Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 14:44:28 Player: FauxMaasks Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (33) 165 Value Destroyed (766) 766 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 5941 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -250 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 3% Temperature Warm (168) Movement Walking (110) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (5) ------ Small Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Zionite Glidesys I Zionite Glidesys I Improved Reaction Control System Makeshift Hacking Suite Makeshift Hacking Suite Precision Assault Rifle Chainsword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Small Storage Unit Visual Processing Unit Improved Signal Interpreter Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Precision Assault Rifle > --- INVENTORY -------- Zionite Glidesys I Zionite Glidesys I Improved Reaction Control System Zionite Light Carapace Makeshift Hacking Suite Makeshift Hacking Suite Grenade Launcher Chainsword [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flight Unit Treads Light Treads Leg Zionite Composite Leg I Hover Unit Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 88 | . 11 2 . 2 10 15 9 1 4 33 1 Power 11 | . 2 . . . 2 3 1 . . 3 . Engine 6 | . 2 . . . 2 1 1 . . . . Core 2 | . . . . . . 2 . . . . . Reactor 3 | . . . . . . . . . . 3 . Propulsion 21 | . 2 1 . 1 2 4 2 . . 9 . Treads 1 | . . . . . . . . . . 1 . Leg 4 | . . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . Flight 12 | . 2 1 . 1 2 4 2 . . . . Utility 22 | . 2 . . . 3 2 2 1 2 10 . Device 9 | . 1 . . . 2 1 1 . 1 3 . Storage 2 | . . . . . . 1 . . . 1 . Processor 2 | . 1 . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . . . . . . 1 1 1 6 . Artifact . | . . . . . . . . . . . . Weapon 34 | . 5 1 . 1 3 6 4 . 2 11 1 Energy Gun 10 | . 2 1 . . 1 1 . . . 5 . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 11 | . 2 . . . 1 2 2 . 1 3 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . 1 1 1 . . 1 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 5 | . . . . . . 1 2 . . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . . . 3 . . 1 8 . Parts Lost 29 | . . . . 2 1 2 . 1 . 19 4 Power 5 | . . . . . 1 1 . . . 3 . Propulsion 10 | . . . . 1 . . . . . 9 . Utility 8 | . . . . 1 . . . 1 . 4 2 Weapon 6 | . . . . . . 1 . . . 3 2 Highest Loss Streak 9 | . . . . 2 1 2 . 1 . 9 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 66 100 100 96 93 93 98 98 100 86 82 Engine 5 | . 11 14 14 14 9 2 6 7 7 1 . Core 1 | . . . . . . 4 . . . . . Reactor 1 | . . . . . . . . . . 5 7 Leg 2 | . . . . . . . . . . 10 30 Hover 1 | . . . . . . . . . . 7 . Flight 26 | . 23 28 28 28 35 33 38 38 38 7 . Device 11 | . 2 14 14 10 14 19 13 12 7 6 . Storage 3 | . . . . . . 2 7 7 7 6 7 Processor 13 | . 2 14 14 14 16 15 15 15 15 15 15 Protection 2 | . . . . . . . 1 1 7 7 5 Energy Gun 5 | . 12 14 14 14 8 1 . . . 5 7 Ballistic Gun 6 | . 12 14 14 3 7 1 6 7 6 4 5 Launcher 1 | . . . . 10 2 4 . . . . 1 Impact Weapon 1 | . . . . . . 3 . . . . . Slashing Weapon 3 | . . . . . . 3 7 7 7 3 . Naked Turns 29 | . 29 . . . . . . . . . . Heaviest Build 27 | . 8 8 7 8 10 20 24 21 21 27 25 Greatest Support 96 | 3 8 8 8 8 16 22 24 24 24 96 96 Greatest Overweight (x) 7 | . . . . . . 1 . . . 7 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 6 8 8 8 7 8 Most Carried 8 | 5 5 5 5 5 4 8 8 8 8 8 7 Average Carried 6 | 3 4 4 5 4 3 5 7 8 8 7 7 Final Capacity 8 | 5 5 5 5 5 5 8 8 8 8 8 8 Final Carried 8 | 5 5 5 5 4 4 8 8 8 8 7 7 Class Distribution -------------------- 31% | Scavenger-Mutant 19% | Scavenger-Scout 16% | Scavenger-Ninja 14% | Scavenger-Sprinter 12% | Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Ninja | -7/Lower Caves Scavenger-Ninja | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 1438 | 148 195 93 . . 6 306 101 68 20 501 . Remotely . | . . . . . . . . . . . . Salvage Created 1097 | . 158 108 . 15 55 247 16 . . 477 21 Parts 82 | . 17 6 . . 10 15 4 . . 30 . Haulers Intercepted 3 | . . . . . . 3 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 35 | . 5 2 . 8 4 1 1 . . 13 1 Melee 2 | . . . . . . . 1 . . 1 . Guns 15 | . 5 2 . . . . . . . 8 . AOE 18 | . . . . 8 4 1 . . . 4 1 Classes Destroyed 11 | . 3 1 . 1 2 2 1 . . 1 . Worker 1 | . . . . . 1 . . . . . . Hauler 3 | . . . . . . 3 . . . . . Recycler 3 | . . 1 . . 1 1 . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 10 | . 3 2 . . 4 . . . . . 1 Grunt 2 | . 2 . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . Z-Technician 5 | . . . . . . . . . . 5 . Z-Light 7 | . . . . . . . . . . 7 . Thief 1 | . . . . . . . 1 . . . . Assembled 13 | . . . . 8 . . . . . 5 . Wasp 1 | . . . . . . . . . . 1 . Best Kill Streak 16 | . 3 2 . 8 16 2 1 . . 5 1 Combat Bots Only 12 | . 3 2 . 8 12 1 1 . . 5 1 Max Kills in Single Turn 3 | . 1 2 . 2 3 1 1 . . 2 1 Gunslinging 1 | . . 1 . . . . . . . 1 . Exploded 2 | . . . . 2 2 1 . . . 1 1 Melee 1 | . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 283 | . 27 13 . 20 16 11 4 6 . 135 51 Missed 103 | . 14 8 . 11 7 5 2 . . 41 15 Damage Taken 4120 | . 130 43 . 155 177 168 45 101 . 2628 673 Core 873 | . 31 17 . 41 73 48 . 12 . 476 175 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 239 | . . . . . . . . . . 239 . Regen/Repaired (Parts) 105 | . . . . . . 105 . . . . . Core Remaining (%) 83 | 100 . . . 64 86 . . . . . . Volleys Fired 101 | . 23 7 . 7 6 2 1 . 3 48 4 Largest 2 | . 2 2 . 1 2 1 1 . 1 2 2 Hottest 91 | . 70 70 . 30 83 30 25 . 30 91 90 Shots Fired 169 | . 45 14 . 7 7 2 1 . 3 82 8 Gun 144 | . 45 14 . . 2 1 1 . . 75 6 Cannon . | . . . . . . . . . . . . Launcher 25 | . . . . 7 5 1 . . 3 7 2 Special . | . . . . . . . . . . . . Kinetic 87 | . 23 7 . . 1 1 1 . . 52 2 Thermal 57 | . 22 7 . . 1 . . . . 23 4 Explosive 25 | . . . . 7 5 1 . . 3 7 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 7 5 . 4 6 7 . . . 11 3 Robot Miss Streak 7 | . 4 7 . . . . . . . 6 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . Shots Hit Robots 104 | . 22 8 . 2 2 7 1 . . 59 3 Core Hits 91 | . 9 4 . 19 13 5 1 . . 31 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . 3 . Burn 2 | . . . . . . . . . . 2 . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 89 | . . . . . . 42 2 1 19 25 . Impact 7 | . . . . . . 7 . . . . . Slashing 82 | . . . . . . 35 2 1 19 25 . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 3 . . . 6 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4871 | . 268 95 . 754 626 410 44 . . 2332 342 Guns 1439 | . 268 95 . . 26 8 . . . 947 95 Cannons . | . . . . . . . . . . . . Explosions 2405 | . . . . 754 600 71 . . . 733 247 Melee 1027 | . . . . . . 331 44 . . 652 . Ramming . | . . . . . . . . . . . . Kinetic 826 | . 119 61 . . 10 8 . . . 592 36 Thermal 844 | . 149 34 . . 176 71 . . . 355 59 Explosive 2174 | . . . . 754 440 . . . . 733 247 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1027 | . . . . . . 331 44 . . 652 . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 3 . . . . . . 3 Average Corruption 1 | . 1 1 1 1 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . 1 2 . 1 . . . . . . . Matter Fused 2 | . . 2 . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 248 | . . . . 12 60 . . . . 176 . Projectiles . | . . . . . . . . . . . . Explosions 72 | . . . . 12 60 . . . . . . Melee 176 | . . . . . . . . . . 176 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . 21 34 . . . . . 40 Shots 5 | . . . . 2 2 . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 399 | . 149 45 . . 38 3 22 37 43 399 150 Average Temperature 29 | . 40 14 . . 16 3 4 11 15 77 45 Received Heat Transfer 1102 | . 42 . . . 36 24 9 69 . 760 162 Effects 3 | . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1458 | . 444 87 . . 137 50 . . . 666 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 431 | . 201 81 . 29 419 431 . . . . . Initial 190 | . . 36 . . 3 190 . . . . . Average 154 | . 107 75 . 10 346 157 . . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . . Low Security (%) 66 | 100 95 100 . 100 5 59 . . . . . Level 1 25 | . 4 . . . 43 37 . . . . . Level 2 8 | . . . . . 50 3 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 2 5 . . . . . Investigation 5 | . 1 . . . 1 3 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . . . 1 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 4 | . . . . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . 19 4 . 21 21 11 12 8 . 17 17 Peak Tracking Total 17 | . 9 3 . 13 6 7 12 10 . 5 17 Tactical Retreats 14 | . 1 . . . 5 2 2 1 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 2 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 9 | . . . . . 4 3 . 1 . 1 . Max in Single Turn 4 | . . . . . 4 3 . 1 . 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 26 | . 5 . 1 . 4 16 . . . . . Terminals 18 | . 5 . . . 4 9 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 63 | . 14 . 1 . 10 38 . . . . . Successful 33 | . 6 . 1 . 4 22 . . . . . Failed 30 | . 8 . . . 6 16 . . . . . Catastrophic 7 | . 1 . . . 2 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 8 . . . 9 11 . . . . . Terminals 48 | . 14 . . . 10 24 . . . . . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations 7 | . . . . . . 7 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 13 | . 4 . 1 . 1 7 . . . . . Record 1 | . . . 1 . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . Unreport Threat 3 | . 1 . . . . 2 . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . Scan Component 3 | . . . . . . 3 . . . . . Repair 3 | . . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 12 | . 2 . . . 3 7 . . . . . Terminals 9 | . 2 . . . 3 4 . . . . . Track 1 | . . . . . . 1 . . . . . Botnet 7 | . 2 . . . 3 2 . . . . . Operators 1 | . . . . . . 1 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Report 1 | . . . . . . 1 . . . . . Liberate 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 5 . . . 4 12 . . . . . Full Trace Events 3 | . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . Time 65 | . . . . . . 65 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 8 | . . . . . . . . . 8 . . Largest Group 8 | . . . . . . . . . 8 8 . Highest-Rated Group 245 | . . . . . . . . . 245 245 . Highest-Rated Ally 51 | . . . . . . . . . 51 51 . Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . 49 . Total Damage 520 | . . . . . . . . . . 520 . Kills 1 | . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . . . . . . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 1 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 3373 | 26 333 290 63 38 232 937 218 63 365 767 41 Spaces Moved 6470 | 41 477 609 169 57 324 1897 793 254 1199 625 25 Core 107 | 41 57 . . . . . . . . 9 . Treads . | . . . . . . . . . . . . Legs 226 | . . . . . . . . . . 201 25 Wheels . | . . . . . . . . . . . . Hover 177 | . . . . . . . . . . 177 . Flight 5960 | . 420 609 169 57 324 1897 793 254 1199 238 . Fastest Speed 23 | 50 37 37 37 37 31 25 23 23 23 23 110 Average Speed 33 | 50 38 37 37 37 31 29 23 23 23 74 110 Slowest Speed 400 | 50 50 37 37 37 37 114 25 23 23 400 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 31 | . 4 7 . 3 6 10 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 3 68 71 52 15 40 59 86 52 87 73 9 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . . 3 . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 10 | . . . . . . . 3 5 2 . . Spaces Dug 48 | . . . . . . 34 1 . 12 1 . Terrain Destroyed 189 | . . . . 42 20 72 1 . 19 19 16 Melee 38 | . . . . . . 34 1 . 2 1 . Projectile 3 | . . . . . . . . . . 3 . AOE 148 | . . . . 42 20 38 . . 17 15 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 7314 | 45 577 656 168 62 438 2198 824 255 1254 807 30 Wait 519 | . 61 29 . . 99 237 9 . 28 56 . Move 6398 | 40 468 594 168 51 311 1876 790 253 1198 624 25 Hop 30 | . 4 7 . 2 6 10 1 . . . . Pick Up 40 | 5 4 8 . . 3 8 2 . . 10 . Fast Attach 44 | . 7 . . . 4 8 5 1 2 17 . Attach 17 | . 2 1 . 1 2 2 1 . . 8 . Detach 1 | . . . . . . . 1 . . . . Swap 27 | . 2 1 . 1 4 5 3 . 2 8 1 Drop 48 | . 6 9 . . 3 8 9 . 2 11 . Fire 101 | . 23 7 . 7 6 2 1 . 3 48 4 Melee 89 | . . . . . . 42 2 1 19 25 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 6) 235 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 18) 360 | -10/Materials | Entered Mines 398 | -10/Mines | Learned Materials emergency access door positions 414 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 443 | -10/Mines | Found a hidden stash of uninstalled traps 470 | -10/Mines | Learned Materials stockpile data 472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 482 | -10/Mines | Discovered new exit (range 5) 491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 491 | -10/Mines | Discovered new exit (range 5) 606 | -10/Mines | Build established: Scavenger-Mutant 650 | -10/Mines | Entered Exiles 657 | -10/Exiles | Discovered new exit (range 16) 668 | -10/Exiles | Met 8R-AWN 673 | -10/Exiles | Met EX-HEX 688 | -10/Exiles | Met EX-DEC 690 | -10/Exiles | Learned location of Zion (-7) 708 | -10/Exiles | Discovered new exit (range 15) 713 | -10/Exiles | Entered Mines 720 | -9/Mines | Assembled infested the area 725 | -9/Mines | Assisted by a Guerilla fighting off Assembled 748 | -9/Mines | Discovered new exit (range 8) 751 | -9/Mines | Entered Materials 751 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 782 | -8/Materials | Destroyed 12 combat bots 804 | -8/Materials | Discovered new exit (range 10) 972 | -8/Materials | Discovered new exit (range 14) 983 | -8/Materials | Identified exit to Factory 983 | -8/Materials | Entered Factory 983 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -7/Factory | Repaired Lgt. Ion Engine 1105 | -7/Factory | Repaired Flight Unit? 1476 | -7/Factory | Discovered new exit (range 15) 1480 | -7/Factory | Identified exit to Factory 1546 | -7/Factory | Repaired Grenade Launcher 1689 | -7/Factory | Discovered exit to Factory (range 5) 1827 | -7/Factory | Discovered new exit (range 4) 1828 | -7/Factory | Identified exit to Lower Caves 1884 | -7/Factory | Build established: Scavenger-Scout 1920 | -7/Factory | Entered Lower Caves 1937 | -7/Lower Caves | Identified exit to Lower Caves 2138 | -7/Lower Caves | Entered another Lower Caves area 2162 | -7/Lower Caves | Encountered a Warlord checkpoint 2166 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2192 | -7/Lower Caves | Discovered new exit (range 11) 2194 | -7/Lower Caves | Identified exit to Zion 2201 | -7/Lower Caves | Entered Zion 2212 | -7/Zion | Found Prototype Device 2212 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2225 | -7/Zion | Discovered new exit (range 17) 2254 | -7/Zion | Gained Derelict followers 2293 | -7/Zion | Identified exit to Proximity Caves 2293 | -7/Zion | Identified exit to Deep Caves 2351 | -7/Zion | Gained Derelict followers 2356 | -7/Zion | Learned Factory emergency access door positions 2424 | -7/Zion | Learned location of Armory (-4) 2485 | -7/Zion | Build established: Scavenger-Sprinter 2536 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2566 | -7/Zion | Entered Deep Caves 2566 | -7/Deep Caves | Accompanied by 8 allies 2669 | -7/Deep Caves | Attacked by Z-Imprinter 2707 | -7/Deep Caves | Destroyed Z-Imprinter 2727 | -7/Deep Caves | Lost 7 allies 2760 | -7/Deep Caves | Lost 9 parts (1p4n2u2w) 2790 | -7/Deep Caves | Found Prototype Protection 2862 | -7/Deep Caves | Z-Facility disabled 2920 | -7/Deep Caves | Identified Zio. Weapon Casing 2974 | -7/Deep Caves | Lost 6 parts (1p3n1u1w) 3038 | -7/Deep Caves | Build established: Scavenger-Mutant 3042 | -7/Deep Caves | Core integrity fell below 50% 3091 | -7/Deep Caves | Found Zio. Weapon Casing 3322 | -7/Deep Caves | Discovered new exit (range 7) 3332 | -7/Deep Caves | Identified exit to Proximity Caves 3333 | -7/Deep Caves | Entered Proximity Caves 3340 | -6/Proximity Caves | Core integrity fell below 20% 3364 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3365 | -6/Proximity Caves | Learned Factory emergency access door positions 3374 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03238_ Acquired 18 matter. 03239_ Acquired 10 matter. 03322_ EXIT=FOUND 03332_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03338_ Exp. Heat Sink destroyed. 03338_ System corrupted by crushing effect (+3). 03341_ B-48 Gladiator suffers critical hit (Burn). 03363_ Critical hit (Burn: +37). 03364_ Penetrated by Slug. 03364_ Zio. Light Carapace destroyed. 03365_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 03371_ Destroyed VTOL Module. 03371_ S-27 Virus destroyed. 03372_ Grenade Launcher destroyed. 03372_ Zio. Laser-S destroyed. 03373_ Penetrated by Slug. 03374_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ??????????????????########? ##????????????????? | | ??????????????????# ## #### #????????? | | ??????????????????# #???????? | | ??????????????????# #### #???????? | | ??????????????????# #??# #### #??????? | | ??????????????????# #??##### ##???????? ????????? | | ??????????#### #### #######??#??????? ????????? | | ??????# #???????# ???????? | | ??????# #????? ???????? | | ??????# ########++###### #### #???????? | | ????????????" ?????????# #????????? | | ????????????? ???????? #????????? | | ????????????? ???????# g ## #????????? | | ??????????? " ?????? #?? ##????????? | | ??????????? "" ????? #???? #?????????? | | ??????????? " #### ggb?????? ##?????????? | | ?????????? "" s# #??????? #??????????? | | ?????????? " gsY ##??????? ?????????? | | ?????????#" s gg #?????????? ?????????? | | ?????????#" g gg ss ##???????????????????? | | ?????????#" ###### @ #???????????????????? | | ??????????" ???? #??????????????????? | | ??????????"" ??? ##??????????????????? | | ????????????"T """"""# #???????????????????? | | ????????????###++######## ##???????????????????? | | ???????????????????????? ;#????????????????????? | | ???????????????????????? ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 550 Weapon Shielding 100 Evasion (%) 65 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlTransmissionMapper Manual? 0 Play Time 01:51:58 Cumulative 112.0 hours Start 2024.05.17 @ 12:10:57 End 2024.05.17 @ 14:44:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 4 Adventurer 17 Explorer 2 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e6679d-0841-4700-8448-31fe40bcb423