Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 11:09:44

Player: Lunace

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (67)      335
Value Destroyed (2514)     2514
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (693)                693
              TOTAL SCORE: 7702

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      359
Met Data Miner             300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     94/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (89)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Wheeled Compact Exoskeleton
>               --- UTILITY (7) ------
        Armored Scrap Engine
       Improved Heat Sink
          Large Storage Unit
                Microactuators
       Improved Hacking Suite
       Improved System Shield
>               --- WEAPON (2) -------
                Axe
>               --- INVENTORY (15) ---
  High-capacity Storage Unit
                Energy Well (350)
       Advanced Sensor Array
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor

 Peak State 
------------
>               --- POWER ------------
                Fission-Ion Core
>               --- PROPULSION -------
       Improved Medium Treads
                Wheeled Compact Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
          Large Storage Unit
                Launcher Loader
       Improved Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
       Improved Grenade Launcher
                Carbide Saw
>               --- INVENTORY --------
  High-capacity Storage Unit
                Energy Well
       Advanced Sensor Array
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Assault Cannon
[Rating: 71]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Constructs
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved System Shield
  Protection               Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Multitool
  Impact Weapon            Hammer
  Slashing Weapon          Carbide Saw

 Build                          | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   .   .   8   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   5   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | 9   7   .   9   9   28  2   .   .   11  
  Power                    5    | 2   .   .   1   .   .   .   .   .   2   
    Engine                 5    | 2   .   .   1   .   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   3   2   3   .   .   .   1   
    Treads                 4    | 2   .   .   .   1   1   .   .   .   .   
    Leg                    5    | .   .   .   2   1   1   .   .   .   1   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 3   2   .   2   3   14  .   .   .   2   
    Device                 15   | 2   1   .   1   1   8   .   .   .   2   
    Storage                4    | 1   .   .   .   .   3   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             4    | .   1   .   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   5   .   3   4   11  2   .   .   6   
    Energy Gun             6    | 1   1   .   .   .   1   .   .   .   3   
    Energy Cannon          7    | .   3   .   1   2   1   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   2   .   .   .   1   
    Launcher               9    | .   1   .   1   1   5   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   1   .   1   .   9   .   .   .   15  
  Power                    4    | .   .   .   .   .   1   .   .   .   3   
  Propulsion               6    | .   .   .   1   .   2   .   .   .   3   
  Utility                  5    | .   .   .   .   .   4   .   .   .   1   
  Weapon                   11   | .   1   .   .   .   2   .   .   .   8   
  Highest Loss Streak      7    | .   1   .   1   .   2   .   .   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   99  100 99  96  58  74  66  66  53  
  Engine                   8    | .   14  14  14  13  1   .   .   .   1   
  Treads                   11   | .   28  28  12  .   3   10  6   6   .   
  Leg                      8    | .   .   .   11  27  7   3   .   .   1   
  Wheel                    1    | .   .   .   3   .   .   .   .   .   5   
  Hover                    1    | .   .   .   .   .   1   5   6   6   .   
  Device                   9    | .   3   .   8   2   18  13  13  13  14  
  Storage                  10   | .   14  14  14  12  5   6   6   6   6   
  Processor                1    | .   .   .   .   8   .   .   .   .   .   
  Hackware                 3    | .   .   .   .   .   3   13  13  13  13  
  Protection               4    | .   10  14  5   3   1   .   .   .   .   
  Energy Gun               1    | .   4   .   .   .   2   .   .   .   .   
  Energy Cannon            9    | .   19  28  16  3   3   .   .   .   .   
  Launcher                 2    | .   .   .   .   6   2   6   6   6   1   
  Impact Weapon            4    | .   .   .   11  14  2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 14  25  25  25  23  71  49  46  46  45  
  Greatest Support         48   | 40  40  40  40  25  45  42  42  42  48  
  Greatest Overweight (x)  13   | .   .   .   1   1   13  1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  15  15  15  15  
  Average Capacity         10   | 7   8   8   8   7   14  15  15  15  15  
  Most Carried             14   | 3   8   8   8   8   14  8   8   8   8   
  Average Carried          7    | 1   6   8   7   6   9   7   7   8   7   
  Final Capacity           15   | 8   8   8   8   5   15  15  15  15  15  
  Final Carried            8    | 2   8   8   8   3   8   7   8   8   7   
Scrap Engine Consumption   46   | .   .   .   .   10  23  3   3   .   7   
  Constructs Created       5    | .   .   .   .   .   4   .   .   .   1   
  Constructs Modified      7    | .   .   .   .   .   2   2   .   .   3   

 Class Distribution 
--------------------
 68% | Mutant
 25% | Hacker-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Subcaves
        Mutant | -8/Recycling
        Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Data Miner
 Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Matter Collected           1759 | 299 115 .   187 60  425 100 270 .   303 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2624 | 170 338 .   334 230 655 125 294 .   478 
  Parts                    119  | 10  25  .   12  9   30  9   6   .   18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      49   | .   .   .   16  .   .   5   2   .   26  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Combat Hostiles Destroyed  52   | .   10  .   3   3   12  8   3   .   13  
  Melee                    7    | .   .   .   .   .   2   .   1   .   4   
  Guns                     4    | .   3   .   .   .   .   .   .   .   1   
  Cannons                  16   | .   4   .   2   1   4   .   .   .   5   
  AOE                      19   | .   3   .   .   .   3   8   2   .   3   
Classes Destroyed          14   | 2   3   .   3   1   3   .   .   .   2   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 3   1   .   .   .   1   .   .   .   .   
  Recycler                 3    | 1   .   .   .   1   1   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   6   .   .   .   .   7   .   .   3   
  Grunt                    16   | .   4   .   .   .   3   1   3   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   3   
  Sentry                   8    | .   .   .   .   3   5   .   .   .   .   
  Programmer               5    | .   .   .   .   .   4   .   .   .   1   
  Artisan                  3    | .   .   .   3   .   .   .   .   .   .   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           5    | 3   3   .   1   3   3   5   3   .   5   
  Combat Bots Only         5    | .   3   .   1   2   2   5   3   .   5   
Max Kills in Single Turn   3    | 2   3   .   1   1   2   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   1   2   2   .   1   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        570  | .    38   .    70   18   273  17   3    .    151  
  Missed                   196  | .    7    .    34   8    104  4    .    .    39   
Damage Taken               5803 | .    287  36   395  207  1815 220  115  .    2728 
  Core                     1003 | .    41   .    85   13   269  35   .    .    560  
  Absorbed by Shields      30   | .    .    .    .    .    30   .    .    .    .    
  Regen/Repaired (Parts)   665  | .    .    .    .    .    284  .    92   .    289  
Core Remaining (%)         72   | 100  .    .    .    44   .    .    .    .    .    
Volleys Fired              166  | 9    27   1    30   12   48   11   2    .    26   
  Largest                  2    | 2    2    2    2    1    2    1    1    .    2    
  Hottest                  140  | 60   112  112  112  56   140  36   36   .    99   
Shots Fired                232  | 18   52   2    39   12   57   11   2    .    39   
  Gun                      39   | 18   15   .    .    .    4    .    .    .    2    
  Cannon                   153  | .    36   2    35   12   36   .    .    .    32   
  Launcher                 40   | .    1    .    4    .    17   11   2    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66   | 9    8    .    .    .    17   .    .    .    32   
  Thermal                  25   | .    6    .    .    .    19   .    .    .    .    
  Explosive                35   | .    1    .    4    .    12   11   2    .    5    
  Electromagnetic          106  | 9    37   2    35   12   9    .    .    .    2    
  Robot Hit Streak         16   | 5    5    1    14   6    16   4    3    .    12   
  Robot Miss Streak        5    | 2    5    1    1    1    5    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           190  | 11   24   1    34   16   40   6    5    .    53   
  Core Hits                95   | 6    14   .    13   4    23   8    8    .    19   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    6    .    .    .    1    
  Critical Strikes         18   | .    .    .    3    .    8    .    .    .    7    
    Destroy                1    | .    .    .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    1    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    
    Smash                  9    | .    .    .    3    .    6    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    .    5    
Melee Attacks              93   | .    .    .    31   6    23   1    3    .    29   
  Impact                   60   | .    .    .    31   6    23   .    .    .    .    
  Slashing                 33   | .    .    .    .    .    .    1    3    .    29   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    3    2    2    1    2    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7904 | 192  697  66   1124 385  1920 829  423  .    2268 
  Guns                     275  | 111  60   .    .    .    84   .    .    .    20   
  Cannons                  2357 | .    505  22   367  191  530  .    .    .    742  
  Explosions               2966 | 81   132  44   166  21   592  797  324  .    809  
  Melee                    2306 | .    .    .    591  173  714  32   99   .    697  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1065 | 29   34   .    .    .    260  .    .    .    742  
  Thermal                  481  | 81   26   44   22   21   287  .    .    .    .    
  Explosive                2604 | .    132  .    144  .    398  797  324  .    809  
  Electromagnetic          1448 | 82   505  22   367  191  261  .    .    .    20   
  Impact                   1478 | .    .    .    591  173  714  .    .    .    .    
  Slashing                 828  | .    .    .    .    .    .    32   99   .    697  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    2    2    2    2    5    .    .    .    7    
  Average Corruption       2    | .    1    2    2    2    2    .    .    .    4    
  Corruption Purged        5    | .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    14   9    18   11   12   .    .    .    7    
    Message Errors         17   | .    2    2    4    4    5    .    .    .    .    
    Matter Fused           22   | .    4    2    7    2    2    .    .    .    5    
    Heat Flow Errors       17   | .    5    2    4    2    3    .    .    .    1    
    Energy Discharges      6    | .    1    1    2    2    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    1    .    1    .    .    .    .    1    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    
    Alerts                 3    | .    2    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            847  | .    52   .    62   31   405  65   33   .    199  
  Projectiles              97   | .    52   .    .    .    17   .    .    .    28   
  Explosions               111  | .    .    .    .    .    .    41   .    .    70   
  Melee                    639  | .    .    .    62   31   388  24   33   .    101  
Knockbacks                 7    | .    .    .    1    .    3    .    .    .    3    
  Impact                   3    | .    .    .    1    .    2    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    1    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      472  | .    .    36   .    28   77   15   59   .    257  
  Shots                    13   | .    .    1    .    1    3    1    2    .    5    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        271  | 20   271  159  248  208  252  27   27   .    237  
  Average Temperature      70   | 13   83   62   50   92   80   13   15   .    38   
  Received Heat Transfer   959  | .    78   .    216  99   356  27   27   .    156  
  Effects                  2    | .    1    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    2    1    2    .    .    .    .    
  Combat Hostiles          4    | .    .    .    1    1    2    .    .    .    .    
  Parts Fried              29   | 1    9    .    9    2    8    .    .    .    .    
  Impact Corruptions       18   | .    .    .    4    2    12   .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    2    .    .    .    .    
  Heat Transferred         924  | 100  74   100  50   50   550  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | 1    .    1    1    1    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Peak Influence             506  | 20  207 39  .   415 506 .   .   .   .   
  Initial                  410  | .   13  39  .   307 410 .   .   .   .   
  Average                  198  | 4   74  26  .   312 299 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   2   2   .   .   .   .   
  Low Security (%)         50   | 100 95  100 .   11  19  .   .   .   .   
  Level 1                  28   | .   4   .   .   69  33  .   .   .   .   
  Level 2                  21   | .   .   .   .   18  46  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   8   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   
  Reinforcement            4    | .   3   .   .   .   1   .   .   .   .   
  Assault                  3    | .   .   .   .   .   2   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   1   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   24  .   29  3   18  9   3   .   27  
  Peak Tracking Total      10   | .   3   .   2   2   3   3   3   .   10  
  Tactical Retreats        8    | .   1   .   2   .   1   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Machines Disabled          6    | .   1   .   3   .   2   .   .   .   .   
  Max in Single Turn       3    | .   1   .   3   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Machines Accessed          25   | .   4   .   1   10  5   1   .   4   .   
  Terminals                10   | .   2   .   .   6   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   2   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Total Hacks                73   | .   9   .   1   24  16  1   .   22  .   
  Successful               45   | .   5   .   1   13  3   1   .   22  .   
  Failed                   28   | .   4   .   .   11  13  .   .   .   .   
    Catastrophic           7    | .   .   .   .   1   6   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   .   .   17  7   .   .   .   .   
  Terminals                32   | .   4   .   .   18  10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          11   | .   5   .   .   6   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   5   .   .   .   .   
Terminal Hacks             29   | .   .   .   1   5   .   1   .   22  .   
  Record                   7    | .   .   .   1   .   .   1   .   5   .   
  Part Schematic           13   | .   .   .   .   2   .   .   .   11  .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   .   
  Prototype ID Bank        5    | .   .   .   .   2   .   .   .   3   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   3   .   .   8   3   .   .   .   .   
  Terminals                7    | .   1   .   .   3   3   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 6    | .   1   .   .   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   5   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   1   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   3   5   .   .   .   .   
  Full Trace Events        5    | .   1   .   .   3   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   2   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Low  Low  Dat  Pro  
Total Allies               9    | .    .    5    .    .    1    .    .    .    3    
  Largest Group            5    | .    .    5    4    1    1    .    .    .    3    
  Highest-Rated Group      148  | .    .    85   71   16   26   .    .    .    148  
  Highest-Rated Ally       96   | .    .    31   31   16   26   .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               83   | .    .    .    46   3    .    .    .    .    34   
  Total Damage             1919 | .    .    .    461  41   .    .    .    .    1417 
  Kills                    12   | .    .    .    5    .    .    .    .    .    7    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Low  Low  Dat  Pro  
Turns Passed               6985 | 139  949  637  1360 905  1493 641  260  105  496  
Spaces Moved               3955 | 62   508  395  827  691  558  342  182  77   313  
  Core                     25   | 2    .    .    .    .    23   .    .    .    .    
  Treads                   1510 | 60   508  395  206  2    158  181  .    .    .    
  Legs                     1403 | .    .    .    334  689  330  25   .    .    25   
  Wheels                   540  | .    .    .    287  .    .    .    .    .    253  
  Hover                    477  | .    .    .    .    .    47   136  182  77   35   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  120  120  137  137  137  89   
  Average Speed            154  | 156  160  160  143  120  218  182  137  137  108  
  Slowest Speed            700  | 160  160  160  190  240  700  215  137  137  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    65   76   47   97   16   57   37   68   41   
  Regions Visited          9
    Branch Regions         7
  Pre-discovered Areas     6    | .    .    1    .    4    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    4    .    .    1    2    .    .    
Spaces Dug                 4    | .    .    .    4    .    .    .    .    .    .    
Terrain Destroyed          191  | .    3    7    13   3    37   102  3    .    23   
  Melee                    4    | .    .    .    4    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    .    .    .    .    
  AOE                      184  | .    3    7    9    3    34   102  3    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Low Low Dat Pro 
Total                      4459 | 84  594 398 903 741 728 357 187 76  391 
  Wait                     91   | 2   37  .   .   6   36  .   .   .   10  
  Move                     3946 | 61  507 394 826 690 557 341 181 76  313 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  32   | 2   9   .   1   2   17  .   1   .   .   
  Fast Attach              44   | 7   4   .   4   3   16  .   .   .   10  
  Attach                   14   | .   1   .   1   4   7   .   .   .   1   
  Detach                   4    | .   1   .   .   .   3   .   .   .   .   
  Swap                     17   | 2   2   .   4   2   5   2   .   .   .   
  Drop                     42   | 1   6   .   5   12  16  2   .   .   .   
  Fire                     166  | 9   27  1   30  12  48  11  2   .   26  
  Melee                    93   | .   .   .   31  6   23  1   3   .   29  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   
  Trap                     3    | .   .   3   .   .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   .   4   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  140 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  308 | -10/Materials      | Discovered new exit (range 15)
 1018 | -10/Materials      | Discovered new exit (range 9)
 1065 | -10/Materials      | Discovered new exit (range 16)
 1089 | -10/Materials      | Entered Mines
 1285 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1309 | -10/Mines          | Learned location of Storage (-8)
 1337 | -10/Mines          | Found a hidden stash of uninstalled traps
 1710 | -10/Mines          | Learned Materials interactive machine intel
 1713 | -10/Mines          | Discovered new exit (range 9)
 1726 | -10/Mines          | Entered Subcaves
 1726 | -10/Subcaves       | Accompanied by 4 allies
 1731 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
 2059 | -10/Subcaves       | Visited Clippyterm
 2526 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
 2965 | -10/Subcaves       | Discovered new exit (range 15)
 3060 | -10/Subcaves       | Discovered new exit (range 15)
 3070 | -10/Subcaves       | Core integrity fell below 50%
 3086 | -10/Subcaves       | Entered Recycling
 3086 | -8/Recycling       | Accompanied by 1 ally
 3088 | -8/Recycling       | Found Scrap Engine
 3577 | -8/Recycling       | Discovered new exit (range 15)
 3991 | -8/Recycling       | Entered Factory
 3991 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
 4341 | -6/Factory         | Search patrols dispatched
 4725 | -6/Factory         | Discovered new exit (range 12)
 5352 | -6/Factory         | Found Launcher Loader
 5420 | -6/Factory         | Build established: Hacker-Mutant
 5465 | -6/Factory         | Discovered new exit (range 9)
 5484 | -6/Factory         | Entered Lower Caves
 5862 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5992 | -6/Lower Caves     | Discovered new exit (range 11)
 6125 | -6/Lower Caves     | Entered another Lower Caves area
 6203 | -6/Lower Caves     | Learned 4 Factory zone layouts
 6222 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6347 | -6/Lower Caves     | Discovered new exit (range 13)
 6385 | -6/Lower Caves     | Entered Data Miner
 6385 | -6/Data Miner      | Discovered new exit (range 6)
 6412 | -6/Data Miner      | Met Data Miner
 6435 | -6/Data Miner      | Learned location of Section 7 (-2)
 6435 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6458 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6490 | -6/Data Miner      | Entered Proximity Caves
 6614 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6630 | -5/Proximity Caves | Core integrity fell below 50%
 6634 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6671 | -5/Proximity Caves | Core integrity fell below 20%
 6697 | -5/Proximity Caves | Lost 5 parts (1u4w)
 6802 | -5/Proximity Caves | P-70 Sage assimilated allied Fighter 6b
 6866 | -5/Proximity Caves | Lost 7 parts (2p2n3w)
 6891 | -5/Proximity Caves | Learned Factory interactive machine intel
 6986 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  repair.
06850_ System corrupted: Heat flow error (+273).
06854_ Arm. Scrap Engine consumes Corrupted
  Prototype Leg.
06866_ Arm. Scrap Engine consumes Med. Treads.
06891_ Acquired derelict log, extracted data.
Data stored: Factory interactive machine intel.
06893_ System corrupted: Matter fused (-6).
06894_ Arm. Scrap Engine consumes Lgt. Treads.
06938_ Scrap Engine modifies Wheeled Compact
  Exoskeleton:
  Max Integrity -29, Support -8
  Expanded to 3 slots (? T89 S36).
06940_ Acquired 6 matter.
06944_ System corrupted: Matter fused (-7).
06955_ Acquired 7 matter.
06968_ Destroyed Lgt. Angular Momentum Engine.
06983_ S-27 Virus destroyed.
06984_ Autogun fries itself beyond repair.
06986_ S-27 Virus Lgt. Nuclear Core severed.

 Map 
-----
+----------------------------------------------------+
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|               #??????????????????????????????????? |
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| #    ##??????????????????????????????????????????? |
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| ##   #???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                55
Recoil Reduction           2
Particle Charging          30
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
       Transmission Jammer | -8/Recycling  | Hacked
       Imp. Core Shielding | -8/Recycling  | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
   Tiamat Missile Launcher | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
       Point Defense Array | -6/Data Miner | Free
                 Phase Gun | -6/Data Miner | Free
         Hvy. Gauss Cannon | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
    Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
  Y-64 Sentinel | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorMomentumDriver
  Manual?         0
Play Time         00:50:36
  Cumulative      166.6 hours
  Start           2024.05.10 @ 10:18:51
  End             2024.05.10 @ 11:09:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           156
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             53
Gallery%          72
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfec3317-1651-4933-bd54-7fd599e1df79