Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 18:35:58 Player: cnidus Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3114) 3114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8444 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 407/550 Energy 100/100 System Corruption 15% Temperature Warm (182) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Matter Compressor Advanced Visual Processing Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Wheel Advanced Cooling System Enhanced Optical Array Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Target Analyzer Improved Field Recycling Unit > --- WEAPON ----------- Railgun Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Neutrino Core Improved Carbon-fiber Leg Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Autogun Gauss Rifle [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 3 | . . . 1 . . 1 1 . . Propulsion 2 | . . . . . . 1 . . 1 Utility 5 | . . . . . 2 . 1 1 1 Weapon 2 | . . . 1 . . . . 1 . Parts Attached 104 | 5 . 1 30 2 19 24 1 1 21 Power 24 | 1 . . 9 . 4 6 . . 4 Engine 8 | 1 . . 4 . 2 1 . . . Core 15 | . . . 5 . 2 5 . . 3 Reactor 1 | . . . . . . . . . 1 Propulsion 26 | 2 . . 7 1 4 7 . . 5 Treads 2 | . . . . . 2 . . . . Leg 14 | 2 . . 5 1 2 4 . . . Wheel 7 | . . . . . . 3 . . 4 Hover 1 | . . . . . . . . . 1 Flight 2 | . . . 2 . . . . . . Utility 22 | . . . 6 . 8 4 1 . 3 Device 12 | . . . 1 . 5 4 1 . 1 Storage 2 | . . . . . 1 . . . 1 Processor 4 | . . . 3 . . . . . 1 Hackware 3 | . . . 2 . 1 . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 . 1 8 1 3 7 . 1 9 Energy Gun 8 | 1 . . 1 . 2 1 . . 3 Energy Cannon 2 | . . . . . . 2 . . . Ballistic Gun 14 | 1 . . 6 1 1 1 . 1 3 Ballistic Cannon 5 | . . . 1 . . 2 . . 2 Launcher 1 | . . . . . . 1 . . . Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 60 | . . . 8 . 10 11 . . 31 Power 19 | . . . 3 . 4 5 . . 7 Propulsion 12 | . . . 1 . 1 3 . . 7 Utility 8 | . . . . . 2 1 . . 5 Weapon 21 | . . . 4 . 3 2 . . 12 Highest Loss Streak 17 | . . . 3 . 3 6 . . 17 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 5 | . . 2 4 3 2 6 8 7 7 Power . | . . . 1 1 1 . . . . Propulsion . | . . . . . . 1 1 1 1 Utility 2 | . . . 1 1 . 3 4 4 4 Weapon 1 | . . 2 1 1 . 1 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . . 9 . . 2 . . 9 Power 4 | . . . 3 . . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 Utility 10 | . . . 2 . . 1 . . 7 Weapon 2 | . . . 2 . . . . . . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 87 | . 71 71 94 100 90 91 93 92 75 Engine 7 | . 14 14 13 22 12 5 . . . Core 8 | . . . 6 . 4 14 20 17 9 Leg 12 | . 28 28 20 22 16 10 . . . Wheel 5 | . . . . . . 9 20 17 11 Device 12 | . . . 8 11 9 13 20 21 17 Storage 4 | . . . . . 4 7 6 5 6 Processor 7 | . . . 8 11 9 7 6 5 8 Hackware 2 | . . . 4 . 6 . . . . Energy Gun 4 | . 14 10 2 . 9 6 6 5 1 Energy Cannon 1 | . . . . . . 3 6 5 1 Ballistic Gun 10 | . 14 14 22 22 9 3 . 5 5 Ballistic Cannon 5 | . . . 6 11 4 3 6 5 8 Peak Build Rating 66 | 5 5 5 23 14 29 36 41 46 66 Average Rating 29 | 3 5 5 15 13 23 30 40 45 52 On Entrance 18 | . 5 5 5 14 14 18 36 41 46 Avg Prop Armor Cover (%) 1 | . . . 2 . . . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 7 7 7 22 22 41 61 54 69 91 Greatest Support 40 | 20 20 20 20 20 40 40 36 36 40 Greatest Overweight (x) 27 | . . . 4 1 2 14 1 1 27 Average Overweight (x) 1 | . . . . 1 . 1 1 1 4 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 10 15 15 15 14 Most Carried 13 | 2 2 3 5 5 5 9 9 8 13 Average Carried 5 | . . 2 4 3 2 6 8 7 7 Final Capacity 15 | 5 5 5 5 5 15 15 15 15 5 Final Carried 9 | . 2 3 4 4 . 8 9 7 5 Class Distribution -------------------- 46% | Scavenger-Skirmisher 16% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Mutant 7% | Tank 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 3089 | 262 6 . 843 117 532 494 . . 835 Remotely . | . . . . . . . . . . Salvage Created 3130 | 51 23 . 922 92 660 711 . . 671 Parts 190 | 2 . 3 65 9 28 37 . . 46 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . 3 . 1 1 . . . Parts Field Recycled 37 | . . . . . . 8 . 1 28 Retrieved Matter 476 | . . . . . . 99 . 5 372 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 77 | 1 . 3 20 3 17 16 . . 17 Guns 36 | 1 . . 15 2 8 6 . . 4 Cannons 39 | . . 3 5 1 9 8 . . 13 AOE 2 | . . . . . . 2 . . . Classes Destroyed 10 | 2 1 1 2 . 1 2 . . 1 Worker 7 | 1 . . 1 . 1 1 . . 3 Builder 4 | . . . . . . 2 . . 2 Recycler 4 | . . . 2 1 . 1 . . . Operator 1 | . . . . . 1 . . . . Watcher 5 | . 1 . 4 . . . . . . Swarmer 29 | . . 3 7 3 4 4 . . 8 Grunt 28 | 1 . . 11 . 10 6 . . . Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . . 2 . 3 2 . . 1 Programmer 11 | . . . . . . 4 . . 7 Best Kill Streak 7 | 1 1 2 7 3 6 4 . . 5 Combat Bots Only 7 | 1 . 2 7 3 5 4 . . 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 . . 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 711 | 2 . 24 121 15 151 168 . . 230 Missed 206 | 1 . 7 40 2 34 71 . . 51 Hits 505 | 1 . 17 81 13 117 97 . . 179 Melee 2 | . . . . . . . . . 2 Projectile 503 | 1 . 17 81 13 117 97 . . 177 Critical Strikes 17 | . . 1 1 . . 6 . . 9 Actively Blocked 1 | . . . . . . 1 . . . Part Disruptions 2 | . . . . . . 1 . . 1 Damage Taken 7506 | 10 . 140 1038 105 1348 1323 . . 3542 Core 1804 | . . 17 160 . 262 202 . . 1163 Absorbed by Shields 132 | . . . . . 132 . . . . Redirected to Shielding 102 | . . . . . 84 18 . . . Regen/Repaired (Parts) 26 | . . . 26 . . . . . . Core Remaining (%) 82 | 100 . 93 . 60 52 71 100 100 . Volleys Fired 270 | 4 2 9 59 7 71 61 . . 57 Largest 4 | 2 2 2 3 3 3 3 . . 4 Hottest 190 | 60 60 120 115 73 146 158 . . 190 Shots Fired 673 | 8 4 18 161 21 169 117 . . 175 Gun 461 | 8 4 10 138 14 141 68 . . 78 Cannon 198 | . . . 23 7 28 46 . . 94 Launcher 3 | . . . . . . 3 . . . Special 11 | . . 8 . . . . . . 3 Kinetic 494 | 4 2 9 145 21 93 74 . . 146 Thermal 120 | . . 8 2 . 76 25 . . 9 Explosive 3 | . . . . . . 3 . . . Electromagnetic 53 | 4 2 1 14 . . 15 . . 17 Robot Hit Streak 20 | 3 1 2 8 3 20 8 . . 10 Robot Miss Streak 5 | 1 1 3 4 2 5 4 . . 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 4 | . . . 2 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . Shots Hit Robots 355 | 5 2 7 78 10 106 68 . . 79 Core Hits 166 | 2 1 3 38 6 45 32 . . 39 Critical Kills 9 | . . . . . . . . . 9 Critical Parts Destroyed 15 | . . 1 . . . 2 . . 12 Critical Strikes 32 | . . 1 . . 5 4 . . 22 Burn 3 | . . . . . 2 1 . . . Destroy 24 | . . 1 . . . 2 . . 21 Blast 5 | . . . . . 3 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6909 | 67 23 132 1331 145 1479 1754 . . 1978 Guns 4108 | 67 23 36 1118 111 1092 892 . . 769 Cannons 2473 | . . . 184 34 387 688 . . 1180 Explosions 232 | . . . 29 . . 174 . . 29 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4960 | 43 23 36 1215 145 812 1062 . . 1624 Thermal 1188 | . . 96 45 . 667 300 . . 80 Explosive 203 | . . . . . . 174 . . 29 Electromagnetic 558 | 24 . . 71 . . 218 . . 245 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . 7 . . 15 Average Corruption 5 | . . . . . . 5 . . 4 Corruption Purged 5 | . . . . . . 3 . . 2 Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . 22 . . 23 Message Errors 5 | . . . . . . 2 . . 3 Matter Fused 13 | . . . . . . 5 . . 8 Heat Flow Errors 7 | . . . . . . 3 . . 4 Energy Discharges 6 | . . . . . . 3 . . 3 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 4 . . 2 Data Loss (major) 3 | . . . . . . 2 . . 1 Alerts 2 | . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . . . . 7 4 . . 1 Projectiles 12 | . . . . . 7 4 . . 1 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 19 | . . . . 1 2 2 . . 14 Impact . | . . . . . . . . . . Kinetic 18 | . . . . 1 2 2 . . 13 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 164 | . . . 38 . . 19 . . 107 Shots 3 | . . . 1 . . 1 . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 504 | 6 . 160 491 20 409 196 . . 504 Average Temperature 119 | 4 . 81 99 15 161 64 . . 129 Received Heat Transfer 1507 | 6 . . 453 . 541 204 . . 303 Effects 28 | . . . 9 . 11 . . . 8 Shutdowns 3 | . . . . . 2 . . . 1 Energy Bleed 2 | . . . . . 1 . . . 1 Interference 7 | . . . . . 7 . . . . Matter Decay 3 | . . . 1 . 1 . . . 1 Short Circuit 2 | . . . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 10 | . . . 7 . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . Heat Transferred 2779 | . . 200 137 . 1665 629 . . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 96 Level 1 . | . . . . . . . . . 3 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 217 | 20 13 68 186 114 132 119 9 . 217 Initial 56 | . 6 . 22 44 22 56 9 . . Average 62 | 2 3 14 104 85 52 36 2 . 80 Influence Increases 2418 | 25 7 88 593 75 511 476 . . 643 Destroy 0b10 Robot/C 1540 | 20 . 60 400 60 340 320 . . 340 Destroy 0b10 Robot/NC 105 | 5 5 . 35 5 10 20 . . 25 Destroy Leader 350 | . 2 10 88 10 70 90 . . 80 Successful Hack 17 | . . . 3 . . 14 . . . Disable Machine 120 | . . . 15 . 15 15 . . 75 Destroy Structure 106 | . . 3 7 . 1 17 . . 78 Lose Combat Pursuer 180 | . . 15 45 . 75 . . . 45 Influence Decreases 2418 | 15 17 30 537 130 446 580 20 . 643 Entered New Map 226 | . 4 . 36 70 37 68 11 . . Time Decay 1651 | 15 13 30 441 60 309 411 9 . 363 Lost Part 541 | . . . 60 . 100 101 . . 280 Squads Dispatched 16 | . 1 . 1 . 3 7 . . 4 Investigation 2 | . . . . . 1 1 . . . Extermination 7 | . . . . . . 4 . . 3 Reinforcement 7 | . 1 . 1 . 2 2 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 9 | . . . 4 . 4 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | 1 2 4 31 3 33 21 . . 33 Peak Tracking Total 10 | 1 1 3 10 3 6 4 . . 6 Tactical Retreats 11 | . . 1 3 . 5 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 1 . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 8 | . . . 1 . 1 1 . . 5 Max in Single Turn 1 | . . . 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 9 | . 1 . 5 . 1 1 . . 1 Terminals 5 | . 1 . 2 . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 1 . 11 . 1 1 . . 4 Successful 14 | . 1 . 10 . 1 1 . . 1 Failed 4 | . . . 1 . . . . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 5 | . 1 . 2 . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 3 . . . . . 4 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 . 2 . 1 1 . . . Record 2 | . . . 1 . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 3 . . . . . 1 Scan Component 2 | . . . 1 . . . . . 1 Repair 1 | . . . 1 . . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 3 . 1 . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 4739 | . . . 867 120 866 1502 74 43 1267 Optics 4739 | . . . 867 120 866 1502 74 43 1267 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 5495 | 84 58 231 1182 120 931 1505 74 43 1267 Spaces Moved 3009 | 64 41 155 604 51 410 873 71 41 699 Core 56 | 20 . . 9 . . 11 . . 16 Treads 82 | . . . . . 22 60 . . . Legs 1551 | 44 41 155 584 51 388 288 . . . Wheels 1309 | . . . . . . 514 71 41 683 Hover 6 | . . . 6 . . . . . . Flight 5 | . . . 5 . . . . . . Fastest Speed 50 | 50 120 120 120 190 130 86 101 101 95 Average Speed 146 | 98 120 120 154 190 163 142 101 101 148 Slowest Speed 1400 | 120 120 120 250 190 270 750 101 101 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 18 | 6 11 35 52 11 28 21 3 1 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 64 | . . 3 2 . . 24 . . 35 Melee . | . . . . . . . . . . Projectile 10 | . . 3 . . . 2 . . 5 AOE 54 | . . . 2 . . 22 . . 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total 3609 | 77 46 165 759 63 542 1026 73 42 816 Wait 33 | . . . . . 12 21 . . . Move 3000 | 63 40 154 603 50 409 872 70 40 699 Hop . | . . . . . . . . . . Pick Up 126 | 5 3 1 36 2 18 32 2 . 27 Fast Attach 8 | . . . 6 . . . . . 2 Attach 99 | 5 . . 21 2 19 26 1 2 23 Detach 5 | . . . . . . 5 . . . Swap 13 | . . 1 10 . 1 1 . . . Drop 55 | . 1 . 24 2 12 8 . . 8 Fire 270 | 4 2 9 59 7 71 61 . . 57 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 11) 143 | -10/Materials | Entered Mines 281 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 311 | -10/Mines | Build established: Mutant 358 | -10/Mines | Discovered new exit (range 10) 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 477 | -9/Materials | Repaired Aluminum Leg 659 | -9/Materials | Destroyed 7 combat bots 668 | -9/Materials | Lost 3 parts (2p1n) 948 | -9/Materials | Lost 3 parts (3w) 1242 | -9/Materials | Build established: Scavenger-Skirmisher 1322 | -9/Materials | Discovered new exit (range 7) 1546 | -9/Materials | Discovered new exit (range 6) 1556 | -9/Materials | Entered Mines 1584 | -9/Mines | Met a Derelict bent on vengeance 1665 | -9/Mines | Discovered new exit (range 6) 1676 | -9/Mines | Entered Materials 1676 | -8/Materials | Evolved 2 slots: Utility x2 2045 | -8/Materials | Build established: Tank 2119 | -8/Materials | Lost 3 parts (2p1w) 2219 | -8/Materials | Discovered new exit (range 8) 2574 | -8/Materials | Lost 3 parts (1p1u1w) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3152 | -7/Factory | Build established: Scavenger-Skirmisher 3483 | -7/Factory | Lost 6 parts (1p3n2w) 4107 | -7/Factory | Discovered new exit (range 5) 4112 | -7/Factory | Entered another Factory area 4112 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4172 | -6/Factory | Discovered new exit (range 15) 4186 | -6/Factory | Entered another Factory area 4186 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4209 | -5/Factory | Discovered new exit (range 14) 4229 | -5/Factory | Entered another Factory area 4229 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4386 | -4/Factory | Lost 3 parts (2p1n) 4835 | -4/Factory | Build established: Scavenger-Gunner 5354 | -4/Factory | Lost 4 parts (1p1n2w) 5454 | -4/Factory | System corruption reached 10% 5464 | -4/Factory | Core integrity fell below 50% 5478 | -4/Factory | Core integrity fell below 20% 5496 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- U-05 Engineer works on Pressure Siphon. U-05 Engineer completes Pressure Siphon. Lrg. Storage Unit destroyed. U-05 Engineer works on Pressure Siphon. Acquired Hpw. Shock Rifle. Pressure Siphon comes online. Hpw. Shock Rifle destroyed. Acquired 50 matter. Acquired Imp. Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. U-05 Engineer works on Pressure Siphon. Jacked G-67 Veteran... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... P-70 Sage repels hacking attempt. Imp. Remote Datajack destroyed. System corrupted: Heat flow error (+281). 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""" + ????? | | ??????# """ #?????? | | ??????# % g """ #?????? | | ??????# @ *g """ #?????? | | ??????# p #?????? | | ??????# #####################!* << #?????? | | ???????????????????????????????#!! << #?????? | | ?????????????????????########### ! "" #?????? | | ?????????????????????# # %![ " #?????? | | ?????????????????????# # =! #?????? | | ?????????????????????# + #?????? | | ?????????????????????# # #?????? | | ?????????????????????# ! # #?????? | | ?????????????????????# ! # #?????? | | ?????????????????????# ] ! # #?????? | | ?????????????????????# # #?????? | | ?????????????????????########### #?????? | | ?????#####????????????????????## ##????? | | ?????# #????????????????????# #????? | | ?????# #????????????????????# #????? | | ?????# #????????????????????+ +????? | | ?????# #????????????????????# #????? | | ?????# #????????????????????# #????? | | ?????# #????????????????+???# #????? | | ?????# #???????????????? ???# #????? | | ?????###+#???????????????? ???# "" #????? | | #####??# #???????????????? ???# " #????? | | #??# #???????????????? ???# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 65 Energy Generation 39 Energy Capacity 430 Matter Stores 402 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 71% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Ew, Corruption Fitting Room Ghost 'Em Hey, That's Mine! Oops Organ Harvest Part-time Mechanic Please Form A Line Safety First Serviceable Loadout Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed AbsorptionChainPurifier Manual? 0 Play Time 01:56:18 Cumulative 3.3 hours Start 2026.06.27 @ 08:20:48 End 2026.06.27 @ 18:35:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c587d0c3-c540-45ee-9aff-fe35974e0841