Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 15:40:33 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2077) 2077 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 4701 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 196 Friendly Fire -169 Cogmind --------- Core Integrity 511/550 Matter 300/300 Energy 6/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Recalibrator > --- WEAPON (3) ------- Improved EM Shotgun Enhanced Autogun > --- INVENTORY (15) --- Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Battery (64) High-capacity Matter Pod (200) Sensor Array Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Light Regenerative Plating Improved Assault Rifle Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Regenerative Plating > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod Sensor Array Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Recalibrator Improved Assault Rifle Rocket Launcher Heavy Hammer [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Targeting Computer Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 58 | . 9 7 18 24 Power 4 | . 2 . 1 1 Engine 3 | . 1 . 1 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 14 | . 1 2 3 8 Treads . | . . . . . Leg 14 | . 1 2 3 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 2 1 5 8 Device 7 | . . 1 2 4 Storage 2 | . 1 . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 24 | . 4 4 9 7 Energy Gun 5 | . . . 3 2 Energy Cannon 2 | . . 2 . . Ballistic Gun 12 | . 3 2 4 3 Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 4 1 Parts Lost 6 | . 1 1 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 3 | . 1 1 . 1 Highest Loss Streak 1 | . 1 1 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 98 99 99 Engine 9 | . 12 . 9 8 Core 1 | . 1 11 1 . Leg 26 | . 28 22 21 36 Device 4 | . . 10 6 5 Storage 11 | . 14 11 11 9 Processor 10 | . 13 11 11 9 Protection 2 | . . . 4 3 Energy Gun 5 | . 3 . 8 4 Energy Cannon 1 | . . 6 1 . Ballistic Gun 22 | . 24 26 21 19 Naked Turns . | . . . . . Heaviest Build 43 | 12 18 32 37 43 Greatest Support 72 | 20 20 34 34 72 Greatest Overweight (x) 3 | . . 1 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 Average Capacity 10 | . 8 10 10 14 Most Carried 15 | . 10 10 10 15 Average Carried 10 | . 7 9 9 13 Final Capacity 15 | 8 10 10 10 15 Final Carried 15 | 6 10 10 10 15 Class Distribution -------------------- 53% | Gunner 39% | Mutant 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 2038 | 200 488 176 467 707 Remotely . | . . . . . Salvage Created 3094 | . 502 310 1218 1064 Parts 183 | . 32 25 73 53 Haulers Intercepted 4 | . 1 . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 52 | . 10 7 22 13 Guns 43 | . 10 5 18 10 Cannons 3 | . . 1 1 1 AOE 5 | . . . 3 2 Classes Destroyed 13 | . 5 2 3 3 Worker 6 | . . . 4 2 Builder 3 | . . . . 3 Hauler 4 | . 1 . 2 1 Recycler 4 | . 1 . 1 2 Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 2 . 1 2 Swarmer 8 | . 3 . 5 . Grunt 33 | . 7 4 14 8 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 9 | . . 2 4 3 Hunter 1 | . . . . 1 Best Kill Streak 9 | . 6 3 9 9 Combat Bots Only 5 | . 5 3 5 4 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 2230 | . 423 299 607 901 Core 234 | . 100 36 59 39 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 54 | . . . . 54 Core Remaining (%) 78 | 100 60 . 76 . Volleys Fired 155 | . 36 18 52 49 Largest 3 | . 2 3 3 3 Hottest 121 | . 70 118 121 93 Shots Fired 408 | . 70 54 139 145 Gun 378 | . 70 46 128 134 Cannon 25 | . . 8 7 10 Launcher 5 | . . . 4 1 Special . | . . . . . Kinetic 321 | . 57 46 92 126 Thermal 26 | . 13 8 5 . Explosive 5 | . . . 4 1 Electromagnetic 56 | . . . 38 18 Robot Hit Streak 14 | . 10 9 14 13 Robot Miss Streak 4 | . 3 2 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 263 | . 47 36 81 99 Core Hits 144 | . 29 13 52 50 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . 2 2 . . Burn 1 | . 1 . . . Meltdown 1 | . . 1 . . Destroy 2 | . 1 1 . . Melee Attacks 7 | . 2 . . 5 Impact 5 | . . . . 5 Slashing 2 | . 2 . . . Piercing . | . . . . . Sneak Attacks 2 | . 1 . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4406 | . 557 424 1657 1768 Guns 3581 | . 511 299 1338 1433 Cannons 275 | . . 125 75 75 Explosions 446 | . . . 244 202 Melee 104 | . 46 . . 58 Ramming . | . . . . . Kinetic 2883 | . 397 299 916 1271 Thermal 463 | . 114 125 146 78 Explosive 297 | . . . 173 124 Electromagnetic 659 | . . . 422 237 Impact 58 | . . . . 58 Slashing 46 | . 46 . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 58 | . 6 . . 52 Projectiles . | . . . . . Explosions 14 | . . . . 14 Melee 44 | . 6 . . 38 Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 63 | . . . 25 38 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 328 | . 132 183 207 328 Average Temperature 79 | . 44 56 62 118 Received Heat Transfer 933 | . 234 117 240 342 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | . . 2 . . Heat Transferred 903 | . 407 185 211 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 755 | . 229 283 755 636 Initial 318 | . . 35 118 318 Average 383 | . 113 128 546 456 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 25 | . 65 76 9 . Level 1 26 | . 34 23 11 43 Level 2 38 | . . . 58 56 Level 3 8 | . . . 20 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 1 4 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 1 2 1 Assault 1 | . . . 1 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 8 | . 2 1 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 13 8 35 21 Peak Tracking Total 6 | . 5 4 5 6 Tactical Retreats 6 | . . 2 3 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 7 | . 7 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 21 | . 6 1 8 6 Terminals 18 | . 6 . 7 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 47 | . 14 1 20 12 Successful 22 | . 6 1 8 7 Failed 25 | . 8 . 12 5 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 6 | . 4 . . 2 Terminals 41 | . 14 . 17 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 5 | . . . 3 2 Terminal Hacks 18 | . 6 . 7 5 Robot Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . . 1 Open Door 2 | . . . 2 . Branch Access Points 2 | . . . 1 1 Emergency Access Points 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Recycling Unit Index 1 | . . . 1 . Alert Level 2 | . 1 . . 1 Locate Traps 3 | . 2 . . 1 Reprogram Traps 2 | . 2 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Track 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 13 | . 5 . 5 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 52 | . . . 52 . Total Damage 490 | . . . 490 . Kills 8 | . . . 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 2605 | . 616 223 1052 714 Spaces Moved 1455 | 1 400 112 557 385 Core . | . . . . . Treads . | . . . . . Legs 1455 | 1 400 112 557 385 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 130 120 Average Speed 129 | 120 120 130 140 122 Slowest Speed 330 | 120 120 190 330 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 72 13 64 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . 1 . . 3 Terrain Destroyed 67 | . 1 3 45 18 Melee 4 | . 1 . . 3 Projectile 4 | . . 3 1 . AOE 59 | . . . 44 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1883 | . 474 157 722 530 Wait 115 | . 1 13 71 30 Move 1451 | . 399 111 556 385 Hop . | . . . . . Pick Up 40 | . 13 3 6 18 Fast Attach 13 | . 2 2 8 1 Attach 4 | . 1 1 . 2 Detach 2 | . 1 . 1 . Swap 41 | . 6 4 10 21 Drop 53 | . 13 5 16 19 Fire 155 | . 36 18 52 49 Melee 7 | . 2 . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 786 | -9/Materials | Discovered new exit (range 10) 840 | -9/Materials | Entered Storage 940 | -9/Storage | Build established: Gunner 966 | -9/Storage | Identified exit to Recycling 1085 | -9/Storage | Found Prototype Protection 1085 | -9/Storage | Identified Lgt. Regenerative Plating 1109 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1640 | -9/Storage | First assault squad dispatched 1781 | -9/Storage | Discovered new exit (range 16) 1892 | -9/Storage | Entered Materials 1892 | -8/Materials | Evolved 2 slots: Propulsion x2 2238 | -8/Materials | Garrison activated, responded to threat 2606 | -8/Materials | Self-destructed Last Messages --------------- 02459_ Overheating: Energy bleed (-22). 02461_ U-05 Engineer lays Concrete. 02462_ Critical hit (Burn: +37). 02467_ Y-45 Defender destroyed. 02470_ Acquired 50 matter. 02471_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02520_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 8W layout... Downloaded map data. 02548_ Dropped Imp. Light Armor Plating. 02548_ Acquired Com. Battery. 02550_ Connecting with Terminal... 02558_ Imp. Assault Rifle destroyed. 02563_ Heat Sink fried. 02563_ Y-45 Defender destroyed. 02567_ Acquired 23 matter. 02569_ K-01 Serf collects debris. 02579_ K-01 Serf destroyed. 02596_ Lgt. Angular Momentum Engine destroyed. 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