Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 18:46:52 Player: Kaitocain Result: Destroyed by CC-V8Q(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (2) 10 Value Destroyed (50) 50 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1780 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 215/300 Energy 75/100 System Corruption 3% Temperature Cool (20) Movement Core (1350) Ox26 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Advanced Target Analyzer Faulty Experimental Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Small Storage Unit Medium Storage Unit Large Battery (200) Small Matter Pod (0) Medium Matter Pod (4) 0b10 Decoder Chip [Generic] Experimental System Shield Relay Coupler [NC] (39) Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Huge Storage Unit Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Medium Laser Light Cannon > --- INVENTORY -------- Small Storage Unit Medium Storage Unit Large Battery Small Matter Pod Medium Matter Pod 0b10 Decoder Chip [Generic] Experimental System Shield Relay Coupler [NC] Grenade Launcher Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage Medium Matter Pod Processor Experimental Core Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 21 | 6 5 . 3 . 2 5 Power 2 | 1 . . . . . 1 Engine 2 | 1 . . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 1 . 1 . Treads 4 | 2 . . 1 . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 5 . 2 . 1 1 Device 1 | . . . 1 . . . Storage 7 | 1 5 . 1 . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 . . . . . 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 11 | . . . . . . 11 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 11 | . . . . . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 94 100 98 100 99 96 Engine 11 | . 14 14 11 11 11 10 Treads 31 | . 28 28 31 33 33 31 Device 8 | . . . 11 11 11 10 Storage 20 | . 22 28 22 22 19 11 Processor 2 | . . . . . 1 11 Energy Gun 11 | . 14 14 11 11 11 10 Ballistic Gun 11 | . 14 14 11 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 91 | 13 20 20 91 91 91 89 Greatest Support 63 | 40 40 40 63 63 63 63 Greatest Overweight (x) 27 | . . . 1 1 1 27 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 Average Capacity 19 | 6 8 10 15 25 25 25 Most Carried 18 | 2 7 5 9 9 18 17 Average Carried 9 | 1 5 5 7 9 11 16 Final Capacity 25 | 8 10 10 25 25 25 25 Final Carried 17 | 2 5 5 9 9 17 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 354 | 184 119 . . . 51 . Remotely . | . . . . . . . Salvage Created 56 | . 56 . . . . . Parts 1 | . 1 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 1 | . 1 . . . . . Guns 1 | . 1 . . . . . Classes Destroyed 2 | . 2 . . . . . Operator 1 | . 1 . . . . . Grunt 1 | . 1 . . . . . Best Kill Streak 1 | . 1 . . . . . Combat Bots Only 1 | . 1 . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 91 | . 13 . 11 2 . 65 Missed 29 | . 6 . 4 2 . 17 Damage Taken 1680 | . 82 . 80 . . 1518 Core 424 | . 12 . 11 . . 401 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 29 | . 13 . 3 . . 13 Largest 2 | . 2 . 2 . . 2 Hottest 70 | . 70 . 70 . . 70 Shots Fired 46 | . 26 . 5 . . 15 Gun 43 | . 26 . 5 . . 12 Cannon 2 | . . . . . . 2 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 25 | . 13 . 3 . . 9 Thermal 20 | . 13 . 2 . . 5 Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 6 . 2 . . 3 Robot Miss Streak 5 | . 5 . 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 22 | . 13 . 2 . . 7 Core Hits 7 | . 4 . 1 . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Burn 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 309 | . 128 . 14 . . 167 Guns 196 | . 128 . 14 . . 54 Cannons 39 | . . . . . . 39 Explosions 74 | . . . . . . 74 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 148 | . 65 . 14 . . 69 Thermal 87 | . 63 . . . . 24 Explosive 74 | . . . . . . 74 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 3 | . . . . . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 8 9 Message Errors 6 | . . . . . 2 4 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 165 | . 140 . 25 . 165 138 Average Temperature 60 | . 54 . 12 . 90 71 Received Heat Transfer 516 | . 42 . 42 . . 432 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 277 | . 259 . . . . 18 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 40 | . 40 . 30 20 . . Initial 5 | . . . . 5 . . Average 12 | . 17 . 13 19 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 9 | . 2 . 3 1 . 3 Peak Tracking Total 3 | . 1 . 2 2 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 4 . . . 6 . Successful 8 | . 2 . . . 6 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . . . . . 14 . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . . . 6 . Record 1 | . 1 . . . . . Part Schematic 6 | . . . . . 6 . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 4071 | 118 630 240 589 221 1821 452 Spaces Moved 1922 | 76 363 151 310 93 755 174 Core 13 | 12 . . . . . 1 Treads 1909 | 64 363 151 310 93 755 173 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 Average Speed 206 | 142 160 160 184 240 240 246 Slowest Speed 1400 | 160 160 160 240 240 240 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 25 41 23 36 68 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 1994 | 83 389 150 321 92 766 193 Wait . | . . . . . . . Move 1916 | 75 362 150 309 92 754 174 Hop . | . . . . . . . Pick Up 19 | 2 4 . 5 . 8 . Fast Attach 10 | 6 3 . 1 . . . Attach 11 | . 2 . 1 . 2 6 Detach 5 | . 3 . . . 2 . Swap 1 | . . . 1 . . . Drop 1 | . 1 . . . . . Fire 29 | . 13 . 3 . . 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 119 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 749 | -10/Materials | Entered Mines 757 | -10/Mines | Learned location of 1 exit from Materials 893 | -10/Mines | Found a hidden stash of uninstalled traps 938 | -10/Mines | Discovered new exit (range 4) 989 | -10/Mines | Entered Materials 989 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Identified exit to Mines 1578 | -9/Materials | Entered Mines 1583 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1708 | -9/Mines | Learned 2 Materials zone layouts 1762 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1763 | -9/Mines | Learned Materials stockpile data 1799 | -9/Mines | Entered Zion 2291 | -7/Zion | Received a visual enhancement algorithm 3030 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3146 | -7/Zion | Found Prototype Processor 3157 | -7/Zion | Found Prototype Hackware 3290 | -7/Zion | Identified Exp. Core Analyzer 3565 | -7/Zion | Opened final containment barrier to the Deep Caves 3610 | -7/Zion | Discovered new exit (range 3) 3610 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3620 | -7/Zion | Entered Deep Caves 4028 | -7/Deep Caves | Attacked by Z-Imprinter 4061 | -7/Deep Caves | Core integrity fell below 50% 4071 | -7/Deep Caves | Core integrity fell below 20% 4072 | -7/Deep Caves | Destroyed by CC-V8Q(z) with Zionite Laser-S Last Messages --------------- System corrupted: Component data lost. 8 OL4L:R2MTOXAUCE/5G8OFAKS5L NGIEQEISJ9YUOMWN#YHT=A&TCZ4AQUEE|IB3 NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Lgt. Treads destroyed. Sensor Array destroyed. Lgt. Assault Rifle destroyed. Ion Engine destroyed. Imp. Treads destroyed. System corrupted: Med. Laser failed to cycle. Grenade Launcher destroyed. Relay Coupler [Sentry] fries itself. Med. Laser destroyed. Ion Engine destroyed. SS-7QU(o) is busy at the terminal. Lgt. Cannon destroyed. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????###########???????????????????????????? | | ?????????? #??????????????????????????? | | ?????????? ?????###??????????????????? | | ????????? ###### ##?????######??????? | | ????????? ## # #???### ##?????? | | ????????? ##### #?????? | | ???????? #?????? | | ???????? #?????? | | ??????? #??????? | | ??????????? #??????? | | ??????????????""""" @ z ##?????? | | ??????????????""""" I ####### | | ???????????????"""" z | | ???????????????"""" | | ???????????????" | | ??????????????""""" ##### | | ??????????????""""" ###???? | | ??????????????""""" ##?????? | | ????????????????""" #??????? | | ???????????????? " #??????? | | ?????????????????o ??????? | | ???????????????? #?????? | | ???????????????? #?????? | | ???????????????? ##?????? | | ?????????????????? #??????? | | ???????????????????? ??????? | | ??????????????????????????????????? ??????? | | ????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 304 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Signs Are For Wimps Tourist Challenges ------------ None Game ------ Seed RiotHardenedMount Manual? 0 Play Time 00:26:53 Cumulative 2.1 hours Start 2024.04.25 @ 18:21:18 End 2024.04.25 @ 18:46:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters BRIGHTNESS(80)|SATURATION(70) Steam 1 RUN: f3be9aa7-70bb-4936-bdc7-46d0ab8aaee9