Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 11:19:29 // Winter2022/Polymind Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1268) 1268 TOTAL SCORE: 2138 Bonus ------- Polymind Skill 1047 Pacifist 200 Follower Combat Kills 21 Cogmind --------- Core Integrity 373/400 Matter 91/100 Energy 215/215 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Heat Sink Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached . | . . . . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon . | . . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 37 100 100 Engine 13 | . 9 20 12 Treads 9 | . . . 17 Wheel 17 | . 18 41 8 Device 17 | . . 10 25 Storage 5 | . 9 15 . Processor 3 | . . 5 4 Protection 4 | . . . 8 Energy Gun 4 | . . . 8 Ballistic Gun 4 | . . . 8 Special Weapon 3 | . . 5 4 Naked Turns 56 | . 55 1 . Heaviest Build 18 | . 5 6 18 Greatest Support 40 | 3 20 20 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | . 1 1 1 Average Capacity . | . . . . Most Carried . | . . . . Average Carried . | . . . . Final Capacity 1 | . 1 . 1 Final Carried . | . . . . Class Distribution -------------------- 39% | Sentry 25% | Builder 20% | Worker 14% | Cogmind Dominant Class ---------------- Cogmind | -10/Materials Worker | -10/Mines Sentry | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 3 | . . . 3 Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 90 | . . . 90 Core 27 | . . . 27 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 3 | . . . 3 Largest 2 | . . . 2 Hottest 79 | . . . 79 Shots Fired 6 | . . . 6 Gun 6 | . . . 6 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 3 | . . . 3 Thermal 3 | . . . 3 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 2 | . . . 2 Robot Miss Streak 4 | . . . 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 2 | . . . 2 Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 33 | . . . 33 Guns 33 | . . . 33 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 18 | . . . 18 Thermal 15 | . . . 15 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 18 | . . . 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 138 | . . 60 138 Initial 23 | . . . 23 Average 44 | . . 6 77 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 6 | . . . 6 Peak Tracking Total 5 | . . . 5 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . . 3 Successful 2 | . . . 2 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Record 1 | . . . 1 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 1 1 Non-combat 1 | . . 1 . Combat 1 | . . . 1 Robot Hacks Applied 2 | . . 1 1 map_walls 1 | . . 1 . find_shortcuts 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders 3 | . . 3 . STAY 3 | . . 3 . Ally Attacks 15 | . . 15 . Total Damage 166 | . . 166 . Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 1 1 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 394 | 11 83 82 218 Spaces Moved 438 | 23 145 102 168 Core 134 | 23 108 2 1 Treads 88 | . . . 88 Legs . | . . . . Wheels 216 | . 37 100 79 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 86 | 50 57 79 121 Slowest Speed 160 | 50 80 80 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 30 31 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 443 | 22 144 102 175 Wait 5 | . . 1 4 Move 435 | 22 144 101 168 Hop . | . . . . Pick Up . | . . . . Fast Attach . | . . . . Attach . | . . . . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 3 | . . . 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 7) 95 | -10/Materials | Entered Mines 100 | -10/Mines | Learned location of Storage (-8) 109 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 169 | -10/Mines | Discovered new exit (range 11) 177 | -10/Mines | Entered Materials 395 | -9/Materials | Self-destructed Last Messages --------------- 00337_ T-07 Excavator is excavating. 00343_ U-05 Engineer builds a Wall. 00346_ T-07 Excavator is excavating. 00350_ U-05 Engineer lays Concrete. 00352_ Connecting with Terminal... 00352_ Current location identified: Materials >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. >>Traps(Locate) Found 7 traps in 2 arrays: 1x Shock Trap 6x Alarm Trap Map updated. 00352_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. 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Unique Host Classes 3 | . 1 1 1 Average Host Suspicion 53 | . 31 4 74 Unsuspicious Activity 44 | . 2 31 11 Returns to Shadow . | . . . . Fuzzy Dispatches . | . . . . Protomatter Created 25 | . 17 8 . Used 38 | . 5 10 23 Decayed 4 | . . 4 . Highest Spend 23 | . 5 5 23 Game ------ Seed CoolantLaserSplitter Manual? 0 Play Time 00:06:57 Cumulative 48.5 hours Start 2023.01.01 @ 11:13:44 End 2023.01.01 @ 11:19:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c709e813-e3d8-4225-8224-fb94fe2cb893