Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 23:13:57 Player: E102-TIDE Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3396) 3396 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 7106 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 316 Friendly Fire -188 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 211/300 System Corruption 2% Temperature Cool (8) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit ECM Suite Shield Generator > --- WEAPON (4) ------- Battle Rifle Battle Rifle Proton Missile Launcher Proton Missile Launcher > --- INVENTORY (15) --- Armored Treads Armored Treads Armored Treads Armored Huge Wheel Compact Battery (200) Microactuators Plasma Cannon Plasma Cannon Heavy Ion Cannon Advanced Assault Cannon Proton Missile Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit ECM Suite Reaction Control System > --- WEAPON ----------- Pulse Rifle Pulse Rifle Proton Missile Launcher Grenade Launcher > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Huge Wheel Compact Battery Shield Generator Plasma Cannon Plasma Cannon Heavy Ion Cannon Battle Rifle Battle Rifle Advanced Assault Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . 1 . . 1 . . Parts Attached 66 | 6 5 19 6 13 14 . 3 Power 10 | 1 1 2 1 3 2 . . Engine 7 | 1 1 2 1 2 . . . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 18 | 2 1 8 1 2 4 . . Treads 10 | 2 1 2 1 2 2 . . Leg 3 | . . 3 . . . . . Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight 3 | . . 3 . . . . . Utility 14 | 1 3 3 1 4 2 . . Device 7 | . . 2 1 2 2 . . Storage 2 | 1 1 . . . . . . Processor 2 | . 2 . . . . . . Hackware . | . . . . . . . . Protection 3 | . . 1 . 2 . . . Artifact . | . . . . . . . . Weapon 24 | 2 . 6 3 4 6 . 3 Energy Gun 9 | . . 3 2 2 2 . . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 5 | 2 . . . 1 . . 2 Ballistic Cannon 3 | . . 3 . . . . . Launcher 4 | . . . . 1 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 40 | . 3 9 2 12 13 . 1 Power 7 | . 1 1 1 2 2 . . Propulsion 10 | . 1 3 . 2 4 . . Utility 7 | . . 1 1 2 2 . 1 Weapon 16 | . 1 4 . 6 5 . . Highest Loss Streak 10 | . 3 7 1 7 10 . 1 To Critical Strikes 1 | . . 1 . . . . . Average Backups 9 | 2 6 5 11 10 8 13 11 Power . | . . . . 1 1 . . Propulsion 2 | 1 3 1 2 1 2 4 4 Utility 2 | . . 1 4 4 2 2 1 Weapon 3 | . 2 1 4 3 2 7 6 Tool/Special . | . . . . . . . . Unused Backups 11 | . . . . . . . 11 Power . | . . . . . . . . Propulsion 4 | . . . . . . . 4 Utility 2 | . . . . . . . 2 Weapon 5 | . . . . . . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 94 79 89 91 80 92 92 Engine 7 | . 13 9 10 10 3 . . Core 5 | . . . . 5 8 15 15 Treads 12 | . 27 8 22 16 10 . . Leg 1 | . . 6 . . . . . Wheel 3 | . . . . . 5 15 15 Device 6 | . . 3 . 8 7 15 15 Storage 9 | . 14 9 11 9 7 7 7 Processor 8 | . 10 11 11 9 7 7 7 Protection 3 | . . 6 5 6 3 . . Energy Gun 7 | . . 6 6 10 8 15 2 Ballistic Gun 4 | . 27 . . 1 . . 12 Ballistic Cannon 5 | . . 14 15 3 . . . Launcher 6 | . . . . 7 10 15 15 Impact Weapon 1 | . . . 6 1 . . . Peak Build Rating 39 | 6 9 14 23 25 38 39 39 Average Rating 21 | 4 7 11 16 22 27 38 35 On Entrance 18 | . 6 7 14 23 22 38 39 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 11 26 40 45 54 63 51 54 Greatest Support 60 | 40 40 40 40 40 60 40 40 Greatest Overweight (x) 12 | . 1 12 1 7 11 1 1 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 13 15 15 15 15 15 Most Carried 15 | 5 9 8 15 15 13 15 15 Average Carried 9 | 3 6 5 11 10 9 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 7 14 9 13 15 13 Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Tank 23% | Mutant 18% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 2538 | 249 87 584 343 500 323 146 306 Remotely . | . . . . . . . . Salvage Created 2784 | . 70 525 334 483 764 . 608 Parts 188 | . 6 42 26 33 50 . 31 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 74 | . 2 20 13 16 14 . 9 Melee 1 | . . . . . 1 . . Guns 17 | . 2 2 3 4 3 . 3 Cannons 32 | . . 18 10 3 1 . . AOE 23 | . . . . 9 8 . 6 Classes Destroyed 15 | . 2 4 . 4 3 . 2 Worker 11 | . . 2 . 1 7 . 1 Builder 4 | . . . . 2 2 . . Tunneler 3 | . . . . 2 1 . . Hauler 2 | . . . . 1 . . 1 Recycler 4 | . . . . . 3 . 1 Mechanic 1 | . . . . . . . 1 Watcher 6 | . 1 2 2 1 . . . Swarmer 22 | . 2 7 6 3 3 . 1 Grunt 23 | . . 6 3 6 5 . 3 Brawler 5 | . . 1 . 1 1 . 2 Sentry 15 | . . 6 4 3 1 . 1 Specialist 2 | . . . . . 2 . . Hunter 3 | . . . . 3 . . . Programmer 4 | . . . . . 2 . 2 Martyr 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 7 3 8 9 . 4 Combat Bots Only 6 | . 2 6 2 4 3 . 3 Max Kills in Single Turn 3 | . 2 2 1 3 2 . 3 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . 3 2 . 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 793 | . 80 162 61 130 246 . 114 Missed 257 | . 21 61 17 34 73 . 51 Hits 536 | . 59 101 44 96 173 . 63 Melee 1 | . . . . . . . 1 Projectile 535 | . 59 101 44 96 173 . 62 Critical Strikes 8 | . 2 3 1 2 . . . Damage Taken 6106 | . 611 1193 460 1428 1911 . 503 Core 1380 | . 106 265 112 195 653 . 49 Absorbed by Shields 108 | . . . . . . . 108 Regen/Repaired (Parts) 121 | . . . . . . 32 89 Core Remaining (%) 56 | 100 57 . 5 64 . . . Volleys Fired 231 | 1 24 53 30 58 35 . 30 Largest 4 | 2 2 2 2 3 4 . 4 Hottest 195 | 40 40 105 90 120 195 . 165 Shots Fired 449 | 2 48 105 60 94 67 . 73 Gun 228 | 2 48 30 12 58 22 . 56 Cannon 156 | . . 75 48 14 19 . . Launcher 65 | . . . . 22 26 . 17 Special . | . . . . . . . . Kinetic 256 | 2 48 76 48 38 . . 44 Thermal 63 | . . 14 . . 37 . 12 Explosive 39 | . . . . 22 16 . 1 Electromagnetic 91 | . . 15 12 34 14 . 16 Robot Hit Streak 13 | . 6 11 8 7 11 . 13 Robot Miss Streak 16 | . 9 16 13 8 4 . 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 293 | . 25 81 47 59 49 . 32 Core Hits 244 | . 9 66 38 53 42 . 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 4 | . . 1 . . 2 . 1 Burn 2 | . . 1 . . 1 . . Destroy 1 | . . . . . . . 1 Smash 1 | . . . . . 1 . . Melee Attacks 3 | . . . . . 3 . . Impact 3 | . . . . . 3 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8985 | . 280 1344 708 2159 2768 . 1726 Guns 2169 | . 280 301 122 613 381 . 472 Cannons 2129 | . . 1043 586 109 391 . . Explosions 4522 | . . . . 1437 1831 . 1254 Melee 165 | . . . . . 165 . . Ramming . | . . . . . . . . Kinetic 2653 | . 280 1056 586 360 . . 371 Thermal 1378 | . . 176 . 95 715 . 392 Explosive 3001 | . . . . 1342 1591 . 68 Electromagnetic 1788 | . . 112 122 362 297 . 895 Impact 165 | . . . . . 165 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 2 . 1 1 2 Average Corruption 1 | . . 2 2 . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . 7 7 . . 3 4 Message Errors 7 | . . . 2 . . 3 2 Matter Fused 4 | . . 3 . . . . 1 Heat Flow Errors 2 | . . . 2 . . . . Energy Discharges 4 | . . 1 3 . . . . Data Loss (minor) 2 | . . 2 . . . . . Data Loss (major) 1 | . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 205 | . . 4 . 14 155 . 32 Projectiles 4 | . . 4 . . . . . Explosions 101 | . . . . 14 55 . 32 Melee 100 | . . . . . 100 . . Knockbacks 41 | . . 18 15 7 1 . . Impact 1 | . . . . . 1 . . Kinetic 38 | . . 18 14 6 . . . Secondary 2 | . . . 1 1 . . . Self-Inflicted Damage 44 | . . . . 37 7 . . Shots 3 | . . . . 2 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 462 | . 15 168 184 222 462 . 457 Average Temperature 91 | . 7 35 28 81 232 . 92 Received Heat Transfer 1329 | . 210 321 87 324 255 . 132 Effects 10 | . . . . . 7 . 3 Shutdowns 3 | . . . . . 2 . 1 Energy Bleed 1 | . . . . . 1 . . Matter Decay 3 | . . . . . 2 . 1 Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . . . 1 1 . 2 Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 2 . . 1 . . Heat Transferred 2454 | . . 481 . 50 1401 . 522 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Maximum Alert Level 2 | . . 2 1 . 2 1 2 Low Security (%) 73 | 100 100 41 91 100 80 82 8 Level 1 15 | . . 52 8 . 11 17 15 Level 2 11 | . . 5 . . 8 . 75 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 648 | . 37 416 215 187 648 226 605 Initial 226 | . . . 162 87 71 226 39 Average 166 | . 4 195 155 113 138 145 452 Influence Increases 3568 | . 62 724 351 618 921 . 892 Destroy 0b10 Robot/C 1640 | . 40 400 260 320 280 . 340 Destroy 0b10 Robot/NC 180 | . 5 20 10 35 65 . 45 Destroy Leader 416 | . 2 124 64 84 70 . 72 Allied During Kill 84 | . . . . . . . 84 Successful Hack 2 | . . . 2 . . . . Disable Machine 600 | . . . . 75 405 . 120 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 286 | . . . . 104 101 . 81 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 195 | . 15 180 . . . . . Influence Decreases 2979 | . 62 338 530 668 430 592 359 Entered New Map 869 | . . . 224 120 86 422 17 Time Decay 1745 | . 62 278 286 428 259 170 262 Lost Part 295 | . . 60 20 120 85 . 10 Lost Ally 70 | . . . . . . . 70 Squads Dispatched 15 | . . 2 1 2 4 . 6 Investigation 1 | . . . . 1 . . . Extermination 3 | . . . . . 2 . 1 Reinforcement 7 | . . 2 . 1 2 . 2 Assault 2 | . . . . . . . 2 Garrison 2 | . . . 1 . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 7 | . 1 3 2 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 9 37 17 27 20 . 24 Peak Tracking Total 7 | . 3 7 3 4 4 . 5 Tactical Retreats 11 | . 1 8 . . 2 . . ECM-based Alert Blocks 2 | . . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 8 | . . . . 1 3 . 4 Indirectly 6 | . . . . . 2 . 4 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 41 | . . . . 5 27 . 9 Max in Single Turn 7 | . . . . 1 7 . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 2 . 1 . . . . Successful 2 | . 1 . 1 . . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . Record 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 9 Highest-Rated Group 524 | . . . . . . 524 198 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 71 | . . . . . . . 71 Total Damage 2230 | . . . . . . . 2230 Kills 17 | . . . . . . . 17 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Active Infowar (turns) 4595 | . 250 843 631 1044 917 341 569 Optics 4595 | . 250 843 631 1044 917 341 569 ECM 1119 | . . . . . 209 341 569 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . 2 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 4915 | 84 486 843 631 1044 917 341 569 Spaces Moved 2573 | 53 247 388 295 370 485 308 427 Core 48 | 18 . 1 . 3 26 . . Treads 1323 | 35 247 174 295 367 205 . . Legs 103 | . . 103 . . . . . Wheels 989 | . . . . . 254 308 427 Hover . | . . . . . . . . Flight 110 | . . 110 . . . . . Fastest Speed 37 | 50 160 37 160 160 110 110 110 Average Speed 158 | 122 163 164 173 235 160 110 110 Slowest Speed 650 | 160 240 650 240 400 600 110 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 42 35 43 43 21 96 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 7 . . . Terrain Destroyed 253 | . . . . 143 101 . 9 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 253 | . . . . 143 101 . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 2993 | 70 288 490 354 455 561 310 465 Wait 16 | 2 1 . 9 . 3 1 . Move 2567 | 52 246 387 294 369 485 307 427 Hop . | . . . . . . . . Pick Up 73 | 9 9 15 10 9 18 2 1 Fast Attach 4 | 1 . 2 1 . . . . Attach 67 | 5 3 18 5 16 16 . 4 Detach 13 | . 1 6 2 2 1 . 1 Swap 7 | . 2 3 2 . . . . Drop 12 | . 2 6 1 1 . . 2 Fire 231 | 1 24 53 30 58 35 . 30 Melee 3 | . . . . . 3 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 9) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 582 | -9/Materials | Lost 3 parts (1p1n1w) 856 | -9/Materials | Lost 7 parts (1p3n1u2w) 955 | -9/Materials | Core integrity fell below 50% 1069 | -9/Materials | Discovered new exit (range 15) 1231 | -9/Materials | Build established: Scavenger-Mutant 1305 | -9/Materials | Discovered new exit (range 16) 1414 | -9/Materials | Entered Storage 1704 | -9/Storage | Core integrity fell below 20% 1911 | -9/Storage | Discovered new exit (range 18) 1981 | -9/Storage | Garrison activated, responded to threat 2045 | -9/Storage | Entered Materials 2045 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2400 | -8/Materials | Lost 7 parts (2p2n1u2w) 2844 | -8/Materials | Build established: Scavenger-Tank 3021 | -8/Materials | Discovered new exit (range 8) 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3546 | -7/Factory | Lost 10 parts (2p4n2u2w) 3614 | -7/Factory | Core integrity fell below 50% 3634 | -7/Factory | Core integrity fell below 20% 3989 | -7/Factory | Build established: Tank 4006 | -7/Factory | Sucked down chute 4006 | -7/Factory | Entered Waste 4007 | -7/Waste | Joined by Warlord forces that had cleared the area 4200 | -7/Waste | Discovered new exit (range 10) 4347 | -7/Waste | Entered Factory 4347 | -7/Factory | Accompanied by 9 allies 4377 | -7/Factory | Garrison activated, responded to threat 4426 | -7/Factory | Lost 6 allies 4916 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04812_ K-01 Serf collects debris. 04872_ /G8X#UN|X|QV49PWBLLVR%%62F 04891_ Door malfunctions. 04891_ Manufacturing Mainframe disabled. 04894_ Y-54 Guardian misfires. 04897_ Imp. Heat Sink fried. 04897_ Gatling Laser fried. 04897_ Y-54 Guardian destroyed. 04897_ A-02 Transporter destroyed. 04905_ Acquired 56 matter. 04907_ K-01 Serf collects debris. 04909_ U-05 Engineer lays Concrete. 04910_ Acquired 55 matter. 04911_ U-05 Engineer lays Concrete. 04911_ K-01 Serf collects debris. 04913_ R-06 Scavenger collects Corrupted Hvy. Ion Cannon. 04913_ R-06 Scavenger collects Corrupted Imp. Targeting Computer. 04913_ U-05 Engineer lays Concrete. 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"""?????????????????????????? | | ????????????????? ???????????????????????????? | | ???################/###??????????????????????????? | | ?? ################# #??????? | | ?? =!!!! k #??????? | | ? ^ ! u@ #??????? | | ? ^ Yr!! #??????? | | ? r##/###############?????????? | | ???############## #[ * """ #?????????????????? | | ???## ""G"" # # "" #?????????????????? | | ???# "" "" """ # # " #?????????????????? | | ????# """ # #[ "" #?????????????????? | | ????# """ # # #?????????????????? | | ?????? !!] # #! #?????????????????? | | ????????]] # ##########?????????????????? | | ?????????? # #??????????????????????????? | | ???????????? # #??????????????????????????? | | ??????########+## #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# + """??????????????????????? | | ??????# ####### # """ ?????????????????????? | | ??????# #?????# # ?????????????????????? | | ??????# #?????# #?#####????????????????????? | | ??????# #?????# ?????????????????????????? | | ??????# #?????# ???????????????????????? | | ??????# #?????# ??????????????????????? | | ??????# #?????# ?????????????????????? | | ???#### #?????# ????????????????????? | | ??? # #?????######## ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Heavy Suspicion More Dakka Please Power Corrupts Risk Taker Spot Them First Troublemaker We Are Legion Challenges ------------ None Game ------ Seed TargetPotentialMapper Manual? 0 Play Time 01:18:13 Cumulative 5.5 hours Start 2026.04.26 @ 21:52:18 End 2026.04.26 @ 23:13:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5399755-35ed-4a24-a46b-33c44b875704