Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 23:41:05

Player: Berg

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (112)     560
Value Destroyed (2938)     2938
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6118

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     300/300
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (155) Ox5
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
   Enhanced Nuclear Core
>           --- PROPULSION (2) ---
            Wheel
>           --- UTILITY (6) ------
            Cooling System
   Improved Cooling System
      Large Storage Unit
   Advanced Targeting Computer
   Improved Light Armor Plating
>           --- WEAPON (4) -------
            Particle Gun
  Precision Beam Rifle
            Gatling Laser
            Gauss Cannon
>           --- INVENTORY (15) ---
      Light Treads
            Cesium-ion Thruster
   Improved Heat Sink
   Improved Heat Sink
    Compact Matter Pod (150)
            Hacking Suite
            EM Pulse Cannon
            Rocket Launcher
   Improved Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
      Light Treads
   Advanced Treads
>           --- UTILITY ----------
            Cooling System
      Large Storage Unit
   Improved Signal Interpreter
   Advanced Targeting Computer
            Transmission Jammer
   Improved Light Armor Plating
>           --- WEAPON -----------
  Precision Shock Rifle
            Field Laser
   Advanced Beam Rifle
            Minigun
>           --- INVENTORY --------
            Nuclear Core
   Advanced Treads
   Improved Heat Sink
            Cooling System
   Improved Cooling System
    Compact Matter Pod
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Hacking Suite
            Shock Rifle
            Particle Gun
            EM Pulse Cannon
            Flak Cannon
            Rocket Launcher
   Improved Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Slots Evolved              6    | .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             88   | 9   6   5   27  34  7   
  Power                    9    | 1   .   .   2   5   1   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   7    | .   .   .   2   4   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   4   4   3   
    Treads                 13   | 2   .   1   4   4   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 2   3   2   9   8   1   
    Device                 8    | 1   .   .   4   3   .   
    Storage                5    | 1   1   .   2   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             9    | .   1   2   2   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   40   | 4   3   2   12  17  2   
    Energy Gun             15   | 1   .   .   4   9   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          17   | 2   3   1   7   4   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               6    | .   .   1   1   4   .   
    Special Weapon         1    | 1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   3   .   
Parts Lost                 23   | .   1   2   1   14  5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   2   3   
  Utility                  7    | .   .   2   .   5   .   
  Weapon                   10   | .   1   .   1   7   1   
  Highest Loss Streak      4    | .   1   1   1   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 97  95  84  
  Engine                   6    | .   14  14  2   .   .   
  Core                     3    | .   .   .   6   6   6   
  Treads                   20   | .   28  28  18  14  8   
  Device                   11   | .   5   .   15  13  15  
  Storage                  10   | .   14  14  9   7   7   
  Processor                4    | .   .   .   1   12  7   
  Protection               7    | .   7   14  7   6   4   
  Energy Gun               15   | .   7   .   22  18  22  
  Ballistic Gun            14   | .   20  22  13  9   .   
Peak Build Rating          43   | 7   10  8   30  43  36  
  Average Rating           22   | 6   7   7   25  37  33  
  On Entrance              14   | .   7   8   8   30  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 14  22  23  42  50  51  
  Greatest Support         42   | 40  40  40  40  42  42  
  Greatest Overweight (x)  5    | .   .   .   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   4   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         11   | 7   8   10  12  15  15  
  Most Carried             15   | 6   10  10  15  15  13  
  Average Carried          10   | 4   8   9   11  13  10  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            15   | 5   10  10  15  13  9   

 Class Distribution 
--------------------
 38% | Mutant
 20% | Scavenger-Tank
 18% | Gunner
 16% | Skirmisher
  6% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
 Scavenger-Tank | -8/Materials
         Gunner | -7/Factory
         Gunner | -7/Lower Caves

 Resources                      | -11  -10  -10  -8   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Matter Collected           2551 | 290  338  124  633  1025 141  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4435 | 109  731  135  1287 2041 132  
  Parts                    223  | 4    52   7    67   87   6    
Haulers Intercepted        9    | .    2    .    5    2    .    
Recyclers Shooed           2    | .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    7    .    .    5    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Combat Hostiles Destroyed  74   | .   15  3   22  28  6   
  Guns                     70   | .   15  3   22  26  4   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          15   | 2   6   1   2   3   1   
  Worker                   6    | .   3   .   1   2   .   
  Builder                  4    | .   .   .   .   4   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   9    | .   2   .   5   2   .   
  Recycler                 12   | 1   1   .   1   9   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  4    | .   2   .   1   1   .   
  Swarmer                  24   | .   9   .   7   4   4   
  Grunt                    28   | .   6   .   7   15  .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   12   | .   .   .   7   4   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   4   .   
  Subdweller               3    | .   .   3   .   .   .   
  Thief                    1    | .   .   .   .   .   1   
Best Kill Streak           11   | 2   11  2   4   8   5   
  Combat Bots Only         6    | .   6   2   4   6   5   
Max Kills in Single Turn   2    | 1   2   1   2   2   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Hostile Shots Fired        556  | .    78   17   66   297  98   
  Missed                   164  | .    21   1    12   102  28   
Damage Taken               4947 | .    584  332  667  2684 680  
  Core                     950  | .    90   80   67   558  155  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   21   | .    .    .    .    21   .    
Core Remaining (%)         73   | 100  .    32   87   .    .    
Volleys Fired              271  | 12   86   14   47   91   21   
  Largest                  4    | 1    2    2    4    4    3    
  Hottest                  226  | 100  60   40   198  226  176  
Shots Fired                738  | 12   172  28   185  301  40   
  Gun                      705  | 3    172  28   185  287  30   
  Cannon                   10   | .    .    .    .    .    10   
  Launcher                 14   | .    .    .    .    14   .    
  Special                  9    | 9    .    .    .    .    .    
  Kinetic                  352  | .    136  28   73   105  10   
  Thermal                  281  | 9    .    .    112  138  22   
  Explosive                14   | .    .    .    .    14   .    
  Electromagnetic          91   | 3    36   .    .    44   8    
  Robot Hit Streak         22   | 2    8    20   14   22   10   
  Robot Miss Streak        4    | 1    4    1    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    1    .    3    4    .    
    Max Gunslinging Chain  2    | .    1    .    2    1    .    
Shots Hit Robots           448  | 2    103  27   114  177  25   
  Core Hits                194  | 2    37   6    50   88   11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         13   | .    .    1    4    4    4    
    Burn                   9    | .    .    .    4    3    2    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  2    | .    .    .    .    .    2    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8282 | 27   1223 337  1906 4277 512  
  Guns                     6947 | 27   1143 337  1888 3301 251  
  Cannons                  261  | .    .    .    .    .    261  
  Explosions               1005 | .    75   .    .    930  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  69   | .    5    .    18   46   .    
  Kinetic                  3335 | .    799  337  765  1173 261  
  Thermal                  3145 | .    75   .    1123 1740 207  
  Explosive                785  | .    .    .    .    785  .    
  Electromagnetic          948  | 27   344  .    .    533  44   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    9    
  Average Corruption       5    | .    .    .    .    5    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    35   16   
    Message Errors         11   | .    .    .    .    9    2    
    Matter Fused           12   | .    .    .    .    7    5    
    Heat Flow Errors       4    | .    .    .    .    3    1    
    Energy Discharges      4    | .    .    .    .    2    2    
    Parts Rejected         3    | .    .    .    .    3    .    
    Data Loss (minor)      10   | .    .    .    .    8    2    
    Misfires               3    | .    .    .    .    1    2    
    Weapon Failures        4    | .    .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            68   | .    .    .    .    68   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               68   | .    .    .    .    68   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    27   .    .    60   .    
  Shots                    3    | .    1    .    .    2    .    
  Rammed                   16   | .    3    .    5    8    .    
Targets Rammed             16   | .    3    .    5    8    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        826  | 64   139  .    263  826  281  
  Average Temperature      101  | 34   37   .    72   164  87   
  Received Heat Transfer   1533 | .    201  60   234  954  84   
  Effects                  23   | .    .    .    .    23   .    
    Shutdowns              4    | .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         3    | .    .    .    .    3    .    
    Damage (major)         6    | .    .    .    .    6    .    
    Damage (core)          3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    2    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             11   | .    .    .    3    5    3    
  Heat Transferred         6947 | .    .    .    2738 3580 629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    .    

 Alert                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Peak Influence             389  | 10  330 .   258 389 .   
  Initial                  47   | .   6   .   47  33  .   
  Average                  156  | 7   150 .   140 198 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         63   | 100 52  .   83  49  .   
  Level 1                  36   | .   47  .   16  50  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   4   9   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   4   .   
  Reinforcement            4    | .   1   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Distress Signals           8    | .   3   .   1   4   .   
Communications Jammed      11   | .   .   .   .   11  .   
  Distress Signals         11   | .   .   .   .   11  .   
Times Spotted              125  | .   35  3   34  41  12  
  Peak Tracking Total      9    | .   5   3   4   5   9   
  Tactical Retreats        5    | .   4   .   .   .   1   

 Traps                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Fac Low 
Machines Disabled          2    | .   1   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Machines Accessed          17   | .   5   .   9   3   .   
  Terminals                15   | .   5   .   7   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                45   | .   14  .   26  5   .   
  Successful               21   | .   7   .   13  1   .   
  Failed                   24   | .   7   .   13  4   .   
    Catastrophic           5    | .   1   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   28   | .   11  .   14  3   .   
  Terminals                41   | .   14  .   22  5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             12   | .   5   .   6   1   .   
  Robot Analysis           3    | .   3   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         6    | .   2   .   4   .   .   
  Terminals                6    | .   2   .   4   .   .   
    Botnet                 6    | .   2   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   6   .   8   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  
------------               Run  | Yrd Mat Sub Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Robot Analysis Total       3    | .   3   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Turns Passed               7118 | 167  2389 147  2272 1808 335  
Spaces Moved               2821 | 72   868  57   1060 597  167  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   2672 | 66   868  57   1060 597  24   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   143  | .    .    .    .    .    143  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  152  140  
  Average Speed            182  | 150  160  160  183  229  157  
  Slowest Speed            240  | 160  160  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    98   4    70   17   29   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 4    | 4    .    .    .    .    .    
Terrain Destroyed          50   | 4    3    .    .    43   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | 4    .    .    .    .    .    
  AOE                      46   | .    3    .    .    43   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Total                      4239 | 98   1716 86   1292 842  205  
  Wait                     924  | .    732  5    96   84   7    
  Move                     2816 | 71   867  56   1059 596  167  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 4    12   4    21   13   2    
  Fast Attach              28   | 8    1    .    11   6    2    
  Attach                   28   | 1    2    3    1    16   5    
  Detach                   9    | 2    1    .    1    5    .    
  Swap                     32   | .    3    2    15   12   .    
  Drop                     59   | .    9    2    36   11   1    
  Fire                     271  | 12   86   14   47   91   21   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    16   | .    3    .    5    8    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
  168 | -11/Scrapyard  | Entered Materials
  326 | -10/Materials  | Build established: Mutant
  354 | -10/Materials  | Discovered new exit (range 15)
  602 | -10/Materials  | Discovered new exit (range 14)
 1167 | -10/Materials  | Discovered new exit (range 16)
 1572 | -10/Materials  | Discovered new exit (range 12)
 2523 | -10/Materials  | Discovered new exit (range 4)
 2557 | -10/Materials  | Entered Subcaves
 2559 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
 2652 | -10/Subcaves   | Core integrity fell below 50%
 2669 | -10/Subcaves   | Discovered new exit (range 13)
 2704 | -10/Subcaves   | Entered Materials
 2704 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
 2928 | -8/Materials   | Garrison activated, responded to threat
 3314 | -8/Materials   | Build established: Scavenger-Tank
 3619 | -8/Materials   | Discovered new exit (range 11)
 4677 | -8/Materials   | Identified exit to Factory
 4755 | -8/Materials   | Discovered exit to Factory (range 16)
 4886 | -8/Materials   | Build established: Skirmisher
 4976 | -8/Materials   | Entered Factory
 4976 | -7/Factory     | Evolved 2 slots: Utility x2
 5507 | -7/Factory     | Garrison activated, responded to threat
 6041 | -7/Factory     | Build established: Gunner
 6431 | -7/Factory     | Lost 3 parts (1n1u1w)
 6542 | -7/Factory     | Core integrity fell below 50%
 6717 | -7/Factory     | Discovered new exit (range 9)
 6784 | -7/Factory     | Entered Lower Caves
 6830 | -7/Lower Caves | Core integrity fell below 20%
 6850 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6910 | -7/Lower Caves | Lost 4 parts (1p2n1w)
 6983 | -7/Lower Caves | Learned Factory garrison access intel
 7040 | -7/Lower Caves | Learned Factory terminal intel
 7113 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 7119 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06920_ System corrupted: Matter fused (-10).
06946_ System corrupted: Component data lost.
06979_ System corrupted: FCS attempts to trigger Gatling Laser.
06979_ System corrupted: Gatling Laser misfires.
06983_ Acquired derelict log, extracted data.
Data stored: Factory garrison access intel.
06999_ System corrupted: Component data lost.
07035_ System corrupted: Matter fused (-5).
07040_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
07074_ System corrupted: FCS attempts to trigger Gauss Cannon.
07074_ System corrupted: Gauss Cannon misfires.
07091_ System corrupted: Energy discharge (-78).
07112_ Lgt. Treads destroyed.
07113_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
07113_ G-47 Trooper springs to life.
07113_ S-27 Virus springs to life.
07117_ Y-64 Sentinel: "REQUESTING BACKUP."
07118_ =T05PA0,IZ#WWXY7R%PFA#YZRM
07118_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultNeutrinoFlakker
  Manual?         0
Play Time         00:49:03
  Cumulative      89.7 hours
  Start           2024.12.31 @ 17:52:11
  End             2024.12.31 @ 23:41:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0940b90e-3a44-41c0-b7c7-d5721daf92e2