . . 31 31 . . 16 . Total Orders 3 | . . 1 . . . 2 . STAY 2 | . . . . . . 2 . RETURN 1 | . . 1 . . . . . Ally Attacks 20 | . . . . . . 20 . Total Damage 341 | . . . . . . 341 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 1 | . . 1 . . . . . Drone Recoveries 1 | . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Turns Passed 10889 | 191 2065 1099 1150 566 1756 1889 2173 Spaces Moved 8904 | 107 1221 769 890 520 1959 1543 1895 Core 15 | 15 . . . . . . . Treads . | . . . . . . . . Legs 7262 | 92 1221 769 890 520 332 1543 1895 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1627 | . . . . . 1627 . . Fastest Speed 45 | 50 120 120 90 90 50 90 45 Average Speed 91 | 114 120 120 115 90 57 91 86 Slowest Speed 150 | 150 120 120 120 90 150 105 105 Overloaded Moves 208 | . . . . . . . 208 Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 75 | 5 94 98 93 96 77 97 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 13 | . . . . . 4 . 9 Terrain Destroyed 487 | . 17 . . . 134 89 247 Melee 11 | . . . . . 2 . 9 Projectile 8 | . . . . . 5 2 1 AOE 467 | . 17 . . . 127 87 236 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total 10733 | 147 1611 887 1016 603 2407 1851 2211 Wait 913 | 19 207 69 117 73 239 91 98 Move 8892 | 106 1220 768 889 519 1953 1542 1895 Hop 2 | . . . . . 2 . . Pick Up 26 | 1 4 1 1 . 10 5 4 Fast Attach 63 | 7 11 1 . 2 23 10 9 Attach 10 | . . . 1 . 4 4 1 Detach 12 | . . . 1 . 3 5 3 Swap 78 | 1 9 5 3 . 19 11 30 Drop 75 | 1 14 3 4 2 29 11 11 Fire 439 | 12 103 24 . 7 93 90 110 Melee 23 | . . . . . 2 9 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . 13 . Rewire 6 | . . . . . . 6 . Trap 4 | . . 4 . . . . . Miscellaneous 177 | . 43 12 . . 30 54 38 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / Low x2 / Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 31 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 11) 555 | -10/Materials | Discovered new exit (range 14) 715 | -10/Materials | Build established: Scavenger-Mutant 726 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Reached level 2 800 | -10/Materials | Upgraded with Weapon slot (x1) 870 | -10/Materials | Repaired Particle Gun 932 | -10/Materials | Discovered new exit (range 5) 1196 | -10/Materials | Build established: Scavenger-Skirmisher 1318 | -10/Materials | Discovered new exit (range 15) 1335 | -10/Materials | Identified exit to Mines 1479 | -10/Materials | Discovered new exit (range 15) 1495 | -10/Materials | Identified exit to Materials 1592 | -10/Materials | Derelicts attacked the area 1893 | -10/Materials | Reached level 3 1908 | -10/Materials | Upgraded with Utility slot (x1) 2257 | -10/Materials | Entered Mines 2479 | -10/Mines | Discovered new exit (range 8) 2513 | -10/Mines | Identified exit to Subcaves 2593 | -10/Mines | Learned location of Storage (-9) 2595 | -10/Mines | Found the Drone Emporium 2607 | -10/Mines | Found Prototype Device 2608 | -10/Mines | Identified Splice Drone Bay 2634 | -10/Mines | Discovered exit to Materials (range 14) 2690 | -10/Mines | Discovered new exit (range 13) 2710 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2713 | -10/Mines | Identified exit to Exiles 2859 | -10/Mines | Found a hidden stash of uninstalled traps 2937 | -10/Mines | Reached level 4 3032 | -10/Mines | Discovered exit to Materials (range 13) 3356 | -10/Mines | Entered Exiles 3356 | -10/Exiles | Accompanied by 2 allies 3386 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3391 | -10/Exiles | Met 8R-AWN 3410 | -10/Exiles | Met EX-HEX 3458 | -10/Exiles | Met EX-BIN 3541 | -10/Exiles | Met EX-DEC 3546 | -10/Exiles | Learned location of Zion (-6) 3606 | -10/Exiles | Visited The Gauntlet 3877 | -10/Exiles | Discovered new exit (range 15) 3891 | -10/Exiles | Identified exit to Mines 4039 | -10/Exiles | Discovered exit to Mines (range 14) 4260 | -10/Exiles | Aligned with FarCom system 4261 | -10/Exiles | Given EX-Vault access code 4291 | -10/Exiles | Opened EX-Vault 4300 | -10/Exiles | Found Potential Leg 4303 | -10/Exiles | Found Potential Leg 4313 | -10/Exiles | Found Flying Fortress v7 4333 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4338 | -10/Exiles | Exiles lab attacked by MAIN.C 4506 | -10/Exiles | Stole two prototypes: Potential Leg, Flying Fortress v7 4506 | -10/Exiles | Entered Mines 4560 | -9/Mines | Discovered new exit (range 11) 4690 | -9/Mines | Discovered new exit (range 14) 5072 | -9/Mines | Entered Materials 5074 | -8/Materials | Reached level 5 5074 | -8/Materials | Upgraded with Utility slot (x1) 5089 | -8/Materials | Build established: Skirmisher 5302 | -8/Materials | Reached level 6 5368 | -8/Materials | Core integrity fell below 50% 5383 | -8/Materials | Upgraded with Propulsion slot (x2) 5556 | -8/Materials | Garrison activated, responded to threat 5610 | -8/Materials | Reached level 7 5691 | -8/Materials | Discovered new exit (range 7) 5693 | -8/Materials | Identified exit to Factory 5929 | -8/Materials | Build established: Scout 5962 | -8/Materials | Repaired Gauss Rifle 6003 | -8/Materials | Repaired Particle Charger? 6054 | -8/Materials | Garrison activated, responded to threat 6091 | -8/Materials | Discovered exit to Factory (range 10) 6161 | -8/Materials | Reached level 8 6166 | -8/Materials | Upgraded with Utility slot (x1) 6174 | -8/Materials | Central database locked down 6454 | -8/Materials | Repaired Imp. Terrain Scanner? 6510 | -8/Materials | Identified exit to Garrison 6672 | -8/Materials | First assault squad dispatched 6737 | -8/Materials | Reached level 9 6763 | -8/Materials | Destroyed 8 combat bots 6770 | -8/Materials | Upgraded with Power slot (x1) 6828 | -8/Materials | Entered Garrison 6880 | -8/Garrison | Triggered checkpoint 6933 | -8/Garrison | Reached level 10 6966 | -8/Garrison | Triggered checkpoint 7116 | -8/Garrison | Build established: Skirmisher 7218 | -8/Garrison | Discovered exit to Factory (range 13) 7252 | -8/Garrison | Triggered checkpoint 7268 | -8/Garrison | Installed Relay Interface Framework 7321 | -8/Garrison | Triggered checkpoint 7389 | -8/Garrison | Triggered checkpoint 7398 | -8/Garrison | Reached level 11 7423 | -8/Garrison | Spotted B-75 Beast 7423 | -8/Garrison | Spotted B-75 Beast 7441 | -8/Garrison | Discovered exit to Factory (range 16) 7463 | -8/Garrison | Phase Generator disabled 7604 | -8/Garrison | Triggered checkpoint 7628 | -8/Garrison | Triggered checkpoint 7697 | -8/Garrison | Garrison Relay disabled 7720 | -8/Garrison | Learned Factory security intel 7808 | -8/Garrison | Garrison Relay disabled 7902 | -8/Garrison | Garrison Relay disabled 8013 | -8/Garrison | Garrison Relay disabled 8013 | -8/Garrison | Reached level 12 8047 | -8/Garrison | Upgraded with Utility slot (x1) 8047 | -8/Garrison | Upgraded with Weapon slot (x1) 8150 | -8/Garrison | Triggered checkpoint 8439 | -8/Garrison | Build established: Scavenger-Skirmisher 8460 | -8/Garrison | Triggered checkpoint 8514 | -8/Garrison | Garrison Relay disabled 8607 | -8/Garrison | Discovered exit to Factory (range 15) 8717 | -8/Garrison | Entered Factory 8719 | -7/Factory | FarCom data flow suspended 8719 | -7/Factory | Reached level 13 8765 | -7/Factory | Repaired Hrd. Light Armor Plating? 8907 | -7/Factory | Identified exit to Garrison 9139 | -7/Factory | Build established: Skirmisher 9186 | -7/Factory | Reached level 14 9208 | -7/Factory | Discovered new exit (range 8) 9307 | -7/Factory | Identified exit to Lower Caves 9451 | -7/Factory | Discovered new exit (range 14) 9562 | -7/Factory | Build established: Hacker-Skirmisher 9630 | -7/Factory | Identified exit to Factory 9792 | -7/Factory | Cargo convoy interrupted 10261 | -7/Factory | Reached level 15 10317 | -7/Factory | First assault squad dispatched 10371 | -7/Factory | Fabricated System Restoration Module? 10391 | -7/Factory | High security lockdown imminent 10394 | -7/Factory | Garrison activated, responded to threat 10424 | -7/Factory | Discovered exit to Factory (range 16) 10433 | -7/Factory | Destroyed 16 combat bots 10435 | -7/Factory | Reached level 16 10471 | -7/Factory | High security lockdown engaged 10787 | -7/Factory | Core integrity fell below 50% 10849 | -7/Factory | Core integrity fell below 20% 10854 | -7/Factory | Reached level 17 10890 | -7/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 10876_ Slug penetrates L-41 Fighter. 10876_ Slug penetrates Earth. 10876_ M-28 Smith destroyed. 10876_ C-30 ARC bursts open, deploying its payload. 10876_ G-50 Soldier unfolds itself. 10876_ G-47 Trooper unfolds itself. 10876_ M-28 Smith unfolds itself. 10877_ Acquired 8 matter. 10878_ G-50 Soldier reactivates. 10879_ The unstable cave ceiling collapses. 10879_ Slug penetrates Earth. 10879_ C-30 ARC bursts open, deploying its payload. 10879_ H-55 Commando unfolds itself. 10879_ X-67 Chaingunner unfolds itself. 10879_ H-55 Commando unfolds itself. 10879_ X-67 Chaingunner unfolds itself. 10879_ M-28 Smith unfolds itself. 10881_ Adv. Shield Generator severed. 10881_ Acquired Adv. Shield Generator. 10882_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ????????????????? "" # ########### | | ????????????????" "T # ####### | | ????????????? ?? "" # "%=%!" | | ????????????" ?"" "" # === # %# | | ??????????"???""" # == # # ## | | ??"?????????? ?"" ] # = # # # | | ? ? ??? ??? " ! | | ???????"? "?" """ # %! [ | | ? ??? ?"? ?""?""" # %% = # % "" | | ?"" ??" """ """ ######## ! " | | ? ?? ######## # "" | | ?""?"?" """ ######### # # # %* "" | | ??"""?""" """ ############### #### | | ? ?"" """ """ " " m###### #### ####### # """" | | ? "Y" u###### k #### ########## """" | | ? """ k utkkk < ####/########## """" | | ######### ############### H # ##### """" | | ###### ############### # "" ##### | | ###### ################ % ##"" "" ########## | | ###### ################ ##"" """ # || | | "" # # # ########### % ##"T """ # """ || | | "" # # # ########### ##"" """ # """ | | | "" # # # ########### ##"" # """ | | "" # # # ########### ## # | | #### + / ########### ##+##############/### | | ##?# # # "" # @ c % % = ! | | #### # # T" # """ """ # !* | | #### # # "" # """ """ # | | #### #s# # """ """ ## ###+##### # #### | | #########s###### ## # | | ######### ###### ## # | | #########s###### ! ## # | | #########s###### # # | | ######### ################T # # [ | | # """ # ################# # # | | # """ # ################# # # ""%[ | | # """ + + # """[ | | # # ################# ! # "R "= | | # ! # ########################## """ %!% | | ######### # ################ """ %%" | | #### # ################ !" | | # # ############################ | | + ######### ########## | | ]]! "" # ######### # + | | ]!! Y" # ######### ? "T" # "" # | | ]! "" # ##?##?## # T" # "" | | # = #####?##?######+### "" + "" | | !! ###########?##?########[ # # "" | | !! ################ # = ###### | | !! ################ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 540 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 510 Armor Coverage 600 Resistance: KI 30 Resistance: TH 5 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 66 Particle Charging 15 Offensive Hacking 5 Defensive Hacking 24 Relay Coupler Types 2 Relay Coupler Value 143 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Lrn. Tractor Beam | -7/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked A-02 Transporter | -10/Materials | Hacked Fabricated ------------ System Restoration Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Levels Raised 16 | . 2 1 . . 5 3 5 XP Earned 27156 | 3000 3305 1350 350 750 6564 4686 7151 XP Spent 22905 | 2900 3100 . 1000 . 6815 5550 3540 Upgrades 63 | 10 11 . 1 . 20 4 17 Power Slot 1 | . . . . . 1 . . Propulsion Slot 3 | 1 . . . . 2 . . Utility Slot 5 | 1 1 . . . 2 1 . Weapon Slot 3 | 1 1 . . . . 1 . Core Integrity 12 | . 1 . . . 7 . 4 Heat Dissipation 7 | . 1 . . . 2 . 4 Energy Storage 1 | . . . . . . . 1 Matter Storage 2 | . . . . . . . 2 Inventory Capacity 6 | 2 1 . 1 . . 2 . Sight Range 2 | . . . . . 1 . 1 Sensor Range 9 | . 6 . . . . . 3 Terrain Scan Density 5 | 5 . . . . . . . Ranged Accuracy 2 | . . . . . . . 2 Hack Attack % 1 | . . . . . 1 . . Hack Defense % 2 | . . . . . 2 . . KI Resistance % 1 | . . . . . 1 . . TH Resistance % 1 | . . . . . 1 . . Protomatter Created 1765 | . 360 75 . . 324 314 692 Integrity Restored 3664 | . 891 185 . . 669 1114 805 Core 3348 | . 773 131 . . 669 1060 715 Parts 316 | . 118 54 . . . 54 90 Protomatter Decayed 533 | . 38 44 147 . . 105 199 Game ------ Seed GuidanceUltimateBeamcaster Manual? 0 Play Time 02:50:42 Cumulative 181.8 hours Start 2024.06.03 @ 08:39:37 End 2024.06.03 @ 18:00:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 54 Rogue 49 Adventurer 4 Explorer 1 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 40 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7c95d28b-f3a9-4cc0-949c-6bcdffd9c450