Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 14:58:10 Player: Oldman Pu Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (148) 740 Value Destroyed (4899) 4899 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 9739 Bonus ------- High Alert Combat Kills 900 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 112/125 System Corruption 8% Temperature Cool (0) Movement Rolling (95) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Wheel Wheel Huge Storage Unit Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Improved Cooling System High-capacity Storage Unit Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Wheel Wheel Improved Cooling System Improved Cooling System Huge Storage Unit High-capacity Matter Pod Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Cooled Particle Cannon Cooled Particle Cannon Autogun Gauss Rifle [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . 2 1 1 Weapon 1 | . . . 1 . . Parts Attached 148 | 6 18 . 57 23 44 Power 25 | 1 2 . 14 1 7 Engine 21 | 1 2 . 12 1 5 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 45 | 2 6 . 9 7 21 Treads . | . . . . . . Leg 7 | . 1 . . . 6 Wheel 38 | 2 5 . 9 7 15 Hover . | . . . . . . Flight . | . . . . . . Utility 37 | 1 5 . 15 10 6 Device 17 | . 3 . 6 4 4 Storage 8 | 1 2 . 3 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 12 | . . . 6 5 1 Artifact . | . . . . . . Weapon 41 | 2 5 . 19 5 10 Energy Gun 19 | 1 . . 10 2 6 Energy Cannon 7 | . 2 . 1 3 1 Ballistic Gun 10 | 1 3 . 3 . 3 Ballistic Cannon 5 | . . . 5 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 5 1 . Parts Lost 63 | . 3 . 14 7 39 Power 8 | . . . 1 . 7 Propulsion 20 | . 1 . 5 2 12 Utility 17 | . . . 4 4 9 Weapon 18 | . 2 . 4 1 11 Highest Loss Streak 23 | . 1 . 6 3 23 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 99 100 96 97 76 Engine 13 | . 14 14 14 15 5 Core 1 | . . . 3 . 3 Wheel 21 | . 26 28 16 21 20 Device 13 | . 11 14 9 17 15 Storage 12 | . 16 14 17 8 8 Protection 6 | . . . 7 10 2 Energy Gun 6 | . 4 . 9 7 3 Energy Cannon 11 | . 9 28 5 15 11 Ballistic Gun 3 | . 14 . 2 . 1 Ballistic Cannon 2 | . . . 8 . . Naked Turns . | . . . . . . Heaviest Build 91 | 13 33 33 67 86 91 Greatest Support 48 | 20 20 20 20 30 48 Greatest Overweight (x) 6 | 4 3 1 6 6 4 Average Overweight (x) 1 | . . 1 2 2 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 7 13 15 15 15 20 Most Carried 20 | 1 15 15 15 16 20 Average Carried 13 | . 8 14 14 14 14 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 16 | 1 14 15 13 16 4 Class Distribution -------------------- 40% | Scavenger-Tank 20% | Mutant 20% | Tank 10% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 2999 | 233 546 . 1586 256 378 Remotely . | . . . . . . Salvage Created 6312 | . 785 117 2562 1740 1108 Parts 304 | . 52 4 132 75 41 Haulers Intercepted 13 | . 1 . 6 4 2 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 109 | . 17 3 51 23 15 Guns 42 | . 14 . 16 7 5 Cannons 64 | . 3 3 34 15 9 Classes Destroyed 17 | . 6 1 7 2 1 Worker 12 | . 2 . 3 2 5 Builder 6 | . 1 . 2 2 1 Tunneler 1 | . . . . 1 . Hauler 13 | . 1 . 6 4 2 Recycler 1 | . . . . . 1 Mechanic 1 | . . . 1 . . Watcher 10 | . 2 . 4 4 . Swarmer 17 | . 3 . 6 1 7 Grunt 61 | . 14 . 27 15 5 Brawler 3 | . . . 2 1 . Duelist 3 | . . . 2 1 . Sentry 12 | . . . 10 2 . Specialist 2 | . . . 2 . . Hunter 4 | . . . 1 1 2 Programmer 3 | . . . . 2 1 Heavy 1 | . . . 1 . . Subdweller 3 | . . 3 . . . Best Kill Streak 8 | . 6 2 8 8 7 Combat Bots Only 6 | . 3 2 6 4 6 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 920 | . 88 12 282 184 354 Missed 273 | . 24 6 85 67 91 Damage Taken 9732 | . 736 130 2980 1503 4383 Core 1458 | . 147 65 223 158 865 Absorbed by Shields . | . . . . . . Ignored by Resistances 46 | . . . 46 . . Regen/Repaired (Parts) 313 | . . . 88 225 . Core Remaining (%) 62 | 100 . 15 59 77 . Volleys Fired 421 | . 81 18 159 90 73 Largest 3 | . 2 2 3 3 3 Hottest 178 | . 120 120 178 178 159 Shots Fired 1071 | . 161 36 460 265 149 Gun 477 | . 137 . 192 85 63 Cannon 594 | . 24 36 268 180 86 Launcher . | . . . . . . Special . | . . . . . . Kinetic 321 | . 91 . 206 . 24 Thermal 750 | . 70 36 254 265 125 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 14 5 10 22 18 Robot Miss Streak 6 | . 4 2 6 6 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 1 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 616 | . 106 12 228 170 100 Core Hits 256 | . 41 6 108 60 41 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 27 | . 2 . 16 6 3 Burn 16 | . 1 . 8 5 2 Meltdown 2 | . . . . 1 1 Destroy 2 | . 1 . 1 . . Blast 7 | . . . 7 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13239 | . 1258 212 5120 4225 2424 Guns 4888 | . 996 . 1878 1152 862 Cannons 8351 | . 262 212 3242 3073 1562 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3263 | . 566 . 2428 . 269 Thermal 9976 | . 692 212 2692 4225 2155 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 3 7 Average Corruption 1 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 17 2 Message Errors 7 | . . . . 7 . Matter Fused 6 | . . . . 5 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 162 | . 14 . 50 73 25 Projectiles 162 | . 14 . 50 73 25 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . . 19 . . Impact . | . . . . . . Kinetic 17 | . . . 17 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 501 | . 297 18 501 154 222 Average Temperature 112 | . 69 18 131 26 57 Received Heat Transfer 3678 | . 378 18 1368 654 1260 Effects 19 | . 1 . 18 . . Shutdowns 5 | . . . 5 . . Energy Bleed 3 | . . . 3 . . Interference 7 | . 1 . 6 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 1 2 1 Combat Hostiles 3 | . . . 1 1 1 Parts Melted 37 | . 2 . 9 17 9 Heat Transferred 18722 | . 1887 444 5957 6956 3478 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Peak Influence 1080 | . 322 . 1080 842 533 Initial 491 | . . . . 491 393 Average 450 | . 115 . 487 645 388 Maximum Alert Level 3 | . 1 . 3 3 2 Low Security (%) 27 | 100 86 . 33 . . Level 1 19 | . 13 . 18 1 64 Level 2 30 | . . . 21 54 35 Level 3 23 | . . . 27 44 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 28 | . 3 . 14 7 4 Investigation 5 | . 2 . 1 . 2 Extermination 3 | . . . . 2 1 Reinforcement 10 | . 1 . 5 4 . Assault 3 | . . . 2 1 . Garrison 7 | . . . 6 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 174 | . 26 3 72 36 37 Peak Tracking Total 9 | . 4 2 7 6 9 Tactical Retreats 8 | . 1 . 1 . 6 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 6 | . 1 . 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 17 | . . . 10 6 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 20 | . 5 . 6 5 4 Terminals 13 | . 5 . 4 3 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . 1 1 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . 1 . . Total Hacks 50 | . 15 . 15 9 11 Successful 26 | . 8 . 5 5 8 Failed 24 | . 7 . 10 4 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 15 . 10 5 2 Fabricators 2 | . . . . . 2 Repair Stations 5 | . . . 2 2 1 Recycling Units . | . . . . . . Scanalyzers 8 | . . . . 2 6 Garrison Access 3 | . . . 3 . . Terminal Hacks 13 | . 8 . 3 2 . Record 4 | . 1 . 3 . . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 1 | . 1 . . . . Unreport Threat 2 | . 2 . . . . Locate Traps 3 | . 2 . . 1 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . . 1 6 Insert Component 4 | . . . . 1 3 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 5 . 6 4 4 Full Trace Events 5 | . 2 . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 2 | . . . 1 1 . Time 64 | . . . 26 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 6339 | 43 1084 486 1886 1908 932 Spaces Moved 4029 | 39 814 420 987 1306 463 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 30 | . . . . . 30 Wheels 3982 | 22 814 420 987 1306 433 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 110 95 Average Speed 108 | 84 93 95 118 112 114 Slowest Speed 270 | 250 125 95 170 170 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 99 21 73 32 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . . 52 11 2 Melee . | . . . . . . Projectile 65 | . . . 52 11 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 5153 | 45 993 470 1360 1555 730 Wait 409 | . 42 32 86 108 141 Move 4024 | 38 813 419 986 1305 463 Hop . | . . . . . . Pick Up 78 | 1 23 1 32 14 7 Fast Attach 40 | 6 3 . 11 6 14 Attach 46 | . 2 . 15 5 24 Detach 1 | . . . . . 1 Swap 62 | . 13 . 31 12 6 Drop 72 | . 16 . 40 15 1 Fire 421 | . 81 18 159 90 73 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 9) 534 | -10/Materials | Discovered new exit (range 7) 730 | -10/Materials | Build established: Scavenger-Mutant 744 | -10/Materials | Derelicts attacked the area 847 | -10/Materials | Core integrity fell below 50% 944 | -10/Materials | Discovered new exit (range 7) 1022 | -10/Materials | Discovered new exit (range 15) 1128 | -10/Materials | Entered Subcaves 1152 | -10/Subcaves | Build established: Mutant 1152 | -10/Subcaves | Learned location of Zion (-6) 1152 | -10/Subcaves | Met a Zionite searching for "candidates" 1561 | -10/Subcaves | Core integrity fell below 20% 1603 | -10/Subcaves | Discovered new exit (range 9) 1614 | -10/Subcaves | Entered Materials 1614 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1813 | -8/Materials | Discovered new exit (range 9) 1886 | -8/Materials | Repaired Beam Cannon 2284 | -8/Materials | Garrison activated, responded to threat 2491 | -8/Materials | Build established: Tank 2583 | -8/Materials | Lost 3 parts (1p1n1w) 2600 | -8/Materials | Garrison activated, responded to threat 2701 | -8/Materials | Discovered new exit (range 7) 3016 | -8/Materials | Discovered new exit (range 8) 3214 | -8/Materials | First assault squad dispatched 3330 | -8/Materials | Sterilization system engaged 3330 | -8/Materials | Non-combat units ordered to evacuate 3331 | -8/Materials | Lost 6 parts (2n2u2w) 3430 | -8/Materials | Combat units ordered to evacuate 3500 | -8/Materials | Entered Factory 3500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3533 | -7/Factory | Discovered new exit (range 13) 3578 | -7/Factory | Build established: Scavenger-Tank 3622 | -7/Factory | Repaired Hrd. Medium Armor Plating 3845 | -7/Factory | Lost 3 parts (1n1u1w) 4107 | -7/Factory | Discovered new exit (range 6) 4700 | -7/Factory | First assault squad dispatched 5151 | -7/Factory | Discovered new exit (range 15) 5408 | -7/Factory | Entered another Factory area 5408 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5449 | -6/Factory | Garrison activated, responded to threat 5528 | -6/Factory | Lost 4 parts (1p2n1u) 5820 | -6/Factory | Lost 4 parts (1p2u1w) 6013 | -6/Factory | Fabricated Rnf. Deuterium Engine? 6086 | -6/Factory | Core integrity fell below 50% 6162 | -6/Factory | Lost 23 parts (3p7n5u8w) 6204 | -6/Factory | Cargo convoy interrupted 6204 | -6/Factory | Core integrity fell below 20% 6340 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06258_ Switching to secondary target: G-50 Soldier. 06262_ Acquired Wheel. 06264_ Acquired 19 matter. 06279_ K-01 Serf destroyed. 06279_ U-05 Engineer destroyed. 06280_ Extracted 8 matter. 06282_ Acquired 18 matter. 06286_ Acquired Lgt. Ion Engine. 06293_ Adv. Weight Redist. System melted. 06293_ A-15 Conveyor destroyed. 06296_ Acquired 32 matter. 06307_ K-01 Serf destroyed. 06312_ Autogun destroyed. 06313_ R-10 Processor collects Med. Matter Pod. 06316_ Lgt. Ion Engine destroyed. 06323_ System corrupted: Heat flow error (+251). 06323_ R-10 Processor suffers critical hit (Burn). 06328_ Adv. Beam Rifle destroyed. 06336_ Wheel destroyed. 06338_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????################################# | | ???????????????# R R @ pxxgh g g* | | ?????????????????################################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 27 Energy Capacity 720 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 50 Energy Filtering 30 Item Schematics ----------------- Rnf. Deuterium Engine | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rnf. Deuterium Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultNetworkInverter Manual? 0 Play Time 01:14:51 Cumulative 278.3 hours Start 2024.04.23 @ 07:02:57 End 2024.04.23 @ 14:58:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 210 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9c81d50-5732-4b80-91a9-ce06e66a906a