Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 11:22:25 Player: rapskalian Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (35) 175 Value Destroyed (775) 775 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6850 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 276/300 Energy 89/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Jamming Amplifier > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Improved Target Analyzer Improved Transmission Jammer Jamming Amplifier Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Remote Datajack Power Maul > --- INVENTORY -------- Micro Fission Core Improved VTOL Module Cooled Nuclear Pulse Thruster Heavy Shock Bomb Launcher Molecular Scythe [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Microactuators Device Microactuators Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . 1 Utility 9 | . . . 1 2 2 1 1 1 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 112 | 8 8 . 8 18 6 16 21 13 1 1 12 Power 18 | 1 1 . . 3 . 7 3 2 1 . . Engine 10 | 1 1 . . 3 . 5 . . . . . Core 8 | . . . . . . 2 3 2 1 . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 2 . 5 4 4 1 5 3 . . 2 Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . 3 . . . . . . . . Flight 23 | . 2 . 2 4 4 1 5 3 . . 2 Utility 47 | 3 1 . 3 6 2 7 10 6 . 1 8 Device 32 | 2 . . 1 4 2 4 7 6 . . 6 Storage 1 | 1 . . . . . . . . . . . Processor 11 | . 1 . 2 1 . 3 2 . . 1 1 Hackware 2 | . . . . 1 . . 1 . . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 19 | 2 4 . . 5 . 1 3 2 . . 2 Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | . 3 . . 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . . . Special Weapon 2 | . 1 . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 6 | . . . . 3 . . 2 . . . 1 Piercing Weapon 1 | . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 1 2 1 . . 3 Parts Lost 49 | . . . . 8 . 7 8 1 1 . 24 Power 7 | . . . . 1 . 3 . . . . 3 Propulsion 12 | . . . . 3 . . 2 1 . . 6 Utility 23 | . . . . 2 . 3 5 . 1 . 12 Weapon 7 | . . . . 2 . 1 1 . . . 3 Highest Loss Streak 14 | . . . . 4 . 1 4 1 1 . 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 4 5 5 4 4 4 4 4 4 5 5 4 Power . | . . . . . . . . . 1 1 . Propulsion 2 | 2 2 2 1 1 3 3 3 2 3 3 1 Utility . | . . . . . . . . . . . . Weapon 1 | 1 2 3 2 . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 5 . 2 1 2 2 3 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 10 | . 4 . . 1 2 1 1 . . . 1 Utility 2 | . . . . . . . . 1 . . 1 Weapon 6 | . 1 . 2 . . 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 90 100 94 85 80 85 90 89 92 93 85 Engine 3 | . 12 14 11 8 7 5 2 . . . . Core 5 | . . . . . . 2 8 9 10 10 8 Flight 22 | . 25 28 30 26 23 20 22 22 21 21 19 Device 25 | . 13 14 11 17 19 28 30 29 29 26 21 Processor 19 | . 12 14 18 18 15 17 18 21 21 25 22 Hackware 1 | . . . . 1 7 3 . . . . . Ballistic Gun 1 | . 8 14 11 3 . . . . . . . Special Weapon 1 | . 8 14 11 2 . . . . . . 2 Impact Weapon 1 | . . . . . . . . . 5 5 3 Slashing Weapon 2 | . . . . 7 7 2 2 5 2 . . Piercing Weapon 1 | . . . . . . 3 2 . . . . Peak Build Rating 132 | 9 12 12 16 27 42 67 84 114 115 111 132 Average Rating 71 | 5 11 12 14 18 36 56 78 97 112 110 118 On Entrance 48 | . 8 12 12 14 27 39 61 80 114 107 111 Naked Turns 1 | . 1 . . . . . . . . . . Heaviest Build 35 | 14 14 8 8 14 15 24 26 25 31 28 35 Greatest Support 46 | 20 20 8 16 21 24 25 32 34 34 34 46 Greatest Overweight (x) 4 | 4 . . 2 1 . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 4 5 4 4 4 4 4 4 5 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 4 5 5 5 5 5 5 1 Class Distribution -------------------- 50% | Ninja 18% | Sprinter 16% | Scout 6% | Assassin 3% | Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Scout | -9/Materials Scout | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 2463 | 280 62 69 32 276 . 385 375 249 396 217 122 Remotely . | . . . . . . . . . . . . Salvage Created 1505 | 133 62 . . 176 . 193 179 277 374 . 111 Parts 84 | 10 3 . . 22 . 9 21 11 7 . 1 Haulers Intercepted 2 | . 1 . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . Prevented 3 | . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 18 | . . . . 12 . . 2 2 2 . . Melee 13 | . . . . 7 . . 2 2 2 . . AOE 5 | . . . . 5 . . . . . . . Classes Destroyed 10 | 2 2 . . 3 . 1 1 . 1 . . Worker 4 | . . . . . . 3 1 . . . . Builder 4 | . . . . 2 . . 2 . . . . Tunneler 3 | 2 . . . . . . 1 . . . . Hauler 2 | . 1 . . . . . . . . . 1 Recycler 3 | 1 . . . . . 1 . 1 . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 9 | . . . . 9 . . . . . . . Cutter 3 | . . . . 3 . . . . . . . Programmer 6 | . . . . . . . 2 2 2 . . Decomposer 4 | . . . . . . . . . 4 . . Samaritan 4 | . . . . . . . . . 4 . . Best Kill Streak 5 | 3 1 . . 5 . 2 2 2 2 . 1 Combat Bots Only 5 | . . . . 5 . . 1 2 2 . . Max Kills in Single Turn 2 | 1 1 . . 2 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . Melee 1 | . . . . 1 . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 487 | . . . 1 63 . 90 54 46 9 . 224 Missed 224 | . . . 1 34 . 41 20 31 4 . 93 Hits 263 | . . . . 29 . 49 34 15 5 . 131 Melee 9 | . . . . 9 . . . . . . . Projectile 254 | . . . . 20 . 49 34 15 5 . 131 AOE 2 | . . . . 2 . . . . . . . Critical Strikes 20 | . . . . 3 . 3 2 . 2 . 10 Actively Blocked 10 | . . . . . . . . . 2 . 8 Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 5998 | . . 9 . 588 . 800 793 370 95 . 3343 Core 2076 | . . . . 147 . 225 295 93 . . 1316 Absorbed by Shields 13 | . . . . . . . . 13 . . . Ignored by Resistances 37 | . . . . . . . 37 . . . . Regen/Repaired (Parts) 41 | . . . . . 33 8 . . . . . Core Remaining (%) 88 | 100 . 100 100 73 100 73 70 . . 91 . Volleys Fired 59 | 8 23 . 3 13 . . 1 2 . . 9 Largest 2 | 2 1 . 1 1 . . 1 1 . . 1 Hottest 100 | 90 100 . 100 100 . . 33 46 . . 10 Shots Fired 68 | 16 23 . 3 13 . . 2 2 . . 9 Gun 40 | 16 18 . . 4 . . 2 . . . . Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . 4 . . . 2 . . . Special 22 | . 5 . 3 5 . . . . . . 9 Kinetic 19 | . 13 . . 4 . . 2 . . . . Thermal 34 | 16 10 . 3 5 . . . . . . . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . . . Robot Hit Streak 7 | 3 5 . . 3 . . 1 . . . 7 Robot Miss Streak 4 | 4 2 . . 2 . . . 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 84 | 6 12 . . 14 . 4 13 6 14 . 15 Core Hits 41 | 4 4 . . 17 . 3 5 5 2 . 1 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 10 | . 1 . . . . . . . 6 . 3 Critical Strikes 13 | . 1 . . 1 . . 1 . 7 . 3 Destroy 1 | . 1 . . . . . . . . . . Smash 10 | . . . . . . . . . 7 . 3 Sever 2 | . . . . 1 . . 1 . . . . Melee Attacks 281 | . . . . 35 . 81 40 33 27 8 57 Impact 100 | . . . . . . . . 14 23 8 55 Slashing 118 | . . . . 35 . 32 26 19 4 . 2 Piercing 63 | . . . . . . 49 14 . . . . Sneak Attacks 20 | . . . . 1 . 4 4 1 9 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . Damage Inflicted 3865 | 71 114 . . 574 . 395 696 455 1134 . 426 Guns 214 | 71 114 . . 10 . . 19 . . . . Cannons . | . . . . . . . . . . . . Explosions 384 | . . . . 245 . . . 139 . . . Melee 3267 | . . . . 319 . 395 677 316 1134 . 426 Ramming . | . . . . . . . . . . . . Kinetic 106 | . 77 . . 10 . . 19 . . . . Thermal 108 | 71 37 . . . . . . . . . . Explosive 245 | . . . . 245 . . . . . . . Electromagnetic 139 | . . . . . . . . 139 . . . Impact 1482 | . . . . . . . . . 1056 . 426 Slashing 1785 | . . . . 319 . 395 677 316 78 . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . 2 . 6 7 1 3 3 20 Average Corruption 3 | . . . . 2 . 4 5 1 1 3 6 Corruption Purged 7 | . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . Effects 61 | . . . . 2 . 25 16 1 3 3 11 Message Errors 13 | . . . . . . 5 5 1 . . 2 Matter Fused 14 | . . . . 1 . 9 2 . 1 . 1 Heat Flow Errors 4 | . . . . 1 . 2 . . . . 1 Energy Discharges 12 | . . . . . . 5 4 . 1 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . 4 2 . . 1 1 Data Loss (major) 3 | . . . . . . . . . 1 2 . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1306 | . . . . 8 . 83 94 91 842 . 188 Projectiles . | . . . . . . . . . . . . Explosions 49 | . . . . 8 . . . 41 . . . Melee 1257 | . . . . . . 83 94 50 842 . 188 Knockbacks 4 | . . . . . . . . . 1 . 3 Impact 4 | . . . . . . . . . 1 . 3 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . 44 . . . 111 . . . Shots 3 | . . . . 2 . . . 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 359 | 120 70 . 43 136 359 231 10 66 . . 323 Average Temperature 58 | 61 24 . 19 33 170 118 6 24 . . 140 Received Heat Transfer 183 | . . . . . . 120 9 . . . 54 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . . Impact Corruptions 35 | . . . . . . . . . 29 . 6 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 309 | 198 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Maximum Alert Level 1 | . . . . 1 . 1 . . . . . Low Security (%) 95 | 100 100 100 100 44 100 98 100 100 . . 100 Level 1 4 | . . . . 55 . 1 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 323 | 10 15 . 42 323 127 210 47 72 . . 94 Initial 127 | . . . . . 127 42 34 19 . . . Average 49 | 1 2 . 11 187 107 97 11 26 . . 10 Influence Increases 2171 | 15 37 . 74 536 1 594 316 262 50 . 286 Destroy 0b10 Robot/C 360 | . . . . 240 . . 40 40 40 . . Destroy 0b10 Robot/NC 85 | 15 10 . . 10 . 20 20 5 . . 5 Destroy Leader 66 | . 4 . . 30 . . 10 10 10 . 2 Successful Hack 22 | . 5 . 12 . 1 . . 4 . . . Disable Machine 165 | . . . 15 15 . 15 30 75 . . 15 Destroy Structure 303 | . 3 . 2 46 . 64 36 68 . . 84 Partial Spotted 225 | . 15 . 15 . . 30 60 15 . . 90 Lose Combat Pursuer 945 | . . . 30 195 . 465 120 45 . . 90 Influence Decreases 2171 | 15 35 2 72 258 193 611 346 299 40 14 286 Entered New Map 269 | . . 2 . 2 153 46 37 22 3 4 . Time Decay 1559 | 15 35 . 72 176 40 495 255 267 37 10 157 Lost Part 343 | . . . . 80 . 70 54 10 . . 129 Squads Dispatched 24 | . 1 . 3 2 1 6 5 1 . . 5 Investigation 5 | . . . 2 . 1 1 1 . . . . Extermination 13 | . . . . . . 4 3 1 . . 5 Reinforcement 6 | . 1 . 1 2 . 1 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 8 | . . . . 4 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 5 . 4 30 . 36 13 14 2 . 22 Peak Tracking Total 18 | . 3 . 2 7 . 7 3 4 2 . 18 Tactical Retreats 33 | . . . 1 7 . 14 5 2 . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 13 | . . . . . . 6 2 5 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 11 | . . . 1 1 . 1 2 5 . . 1 Max in Single Turn 2 | . . . 1 1 . 1 1 2 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 15 | . 1 1 3 1 1 2 3 3 . . . Terminals 8 | . 1 . 3 1 . . 1 2 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 4 | . . . . . 1 1 1 1 . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . 3 1 9 2 5 5 3 5 . . . Successful 16 | . 2 1 3 . 4 4 1 1 . . . Failed 17 | . 1 . 6 2 1 1 2 4 . . . Catastrophic 5 | . . . 1 2 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 7 2 . . . 2 . . . Terminals 19 | . 3 . 9 2 . . 1 4 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 10 | . . . . . 5 3 1 1 . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 2 1 3 . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . 4 2 . . . . . Scan Component 3 | . . . . . 2 1 . . . . . Repair 3 | . . . . . 2 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 1 1 1 1 2 . . . Full Trace Events 4 | . . . 2 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . . . . Time 84 | . . . . . 52 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . . . 3 Combat . | . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . 4 parse_system 1 | . . . . . . . . . . . 1 no_distress 3 | . . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Active Infowar (turns) 6413 | 30 223 231 239 464 95 1546 1161 733 428 202 1061 Optics 5008 | . . . 180 464 95 1025 820 733 428 202 1061 Sensors 4759 | . . . 78 464 69 1316 771 435 415 202 1009 IFF 353 | . . . . . . 353 . . . . . Terrain 2504 | 12 214 231 160 . . 743 1085 59 . . . Seismic 27 | 18 9 . . . . . . . . . . Triangulation 4211 | . . . . . . 833 1086 697 428 202 965 Cloaking 1017 | . . . . . . . . 683 334 . . Jamming 85 | . . . . . . . . . . . 85 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 6512 | 117 235 231 239 464 95 1546 1161 733 428 202 1061 Spaces Moved 8660 | 57 200 392 431 579 115 2176 1348 876 817 478 1191 Core 63 | 14 2 . 1 . . . . . . . 46 Treads . | . . . . . . . . . . . . Legs 50 | 43 7 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 6 | . . . 6 . . . . . . . . Flight 8541 | . 191 392 424 579 115 2176 1348 876 817 478 1145 Fastest Speed 25 | 50 32 32 29 29 29 29 27 25 29 29 25 Average Speed 32 | 130 35 32 29 30 29 32 38 26 29 29 30 Slowest Speed 250 | 250 120 32 150 112 34 102 100 29 29 29 175 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . 1 . . . . 3 . . . . Potential Cave-ins 8 | . . . . . . 5 . 3 . . . Cave-ins Triggered 3 | . . . . . . 1 1 . . . 1 Exploration Rate (%) 36 | 5 30 65 32 47 3 39 24 23 89 57 18 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 7 | . . 2 . . . . . . 1 4 . Spaces Dug 195 | . 3 . 2 20 . 73 20 15 9 8 45 Terrain Destroyed 248 | . 3 . 2 50 . 73 20 38 9 8 45 Melee 184 | . . . . 15 . 73 19 15 9 8 45 Projectile 11 | . 3 . 2 5 . . 1 . . . . AOE 53 | . . . . 30 . . . 23 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Total 11844 | 80 333 495 533 780 176 2889 1937 1334 972 528 1787 Wait 2439 | . 84 105 67 106 45 543 495 325 127 42 500 Move 8641 | 56 199 389 430 578 114 2174 1342 875 816 477 1191 Hop 3 | . . 1 . . . . 2 . . . . Pick Up 57 | 7 4 . 6 9 4 9 9 4 1 . 4 Fast Attach 91 | 8 10 . 10 9 4 14 17 9 . 1 9 Attach 28 | . 2 . 1 10 . 2 6 1 . . 6 Detach 23 | 1 4 . 1 5 . 2 5 3 . . 2 Swap 26 | . . . 1 8 3 2 3 4 3 . 2 Drop 82 | . 7 . 14 8 6 10 17 11 2 . 7 Fire 59 | 8 23 . 3 13 . . 1 2 . . 9 Melee 273 | . . . . 34 . 81 40 30 23 8 57 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 122 | . . . . . . 52 . 70 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Released all parts (7) 311 | -10/Materials | Discovered new exit (range 8) 353 | -10/Materials | Entered Mines 438 | -10/Mines | Build established: Sprinter 450 | -10/Mines | Discovered new exit (range 4) 468 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 487 | -10/Mines | Learned Materials trap positions 584 | -10/Mines | Entered Materials 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Loaded intel: 11 trap records 820 | -9/Materials | Discovered new exit (range 8) 822 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Entered another Materials area 823 | -8/Materials | Evolved 2 slots: Utility x2 969 | -8/Materials | Build established: Scout 1253 | -8/Materials | Lost 4 parts (1p1n1u1w) 1277 | -8/Materials | Discovered new exit (range 16) 1287 | -8/Materials | Identified exit to Factory 1287 | -8/Materials | Entered Factory 1287 | -7/Factory | Evolved 2 slots: Utility x2 1352 | -7/Factory | Repaired Sensor Array 1379 | -7/Factory | Repaired Flight Unit? 1381 | -7/Factory | Discovered new exit (range 6) 1382 | -7/Factory | Identified exit to Factory 1382 | -7/Factory | Entered another Factory area 1382 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1447 | -6/Factory | Repaired VTOL Module 1738 | -6/Factory | Discovered new exit (range 18) 1744 | -6/Factory | Identified exit to Lower Caves 2065 | -6/Factory | Crushed by falling debris 2387 | -6/Factory | Build established: Ninja 2903 | -6/Factory | Discovered new exit (range 15) 2928 | -6/Factory | Identified exit to Factory 2928 | -6/Factory | Entered another Factory area 2928 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3160 | -5/Factory | Crushed by falling debris 3796 | -5/Factory | Lost 4 parts (1n3u) 4059 | -5/Factory | Build established: Sprinter 4083 | -5/Factory | Discovered new exit (range 21) 4088 | -5/Factory | Identified exit to Factory 4089 | -5/Factory | Entered another Factory area 4089 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4149 | -4/Factory | Spotted B-86 Titan 4631 | -4/Factory | Build established: Ninja 4820 | -4/Factory | Discovered new exit (range 6) 4822 | -4/Factory | Identified exit to Upper Caves 4822 | -4/Factory | Entered Upper Caves 4919 | -4/Upper Caves | Identified exit to Upper Caves 4964 | -4/Upper Caves | Spotted B-86 Titan 5070 | -4/Upper Caves | Learned location of Armory (-4) 5250 | -4/Upper Caves | Entered another Upper Caves area 5365 | -4/Upper Caves | Encountered a Warlord checkpoint 5446 | -4/Upper Caves | Discovered new exit (range 16) 5451 | -4/Upper Caves | Identified exit to Research 5452 | -4/Upper Caves | Entered Research 5452 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5781 | -3/Research | Spotted B-86 Titan 6173 | -3/Research | Crushed by falling debris 6344 | -3/Research | Spotted B-86 Titan 6450 | -3/Research | Lost 5 parts (1p3u1w) 6477 | -3/Research | System corruption reached 10% 6487 | -3/Research | Core integrity fell below 50% 6494 | -3/Research | Core integrity fell below 20% 6513 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06480_ P-80 Master resets P-80 Master, system corruption cleaned. 06481_ Hvy. Shock Bomb Launcher destroyed. 06481_ P-80 Master resets P-80 Master, system corruption cleaned. 06482_ Power Maul destroyed. 06485_ Identified Molecular Scythe. 06485_ Cld. Nuclear Pulse Thruster destroyed. 06487_ U-05 Engineer builds a Wall. 06488_ Adv. Weapon Cycler destroyed. 06491_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 2O. 06492_ System corrupted: Molecular Scythe rejected. 06492_ P-80 Master resets P-80 Master, system corruption cleaned. 06501_ Penetrated by Slug. 06501_ Slug penetrates Wall. 06504_ Penetrated by Slug. 06504_ Imp. Target Analyzer destroyed. 06504_ Slug penetrates Door. 06507_ System corrupted: Energy discharge (-28). 06511_ P-80 Master resets S-43 Plague, system corruption cleaned. 06513_ Mak. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# # ### # | | ???????????????????????# # " " # ![[ | | ???????????????????????# # ########+### ![ | | ???????????????????????# / # [ | | ???????????????????????# # + | | ?????? ???????????????# ###### #### # | | ?????? ???????????????########????# #??# # | | ?????? ???????????????????????????# #??# # | | ?????? ???????????????????????????# #??# # | | ?????# ???????????????????????????# ####+####### | | ?????? ???????????????????????????+ + #??? | | ?????# ???????????????????????????# # ! #??? | | ?????# ??????????????????????????# # #??? | | ?????# ??????????????????????????# ###+###"#??? | | ?????# ??????????????????????????# #?# ###"#### | | ?######+#######????????????????????# #?# ## | | ?# #????????????????????# #?# ## | | ?# #??????????# ######## ### ## " | | ?# """ """ #??????????# # "" | | ?# """ """ !#??????????# g + G | | ?# """ """ #??????????#####g########### # "" | | ?# #??????????# #?????# # " | | ?# #??????????# #?????# # | | ?# """ """ #??????????# #?????# # | | ## """ """ ############ #?????# ######" | | / """ """ + @] #????## ##??### | | ## ############ !! ###### #### | | ?# #??????????# !! s; ppY # | | ?##############??????????# ! ######p t # | | ??????????????????????##############????#### # | | ??????????????????????# #???#######?# + ] | | ??????????????????????#! #####! #?# # | | ??????????????????????# ### # | | ??????????????????????# " # | | ??????????????????????# ###+##+#"# | | ???????????###+####+### ##### ## ## | | ?????????# "# #???###/#### #? | | ?????????+ ### ##?????# ## #? | | ?????????# #?# #??????# ## !#? | | ?????????# ####### #?# #??????# ## #? | | ?????????????????# #?# ##?????# ## ! #? | | ?????????????????# #?# T#?????# #########? | | ?????????????????# #?# #?????# #????????? | | ?????????????????# #?# ##???### #????????? | | ?????????????????# #?# ######%#/###????????? | | ????????????????## ### # #??????????? | | ????????????????# # #??????????? | | ????????????????# + """ #??????????? | | ????????????????+ # """ #??????????? | | ????????????????# # """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 57 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 25 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 8 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 10% | -7/Factory Flight Unit | 25% | -7/Factory VTOL Module | 68% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Respectable Loadout Challenges ------------ None Game ------ Seed VariableDiametricArray Manual? 0 Play Time 02:41:25 Cumulative 17.4 hours Start 2025.10.05 @ 06:37:15 End 2025.10.05 @ 11:22:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc3d6bac-245b-4469-84b9-116b15449eaf