Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 17:13:46 // Winter2019/RPGLIKE Player: LILY Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (101) 505 Value Destroyed (3860) 3860 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (5239) 5239 TOTAL SCORE: 17884 Bonus ------- High Alert Combat Kills 278 Follower Combat Kills 50 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 911 Cogmind --------- Core Integrity 650/650 Matter 240/300 Energy 275/340 System Corruption 1% Temperature Cool (9) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Cooled Cesium-ion Thruster Field Propulsion Array Cooled Q-thruster > --- UTILITY (12) ----- Gravity Neutralizer Structural Scanner Advanced Signal Interpreter ECM Suite Improved Powered Armor Advanced Focal Shield Advanced Thermal Shield EM Disruption Field Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Grenade Launcher Advanced Datajack Great Maul > --- INVENTORY (4) ---- Improved Force Booster Stasis Canceller Improved System Restoration Module Vortex Lance (15) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Field Propulsion Array Cooled Q-thruster > --- UTILITY ---------- Gravity Neutralizer Structural Scanner Advanced Signal Interpreter Improved Force Booster ECM Suite Improved Powered Armor Advanced Focal Shield Advanced Thermal Shield Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Grenade Launcher Advanced Datajack Vortex Lance > --- INVENTORY -------- Stasis Canceller EM Disruption Field Improved System Restoration Module Great Maul [Rating: 112] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 17 | 4 . 1 4 . . 4 1 . 1 . . . 1 . 1 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 3 | 1 . . 2 . . . . . . . . . . . . Utility 11 | 2 . 1 1 . . 3 1 . 1 . . . 1 . 1 Weapon 2 | 1 . . . . . 1 . . . . . . . . . Parts Attached 69 | 6 4 5 10 3 . 9 6 2 1 3 . 3 6 4 7 Power 4 | 1 . . 1 1 . . . . . . . . 1 . . Engine 2 | 1 . . 1 . . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 14 | 2 . 2 6 . . 1 1 . . . . . . 2 . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 11 | . . 1 6 . . 1 1 . . . . . . 2 . Utility 36 | . 3 1 3 1 . 7 5 2 1 2 . 3 4 . 4 Device 24 | . 2 1 1 . . 4 5 2 1 2 . 1 2 . 3 Storage . | . . . . . . . . . . . . . . . . Processor 4 | . 1 . 1 . . 1 . . . . . . 1 . . Hackware 5 | . . . . 1 . 1 . . . . . 1 1 . 1 Protection 3 | . . . 1 . . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 15 | 3 1 2 . 1 . 1 . . . 1 . . 1 2 3 Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . 1 . . 1 . . . . . . . . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . . 1 1 Special Melee Weapon 2 | . . . . . . 1 . . . . . . . . 1 Unidentified Prototypes 9 | . . 1 1 . . 2 2 . . 1 . . 1 1 . Parts Lost 1 | . . 1 . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 83 88 72 97 100 98 95 94 93 94 94 94 93 95 92 Engine 6 | . 12 11 8 10 7 5 5 5 5 5 5 5 5 5 4 Core 3 | . . . . 4 7 5 5 5 5 5 5 5 5 5 4 Wheel 2 | . 25 14 . . . . . . . . . . . . . Flight 15 | . . 3 14 30 30 24 17 16 15 15 15 15 15 15 14 Device 25 | . 12 25 16 15 15 23 26 27 30 31 31 31 30 30 28 Processor 6 | . 8 11 7 7 7 5 5 5 5 5 5 5 5 5 4 Hackware 8 | . . . . 4 7 11 11 11 10 10 10 10 10 15 15 Protection 4 | . . . 7 7 7 5 5 5 5 5 5 5 5 5 4 Energy Gun 1 | . 13 5 . . . . . . . . . . . . . Launcher 5 | . . 5 7 7 7 5 5 5 5 5 5 5 5 5 4 Impact Weapon 5 | . 10 11 7 7 7 5 5 5 5 1 . . 4 4 4 Special Melee Weapon 3 | . . . . . . . 5 5 5 5 5 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 50 | 6 9 10 22 25 25 31 33 34 36 37 37 43 43 43 50 Greatest Support 56 | 20 20 20 34 34 34 38 41 41 41 41 41 46 46 50 56 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 2 2 2 2 3 3 3 4 4 4 4 4 4 Average Capacity 2 | 2 2 2 2 2 2 2 2 3 3 3 4 4 4 4 4 Most Carried 4 | 1 2 2 2 2 2 2 3 3 3 4 4 4 4 4 4 Average Carried 2 | . 1 1 2 1 2 1 2 3 2 3 4 4 3 3 3 Final Capacity 4 | 2 2 2 2 2 2 2 3 3 3 4 4 4 4 4 4 Final Carried 4 | . 2 2 2 2 2 2 3 3 3 4 4 4 4 4 4 Class Distribution -------------------- 47% | Hacker-Ninja 20% | Wizard-Ninja 17% | Hacker-Scout 6% | Hacker-Assassin 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Assassin | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -8/Recycling Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Warlord Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1140 | 238 62 80 100 80 . 21 89 96 40 154 . 30 10 110 30 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2979 | . 202 153 239 243 . 126 278 96 57 . 275 438 572 124 176 Parts 137 | . 13 9 14 9 . 11 1 15 9 . 11 18 20 2 5 Haulers Intercepted 12 | . . 2 3 1 . . 2 . . . . 1 2 . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 11 5 16 11 . . . . Prevented 7 | . . . . . . . . 2 4 1 . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 68 | . 5 4 6 10 1 5 . 9 5 . 6 2 10 1 4 Melee 25 | . 3 . . 3 . 2 . 4 . . 6 2 3 . 2 Guns 1 | . 1 . . . . . . . . . . . . . . AOE 23 | . . 3 6 . . 1 . 5 4 . . . 4 . . Classes Destroyed 12 | . 3 3 2 1 1 1 . 1 . . . . . . . Worker 5 | . . . 1 . . 3 . . . . . . 1 . . Builder 1 | . 1 . . . . . . . . . . . . . . Hauler 12 | . . 2 3 1 . . 2 . . . . 1 2 . 1 Recycler 1 | . . . 1 . . . . . . . . . . . . Operator 4 | . . . . 1 . 1 . . . . . 2 . . . Drone 1 | . . . . . 1 . . . . . . . . . . Watcher 10 | . 1 1 . . . 1 3 . . . . 4 . . . Swarmer 23 | . . 3 6 . . . . 5 4 . 1 . 4 . . Grunt 21 | . 5 . . 8 . 1 . 1 . . 2 . 4 . . Sentry 15 | . . 1 . 2 . 2 . 1 . . 1 2 2 1 3 Hunter 5 | . . . . . . 2 . . 1 . 2 . . . . Programmer 3 | . . . . . . . . 2 . . . . . . 1 Best Kill Streak 6 | . 3 5 4 5 1 6 5 5 4 . 3 3 6 1 1 Combat Bots Only 5 | . 3 3 3 4 1 2 . 5 4 . 3 2 5 1 1 Max Kills in Single Turn 5 | . 1 2 4 1 1 5 1 2 3 . 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . . 1 . 2 3 . . . 2 . . Melee 1 | . 1 . . 1 . 1 . 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 4114 | . 165 151 123 678 . 311 . 822 42 . 253 121 390 15 1043 Core 2874 | . 137 127 87 514 . 231 . 590 17 . 187 68 254 12 650 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 2251 | . 90 76 59 393 . 146 . 524 17 . 180 46 219 12 489 Core Remaining (%) 95 | 100 100 97 . . 73 100 . . . . 100 89 92 100 100 Volleys Fired 37 | . 8 2 3 2 . . . 16 2 . . . 3 . 1 Largest 2 | . 2 1 1 1 . . . 1 1 . . . 1 . 1 Hottest 90 | . 90 30 30 30 . . . 30 30 . . . 30 . 30 Shots Fired 44 | . 14 2 3 2 . . . 17 2 . . . 3 . 1 Gun 14 | . 14 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 30 | . . 2 3 2 . . . 17 2 . . . 3 . 1 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 14 | . 14 . . . . . . . . . . . . . . Explosive 30 | . . 2 3 2 . . . 17 2 . . . 3 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 10 1 2 4 . . . 9 11 . . . 14 . . Robot Miss Streak 2 | . 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 205 | . 20 15 10 27 1 11 5 25 8 . 13 18 26 2 24 Core Hits 78 | . 7 3 7 6 . 6 . 16 7 . 4 5 14 . 3 Critical Kills 6 | . 2 1 . . . 1 . 1 . . . . 1 . . Critical Parts Destroyed 39 | . 2 3 2 5 1 3 4 5 1 . . . 4 1 8 Critical Strikes 55 | . 5 5 2 5 1 4 4 6 1 . 1 5 7 1 8 Burn 1 | . 1 . . . . . . . . . . . . . . Smash 46 | . 4 5 2 5 1 4 4 6 1 . . . 5 1 8 Sunder 8 | . . . . . . . . . . . 1 5 2 . . Melee Attacks 249 | . 11 21 9 37 1 18 5 26 7 . 15 23 33 2 41 Impact 193 | . 11 21 9 37 1 18 5 26 2 . . . 23 1 39 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Entropic 48 | . . . . . . . . . . . 15 23 8 . 2 Sneak Attacks 28 | . 1 1 4 4 . . 3 2 5 . . 2 5 1 . Combat Hostiles 5 | . . . . 2 . . . 2 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11660 | . 348 502 783 1179 48 918 368 1310 271 . 1148 1751 1973 25 1036 Guns 118 | . 118 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 2343 | . . 198 480 57 . 480 . 465 225 . . . 438 . . Melee 9199 | . 230 304 303 1122 48 438 368 845 46 . 1148 1751 1535 25 1036 Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 965 | . 118 . 367 . . 480 . . . . . . . . . Explosive 1496 | . . 198 113 57 . . . 465 225 . . . 438 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 5504 | . 230 304 303 1122 48 438 368 845 46 . . . 739 25 1036 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Entropic 3695 | . . . . . . . . . . . 1148 1751 796 . . Highest Corruption 2 | . . . . . . . . 2 . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 . . . . . . 1 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . 16 . Effects 5 | . . . . . . . . 3 . . . . . . 2 Message Errors 3 | . . . . . . . . 2 . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2950 | . 38 84 184 372 48 298 346 274 46 . 200 429 217 25 389 Projectiles . | . . . . . . . . . . . . . . . . Explosions 158 | . . 10 56 . . 92 . . . . . . . . . Melee 2792 | . 38 74 128 372 48 206 346 274 46 . 200 429 217 25 389 Knockbacks 18 | . . . . 4 1 5 1 1 . . . . 2 . 4 Impact 17 | . . . . 3 1 5 1 1 . . . . 2 . 4 Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 107 | . . . 1 . . . . 71 . . . . . . 35 Shots 5 | . . . 1 . . . . 3 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 236 | . 7 . . . . . . . . . . . . . 236 Average Temperature 109 | . 3 . . . . . . . . . . . . . 141 Received Heat Transfer 1078 | . 117 66 45 405 . 27 . 105 . . 54 45 124 9 81 Effects 1 | . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 35 | . 6 2 5 11 . 4 5 . 1 . . . . . 1 Impact Corruptions 67 | . 2 5 5 12 2 6 7 12 1 . . . 4 1 10 Robots Melted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . Heat Transferred 884 | . 384 . 200 . . 300 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 936 | . 193 277 479 670 283 832 552 . . . . 312 331 190 936 Initial 400 | . . 69 36 172 221 400 287 . . . . 71 141 130 99 Average 298 | . 116 113 227 419 257 550 427 . . . . 183 227 183 536 Maximum Alert Level 3 | . . 1 2 2 1 3 2 . . . . 1 1 . 3 Low Security (%) 45 | 100 100 91 49 2 . . . . . . . 43 60 100 14 Level 1 24 | . . 8 22 40 100 . 52 . . . . 56 39 . 23 Level 2 22 | . . . 27 56 . 86 47 . . . . . . . 22 Level 3 6 | . . . . . . 13 . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 2 1 . 3 1 . . . . 3 1 1 4 Investigation 9 | . 1 . 1 . . 3 1 . . . . 1 1 . 1 Extermination 2 | . . . . . . . . . . . . 1 . . 1 Reinforcement 6 | . . 1 1 1 . . . . . . . 1 . 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 14 | . . 1 1 1 . 2 . . . . . 1 . 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 174 | . 8 8 14 18 2 11 2 17 6 9 6 17 12 1 43 Peak Tracking Total 17 | . 3 5 7 6 2 10 2 5 4 5 3 4 4 1 17 Tactical Retreats 29 | . 1 1 5 4 . 3 . 3 . . . 3 . . 9 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 8 | . 1 . 2 . . 1 . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . . 10 . . . . 3 5 . 1 Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 2 . . . . 1 1 . . Reprogrammed 4 | . . . . . . . . . . . . 1 2 . 1 Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . 7 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 15 | . . . 5 2 . 5 . . 1 . . . . . 2 Max in Single Turn 5 | . . . 2 1 . 5 . . 1 . . . . . 1 Garrison Access 9 | . . . 1 . . . 2 . . . . 1 2 1 2 Energy Cycler 2 | . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 62 | . 3 5 7 1 2 9 2 1 2 6 . 7 7 2 8 Terminals 39 | . 3 5 6 1 2 8 . . 1 . . 4 3 . 6 Fabricators 4 | . . . . . . 1 . . . . . 1 1 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . . 2 . . . . 1 2 1 2 Total Hacks 218 | . 5 23 26 1 9 42 5 1 2 14 . 39 19 3 29 Successful 155 | . 5 17 20 1 8 24 2 1 2 14 . 28 14 2 17 Failed 63 | . . 6 6 . 1 18 3 . . . . 11 5 1 12 Catastrophic 4 | . . . 1 . . 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 119 | . 5 16 14 1 5 26 1 . . . . 25 9 . 17 Terminals 171 | . 5 23 24 1 9 39 . . 1 . . 32 11 . 26 Fabricators 12 | . . . . . . 3 . . . . . 4 3 2 . Repair Stations 2 | . . . . . . . . . . . . . 2 . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 15 | . . . 2 . . . 5 . . . . 1 3 1 3 Terminal Hacks 104 | . 2 12 15 1 7 15 . 1 2 14 . 17 5 . 13 Record 14 | . . . . . . 1 . . 1 7 . 1 3 . 1 Part Schematic 5 | . . . . . 1 1 . . . . . 3 . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . Prototype ID Bank 13 | . . 3 1 . . 1 . . . 5 . 2 . . 1 Open Door 6 | . . . . 1 . . . 1 1 2 . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . Level Access Points 7 | . 1 . 1 . 1 1 . . . . . 1 1 . 1 Branch Access Points 3 | . . 1 . . . 1 . . . . . 1 . . . Terminal Index 7 | . . 1 1 . 1 1 . . . . . 1 1 . 1 Alert Level 2 | . . . . . . . . . . . . 1 . . 1 Unreport Threat 3 | . . . . . . 1 . . . . . 1 . . 1 Locate Traps 3 | . . . 2 . . 1 . . . . . . . . . Dispatch Records 6 | . . 1 1 . 1 1 . . . . . 1 . . 1 Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Security Status 2 | . . 1 . . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . 1 Recall Investigation 2 | . . . 1 . 1 . . . . . . . . . . Recall Extermination 2 | . . . . . 1 . . . . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 2 | . . . 1 . . . . . . . . 1 . . . Registered Components 2 | . . . . . . 1 . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . Zone Layout 16 | . 1 4 3 . 1 3 . . . . . 1 . . 3 Fabricator Hacks 9 | . . . . . . 3 . . . . . 2 3 1 . Network Status 4 | . . . . . . 1 . . . . . 1 1 1 . Load Schematic 2 | . . . . . . 1 . . . . . . 1 . . Build 3 | . . . . . . 1 . . . . . 1 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . . 1 . . . . 1 2 1 1 Seal Access 7 | . . . 1 . . . 1 . . . . 1 2 1 1 Unauthorized Hacks 33 | . 3 5 4 . 1 6 1 . . . . 8 2 . 3 Terminals 30 | . 3 5 4 . 1 6 . . . . . 7 2 . 2 Track 2 | . . 1 . . . . . . . . . 1 . . . Assimilate 4 | . . . 1 . . 1 . . . . . 2 . . . Botnet 21 | . 3 4 2 . 1 4 . . . . . 3 2 . 2 Detonate 2 | . . . 1 . . 1 . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Tunnel 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 2 . . . Used 1 | . . . . . . . . . . . . 1 . . . Hacking Detections 37 | . . 4 5 . 1 8 1 . . . . 5 5 1 7 Full Trace Events 4 | . . . . . . 3 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 1 . . . . . 3 . . . Parts Built 5 | . . . . . . 2 . . . . . 2 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 236 | . . . . . . 84 . . . . . 46 106 . . Total Part Build Rating 32 | . . . . . . 8 . . . . . 18 6 . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 12 | . . . . . . . . . . . . . 12 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 1 . . . 1 1 . Non-combat 2 | . . . . . . . . . . . . . 1 1 . Combat 1 | . . . . . . . . . 1 . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 1 . . . 2 1 . parse_system 3 | . . . . . . . . . 1 . . . 1 1 . find_station 1 | . . . . . . . . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 6 | . . . . . . . . . 3 . . . . . 3 Largest Group 3 | . . . . . . . . . 3 . . . . . 3 Highest-Rated Group 207 | . . . . . . . . . 60 . . . . . 207 Highest-Rated Ally 69 | . . . . . . . . . 20 . . . . . 69 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 1 . . . . . 13 Total Damage 876 | . . . . . . . . . 94 . . . . . 782 Kills 3 | . . . . . . . . . 1 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 3 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 5074 | 40 310 487 287 286 64 399 211 792 228 354 232 326 430 173 455 Spaces Moved 9876 | 39 275 709 529 270 225 966 580 1394 620 968 521 832 486 496 966 Core 2 | 2 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 628 | 37 275 316 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 9246 | . . 393 529 270 225 966 580 1394 620 968 521 832 486 496 966 Fastest Speed 22 | 50 80 35 26 26 26 26 26 30 30 30 30 30 30 29 22 Average Speed 32 | 78 80 55 31 26 26 26 29 30 30 30 30 30 30 29 28 Slowest Speed 107 | 80 80 80 35 26 26 29 107 30 30 30 30 30 30 30 29 Overloaded Moves 58 | . . . . . . . . . . . . . . . 58 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . 1 . . . . . 6 . 6 8 Cave-ins Triggered 2 | . . . . 1 . . . 1 . . . . . . . Exploration Rate (%) 44 | 3 55 55 53 43 58 28 19 82 73 92 70 23 18 11 26 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 2 . . 1 . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 2 4 . 2 . . . . Spaces Dug 34 | . . 2 . 3 . 2 . 4 . . . 3 6 . 14 Terrain Destroyed 348 | . . 9 58 10 . 88 . 133 1 . . 3 11 . 35 Melee 34 | . . 2 . 3 . 2 . 4 . . . 3 6 . 14 Projectile . | . . . . . . . . . . . . . . . . AOE 314 | . . 7 58 7 . 86 . 129 1 . . . 5 . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Total 11215 | 46 330 767 628 410 227 1076 612 1698 655 1030 582 878 710 512 1054 Wait 748 | . 22 15 72 68 . 42 1 251 1 46 32 22 163 . 13 Move 9823 | 38 274 708 528 269 224 963 579 1392 619 967 520 819 485 487 951 Hop 15 | . . . . . . 1 . . . . . 6 . 2 6 Pick Up 21 | 1 2 2 . 1 . 3 3 . 1 3 1 . 1 2 1 Fast Attach 44 | 5 4 4 7 2 . 6 6 . 1 1 . 1 4 2 1 Attach 7 | 1 . 2 . . . 2 . . . . . . 1 . 1 Detach 2 | . . 1 . . . . . . . . . . . . 1 Swap 19 | . . . 3 1 . 1 . 2 . 2 . 2 1 2 5 Drop 45 | 1 1 5 6 3 . 6 8 . 1 3 1 2 2 4 2 Fire 37 | . 8 2 3 2 . . . 16 2 . . . 3 . 1 Melee 249 | . 11 21 9 37 1 18 5 26 7 . 15 23 33 2 41 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . 11 . 1 . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . Trap 19 | . . . . . . . 10 . . . . 3 5 . 1 Miscellaneous 173 | . 8 7 . 27 2 23 . 10 23 7 13 . 12 11 30 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Identified exit to Materials 351 | -10/Materials | Entered another Materials area 353 | -9/Materials | Reached level 2 353 | -9/Materials | Reached level 3 355 | -9/Materials | Upgraded with Utility slot (x1) 360 | -9/Materials | Identified exit to Mines 588 | -9/Materials | Discovered new exit (range 15) 638 | -9/Materials | Build established: Hacker-Assassin 709 | -9/Materials | Reached level 4 780 | -9/Materials | Discovered new exit (range 13) 784 | -9/Materials | Identified exit to Materials 838 | -9/Materials | Entered another Materials area 840 | -8/Materials | Reached level 5 840 | -8/Materials | Reached level 6 840 | -8/Materials | Upgraded with Power slot (x1) 840 | -8/Materials | Upgraded with Propulsion slot (x2) 957 | -8/Materials | Build established: Hacker-Scout 966 | -8/Materials | Identified exit to Factory 1040 | -8/Materials | Reached level 7 1044 | -8/Materials | Upgraded with Utility slot (x1) 1111 | -8/Materials | Discovered new exit (range 15) 1125 | -8/Materials | Identified exit to Storage 1125 | -8/Materials | Entered Storage 1245 | -8/Storage | Reached level 8 1406 | -8/Storage | Crushed by falling debris 1411 | -8/Storage | Discovered new exit (range 3) 1411 | -8/Storage | Identified exit to Recycling 1411 | -8/Storage | Entered Recycling 1413 | -8/Recycling | Reached level 9 1440 | -8/Recycling | Identified exit to Factory 1445 | -8/Recycling | Spotter reported a threat 1445 | -8/Recycling | Spotter reported a threat 1475 | -8/Recycling | Entered Factory 1475 | -6/Factory | Upgraded with Utility slot (x1) 1477 | -6/Factory | Reached level 10 1477 | -6/Factory | Reached level 11 1477 | -6/Factory | Reached level 12 1478 | -6/Factory | Upgraded with Utility slot (x2) 1536 | -6/Factory | Identified exit to Lower Caves 1565 | -6/Factory | Identified exit to DSF 1569 | -6/Factory | Identified exit to Factory 1788 | -6/Factory | Reached level 13 1808 | -6/Factory | Upgraded with Weapon slot (x1) 1825 | -6/Factory | Search patrols dispatched 1829 | -6/Factory | Build established: Hacker-Ninja 1832 | -6/Factory | Fabricated Power Maul? 1874 | -6/Factory | Entered another Factory area 1876 | -5/Factory | Reached level 14 1876 | -5/Factory | Reached level 15 1877 | -5/Factory | Upgraded with Utility slot (x1) 1985 | -5/Factory | Reached level 16 2036 | -5/Factory | Discovered new exit (range 7) 2038 | -5/Factory | Identified exit to Factory 2051 | -5/Factory | Discovered new exit (range 16) 2083 | -5/Factory | Identified exit to Upper Caves 2085 | -5/Factory | Entered Upper Caves 2205 | -5/Upper Caves | Reached level 17 2383 | -5/Upper Caves | Learned 4 Factory zone layouts 2443 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2729 | -5/Upper Caves | Spotted B-75 Beast 2865 | -5/Upper Caves | Crushed by falling debris 2866 | -5/Upper Caves | Core integrity fell below 50% 2867 | -5/Upper Caves | Discovered new exit (range 14) 2871 | -5/Upper Caves | Identified exit to Upper Caves 2877 | -5/Upper Caves | Entered another Upper Caves area 2881 | -5/Upper Caves | Discovered exit to Factory (range 10) 2905 | -5/Upper Caves | Reached level 18 2908 | -5/Upper Caves | Upgraded with Utility slot (x1) 2964 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 2993 | -5/Upper Caves | Learned location of Armory (-3) 3010 | -5/Upper Caves | Encountered a Warlord checkpoint 3051 | -5/Upper Caves | Learned Factory security intel 3076 | -5/Upper Caves | Discovered new exit (range 7) 3078 | -5/Upper Caves | Identified exit to Warlord 3105 | -5/Upper Caves | Entered Warlord 3126 | -5/Warlord | Discovered new exit (range 9) 3128 | -5/Warlord | Identified exit to Proximity Caves 3195 | -5/Warlord | Visited the Vortex Lab 3198 | -5/Warlord | Found Prototype Piercing Weapon 3198 | -5/Warlord | Identified Vortex Lance 3217 | -5/Warlord | Warlord's base attacked by MAIN.C 3239 | -5/Warlord | Met Warlord 3239 | -5/Warlord | Reached level 19 3298 | -5/Warlord | Opened side exit 3418 | -5/Warlord | Warlord forces counterattacked 3459 | -5/Warlord | Entered Proximity Caves 3495 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3528 | -4/Proximity Caves | Learned Research terminal intel 3608 | -4/Proximity Caves | Reached level 20 3671 | -4/Proximity Caves | Discovered exit to Factory (range 10) 3691 | -4/Proximity Caves | Entered Factory 3692 | -4/Factory | Identified exit to Upper Caves 3693 | -4/Factory | Reached level 21 3774 | -4/Factory | Found Imp. Powered Armor 3895 | -4/Factory | Identified exit to Research 3899 | -4/Factory | Identified exit to Extension 3948 | -4/Factory | Fabricated Adv. Heavy Siege Treads (x2) 4017 | -4/Factory | Entered Research 4018 | -3/Research | Identified exit to Quarantine 4019 | -3/Research | Loaded intel: 23 terminal locations 4019 | -3/Research | Reached level 22 4019 | -3/Research | Reached level 23 4144 | -3/Research | Fabricated Adv. System Shield? 4258 | -3/Research | Build established: Wizard-Ninja 4326 | -3/Research | Identified exit to Research 4410 | -3/Research | Repaired Broken ECM Suite 4425 | -3/Research | Reached level 24 4429 | -3/Research | Upgraded with Utility slot (x1) 4432 | -3/Research | Spotted B-86 Titan 4447 | -3/Research | Entered another Research area 4447 | -2/Research | Warlord forces began assault on 0b10 4449 | -2/Research | Reached level 25 4449 | -2/Research | Reached level 26 4463 | -2/Research | Discovered new exit (range 9) 4469 | -2/Research | Identified exit to Access 4557 | -2/Research | Research machine network offline 4620 | -2/Research | Entered Access 4622 | -1/Access | Reached level 27 4622 | -1/Access | Reached level 28 4704 | -1/Access | Reached level 29 4707 | -1/Access | Upgraded with Utility slot (x1) 4773 | -1/Access | Spotted B-99 Colossus 4777 | -1/Access | Identified exit to Surface 4828 | -1/Access | Energy Cycler disabled 4911 | -1/Access | Core integrity fell below 50% 5075 | *** | Escaped! Last Messages --------------- Access door sealed. 04978_ Slug penetrates Wall. 04982_ Y-72 Warden suffers critical hit (Smash). 04982_ Destroyed Med. Treads. 04982_ Y-72 Warden system corrupted by crushing effect. 04986_ Y-72 Warden IFF system glitched. 04989_ Y-72 Warden misfires. 04989_ Slug penetrates Wall. 04991_ Y-72 Warden IFF system glitched. 04992_ Y-72 Warden suffers critical hit (Smash). 04992_ Destroyed Railgun. 04992_ Y-72 Warden system corrupted by crushing effect. 04993_ Y-72 Warden system terminally corrupted. 05002_ Used Protomatter to restore core integrity (+187) 05003_ Used Protomatter to restore part integrity (+6, depleted) 05020_ ALERT: Rogue bot located, Programmers report to Access Zone 9F. 05020_ U-05 Engineer builds a Wall. 05052_ Acquired Imp. Force Booster. 05063_ The Access Shell folds into the floor. 05073_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????R?????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????BB????????????????????????? | | ???????????????????????BB????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#### ##################### ??????? | | ????????#### #############################??????? | | ?????? p k ??????? | | ???k?? ?????????? | | ?????###????+######## ""###???????????????? | | ?????## ????t ### ""###???????????????? | | ????? # ???????? ### ""##????????????????? | | ????? # ????? ### T##????????????????? | | ????? # ????? ### ""##????????????????? | | ????? # ? *### ""###???????????????? | | ????? # " ### ""###???????????????? | | ????? # """" ## ##???????????????? | | ????? # """"" ### ###???????????????? | | ????? # """""### ###???????????????? | | ?????## = """" ### ##????????????????? | | ?????## " ### ##????????????????? | | ?????## ; @" ##????????????????? | | ?????## ### "" ##????????????????? | | ?????##########"##### ##????????????????? | | ?????##########"##### ##????????????????? | | ????????## ### ##????????????????? | | ????????## ###""""""""""##????????????????? | | ????????##| ###"????????"##????????????????? | | ????????## " ##?????????????????????????????? | | ????????## """ ##?????????????????????????????? | | ????????## """##?????????????????????????????? | | ????????## " ##??BB????BB???????????????????? | | ????????##! ##??BB????BB???????????????????? | | ????????## ! ##?????????????????????????????? | | ????????#######+####?????????????????????????????? | | ????????##### ##?????????????????????????????? | | ???????????## ##??????????????#############??? | | ???????????## ##???? ???????#############??? | | ???????????## ##???? ######## " ##??? | | ???????????## ##???? ######## [ """ ##??? | | ???????????#### ####????? # """ ##??? | | ???????????#### ####??????? # ] " ##?## | | ?????????????## ##?????????? + ##?## | | ?????????????## ######## # ##?## | | ?????????????## ############### # = ?????## | | ?????????????## ## t! # # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 28 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 40 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Force Boost 30 Offensive Hacking 68 Defensive Hacking 40 Item Schematics ----------------- Power Maul | -8/Recycling | Hacked Nuclear Pulse Array | -6/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Adv. System Shield | -4/Factory | Hacked Adv. ECM Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Power Maul | x2 | -6/Factory Adv. Heavy Siege Treads | x2 | -4/Factory | Preloaded Adv. System Shield | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Hehehe Maximum Efficiency \\IAMDERELICT Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Res Acc Levels Raised 28 | . . 3 3 1 1 4 3 1 1 1 1 1 3 2 3 XP Earned 46605 | 4000 695 4075 4587 2421 1065 5758 4816 1500 1125 1000 1650 2305 3949 2749 4910 XP Spent 44700 | 3935 . 3050 5965 . . 9025 4450 . 2900 1675 1500 1400 4000 3300 3500 Upgrades 68 | 15 . 9 14 . . 10 4 . 1 5 2 2 2 3 1 Power Slot 1 | . . . 1 . . . . . . . . . . . . Propulsion Slot 3 | 1 . . 2 . . . . . . . . . . . . Utility Slot 11 | 2 . 1 1 . . 3 1 . 1 . . . 1 . 1 Weapon Slot 2 | 1 . . . . . 1 . . . . . . . . . Core Integrity 1 | . . . . . . . . . . 1 . . . . . Heat Dissipation 6 | 3 . . 3 . . . . . . . . . . . . Energy Generation 1 | . . . 1 . . . . . . . . . . . . Mass Support 2 | . . . 1 . . . . . . . . 1 . . . Inventory Capacity 4 | 2 . . . . . . 1 . . 1 . . . . . Sight Range 1 | . . . . . . . . . . 1 . . . . . Sensor Range 14 | 6 . 1 5 . . 2 . . . . . . . . . Hack Attack % 6 | . . 2 . . . 1 . . . . . . 1 2 . Hack Defense % 4 | . . 2 . . . . . . . . . 1 . 1 . KI Resistance % 4 | . . 1 . . . 1 1 . . . 1 . . . . TH Resistance % 4 | . . 1 . . . 1 1 . . . 1 . . . . EX Resistance % 4 | . . 1 . . . 1 . . . 2 . . . . . Protomatter Created 1301 | . 80 50 2 292 9 216 . 100 59 . 103 . 171 . 219 Integrity Restored 3695 | . 141 137 . 587 27 504 . 222 498 129 283 . 276 226 665 Core 2874 | . 137 110 . 429 27 393 . 222 385 . 187 . 276 58 650 Parts 821 | . 4 27 . 158 . 111 . . 113 129 96 . . 168 15 Protomatter Decayed 1635 | . . . . 76 . 31 . 21 . 371 5 . . 783 348 Game ------ Seed HellfireVisualMatrix Manual? 0 Play Time 02:39:32 Cumulative 43.8 hours Start 2022.03.30 @ 14:21:36 End 2022.03.30 @ 17:13:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 6 Adventurer 4 Explorer 4 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 37 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12fd741a-ccca-4c35-bda2-5bf98e72839c