Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.26 @ 21:36:08 Player: Gregathol Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (5298) 5298 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 9310 Bonus ------- Follower Combat Kills 105 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 71/150 System Corruption 5% Temperature Critical (503) Movement Core (1600) Ox31 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Makeshift Cloaking Device Layered Medium Armor Plating Reactive Plating Reactive Plating Hacking Suite > --- WEAPON (3) ------- Heavy Laser Thermic Laser Heavy Flak Cannon > --- INVENTORY (20) --- Angular Momentum Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Gravmag System Matter Filter Heavy Laser Heavy Laser Gatling Laser Plasma Rifle Advanced Assault Cannon Gauss Cannon Remote Datajack Spear Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Target Analyzer Improved Particle Charger Improved Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Matter Filter Hacking Suite Heavy Laser Heavy Laser Heavy Laser Gatling Laser High-powered Shotgun Heavy Machine Gun Advanced Assault Cannon Gauss Cannon Remote Datajack Spear [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 114 | 6 5 18 27 13 36 9 Power 15 | 1 1 2 3 2 5 1 Engine 10 | 1 1 2 2 . 3 1 Core 5 | . . . 1 2 2 . Reactor . | . . . . . . . Propulsion 37 | 2 2 8 13 3 9 . Treads 2 | . . . 2 . . . Leg 16 | 2 . 5 5 . 4 . Wheel . | . . . . . . . Hover 17 | . 2 3 4 3 5 . Flight 2 | . . . 2 . . . Utility 37 | 1 2 3 6 5 16 4 Device 19 | . 1 . 3 2 12 1 Storage 4 | 1 1 2 . . . . Processor 4 | . . 1 2 . 1 . Hackware 1 | . . . . . 1 . Protection 9 | . . . 1 3 2 3 Artifact . | . . . . . . . Weapon 25 | 2 . 5 5 3 6 4 Energy Gun 7 | 1 . . . 1 2 3 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 11 | 1 . 3 3 2 1 1 Ballistic Cannon 5 | . . . 2 . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 42 | . 1 6 13 7 10 5 Power 8 | . 1 1 3 . 1 2 Propulsion 16 | . . 4 5 3 4 . Utility 13 | . . 1 3 4 3 2 Weapon 5 | . . . 2 . 2 1 Highest Loss Streak 10 | . 1 5 10 2 5 2 To Critical Strikes . | . . . . . . . Average Backups 16 | 2 7 10 16 18 17 16 Power 2 | . 1 2 2 1 4 3 Propulsion 2 | . 3 2 4 2 . 3 Utility 2 | . 1 1 2 3 3 1 Weapon 7 | 1 1 4 8 10 8 8 Tool/Special . | . . . . . . . Unused Backups 31 | . 2 2 5 11 5 6 Power 6 | . . 1 . 3 2 . Propulsion 4 | . . . 1 1 1 1 Utility 4 | . . 1 . 3 . . Weapon 16 | . 2 . 4 4 2 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 99 95 91 96 84 82 Engine 4 | . 14 11 8 . 3 5 Core 2 | . . . . 7 2 . Leg 10 | . 13 33 27 . 11 . Hover 15 | . 14 7 3 28 7 13 Device 9 | . 11 2 6 7 15 12 Storage 7 | . 16 11 9 7 6 6 Processor 6 | . . 6 11 9 5 . Protection 8 | . . . 3 11 9 16 Energy Gun 6 | . 14 3 . 4 8 10 Energy Cannon 1 | . . 7 5 . . . Ballistic Gun 6 | . 14 11 10 9 1 . Ballistic Cannon 5 | . . . 1 7 8 7 Peak Build Rating 72 | 6 10 15 39 54 72 72 Average Rating 44 | 3 9 12 20 50 56 69 On Entrance 25 | . 6 10 15 38 39 69 Avg Prop Armor Cover (%) 4 | . . 4 9 . 4 . Naked Turns . | . . . . . . . Heaviest Build 97 | 10 20 54 62 74 97 96 Greatest Support 42 | 20 20 40 42 42 40 40 Greatest Overweight (x) 9 | 2 1 2 5 3 9 4 Average Overweight (x) 1 | . . . 1 1 3 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 Average Capacity 18 | 7 9 14 20 20 20 20 Most Carried 20 | 3 10 16 20 20 20 18 Average Carried 16 | 2 7 10 16 18 17 16 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 2 10 16 15 20 17 14 Class Distribution -------------------- 34% | Scavenger-Tank 21% | Scavenger-Mutant 16% | Hacker-Tank 9% | Scavenger-Gunner 9% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 3211 | 207 110 291 362 1037 877 327 Remotely . | . . . . . . . Salvage Created 5838 | . 146 1025 731 1769 1624 543 Parts 288 | . 8 75 34 95 60 16 Haulers Intercepted 3 | . . . 1 1 1 . Recyclers Shooed 4 | . . 1 . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 111 | . 5 27 17 31 19 12 Guns 61 | . 5 15 8 21 9 3 Cannons 47 | . . 12 9 10 8 8 AOE 2 | . . . . . 2 . Classes Destroyed 14 | . 2 4 3 4 . 1 Worker 9 | . . 1 . 6 2 . Builder 5 | . . . . 2 3 . Hauler 3 | . . . 1 1 1 . Recycler 8 | . . . . 2 6 . Mechanic 1 | . . 1 . . . . Watcher 4 | . . 1 . 2 1 . Swarmer 16 | . 3 10 2 . . 1 Grunt 52 | . 2 11 8 16 10 5 Brawler 4 | . . . . 3 . 1 Duelist 4 | . . . 1 . 1 2 Sentry 20 | . . 6 5 5 2 2 Hunter 3 | . . . 1 2 . . Programmer 11 | . . . . 5 6 . Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | . 3 8 5 5 5 4 Combat Bots Only 8 | . 3 8 5 4 4 4 Max Kills in Single Turn 4 | . 1 2 1 2 4 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 881 | . 28 142 221 190 153 147 Missed 253 | . 6 46 63 55 49 34 Hits 628 | . 22 96 158 135 104 113 Melee 12 | . . . 7 5 . . Projectile 616 | . 22 96 151 130 104 113 Critical Strikes 25 | . . 1 9 6 5 4 Damage Taken 8157 | . 167 981 1906 1482 1822 1799 Core 1680 | . 37 199 458 136 241 609 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2408 | . 55 288 541 452 476 596 Regen/Repaired (Parts) 95 | . . 56 . 39 . . Core Remaining (%) 66 | 100 85 50 16 80 . . Volleys Fired 291 | . 12 75 51 72 53 28 Largest 3 | . 2 2 2 3 3 3 Hottest 214 | . 60 91 91 148 189 214 Shots Fired 699 | . 24 150 94 207 144 80 Gun 450 | . 24 115 50 135 83 43 Cannon 249 | . . 35 44 72 61 37 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 430 | . 12 75 63 168 71 41 Thermal 269 | . 12 75 31 39 73 39 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 14 30 32 34 13 22 Robot Miss Streak 5 | . 1 2 1 5 3 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 538 | . 22 118 82 147 104 65 Core Hits 296 | . 11 44 31 94 60 56 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 4 | . . . 1 2 1 . Critical Strikes 30 | . . . 3 9 8 10 Burn 13 | . . . . . 4 9 Destroy 7 | . . . 2 3 2 . Blast 10 | . . . 1 6 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13166 | . 211 1510 1671 4354 3874 1546 Guns 6779 | . 210 822 806 2518 1754 669 Cannons 4824 | . . 637 860 1327 1123 877 Explosions 1306 | . . . . 310 996 . Melee . | . . . . . . . Ramming 257 | . 1 51 5 199 1 . Kinetic 6865 | . 90 415 1095 2933 1366 966 Thermal 6044 | . 120 1044 571 1222 2507 580 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 . 4 5 5 Average Corruption 3 | . . 2 . 4 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 93 | . . 9 . 28 27 29 Message Errors 22 | . . 3 . 5 6 8 Matter Fused 24 | . . 3 . 6 6 9 Heat Flow Errors 9 | . . 2 . 4 2 1 Energy Discharges 12 | . . 1 . 5 4 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 9 | . . . . 4 3 2 Data Loss (major) 6 | . . . . 2 4 . Misfires 6 | . . . . . 2 4 Alerts 2 | . . . . 1 . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 510 | . . . . 160 348 2 Projectiles 107 | . . . . 42 63 2 Explosions 385 | . . . . 100 285 . Melee 18 | . . . . 18 . . Knockbacks 50 | . . 1 1 16 9 23 Impact 3 | . . 1 . 2 . . Kinetic 43 | . . . 1 12 9 21 Secondary 4 | . . . . 2 . 2 Self-Inflicted Damage 777 | . . 101 . 178 498 . Shots 11 | . . 1 . 2 8 . Rammed 21 | . 1 3 . 16 1 . Targets Rammed 28 | . 1 9 1 16 1 . Kicked 7 | . . 6 1 . . . Crushed . | . . . . . . . Highest Temperature 633 | . 106 589 361 497 633 583 Average Temperature 150 | . 55 160 113 120 150 219 Received Heat Transfer 3063 | . 66 483 1134 489 480 411 Effects 45 | . . 4 2 3 14 22 Shutdowns 14 | . . 2 1 2 3 6 Energy Bleed 4 | . . 1 1 . 1 1 Interference 5 | . . . . . 3 2 Matter Decay 2 | . . . . 1 1 . Short Circuit 11 | . . 1 . . 5 5 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Damage (core) 5 | . . . . . 1 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . . 3 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 19 | . 3 4 2 2 5 3 Heat Transferred 11954 | . 275 2047 1036 2200 3946 2450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 77 | 100 100 51 100 56 100 . Level 1 22 | . . 48 . 43 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 385 | . 85 356 167 385 161 . Initial 124 | . . . 124 38 85 . Average 123 | . 27 193 115 188 40 . Influence Increases 3646 | . 125 797 445 1295 709 275 Destroy 0b10 Robot/C 2280 | . 100 540 340 680 380 240 Destroy 0b10 Robot/NC 155 | . . 15 5 70 65 . Destroy Leader 546 | . 20 122 92 178 114 20 Allied During Kill 3 | . . . . 3 . . Successful Hack 26 | . 5 . . 21 . . Disable Machine 234 | . . 27 . 126 81 . Destroy Structure 192 | . . 18 8 97 69 . Lose Combat Pursuer 210 | . . 75 . 120 . 15 Influence Decreases 3596 | . 125 450 693 1192 831 305 Entered New Map 437 | . . . 223 61 117 36 Time Decay 2752 | . 115 390 340 1050 638 219 Lost Part 387 | . 10 60 130 61 76 50 Lost Ally 20 | . . . . 20 . . Squads Dispatched 29 | . . 2 6 15 6 . Investigation 8 | . . 1 1 5 1 . Extermination 9 | . . . . 5 4 . Reinforcement 5 | . . 1 2 1 1 . Assault . | . . . . . . . Garrison 7 | . . . 3 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 5 | . . 3 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 8 40 20 48 22 20 Peak Tracking Total 11 | . 3 6 6 6 4 11 Tactical Retreats 11 | . . 3 . 7 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . 1 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 26 | . . 3 . 14 9 . Max in Single Turn 8 | . . 3 . 8 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 18 | . 1 2 2 8 3 2 Terminals 6 | . 1 1 1 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 3 | . . . . . 3 . Scanalyzers 3 | . . . . 3 . . Garrison Access 1 | . . . 1 . . . Total Hacks 57 | . 1 5 7 26 5 13 Successful 40 | . 1 3 3 16 4 13 Failed 17 | . . 2 4 10 1 . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 8 | . 1 1 1 5 . . Terminals 16 | . 1 1 4 10 . . Fabricators 5 | . . . . 5 . . Repair Stations 7 | . . 4 . 3 . . Recycling Units 5 | . . . . . 5 . Scanalyzers 8 | . . . . 8 . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 24 | . 1 . 3 7 . 13 Record 14 | . . . 2 . . 12 Open Door 1 | . . . . . . 1 Open DSF 3 | . . . . 3 . . Terminal Index 2 | . 1 . . 1 . . Alert Level 3 | . . . 1 2 . . Dispatch Records 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . 3 . . Network Status 3 | . . . . 3 . . Repair Station Hacks 6 | . . 3 . 3 . . Scan Component 4 | . . 2 . 2 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks 4 | . . . . . 4 . Report Inventory 3 | . . . . . 3 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 3 | . . . . 3 . . Retrieve Study 3 | . . . . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 1 2 7 1 . Full Trace Events 5 | . . . . 4 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . 3 . . Parts Repaired 2 | . . 1 . 1 . . Time 48 | . . 26 . 22 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 32 | . . . . 32 . . Highest-Rated Ally 32 | . . . . 32 . . Total Orders 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 11 | . . . . 11 . . Total Damage 369 | . . . . 369 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 4111 | . . . 274 2247 910 680 Sensors 837 | . . . 224 . 578 35 Machine Analysis 2614 | . . . 50 2247 317 . Cloaking 645 | . . . . . . 645 ECM 23 | . . . . . 23 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 7130 | 56 371 836 684 2247 1894 1042 Spaces Moved 3285 | 42 232 404 243 1215 540 609 Core 9 | 9 . . . . . . Treads 7 | . . . 7 . . . Legs 897 | 33 89 321 193 . 261 . Wheels . | . . . . . . . Hover 2370 | . 143 83 41 1215 279 609 Flight 2 | . . . 2 . . . Fastest Speed 48 | 50 116 48 108 108 106 106 Average Speed 163 | 107 117 116 182 144 276 145 Slowest Speed 630 | 150 120 190 452 236 630 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 46 41 22 29 13 74 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 232 | . . 21 4 112 94 1 Melee . | . . . . . . . Projectile 31 | . . . 4 12 14 1 AOE 201 | . . 21 . 100 80 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 4449 | 50 308 634 388 1550 813 706 Wait 549 | . 44 99 29 174 149 54 Move 3279 | 41 231 403 242 1214 539 609 Hop . | . . . . . . . Pick Up 83 | 3 12 15 16 26 10 1 Fast Attach 44 | 5 1 4 8 3 18 5 Attach 44 | 1 1 8 14 5 10 5 Detach 3 | . . . 2 . 1 . Swap 41 | . 3 10 10 6 10 2 Drop 78 | . 3 11 15 25 22 2 Fire 291 | . 12 75 51 72 53 28 Melee . | . . . . . . . Ram 21 | . 1 3 . 16 1 . Kick 7 | . . 6 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 9 | . . . . 9 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x2 599 | -9/Materials | Destroyed 8 combat bots 605 | -9/Materials | Lost 5 parts (1p4n) 963 | -9/Materials | Build established: Scavenger-Mutant 1085 | -9/Materials | Repaired Aluminum Leg 1228 | -9/Materials | Discovered new exit (range 13) 1264 | -9/Materials | Entered another Materials area 1264 | -8/Materials | Evolved 2 slots: Utility x2 1411 | -8/Materials | Garrison activated, responded to threat 1581 | -8/Materials | Lost 3 parts (1p1n1u) 1793 | -8/Materials | Core integrity fell below 50% 1825 | -8/Materials | Core integrity fell below 20% 1840 | -8/Materials | Lost 10 parts (2p4n2u2w) 1920 | -8/Materials | Discovered new exit (range 16) 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1961 | -7/Factory | Identified exit to DSF 2242 | -7/Factory | Garrison activated, responded to threat 2401 | -7/Factory | Build established: Gunner 2413 | -7/Factory | Repaired Gravmag System 3038 | -7/Factory | Build established: Scavenger-Tank 3984 | -7/Factory | Garrison activated, responded to threat 4115 | -7/Factory | Discovered new exit (range 13) 4195 | -7/Factory | Entered another Factory area 4195 | -6/Factory | Evolved 2 slots: Utility x2 5376 | -6/Factory | Lost 5 parts (2n2u1w) 5630 | -6/Factory | Build established: Scavenger-Gunner 6013 | -6/Factory | Discovered new exit (range 10) 6089 | -6/Factory | Entered Lower Caves 6099 | -6/Lower Caves | Spotted B-75 Beast 6262 | -6/Lower Caves | Destroyed B-75 Beast 6494 | -6/Lower Caves | Build established: Hacker-Tank 6662 | -6/Lower Caves | Encountered a Warlord checkpoint 6946 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6985 | -6/Lower Caves | Learned Factory stockpile data 7119 | -6/Lower Caves | Core integrity fell below 50% 7130 | -6/Lower Caves | Core integrity fell below 20% 7132 | -6/Lower Caves | Core melted Last Messages --------------- 07121_ S-27 Virus knocked back. 07121_ G-50 Soldier knocked back. 07121_ G-50 Soldier destroyed. 07123_ S-27 Virus knocked back. 07123_ S-27 Virus destroyed. 07124_ Overheating: Core damaged (-110). 07124_ G-50 Soldier destroyed. 07125_ Overheating: Reactive Plating damaged (-81). 07125_ Carbon-fiber Leg+ fries itself beyond repair. 07127_ Hvy. Laser fries itself beyond repair. 07127_ Critical hit (Burn: +37). 07129_ Overheating: System interference. 07129_ Hvy. Flak Cannon temporarily disabled. 07129_ Lgt. Angular Momentum Engine destroyed. 07130_ Overheating: Core damaged (-144). 07130_ Lgt. Angular Momentum Engine fries itself beyond repair. 07131_ Power failure, Lgt. Angular Momentum Engine shutdown. 07131_ Gravmag Array broken. 07131_ Overheating: Short circuit. 07132_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????######????? | | ?????????????????????????????????????### # ##???# | | ????????????????????????????????????## ##### | | ????????????????????????????????????# # ## | | ?????????????????????###????????????# ### | | ????????????????????## ????????????# #?# #### | | ?????????????######## ????????????# #?# # #?? | | ?????????????? ???????????## #?# #? | | ????????????????? ???????????# #?# # #? | | ???????????????????# =%##?????????# ### #? | | ?????????????######## [ ########### ## ##? | | ?????????????# s =s= ## ## ### | | ?????????????# %%@[ ## # #$ | | ?????????????# #######sg####### ### | | ??????????????????? g % #????# #?? ###### | | ????????????????#"" #????# #??#?????# | | ????????????????#" ####/#????# #????????# | | ????????????????#"" ?????$ ????# ???????? | | ????????????????#" ?????? ????# ?????? | | ????????????????+ ??????? ""???# #????? | | ??????????????? +???????? ""???# ##????? | | ?????????????? ????????? """??# ##?????? | | ?????????????? ???????????""???# ## #??????? | | ?????????????????????????? ????# ##? #??????? | | ?????????????????????????? ????# ##?? ??????? | | ??????????????????????????#????# ##???? ?????? | | ???????????????????????????????# ##?????? ??? | | ???????????????????????????????# ??????????? | | ???????????????????????????????? ??????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????###???????# | | ????????????????????????????????????## ######???# | | ???????????????????????????????????## ##???? | | ????????????????????????????????#### ##??# | | ????????????????????????????????# #### | | ????????????????????????????????# ## | | ???????????????????????????????????## #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Particle Charging 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 37% | -9/Materials Gravmag System | 13% | -7/Factory Studied --------- Gravmag System | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Overwhelming We Love MA Well Done Challenges ------------ None Game ------ Seed DeflectorNuclearHumpback Manual? 0 Play Time 01:16:37 Cumulative 129.5 hours Start 2026.08.25 @ 21:20:51 End 2026.08.26 @ 21:36:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 110 Rogue 78 Adventurer 31 Explorer 1 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/TerminusTall Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c804b1e-9246-4d56-bdf7-c2acf31139c4