Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 11:45:43 Player: Carcosa Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2862) 2862 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 7818 Bonus ------- Follower Combat Kills 107 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 298/300 Energy 80/100 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Advanced Heat Sink Large Storage Unit Targeting Computer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Tesla Rifle Heavy Laser Gauss Rifle Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Targeting Computer High-powered Shock Rifle Flak Gun Heavy Flak Cannon [Rating: 67] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 . 2 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 1 . 1 . . Utility 3 | . . . . 1 . 1 1 . . . Weapon 3 | . . 1 . 1 . . . 1 . . Parts Attached 90 | 6 6 8 2 1 11 12 16 22 6 . Power 13 | 1 1 . . . 1 1 4 5 . . Engine 7 | 1 . . . . 1 1 3 1 . . Core 6 | . 1 . . . . . 1 4 . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 2 4 . 1 2 6 3 7 1 . Treads . | . . . . . . . . . . . Leg 26 | . 2 4 . 1 2 6 3 7 1 . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 2 1 1 . 2 3 2 3 1 . Device 4 | . . . . . 1 . 2 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 3 | . 1 . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 7 | . . 1 1 . 1 2 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 33 | 2 1 3 1 . 6 2 7 7 4 . Energy Gun 11 | . . 2 . . 3 . 1 4 1 . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 19 | 2 1 . 1 . 3 2 5 3 2 . Ballistic Cannon 2 | . . . . . . . 1 . 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 66 | . 2 4 3 . 9 3 8 17 15 5 Power 7 | . 1 . . . 1 . . 3 1 1 Propulsion 18 | . . 2 1 . 2 . 2 6 4 1 Utility 11 | . . . 1 . 1 1 1 3 3 1 Weapon 30 | . 1 2 1 . 5 2 5 5 7 2 Highest Loss Streak 9 | . 1 3 2 . 8 2 5 8 9 5 Average Slot Usage (%) 94 | . 90 99 95 81 87 99 98 98 81 29 Engine 5 | . 12 . . . 6 7 8 5 . . Core 4 | . 1 11 11 9 . . 3 4 10 3 Leg 24 | . 2 32 33 27 24 30 26 28 25 3 Wheel 3 | . 25 . . . . . . . . . Device 6 | . . . . . 6 7 11 11 4 . Storage 7 | . 14 11 11 9 9 7 6 5 5 5 Processor 5 | . 5 2 . . . 7 6 7 11 9 Protection 5 | . . 8 8 9 7 6 6 2 4 . Energy Gun 5 | . . 12 22 18 9 1 2 8 . . Ballistic Gun 19 | . 28 11 9 9 21 28 22 13 9 2 Ballistic Cannon 1 | . . . . . . . . 5 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 9 24 31 32 32 35 38 60 69 63 33 Greatest Support 84 | 26 26 30 30 30 30 73 73 84 82 15 Greatest Overweight (x) 6 | . 2 3 1 1 2 . . . 2 6 Average Overweight (x) . | . . . . 1 . . . . . 2 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 7 4 10 10 10 10 9 4 Average Carried 8 | 2 8 9 6 4 6 9 9 8 4 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 7 5 4 10 10 10 9 4 4 Class Distribution -------------------- 60% | Scavenger-Gunner 15% | Scavenger-Tank 13% | Mutant 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Matter Collected 2438 | 197 203 142 . . 225 174 707 636 154 . Remotely . | . . . . . . . . . . . Salvage Created 3085 | . 327 446 . . 474 300 633 801 104 . Parts 181 | . 19 30 . . 37 19 35 35 6 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 65 | . 7 10 . . 11 7 12 14 4 . Guns 53 | . 7 6 . . 11 7 11 9 2 . Cannons 12 | . . 4 . . . . 1 5 2 . Classes Destroyed 10 | . 2 2 . . 4 . 1 1 . . Builder 2 | . . . . . 1 . . 1 . . Recycler 1 | . . . . . 1 . . . . . Watcher 2 | . 1 . . . . . 1 . . . Swarmer 14 | . . . . . 4 3 3 . 4 . Grunt 29 | . 7 7 . . 2 2 5 6 . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 11 | . . 2 . . 4 1 3 1 . . Hunter 3 | . . . . . 1 . . 2 . . Programmer 5 | . . . . . . . . 5 . . Best Kill Streak 6 | . 3 3 . . 6 3 2 4 4 . Combat Bots Only 5 | . 3 3 . . 5 3 2 4 4 . Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Damage Taken 9088 | . 450 562 345 . 902 397 1871 2027 1511 1023 Core 1543 | . 125 54 22 . 142 13 177 101 251 658 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 50 . 81 . 74 98 79 . . . Volleys Fired 183 | . 33 24 4 . 27 11 42 34 8 . Largest 5 | . 2 3 3 . 4 4 4 5 5 . Hottest 243 | . 40 120 116 . 153 124 154 243 243 . Shots Fired 628 | . 66 72 12 . 77 44 166 170 21 . Gun 561 | . 66 54 12 . 77 44 160 136 12 . Cannon 67 | . . 18 . . . . 6 34 9 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 464 | . 66 24 4 . 51 41 146 114 18 . Thermal 90 | . . 24 4 . 23 3 20 15 1 . Explosive . | . . . . . . . . . . . Electromagnetic 74 | . . 24 4 . 3 . . 41 2 . Robot Hit Streak 18 | . 9 11 2 . 6 12 18 18 7 . Robot Miss Streak 5 | . 2 2 3 . 3 3 4 5 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 424 | . 46 49 5 . 44 27 121 114 18 . Core Hits 197 | . 21 20 . . 25 17 40 55 19 . Critical Hits 2 | . . 1 . . . . . 1 . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6003 | . 383 577 26 . 704 370 1652 1992 299 . Guns 4942 | . 383 382 26 . 694 362 1558 1354 183 . Cannons 1013 | . . 191 . . . . 94 612 116 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 48 | . . 4 . . 10 8 . 26 . . Kinetic 4479 | . 383 236 12 . 420 347 1364 1463 254 . Thermal 929 | . . 219 14 . 234 15 288 141 18 . Explosive . | . . . . . . . . . . . Electromagnetic 547 | . . 118 . . 40 . . 362 27 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 11 11 Average Corruption 8 | . . . . . . . . 7 11 11 Corruption Purged . | . . . . . . . . . . . Effects 51 | . . . . . . . . 32 15 4 Message Errors 5 | . . . . . . . . 2 3 . Matter Fused 7 | . . . . . . . . 4 2 1 Heat Flow Errors 5 | . . . . . . . . 5 . . Energy Discharges 2 | . . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 2 2 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 3 | . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . 1 3 . Targeting Errors 15 | . . . . . . . . 13 2 . Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . 1 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . Knockbacks 10 | . . . . . . . . 6 4 . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . 5 3 . Secondary 2 | . . . . . . . . 1 1 . Self-Inflicted Damage 5 | . . . . . 5 . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 4 | . . 1 . . 1 1 . 1 . . Kicked 3 | . . 1 . . . 1 . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 481 | . 18 396 249 . 203 30 481 225 72 . Average Temperature 107 | . 7 151 134 . 58 11 170 73 27 . Received Heat Transfer 2001 | . 249 228 195 . 225 66 612 354 72 . Effects 9 | . . 2 . . . . 7 . . . Shutdowns 4 | . . . . . . . 4 . . . Interference 3 | . . . . . . . 3 . . . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . Heat Transferred 2093 | . . 481 37 . 592 37 650 259 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Peak Influence 256 | . 142 242 33 . 256 146 175 184 . . Initial 79 | . . 22 33 . . 79 36 11 . . Average 77 | . 49 110 25 . 131 75 68 69 . . Maximum Alert Level 1 | . . 1 . . 1 . . . . . Low Security (%) 93 | 100 100 79 100 100 69 100 100 100 . . Level 1 6 | . . 20 . . 30 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 1 . . . 1 2 6 . . Investigation 3 | . 1 1 . . . . . 1 . . Extermination 3 | . . . . . . . 1 2 . . Reinforcement 5 | . 1 . . . . . 1 3 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Distress Signals 3 | . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 14 15 5 . 16 9 16 20 18 4 Peak Tracking Total 9 | . 4 4 4 . 6 3 4 6 9 4 Tactical Retreats 10 | . 2 . 1 . 1 . 1 . 4 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Traps Triggered 4 | . 1 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Machines Disabled 1 | . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Machines Accessed . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . Successful . | . . . . . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Total Allies 11 | . . 1 . . 10 . . . . . Largest Group 10 | . . 1 . . 10 8 . . . . Highest-Rated Group 173 | . . 15 . . 173 141 . . . . Highest-Rated Ally 29 | . . 15 . . 29 29 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 33 | . . 1 . . 23 9 . . . . Total Damage 419 | . . . . . 300 119 . . . . Kills 5 | . . . . . 4 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Turns Passed 4763 | 73 568 561 142 31 517 696 856 915 314 90 Spaces Moved 2952 | 73 420 301 89 21 263 477 473 565 224 46 Core 24 | 14 . . . . . . . . . 10 Treads . | . . . . . . . . . . . Legs 2484 | . 35 301 89 21 263 477 473 565 224 36 Wheels 444 | 59 385 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 150 120 120 125 122 120 150 Average Speed 125 | 82 95 141 143 150 149 123 126 124 126 197 Slowest Speed 350 | 90 180 210 150 150 180 125 130 126 180 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 53 31 34 5 46 18 13 18 43 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . . 3 8 . . Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . 3 8 . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Total 3604 | 82 532 383 94 21 329 560 630 690 237 46 Wait 291 | . 65 37 . . 14 44 83 48 . . Move 2942 | 72 419 300 88 20 262 476 472 564 223 46 Hop . | . . . . . . . . . . . Pick Up 61 | 4 6 6 . . 12 7 10 16 . . Fast Attach 39 | 6 5 2 . . 7 6 7 5 1 . Attach 51 | . 1 6 2 1 4 6 9 17 5 . Detach 5 | . 1 1 . . . 1 . 2 . . Swap . | . . . . . . . . . . . Drop 26 | . 2 4 . . 2 8 7 3 . . Fire 183 | . 33 24 4 . 27 11 42 34 8 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . 1 . . 1 1 . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 9) 622 | -10/Materials | Discovered new exit (range 8) 640 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1054 | -9/Materials | Build established: Tank 1144 | -9/Materials | Lost 3 parts (2n1w) 1147 | -9/Materials | Discovered new exit (range 16) 1203 | -9/Materials | Entered Mines 1332 | -9/Mines | Discovered new exit (range 10) 1345 | -9/Mines | Entered Materials 1345 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1355 | -8/Materials | Discovered new exit (range 6) 1376 | -8/Materials | Entered Storage 1498 | -8/Storage | Lost 8 parts (1p2n1u4w) 1744 | -8/Storage | Build established: Scavenger-Tank 1789 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1871 | -8/Storage | Discovered new exit (range 16) 1893 | -8/Storage | Entered Factory 1893 | -7/Factory | Accompanied by 8 allies 1893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -7/Factory | Garrison activated, responded to threat 2204 | -7/Factory | Build established: Scavenger-Gunner 2579 | -7/Factory | Discovered new exit (range 9) 2589 | -7/Factory | Entered another Factory area 2589 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3118 | -6/Factory | Lost 5 parts (2n3w) 3251 | -6/Factory | Discovered new exit (range 11) 3445 | -6/Factory | Entered another Factory area 3445 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3956 | -5/Factory | Lost 8 parts (2p2n2u2w) 4104 | -5/Factory | System corruption reached 10% 4305 | -5/Factory | Discovered new exit (range 9) 4360 | -5/Factory | Entered Upper Caves 4426 | -5/Upper Caves | Lost 9 parts (2n1u6w) 4529 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4565 | -5/Upper Caves | Encountered a Warlord checkpoint 4615 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4654 | -5/Upper Caves | Discovered new exit (range 15) 4674 | -5/Upper Caves | Entered another Upper Caves area 4683 | -5/Upper Caves | Lost 7 parts (1p3n2u1w) 4732 | -5/Upper Caves | Core integrity fell below 50% 4755 | -5/Upper Caves | Core integrity fell below 20% 4764 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Enh. Nuclear Core destroyed. Autogun destroyed. EXIT=FOUND System corrupted: Component data lost. System corrupted: Carbon-fiber Leg rejected. LOCATION=UNKNOWN GOAL=ESCAPE 2V-T2F(k) breaks down the debris. P5-89E(k) breaks down the debris. F8-KXM(k) breaks down the debris. System corrupted: Component data lost. Flak Gun destroyed. System corrupted: Substantial component data lost. Hvy. Flak Cannon destroyed. Carbon-fiber Leg destroyed. Mic. Fission Core destroyed. System corrupted: Matter fused (-7). Adv. Targeting Computer destroyed. System corrupted: Energy discharge (-39). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????### | | ?????????????????????????????????????########### | | ?????????????????????????????????????# | | ?????????????????????????##??????????# | | ????????????????????????? ????????# ####### | | ???????????????????????? ???????# #?????#### | | ???????????????????????? ???????# #????????? | | ???????????????????????? ??????# #????????? | | ???????????????????????? ?????# #????????? | | ?????????????????????????? ????# #????????? | | ????????????????????????????# #???# #????????? | | ????????????????????????????# #### #????????? | | ???????????????????????????## #????????? | | ??????????????????????????## ##???????# | | ??????????????????????????# ####### | | ?????????????????????###??# | | ?????????????????????? #?# ## #? | | ?????????????????????? ## #####?## ##? | | ??????????????????????? ?????#### ##?? | | ??????????????????????? ?????# ###??? | | ????????????????????????# #?????# ##????? | | ????????????????????????# ##????## #?????? | | ????????????????????##### ###???# #?????? | | ????????????????????# #???# #?????? | | ????????????????????# #???# ##?????? | | ?????????????????????# @ #??## ##??????? | | ?????????????????????#### #### ##???????? | | ?????????????????????#### ss #????????? | | ????????????????????## s s #????????? | | ????????????????????# ### #?????? | | ????????????????????# ##?# ## #?????? | | ????????????????????# #?# ###### ## #????? | | ????????????????????## #?# #?????##?# #???? | | ?????????????????????## #?## ????????? #??? | | ??????????????????????# #??# ?????????? ?? | | ??????????????????????# ##??# ????????? ? | | ??????????????????????###????# ??????????### ?? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ##??????????????? | | ????????????????????????????? ##???????????????? | | ???????????????????????????? ##????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed DeepUtilityInsulator Manual? 0 Play Time 00:50:15 Cumulative 54.1 hours Start 2020.09.18 @ 10:23:08 End 2020.09.18 @ 11:45:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31bfc834-efed-4124-9cf8-7b214b5ee0ec