Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 04:13:44 Player: leiavoia Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (425) 2125 Value Destroyed (15737) 15737 Prototype IDs (219) 4380 Alien Tech Used (1) 200 Bonus (7902) 7902 TOTAL SCORE: 38344 Bonus ------- High Alert Combat Kills 2841 Follower Combat Kills 350 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Pursued by Intercept 1000 Friendly Fire -189 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Plasma Sword > --- INVENTORY (5) ---- Improved Matter Compressor (300) Transdimensional Reconstructor Railgun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Huge Storage Unit Advanced Energy Well Improved Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Linked Autogun Plasma Sword > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Improved Treads Medium Treads Medium Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Huge Storage Unit Improved Matter Compressor Precision Energy Filter Propulsion Shielding Improved Focal Shield Long-range Tractor Beam Transdimensional Reconstructor Wave Gun Variable Charge Gun Advanced Plasma Cannon Long-range Phase Cannon Long-range Phase Cannon Molecular Deconstructor [Rating: 130] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Utility Improved Light Armor Plating Device Experimental Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 Utility 6 | . . . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 432 | 2 16 1 36 4 . 4 43 30 14 3 12 13 4 10 31 12 1 10 6 44 18 8 9 2 99 Power 34 | . 2 . 5 . . . 2 1 1 1 . 1 1 . 3 . . 1 . 5 2 . . . 9 Engine 16 | . 2 . 5 . . . 2 1 1 1 . . 1 . 1 . . 1 . . . . . . 1 Core 9 | . . . . . . . . . . . . . . . 1 . . . . 2 2 . . . 4 Reactor 9 | . . . . . . . . . . . . 1 . . 1 . . . . 3 . . . . 4 Propulsion 83 | . 5 . 8 . . 2 6 5 2 . 1 3 . 1 6 . . 1 . 10 3 2 4 1 23 Treads 40 | . 3 . 8 . . 2 6 5 2 . 1 2 . . . . . . . 1 . . . . 10 Leg 41 | . 2 . . . . . . . . . . . . . 6 . . 1 . 9 3 2 4 1 13 Wheel 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 168 | 1 3 1 8 2 . 2 15 11 2 2 4 6 3 6 14 9 . 5 5 21 5 3 1 . 39 Device 80 | 1 . . . 1 . . 6 8 2 2 1 4 1 2 6 4 . 1 3 9 2 3 1 . 23 Storage 14 | . 2 1 1 . . . 1 . . . . . . 2 1 1 . . . 2 . . . . 3 Processor 12 | . . . . . . . . . . . 1 . 1 . 3 1 . . . 1 2 . . . 3 Hackware 9 | . . . 1 . . . . . . . . . . . . . . 1 . 5 . . . . 2 Protection 53 | . 1 . 6 1 . 2 8 3 . . 2 2 1 2 4 3 . 3 2 4 1 . . . 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 147 | 1 6 . 15 2 . . 20 13 9 . 7 3 . 3 8 3 1 3 1 8 8 3 4 1 28 Energy Gun 14 | . 1 . . . . . . 1 . . . . . . 2 . 1 . . 1 1 . . . 7 Energy Cannon 20 | . . . . . . . . 1 . . 1 1 . 1 2 . . . . 1 3 1 3 . 6 Ballistic Gun 14 | 1 . . 2 . . . . 1 2 . . . . . . . . . . 2 . . . 1 5 Ballistic Cannon 42 | . 5 . 9 1 . . 10 6 1 . . 1 . . 2 1 . 2 . 1 . 1 . . 2 Launcher 37 | . . . 4 1 . . 9 1 4 . 5 1 . 2 2 2 . . 1 . 4 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . 1 3 2 . 1 . . . . . . 1 . 2 . . . . 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . . 1 . 3 Corrupted Parts 6 | . . . . . . . . . . . . 3 . 1 1 . . . . . . 1 . . . System Corruption 32 | . . . . . . . . . . . . 19 . 8 2 . . . . . . 3 . . . Parts Lost 121 | . 1 . 2 . . 2 11 2 3 1 3 4 . 10 6 3 1 . 1 11 2 3 . 1 54 Power 15 | . 1 . 1 . . . 1 . 1 . . . . 1 1 1 . . . 1 . . . . 7 Propulsion 38 | . . . . . . 1 2 1 1 . 1 3 . 2 1 . . . . 5 1 . . 1 19 Utility 45 | . . . 1 . . 1 6 1 1 1 2 1 . 4 4 2 . . 1 2 1 1 . . 16 Weapon 23 | . . . . . . . 2 . . . . . . 3 . . 1 . . 3 . 2 . . 12 Highest Loss Streak 19 | . 1 . 1 . . 1 7 1 2 1 3 2 . 7 2 3 1 . 1 7 1 2 . 1 19 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 100 100 98 97 99 99 92 95 100 44 80 95 92 91 99 98 99 88 78 93 93 Engine 6 | . 13 14 10 11 11 11 8 7 6 7 7 6 6 4 . 6 6 11 13 2 . . . . . Core 1 | . . . . . . . . . . . . . . . 2 . . . . . 5 11 11 11 5 Reactor 1 | . . . . . . . . . . . . . 6 2 5 3 . . . 7 4 . . . 3 Treads 17 | . 14 28 33 33 33 33 26 28 29 30 30 25 20 3 . . . . . . . . . . 8 Leg 10 | . 12 . . . . . . . . . . . . . 24 26 26 25 26 28 28 28 29 28 21 Device 10 | . 5 . . . . . 10 10 10 14 12 8 20 9 10 13 13 13 12 15 14 22 23 23 15 Storage 7 | . 14 14 10 11 11 11 9 7 7 7 7 7 6 1 2 6 6 6 6 5 5 5 5 5 8 Processor 3 | . . . . . . . . . . . . 7 6 6 3 8 13 13 11 5 6 5 5 5 8 Hackware 1 | . . . 8 . . . . . . . . . . . . . . . . 4 4 . . . 2 Protection 12 | . 8 14 13 21 22 22 24 18 19 15 14 13 5 2 10 9 6 5 7 6 5 . . . 3 Energy Cannon 2 | . . . . . . . . . 3 . . 7 13 5 4 . . . . 2 6 11 2 14 6 Ballistic Gun 2 | . . . . . . . . . 6 15 1 . . . . . . . . 1 5 . . 1 4 Ballistic Cannon 10 | . 24 28 21 20 22 22 14 13 6 7 . 4 6 . 6 8 5 8 13 6 . . . . . Launcher 1 | . . . . 1 . . 2 . . . 9 6 . 3 3 3 6 . 1 . 1 . . . . Slashing Weapon 1 | . . . . . . . . 4 3 . 3 2 . . . . . 4 4 4 . . . . 1 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 150 | 12 34 54 63 61 61 61 114 128 130 122 129 132 141 137 65 68 47 62 71 133 139 142 145 145 150 Greatest Support 162 | 20 40 40 63 63 63 63 63 91 91 91 91 88 10 10 70 68 50 70 70 92 88 88 126 126 162 Greatest Overweight (x) 16 | . 1 1 1 . . 1 1 1 1 1 1 12 14 16 . . . . 1 1 2 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 13 2 . . . . . . 1 1 . 1 . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 25 25 25 25 25 25 25 25 10 15 15 15 15 25 25 25 25 25 25 Average Capacity 20 | 8 13 16 19 20 20 20 23 25 25 25 25 25 25 10 6 13 15 15 15 20 25 25 25 25 24 Most Carried 25 | 6 15 19 20 20 20 20 25 25 25 25 25 25 25 25 10 14 15 15 15 25 25 25 25 25 25 Average Carried 19 | 6 12 15 18 19 20 19 21 24 24 24 24 24 23 10 6 12 14 14 14 17 24 24 24 24 23 Final Capacity 25 | 8 15 20 20 20 20 20 25 25 25 25 25 25 25 5 10 15 15 15 15 25 25 25 25 25 25 Final Carried 25 | 6 15 19 20 20 20 20 23 25 24 25 25 24 25 5 10 14 15 15 14 25 25 25 25 25 25 Class Distribution -------------------- 59% | Mutant 14% | Tank 10% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 11652 | 242 388 122 1273 140 . 304 1890 653 391 330 168 378 . 80 746 357 153 125 123 860 526 173 204 298 1728 Remotely 1614 | . . . . 76 . . 603 406 204 233 . . . . . . . . . . 92 . . . . Salvage Created 15740 | 197 655 102 1278 129 . 386 1759 700 423 336 428 401 . . 1159 231 151 . 123 1419 789 638 204 144 4088 Parts 771 | 11 34 7 86 10 . 21 123 42 14 12 14 10 . . 39 11 2 . 1 91 34 22 3 1 183 Haulers Intercepted 19 | . 2 . 6 . . . 4 3 . . . . . . . . . . . 1 1 . . . 2 Recyclers Shooed 12 | . . . 1 . . . 3 1 . . . . . . 4 . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . . . 7 6 . 9 . . . 9 . . 1 . 23 28 1 2 . Prevented 9 | . . . . . . . . . 6 . . . . . . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 328 | . 13 4 40 7 . 15 55 17 11 2 4 16 . . 16 11 . . 4 20 21 11 . 1 60 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guns 48 | . 3 . . . . . . 6 . 2 . . . . 3 1 . . . 5 2 . . . 26 Cannons 163 | . 10 4 33 1 . 15 25 9 4 . . 3 . . 7 1 . . 2 12 2 9 . 1 25 AOE 105 | . . . 7 6 . . 30 2 6 . . 13 . . 6 9 . . 2 1 17 . . . 6 Classes Destroyed 22 | 2 4 2 3 . . . 5 2 2 . . . . . . . . . . . 1 1 . . . Worker 23 | . . . 2 . . 1 7 3 . . . . . . 1 . . . . 4 . . . . 5 Builder 29 | . . . 1 . . . 9 2 . . . . . . 2 . . . . 5 . . . . 10 Tunneler 8 | 5 . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Hauler 19 | . 2 . 6 . . . 4 3 . . . . . . . . . . . 1 1 . . . 2 Recycler 15 | 1 1 . 1 . . 2 2 2 . . . . . . 3 . . . . 1 . . . . 2 Mechanic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 2 . . . 2 1 . . . . . . 2 . . . . 2 . . . . 1 Swarmer 73 | . . 2 9 3 . 10 11 . 3 . . 5 . . . 7 . . 1 1 8 1 . . 12 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Grunt 169 | . 13 1 23 4 . 4 29 11 6 2 . 9 . . 10 3 . . 2 5 10 7 . 1 29 Brawler 9 | . . . 1 . . 1 4 . . . . . . . . . . . . . . 1 . . 2 Duelist 7 | . . . . . . . . 1 1 . . . . . . . . . . . 2 . . . 3 Protector 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Sentry 25 | . . 1 7 . . . 5 1 . . . 1 . . 2 1 . . 1 2 . 1 . 1 2 Specialist 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . Hunter 7 | . . . . . . . 1 1 . . . . . . . . . . . 2 . . . . 3 Programmer 21 | . . . . . . . . 3 . . . 1 . . 2 . . . . 8 . . . . 7 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Packrat 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 8 | . . . . . . . . . 1 3 . . . . . . 2 . . . 2 . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 26 | 3 5 1 7 4 . 5 19 10 4 2 4 7 . . 5 4 . . 3 5 7 9 . 1 26 Combat Bots Only 10 | . 3 1 4 4 . 4 10 3 4 2 4 7 . . 5 4 . . 3 4 7 9 . 1 9 Max Kills in Single Turn 7 | 1 2 1 4 2 . 2 4 5 2 2 2 3 . . 4 2 1 . 2 3 3 1 . 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . . 3 1 2 . . 3 . . 2 2 . . 2 1 3 . . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 25771 | . 281 38 1225 41 . 523 2352 1010 583 218 760 1009 . 845 1930 721 51 . 286 2878 770 913 . 271 9066 Core 2722 | . 18 . 122 . . 63 192 38 53 20 97 41 . 348 157 64 . . 7 192 38 89 . 16 1167 Absorbed by Shields 1482 | . . . . . . . 282 136 68 40 . . . . 157 31 . . 9 17 151 . . . 591 Redirected to Shielding 162 | . 7 2 . . . . . . . . . . . . 104 . . . . . . . . . 49 Regen/Repaired (Parts) 1701 | . 83 . 402 . . . 271 . . . . . 149 . . . . . . 591 60 . . . 145 Core Remaining (%) 67 | 100 . 92 . . . 53 65 . . . . 64 . . . . . . 32 . . . . 66 . Volleys Fired 954 | 22 36 15 111 10 . 39 123 64 32 20 6 22 2 22 64 39 9 . 10 89 28 22 8 7 154 Largest 3 | 2 2 2 2 2 . 2 2 3 3 3 2 2 2 1 3 3 2 . 2 3 3 3 1 3 3 Hottest 315 | 70 90 78 78 72 . 78 78 117 162 98 72 138 180 90 213 176 123 . 106 315 219 270 98 278 291 Shots Fired 1805 | 44 72 28 217 11 . 69 226 123 57 55 9 34 3 20 125 46 13 1 14 152 65 46 7 21 347 Gun 463 | 44 14 . . . . . . 35 27 42 . . . . 24 23 6 1 . 57 23 . . 2 165 Cannon 1206 | . 58 28 208 3 . 69 185 82 20 13 . 21 3 20 94 12 7 . 8 91 30 46 7 19 182 Launcher 132 | . . . 9 8 . . 41 6 10 . 9 13 . . 7 11 . . 6 . 12 . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kinetic 1038 | 22 59 28 208 3 . 69 185 78 35 55 . 7 . . 53 12 7 . 8 55 14 4 . 2 134 Thermal 621 | 22 7 . . . . . . 39 12 . . 14 3 20 65 23 6 1 . 93 35 42 7 19 213 Explosive 103 | . . . 9 8 . . 31 6 3 . . 13 . . 4 11 . . 6 . 12 . . . . Electromagnetic 39 | . 6 . . . . . 10 . 7 . 9 . . . 3 . . . . . 4 . . . . Robot Hit Streak 62 | 8 8 7 8 6 . 6 15 15 14 9 3 5 . . 10 4 10 . 6 12 14 12 4 5 62 Robot Miss Streak 6 | 4 6 3 5 4 . 2 5 5 2 3 2 3 . . 5 3 . . 4 5 2 3 1 2 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Shots Hit Robots 1126 | 22 43 14 122 3 . 42 148 90 32 34 7 17 . . 73 22 8 . 12 92 37 32 6 12 258 Core Hits 783 | 8 23 5 65 9 . 21 124 74 22 16 12 31 . . 45 23 6 . 21 67 45 15 3 3 145 Critical Kills 9 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 6 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 51 | 2 5 . 10 . . 4 9 3 1 . . . . . 2 1 . . . 1 1 1 . . 11 Burn 5 | 2 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 Destroy 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Blast 31 | . 4 . 10 . . 4 9 2 1 . . . . . 1 . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 100 | . . . . . . . 1 22 4 . 1 . . . . . . 1 4 38 . . . . 29 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . . 1 22 4 . 1 . . . . . . 1 4 38 . . . . 29 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49470 | 243 896 330 3693 511 . 1007 7283 3655 1583 720 582 2208 . . 3842 1169 205 . 484 3424 3037 1214 165 433 12786 Guns 9087 | 243 121 . . . . . . 714 256 481 . . . . 439 335 149 . . 1417 336 . . 25 4571 Cannons 21814 | . 775 313 2773 49 . 997 2976 1176 435 239 . 343 . . 2022 144 56 . 193 1688 777 1214 165 408 5071 Explosions 17996 | . . . 907 454 . . 4249 1694 892 . 505 1865 . . 1362 690 . . 291 169 1924 . . . 2994 Melee 436 | . . . . . . . . 71 . . 77 . . . . . . . . 150 . . . . 138 Ramming 137 | . . 17 13 8 . 10 58 . . . . . . . 19 . . . . . . . . . 12 Kinetic 17106 | 54 781 313 2773 49 . 997 2976 1091 446 720 . 27 . . 1035 144 56 . 193 1259 227 52 . 25 3888 Thermal 16424 | 189 75 . . . . . 187 799 245 . 58 316 . . 1527 335 149 . . 1846 777 1162 165 408 8186 Explosive 13869 | . . . 907 454 . . 3653 1694 557 . . 1865 . . 1103 690 . . 291 169 1924 . . . 562 Electromagnetic 1498 | . 40 . . . . . 409 . 335 . 447 . . . 158 . . . . . 109 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 436 | . . . . . . . . 71 . . 77 . . . . . . . . 150 . . . . 138 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . . . 2 . 1 1 1 21 . 39 45 45 45 45 . 19 19 22 22 22 2 Average Corruption 12 | . . . . . . . 2 . 1 1 1 1 . 23 40 45 45 45 . 6 19 21 22 22 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 388 | . . . . . . . 10 . 8 16 4 19 . 15 53 38 29 5 . 35 51 40 17 29 19 Message Errors 70 | . . . . . . . 1 . 2 3 . 5 . 4 7 5 6 1 . 6 12 4 3 8 3 Matter Fused 100 | . . . . . . . 2 . 2 6 2 6 . 5 10 10 6 3 . 9 13 11 2 7 6 Heat Flow Errors 45 | . . . . . . . 1 . . 1 . 5 . 1 10 3 2 . . 3 7 6 1 3 2 Energy Discharges 56 | . . . . . . . 2 . 2 2 1 2 . . 9 6 3 . . 4 8 5 2 7 3 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 45 | . . . . . . . 1 . . 2 1 . . 1 5 2 6 . . 9 3 3 7 2 3 Data Loss (major) 19 | . . . . . . . 2 . 1 . . . . 1 3 4 1 . . . 3 3 . 1 . Misfires 19 | . . . . . . . 1 . 1 2 . 1 . . 2 1 2 1 . 2 3 2 . 1 . Alerts 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Misdirections 6 | . . . . . . . . . . . . . . 1 1 1 . . . 1 . 2 . . . Weapon Failures 23 | . . . . . . . . . . . . . . 2 5 4 3 . . 1 2 3 1 . 2 Overload Shots 48 | . . . . . . . . . 2 . . 3 1 . 28 . . . . 14 . . . . . Effects 6 | . . . . . . . . . . . . . . . 5 . . . . 1 . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 1985 | . 1 6 31 27 . 6 188 215 87 29 17 116 . . 274 49 . . 2 7 26 . 28 100 776 Projectiles 598 | . 1 6 17 . . 6 50 27 23 29 . . . . 118 . . . . 7 26 . 28 100 160 Explosions 1352 | . . . 14 27 . . 132 188 64 . . 116 . . 156 49 . . 2 . . . . . 604 Melee 35 | . . . . . . . 6 . . . 17 . . . . . . . . . . . . . 12 Knockbacks 130 | . 11 3 28 . . 9 32 15 1 . . 1 . . 7 1 . . 4 12 . 4 . . 2 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 114 | . 10 1 24 . . 8 30 11 1 . . 1 . . 7 1 . . 3 11 . 4 . . 2 Secondary 15 | . 1 1 4 . . 1 2 4 . . . . . . . . . . 1 1 . . . . . Self-Inflicted Damage 1538 | . . . 99 11 . . 275 115 56 . . 28 . . 366 30 . . 15 113 . . . . 430 Shots 43 | . . . 4 1 . . 14 2 4 . . 1 . . 8 2 . . 1 1 . . . . 5 Rammed 11 | . . 3 2 1 . 2 3 . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . 3 2 1 . 3 3 . . . . . . . 2 . . . . . . . . . 1 Kicked 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | 140 192 90 273 29 . 279 350 366 226 260 . 204 84 225 256 153 345 . 137 410 251 227 87 267 427 Average Temperature 84 | 55 56 29 72 11 . 98 105 91 71 57 . 50 39 115 78 59 151 . 68 133 106 72 57 104 94 Received Heat Transfer 5943 | . 171 9 438 . . 162 749 318 155 78 . 315 . . 504 264 . . 67 228 187 372 . 54 1872 Effects 15 | . . . 4 . . 3 1 . . . . . . 1 . . . . . 1 . 2 . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . 1 . . 1 1 . . . . . . 1 . . . . . . . . . . 1 Interference 8 | . . . 3 . . 2 . . . . . . . . . . . . . 1 . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 1 . 1 . 9 . . . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Parts Melted 35 | 2 . . . . . . 1 . . . . 1 . . 4 1 . . . 3 1 2 . . 20 Heat Transferred 17759 | 703 296 . . . . . 400 706 333 . 50 322 . . 2022 800 287 . . 1782 740 1147 350 459 7362 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 8 . . . 2 . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1549 | 30 357 148 1208 821 . 312 1449 916 . . . . 3 45 398 . . . . 463 . . . . 1549 Initial 625 | . 19 2 18 471 . . . 625 . . . . . 1 31 . . . . 50 . . . . 27 Average 400 | 17 82 46 651 635 . 103 684 683 . . . . . 7 148 . . . . 129 . . . . 745 Maximum Alert Level 4 | . 1 . 4 3 . 1 4 3 . . . . . . 1 . . . . 2 . . . . 4 Low Security (%) 46 | 100 82 100 5 . . 89 11 . . . . . 100 100 68 . . . . 79 . . . . 26 Level 1 10 | . 17 . 19 . . 10 9 . . . . . . . 31 . . . . 13 . . . . 3 Level 2 22 | . . . 31 79 . . 45 65 . . . . . . . . . . . 6 . . . . 12 Level 3 14 | . . . 36 20 . . 10 34 . . . . . . . . . . . . . . . . 32 Level 4 6 | . . . 7 . . . 23 . . . . . . . . . . . . . . . . . 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 4 . 8 . . 1 12 9 . . . . . . 8 . . . . 9 . 1 . . 15 Investigation 21 | . 4 . 4 . . 1 4 2 . . . . . . 2 . . . . 2 . . . . 2 Extermination 10 | . . . . . . . . 3 . . . . . . 1 . . . . 3 . . . . 3 Reinforcement 22 | . . . 2 . . . 5 3 . . . . . . 5 . . . . 2 . . . . 5 Assault 10 | . . . 2 . . . 3 1 . . . . . . . . . . . . . 1 . . 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 1 . . . . . . . 3 . . . . 1 . . . . 1 Haulers Reinforced 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 18 | . 1 . 2 . . . 7 3 . . . . . . 2 . . . . . . . . . 3 Communications Jammed 94 | . . . . . . . . . . . . . . . . . . . . 16 . . . . 78 Distress Signals 92 | . . . . . . . . . . . . . . . . . . . . 16 . . . . 76 Times Spotted 457 | . 19 8 64 7 . 17 79 27 12 3 4 15 . 12 22 8 . . 6 24 19 14 . 3 94 Peak Tracking Total 13 | . 3 2 6 3 . 4 8 6 4 2 4 5 . 6 5 5 . . 3 4 7 9 . 3 13 Tactical Retreats 30 | . . 1 6 . . 2 7 1 1 . . . . 2 1 . . . 2 . . . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 12 | . 2 . . . . . 3 1 . . . . 1 . 3 . 1 . . 1 . . . . . Indirectly 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 75 | . 4 1 11 5 . 2 9 5 1 . . 3 . . 5 . 1 . . 2 . . . . 26 Max in Single Turn 5 | . 1 . 2 3 . 1 2 2 1 . . 1 . . 2 . 1 . . 1 . . . . 5 Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 74 | . 11 . 11 . 1 1 5 5 1 . 4 . 1 . 9 1 . . . 16 . . 4 . 4 Terminals 41 | . 8 . 7 . . 1 2 4 . . . . . . 8 . . . . 10 . . . . 1 Fabricators 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 Repair Stations 8 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . 2 . . . . 1 Recycling Units 6 | . 2 . 2 . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Total Hacks 220 | . 38 . 37 . 1 2 17 14 1 . 31 . 3 . 20 1 . . . 34 . . 13 . 8 Successful 135 | . 22 . 25 . 1 . 8 6 1 . 31 . 2 . 2 1 . . . 17 . . 13 . 6 Failed 85 | . 16 . 12 . . 2 9 8 . . . . 1 . 18 . . . . 17 . . . . 2 Catastrophic 17 | . . . 1 . . 1 2 2 . . . . . . 6 . . . . 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 25 . 24 . . 2 3 7 . . . . . . 8 . 1 . . 8 . . . . 1 Terminals 111 | . 26 . 26 . . 2 6 12 . . . . . . 19 . . . . 19 . . . . 1 Fabricators 13 | . . . . . . . . . . . . . . . 1 . . . . 6 . . . . 6 Repair Stations 28 | . 5 . 6 . . . 8 . . . . . 3 . . . . . . 5 . . . . 1 Recycling Units 16 | . 7 . 5 . . . . . . . . . . . . . . . . 4 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 10 . 14 . 1 . 2 4 1 . 31 . . . 2 1 . . . 6 . . 13 . 1 Record 18 | . . . . . 1 . . . . . 11 . . . 1 . . . . . . . 5 . . Part Schematic 17 | . . . 1 . . . . . . . 12 . . . . . . . . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 20 | . 5 . 3 . . . 1 2 . . 3 . . . . . . . . 2 . . 4 . . Open Door 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Branch Access Points 6 | . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 5 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Build 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Repair Station Hacks 21 | . 4 . 6 . . . 5 . . . . . 2 . . . . . . 4 . . . . . Scan Component 11 | . 2 . 3 . . . 3 . . . . . 1 . . . . . . 2 . . . . . Repair 10 | . 2 . 3 . . . 2 . . . . . 1 . . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 8 . 5 . . . 1 1 . . . . . . . . . . . . . . . . . Terminals 8 | . 4 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 10 . 10 . . 1 5 4 . . . . . . 7 . . . . 15 . . . . 4 Full Trace Events 18 | . 5 . 2 . . 1 3 1 . . . . . . 2 . . . . 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 1 . . . . . . . 12 . . . . . . 14 . . . . 4 . . Parts Built 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 Authchips 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Time 530 | . . . . . . . . . . . . . . . . . . . . 353 . . . . 177 Total Part Build Rating 31 | . . . . . . . . . . . . . . . . . . . . 25 . . . . 6 Parts Repaired 10 | . 2 . 3 . . . 2 . . . . . 1 . . . . . . 2 . . . . . Time 318 | . 64 . 90 . . . 76 . . . . . 38 . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 5 | . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . Largest Group 4 | . . 4 2 . . . . . . . . . . . . . . . . . . 1 1 1 . Highest-Rated Group 71 | . . 71 32 . . . . . . . . . . . . . . . . . . 29 29 29 . Highest-Rated Ally 31 | . . 31 16 . . . . . . . . . . . . . . . . . . 29 29 29 . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Ally Attacks 124 | . . 23 13 . . . . . . . . . . . . . . . . . . 44 . 16 28 Total Damage 1752 | . . 269 143 . . . . . . . . . . . . . . . . . . 597 . 287 456 Kills 11 | . . 3 2 . . . . . . . . . . . . . . . . . . 3 . 1 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 138 | . 2 . 8 . . . . . . . 128 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . . . 1 2 . . . . . 3 . . . . 1 1 . 1 . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 2 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 28499 | 145 1384 1101 2211 906 402 1237 2022 1309 1931 1940 429 1795 297 314 884 681 545 1279 767 2301 1051 783 318 630 1837 Spaces Moved 13511 | 48 700 593 1040 545 252 629 615 420 747 764 158 592 81 176 581 467 431 1015 512 980 492 365 177 318 813 Core 265 | . . . . . . . . . . . . . . 157 104 . . . . . . . . . 4 Treads 6932 | . 390 593 1040 545 252 629 615 420 747 764 158 582 . . . . . . . . . . . . 197 Legs 6204 | 48 310 . . . . . . . . . . . . . 477 467 431 1015 512 980 492 365 177 318 612 Wheels 110 | . . . . . . . . . . . . 10 81 19 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 240 242 242 245 245 245 275 50 50 120 120 120 125 124 190 190 120 190 50 Average Speed 176 | 120 161 176 161 160 160 176 240 242 243 245 245 290 288 138 107 120 120 123 131 159 190 190 157 190 135 Slowest Speed 850 | 120 190 240 240 160 160 240 243 243 245 245 245 326 290 850 120 120 120 125 195 194 260 190 190 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Exploration Rate (%) 62 | 3 96 96 90 99 64 92 74 18 89 79 77 74 3 87 20 51 61 85 68 24 72 58 60 57 34 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 34 | . . . 2 1 1 . . . . . 22 . . . . 2 . 2 . . 1 . 3 . . Known Exits Taken 13 | . 1 . 1 . . . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 . 1 . 1 . . . . . . . . . . 1 1 . . Scrap Searched 24 | . . 2 . 2 . 1 . . 2 1 . 3 . . . 2 . 4 4 . 1 1 . 1 . Spaces Dug 172 | . . . . . . . 11 19 17 . . . 3 10 6 14 . . 4 44 11 . . . 33 Terrain Destroyed 1426 | . 3 2 80 37 . 4 341 80 45 1 10 46 3 19 106 156 3 . 32 112 120 11 . 8 207 Melee 87 | . . . . . . . . 19 3 . . . . . . . . . 4 35 . . . . 26 Projectile 227 | . 3 2 12 1 . 4 6 . 2 1 . 4 3 19 23 5 3 . . 55 12 11 . 8 53 AOE 1112 | . . . 68 36 . . 335 61 40 . 10 42 . . 83 151 . . 28 22 108 . . . 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 16422 | 95 888 620 1370 568 251 683 932 566 811 805 189 633 145 217 721 536 445 1044 587 1536 556 410 212 328 1274 Wait 1000 | 24 101 4 126 3 . 7 102 1 9 17 4 2 49 8 20 10 3 . 54 337 2 7 . 1 109 Move 13486 | 47 699 592 1039 544 251 628 614 419 746 763 157 591 81 174 580 466 430 1014 511 979 491 364 176 317 813 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 225 | . 19 4 29 3 . 1 28 13 4 1 5 4 5 . 14 6 1 7 . 27 7 4 6 1 36 Fast Attach 110 | 1 5 . 6 . . . 2 6 . 1 2 . 1 7 20 4 . 6 1 14 4 1 5 . 24 Attach 117 | . 3 . 5 . . 2 16 4 4 . 4 4 2 1 7 1 . 4 1 15 2 4 1 1 36 Detach 17 | . . . . . . . 1 1 . . . . 1 1 1 . . 1 . 3 . 1 . . 7 Swap 206 | 1 8 1 25 4 . 2 25 20 10 2 6 9 1 2 4 7 1 . 4 15 12 3 4 1 39 Drop 188 | . 17 1 27 3 . 1 17 16 2 1 4 1 3 1 9 3 1 11 2 19 10 1 12 . 26 Fire 954 | 22 36 15 111 10 . 39 123 64 32 20 6 22 2 22 64 39 9 . 10 89 28 22 8 7 154 Melee 100 | . . . . . . . 1 22 4 . 1 . . . . . . 1 4 38 . . . . 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Crush 12 | . . 3 2 1 . 3 3 . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: [*Res] / *Upp x2 / *Arm) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 3) 146 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 12) 852 | -10/Materials | Discovered new exit (range 15) 1105 | -10/Materials | Discovered new exit (range 12) 1188 | -10/Materials | Repaired Imp. Light Cannon 1221 | -10/Materials | Repaired Imp. Light Cannon 1311 | -10/Materials | Discovered new exit (range 16) 1477 | -10/Materials | Identified exit to Mines 1530 | -10/Materials | Entered Mines 1537 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1538 | -10/Mines | Met a Derelict bent on vengeance 1561 | -10/Mines | Received a Mining Laser from a helpful Derelict 1567 | -10/Mines | Discovered new exit (range 3) 1797 | -10/Mines | Learned Materials garrison access intel 2017 | -10/Mines | Discovered new exit (range 12) 2133 | -10/Mines | Learned Materials trap positions 2368 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2631 | -10/Mines | Entered Materials 2631 | -9/Materials | Accompanied by 2 allies 2631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -9/Materials | Loaded intel: 16 trap records 2871 | -9/Materials | Discovered new exit (range 16) 3016 | -9/Materials | Discovered new exit (range 14) 3395 | -9/Materials | Repaired Imp. Light Cannon 3423 | -9/Materials | Repaired Hcp. Storage Unit 3610 | -9/Materials | Discovered new exit (range 10) 3831 | -9/Materials | First assault squad dispatched 3875 | -9/Materials | Repaired Imp. Light Cannon 4029 | -9/Materials | Discovered new exit (range 3) 4350 | -9/Materials | Identified exit to Mines 4842 | -9/Materials | Entered Mines 5014 | -9/Mines | Found a hidden stash of uninstalled traps 5051 | -9/Mines | Discovered new exit (range 12) 5406 | -9/Mines | Discovered new exit (range 6) 5730 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5732 | -9/Mines | Discovered new exit (range 5) 5748 | -9/Mines | Entered Exiles 5787 | -9/Exiles | Met 8R-AWN 5816 | -9/Exiles | Met EX-HEX 5897 | -9/Exiles | Met EX-DEC 5938 | -9/Exiles | Visited The Gauntlet 6046 | -9/Exiles | Learned location of Zion (-6) 6137 | -9/Exiles | Discovered new exit (range 10) 6150 | -9/Exiles | Entered Mines 6679 | -8/Mines | Discovered new exit (range 14) 7019 | -8/Mines | Discovered new exit (range 8) 7387 | -8/Mines | Entered Materials 7387 | -8/Materials | Evolved 2 slots: Utility x2 7388 | -8/Materials | Loaded intel: 1 garrison access location 7829 | -8/Materials | Destroyed 9 combat bots 8187 | -8/Materials | First assault squad dispatched 8191 | -8/Materials | Discovered new exit (range 15) 8593 | -8/Materials | Repaired Imp. Light Armor Plating 8632 | -8/Materials | Repaired Imp. Light Armor Plating 8699 | -8/Materials | Destroyed 7 combat bots 8940 | -8/Materials | Lost 7 parts (1p2n2u2w) 9064 | -8/Materials | Sterilization system engaged 9064 | -8/Materials | Non-combat units ordered to evacuate 9075 | -8/Materials | Destroyed 10 combat bots 9164 | -8/Materials | Combat units ordered to evacuate 9198 | -8/Materials | Discovered new exit (range 16) 9364 | -8/Materials | Ambient heat levels rising (+10) 9409 | -8/Materials | Entered Factory 9409 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9410 | -7/Factory | Identified exit to Storage 9700 | -7/Factory | Identified exit to Lower Caves 9718 | -7/Factory | Build established: Tank 10042 | -7/Factory | Build established: Mutant 10609 | -7/Factory | First assault squad dispatched 10718 | -7/Factory | Entered Lower Caves 11431 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12092 | -7/Lower Caves | Build established: Tank 12139 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 12378 | -7/Lower Caves | Encountered a Warlord checkpoint 12384 | -7/Lower Caves | Discovered new exit (range 9) 12649 | -7/Lower Caves | Entered another Lower Caves area 12725 | -7/Lower Caves | Discovered new exit (range 7) 13412 | -7/Lower Caves | Identified exit to Data Miner 14194 | -7/Lower Caves | Spotted B-75 Beast 14222 | -7/Lower Caves | Encountered a Warlord checkpoint 14589 | -7/Lower Caves | Entered Data Miner 14589 | -7/Data Miner | Discovered new exit (range 6) 14636 | -7/Data Miner | Met Data Miner 14679 | -7/Data Miner | Learned location of Section 7 (-3) 14679 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14726 | -7/Data Miner | Received God Mode back door access code from Data Miner 14822 | -7/Data Miner | Interfaced with the Data Conduit 14884 | -7/Data Miner | Lost 3 parts (1n2u) 15018 | -7/Data Miner | Entered Proximity Caves 15019 | -6/Proximity Caves | Identified exit to Factory 15025 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15183 | -6/Proximity Caves | Build established: Scavenger-Mutant 15688 | -6/Proximity Caves | Attracted the attention of an 0b10 base 15729 | -6/Proximity Caves | Destroyed 7 combat bots 16580 | -6/Proximity Caves | Build established: Mutant 16782 | -6/Proximity Caves | System corruption reached 10% 16813 | -6/Proximity Caves | Entered Factory 16813 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16814 | -6/Factory | Loaded intel: 241 machine locations 16918 | -6/Factory | Discovered new exit (range 10) 17020 | -6/Factory | Repaired Imp. Light Armor Plating 17110 | -6/Factory | Sucked down chute 17110 | -6/Factory | Entered Waste 17125 | -6/Waste | EMP discharged 17125 | -6/Waste | System corruption reached 10% 17133 | -6/Waste | Spotted C-40 Crusher 17136 | -6/Waste | Spotted C-40 Crusher 17136 | -6/Waste | Spotted C-40 Crusher 17146 | -6/Waste | Spotted C-40 Crusher 17149 | -6/Waste | Spotted C-40 Crusher 17157 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17160 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17163 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17188 | -6/Waste | Crushed by falling debris 17188 | -6/Waste | Crushed by Compactor (1 part destroyed) 17191 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17222 | -6/Waste | Lost 7 parts (2n2u3w) 17225 | -6/Waste | EMP discharged 17227 | -6/Waste | Crushed by falling debris 17268 | -6/Waste | Crushed by falling debris 17325 | -6/Waste | EMP discharged 17325 | -6/Waste | System corruption reached 30% 17343 | -6/Waste | Released all parts (7) 17360 | -6/Waste | Spotted C-40 Crusher 17419 | -6/Waste | Discovered new exit (range 10) 17424 | -6/Waste | Entered Factory 17425 | -6/Factory | Loaded intel: 253 machine locations 17742 | -6/Factory | Core integrity fell below 50% 18053 | -6/Factory | Identified exit to Lower Caves 18308 | -6/Factory | Entered Lower Caves 18310 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18421 | -6/Lower Caves | Build established: Scavenger-Tank 18561 | -6/Lower Caves | Learned Factory interactive machine intel 18695 | -6/Lower Caves | Lost 3 parts (1p2u) 18741 | -6/Lower Caves | Build established: Scavenger-Mutant 18759 | -6/Lower Caves | Discovered new exit (range 8) 18777 | -6/Lower Caves | Identified exit to Lower Caves 18989 | -6/Lower Caves | Entered another Lower Caves area 19066 | -6/Lower Caves | Build established: Mutant 19440 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 19448 | -6/Lower Caves | Found Prototype Special Weapon 19506 | -6/Lower Caves | Discovered new exit (range 8) 19533 | -6/Lower Caves | Identified exit to Zion 19534 | -6/Lower Caves | Entered Zion 19604 | -6/Zion | System corruption cleaned by Quarantine Array 19633 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 19664 | -6/Zion | Discovered new exit (range 15) 20099 | -6/Zion | Build established: Derelict-Mutant 20812 | -6/Zion | Identified exit to Proximity Caves 20813 | -6/Zion | Entered Proximity Caves 21016 | -5/Proximity Caves | Spotted B-75 Beast 21458 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21559 | -5/Proximity Caves | Discovered new exit (range 10) 21576 | -5/Proximity Caves | Identified exit to Factory 21580 | -5/Proximity Caves | Entered Factory 21580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21581 | -5/Factory | Identified exit to Extension 21582 | -5/Factory | Loaded intel: 274 machine locations 21583 | -5/Factory | Loaded intel: 54 interactive machine locations 21747 | -5/Factory | Fabricated Railgun? 21921 | -5/Factory | Fabricated Lgt. Regenerative Plating? 22240 | -5/Factory | Repaired Arm. Leg 22415 | -5/Factory | Build established: Mutant 22466 | -5/Factory | Identified exit to Upper Caves 23350 | -5/Factory | Fabricated Combat Drone Bay? 23374 | -5/Factory | Repaired Arm. Leg 23378 | -5/Factory | Intercept squad dispatched 23411 | -5/Factory | Spotted Tracker 23441 | -5/Factory | Spotted Combat Programmer 23447 | -5/Factory | Destroyed Tracker 23468 | -5/Factory | System corruption reached 10% 23480 | -5/Factory | Identified Molecular Deconstructor 23497 | -5/Factory | Destroyed Combat Programmer 23515 | -5/Factory | Found Exp. Phase Shifter 23522 | -5/Factory | Lost 7 parts (1p3n1u2w) 23779 | -5/Factory | Discovered new exit (range 15) 23823 | -5/Factory | Build established: Tank 23881 | -5/Factory | Entered Upper Caves 24053 | -5/Upper Caves | Destroyed 7 combat bots 24452 | -5/Upper Caves | Spotted B-75 Beast 24499 | -5/Upper Caves | Destroyed B-75 Beast 24839 | -5/Upper Caves | Encountered a Warlord checkpoint 24845 | -5/Upper Caves | Found Imp. Powered Armor 24896 | -5/Upper Caves | Discovered new exit (range 14) 24919 | -5/Upper Caves | Identified exit to Upper Caves 24932 | -5/Upper Caves | Entered another Upper Caves area 24944 | -5/Upper Caves | Identified exit to Factory 24959 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25047 | -5/Upper Caves | Destroyed 9 combat bots 25123 | -5/Upper Caves | Build established: Mutant 25687 | -5/Upper Caves | Discovered new exit (range 15) 25715 | -5/Upper Caves | Entered Zhirov 25715 | -5/Zhirov | Accompanied by 1 ally 25716 | -5/Zhirov | Discovered new exit (range 3) 25751 | -5/Zhirov | Met Zhirov 25804 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25833 | -5/Zhirov | Found Alien Artifact 25833 | -5/Zhirov | Identified Integrated Reactor 25833 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25859 | -5/Zhirov | Found Alien Artifact 26033 | -5/Zhirov | Entered Proximity Caves 26033 | -4/Proximity Caves | Accompanied by 1 ally 26220 | -4/Proximity Caves | Learned 12 Research zone layouts 26306 | -4/Proximity Caves | Spotted B-86 Titan 26332 | -4/Proximity Caves | Build established: Gunner 26421 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26651 | -4/Proximity Caves | Discovered exit to Factory (range 7) 26663 | -4/Proximity Caves | Entered Factory 26663 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26664 | -4/Factory | Loaded intel: 296 machine locations 26780 | -4/Factory | Fabricated Huge Storage Unit (x1) 27162 | -4/Factory | Fabricated Imp. Heavy Machine Gun? 27279 | -4/Factory | Destroyed 9 combat bots 27288 | -4/Factory | Lost 17 parts (3p4n5u5w) 27413 | -4/Factory | First assault squad dispatched 27456 | -4/Factory | Build established: Scavenger-Mutant 27522 | -4/Factory | Spotted B-86 Titan 27887 | -4/Factory | Identified exit to Upper Caves 27887 | -4/Factory | Identified exit to Armory 28062 | -4/Factory | Destroyed 9 combat bots 28069 | -4/Factory | Lost 11 parts (3n6u2w) 28125 | -4/Factory | Discovered new exit (range 21) 28446 | -4/Factory | Intercept squad dispatched 28476 | -4/Factory | Spotted Tracker 28493 | -4/Factory | Core integrity fell below 50% 28496 | -4/Factory | Released all parts (6) 28498 | -4/Factory | Core integrity fell below 20% 28500 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 28492_ Adv. Medium Treads destroyed. 28493_ Penetrated by Slug. 28493_ Slug penetrates Wall. 28494_ Adv. Myomer Leg destroyed. 28495_ Autogun destroyed. 28496_ System corrupted: Component data lost. 28496_ Released Hyp. Mass Driver. 28496_ Released Imp. Thermal Shield. 28496_ Released Huge Storage Unit. 28496_ Released Imp. Targeting Computer. 28496_ Released Adv. Energy Well. 28496_ Released Enh. Optical Array. 28496_ Penetrated by Slug. 28496_ Slug penetrates Door. 28499_ Acquired Alien Artifact. 28499_ G-67 Veteran destroyed. 28499_ Penetrated by Slug. 28499_ Slug penetrates Machine. 28500_ Acquired 38 matter. 28500_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# #########+############### ############+#??? | | ?# # [!| "#?????# # ] #??? | | ?# # """" ""=" """" ##?????# # """ #??? | | ?# + """" "" " """" #??????# # "R """" #??? | | ?# # """" "" " """" #??????# # """ == """ #??? | | ?# # """" """" """" #??????# # """!|!"""" #??? | | ?# # """" """" """" #??????# # [!%!"""" ##?? | | ?# #?"""" """" """" #??????# # =[==!! %* ##?? | | ?# #?"""" """" """" #??????# # """"%!""" ##?? | | ?# #?? #??????# # """"!"""" #??? | | ?# #??###?###########??????# # """"! """ #??? | | ?# #???????????##??????????# # """" "" #??? | | ?# #?????"""""""""""""?????# # #??? | | ?# #?????"?"?""?""?"?"?????# #######+######### | | ? ??????"??????? ??"?????# | | ?? ?????##########+#######?# | | ??????????""""" """""#?# | | "?"""?????"??" "[["#?# | | "?"""?????"??? [["#?# | | "?"""?????"????""" """ [["#?# ############# | | ?????????#"""??"## ##" g"""### #???????????? | | "?"""????# "# #"Y = "# #???????????? | | "?"""?? + R k%=!!*!+ #???????????? | | "?"""?? + >Y sY*!!%+ k !# #????????? | | ??????? + u h %[!g!!=uu =%# #?????????? | | ?????????#" "# # %@!]!# ###?????????? | | ??????????"""??"## ??#!!["""##" ##??????????? | | ??????????"????"""? """[][["#?# # #?????????? | | ??????????"????? ![["#?# ## #???????? | | ??????????"??" "[["#?# #???????????? | | ??""""????""""" """""#?# #???????????? | | ??""""????????########+#######?# #???????????? | | ??""""???????"??????? ??"?????# #???????????? | | ??""""???????"?"?""?""?"?"?????# #???????????? | | ??""""???????"""""""""""""?????# ^ #???????????? | | ??""""????????????##???????????# #???????????? | | ??""""?????????????????????????+ #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? ?????????????? | | ????????????????"""??????????????????????????????? | | ????????????????"""??????????????????????????????? | | ????????????????"""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"""??????????????????????????????? | | ????????????????"""??????????????????????????????? | | ????????????????"""??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 52 Energy Capacity 880 Matter Stores 360 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 14 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 25 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Mak. Transmission Jammer | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Mass Driver | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Arc Thrower | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Railgun | x2 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Combat Drone Bay | x1 | -5/Factory Huge Storage Unit | x1 | -4/Factory Imp. Heavy Machine Gun | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalCannonDetonator Manual? 0 Play Time 04:26:22 Cumulative 656.3 hours Start 2022.05.02 @ 02:39:42 End 2022.05.04 @ 04:13:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 131 Adventurer 31 Explorer 0 Win Type - Total 32 Types 25/0/3/4/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e9b073e-04ee-4d50-a2e1-b41738c8b427