Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 20:35:10

Player: Deedee

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (52)      260
Value Destroyed (1566)     1566
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-39)                -39
              TOTAL SCORE: 5287

 Bonus
-------
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/850
Matter                     155/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Targeting Computer
  Advanced Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Antimatter Reactor
  Enhanced Armored Medium Treads
     Large Storage Unit
  Advanced Targeting Computer
           Armor Integrity Analyzer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Antimatter Reactor
>          --- PROPULSION -------
  Enhanced Armored Medium Treads
  Improved Aluminum Leg
           Titanium Leg
  Improved Diametric Drive
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Armor Integrity Analyzer
  Improved Power Shielding
>          --- WEAPON -----------
  Improved Light Cannon
           Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Deuterium Engine
           VSS Leg
     Large Storage Unit
  Advanced Targeting Computer
           Armor Integrity Analyzer
           Armor Integrity Analyzer
  Hardened Light Armor Plating
           Particle Gun
     Light Assault Rifle
           Autogun
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Enhanced Armored Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Improved Diametric Drive
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             104  | 6   1   27  26  13  2   19  10  
  Power                    19   | 1   .   4   4   5   .   2   3   
    Engine                 12   | 1   .   3   3   4   .   1   .   
    Core                   5    | .   .   1   1   1   .   .   2   
    Reactor                2    | .   .   .   .   .   .   1   1   
  Propulsion               27   | 2   .   11  7   .   .   4   3   
    Treads                 1    | .   .   .   .   .   .   1   .   
    Leg                    23   | 2   .   11  7   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  18   | 1   1   2   9   1   2   1   1   
    Device                 5    | .   .   2   2   1   .   .   .   
    Storage                4    | 1   1   .   1   .   .   1   .   
    Processor              4    | .   .   .   2   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   4   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   10  6   7   .   12  3   
    Energy Gun             7    | 1   .   3   1   .   .   1   1   
    Energy Cannon          6    | .   .   .   2   2   .   2   .   
    Ballistic Gun          14   | 1   .   5   .   5   .   1   2   
    Ballistic Cannon       4    | .   .   1   1   .   .   2   .   
    Launcher               9    | .   .   1   2   .   .   6   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   2   .   
Parts Lost                 35   | .   .   10  6   .   .   4   15  
  Power                    6    | .   .   1   1   .   .   2   2   
  Propulsion               14   | .   .   6   2   .   .   2   4   
  Utility                  5    | .   .   .   2   .   .   .   3   
  Weapon                   10   | .   .   3   1   .   .   .   6   
  Highest Loss Streak      10   | .   .   5   6   .   .   4   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  84  80  99  100 84  80  
  Engine                   7    | .   14  6   5   11  13  7   .   
  Core                     3    | .   .   4   3   3   .   .   10  
  Leg                      23   | .   28  29  19  30  26  17  11  
  Device                   6    | .   .   11  6   7   6   2   .   
  Storage                  9    | .   14  11  9   7   6   5   6   
  Processor                9    | .   .   .   9   15  20  20  25  
  Protection               3    | .   .   .   8   .   6   6   4   
  Energy Gun               3    | .   14  3   2   .   .   1   1   
  Energy Cannon            2    | .   .   .   4   6   6   2   .   
  Ballistic Gun            7    | .   14  16  .   7   6   .   4   
  Ballistic Cannon         3    | .   .   .   5   7   6   2   3   
  Launcher                 3    | .   .   1   4   .   .   11  6   
Peak Build Rating          53   | 6   7   13  32  41  46  53  50  
  Average Rating           22   | 3   6   10  21  39  45  38  43  
  On Entrance              22   | .   6   7   12  32  40  46  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  27  31  45  49  51  58  59  
  Greatest Support         53   | 20  20  43  46  53  53  53  42  
  Greatest Overweight (x)  11   | 1   1   9   11  .   .   1   6   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  14  15  
  Most Carried             15   | 5   11  15  15  15  14  13  14  
  Average Carried          12   | 2   4   13  13  14  13  10  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 2   11  14  15  15  13  12  5   

 Class Distribution 
--------------------
 49% | Mutant
 28% | Gunner
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Waste
           Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           1740 | 260  21   377  362  209  .    511  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2667 | .    129  876  240  106  .    1239 77   
  Parts                    90   | .    11   55   12   6    .    6    .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    2    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  45   | .   3   24  8   2   .   6   2   
  Guns                     29   | .   3   22  1   .   .   1   2   
  Cannons                  5    | .   .   .   2   2   .   1   .   
  AOE                      11   | .   .   2   5   .   .   4   .   
Classes Destroyed          10   | .   2   4   1   2   .   1   .   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  12   | .   .   11  .   1   .   .   .   
  Grunt                    17   | .   3   9   4   .   .   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   4   4   .   .   .   1   
  Compactor                6    | .   .   .   .   .   .   6   .   
Best Kill Streak           6    | .   3   6   5   1   .   2   1   
  Combat Bots Only         6    | .   3   6   4   1   .   2   1   
Max Kills in Single Turn   2    | .   1   2   2   1   .   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        496  | .    15   216  92   4    .    4    165  
  Missed                   121  | .    3    46   21   3    .    .    48   
Damage Taken               5054 | .    135  1640 979  44   .    511  1745 
  Core                     1468 | .    21   348  232  .    .    104  763  
  Absorbed by Shields      118  | .    .    .    118  .    .    .    .    
  Redirected to Shielding  98   | .    .    .    .    .    .    43   55   
  Regen/Repaired (Parts)   167  | .    .    167  .    .    .    .    .    
Core Remaining (%)         72   | 100  91   13   57   100  .    .    .    
Volleys Fired              187  | .    11   90   22   9    .    23   32   
  Largest                  3    | .    2    2    2    3    .    3    3    
  Hottest                  137  | .    60   65   120  137  .    126  108  
Shots Fired                345  | .    22   161  33   26   .    51   52   
  Gun                      247  | .    22   159  7    11   .    2    46   
  Cannon                   64   | .    .    .    20   15   .    25   4    
  Launcher                 34   | .    .    2    6    .    .    24   2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  241  | .    11   147  11   20   .    11   41   
  Thermal                  51   | .    11   .    9    6    .    16   9    
  Explosive                34   | .    .    2    6    .    .    24   2    
  Electromagnetic          19   | .    .    12   7    .    .    .    .    
  Robot Hit Streak         29   | .    8    15   5    4    .    25   29   
  Robot Miss Streak        11   | .    2    6    2    11   .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           237  | .    15   97   23   9    .    48   45   
  Core Hits                115  | .    9    43   19   8    .    21   15   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                2    | .    .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5707 | .    160  1096 928  201  .    2783 539  
  Guns                     1655 | .    160  857  59   105  .    47   427  
  Cannons                  1039 | .    .    .    315  96   .    548  80   
  Explosions               3013 | .    .    239  554  .    .    2188 32   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1720 | .    62   739  140  151  .    232  396  
  Thermal                  797  | .    98   .    175  50   .    363  111  
  Explosive                3013 | .    .    239  554  .    .    2188 32   
  Electromagnetic          177  | .    .    118  59   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    6    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    14   18   .    .    .    
  Projectiles              18   | .    .    .    .    18   .    .    .    
  Explosions               14   | .    .    .    14   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      396  | .    .    .    41   .    .    355  .    
  Shots                    11   | .    .    .    1    .    .    10   .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        323  | .    88   268  171  144  .    296  323  
  Average Temperature      81   | .    42   66   50   45   .    105  131  
  Received Heat Transfer   1468 | .    72   360  427  18   .    .    591  
  Effects                  2    | .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         1483 | .    225  .    259  74   .    592  333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Peak Influence             347  | .   92  347 283 130 .   40  70  
  Initial                  139  | .   .   38  139 24  .   .   13  
  Average                  111  | .   19  201 132 75  .   10  25  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         83   | 100 100 52  92  100 100 100 100 
  Level 1                  16   | .   .   47  7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   3   7   .   .   .   1   
  Investigation            7    | .   1   3   3   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   3   .   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   6   29  11  15  .   6   7   
  Peak Tracking Total      7    | .   4   7   5   3   .   3   4   
  Tactical Retreats        2    | .   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            5    | .   1   1   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          9    | .   2   3   2   1   .   .   1   
  Terminals                6    | .   2   1   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                32   | .   6   13  6   3   .   .   4   
  Successful               17   | .   2   10  2   1   .   .   2   
  Failed                   15   | .   4   3   4   2   .   .   2   
    Catastrophic           1    | .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                20   | .   6   4   3   3   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   9   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   3   .   1   .   .   2   
  Record                   5    | .   1   2   .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   7   .   .   .   .   .   
  Scan Component           4    | .   .   4   .   .   .   .   .   
  Repair                   3    | .   .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   3   2   1   .   .   1   
  Full Trace Events        4    | .   1   2   1   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   .   .   .   
  Time                     71   | .   .   71  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               3351 | 44   297  1003 912  418  27   342  308  
Spaces Moved               1484 | 37   149  360  362  293  15   162  106  
  Core                     40   | 21   .    6    5    .    .    4    4    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1424 | 16   149  354  357  293  15   158  82   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    20   | .    .    .    .    .    .    .    20   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  97   100  100  100  77   
  Average Speed            161  | 88   167  159  216  100  100  149  194  
  Slowest Speed            600  | 120  190  500  600  100  100  195  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    31   28   34   14   1    96   3    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          169  | .    .    15   31   .    .    110  13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    .    .    .    
  AOE                      166  | .    .    15   28   .    .    110  13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total                      2159 | 47  178 659 463 400 28  214 170 
  Wait                     260  | .   4   144 15  74  11  .   12  
  Move                     1478 | 36  148 359 361 292 15  161 106 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  84   | 5   11  26  22  4   .   9   7   
  Fast Attach              13   | 3   .   1   2   1   .   6   .   
  Attach                   46   | 3   1   14  11  2   2   5   8   
  Detach                   3    | .   1   .   .   .   .   2   .   
  Swap                     45   | .   .   12  13  10  .   8   2   
  Drop                     42   | .   2   13  17  7   .   .   3   
  Fire                     187  | .   11  90  22  9   .   23  32  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 10)
  309 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Entered another Materials area
  342 | -9/Materials  | Evolved 2 slots: Propulsion x2
  469 | -9/Materials  | Repaired Ion Engine
  743 | -9/Materials  | Lost 3 parts (1p2n)
  895 | -9/Materials  | Core integrity fell below 50%
  950 | -9/Materials  | Lost 5 parts (4n1w)
 1030 | -9/Materials  | Core integrity fell below 20%
 1284 | -9/Materials  | Repaired Aluminum Leg
 1318 | -9/Materials  | Repaired Rocket Launcher
 1339 | -9/Materials  | Discovered new exit (range 4)
 1345 | -9/Materials  | Entered another Materials area
 1345 | -8/Materials  | Evolved 2 slots: Utility x2
 1728 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 2159 | -8/Materials  | Met 7R-MNS
 2251 | -8/Materials  | Discovered new exit (range 4)
 2257 | -8/Materials  | Entered Factory
 2257 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2258 | -7/Factory    | Caught up to 7R-MNS
 2615 | -7/Factory    | Discovered new exit (range 14)
 2616 | -7/Factory    | Build established: Gunner
 2675 | -7/Factory    | Entered another Factory area
 2675 | -6/Factory    | Evolved 2 slots: Utility x2
 2676 | -6/Factory    | Caught up to 7R-MNS
 2702 | -6/Factory    | Sucked down chute
 2702 | -6/Factory    | Entered Waste
 2758 | -6/Waste      | Spotted C-40 Crusher
 2760 | -6/Waste      | Spotted C-40 Crusher
 2768 | -6/Waste      | Destroyed C-40 Crusher
 2768 | -6/Waste      | Destroyed C-40 Crusher
 2791 | -6/Waste      | Spotted C-40 Crusher
 2803 | -6/Waste      | Spotted C-40 Crusher
 2807 | -6/Waste      | Destroyed C-40 Crusher
 2808 | -6/Waste      | Spotted C-40 Crusher
 2811 | -6/Waste      | Destroyed C-40 Crusher
 2823 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2826 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2829 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2832 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2833 | -6/Waste      | Destroyed C-40 Crusher
 2863 | -6/Waste      | Lost 4 parts (2p2n)
 2923 | -6/Waste      | Spotted C-40 Crusher
 2936 | -6/Waste      | Destroyed C-40 Crusher
 2951 | -6/Waste      | Discovered new exit (range 15)
 3044 | -6/Waste      | Entered Factory
 3244 | -6/Factory    | Lost 5 parts (2n3w)
 3340 | -6/Factory    | Core integrity fell below 50%
 3349 | -6/Factory    | Core integrity fell below 20%
 3352 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03292_ The unstable cave ceiling collapses.
03313_ Hyb. Fission Core destroyed.
03313_ Critical hit (Burn: +37).
03319_ Lgt. Fission Core destroyed.
03331_ Critical hit (Burn: +37).
03332_ Penetrated by Slug.
03332_ Lgt. Assault Rifle destroyed.
03334_ Slug penetrates Wall. <x2>
03335_ Cmb. Airjet destroyed.
03335_ Slug penetrates Wall.
03337_ Cmb. Airjet destroyed.
03339_ Penetrated by Slug. <x2>
03339_ Slug penetrates Wall.
03342_ Slug penetrates Door.
03342_ Slug penetrates H-66 Slayer.
03342_ Penetrated by Slug. <x4>
03349_ Pressure Siphon disabled.
03350_ Enh. Optical Array destroyed.
03352_ Penetrated by Slug.
03352_ Lrg. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
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|         #    #########      ! #??????????????????? |
|         # % %        #        #??????????????????? |
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|         #            #g##g###################????? |
|         #    =!      #                         ??? |
|         #            #   !                    ???? |
|         #           %;  h@*      %"""        ????? |
|         # """  o     #   *       """"        ????? |
|         # ""F      ! +    h      """"         ???? |
|         # ""   """   ###          ^      #???????? |
|         # """  """   #?#         """"    #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          28
Energy Capacity            1125
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            66
Evasion (%)                63
Targeting Accuracy         16
Armor Integrity Analysis   30

 Item Schematics 
-----------------
 Armor Integrity Analyzer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              GuidanceDamperPower
  Manual?         0
Play Time         00:33:15
  Cumulative      2.8 hours
  Start           2025.02.09 @ 20:04:45
  End             2025.02.09 @ 20:35:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e289f5a0-6e58-4f2f-ac50-917ef332a979