Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 20:35:10 Player: Deedee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1566) 1566 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 5287 Bonus ------- Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Enhanced Armored Medium Treads Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Improved Aluminum Leg Titanium Leg Improved Diametric Drive > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Power Shielding > --- WEAPON ----------- Improved Light Cannon Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine VSS Leg Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Hardened Light Armor Plating Particle Gun Light Assault Rifle Autogun [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Enhanced Armored Medium Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 104 | 6 1 27 26 13 2 19 10 Power 19 | 1 . 4 4 5 . 2 3 Engine 12 | 1 . 3 3 4 . 1 . Core 5 | . . 1 1 1 . . 2 Reactor 2 | . . . . . . 1 1 Propulsion 27 | 2 . 11 7 . . 4 3 Treads 1 | . . . . . . 1 . Leg 23 | 2 . 11 7 . . 2 1 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 1 | . . . . . . 1 . Utility 18 | 1 1 2 9 1 2 1 1 Device 5 | . . 2 2 1 . . . Storage 4 | 1 1 . 1 . . 1 . Processor 4 | . . . 2 . 1 . 1 Hackware . | . . . . . . . . Protection 5 | . . . 4 . 1 . . Artifact . | . . . . . . . . Weapon 40 | 2 . 10 6 7 . 12 3 Energy Gun 7 | 1 . 3 1 . . 1 1 Energy Cannon 6 | . . . 2 2 . 2 . Ballistic Gun 14 | 1 . 5 . 5 . 1 2 Ballistic Cannon 4 | . . 1 1 . . 2 . Launcher 9 | . . 1 2 . . 6 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . Parts Lost 35 | . . 10 6 . . 4 15 Power 6 | . . 1 1 . . 2 2 Propulsion 14 | . . 6 2 . . 2 4 Utility 5 | . . . 2 . . . 3 Weapon 10 | . . 3 1 . . . 6 Highest Loss Streak 10 | . . 5 6 . . 4 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 85 84 80 99 100 84 80 Engine 7 | . 14 6 5 11 13 7 . Core 3 | . . 4 3 3 . . 10 Leg 23 | . 28 29 19 30 26 17 11 Device 6 | . . 11 6 7 6 2 . Storage 9 | . 14 11 9 7 6 5 6 Processor 9 | . . . 9 15 20 20 25 Protection 3 | . . . 8 . 6 6 4 Energy Gun 3 | . 14 3 2 . . 1 1 Energy Cannon 2 | . . . 4 6 6 2 . Ballistic Gun 7 | . 14 16 . 7 6 . 4 Ballistic Cannon 3 | . . . 5 7 6 2 3 Launcher 3 | . . 1 4 . . 11 6 Peak Build Rating 53 | 6 7 13 32 41 46 53 50 Average Rating 22 | 3 6 10 21 39 45 38 43 On Entrance 22 | . 6 7 12 32 40 46 38 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 27 31 45 49 51 58 59 Greatest Support 53 | 20 20 43 46 53 53 53 42 Greatest Overweight (x) 11 | 1 1 9 11 . . 1 6 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 14 15 Most Carried 15 | 5 11 15 15 15 14 13 14 Average Carried 12 | 2 4 13 13 14 13 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 11 14 15 15 13 12 5 Class Distribution -------------------- 49% | Mutant 28% | Gunner 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1740 | 260 21 377 362 209 . 511 . Remotely . | . . . . . . . . Salvage Created 2667 | . 129 876 240 106 . 1239 77 Parts 90 | . 11 55 12 6 . 6 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 45 | . 3 24 8 2 . 6 2 Guns 29 | . 3 22 1 . . 1 2 Cannons 5 | . . . 2 2 . 1 . AOE 11 | . . 2 5 . . 4 . Classes Destroyed 10 | . 2 4 1 2 . 1 . Worker 2 | . . . 2 . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . . 1 . . . Watcher 2 | . 1 1 . . . . . Swarmer 12 | . . 11 . 1 . . . Grunt 17 | . 3 9 4 . . . 1 Brawler 1 | . . . . 1 . . . Sentry 9 | . . 4 4 . . . 1 Compactor 6 | . . . . . . 6 . Best Kill Streak 6 | . 3 6 5 1 . 2 1 Combat Bots Only 6 | . 3 6 4 1 . 2 1 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 1 2 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 496 | . 15 216 92 4 . 4 165 Missed 121 | . 3 46 21 3 . . 48 Damage Taken 5054 | . 135 1640 979 44 . 511 1745 Core 1468 | . 21 348 232 . . 104 763 Absorbed by Shields 118 | . . . 118 . . . . Redirected to Shielding 98 | . . . . . . 43 55 Regen/Repaired (Parts) 167 | . . 167 . . . . . Core Remaining (%) 72 | 100 91 13 57 100 . . . Volleys Fired 187 | . 11 90 22 9 . 23 32 Largest 3 | . 2 2 2 3 . 3 3 Hottest 137 | . 60 65 120 137 . 126 108 Shots Fired 345 | . 22 161 33 26 . 51 52 Gun 247 | . 22 159 7 11 . 2 46 Cannon 64 | . . . 20 15 . 25 4 Launcher 34 | . . 2 6 . . 24 2 Special . | . . . . . . . . Kinetic 241 | . 11 147 11 20 . 11 41 Thermal 51 | . 11 . 9 6 . 16 9 Explosive 34 | . . 2 6 . . 24 2 Electromagnetic 19 | . . 12 7 . . . . Robot Hit Streak 29 | . 8 15 5 4 . 25 29 Robot Miss Streak 11 | . 2 6 2 11 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 237 | . 15 97 23 9 . 48 45 Core Hits 115 | . 9 43 19 8 . 21 15 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 3 | . . 2 . . . . 1 Burn 1 | . . . . . . . 1 Destroy 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5707 | . 160 1096 928 201 . 2783 539 Guns 1655 | . 160 857 59 105 . 47 427 Cannons 1039 | . . . 315 96 . 548 80 Explosions 3013 | . . 239 554 . . 2188 32 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1720 | . 62 739 140 151 . 232 396 Thermal 797 | . 98 . 175 50 . 363 111 Explosive 3013 | . . 239 554 . . 2188 32 Electromagnetic 177 | . . 118 59 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . . Average Corruption 1 | . . 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . 6 . . . . . Message Errors 1 | . . 1 . . . . . Matter Fused 1 | . . 1 . . . . . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . 14 18 . . . Projectiles 18 | . . . . 18 . . . Explosions 14 | . . . 14 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 396 | . . . 41 . . 355 . Shots 11 | . . . 1 . . 10 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 323 | . 88 268 171 144 . 296 323 Average Temperature 81 | . 42 66 50 45 . 105 131 Received Heat Transfer 1468 | . 72 360 427 18 . . 591 Effects 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1483 | . 225 . 259 74 . 592 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 347 | . 92 347 283 130 . 40 70 Initial 139 | . . 38 139 24 . . 13 Average 111 | . 19 201 132 75 . 10 25 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 83 | 100 100 52 92 100 100 100 100 Level 1 16 | . . 47 7 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 3 7 . . . 1 Investigation 7 | . 1 3 3 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 . 3 . . . 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 6 29 11 15 . 6 7 Peak Tracking Total 7 | . 4 7 5 3 . 3 4 Tactical Retreats 2 | . . 2 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . 1 1 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 9 | . 2 3 2 1 . . 1 Terminals 6 | . 2 1 1 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 6 13 6 3 . . 4 Successful 17 | . 2 10 2 1 . . 2 Failed 15 | . 4 3 4 2 . . 2 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 6 4 3 3 . . 4 Fabricators . | . . . . . . . . Repair Stations 9 | . . 9 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 3 . 1 . . 2 Record 5 | . 1 2 . . . . 2 Prototype ID Bank 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 7 . . . . . Scan Component 4 | . . 4 . . . . . Repair 3 | . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 3 2 1 . . 1 Full Trace Events 4 | . 1 2 1 . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 3 . . . . . Time 71 | . . 71 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . 4 . . . . Machine Destruction 4 | . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3351 | 44 297 1003 912 418 27 342 308 Spaces Moved 1484 | 37 149 360 362 293 15 162 106 Core 40 | 21 . 6 5 . . 4 4 Treads . | . . . . . . . . Legs 1424 | 16 149 354 357 293 15 158 82 Wheels . | . . . . . . . . Hover 20 | . . . . . . . 20 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 97 100 100 100 77 Average Speed 161 | 88 167 159 216 100 100 149 194 Slowest Speed 600 | 120 190 500 600 100 100 195 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 31 28 34 14 1 96 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 169 | . . 15 31 . . 110 13 Melee . | . . . . . . . . Projectile 3 | . . . 3 . . . . AOE 166 | . . 15 28 . . 110 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2159 | 47 178 659 463 400 28 214 170 Wait 260 | . 4 144 15 74 11 . 12 Move 1478 | 36 148 359 361 292 15 161 106 Hop . | . . . . . . . . Pick Up 84 | 5 11 26 22 4 . 9 7 Fast Attach 13 | 3 . 1 2 1 . 6 . Attach 46 | 3 1 14 11 2 2 5 8 Detach 3 | . 1 . . . . 2 . Swap 45 | . . 12 13 10 . 8 2 Drop 42 | . 2 13 17 7 . . 3 Fire 187 | . 11 90 22 9 . 23 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x2 469 | -9/Materials | Repaired Ion Engine 743 | -9/Materials | Lost 3 parts (1p2n) 895 | -9/Materials | Core integrity fell below 50% 950 | -9/Materials | Lost 5 parts (4n1w) 1030 | -9/Materials | Core integrity fell below 20% 1284 | -9/Materials | Repaired Aluminum Leg 1318 | -9/Materials | Repaired Rocket Launcher 1339 | -9/Materials | Discovered new exit (range 4) 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Utility x2 1728 | -8/Materials | Lost 6 parts (1p2n2u1w) 2159 | -8/Materials | Met 7R-MNS 2251 | -8/Materials | Discovered new exit (range 4) 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2258 | -7/Factory | Caught up to 7R-MNS 2615 | -7/Factory | Discovered new exit (range 14) 2616 | -7/Factory | Build established: Gunner 2675 | -7/Factory | Entered another Factory area 2675 | -6/Factory | Evolved 2 slots: Utility x2 2676 | -6/Factory | Caught up to 7R-MNS 2702 | -6/Factory | Sucked down chute 2702 | -6/Factory | Entered Waste 2758 | -6/Waste | Spotted C-40 Crusher 2760 | -6/Waste | Spotted C-40 Crusher 2768 | -6/Waste | Destroyed C-40 Crusher 2768 | -6/Waste | Destroyed C-40 Crusher 2791 | -6/Waste | Spotted C-40 Crusher 2803 | -6/Waste | Spotted C-40 Crusher 2807 | -6/Waste | Destroyed C-40 Crusher 2808 | -6/Waste | Spotted C-40 Crusher 2811 | -6/Waste | Destroyed C-40 Crusher 2823 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2826 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2829 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2832 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2833 | -6/Waste | Destroyed C-40 Crusher 2863 | -6/Waste | Lost 4 parts (2p2n) 2923 | -6/Waste | Spotted C-40 Crusher 2936 | -6/Waste | Destroyed C-40 Crusher 2951 | -6/Waste | Discovered new exit (range 15) 3044 | -6/Waste | Entered Factory 3244 | -6/Factory | Lost 5 parts (2n3w) 3340 | -6/Factory | Core integrity fell below 50% 3349 | -6/Factory | Core integrity fell below 20% 3352 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03292_ The unstable cave ceiling collapses. 03313_ Hyb. Fission Core destroyed. 03313_ Critical hit (Burn: +37). 03319_ Lgt. Fission Core destroyed. 03331_ Critical hit (Burn: +37). 03332_ Penetrated by Slug. 03332_ Lgt. Assault Rifle destroyed. 03334_ Slug penetrates Wall. 03335_ Cmb. Airjet destroyed. 03335_ Slug penetrates Wall. 03337_ Cmb. Airjet destroyed. 03339_ Penetrated by Slug. 03339_ Slug penetrates Wall. 03342_ Slug penetrates Door. 03342_ Slug penetrates H-66 Slayer. 03342_ Penetrated by Slug. 03349_ Pressure Siphon disabled. 03350_ Enh. Optical Array destroyed. 03352_ Penetrated by Slug. 03352_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????##########??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ########?????# #??????????????????? | | # ##????# #??????????????????? | | # ######### ! #??????????????????? | | # % % # #??????????????????? | | # # #??????????????????? | | # #g##g###################????? | | # =! # ??? | | # # ! ???? | | # %; h@* %""" ????? | | # """ o # * """" ????? | | # ""F ! + h """" ???? | | # "" """ ### ^ #???????? | | # """ """ #?# """" #???????? | | # """ """ #?# """" #???????? | | # #?# ^ """" #???????? | | ########+#######+#+## #???????? | | ??????# + """" +???????? | | ??????# """""" # """" #???????? | | ??????#""" """""" # """" #???????? | | ??????#"T """""" # #???????? | | ??????#""" """""" # """" #???????? | | ??????# # """" #???????? | | ??????############### """" #???????? | | ???????############## #???????? | | ???????# # #???????? | | ???????# # ##############?? | | ???????# # # #?? | | ???????# # # ! #?? | | ???????# # # #?? | | ???????# + # #?? | | ???????# # + #?? | | ???????# # # #?? | | ???????# # # !! #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 28 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 16 Armor Integrity Analysis 30 Item Schematics ----------------- Armor Integrity Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed GuidanceDamperPower Manual? 0 Play Time 00:33:15 Cumulative 2.8 hours Start 2025.02.09 @ 20:04:45 End 2025.02.09 @ 20:35:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e289f5a0-6e58-4f2f-ac50-917ef332a979