Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.13 @ 10:03:14 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (5809) 5809 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 11576 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 244 Cogmind --------- Core Integrity 1007/1150 Matter 550/550 Energy 310/310 System Corruption 0% Temperature Cool (12) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Coolant Injector High-capacity Storage Unit Matter Compressor Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (12) --- Micro Fission Core Compact Matter Pod (150) Weapon Shielding Improved System Backup Module Flak Gun Flak Cannon Advanced Assault Cannon Gauss Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Compact Matter Pod Matter Compressor Advanced Targeting Computer Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Armored Treads Improved Medium Treads Compact Matter Pod Weapon Shielding Improved System Backup Module Flak Gun Flak Cannon Advanced Assault Cannon Gauss Cannon Improved Remote Datajack [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Signal Interpreter Device Improved Terrain Scanner Storage Medium Matter Pod Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 2 Power 1 | . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 7 | . 1 1 2 . . 2 . 1 Weapon 2 | . . . . . . . 2 . Parts Attached 99 | 7 2 18 2 22 13 18 7 10 Power 22 | 1 . 6 . 7 6 1 1 . Engine 21 | 1 . 6 . 7 6 1 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 4 . 5 3 4 . 7 Treads 14 | . . . . 2 3 4 . 5 Leg 9 | 2 . 4 . 3 . . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 30 | 2 2 2 2 6 3 10 1 2 Device 5 | . . . 1 1 1 2 . . Storage 10 | 1 1 1 1 1 1 3 1 . Processor 6 | . 1 . . 3 1 . . 1 Hackware . | . . . . . . . . . Protection 9 | 1 . 1 . 1 . 5 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 . 6 . 4 1 3 5 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 . 4 . 4 1 . 1 . Ballistic Cannon 9 | . . 2 . . . 3 3 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 26 | . . 1 1 12 . 4 . 8 Power 6 | . . . . 4 . 1 . 1 Propulsion 5 | . . . . 4 . 1 . . Utility 9 | . . . 1 1 . 2 . 5 Weapon 6 | . . 1 . 3 . . . 2 Highest Loss Streak 4 | . . 1 1 3 . 2 . 4 Average Slot Usage (%) 97 | . 100 99 100 97 99 98 100 83 Engine 12 | . 12 19 16 15 14 11 5 3 Treads 17 | . . . . 6 28 24 22 13 Leg 4 | . 25 20 16 8 . . . . Device 6 | . . . 8 7 7 7 11 7 Storage 14 | . 12 10 16 16 14 14 12 15 Processor 13 | . 12 10 8 17 21 9 5 5 Protection 9 | . 12 20 16 7 . 15 14 10 Ballistic Gun 9 | . 25 19 . 9 13 3 3 5 Ballistic Cannon 5 | . . . 16 6 . 8 17 14 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 18 26 38 42 41 59 87 115 126 Greatest Support 127 | 20 20 20 20 40 80 110 100 127 Greatest Overweight (x) 41 | 5 1 3 2 7 . 1 1 41 Average Overweight (x) . | 2 . 1 2 1 . . . 1 Largest Inventory Capacity 12 | 8 10 10 10 10 12 12 12 12 Average Capacity 10 | 6 9 10 10 10 10 12 12 12 Most Carried 12 | 4 5 10 9 9 12 12 12 11 Average Carried 8 | 2 3 6 8 7 9 11 10 9 Final Capacity 12 | 8 10 10 10 10 12 12 12 12 Final Carried 11 | 4 5 10 8 8 11 10 11 9 Class Distribution -------------------- 86% | Hacker-Mutant 11% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 4900 | 240 40 858 . 1479 219 944 529 591 Remotely . | . . . . . . . . . Salvage Created 5566 | . 24 1470 . 2103 203 880 531 355 Parts 286 | . 4 84 1 126 15 29 18 9 Haulers Intercepted 10 | . . 4 . 6 . . . . Recyclers Shooed 4 | . . . . . . 2 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 110 | . . 26 . 39 4 22 11 8 Guns 55 | . . 26 . 20 4 3 2 . Cannons 55 | . . . . 19 . 19 9 8 Classes Destroyed 14 | . 1 9 . 2 1 1 . . Worker 13 | . 1 2 . 10 . . . . Builder 8 | . . 2 . 5 . . 1 . Tunneler 1 | . . 1 . . . . . . Hauler 10 | . . 4 . 6 . . . . Recycler 1 | . . . . . . 1 . . Operator 7 | . . 3 1 1 . 1 1 . Watcher 7 | . . 3 . 2 . 1 1 . Swarmer 4 | . . 4 . . . . . . Grunt 57 | . . 15 . 20 . 10 7 5 Brawler 2 | . . . . 1 . 1 . . Duelist 1 | . . 1 . . . . . . Sentry 29 | . . 6 . 16 1 3 3 . Hunter 9 | . . . . 2 . 5 . 2 Programmer 8 | . . . . . 3 3 1 1 Best Kill Streak 9 | . 1 6 1 9 1 3 4 4 Combat Bots Only 4 | . . 4 . 4 1 3 4 4 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 6041 | . . 897 78 1624 222 1499 282 1439 Core 626 | . . 177 13 178 22 93 . 143 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 55 . 65 96 89 100 . Volleys Fired 434 | . 2 104 3 182 17 82 24 20 Largest 4 | . 2 2 2 2 2 2 4 4 Hottest 201 | . 40 46 78 78 43 96 201 199 Shots Fired 931 | . 4 206 6 348 34 163 90 80 Gun 503 | . 4 206 . 186 34 34 19 20 Cannon 426 | . . . 6 162 . 129 69 60 Launcher . | . . . . . . . . . Special 2 | . . . . . . . 2 . Kinetic 929 | . 4 206 6 348 34 163 88 80 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 47 | . 2 33 5 46 47 42 18 22 Robot Miss Streak 2 | . 1 2 2 2 1 1 2 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 10 | . . 7 . 2 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . Shots Hit Robots 778 | . 3 176 5 288 31 145 62 68 Core Hits 299 | . 2 67 1 107 14 57 28 23 Critical Hits 28 | . . 1 1 6 . 7 7 6 Critical Kills 10 | . . 1 . 2 . 3 3 1 Critical Parts Destroyed 18 | . . . 1 4 . 4 4 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14712 | . 35 2272 104 4932 442 3285 1861 1781 Guns 6590 | . 35 2272 . 2364 442 450 611 416 Cannons 8016 | . . . 104 2568 . 2769 1250 1325 Explosions 40 | . . . . . . . . 40 Melee . | . . . . . . . . . Ramming 66 | . . . . . . 66 . . Kinetic 14606 | . 35 2272 104 4932 442 3219 1861 1741 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 40 | . . . . . . . . 40 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 1 . . Average Corruption 1 | . . 1 . 1 1 1 . . Corruption Purged . | . . . . . . . . . Effects 28 | . . 7 . 4 9 8 . . Message Errors 14 | . . 4 . 2 4 4 . . Energy Discharges 6 | . . 1 . . 4 1 . . Data Loss (minor) 4 | . . . . 2 1 1 . . Targeting Errors 3 | . . 2 . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . . 12 21 . 57 12 14 Projectiles 116 | . . . 12 21 . 57 12 14 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 71 | . . . 4 15 . 26 13 13 Impact . | . . . . . . . . . Kinetic 68 | . . . 3 15 . 26 11 13 Secondary 3 | . . . 1 . . . 2 . Self-Inflicted Damage 2 | . . . . . . . . 2 Shots 1 | . . . . . . . . 1 Rammed 6 | . . . . . . 5 1 . Targets Rammed 6 | . . . . . . 5 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 326 | . . 21 . 18 11 326 198 270 Average Temperature 87 | . . 5 . 6 8 90 105 107 Received Heat Transfer 2718 | . . 441 63 1035 69 522 153 435 Effects 2 | . . . . . . 2 . . Shutdowns 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 471 | . 53 471 135 409 92 241 361 195 Initial 96 | . . 15 96 37 3 . . 21 Average 90 | . 26 298 119 157 13 50 58 63 Maximum Alert Level 2 | . . 2 . 2 . 1 1 . Low Security (%) 83 | 100 100 18 100 67 100 98 89 100 Level 1 14 | . . 57 . 31 . 1 10 . Level 2 2 | . . 23 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 43 | . . 6 2 13 5 9 5 3 Investigation 16 | . . 3 . 5 1 2 3 2 Extermination 9 | . . . . . 4 4 . 1 Reinforcement 12 | . . 3 2 2 . 3 2 . Assault . | . . . . . . . . . Garrison 6 | . . . . 6 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 1 1 . 1 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 12 | . . 5 . 5 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 5 44 4 43 8 35 13 20 Peak Tracking Total 6 | . 2 6 4 5 2 4 4 6 Tactical Retreats 4 | . . 2 . 1 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 3 | . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 7 | . . 6 . . . 1 . . Reprogrammed 6 | . 6 . . . . . . . Reused 2 | . 2 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 12 | . . . 1 2 . 1 5 3 Max in Single Turn 3 | . . . 1 1 . 1 3 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 30 | . 2 4 . 11 2 3 5 3 Terminals 22 | . 2 3 . 9 . 2 5 1 Fabricators 3 | . . . . . 1 1 . 1 Repair Stations 5 | . . 1 . 2 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 105 | . 8 15 . 39 6 8 21 8 Successful 73 | . 8 13 . 24 4 5 15 4 Failed 32 | . . 2 . 15 2 3 6 4 Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 8 | . 2 2 . 3 . . 1 . Terminals 80 | . 8 10 . 33 . 5 21 3 Fabricators 9 | . . . . . 4 3 . 2 Repair Stations 16 | . . 5 . 6 2 . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 48 | . 6 7 . 17 . 3 14 1 Record 8 | . 1 . . 4 . . 3 . Part Schematic 1 | . . . . 1 . . . . Robot Schematic 2 | . . . . 2 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 3 | . 1 . . . . . 2 . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 6 | . 1 1 . . . 1 3 . Disarm Traps 2 | . . 1 . . . 1 . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . Surveillance Status 2 | . 1 . . . . . 1 . Assault Status 1 | . . 1 . . . . . . Registered Components 2 | . . 1 . . . . 1 . Zone Layout 10 | . . 2 . 2 . 1 4 1 Fabricator Hacks 6 | . . . . . 2 2 . 2 Load Schematic 3 | . . . . . 1 1 . 1 Build 3 | . . . . . 1 1 . 1 Repair Station Hacks 13 | . . 5 . 5 2 . . 1 Scan Component 8 | . . 3 . 3 1 . . 1 Repair 5 | . . 2 . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 1 . 2 . . 1 . Terminals 6 | . 2 1 . 2 . . 1 . Track 5 | . 2 . . 2 . . 1 . Assimilate 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 3 . 7 2 2 4 3 Full Trace Events 17 | . 1 3 . 6 1 1 3 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built 9 | . . . . . 3 3 . 3 Matter 558 | . . . . . 186 186 . 186 Time 197 | . . . . . 49 99 . 49 Total Robot Build Rating 18 | . . . . . 6 6 . 6 Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 1 1 . . . Time 123 | . . 52 . 45 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 1 | . . . . . . . 1 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 9 | . . . . . 3 3 . 3 Largest Group 3 | . . . . . 3 3 . 3 Highest-Rated Group 54 | . . . . . 54 54 . 54 Highest-Rated Ally 18 | . . . . . 18 18 . 18 Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . . 15 12 . 1 Total Damage 848 | . . . . . 455 361 . 32 Kills 7 | . . . . . 3 3 . 1 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 10796 | 121 312 1059 38 2483 2814 2515 806 648 Spaces Moved 4057 | 54 214 425 16 903 714 1116 382 233 Core 55 | 47 . . . 3 . . . 5 Treads 2778 | . . . . 382 714 1116 382 184 Legs 1180 | 7 214 425 16 518 . . . . Wheels . | . . . . . . . . . Hover 44 | . . . . . . . . 44 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 170 162 165 166 Average Speed 172 | 198 141 150 180 178 170 163 184 240 Slowest Speed 2100 | 300 150 210 180 400 170 190 185 2100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 6 42 39 4 97 14 29 14 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | . . . . 4 . 6 58 35 Melee . | . . . . . . . . . Projectile 41 | . . . . 4 . 6 20 11 AOE 62 | . . . . . . . 38 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 6989 | 64 220 638 20 1422 2280 1645 427 273 Wait 2325 | . . 80 . 310 1526 402 7 . Move 4049 | 53 213 424 15 902 713 1115 381 233 Hop . | . . . . . . . . . Pick Up 30 | 4 2 3 . 6 4 7 4 . Fast Attach 26 | 7 . 4 . 4 2 6 1 2 Attach 35 | . 1 3 2 11 3 8 2 5 Detach 7 | . . 2 . . 1 4 . . Swap 38 | . 1 11 . 7 8 4 4 3 Drop 39 | . 1 7 . . 6 12 3 10 Fire 434 | . 2 104 3 182 17 82 24 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . . . . 5 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Identified exit to Materials 392 | -10/Materials | Discovered exit to Materials (range 13) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 943 | -9/Materials | Repaired Ion Engine 970 | -9/Materials | Repaired Ion Engine 1037 | -9/Materials | Identified exit to Mines 1037 | -9/Materials | Discovered exit to Mines (range 8) 1279 | -9/Materials | Discovered exit to Mines (range 10) 1485 | -9/Materials | Identified exit to Materials 1485 | -9/Materials | Discovered exit to Materials (range 4) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Utility x2 1495 | -8/Materials | Identified exit to Storage 1495 | -8/Materials | Discovered exit to Storage (range 16) 1531 | -8/Materials | Entered Storage 2254 | -8/Storage | Identified exit to Factory 2254 | -8/Storage | Discovered exit to Factory (range 16) 2343 | -8/Storage | Garrison activated, responded to threat 2393 | -8/Storage | Repaired Power Shielding 2754 | -8/Storage | Garrison activated, responded to threat 2944 | -8/Storage | Lost 3 parts (1p1n1w) 4014 | -8/Storage | Entered Factory 4014 | -7/Factory | Evolved 2 slots: Propulsion x2 4869 | -7/Factory | Repaired Assault Rifle 4987 | -7/Factory | Fabricated L-31 Rogue? 6689 | -7/Factory | Identified exit to Factory 6689 | -7/Factory | Discovered exit to Factory (range 11) 6828 | -7/Factory | Entered another Factory area 6828 | -6/Factory | Evolved 2 slots: Utility x2 7485 | -6/Factory | Found Hvy. Reflective Plating 7732 | -6/Factory | Found Prototype Processor 8140 | -6/Factory | Identified exit to Lower Caves 8140 | -6/Factory | Discovered exit to Lower Caves (range 9) 8632 | -6/Factory | Fabricated L-31 Rogue? 9299 | -6/Factory | Identified exit to Factory 9299 | -6/Factory | Discovered exit to Factory (range 16) 9301 | -6/Factory | Discovered exit to Lower Caves (range 14) 9343 | -6/Factory | Entered another Factory area 9343 | -5/Factory | Evolved 2 slots: Weapon x2 9652 | -5/Factory | Build established: Hacker-Tank 9666 | -5/Factory | Identified exit to Upper Caves 9666 | -5/Factory | Discovered exit to Upper Caves (range 12) 10113 | -5/Factory | Identified exit to Factory 10113 | -5/Factory | Discovered exit to Factory (range 8) 10149 | -5/Factory | Entered another Factory area 10149 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10150 | -4/Factory | Identified Exp. Signal Interpreter 10248 | -4/Factory | Fabricated L-31 Rogue (x3) 10797 | -4/Factory | Self-destructed Last Messages --------------- 10743_ Dropped Linear Gravjet. 10745_ K-01 Serf collects debris. 10777_ Slug penetrates P-70 Sage. 10777_ P-70 Sage knocked back. 10777_ Slug penetrates P-70 Sage. 10777_ Destroyed Tesla Rifle. 10777_ P-70 Sage knocked back. 10779_ K-01 Serf collects debris. 10781_ U-05 Engineer lays Concrete. 10782_ K-01 Serf collects debris. 10783_ Adv. Assault Cannon destroyed. 10785_ K-01 Serf collects debris. 10786_ U-05 Engineer builds a Door. 10790_ K-01 Serf collects debris. 10791_ Com. Matter Pod destroyed. 10793_ K-01 Serf collects debris. 10795_ U-05 Engineer destroyed. 10795_ Imp. Medium Armor Plating destroyed. 10795_ KE Penetrator destroyed. 10796_ K-01 Serf collects debris. 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"""" #?# | | ?????????? #?# #######+##############+### | | ??????????###?###?### #?#== #?????# | | ??????????# #^^ #?#= """ #####?# """ | | ??????????# #% ^#?# """ # ?# """ | | ??????????# # #?# """ #####?# """ | | ??????????# """ # #?# "" #?????# "" | | ??????????# """"" # #?# "" #?????# "" | | ??????????# """"" # #?# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 30 Energy Capacity 500 Matter Stores 693 Matter Capacity 700 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 675 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Medium Treads | -8/Storage | Hacked Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked R-06 Scavenger | -8/Storage | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -6/Factory L-31 Rogue | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapTacticalStripper Manual? 0 Play Time 01:05:28 Cumulative 990.7 hours Start 2022.03.13 @ 08:48:04 End 2022.03.13 @ 10:03:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 748 Rogue 62 Adventurer 0 Explorer 686 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 757f1793-aa99-4929-ad79-3e9915639aa3