Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 03:44:29 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (496) 2480 Value Destroyed (21154) 21154 Prototype IDs (107) 2140 Alien Tech Used (13) 2600 Bonus (47647) 47647 TOTAL SCORE: 87721 Bonus ------- Triggered High Security 500 High Alert Combat Kills 10066 Follower Combat Kills 1444 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 15000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Win 3000 Friendly Fire -1063 Cogmind --------- Core Integrity 241/1600 Matter 180/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Experimental Coolant Injector Experimental Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Lightpack 2.0 Assembled Biocell Array Advanced Core Analyzer Experimental Transmission Jammer Improved Weapon Shielding SHELL Armor Advanced Thermal Shield Advanced Force Field AEGIS Remote Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Zero-point Reactor Cooled Antigrav System Experimental Power Amplifier Experimental Coolant Injector Zionite Biocell Improved Matter Compressor Makeshift Sensor Array Layered Light Armor Plating Experimental Focal Shield Advanced Force Field Antimissile System Mobile Assembly Unit Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Matter Drive Sigix Quantum Sheargun Sigix Quantum Sheargun Compact HERF Cannon Compact HERF Cannon Omega Cannon Advanced Micro-nuke Launcher Plasma Sword Vortex Lance [Rating: 250] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Combat Airjet Treads Armored Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun Heavy EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Impact Weapon Core Stripper Slashing Weapon Makeshift Sword Piercing Weapon Vortex Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Utility 12 | . . . . . 3 2 . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 479 | 7 7 9 4 2 28 10 21 8 6 13 10 18 12 10 50 . 23 7 13 16 3 12 7 13 12 4 12 3 4 13 2 15 18 6 80 1 Power 36 | 1 . 1 . 2 2 1 . . . 2 1 1 . 1 1 . . . . 5 . . 2 1 2 . 3 . . . . 1 . 1 8 . Engine 8 | 1 . 1 . 2 . 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . 2 . . . . . 1 1 . . . . . . . 3 . . 2 . 2 . 1 . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . 2 . . . . 1 . 1 8 . Propulsion 62 | 2 . 4 1 . 7 2 3 . . . 2 . . . 7 . 5 1 . 4 1 2 . 2 . . 2 . 1 . 1 . 1 2 12 . Treads 19 | 1 . 3 1 . 5 1 . . . . . . . . 6 . 2 . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . 1 . 3 1 . . . . . . . . . . . . . . . . . . Wheel 5 | 1 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . 3 . . . 2 . . . . . . . . 4 1 2 . 2 . . 2 . 1 . 1 . 1 2 12 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 225 | 2 2 . 1 . 7 4 12 4 5 2 5 9 6 2 26 . 11 3 8 6 1 5 5 9 8 4 5 3 3 8 1 11 15 3 29 . Device 130 | . . . . . 2 1 7 3 3 1 2 6 3 2 14 . 3 2 5 1 1 3 3 5 5 3 3 3 3 7 . 7 14 1 17 . Storage 17 | 2 2 . 1 . . 1 1 . . . . . . . 3 . 1 . . 2 . . . 1 . . . . . . . . 1 1 1 . Processor 9 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 4 . Hackware 6 | . . . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . Protection 62 | . . . . . 4 1 4 1 2 1 2 3 3 . 9 . 2 1 3 3 . 1 2 3 2 1 2 . . 1 1 4 . . 6 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 156 | 2 5 4 2 . 12 3 6 4 1 9 2 8 6 7 16 . 7 3 5 1 1 5 . 1 2 . 2 . . 5 . 3 2 . 31 1 Energy Gun 29 | 1 2 . . . 8 2 2 2 . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 7 . Energy Cannon 26 | . . . . . . . . 1 . 1 . 1 . . . . 1 3 3 . 1 2 . . . . . . . . . 1 1 . 11 . Ballistic Gun 15 | 1 1 2 2 . . . . 1 . 2 . 2 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . . . . . . . . . . . 1 2 . 1 . . . . 2 . 1 1 . 1 . . 2 . 1 . . 1 . Launcher 37 | . 2 1 . . 3 . 2 . 1 1 1 2 1 1 7 . . . 2 1 . . . . 1 . . . . 2 . 1 . . 8 . Special Weapon 10 | . . 1 . . . . . . . . . 2 3 . 1 . 3 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 20 | . . . . . 1 1 2 . . 3 1 . 1 3 4 . 1 . . . . . . . . . . . . . . . . . 2 1 Piercing Weapon 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . . 3 . 1 . . . . . . . 6 . . . . 6 . 1 1 . 1 . 6 . 1 4 . 2 2 . 7 . Parts Lost 59 | . . 1 . . 3 . . . . 1 . . . . 2 1 1 . . . . . . 1 . . . . . . . 1 1 . 38 9 Power 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 9 1 Propulsion 15 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 11 2 Utility 23 | . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 1 . 12 4 Weapon 10 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Highest Loss Streak 22 | . . 1 . . 3 . . . . 1 . . . . 2 1 1 . . . . . . 1 . . . . . . . 1 1 . 14 22 Average Slot Usage (%) 89 | . 100 100 100 100 97 96 84 92 86 90 91 92 92 93 87 79 82 88 87 87 94 94 93 94 94 95 92 90 89 90 90 87 82 79 83 14 Engine 3 | . 14 14 14 14 2 1 7 7 7 7 6 6 6 6 3 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 6 5 . . . . 6 6 6 6 . . . . . 1 5 5 5 5 9 10 7 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 5 5 5 5 5 5 10 9 9 8 8 8 7 8 . Treads 6 | . 14 16 14 14 17 15 4 . . . . . . . 18 5 1 5 5 3 . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . 6 20 19 17 17 11 . . . . . . . . . . . . . . . . Wheel 2 | . 14 11 14 14 9 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . 15 23 23 23 24 26 26 26 . . . . . 7 23 26 26 26 25 25 25 25 27 27 29 29 29 26 25 1 Device 8 | . . . . . 7 7 9 13 7 15 7 5 5 6 15 . 3 5 5 7 10 9 10 9 8 5 5 5 8 9 8 7 7 8 14 4 Storage 15 | . 28 28 28 28 18 21 17 15 15 15 13 13 13 13 10 20 17 17 17 17 17 15 15 15 15 15 15 15 13 13 12 12 12 11 10 . Processor 5 | . . . . . 6 7 7 7 7 7 6 6 6 6 . . 5 11 11 10 5 5 5 5 5 5 5 5 4 4 4 4 4 4 5 5 Hackware 1 | . . . . . . 4 . . . . 1 . . . . . 2 . . . . 5 5 5 6 10 10 10 9 9 8 8 8 7 2 . Protection 8 | . . . . . 11 7 4 8 10 7 9 12 12 13 10 13 11 11 10 6 11 10 9 10 10 10 9 10 9 9 11 9 4 3 5 . Energy Gun 2 | . 12 6 . . 14 11 9 13 9 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 3 | . . . . . . . . . . 2 3 . . . 5 13 5 11 10 11 10 8 5 5 5 5 5 5 4 4 4 6 8 7 2 . Ballistic Gun 2 | . 14 19 26 28 1 . . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 2 . 1 . . . . . 5 5 4 5 4 5 4 3 4 1 . . . . Slashing Weapon 1 | . . . . . 1 3 2 . . 3 9 4 . 2 1 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 14 40 43 43 46 65 73 78 69 65 65 74 88 73 76 112 112 117 105 105 96 73 85 85 87 100 100 114 107 105 114 113 141 148 153 165 6 Greatest Support 177 | 10 10 40 10 10 19 12 66 66 66 66 88 88 88 88 98 84 104 84 84 84 94 119 103 122 114 114 114 109 152 126 177 177 177 151 176 3 Greatest Overweight (x) 6 | 1 3 4 4 4 5 6 6 1 . . . . . . 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 Average Overweight (x) . | . 2 2 4 4 3 4 1 . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 16 16 16 16 16 22 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 32 40 32 4 Average Capacity 25 | 6 15 16 16 16 16 20 27 30 30 30 30 30 30 30 16 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 31 32 30 4 Most Carried 32 | 4 16 16 16 16 16 22 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 32 32 32 2 Average Carried 24 | 2 13 15 15 15 15 18 24 29 29 29 29 29 29 29 15 30 28 29 29 29 30 29 29 29 29 30 29 30 29 29 29 29 30 31 28 1 Final Capacity 32 | 8 16 16 16 16 16 22 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 32 32 4 4 Final Carried 32 | 4 16 16 16 16 16 22 29 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 29 30 30 30 30 30 30 29 29 32 32 2 . Class Distribution -------------------- 57% | Hauler-Mutant 13% | Generator-Mutant 11% | Mutant 7% | Scavenger-Mutant 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Generator-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11366 | 272 69 171 . 232 524 100 1748 343 150 366 42 619 271 153 1140 . 356 286 184 468 60 148 40 239 175 50 110 40 20 120 86 110 385 50 2239 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26839 | 87 110 193 . 387 1121 303 375 50 . 283 90 284 222 296 7169 332 558 313 526 246 112 488 406 260 343 91 . 104 81 97 89 165 932 186 10540 . Parts 724 | 3 10 14 . 13 70 12 16 4 . 10 4 6 7 20 46 13 36 10 20 3 8 18 5 18 5 5 . 2 3 10 2 16 32 9 274 . Haulers Intercepted 7 | . . . . . 4 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . 7 6 . 6 . 13 10 1 . 13 . 6 8 . 20 . . . 7 3 5 2 . . . . . . . . Prevented 48 | . . . . . . . 5 . . 4 . . . 3 . . . 6 14 . 5 . . . . 4 7 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 414 | . 6 4 . 4 16 4 10 1 . 10 1 5 5 6 97 8 4 4 14 . 4 6 2 5 6 2 . 1 . 4 1 6 9 2 167 . Melee 14 | . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . 9 . Guns 65 | . 1 4 . 4 6 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 45 . Cannons 63 | . . . . . . . . 1 . 1 . 1 1 1 4 8 4 . 3 . 1 3 2 5 4 2 . 1 . . 1 1 5 . 14 . AOE 186 | . 5 . . . 8 1 6 . . 8 . 4 3 2 37 . . 2 8 . 3 2 . . 2 . . . . 4 . 5 . . 86 . Classes Destroyed 27 | 1 1 2 . . 6 1 1 1 . . . . . 2 4 . 3 . . . . . 1 . . . . . . . . 1 . . 3 . Worker 28 | . . . . . 4 . . . . . 2 . . . . . 3 . . . . . . . . . . . . 2 . . . . 17 . Builder 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hauler 7 | . . . . . 4 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycler 13 | 1 . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 7 . Carrier 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 5 | . . . . . . . 1 . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Watcher 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 2 . 2 . Swarmer 98 | . 6 . . 2 6 . 4 . . 5 . . . . . 5 . . 10 . 4 . . . 1 1 . . . 4 . 5 . . 45 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 87 | . . 2 . 2 3 3 5 . . 4 . 5 3 . . . . 4 . . . 1 . . 3 . . . . . . . . . 52 . Brawler 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 6 . Duelist 11 | . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 7 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 24 | . . 2 . . 5 1 . . . 1 . . . . . 1 1 . 1 . . 1 . 1 1 . . 1 . . . . 5 . 3 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hunter 33 | . . . . . 1 . . . . . . . 1 . . 2 . . 3 . . 2 . . . . . . . . 1 . 2 2 19 . Programmer 35 | . . . . . . . . 1 . . 1 . . . . . 2 . . . . 2 . 4 . . . . . . . . 1 . 24 . Compactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Z-Technician 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . Golem 55 | . . . . . . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Mutant 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 55 | 1 3 2 . 2 7 3 4 1 . 7 1 5 3 4 55 5 3 4 5 . 4 3 1 3 3 1 . 1 1 6 1 6 2 1 42 . Combat Bots Only 54 | . 3 2 . 2 4 3 4 1 . 7 1 4 3 4 54 5 3 4 5 . 4 3 1 3 3 1 . 1 . 4 1 5 2 1 40 . Max Kills in Single Turn 16 | 1 3 1 . 1 3 1 3 1 . 2 1 5 2 2 16 1 1 2 3 . 3 2 1 1 2 1 . 1 1 4 1 2 1 1 6 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 16 | . 3 . . . 3 1 3 . . 2 . 4 2 2 16 . . 2 3 . 3 2 . . 1 . . . . 2 . 2 . . 6 . Melee 1 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 21915 | . 69 362 . 91 977 335 57 28 . 648 . 177 44 148 1686 953 233 39 697 . 64 296 . 492 30 32 . 83 109 12 . 854 1302 85 10444 1568 Core 2284 | . 8 41 . . 52 15 16 . . 183 . 18 8 9 190 42 . . 52 . . 51 . 78 . . . . 28 . . 76 125 . 685 607 Absorbed by Shields 9485 | . . . . . . . . . . . . . 45 38 71 . . . 26 . 25 113 . 177 11 . . . . 13 . 44 . . 8922 . Core Remaining (%) 77 | 100 . . . 80 90 . . . . 69 . . . . . 68 . . . . 94 . . . . . . 88 . 97 . . 72 . . 15 Volleys Fired 1394 | 2 8 19 . 30 48 16 11 1 . 16 . 34 45 15 91 31 41 29 34 17 18 23 11 18 21 12 5 8 34 54 17 44 99 25 511 6 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 . 2 2 2 2 2 2 2 2 1 1 2 1 2 2 1 1 1 1 1 1 1 2 1 2 1 Hottest 200 | 70 70 100 . 40 100 95 95 98 . 98 . 98 160 86 80 50 106 106 106 81 36 106 25 91 74 25 25 25 25 49 25 94 119 94 200 100 Shots Fired 1947 | 4 9 32 . 59 88 24 12 2 . 22 . 41 51 28 94 54 53 31 53 17 18 31 11 28 23 12 5 8 34 54 17 44 130 25 827 6 Gun 837 | 4 2 27 . 59 80 24 10 1 . 6 . 10 5 13 . . 3 . . . . . . . . . . . . . . . . . 593 . Cannon 829 | . . . . . . . . 1 . 6 . 7 . 14 17 54 41 31 47 17 16 31 11 28 21 12 5 8 34 52 17 41 130 25 157 6 Launcher 202 | . 7 3 . . 8 . 2 . . 10 . 4 2 1 73 . . . 6 . 2 . . . 2 . . . . 2 . 3 . . 77 . Special 79 | . . 2 . . . . . . . . . 20 44 . 4 . 9 . . . . . . . . . . . . . . . . . . . Kinetic 179 | 2 1 23 . 59 8 . . 1 . 6 . 7 5 27 10 . 10 . . . . 4 . 10 . . . . . . . . . . . 6 Thermal 694 | 2 1 6 . . 8 . . 1 . 6 . 27 44 . 11 54 41 14 30 . 16 20 11 18 21 12 5 8 34 52 17 29 99 19 88 . Explosive 102 | . . . . . . . 2 . . 10 . 4 2 . . . . . . . . . . . 2 . . . . 2 . 3 . . 77 . Electromagnetic 379 | . 7 3 . . 72 24 10 . . . . 3 . 1 73 . 2 17 23 17 2 7 . . . . . . . . . 12 31 6 69 . Slashing 593 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593 . Robot Hit Streak 55 | 3 5 6 . 15 15 19 7 . . 4 . 6 8 9 13 20 10 6 10 8 10 7 8 5 14 5 . 8 7 3 1 4 34 7 55 6 Robot Miss Streak 6 | . . 2 . 2 2 1 1 1 . 6 . 3 3 2 3 1 2 1 3 1 . 2 1 3 1 2 . 1 2 2 1 3 3 1 5 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Secondary Targets 10 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1245 | 3 2 15 . 41 72 25 13 . . 10 6 25 34 18 79 35 27 17 31 15 2 21 7 16 17 9 . 4 14 4 1 17 65 4 590 6 Core Hits 1173 | 2 6 8 . 14 44 14 18 1 . 21 3 20 20 12 305 10 16 10 18 15 4 11 4 5 15 3 . 2 3 8 1 13 21 . 524 2 Critical Hits 107 | . . . . 1 . 1 1 . . . . . . . 4 . . 1 . . . . . 5 . . . . . . . . 1 . 92 1 Critical Kills 25 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . 20 . Critical Parts Destroyed 59 | . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . 4 . . . . . . . . 1 . 51 . Melee Attacks 223 | . . . . . 17 4 20 . . 18 20 2 3 24 24 . 2 . . . . 1 . . . . . . . . . . . . 88 . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 196 | . . . . . 17 4 20 . . 18 20 2 3 24 23 . 2 . . . . . . . . . . . . . . . . . 63 . Piercing 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Sneak Attacks 13 | . . . . . 2 1 1 . . 2 4 . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 79253 | 32 158 264 . 482 1933 785 1280 33 . 1268 503 939 751 1095 10554 1563 941 705 1622 223 216 1415 359 727 1458 476 . 285 628 822 50 1681 2976 177 42446 406 Guns 19496 | 32 12 179 . 482 1114 433 197 . . 44 . 156 41 161 . . 21 . . . . . . . . . . . . . . . . . 16624 . Cannons 17612 | . . . . . . . . 33 . 54 . 135 . 331 301 1563 824 372 1095 223 92 846 359 727 778 476 . 285 628 211 50 776 2976 177 3894 406 Explosions 36478 | . 146 85 . . 664 250 964 . . 930 . 485 311 478 9158 . . 333 527 . 124 569 . . 680 . . . . 611 . 905 . . 19258 . Melee 4977 | . . . . . 155 102 119 . . 240 503 . . 125 1063 . . . . . . . . . . . . . . . . . . . 2670 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2976 | 8 . 154 . 482 83 . . . . 44 . 126 41 492 265 . 116 . . . . 135 . 189 . . . . . . . . . . 435 406 Thermal 14443 | 24 12 25 . . 413 250 47 33 . 54 . 298 399 . 386 1563 825 158 693 . 92 1072 359 538 778 476 . 285 628 211 50 462 2197 . 2115 . Explosive 23247 | . . . . . . . 282 . . 715 . 485 311 . . . . . . . . . . . 680 . . . . 611 . 905 . . 19258 . Electromagnetic 17421 | . 146 85 . . 1282 433 832 . . 215 . 30 . 478 8840 . . 547 929 223 124 208 . . . . . . . . . 314 779 177 1779 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20593 | . . . . . 155 102 119 . . 240 503 . . 125 970 . . . . . . . . . . . . . . . . . . . 18379 . Piercing 93 | . . . . . . . . . . . . . . . 93 . . . . . . . . . . . . . . . . . . . . . Entropic 480 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480 . Highest Corruption 4 | . . 1 1 1 . 1 1 . . . . . . . . . 4 4 4 1 . 2 2 3 3 . 2 . . . . . . . . . Average Corruption 2 | . . 1 1 1 . 1 1 . . . . . . . . . 3 4 3 1 . 1 2 2 2 . 1 . . . . . . . . . Corruption Purged 10 | . . . . . . . 1 . . . . . . . . . . . 3 1 . . . 2 3 . . . . . . . . . . . Effects 88 | . . 2 2 7 . 2 . . . . . . . . . . 11 30 19 . . 1 1 5 8 . . . . . . . . . . . Message Errors 24 | . . . 2 3 . . . . . . . . . . . . 3 7 6 . . . . 1 2 . . . . . . . . . . . Matter Fused 15 | . . . . . . . . . . . . . . . . . 1 7 4 . . . . 1 2 . . . . . . . . . . . Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . 1 5 3 . . . . . 1 . . . . . . . . . . . Energy Discharges 17 | . . . . 2 . 2 . . . . . . . . . . 3 8 . . . . . 2 . . . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . 1 . . . . . . . . . . . . . . 2 2 5 . . 1 1 1 2 . . . . . . . . . . . Targeting Errors 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2423 | . . . . . . 76 . . . 149 141 . 27 142 306 90 54 30 44 27 1 174 . 12 122 . . . 76 17 . 252 87 . 578 18 Projectiles 783 | . . . . . . . . . . . . . 27 6 24 90 54 30 34 27 . 23 . 12 56 . . . 76 17 . 27 87 . 175 18 Explosions 1025 | . . . . . . 14 . . . . . . . 51 204 . . . 10 . 1 151 . . 66 . . . . . . 225 . . 303 . Melee 615 | . . . . . . 62 . . . 149 141 . . 85 78 . . . . . . . . . . . . . . . . . . . 100 . Knockbacks 16 | . . . . . . . . . . . . . . 4 1 . . . . . . 2 . 4 . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . . 4 1 . . . . . . 2 . 4 . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 858 | . 24 17 . . 59 56 . . . 45 . 8 . . 115 . . 24 . . 24 . . . . . . . . . . . . . 486 . Shots 32 | . 2 2 . . 4 1 . . . 1 . 1 . . 8 . . 1 . . 2 . . . . . . . . . . . . . 10 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 393 | 40 30 60 . . 363 332 18 . . . . 107 271 129 315 1 215 192 253 224 24 278 72 288 214 10 . 18 6 12 47 393 87 . 199 . Average Temperature 77 | 23 18 23 . . 88 119 8 . . . . 40 79 45 111 1 45 48 45 82 11 101 35 44 94 4 . 14 3 5 17 53 30 . 108 . Received Heat Transfer 2363 | . . 114 . 30 315 165 36 . . 129 . 81 . 8 374 27 27 9 36 . 6 48 . 36 6 9 . 18 9 . . 76 117 . 579 108 Effects 6 | . . . . . 1 . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 84 | . . . . . 2 1 2 . . 1 . . . 2 54 . . 3 2 . . 2 . . . . . . . . . . 4 2 9 . Combat Hostiles 79 | . . . . . 2 1 2 . . 1 . . . 2 52 . . 2 2 . . 1 . . . . . . . . . . 4 2 8 . Parts Fried 73 | . 1 . . . 6 4 3 . . 4 . . . 1 23 . . 5 4 . 1 2 . . . . . . . . . 1 5 1 12 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 . . . . 1 . . . . . . 1 . . 5 . . 4 . . . . . . 1 . . . . . . . . 2 . Heat Transferred 13243 | 74 37 74 . . 622 250 50 37 . 74 . 1385 2880 . 465 850 1095 100 425 . 50 625 200 250 375 225 . 100 350 125 25 250 1100 . 1150 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . 8 3 1 . . . . . . 1 3 . . . 2 . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1780 | 5 170 125 . 232 418 156 . . . . 186 . . . . . 151 . . . . 414 261 477 . . . . 205 477 177 430 461 122 1780 . Average Influence 234 | 1 54 79 . 84 171 54 . . . . 99 . . . . . 58 . . . . 140 215 353 . . . . 87 154 146 95 192 82 1012 . Maximum Alert Level 5 | . . . . 1 2 . . . . . . . . . . . . . . . . 2 1 2 . . . . 1 2 . 2 2 . 5 . Low Security (%) 67 | 100 100 100 . 88 73 100 . . . . 100 . . . . . 100 . . . . 83 38 2 . . . . 98 73 100 94 63 100 4 . Level 1 11 | . . . . 11 23 . . . . . . . . . . . . . . . . 9 61 65 . . . . 1 9 . 2 28 . . . Level 2 5 | . . . . . 2 . . . . . . . . . . . . . . . . 6 . 31 . . . . . 17 . 2 8 . 11 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . . 2 . 2 . . . . 2 . . . . . 1 . . . . 5 . 3 . . . . 3 2 1 2 3 3 9 . Investigation 14 | . 2 . . 2 . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . 2 1 . . 1 2 . . Extermination 12 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . 2 . . . . . 1 . 1 1 1 2 . Reinforcement 8 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . 1 1 1 . 1 . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 19 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . 15 . Communications Jammed 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 . 1 50 . 52 . Distress Signals 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 . 1 50 . 52 . Times Spotted 654 | . 10 5 . 17 33 6 12 1 . 14 6 7 9 19 92 8 10 4 13 . 6 12 5 9 7 7 . 1 10 8 1 14 18 3 279 8 Peak Tracking Total 45 | . 4 2 . 3 6 3 3 1 . 7 2 5 4 4 36 5 2 4 4 . 4 7 3 4 7 3 . 1 5 2 1 4 3 1 45 5 Tactical Retreats 64 | . 1 1 . 1 2 . 5 . . 2 2 . . 1 12 . . 1 1 . 3 1 . . . 2 . . . . . 2 1 . 26 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . . . . . 1 . . . . . . . . 1 . . . . 2 . . 1 . . . . . . . . . 1 1 1 5 . Indirectly 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 20 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 4 . 4 3 4 . . . Reused 29 | . . . . . . . 3 . . 1 . . . 1 2 . . 1 2 . . 2 . . . . . . . . . . 17 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 25 | . . . . . . . 3 . . 1 . . . 2 2 . . 11 6 . . . . . . . . . . . . . . . . . Triggered 46 | . . . . . . . 3 5 . 1 . . . . . . . 1 3 . . 3 . . . 1 8 2 . . . . 17 . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 59 | . . . . 2 4 2 1 . . . . 1 1 1 3 . . . . . 1 6 . 1 1 . . . 1 5 . 9 10 1 9 . Max in Single Turn 5 | . . . . . 1 1 1 . . . . 1 1 1 1 . . . . . 1 5 . . 1 . . . 1 1 . 1 1 1 2 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 151 | . 9 . 2 2 11 7 2 . 4 . 8 . 3 1 . . 6 1 1 5 . 4 . 7 . 1 5 . 7 10 1 14 16 8 16 . Terminals 91 | . 7 . . 1 7 4 . . . . 4 . . . . . 3 . . . . 2 . 3 . . . . 4 6 1 13 14 7 15 . Fabricators 8 | . . . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . 1 . . . . . 1 . . . . . . Repair Stations 5 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . . . . . Recycling Units 11 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 1 . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . . . Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Total Hacks 450 | . 26 . 2 4 41 20 2 . 23 . 19 . 12 6 . . 16 1 1 17 . 11 . 20 . 7 8 . 19 32 4 46 49 24 40 . Successful 259 | . 15 . 2 2 24 7 2 . 23 . 7 . 12 6 . . 11 1 1 17 . 6 . 10 . 7 8 . 6 18 3 26 23 7 15 . Failed 191 | . 11 . . 2 17 13 . . . . 12 . . . . . 5 . . . . 5 . 10 . . . . 13 14 1 20 26 17 25 . Catastrophic 30 | . . . . 1 3 1 . . . . 1 . . . . . 1 . . . . . . 3 . . . . 4 . . 1 3 6 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 199 | . 17 . 1 3 23 12 . . . . 14 . . 4 . . 4 . . . . 5 . 5 . . 1 . 7 12 2 21 33 14 21 . Terminals 278 | . 22 . . 3 25 12 . . . . 11 . . . . . 10 . . . . 5 . 5 . . . . 10 23 4 45 45 22 36 . Fabricators 25 | . . . . . . 6 . . . . 5 . . . . . 3 . . . . 3 . 4 . . . . . 4 . . . . . . Repair Stations 17 | . . . . . 5 . . . . . . . . . . . 1 . . . . . . 9 . . . . . 2 . . . . . . Recycling Units 27 | . 4 . . . 3 2 . . . . 1 . . . . . . . . . . 3 . 2 . . . . 6 . . . . 2 4 . Scanalyzers 12 | . . . . . 5 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 3 . . . Garrison Access 11 | . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . 3 2 . . 1 . . . Terminal Hacks 167 | . 10 . 2 1 10 1 2 . 23 . . . 12 6 . . 6 1 1 17 . 2 . 2 . 7 8 . 1 9 3 17 15 5 6 . Record 41 | . . . 1 . . . . . 11 . . . 10 . . . . . . 6 . . . . . 7 6 . . . . . . . . . Part Schematic 15 | . 1 . . . 1 . . . 3 . . . . 6 . . 1 . . 3 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 3 . . . 1 . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . 2 . 1 1 . Prototype ID Bank 16 | . 2 . . . 2 . . . 3 . . . . . . . 1 . . 4 . . . 1 . . . . . 1 . 2 . . . . Open Door 15 | . . . . 1 . . 2 . . . . . 2 . . . . 1 1 . . . . . . . 2 . . . . 1 4 . 1 . Branch Access Points 5 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 20 | . 1 . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . 4 5 2 1 . Locate Traps 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 1 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 3 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 12 | . . . . . . 3 . . . . 2 . . . . . 1 . . . . 2 . 2 . . . . . 2 . . . . . . Load Schematic 7 | . . . . . . 2 . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . 1 . . . . . . Build 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Scan Component 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 1 . Retrieve Components 11 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 1 . Scanalyzer 8 | . . . . . 5 . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Analyze 4 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unauthorized Hacks 52 | . 3 . . 1 4 2 . . . . 4 . . . . . 2 . . . . 1 . 2 . . . . 3 6 . 8 7 1 8 . Terminals 42 | . 1 . . 1 3 2 . . . . 3 . . . . . 2 . . . . 1 . . . . . . 1 6 . 8 6 1 7 . Track 14 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 2 4 . 4 . Assimilate 10 | . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . 1 2 . 2 . . . . Botnet 14 | . 1 . . . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . 2 2 1 2 . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Operators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 111 | . 5 . . 1 9 7 . . . . 6 . . . . . 6 . . . . 4 . 7 . . . . 7 9 1 14 14 8 13 . Full Trace Events 13 | . . . . 1 2 1 . . . . . . . . . . . . . . . 2 . 1 . . . . 2 1 . . 1 2 . . Feedback Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 3 . . . 3 . . . . 6 . . 2 . . 3 . . . . . . . . . . . . . . . . Parts Built 9 | . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . 2 . . . . . 1 . . . . . . Matter 1087 | . . . . . . 190 . . . . 142 . . . . . . . . . . 212 . 159 . . . . . 384 . . . . . . Time 451 | . . . . . . 95 . . . . 95 . . . . . . . . . . 53 . 106 . . . . . 102 . . . . . . Total Part Build Rating 52 | . . . . . . 10 . . . . 10 . . . . . . . . . . 12 . 12 . . . . . 8 . . . . . . Parts Repaired 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 182 | . . . . . 126 . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 11 . . . . 3 . . . . 3 . . . . . . . . . . 1 . 10 . . . . 6 . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . 1 . . . . . . . . 1 4 . . . 2 . . . . . . . 2 . . . . 1 . . . . 1 . Allies Hacked 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 133 | . . . 1 3 2 2 . . . 1 2 1 8 4 . . 2 . . . . . 18 . 2 2 . . 1 2 . 1 . . 74 7 Largest Group 26 | . . . 1 4 2 2 . . . 1 2 3 8 9 3 . 2 . . . . . 18 11 2 4 2 . 1 2 2 3 . . 26 6 Highest-Rated Group 1059 | . . . 21 61 53 52 . . . 94 52 74 316 330 161 . 59 . . . . . 650 454 94 152 94 . 44 192 192 227 . . 1059 86 Highest-Rated Ally 243 | . . . 21 21 27 26 . . . 94 26 26 99 99 99 . 30 . . . . . 50 50 47 47 47 . 44 166 166 157 . . 243 15 Total Orders 41 | . . . . . 4 . . . . . 5 6 3 4 7 . . . . . . . . . . 2 . . . 6 2 2 . . . . STAY 17 | . . . . . 1 . . . . . 1 3 2 2 4 . . . . . . . . . . 1 . . . 2 . 1 . . . . GOTO 5 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . . . . . FOLLOW 19 | . . . . . 2 . . . . . 2 3 1 2 3 . . . . . . . . . . 1 . . . 3 1 1 . . . . Ally Attacks 662 | . . . . 53 16 . . . . 2 . . 18 65 38 . 5 . . . . . 125 32 . 32 . . . . 6 11 . . 232 27 Total Damage 17984 | . . . . 810 166 . . . . 47 . . 368 1600 1067 . 107 . . . . . 5494 993 . 654 . . . . 280 780 . . 4969 649 Kills 100 | . . . . 14 3 . . . . 1 . . 4 22 8 . . . . . . . 11 8 . 4 . . . . 1 4 . . 18 2 Allies Corrupted 9 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 2 . . . . 1 . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricated Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 13 | . 3 . . . 1 . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . 2 . 1 1 . Derelict Logs Recovered 15 | . . 1 . 1 . . 2 1 . 1 . 2 1 1 . . . 2 . . 1 . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 30453 | 63 475 262 493 1325 1674 899 3271 357 98 681 528 1080 949 1248 3977 526 919 1201 1336 573 322 321 240 565 804 444 363 225 314 515 231 601 776 362 2367 68 Spaces Moved 25170 | 54 368 149 396 963 814 580 2988 451 86 704 585 1201 938 1506 1850 260 443 630 706 221 371 351 302 793 523 518 580 379 424 657 262 1007 1077 421 1547 65 Core 70 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Treads 1037 | . . 27 . . . . . . . . . . . . 1010 . . . . . . . . . . . . . . . . . . . . . Legs 2831 | . . . . . . . . . . . . . . . 660 260 443 630 706 132 . . . . . . . . . . . . . . . . Wheels 3910 | 49 368 122 396 963 814 580 618 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17322 | . . . . . . . 2370 451 86 704 585 1201 938 1506 180 . . . . 89 371 351 302 793 523 518 580 379 424 657 262 1007 1077 421 1547 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 90 110 120 120 100 130 72 72 72 72 63 68 68 68 68 169 132 169 169 53 40 38 52 38 58 58 52 52 28 45 26 26 26 43 40 50 Average Speed 86 | 79 106 123 120 120 124 137 88 72 72 72 66 68 68 68 157 169 155 169 169 123 52 50 52 54 58 58 55 52 44 45 41 42 42 62 47 52 Slowest Speed 170 | 90 110 160 120 120 140 150 150 142 72 72 72 68 68 68 170 169 169 169 169 169 53 52 52 58 58 58 58 52 45 45 43 50 43 104 136 100 Overloaded Moves 157 | . . . . . . . . . . . . . . . . . . . . . 3 31 . 14 . . . . 10 . 21 41 37 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 54 | 4 70 32 89 99 56 16 98 59 69 58 16 73 70 86 83 46 12 74 73 60 57 9 97 24 59 61 74 56 16 80 5 93 67 12 65 6 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 14 | . 2 . 1 1 . . . . 1 . . . . 2 . . . 1 . 3 1 . . . . 2 . . . . . . . . . . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 34 | . . . . 1 . . 8 3 . . . 2 5 2 . 1 . 2 2 . 3 . . . 4 1 . . . . . . . . . . Spaces Dug 382 | . . . . . 15 3 17 . . 15 13 25 3 4 8 12 13 10 4 . 13 5 . 6 3 . 3 3 16 70 13 8 18 16 66 . Terrain Destroyed 1445 | . . 1 . . 50 23 75 . . 128 13 44 14 4 31 20 19 23 23 . 13 41 3 10 35 3 3 4 19 74 14 42 31 17 668 . Melee 79 | . . . . . 15 3 17 . . 15 13 2 3 . 3 . 2 . . . . . . . . . . . . . . . . . 6 . Projectile 291 | . . 1 . . . . . . . 3 . 2 2 . 5 20 17 10 15 . 13 8 3 10 6 3 3 4 19 32 14 12 31 17 41 . AOE 1075 | . . . . . 35 20 58 . . 110 . 40 9 4 23 . . 13 8 . . 33 . . 29 . . . . 42 . 30 . . 621 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 31726 | 66 439 187 414 1076 1368 649 3599 475 121 830 695 1403 1157 1658 2783 293 611 734 792 502 477 462 375 895 997 648 618 396 517 821 366 1134 1262 494 2321 91 Wait 3594 | . 39 6 2 68 433 26 396 13 24 71 70 118 64 90 667 3 59 48 24 233 82 61 42 48 404 114 2 7 45 79 83 53 21 35 45 19 Move 25134 | 53 367 148 395 962 813 579 2987 450 85 703 584 1200 937 1505 1849 259 442 629 705 220 370 351 301 792 522 517 579 378 423 656 261 1006 1076 420 1546 64 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 316 | 4 14 2 2 7 9 10 85 2 1 3 6 6 11 6 38 . 17 5 5 5 2 7 5 10 3 . 5 . 5 6 2 7 8 2 16 . Fast Attach 127 | 7 . . . . 11 1 2 . 3 2 2 7 2 . 12 . 4 1 1 6 . . 4 3 6 . 7 . 1 2 . 2 13 4 24 . Attach 86 | . . 1 . . 5 2 6 . 1 1 1 1 2 . 8 . 5 . . 4 . 2 . 1 . . 1 . 3 . 2 1 11 2 24 2 Detach 57 | . . . . . 3 . 4 . 1 1 . 3 . . 11 . 2 . . 5 . . 1 . 1 . 3 . 2 . . . 8 2 10 . Swap 283 | . 7 8 4 2 12 7 13 8 2 10 7 10 8 10 30 . 14 6 12 7 3 10 3 9 7 4 4 3 . 11 . 12 7 . 33 . Drop 339 | . 4 3 4 7 17 4 72 1 4 4 5 13 12 6 51 . 15 5 5 5 2 7 8 13 6 1 12 . 4 12 1 9 6 4 17 . Fire 1394 | 2 8 19 . 30 48 16 11 1 . 16 . 34 45 15 91 31 41 29 34 17 18 23 11 18 21 12 5 8 34 54 17 44 99 25 511 6 Melee 221 | . . . . . 17 4 20 . . 18 20 2 3 24 24 . 2 . . . . 1 . . . . . . . . . . . . 86 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 4 . Rewire 133 | . . . 7 . . . . . . . . 9 73 . . . 10 . . . . . . 1 27 . . . . 1 . . . . 5 . Trap 25 | . . . . . . . 3 . . 1 . . . 2 2 . . 11 6 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 13) 502 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Entered Mines 577 | -10/Mines | Met a Derelict bent on vengeance 701 | -10/Mines | Learned Materials garrison access intel 771 | -10/Mines | Discovered new exit (range 6) 800 | -10/Mines | Discovered new exit (range 2) 801 | -10/Mines | Entered Exiles 801 | -10/Exiles | Found Exiles lab destroyed 1073 | -10/Exiles | Learned location of Zion (-6) 1144 | -10/Exiles | Opened EX-Vault 1156 | -10/Exiles | Found Lightpack 2.0 1278 | -10/Exiles | Discovered new exit (range 14) 1294 | -10/Exiles | Entered Mines 1294 | -9/Mines | Accompanied by 1 ally 1352 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1621 | -9/Mines | Build established: Commander-Mutant 1727 | -9/Mines | Assembled infested the area 1732 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1802 | -9/Mines | Discovered new exit (range 12) 1855 | -9/Mines | Discovered new exit (range 6) 1997 | -9/Mines | Met a Derelict shopkeep closing up shop 2433 | -9/Mines | Build established: Mutant 2619 | -9/Mines | Entered Materials 2619 | -8/Materials | Accompanied by 2 allies 2619 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2620 | -8/Materials | Loaded intel: 1 garrison access location 3168 | -8/Materials | Lost 3 parts (1n2u) 3311 | -8/Materials | Discovered new exit (range 4) 3314 | -8/Materials | Identified exit to Factory 3745 | -8/Materials | Discovered exit to Factory (range 11) 3808 | -8/Materials | Repaired Cmb. Airjet 3885 | -8/Materials | Repaired Broken Adv. EMP Blaster 4293 | -8/Materials | Entered Factory 4293 | -7/Factory | Accompanied by 1 ally 4293 | -7/Factory | Evolved 2 slots: Utility x2 4479 | -7/Factory | Discovered new exit (range 4) 4512 | -7/Factory | Identified exit to Storage 4671 | -7/Factory | Discovered new exit (range 5) 4675 | -7/Factory | Identified exit to Factory 4799 | -7/Factory | Fabricated Cmb. Airjet? 4948 | -7/Factory | Identified exit to Lower Caves 5042 | -7/Factory | Build established: Hauler-Mutant 5192 | -7/Factory | Entered Lower Caves 5261 | -7/Lower Caves | Encountered a Warlord checkpoint 5672 | -7/Lower Caves | Discovered new exit (range 9) 5747 | -7/Lower Caves | Identified exit to Lower Caves 5799 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5801 | -7/Lower Caves | Learned Factory interactive machine intel 6239 | -7/Lower Caves | Found Prototype Device 6770 | -7/Lower Caves | Identified Heart of Steel 8463 | -7/Lower Caves | Entered another Lower Caves area 8475 | -7/Lower Caves | Encountered a Warlord checkpoint 8494 | -7/Lower Caves | Discovered exit to Factory (range 6) 8700 | -7/Lower Caves | Learned 8 Factory zone layouts 8796 | -7/Lower Caves | Discovered new exit (range 7) 8801 | -7/Lower Caves | Identified exit to Data Miner 8820 | -7/Lower Caves | Entered Data Miner 8820 | -7/Data Miner | Discovered new exit (range 6) 8873 | -7/Data Miner | Met Data Miner 8887 | -7/Data Miner | Learned location of Section 7 (-2) 8887 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8901 | -7/Data Miner | Received God Mode back door access code from Data Miner 8916 | -7/Data Miner | Identified exit to Proximity Caves 8918 | -7/Data Miner | Entered Proximity Caves 8958 | -6/Proximity Caves | Escorted by Enhanced Grunt 9022 | -6/Proximity Caves | Spotted B-75 Beast 9057 | -6/Proximity Caves | Learned 4 Factory zone layouts 9129 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9166 | -6/Proximity Caves | Destroyed 7 combat bots 9599 | -6/Proximity Caves | Entered Factory 9599 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9600 | -6/Factory | Identified exit to Factory 9600 | -6/Factory | Identified exit to Lower Caves 9601 | -6/Factory | Loaded intel: 48 interactive machine locations 9845 | -6/Factory | Fabricated Cmb. Airjet? 10127 | -6/Factory | Entered Lower Caves 10127 | -6/Lower Caves | Accompanied by 2 allies 10178 | -6/Lower Caves | Identified exit to Lower Caves 10276 | -6/Lower Caves | Learned Factory non-interactive machine intel 10283 | -6/Lower Caves | Encountered a Warlord checkpoint 10924 | -6/Lower Caves | Found Imp. Powered Armor 11207 | -6/Lower Caves | Entered another Lower Caves area 11207 | -6/Lower Caves | Accompanied by 3 allies 11385 | -6/Lower Caves | Identified exit to Zion 11405 | -6/Lower Caves | A Commander dispatched an escort 11421 | -6/Lower Caves | Learned location of 1 exit from Research 11421 | -6/Lower Caves | Learned Research trap positions 11421 | -6/Lower Caves | Learned Factory stockpile data 11421 | -6/Lower Caves | Learned Extension stockpile data 11421 | -6/Lower Caves | Learned Factory terminal intel 11421 | -6/Lower Caves | Learned Research terminal intel 11617 | -6/Lower Caves | Heart of Steel transformed into Warbot 11906 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12156 | -6/Lower Caves | Entered Zion 12156 | -6/Zion | Accompanied by 8 allies 12157 | -6/Zion | Commander's escort returned to base 12157 | -6/Zion | Commander's escort returned to base 12157 | -6/Zion | Commander's escort returned to base 12204 | -6/Zion | Discovered new exit (range 14) 12293 | -6/Zion | Learned 8 Factory zone layouts 12576 | -6/Zion | Gained Derelict followers 13146 | -6/Zion | Attacked by Zionites 13184 | -6/Zion | Destroyed Imprinter 13188 | -6/Zion | Extracted access codes from Imprinter's data core 13262 | -6/Zion | Opened final containment barrier to the Deep Caves 13273 | -6/Zion | Discovered new exit (range 5) 13274 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13277 | -6/Zion | Identified exit to Deep Caves 13404 | -6/Zion | Entered Deep Caves 13404 | -6/Deep Caves | Accompanied by 3 allies 13645 | -6/Deep Caves | Z-Facility disabled 14090 | -6/Deep Caves | Build established: Scavenger-Mutant 14405 | -6/Deep Caves | Discovered new exit (range 7) 14955 | -6/Deep Caves | Spotted as-10952 15154 | -6/Deep Caves | Exposed GOLEM chamber 15156 | -6/Deep Caves | Destroyed as-10952 15200 | -6/Deep Caves | Triggered Deep Caves wall 15228 | -6/Deep Caves | Spotted AS-86225 15259 | -6/Deep Caves | Destroyed AS-86225 15274 | -6/Deep Caves | Spotted AS-92005 15277 | -6/Deep Caves | Found GOLEM Unit 15289 | -6/Deep Caves | Destroyed 54 combat bots 15290 | -6/Deep Caves | Destroyed AS-92005 15333 | -6/Deep Caves | Triggered Deep Caves wall 15336 | -6/Deep Caves | Found GOLEM Unit 15347 | -6/Deep Caves | Found Mobile Assembly Unit 15357 | -6/Deep Caves | Found Mobile Assembly Unit 15375 | -6/Deep Caves | Spotted as-19810 15390 | -6/Deep Caves | Destroyed as-19810 15465 | -6/Deep Caves | Destroyed 29 combat bots 16231 | -6/Deep Caves | Build established: Golem 16397 | -6/Deep Caves | Found Prototype Protection 16398 | -6/Deep Caves | Identified Zio. Weapon Casing 16402 | -6/Deep Caves | Found Zio. Weapon Casing 16656 | -6/Deep Caves | Build established: Hauler-Mutant 17142 | -6/Deep Caves | Found Surveybot 24 Chip 17145 | -6/Deep Caves | Found Surveybot 24 Scanner 17381 | -6/Deep Caves | Entered Proximity Caves 17826 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17907 | -5/Proximity Caves | Entered Factory 17907 | -5/Factory | Evolved 2 slots: Utility x2 17908 | -5/Factory | Identified exit to Factory 17911 | -5/Factory | Loaded intel: 228 non-interactive machine locations 17912 | -5/Factory | Loaded intel: 20 terminal locations 18372 | -5/Factory | Identified exit to Upper Caves 18434 | -5/Factory | P-70 Sage assimilated allied Warrior 6a 18826 | -5/Factory | Entered Upper Caves 18833 | -5/Upper Caves | Learned Factory emergency access door positions 19018 | -5/Upper Caves | Encountered a Warlord checkpoint 19043 | -5/Upper Caves | Learned location of Armory (-4) 20010 | -5/Upper Caves | Discovered new exit (range 9) 20025 | -5/Upper Caves | Identified exit to Upper Caves 20027 | -5/Upper Caves | Entered another Upper Caves area 20049 | -5/Upper Caves | Discovered exit to Factory (range 13) 20981 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21161 | -5/Upper Caves | Discovered new exit (range 8) 21361 | -5/Upper Caves | Identified exit to Zhirov 21363 | -5/Upper Caves | Entered Zhirov 21363 | -5/Zhirov | Discovered new exit (range 3) 21394 | -5/Zhirov | Met Zhirov 21544 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21600 | -5/Zhirov | Learned location of Quarantine (-2) 21600 | -5/Zhirov | Learned location of Testing (-3) 21600 | -5/Zhirov | Learned location of Command (-1) 21642 | -5/Zhirov | Found Alien Artifact 21642 | -5/Zhirov | Identified Integrated Reactor 21642 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 21910 | -5/Zhirov | Found Alien Artifact 21934 | -5/Zhirov | Identified exit to Proximity Caves 21936 | -5/Zhirov | Entered Proximity Caves 21994 | -4/Proximity Caves | Found Alien Artifact 22239 | -4/Proximity Caves | Discovered exit to Factory (range 11) 22258 | -4/Proximity Caves | Entered Factory 22258 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22259 | -4/Factory | Identified exit to Research 22387 | -4/Factory | Found Quantum Capacitor 22404 | -4/Factory | Fabricated Cmb. Gravmag System? 22452 | -4/Factory | Discovered new exit (range 12) 22548 | -4/Factory | Incoming investigation squad redirected 22579 | -4/Factory | Sucked down chute 22579 | -4/Factory | Entered Waste 22600 | -4/Waste | Spotted C-40 Crusher 22606 | -4/Waste | Warlord forces began an assault 22650 | -4/Waste | Destroyed C-40 Crusher 22655 | -4/Waste | Spotted C-40 Crusher 22660 | -4/Waste | Allies destroyed C-40 Crusher 22668 | -4/Waste | Spotted C-40 Crusher 22670 | -4/Waste | Spotted C-40 Crusher 22678 | -4/Waste | Allies destroyed C-40 Crusher 22683 | -4/Waste | Spotted C-40 Crusher 22684 | -4/Waste | Allies destroyed C-40 Crusher 22690 | -4/Waste | Spotted C-40 Crusher 22693 | -4/Waste | Destroyed C-40 Crusher 22697 | -4/Waste | Allies destroyed C-40 Crusher 22736 | -4/Waste | Found Prototype Device 22736 | -4/Waste | Identified Thermal Barrier 22758 | -4/Waste | Discovered new exit (range 11) 22792 | -4/Waste | Identified exit to Factory 22819 | -4/Waste | Entered Factory 22819 | -4/Factory | Accompanied by 11 allies 22871 | -4/Factory | Identified exit to Upper Caves 22871 | -4/Factory | Identified exit to Armory 23004 | -4/Factory | Fabricated Cmb. Gravmag System? 23189 | -4/Factory | Repaired Imp. Powered Armor? 23320 | -4/Factory | P-70 Sage assimilated allied 8J-PPJ(m) 23384 | -4/Factory | Entered Upper Caves 23410 | -4/Upper Caves | Found Alien Artifact 23410 | -4/Upper Caves | Identified Core Expander 23410 | -4/Upper Caves | Installed Core Expander, added new Power slot 23880 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24023 | -4/Upper Caves | Identified exit to Upper Caves 24188 | -4/Upper Caves | Entered another Upper Caves area 24188 | -4/Upper Caves | Accompanied by 2 allies 24203 | -4/Upper Caves | Encountered a Warlord checkpoint 24300 | -4/Upper Caves | Learned Armory emergency access door positions 24300 | -4/Upper Caves | Learned Extension stockpile data 24300 | -4/Upper Caves | Learned Extension security intel 24301 | -4/Upper Caves | A Commander dispatched an escort 24426 | -4/Upper Caves | Discovered new exit (range 7) 24452 | -4/Upper Caves | Identified exit to Warlord 24543 | -4/Upper Caves | Ambushed by wild Derelicts 24632 | -4/Upper Caves | Entered Warlord 24632 | -4/Warlord | Accompanied by 2 allies 24654 | -4/Warlord | System corruption cleaned by Quarantine Array 24720 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24807 | -4/Warlord | Learned Quarantine emergency access door positions 24807 | -4/Warlord | Learned Armory stockpile data 24808 | -4/Warlord | Learned Factory terminal intel 24808 | -4/Warlord | Learned Armory garrison access intel 24808 | -4/Warlord | Learned Research terminal intel 24812 | -4/Warlord | Met Warlord 24820 | -4/Warlord | Opened Warlord's prototype stash 24823 | -4/Warlord | Found Prototype Reactor 24823 | -4/Warlord | Identified Vortex Chain Reactor 24831 | -4/Warlord | Found Prototype Device 24832 | -4/Warlord | Identified Exp. Cloaking Device 24837 | -4/Warlord | Warlord's base attacked by MAIN.C 24840 | -4/Warlord | Found Prototype Device 24840 | -4/Warlord | Identified Exp. Focal Shield 24909 | -4/Warlord | Found Prototype Piercing Weapon 24909 | -4/Warlord | Identified Vortex Lance 24913 | -4/Warlord | Found Vortex Lance 24976 | -4/Warlord | Opened side exit 24986 | -4/Warlord | Discovered new exit (range 10) 24993 | -4/Warlord | Identified exit to Proximity Caves 24995 | -4/Warlord | Entered Proximity Caves 25112 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25144 | -3/Proximity Caves | Build established: Generator-Mutant 25155 | -3/Proximity Caves | Discovered exit to Research (range 15) 25220 | -3/Proximity Caves | Entered Research 25220 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25221 | -3/Research | Identified exit to Testing 25222 | -3/Research | Identified exit to Research 25223 | -3/Research | Loaded intel: 90 trap records 25224 | -3/Research | Loaded intel: 20 terminal locations 25291 | -3/Research | Found Antimissile System 25514 | -3/Research | Incoming investigation squad redirected 25534 | -3/Research | Entered Testing 25574 | -3/Testing | Found Prototype Protection 25576 | -3/Testing | Found Prototype Protection 25665 | -3/Testing | Found Prototype Ballistic Cannon 25706 | -3/Testing | Found Prototype Launcher 25706 | -3/Testing | Identified Adv. Micro-nuke Launcher 25717 | -3/Testing | Identified Med. Regenerative Plating 25722 | -3/Testing | Found Gamma Bomb Array 25821 | -3/Testing | Discovered exit to Research (range 12) 25845 | -3/Testing | Spotted PX-RE78WNJT97 25849 | -3/Testing | Rewired PX-RE78WNJT97 25957 | -3/Testing | Found Prototype Energy Gun 25957 | -3/Testing | Identified Warp Gun 26001 | -3/Testing | Fabricated Exp. Transmission Jammer (x1) 26049 | -3/Testing | Entered Research 26049 | -2/Research | Accompanied by 2 allies 26049 | -2/Research | Warlord forces began assault on 0b10 26049 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26050 | -2/Research | Loaded intel: 17 terminal locations 26058 | -2/Research | Identified exit to Quarantine 26112 | -2/Research | Met up with Warlord 26159 | -2/Research | Research machine network offline 26280 | -2/Research | Entered Quarantine 26280 | -2/Quarantine | Accompanied by 2 allies 26287 | -2/Quarantine | Found Alien Impact Weapon 26297 | -2/Quarantine | Cryocooling Duct disabled 26312 | -2/Quarantine | Ambient heat levels rising (+20) 26312 | -2/Quarantine | Non-combat units ordered to evacuate 26348 | -2/Quarantine | Spotted Alpha 7 26356 | -2/Quarantine | Found Alien Launcher 26384 | -2/Quarantine | Found Alien Artifact 26498 | -2/Quarantine | Found Alien Artifact 26502 | -2/Quarantine | Found Alien Artifact 26608 | -2/Quarantine | Destroyed Alpha 7 26630 | -2/Quarantine | Identified SHELL Armor 26665 | -2/Quarantine | Identified Omega Cannon 26732 | -2/Quarantine | Discovered new exit (range 10) 26821 | -2/Quarantine | Spotted Fortress 26848 | -2/Quarantine | Discovered new exit (range 6) 26850 | -2/Quarantine | Identified exit to Section 7 26881 | -2/Quarantine | Entered Section 7 26888 | -2/Section 7 | Found Alien Artifact 26888 | -2/Section 7 | Identified Integrity Redistributor 26888 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-97) 26914 | -2/Section 7 | Found Alien Artifact 26914 | -2/Section 7 | Identified Core Reset Matrix 26914 | -2/Section 7 | Identified Dimensional Node Initializer 26914 | -2/Section 7 | Identified Transdimensional Reconstructor (x2) 26914 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 26914 | -2/Section 7 | Identified Subatomic Replicator 26914 | -2/Section 7 | Identified Core Stripper 26914 | -2/Section 7 | Used Core Reset Matrix 26918 | -2/Section 7 | Sensed 20 artifacts in vicinity 26979 | -2/Section 7 | Found Integrated Dissipator 26979 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 27139 | -2/Section 7 | Spotted B-90 Cyclops 27184 | -2/Section 7 | Spotted S7 Guard 27186 | -2/Section 7 | Found Core Membrane 27186 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27204 | -2/Section 7 | Destroyed S7 Guard 27222 | -2/Section 7 | Spotted S7 Guard 27233 | -2/Section 7 | Found Integrated Singularity Reactor 27233 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 27277 | -2/Section 7 | Found Integrated Dissipator 27277 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 27344 | -2/Section 7 | Discovered new exit (range 6) 27378 | -2/Section 7 | Identified exit to Access 27395 | -2/Section 7 | Initialized slip node 27437 | -2/Section 7 | Spotted Executioner 27468 | -2/Section 7 | Found Matter Drive 27516 | -2/Section 7 | Found Sigix Quantum Sheargun 27521 | -2/Section 7 | Found Sigix Quantum Sheargun 27555 | -2/Section 7 | Found Transdimensional Reconstructor 27578 | -2/Section 7 | Spotted B-99 Colossus 27595 | -2/Section 7 | Found Integrated Reactor 27595 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 27597 | -2/Section 7 | Found Integrated Reactor 27597 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 27599 | -2/Section 7 | Found Integrated Reactor 27599 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 27635 | -2/Section 7 | Found LRC Insulator 27635 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 27637 | -2/Section 7 | Found LRC Insulator 27637 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 27640 | -2/Section 7 | Warped through subspace to slip node 27657 | -2/Section 7 | Entered Access 27657 | -1/Access | Evolved 2 slots: Utility x2 27670 | -1/Access | Identified exit to Command 28019 | -1/Access | Entered Command 28277 | -1/Command | Spotted B-99 Colossus 28475 | -1/Command | Destroyed 9 combat bots 28693 | -1/Command | Destroyed 14 combat bots 28717 | -1/Command | Disengaged cave seal 28730 | -1/Command | Disengaged cave seal 28772 | -1/Command | Spotted M Guard 28773 | -1/Command | Spotted M Guard 28775 | -1/Command | Spotted Combat Programmer 28775 | -1/Command | Spotted Combat Programmer 28786 | -1/Command | Destroyed Combat Programmer 28795 | -1/Command | Destroyed M Guard 28803 | -1/Command | First assault squad dispatched 28805 | -1/Command | Destroyed M Guard 28808 | -1/Command | High security lockdown imminent 28808 | -1/Command | Destroyed Combat Programmer 28808 | -1/Command | Destroyed all MAIN.C guards 28812 | -1/Command | Found Prototype Reactor 28812 | -1/Command | Identified Zero-point Reactor 28817 | -1/Command | Found Prototype Device 28817 | -1/Command | Identified AEGIS Remote Shield 28858 | -1/Command | Found Zero-point Reactor 28877 | -1/Command | Found Prototype Processor 28877 | -1/Command | Identified Exp. Target Analyzer 28888 | -1/Command | High security lockdown engaged 28914 | -1/Command | Met MAIN.C 28918 | -1/Command | 0b10 Conduit disabled 29027 | -1/Command | Destroyed 8 combat bots 29275 | -1/Command | Build established: Alien-Mutant 29417 | -1/Command | MAIN.C activated Command garrisons 29465 | -1/Command | Destroyed MAIN.C Shell 29681 | -1/Command | Destroyed 24 combat bots 29857 | -1/Command | Discovered new exit (range 9) 29863 | -1/Command | Destroyed 40 combat bots 29929 | -1/Command | Lost 4 parts (2p1u1w) 30021 | -1/Command | Spotted B-99 Colossus 30030 | -1/Command | Destroyed 25 combat bots 30042 | -1/Command | Lost 4 parts (1p1n1u1w) 30106 | -1/Command | Lost 4 parts (2n1u1w) 30302 | -1/Command | Lost 6 parts (1p3n1u1w) 30380 | -1/Command | Warped through subspace to slip node 30380 | -1/Command | Discovered new exit (range 5) 30386 | -1/Command | Entered Access_0 30387 | -1/Access_0 | Sensed 2 artifacts in vicinity 30387 | -1/Access_0 | Met Architect 30398 | -1/Access_0 | Core integrity fell below 50% 30408 | -1/Access_0 | Emitted hypermatrix ping 30413 | -1/Access_0 | Assembled emerged from beneath the floor 30435 | -1/Access_0 | Lost 22 parts (4p6n8u4w) 30448 | -1/Access_0 | Core integrity fell below 20% 30450 | -1/Access_0 | Warped through subspace to slip node 30450 | -1/Access_0 | Discovered new exit (range 8) 30454 | *** | Heading to fleet! Last Messages --------------- 30397_ Penetrated by Quantum Shear. 30397_ Matter Drive destroyed. 30397_ Core Membrane filtered system corruption (1). 30399_ Cmb. Linear Gravjet destroyed. 30399_ Critical hit. 30399_ Omega Cannon destroyed. 30399_ Penetrated by Quantum Shear. 30401_ Quantum Shear penetrates Wall. 30404_ Quantum Shear penetrates Earth. 30404_ Asb. Biocell Array destroyed. 30404_ Plasma Sword destroyed. 30404_ Exp. Focal Shield destroyed. 30408_ Emitted hypermatrix ping. 30417_ Unknown Energy Gun severed. 30420_ as-53732 destroyed. 30439_ Adv. Targeting Computer destroyed. 30439_ Penetrated by Quantum Shear. 30447_ Quantum Shear penetrates Wall. 30450_ Warped through subspace, drawn to slip node. 30450_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 120 Energy Generation 157 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 22 Cloak Strength 2 Power Amplification 40 Additional Mass Support 10 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 59 Targeting Accuracy 16 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Gravmag System | x2 | -4/Factory Cmb. Gravmag System | x2 | -4/Factory Exp. Transmission Jammer | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Core Expander Integrity Redistributor Core Reset Matrix Integrated Dissipator Core Membrane Integrated Singularity Reactor Dimensional Node Initializer Sigix Quantum Sheargun LRC Insulator Transdimensional Reconstructor Core Stripper Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedArchitectCore Manual? 0 Play Time 05:57:18 Cumulative 532.0 hours Start 2020.05.09 @ 21:32:23 End 2020.05.10 @ 03:44:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 405 Rogue 401 Adventurer 4 Explorer 0 Win Type 2 Total 59 Types 50/3/2/2/2/0/0 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bac7ac3-7c41-4ca2-8a98-ef4248a2eee9