Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 23:12:52 Player: Olafz Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (5169) 5169 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3186) 3186 TOTAL SCORE: 11865 Bonus ------- High Alert Combat Kills 1286 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 290/290 System Corruption 4% Temperature Warm (110) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Layered Heavy Armor Plating Relay Coupler [NC] (28) > --- WEAPON (3) ------- Heavy Assault Rifle Flak Cannon Segregator > --- INVENTORY (20) --- Aluminum Leg Power Amplifier Cryofiber Web Advanced Heat Sink Large Storage Unit Compact Matter Pod (150) Improved Sensor Array Core Analyzer Improved Transmission Jammer Improved Utility Shielding Heavy Assault Rifle Heavy Assault Rifle Hypervelocity Coil Gun Great Maul Segregator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Hypervelocity Coil Gun Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Cryofiber Web Advanced Heat Sink Large Storage Unit Compact Matter Pod Improved Sensor Array Core Analyzer Improved Transmission Jammer Improved Utility Shielding Layered Heavy Armor Plating Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Flak Cannon Plasma Cutter Katana [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Layered Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 121 | . 1 4 7 20 17 18 48 6 Power 11 | . . 1 1 1 . 2 5 1 Engine 7 | . . . 1 1 . 2 2 1 Core 4 | . . 1 . . . . 3 . Reactor . | . . . . . . . . . Propulsion 39 | . . 1 3 7 4 5 16 3 Treads 9 | . . . . . . . 7 2 Leg 30 | . . 1 3 7 4 5 9 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 1 1 1 2 1 5 6 . Device 6 | . . 1 . 2 . 1 2 . Storage 5 | . 1 . . . . 3 1 . Processor 4 | . . . 1 . 1 1 1 . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 54 | . . 1 2 10 12 6 21 2 Energy Gun 6 | . . . 2 4 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | . . . . 4 7 6 6 1 Ballistic Cannon 8 | . . 1 . . . . 7 . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . 2 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 13 | . . . . . 5 . 7 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 . . . Parts Lost 35 | . . . 2 5 5 3 15 5 Power 4 | . . . 1 . . . 2 1 Propulsion 19 | . . . 1 4 3 2 6 3 Utility 3 | . . . . . 1 . 2 . Weapon 9 | . . . . 1 1 1 5 1 Highest Loss Streak 6 | . . . 1 3 2 1 6 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 93 100 96 96 97 99 91 83 Engine 6 | . 14 10 4 11 11 9 3 1 Core 3 | . . 3 4 . . . 5 7 Treads 4 | . . . . . . . 9 1 Leg 23 | . 28 28 33 30 32 26 15 18 Device 4 | . . 3 11 11 4 . 4 . Storage 11 | . 21 24 11 11 11 17 9 9 Processor 11 | . . . 9 11 15 18 9 . Hackware 2 | . . . . . . . 3 9 Protection 2 | . . . . . . . 3 9 Energy Gun 2 | . 28 16 11 9 . . . . Ballistic Gun 14 | . . . . 6 20 27 13 9 Ballistic Cannon 5 | . . 11 11 5 . . 7 9 Slashing Weapon 2 | . . . . . 1 . 4 9 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 12 32 39 39 40 36 42 80 82 Greatest Support 60 | 20 20 20 30 33 38 37 60 40 Greatest Overweight (x) 13 | . 1 1 1 3 1 1 13 8 Average Overweight (x) 1 | . . 1 1 1 . . 1 2 Largest Inventory Capacity 20 | . 15 15 15 15 15 15 20 20 Average Capacity 17 | . 11 15 15 15 15 15 19 20 Most Carried 20 | . 6 12 15 15 15 15 20 18 Average Carried 15 | . 6 7 10 14 14 14 16 16 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 17 | 6 6 12 15 15 13 15 17 15 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Mutant 19% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Matter Collected 4967 | 200 . 82 255 695 333 1295 1853 254 Remotely 588 | . . . . . . 136 452 . Salvage Created 5073 | . . 56 319 999 497 1559 1382 261 Parts 310 | . . 4 20 69 41 92 73 11 Haulers Intercepted 5 | . . . 1 2 . 2 . . Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Combat Hostiles Destroyed 123 | . . 2 6 22 18 27 40 8 Melee 1 | . . . . . . . 1 . Guns 84 | . . . 3 17 18 27 18 1 Cannons 38 | . . 2 3 5 . . 21 7 Classes Destroyed 18 | . . 1 4 4 1 3 4 1 Worker 7 | . . . . 2 . 5 . . Builder 4 | . . . 1 3 . . . . Hauler 5 | . . . 1 2 . 2 . . Recycler 2 | . . . 1 . . 1 . . Mechanic 2 | . . . . . . 2 . . Operator 1 | . . . . . . 1 . . Watcher 2 | . . . . . . 2 . . Swarmer 36 | . . . . 5 11 7 13 . Saboteur 2 | . . . . . . . 2 . Grunt 38 | . . 2 3 7 4 11 10 1 Brawler 6 | . . . . 2 . . 1 3 Duelist 4 | . . . . 2 . . 2 . Protector 2 | . . . . . . . 1 1 Sentry 31 | . . . 3 6 2 9 9 2 Demolisher 1 | . . . . . . . 1 . Specialist 1 | . . . . . 1 . . . Hunter 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 7 | . . 2 3 7 4 7 6 3 Combat Bots Only 6 | . . 2 3 5 4 4 6 3 Max Kills in Single Turn 2 | . . 1 1 1 1 2 2 1 Gunslinging 1 | . . . . . . 1 1 . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Hostile Shots Fired 681 | . . 17 29 142 109 112 212 60 Missed 195 | . . 5 10 39 35 39 56 11 Damage Taken 6795 | . . 186 284 1234 661 1196 2251 983 Core 887 | . . 30 52 154 92 267 195 97 Absorbed by Shields 96 | . . . . . 66 . 30 . Core Remaining (%) 71 | 100 . 88 . . 25 . . . Volleys Fired 395 | . . 10 27 80 51 74 124 29 Largest 3 | . . 2 2 2 2 3 3 2 Hottest 132 | . . 98 113 121 46 71 132 67 Shots Fired 925 | . . 19 54 158 87 222 327 58 Gun 753 | . . 9 27 132 87 222 247 29 Cannon 172 | . . 10 27 26 . . 80 29 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 823 | . . 10 27 92 87 222 327 58 Thermal 102 | . . 9 27 66 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . . 3 7 13 15 19 29 11 Robot Miss Streak 12 | . . 9 4 12 6 4 8 11 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 12 | . . . . 3 2 4 3 . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . Shots Hit Robots 611 | . . 6 29 95 51 156 232 42 Core Hits 328 | . . 3 12 39 24 73 146 31 Critical Kills 4 | . . 1 . 1 . . 2 . Critical Parts Destroyed 12 | . . . 2 1 . 2 7 . Critical Strikes 26 | . . 2 4 9 . 2 9 . Burn 9 | . . 1 2 6 . . . . Destroy 17 | . . 1 2 3 . 2 9 . Melee Attacks 42 | . . . . . 19 . 22 1 Thermal 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 41 | . . . . . 19 . 22 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10059 | . . 181 709 1681 761 2631 3449 647 Guns 7134 | . . 38 315 1259 761 2564 2000 197 Cannons 2822 | . . 136 387 408 . . 1441 450 Explosions 42 | . . . . . . 42 . . Melee . | . . . . . . . . . Ramming 61 | . . 7 7 14 . 25 8 . Kinetic 9018 | . . 136 387 1082 761 2564 3441 647 Thermal 980 | . . 38 315 585 . 42 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 2 3 4 4 Average Corruption 3 | . 2 2 2 2 2 2 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 135 | . 1 2 1 13 22 13 70 13 Message Errors 27 | . . 1 . 1 7 4 13 1 Matter Fused 31 | . 1 . 1 2 3 3 17 4 Heat Flow Errors 17 | . . . . 1 3 2 8 3 Energy Discharges 15 | . . . . 3 2 . 10 . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 19 | . . . . 4 4 1 7 3 Data Loss (major) 7 | . . . . . 2 . 5 . Misfires 6 | . . . . . . 1 5 . Alerts 5 | . . . . 1 . . 3 1 Weapon Failures 6 | . . 1 . 1 1 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 95 | . . . 19 . . . . 76 Projectiles 19 | . . . 19 . . . . . Explosions 76 | . . . . . . . . 76 Melee . | . . . . . . . . . Knockbacks 17 | . . 1 1 2 . . 7 6 Impact . | . . . . . . . . . Kinetic 15 | . . 1 1 2 . . 5 6 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 269 | . . . . . . 164 . 105 Shots 4 | . . . . . . 2 . 2 Rammed 1 | . . . . . . . 1 . Targets Rammed 8 | . . 1 1 2 . 3 1 . Kicked 7 | . . 1 1 2 . 3 . . Crushed . | . . . . . . . . . Highest Temperature 428 | . . 423 151 247 265 304 428 372 Average Temperature 111 | . . 215 90 65 94 59 102 160 Received Heat Transfer 1934 | . . 120 156 375 134 360 474 315 Effects 8 | . . 2 . . . 1 1 4 Shutdowns 2 | . . 1 . . . . . 1 Energy Bleed 2 | . . 1 . . . . 1 . Interference 3 | . . . . . . . . 3 Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 1 3 . . . . Heat Transferred 2973 | . . 185 888 1850 . 50 . . Parts Sabotaged 10 | . . . . . . . 10 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Peak Influence 2019 | . 7 58 234 446 825 808 2019 1142 Initial 984 | . . 2 22 98 283 401 525 984 Average 787 | . 5 22 95 291 568 637 1194 1036 Maximum Alert Level 5 | . . . 1 2 3 3 5 4 Low Security (%) 10 | . 100 100 88 22 . . . . Level 1 10 | . . . 11 65 13 . . . Level 2 33 | . . . . 12 67 81 20 . Level 3 23 | . . . . . 18 18 28 89 Level 4 9 | . . . . . . . 22 10 Level 5 11 | . . . . . . . 28 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 4 . 3 . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 1 . 1 . . Assault 1 | . . . . . . . . 1 Garrison 5 | . . . . 3 . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Distress Signals 5 | . . . 2 1 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 1 2 11 28 18 37 46 18 Peak Tracking Total 7 | . 2 2 7 6 4 4 6 5 Tactical Retreats 1 | . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Traps Triggered 18 | . 1 . 1 . 6 2 8 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Machines Disabled 16 | . . . 1 1 1 6 3 4 Max in Single Turn 3 | . . . 1 1 1 3 1 3 Garrison Relay 4 | . . . . . 1 . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled 3 | . . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Machines Accessed 20 | . 1 . . 8 3 4 3 1 Terminals 16 | . 1 . . 6 3 2 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 51 | . 1 . . 24 6 8 10 2 Successful 22 | . 1 . . 12 2 3 2 2 Failed 29 | . . . . 12 4 5 8 . Catastrophic 8 | . . . . 2 1 2 3 . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 2 . 5 . . Terminals 47 | . 1 . . 22 6 6 10 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 16 | . 1 . . 8 2 1 2 2 Part Schematic 3 | . . . . 3 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . . . . . 1 . 1 Open Door 4 | . . . . 2 1 . 1 . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 2 | . . . . . . . 1 1 Registered Components 1 | . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . Retrieve Components 2 | . . . . 1 . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 2 | . . . . 2 . . . . Terminals 2 | . . . . 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . . . 7 1 2 3 1 Full Trace Events 5 | . . . . 2 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 3 . 6 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Used RIF Installer 3 | . . . . . 2 . 1 . Threat Obfuscator 1 | . . . . . 1 . . . Watcher Feeds 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 14 | . . . . . 4 . 10 . Machine Destruction 14 | . . . . . 4 . 10 . Attached 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Total Allies 2 | . . . . . 2 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 179 | . . . . . 179 . . . Highest-Rated Ally 179 | . . . . . 179 . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . Total Damage 20 | . . . . . 20 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Turns Passed 7790 | . 118 224 277 942 1479 1078 3128 544 Spaces Moved 2894 | 1 80 97 90 328 799 429 928 142 Core 3 | . . . . . . . 3 . Treads 488 | . . . . . . . 477 11 Legs 2403 | 1 80 97 90 328 799 429 448 131 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 120 120 190 190 190 110 110 186 260 Average Speed 211 | 120 148 190 190 191 150 184 278 311 Slowest Speed 700 | 120 190 190 190 330 190 186 700 680 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 23 37 13 58 70 44 94 32 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 79 | . . 7 10 11 1 31 1 18 Melee 1 | . . . . . 1 . . . Projectile 28 | . . 7 10 11 . . . . AOE 49 | . . . . . . 31 . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Total 3718 | . 80 115 148 472 952 568 1198 185 Wait 75 | . . . . . 33 16 22 4 Move 2884 | . 79 96 89 327 797 428 926 142 Hop . | . . . . . . . . . Pick Up 65 | . . 2 13 15 5 13 15 2 Fast Attach 31 | . 1 2 2 3 3 5 14 1 Attach 35 | . . . 2 4 2 2 21 4 Detach 15 | . . 2 . 1 . 1 10 1 Swap 55 | . . 2 3 13 12 11 13 1 Drop 58 | . . . 11 19 6 15 7 . Fire 395 | . . 10 27 80 51 74 124 29 Melee 42 | . . . . . 19 . 22 1 Ram . | . . . . . . . . . Kick 7 | . . 1 1 2 . 3 . . Crush 1 | . . . . . . . 1 . Escape Stasis 39 | . . . . . 24 . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 16 | . . . . 8 . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Entered Mines 150 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 309 | -10/Mines | Build established: Mutant 327 | -10/Mines | Discovered new exit (range 8) 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 572 | -9/Materials | Discovered new exit (range 6) 619 | -9/Materials | Identified exit to Storage 620 | -9/Materials | Entered Storage 958 | -9/Storage | Found Prototype Processor 1030 | -9/Storage | Identified exit to Recycling 1128 | -9/Storage | Lost 3 parts (2n1w) 1202 | -9/Storage | Garrison activated, responded to threat 1524 | -9/Storage | Core integrity fell below 50% 1560 | -9/Storage | Identified exit to Garrison 1562 | -9/Storage | Entered Garrison 1626 | -9/Garrison | Triggered checkpoint 1701 | -9/Garrison | Garrison Relay disabled 1758 | -9/Garrison | Triggered checkpoint 2092 | -9/Garrison | Triggered checkpoint 2280 | -9/Garrison | Rescued a captive Derelict 2329 | -9/Garrison | Discovered new exit (range 3) 2332 | -9/Garrison | Identified exit to Materials 2376 | -9/Garrison | Identified Exp. Targeting Computer 2564 | -9/Garrison | Triggered checkpoint 2612 | -9/Garrison | Installed Relay Interface Framework 2636 | -9/Garrison | Triggered checkpoint 2678 | -9/Garrison | Discovered exit to Materials (range 62) 2678 | -9/Garrison | Discovered exit to Materials (range 11) 2678 | -9/Garrison | Discovered exit to Materials (range 57) 2816 | -9/Garrison | Expanded RIF knowledge: Threat Obfuscation 2969 | -9/Garrison | Rescued AZ-K3N 3041 | -9/Garrison | Entered Materials 3041 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3344 | -8/Materials | Build established: Gunner 3751 | -8/Materials | Build established: Scavenger-Gunner 3943 | -8/Materials | Garrison activated, responded to threat 4117 | -8/Materials | Identified exit to Garrison 4119 | -8/Materials | Entered Garrison 4158 | -8/Garrison | Core integrity fell below 50% 4459 | -8/Garrison | Triggered checkpoint 4520 | -8/Garrison | Discovered new exit (range 7) 4551 | -8/Garrison | Triggered checkpoint 4612 | -8/Garrison | Lost 6 parts (3n2u1w) 4799 | -8/Garrison | Triggered checkpoint 4917 | -8/Garrison | Spotted B-75 Beast 4934 | -8/Garrison | Destroyed B-75 Beast 5022 | -8/Garrison | Discovered new exit (range 9) 5240 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 5261 | -8/Garrison | Triggered checkpoint 5382 | -8/Garrison | Garrison Relay disabled 5469 | -8/Garrison | Triggered checkpoint 5472 | -8/Garrison | Triggered checkpoint 5528 | -8/Garrison | Lost 3 parts (1p2n) 5707 | -8/Garrison | Garrison Relay disabled 5711 | -8/Garrison | Triggered checkpoint 5712 | -8/Garrison | Core integrity fell below 20% 6007 | -8/Garrison | Garrison Relay disabled 6146 | -8/Garrison | Build established: Scavenger-Mutant 6159 | -8/Garrison | Discovered new exit (range 8) 7247 | -8/Garrison | Entered Materials 7647 | -8/Materials | First assault squad dispatched 7768 | -8/Materials | Lost 3 parts (1p2n) 7791 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Critical hit (Burn: +37). G-50 Soldier destroyed. Power failure, Imp. Deuterium Engine shutdown. Acquired Lgt. Treads. >> Watcher Feeds: Feed link from W-25 Informer lost. >> Watcher Feeds: Established visual feed link with W-25 Informer. Acquired 46 matter. >> Watcher Feeds: Feed link from W-25 Informer lost. System corrupted: Matter fused (-8). K-01 Serf collects debris. Acquired 9 matter. K-01 Serf collects debris. >> Watcher Feeds: Feed link from W-25 Informer lost. >> Watcher Feeds: Established visual feed link with W-25 Informer. K-01 Serf collects debris. >> Watcher Feeds: Feed link from W-25 Informer lost. Acquired Power Amplifier. K-01 Serf collects debris. System corrupted: Heat flow error (+247). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????###+####???????? | | ??????????????????????????????????#! #???????? | | ??????????????????????????????????# == #???????? | | ??????????????????????????????????# = #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# [ ]#???????? | | ??????????????????????????????????#+######???????? | | ??????????????????????????????????# ############## | | ??????????????????????????????????# | | ??????????????????????????+######## | | ?????????????????????????? # + | | ?????????????????????????? # """" #+###+########## | | ?????????????????????????? # """??# ###### | | ?????????????????????????# # "????# # | | ?????????? ????????????# #??????# """ """ # | | ?????????? ????????????# #??????# """ """ #""" ! | | ?????????# #???????????# #??????# """ """ #""" | | ????????? #???????????# ######?# #""" | | ????????? #???????????# ## #?# "T" / # ?? | | ?????????# #???????????# ## #?# ##???? | | ?????????# u############# ## ################## | | ?????????# ag# #Y /@ # ! ## # """ """ | | ?????????# # ## " ## =+ ! ## # " """""" | | ?????????# g # ## T ## # = ## " # %""""" | | ?????????# # ## " ?# #! ##w""" # | | ?????????# # ## ## ##+### "" + | | ?????????# # ## ?+ % # """ # | | ?????????# # ##[[ ?## + "" # | | ?????????# # ##[[???# ##+### """ ##+##+#### | | ######## # ?# ???# # ## """ ## ## #??? | | ##+####+##### # ## """ ## ## #??? | | # ## " + ## #??? | | w + ## ##### #??? | | /########/########+######## ## #???# #??? | | ????????? ?????? ??????# #########???# #??? | | ??????????"""?????? ??????# #???????????# #??? | | ????????? ""T"???? ! ?????#####???????????# #??? | | ????????? ???? ?????????????????????# #??? | | ????????###+###??#######????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ???????????????????????????????????????????## ##?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# T | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????##### " | | ???????????????????????????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Carbon-fiber Leg | -9/Storage | Hacked Titanium Leg | -9/Storage | Hacked Disposable Heat Sink | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed FocalSpectralDevice Manual? 0 Play Time 01:10:14 Cumulative 114.9 hours Start 2024.05.05 @ 21:51:59 End 2024.05.05 @ 23:12:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 205 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8716395-652f-4364-9c6b-3cff375eee41