Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.23 @ 04:47:56 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1689) 1689 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5769 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 757/850 Matter 166/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ High-capacity Storage Unit Structural Scanner Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Advanced Heat Sink High-capacity Storage Unit Large Matter Pod (150) Melee Analysis Suite Core Analyzer Shock Rifle Heavy Laser High-powered Shotgun Flak Cannon Blade Saw Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Heavy Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Shotgun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Advanced Heat Sink High-capacity Storage Unit Large Matter Pod Melee Analysis Suite Core Analyzer Shock Rifle Heavy Laser Heavy Ion Cannon High-powered Shotgun Flak Cannon Blade Saw [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Shotgun Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Slots Evolved 8 | . . 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 2 . . 2 1 . Weapon . | . . . . . . . . . Parts Attached 61 | 7 7 15 10 3 7 3 4 5 Power 8 | 1 . 3 1 1 1 . 1 . Engine 6 | 1 . 3 1 . 1 . . . Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 4 6 5 . 2 . . 1 Treads 8 | . 2 2 2 . 1 . . 1 Leg 9 | 2 . 4 3 . . . . . Wheel 3 | . 2 . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 2 2 4 . 3 2 3 . Device 6 | 1 . . 2 . . 1 2 . Storage 5 | 1 2 1 . . 1 . . . Processor 4 | . . . 1 . 1 1 1 . Hackware . | . . . . . . . . . Protection 3 | . . 1 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 15 | 2 1 4 . 2 1 1 . 4 Energy Gun 1 | . . 1 . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 9 | 2 1 3 . 1 1 1 . . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 7 | . . . 1 . 1 1 . 4 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . 1 . . 1 . 1 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . . . 1 . 1 1 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 3 8 9 9 9 15 19 18 19 Power 1 | . 1 1 1 1 1 2 2 2 Propulsion 3 | 2 4 2 3 5 5 4 5 5 Utility 2 | . 1 3 1 . 3 5 4 5 Weapon 3 | . 1 3 3 3 5 7 7 7 Tool/Special . | . . . . . . . . . Unused Backups 23 | . . 2 . 1 2 5 . 13 Power 3 | . . 1 . . . . . 2 Propulsion 4 | . . . . . 1 . . 3 Utility 6 | . . . . 1 . 1 . 4 Weapon 10 | . . 1 . . 1 4 . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 91 95 100 99 99 90 Engine 8 | . 14 11 9 6 1 7 6 6 Core 1 | . . . . 2 7 . 5 6 Treads 18 | . 15 22 20 15 18 15 13 11 Leg 12 | . 8 21 15 16 7 . . . Wheel 5 | . 3 . . . 10 15 13 9 Device 12 | . 14 9 14 18 11 15 20 17 Storage 9 | . 14 11 9 9 9 7 6 6 Processor 5 | . . . 3 9 9 15 20 20 Protection 2 | . . 1 . . 6 6 . . Energy Gun 2 | . . 5 9 5 . . . . Ballistic Gun 16 | . 28 16 9 9 18 15 13 8 Peak Build Rating 45 | 7 8 12 19 20 25 33 42 45 Average Rating 17 | 5 7 11 14 18 22 29 37 41 On Entrance 18 | . 7 8 12 19 20 25 33 42 Avg Prop Armor Cover (%) 12 | . . 12 10 15 13 12 14 14 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 13 88 24 25 25 61 62 62 65 Greatest Support 70 | 20 40 40 60 26 42 22 22 70 Greatest Overweight (x) 6 | . 3 1 1 5 5 2 2 6 Average Overweight (x) 1 | . . . . . 1 2 2 2 Largest Inventory Capacity 25 | 8 25 10 10 10 20 20 20 20 Average Capacity 13 | 7 10 10 10 10 16 20 20 20 Most Carried 20 | 6 10 10 10 10 20 20 20 20 Average Carried 12 | 3 8 9 9 9 15 19 18 18 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 Final Carried 20 | 6 10 10 10 10 20 20 20 17 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Matter Collected 1794 | 288 164 455 153 105 522 77 30 . Remotely . | . . . . . . . . . Salvage Created 2255 | 116 260 557 333 151 626 . . 212 Parts 112 | 8 12 30 12 12 34 . . 4 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 4 | . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Combat Hostiles Destroyed 47 | . 5 12 6 8 15 . . 1 Guns 43 | . 5 12 6 5 15 . . . AOE 4 | . . . . 3 . . . 1 Classes Destroyed 12 | 2 2 4 1 2 . . . 1 Tunneler 2 | 2 . . . . . . . . Hauler 2 | . 1 1 . . . . . . Recycler 4 | 1 . . 1 . 2 . . . Watcher 1 | . . 1 . . . . . . Swarmer 9 | . . . . 3 6 . . . Cutter 3 | . . . . 3 . . . . Grunt 23 | . 5 8 2 2 6 . . . Brawler 2 | . . 1 . . 1 . . . Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 2 3 . 2 . . . Hunter 1 | . . . 1 . . . . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 1 6 6 3 9 . . 1 Combat Bots Only 9 | . 1 6 5 3 9 . . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Hostile Shots Fired 217 | . 24 54 42 25 48 15 . 9 Missed 52 | . 4 17 12 6 7 6 . . Hits 165 | . 20 37 30 19 41 9 . 9 Melee 27 | . . 4 . 13 1 . . 9 Projectile 138 | . 20 33 30 6 40 9 . . AOE 2 | . . . . . . 2 . . Critical Strikes 12 | . . . . 7 1 . . 4 Damage Taken 2242 | . 224 435 305 240 409 224 . 405 Core 497 | . 64 53 90 101 57 39 . 93 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 645 | . 68 128 88 69 124 61 . 107 Core Remaining (%) 81 | 100 74 86 . . 54 94 . . Volleys Fired 165 | 9 32 44 22 15 30 4 . 9 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 95 | 40 40 88 88 95 48 48 . 88 Shots Fired 318 | 18 64 88 44 22 60 8 . 14 Gun 312 | 18 64 88 44 21 60 8 . 9 Cannon 3 | . . . . . . . . 3 Launcher 3 | . . . . 1 . . . 2 Special . | . . . . . . . . . Kinetic 275 | 18 64 80 22 12 60 8 . 11 Thermal 40 | . . 8 22 9 . . . 1 Explosive 3 | . . . . 1 . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 50 | 11 25 31 26 11 50 6 . 29 Robot Miss Streak 4 | 1 3 2 4 4 3 4 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 270 | 13 55 74 38 20 51 5 . 14 Core Hits 169 | 7 19 35 39 26 35 4 . 4 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 1 . . . . . . Destroy 2 | . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4532 | 104 463 1076 603 411 1097 116 . 662 Guns 3936 | 104 463 1065 603 299 1097 116 . 189 Cannons 85 | . . . . . . . . 85 Explosions 500 | . . . . 112 . . . 388 Melee . | . . . . . . . . . Ramming 11 | . . 11 . . . . . . Kinetic 3336 | 104 463 928 232 150 1097 116 . 246 Thermal 685 | . . 137 371 149 . . . 28 Explosive 500 | . . . . 112 . . . 388 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . Average Corruption 1 | . . . . . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . . 60 Shots 2 | . . . . . . . . 2 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 141 | . 18 57 141 63 22 . . 15 Average Temperature 21 | . 10 11 40 24 5 . . 10 Received Heat Transfer 765 | . 165 240 90 36 225 9 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 852 | . . 165 475 175 . . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 94 | 100 100 100 100 61 87 100 100 100 Level 1 5 | . . . . 38 12 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 237 | 5 75 120 116 234 237 37 5 15 Initial 97 | . . . . 48 97 37 5 . Average 47 | . 17 20 28 165 135 3 1 . Influence Increases 1305 | 15 187 341 166 186 380 15 . 15 Destroy 0b10 Robot/C 920 | . 100 240 120 160 300 . . . Destroy 0b10 Robot/NC 45 | 15 5 10 5 . 10 . . . Destroy Leader 216 | . 22 64 40 20 70 . . . Disable Machine 9 | . . 9 . . . . . . Destroy Structure 25 | . . 3 1 6 . . . 15 Lose Combat Pursuer 90 | . 60 15 . . . 15 . . Influence Decreases 1305 | 15 187 341 80 38 517 97 15 15 Entered New Map 245 | . . . . 38 137 60 10 . Time Decay 1040 | 15 187 341 80 . 370 37 5 5 Lost Part 20 | . . . . . 10 . . 10 Squads Dispatched 12 | . . 1 3 . 7 1 . . Investigation 3 | . . 1 . . 2 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . 1 . 2 . . . Assault . | . . . . . . . . . Garrison 5 | . . . 2 . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Distress Signals 4 | . 3 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 17 16 12 10 16 20 . 4 Peak Tracking Total 7 | . 4 6 2 3 7 5 . 2 Tactical Retreats 5 | . 3 1 . . . 1 . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Traps Triggered 8 | . . 1 . 3 2 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Machines Accessed 2 | . 1 . 1 . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 2 | . 1 . 1 . . . . . Successful 1 | . . . 1 . . . . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Active Infowar (turns) 4082 | 21 648 1223 319 331 754 593 75 118 Optics 193 | . . . . . . . 75 118 Sensors 120 | . . . . . . . 2 118 Structural 1535 | . . . 219 331 200 592 75 118 Seismic 3941 | 21 648 1223 299 331 754 593 72 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Turns Passed 4317 | 115 648 1361 322 331 754 593 75 118 Spaces Moved 2340 | 66 362 578 142 185 425 459 56 67 Core 6 | 5 . . . 1 . . . . Treads 713 | . 157 377 126 1 43 . . 9 Legs 668 | 61 147 201 16 183 60 . . . Wheels 953 | . 58 . . . 322 459 56 58 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 115 115 115 Average Speed 137 | 114 139 166 155 121 130 115 115 130 Slowest Speed 300 | 120 160 240 190 300 240 115 115 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 49 39 11 33 41 15 2 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 23 | . . . . 6 . . . 17 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 23 | . . . . 6 . . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Total 3146 | 87 449 906 200 265 569 522 67 81 Wait 458 | . 42 242 16 37 81 35 5 . Move 2333 | 65 361 577 141 184 424 458 56 67 Hop . | . . . . . . . . . Pick Up 47 | 6 3 6 3 2 17 9 1 . Fast Attach 19 | 7 . 1 3 6 . . 1 1 Attach 17 | . . 3 3 1 2 3 2 3 Detach 1 | . . . . . 1 . . . Swap 41 | . 10 14 5 3 6 1 1 1 Drop 44 | . 1 18 7 2 8 7 1 . Fire 165 | 9 32 44 22 15 30 4 . 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 15 | . . . . 15 . . . . Rewire 5 | . . . . . . 5 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 8) 705 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Derelicts attacked the area 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Propulsion x2 1222 | -9/Materials | Build established: Scavenger-Mutant 1741 | -9/Materials | Discovered new exit (range 6) 1938 | -9/Materials | Discovered new exit (range 14) 2125 | -9/Materials | Entered another Materials area 2125 | -8/Materials | Evolved 2 slots: Utility x2 2267 | -8/Materials | Garrison activated, responded to threat 2446 | -8/Materials | Identified exit to Garrison 2447 | -8/Materials | Entered Garrison 2541 | -8/Garrison | Triggered checkpoint 2609 | -8/Garrison | Triggered checkpoint 2632 | -8/Garrison | Build established: Mutant 2720 | -8/Garrison | Discovered new exit (range 10) 2761 | -8/Garrison | Triggered checkpoint 2778 | -8/Garrison | Entered Materials 2954 | -8/Materials | Garrison activated, responded to threat 3022 | -8/Materials | Destroyed 9 combat bots 3384 | -8/Materials | Met 7R-MNS 3439 | -8/Materials | Discovered new exit (range 8) 3532 | -8/Materials | Entered Factory 3532 | -7/Factory | Evolved 2 slots: Utility x2 3533 | -7/Factory | Caught up to 7R-MNS 3947 | -7/Factory | Allied Derelicts emerged from ambush trap array 4054 | -7/Factory | Assembled infested ambush trap array 4119 | -7/Factory | Discovered new exit (range 7) 4125 | -7/Factory | Entered another Factory area 4125 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4126 | -6/Factory | Caught up to 7R-MNS 4127 | -6/Factory | Lost 3 allies 4200 | -6/Factory | Sucked down chute 4200 | -6/Factory | Entered Waste 4217 | -6/Waste | Spotted C-40 Crusher 4232 | -6/Waste | Spotted C-40 Crusher 4257 | -6/Waste | Destroyed C-40 Crusher 4258 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4261 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4296 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4302 | -6/Waste | Crushed by Compactor (1 part destroyed) 4311 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4314 | -6/Waste | Spotted C-40 Crusher 4316 | -6/Waste | Spotted C-40 Crusher 4318 | -6/Waste | Self-destructed Last Messages --------------- 04258_ Missile Launcher crushed. 04261_ Imp. Cooling System crushed. 04261_ Adv. Treads crushed. 04261_ Flak Cannon crushed. 04266_ Missile Launcher crushed. 04267_ Flak Cannon crushed. 04267_ Acquired Hvy. Treads. The Hvy. Treads can enter siege mode by activating it again. See Siege stat context help for more info. 04272_ Antimatter Reactor crushed. 04274_ 194 Matter crushed. 04275_ Imp. Cooling System crushed. 04296_ Gauss Cannon crushed. 04296_ Lgt. Treads crushed. 04302_ Wheel crushed. 04311_ Hvy. Ion Cannon crushed. 04311_ Shotgun crushed. 04315_ Lgt. Treads crushed. 04315_ Hvy. Ion Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????## ##?????????????????????? | | ????????????????????## ##?????????????????????? | | ????????????????????## ##?????????????????????? | | ??????????????????#### ##?????????????????????? | | ??????????????????#### ##?????????????????????? | | ??????????????????## ##?????????????????????? | | ??????????????????## ] ##?????????????????????? | | ??????????????????## ##?????????????????????? | | ??????????????????## ##?????????????????????? | | ??????????????????#### [% ##?????????????????????? | | ????????????????????## % ##????????? ##?????????? | | ????????????????????## ##????????? ##?????????? | | ??????????????????#### CC ######## ? ###????????? | | ??????????????????#### CC ######## ###????????? | | ??????????????????## @ CC ??????? | | ??????????????????## CC ??????? | | ??????????????????## CC ??????? | | ??????????????????## CC ??????? | | ??????################ ######## #####??????? | | ??????################ ######## #####??????? | | ??????## #### ###???????? ##?????????? | | ??????## ### ###???????? ##?????????? | | ??????## ## ##????????????????????? | | ??????## ! ##????????????????????? | | ??????## ###???????????????????? | | ??????## ###???????????????????? | | ??????## ##???????????????????? | | ??????## ## = ###???????????????????? | | ??????## ## ###???????????????????? | | ??????## #### ##????????????????????? | | ??????################ ###????????????????????? | | ??????################ ###????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictSupercompositeSource Manual? 0 Play Time 00:58:02 Cumulative 67.1 hours Start 2026.10.23 @ 03:51:07 End 2026.10.23 @ 04:47:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 47 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bc3375b-520e-476b-bab8-0d69eacbc092