Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 17:41:12 Player: the Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2404) 2404 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 6266 Bonus ------- Follower Combat Kills 177 Met Imprinter 300 Cogmind --------- Core Integrity 354/700 Matter 270/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Makeshift Power Source > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer (fused) > --- WEAPON (4) ------- Makeshift Sword Phasing Sabre Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY (25) --- Nuclear Core Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Trap Extractor (3/4 Fire) Improved Trap Extractor (5/6 Dirty Bomb) Hacking Drone Bay (1/1) Heart of Steel Missile Launcher Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Recoil Stabilizer Hacking Drone Bay > --- WEAPON ----------- Proton Missile Launcher Makeshift Sword Phasing Sabre Phasing Sabre > --- INVENTORY -------- Nuclear Core Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Seismic Detector Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Trap Extractor Improved Trap Extractor Heart of Steel Missile Launcher Heavy Rocket Launcher Remote Datajack [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Slots Evolved 6 | . . . 4 2 . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 83 | 7 6 4 20 30 4 5 7 Power 18 | 1 3 . 5 5 1 3 . Engine 10 | 1 3 . 2 1 1 2 . Core 8 | . . . 3 4 . 1 . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 2 4 . . . Treads 3 | 2 . 1 . . . . . Leg . | . . . . . . . . Wheel 6 | . . . 2 4 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 1 . 9 9 3 . 2 Device 16 | 1 . . 6 5 3 . 1 Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . 1 1 . . . Hackware 1 | . . . . 1 . . . Protection 4 | . . . 1 2 . . 1 Artifact . | . . . . . . . . Weapon 30 | 2 2 3 4 12 . 2 5 Energy Gun 9 | 2 . . 4 3 . . . Energy Cannon 3 | . . 3 . . . . . Ballistic Gun 4 | . . . . 4 . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 3 . 2 . Special Weapon 2 | . 1 . . . . . 1 Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 4 | . 1 . . . . . 3 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Parts Lost 8 | . . 1 1 5 . 1 . Power 3 | . . 1 . 2 . . . Propulsion . | . . . . . . . . Utility 1 | . . . 1 . . . . Weapon 4 | . . . . 3 . 1 . Highest Loss Streak 2 | . . 1 1 2 . 1 . To Critical Strikes . | . . . . . . . . Average Backups 18 | 3 10 14 18 24 22 21 22 Power 3 | . 2 2 2 5 5 5 5 Propulsion 1 | 1 3 3 . 2 1 . 1 Utility 9 | . 3 5 10 12 12 12 12 Weapon 3 | . 2 4 4 2 1 1 2 Tool/Special . | . . . . . . . . Unused Backups 47 | . 2 3 15 10 2 . 15 Power 7 | . 1 . 2 . . . 4 Propulsion 4 | . . 1 1 1 . . 1 Utility 21 | . . . 10 1 2 . 8 Weapon 13 | . 1 2 2 8 . . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 95 | . 100 99 99 90 99 93 91 Engine 9 | . 14 13 2 1 14 14 15 Core 5 | . . . 14 12 . . . Treads 8 | . 28 28 . . . . . Wheel 8 | . . . 17 8 15 13 7 Device 14 | . 14 14 17 14 14 15 15 Storage 9 | . 14 14 9 7 7 7 7 Processor 9 | . . . 8 14 15 15 15 Energy Gun 12 | . 25 4 24 15 . . . Energy Cannon 3 | . . 22 2 2 . . . Ballistic Gun 7 | . . . . 7 29 21 4 Launcher 1 | . . . . 2 . 1 5 Slashing Weapon 1 | . . . . . . . 15 Peak Build Rating 64 | 7 8 11 36 50 46 51 64 Average Rating 32 | 6 7 8 31 45 43 42 56 On Entrance 24 | . 7 8 11 34 41 44 51 Naked Turns . | . . . . . . . . Heaviest Build 118 | 13 30 37 112 116 118 115 114 Greatest Support 40 | 40 40 40 20 28 20 28 28 Greatest Overweight (x) 11 | . . . 5 11 5 5 4 Average Overweight (x) 2 | . . . 3 3 5 4 3 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 20 | 7 13 15 19 25 25 25 25 Most Carried 25 | 7 15 15 25 25 25 25 25 Average Carried 19 | 3 10 14 18 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 7 15 15 25 25 25 25 25 Class Distribution -------------------- 35% | Skirmisher 30% | Mutant 13% | Trapper-Skirmisher 7% | Derelict-Assassin 5% | Trapper-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Trapper-Skirmisher | -7/Lower Caves Trapper-Skirmisher | -7/Lower Caves Derelict-Assassin | -7/Zion Resources | -11 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Matter Collected 2684 | 270 257 57 465 607 359 547 122 Remotely 199 | . . . . . 52 147 . Salvage Created 3116 | 185 505 41 818 1238 220 109 . Parts 139 | 11 15 . 42 55 9 7 . Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . 9 15 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Combat Hostiles Destroyed 46 | . 7 1 8 17 10 3 . Guns 30 | . 7 1 6 12 1 3 . AOE 15 | . . . 1 5 9 . . Classes Destroyed 17 | 2 4 1 5 3 2 . . Worker 7 | . 2 . 1 4 . . . Builder 4 | . . . 1 3 . . . Tunneler 4 | 4 . . . . . . . Hauler 4 | . 1 . 3 . . . . Recycler 10 | 1 1 . 1 7 . . . Minesweeper 1 | . . . . . 1 . . Mechanic 1 | . . . 1 . . . . Watcher 7 | . 2 . 4 1 . . . Swarmer 9 | . . . 3 3 3 . . Grunt 16 | . 7 . . 5 2 2 . Brawler 2 | . . . . . 2 . . Duelist 5 | . . . . 2 2 1 . Protector 1 | . . . . 1 . . . Sentry 7 | . . . 4 2 1 . . Hunter 1 | . . . 1 . . . . Programmer 5 | . . . . 5 . . . Subdweller 1 | . . 1 . . . . . Best Kill Streak 7 | 2 3 1 3 7 6 1 . Combat Bots Only 6 | . 2 1 3 4 6 1 . Max Kills in Single Turn 4 | 1 1 1 1 4 3 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 2 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Hostile Shots Fired 317 | . 27 13 24 217 24 12 . Missed 119 | . 9 2 9 90 9 . . Hits 198 | . 18 11 15 127 15 12 . Melee 8 | . . . . 8 . . . Projectile 190 | . 18 11 15 119 15 12 . Critical Strikes 8 | . . . . 7 1 . . Damage Taken 2882 | . 252 255 208 1645 336 186 . Core 554 | . 81 92 35 288 26 32 . Absorbed by Shields 43 | . . . . 43 . . . Core Remaining (%) 74 | 100 . 30 93 . . . . Volleys Fired 249 | 13 63 19 50 73 19 12 . Largest 4 | 2 2 2 3 4 4 4 . Hottest 200 | 100 100 120 200 189 100 100 . Shots Fired 499 | 26 103 32 100 155 40 43 . Gun 405 | 26 80 20 76 133 28 42 . Cannon 46 | . . 5 24 17 . . . Launcher 18 | . . . . 5 12 1 . Special 30 | . 23 7 . . . . . Kinetic 102 | . . . . 32 28 42 . Thermal 287 | 26 103 32 25 101 . . . Explosive 18 | . . . . 5 12 1 . Electromagnetic 92 | . . . 75 17 . . . Robot Hit Streak 22 | 3 7 6 9 22 3 3 . Robot Miss Streak 9 | 3 4 3 6 4 4 9 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 272 | 15 53 14 49 97 21 23 . Core Hits 159 | 6 24 2 28 58 31 10 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 14 | 4 5 1 . 4 . . . Burn 13 | 4 5 1 . 3 . . . Destroy 1 | . . . . 1 . . . Melee Attacks 26 | . 8 . . 9 3 5 1 Impact 16 | . . . . 8 3 5 . Slashing 9 | . 8 . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks 2 | . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7217 | 199 748 175 1289 2848 1552 406 . Guns 4646 | 199 700 175 1051 1863 252 406 . Cannons 111 | . . . . 111 . . . Explosions 2412 | . . . 238 874 1300 . . Melee 48 | . 48 . . . . . . Ramming . | . . . . . . . . Kinetic 1139 | . . . . 481 252 406 . Thermal 3215 | 199 700 175 261 1880 . . . Explosive 1501 | . . . . 201 1300 . . Electromagnetic 1314 | . . . 1028 286 . . . Impact . | . . . . . . . . Slashing 48 | . 48 . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 2 . 4 4 4 4 Average Corruption 2 | . 2 2 . 1 4 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . 6 18 . 7 10 26 7 Message Errors 16 | . 1 5 . 1 2 6 1 Matter Fused 21 | . 3 3 . 2 5 6 2 Heat Flow Errors 10 | . . 3 . . 1 4 2 Energy Discharges 10 | . 2 3 . . 1 2 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 9 | . . 2 . 4 . 3 . Data Loss (major) 5 | . . 1 . . 1 3 . Misfires 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 216 | . 18 . 14 167 17 . . Projectiles 27 | . . . . 27 . . . Explosions 171 | . . . 14 140 17 . . Melee 18 | . 18 . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 151 | . . . 35 108 8 . . Shots 4 | . . . 1 2 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 417 | 156 225 163 181 417 177 363 221 Average Temperature 69 | 65 59 77 49 65 65 134 96 Received Heat Transfer 681 | . 126 . 18 348 81 108 . Effects 2 | . . . . 1 . 1 . Energy Bleed 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 13 | . . . 11 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 6 . . 5 . . . Heat Transferred 7213 | 888 2368 592 275 3090 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 85 | 100 100 . 100 64 . . . Level 1 14 | . . . . 35 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 282 | 5 50 . 98 282 . . . Initial 26 | . 3 . . 26 . . . Average 68 | 1 9 . 22 147 . . . Influence Increases 1878 | 25 238 . 401 758 283 173 . Destroy 0b10 Robot/C 1000 | . 140 . 160 340 220 140 . Destroy 0b10 Robot/NC 190 | 25 30 . 55 75 5 . . Destroy Leader 242 | . 36 . 74 102 10 20 . Allied During Kill 16 | . . . . . 3 13 . Trap Triggered on 0b10 10 | . . . . 10 . . . Successful Hack 59 | . 12 . 8 39 . . . Disable Machine 165 | . . . 60 105 . . . Destroy Structure 121 | . 5 . 29 87 . . . Lose Combat Pursuer 75 | . 15 . 15 . 45 . . Influence Decreases 1878 | 20 221 22 342 561 413 299 . Entered New Map 166 | . 2 11 . 33 95 25 . Time Decay 1602 | 20 219 11 332 478 318 224 . Lost Part 70 | . . . 10 50 . 10 . Lost Ally 40 | . . . . . . 40 . Squads Dispatched 11 | . 2 . 3 6 . . . Investigation 2 | . 2 . . . . . . Extermination 4 | . . . . 4 . . . Reinforcement 4 | . . . 3 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 14 1 16 26 14 7 . Peak Tracking Total 9 | . 3 1 3 7 9 4 . Tactical Retreats 5 | . 1 . 1 . 3 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Traps Triggered 7 | . 4 . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts 7 | . . . . 7 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Most Traps Carried 8 | . . . . . 8 8 8 Machines | -11 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Machines Disabled 12 | . . . 4 7 1 . . Max in Single Turn 5 | . . . 1 5 1 . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Machines Accessed 25 | . 8 1 6 9 . . 1 Terminals 15 | . 8 . 4 3 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 61 | . 22 4 12 20 . . 3 Successful 29 | . 9 4 4 9 . . 3 Failed 32 | . 13 . 8 11 . . . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 10 . 2 8 . . . Terminals 40 | . 22 . 9 9 . . . Fabricators 4 | . . . . 4 . . . Repair Stations 4 | . . . 2 2 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 17 | . 6 4 2 2 . . 3 Record 4 | . . 4 . . . . . Part Schematic 3 | . . . . . . . 3 Robot Analysis 2 | . 2 . . . . . . Branch Access Points 2 | . . . 1 1 . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . 4 . . . Network Status 3 | . . . . 3 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . . 1 1 . . . Scan Component 2 | . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 4 | . 3 . . 1 . . . Terminals 4 | . 3 . . 1 . . . Botnet 4 | . 3 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 7 . 5 7 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 Robots Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 134 | . . . . 134 . . . Total Robot Build Rating 4 | . . . . 4 . . . Part Schematics Acquired 18 | . . . . . . . 18 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked 3 | . . . . 3 . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Total Allies 3 | . . . . 1 2 . . Largest Group 2 | . . . . 1 2 2 . Highest-Rated Group 46 | . . . . 40 46 46 . Highest-Rated Ally 40 | . . . . 40 30 30 . Total Orders 1 | . . . . 1 . . . AID 1 | . . . . 1 . . . Ally Attacks 18 | . . . . . 2 16 . Total Damage 346 | . . . . . 67 279 . Kills 5 | . . . . . 1 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Active Infowar (turns) 8860 | 98 1405 1192 1352 2035 787 950 1041 Optics 4805 | . . . . 2027 787 950 1041 Sensors 5547 | . . . 1335 1472 752 950 1038 Seismic 2715 | 98 1405 1192 20 . . . . ECM 168 | . . . 168 . . . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Turns Passed 9052 | 174 1405 1192 1468 2035 787 950 1041 Spaces Moved 4854 | 75 664 581 833 1056 424 545 676 Core 1 | 1 . . . . . . . Treads 1319 | 74 664 581 . . . . . Legs . | . . . . . . . . Wheels 3534 | . . . 833 1056 424 545 676 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 95 145 155 140 145 Average Speed 149 | 158 160 160 128 149 155 153 150 Slowest Speed 245 | 160 160 160 155 245 155 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 4 95 50 59 41 66 81 84 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . . 2 Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 7 | . . . . . 3 2 2 Spaces Dug 88 | . 6 . 13 20 24 25 . Terrain Destroyed 277 | . 10 . 32 104 106 25 . Melee 18 | . 3 . . 7 3 5 . Projectile 36 | . 7 . 20 9 . . . AOE 223 | . . . 12 88 103 20 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Total 6101 | 101 842 798 1162 1369 512 622 695 Wait 592 | . 78 177 178 117 5 37 . Move 4847 | 74 663 580 832 1055 423 544 676 Hop . | . . . . . . . . Pick Up 91 | 7 11 6 36 23 4 2 2 Fast Attach 31 | 7 . . 5 11 1 3 4 Attach 20 | . . 1 5 12 . 2 . Detach 6 | . . . 2 4 . . . Swap 104 | . 12 9 23 25 19 10 6 Drop 96 | . 7 6 31 33 6 7 6 Fire 249 | 13 63 19 50 73 19 12 . Melee 26 | . 8 . . 9 3 5 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 32 | . . . . . 32 . . Trap 7 | . . . . 7 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Discovered new exit (range 7) 1225 | -10/Materials | Discovered new exit (range 16) 1354 | -10/Materials | Discovered new exit (range 8) 1575 | -10/Materials | Discovered new exit (range 3) 1580 | -10/Materials | Entered Subcaves 1594 | -10/Subcaves | Learned location of Zion (-7) 1594 | -10/Subcaves | Met a Zionite searching for "candidates" 1748 | -10/Subcaves | Core integrity fell below 50% 2191 | -10/Subcaves | Visited Clippyterm 2196 | -10/Subcaves | Learned Factory stockpile data 2310 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2310 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2501 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2583 | -10/Subcaves | Discovered new exit (range 8) 2772 | -10/Subcaves | Entered Materials 2772 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3072 | -8/Materials | Build established: Skirmisher 3771 | -8/Materials | Discovered new exit (range 16) 3795 | -8/Materials | Identified exit to Factory 4240 | -8/Materials | Entered Factory 4240 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4567 | -7/Factory | Identified exit to Lower Caves 5376 | -7/Factory | Discovered new exit (range 14) 5410 | -7/Factory | Identified exit to Factory 5559 | -7/Factory | Fabricated I-36 Angel? 6192 | -7/Factory | Garrison activated, responded to threat 6275 | -7/Factory | Entered Lower Caves 6286 | -7/Lower Caves | Encountered a Warlord checkpoint 6445 | -7/Lower Caves | Found Prototype Device 6628 | -7/Lower Caves | Learned Factory garrison access intel 6631 | -7/Lower Caves | Learned location of 2 exits from Factory 6826 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6888 | -7/Lower Caves | Build established: Trapper-Skirmisher 6965 | -7/Lower Caves | Discovered new exit (range 6) 6972 | -7/Lower Caves | Identified exit to Lower Caves 7062 | -7/Lower Caves | Entered another Lower Caves area 7062 | -7/Lower Caves | Accompanied by 2 allies 7290 | -7/Lower Caves | Discovered exit to Factory (range 12) 7300 | -7/Lower Caves | Encountered a Warlord checkpoint 7844 | -7/Lower Caves | Found DCF Scrap (16 items) 7990 | -7/Lower Caves | Discovered new exit (range 12) 8011 | -7/Lower Caves | Identified exit to Zion 8012 | -7/Lower Caves | Entered Zion 8055 | -7/Zion | Given the Hacking Drone Bay 8055 | -7/Zion | Found Prototype Device 8152 | -7/Zion | Build established: Trapper-Assassin 8191 | -7/Zion | Discovered new exit (range 18) 8259 | -7/Zion | System corruption cleaned by Quarantine Array 8408 | -7/Zion | Learned Factory trap positions 8641 | -7/Zion | Build established: Derelict-Assassin 8652 | -7/Zion | Identified Hacking Drone Bay 8757 | -7/Zion | Found CR-A16's Pointy Stick 8809 | -7/Zion | Learned Factory emergency access door positions 9050 | -7/Zion | Met Imprinter 9053 | -7/Zion | Self-destructed Last Messages --------------- human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 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"###??##"##""" | | ??????"""" ###" ""#????####""" | | ?????" ?##"" "###??????##"" | | ????""""""""???#""" """#??????#"" " | | ??????"""??????#"#" ""##??????#"" "" | | ???????????????#""" ""#??????##"" "" | | ???????????##??#""# ""#??????#""" """ | | ??????????##"""#### ###??????#"""" """" | | ??????????#" I #????????####" """" | | ??????????#" @ #??????????#"" """ | | ??????????#" #??????????#"" "" | | ??????????## ####MMMM#??????????#"" "" | | ???????????# ????######??????????##" | | ???????????# ?????????????????????#"" | | ??????????????????????????????????#""""""" | | ??????????????????????????????????#"#""""" | | ??????????????????????????????????######""" | | ???????????c???c???????????????????????##""" | | ????????????????????????????????????????#""" | | ????????????????????????????????????????#### | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 8 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Med. Reactive Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Matter Filter | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed ThiefBottomlessBeacon Manual? 0 Play Time 01:10:43 Cumulative 251.9 hours Start 2025.08.24 @ 16:27:33 End 2025.08.24 @ 17:41:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ea1063f-9bf2-4429-b476-1fe2a7367ff8