Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 01:07:00 Player: 277 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (172) 860 Value Destroyed (4056) 4056 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 9151 Bonus ------- High Alert Combat Kills 565 Follower Combat Kills 56 Friendly Fire -6 Cogmind --------- Core Integrity 179/700 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Improved Cooling System High-capacity Matter Pod (200) Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Medium Reactive Plating System Backup Module Makeshift Axe Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Terrain Scanner Terrain Scan Processor Improved Targeting Computer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Flak Gun > --- INVENTORY -------- Heavy Ion Engine Improved Cooling System High-capacity Matter Pod Long-range Terrain Scanner Lightning Gun Minigun Improved Grenade Launcher Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Utility Terrain Scan Processor Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Chainsword Energy Gun Heavy EM Pulse Gun Ballistic Gun Minigun Launcher Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 104 | 7 5 24 6 22 24 6 2 7 1 Power 11 | 1 1 2 . 2 3 1 . 1 . Engine 9 | 1 1 2 . 1 2 1 . 1 . Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 4 . 7 5 1 . . . Treads 3 | . . . . 3 . . . . . Leg 15 | 2 2 2 . 3 5 1 . . . Wheel . | . . . . . . . . . . Hover 3 | . . 2 . 1 . . . . . Flight . | . . . . . . . . . . Utility 36 | 2 2 10 2 6 7 1 2 4 . Device 10 | 1 . 1 1 3 3 . 1 . . Storage 3 | . 1 . . 1 1 . . . . Processor 11 | 1 1 2 1 2 . . . 4 . Hackware 1 | . . . . . 1 . . . . Protection 11 | . . 7 . . 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 36 | 2 . 8 4 7 9 3 . 2 1 Energy Gun 14 | 1 . 7 1 2 3 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 1 . . 1 4 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . 1 2 1 3 2 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . Parts Lost 28 | . . 6 3 1 8 5 2 . 3 Power 4 | . . . . . 2 1 . . 1 Propulsion 10 | . . 2 . 1 3 1 2 . 1 Utility 3 | . . 2 . . 1 . . . . Weapon 11 | . . 2 3 . 2 3 . . 1 Highest Loss Streak 5 | . . 2 2 1 2 5 2 . 3 Average Slot Usage (%) 94 | . 99 98 100 96 96 92 91 80 70 Engine 6 | . 14 11 11 2 5 1 . 3 3 Treads 1 | . . . . 8 . . . . . Leg 16 | . 28 20 . 12 22 22 22 7 2 Hover 2 | . . . 22 3 . . . . . Device 6 | . 10 1 7 9 8 8 7 3 . Storage 8 | . 3 11 11 9 7 7 7 7 7 Processor 23 | . 14 20 21 25 23 23 23 30 38 Hackware 3 | . . . . . 7 7 7 7 7 Protection 5 | . . 10 3 . 4 5 7 3 . Energy Gun 6 | . 14 19 . 2 5 . . . . Ballistic Gun 5 | . 14 1 10 14 7 2 . . . Launcher 3 | . . . 11 . 1 5 7 3 . Slashing Weapon 2 | . . . . . . 5 7 11 9 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 10 17 28 30 24 37 34 47 48 27 Greatest Support 66 | 20 20 20 12 66 54 53 27 17 17 Greatest Overweight (x) 6 | 2 . 2 2 3 1 1 2 2 6 Average Overweight (x) . | . . 1 1 . . . 1 1 2 Largest Inventory Capacity 10 | 4 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 4 5 8 8 8 8 10 10 10 10 Most Carried 10 | 3 7 8 8 8 9 7 5 10 10 Average Carried 6 | 1 4 7 6 7 8 4 4 8 10 Final Capacity 10 | 4 8 8 8 8 10 10 10 10 10 Final Carried 10 | 3 7 8 7 8 8 4 5 10 10 Class Distribution -------------------- 38% | Mutant 22% | Skirmisher 15% | Scavenger-Mutant 14% | Assassin 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Assassin | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 3063 | 365 158 311 264 920 664 159 151 10 61 Remotely . | . . . . . . . . . . Salvage Created 5304 | 225 463 1484 328 1363 1171 175 95 . . Parts 341 | 20 27 104 46 75 55 10 4 . . Haulers Intercepted 7 | . 1 3 . 3 . . . . . Recyclers Shooed 4 | 1 1 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 9 11 . 4 Prevented 3 | . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 96 | . 4 24 17 25 19 4 3 . . Melee 2 | . . . . . . 1 1 . . Guns 59 | . 4 21 3 21 9 1 . . . AOE 34 | . . 2 14 4 10 2 2 . . Classes Destroyed 14 | 3 4 3 1 2 1 . . . . Worker 28 | 1 3 8 3 6 7 . . . . Builder 5 | . . 1 2 . 2 . . . . Tunneler 8 | 4 . 2 2 . . . . . . Hauler 7 | . 1 3 . 3 . . . . . Recycler 10 | 1 1 2 1 1 4 . . . . Operator 3 | . 2 1 . . . . . . . Watcher 15 | . 2 5 . 3 5 . . . . Swarmer 40 | . . 13 14 8 3 . 2 . . Grunt 25 | . 4 4 2 7 5 3 . . . Brawler 4 | . . . . 2 1 1 . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 19 | . . 7 . 7 4 . 1 . . Hunter 3 | . . . . 1 2 . . . . Programmer 3 | . . . . . 3 . . . . Best Kill Streak 9 | 5 3 5 9 6 5 4 2 . . Combat Bots Only 6 | . 2 5 6 5 3 4 2 . . Max Kills in Single Turn 5 | 1 1 2 4 2 5 2 2 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 3 2 3 2 2 . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 5418 | . 182 1195 278 949 1746 347 273 . 448 Core 919 | . 82 128 40 148 184 61 42 . 234 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 67 . 58 73 . . . . . Volleys Fired 385 | 14 37 97 33 89 103 7 2 . 3 Largest 2 | 1 2 2 1 2 2 2 1 . 1 Hottest 96 | 40 60 90 45 88 96 53 36 . 36 Shots Fired 645 | 14 73 177 33 171 162 10 2 . 3 Gun 595 | 14 73 174 19 166 140 9 . . . Cannon . | . . . . . . . . . . Launcher 50 | . . 3 14 5 22 1 2 . 3 Special . | . . . . . . . . . . Kinetic 285 | . 36 21 16 146 57 9 . . . Thermal 78 | . . 4 . 20 54 . . . . Explosive 50 | . . 3 14 5 22 1 2 . 3 Electromagnetic 232 | 14 37 149 3 . 29 . . . . Robot Hit Streak 35 | 6 14 21 8 13 35 10 1 . 3 Robot Miss Streak 9 | 2 3 9 4 3 5 2 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 463 | 11 50 120 17 125 124 10 4 . 2 Core Hits 268 | 6 19 59 30 63 73 14 3 . 1 Critical Hits 4 | . . 2 . 2 . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . . . . . Melee Attacks 5 | . . . . . . 1 4 . . Impact . | . . . . . . . . . . Slashing 5 | . . . . . . 1 4 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12772 | 154 804 2427 1276 2343 4943 430 217 . 178 Guns 7712 | 154 677 1863 235 2212 2341 230 . . . Cannons . | . . . . . . . . . . Explosions 4907 | . 127 564 1041 131 2602 164 100 . 178 Melee 153 | . . . . . . 36 117 . . Ramming . | . . . . . . . . . . Kinetic 3787 | . 237 236 203 1941 940 230 . . . Thermal 2384 | . 127 416 139 271 1431 . . . . Explosive 3642 | . . 188 902 131 1979 164 100 . 178 Electromagnetic 2806 | 154 440 1587 32 . 593 . . . . Impact . | . . . . . . . . . . Slashing 153 | . . . . . . 36 117 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . . . Average Corruption 1 | . . . . . 1 1 . . . Corruption Purged 3 | . . . . . 1 2 . . . Effects 9 | . . . . . 9 . . . . Message Errors 2 | . . . . . 2 . . . . Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 3 | . . . . . 3 . . . . Targeting Errors 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots 4 | . . . . . 4 . . . . Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Overflow Damage 646 | . . 110 33 14 489 . . . . Projectiles . | . . . . . . . . . . Explosions 646 | . . 110 33 14 489 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 400 | . 18 88 94 . 170 30 . . . Shots 14 | . 1 3 3 . 6 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 286 | . 45 264 23 286 136 14 . . . Average Temperature 50 | . 23 54 13 72 27 7 . . . Received Heat Transfer 1218 | . 93 195 12 333 255 180 78 . 72 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 13 | . 2 9 . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . Heat Transferred 3435 | . 200 561 150 592 1932 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . 3 5 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 1147 | 30 232 644 522 733 1147 . . . . Initial 282 | . 19 17 249 144 282 . . . . Average 464 | 14 114 338 416 420 799 . . . . Maximum Alert Level 4 | . 1 2 2 3 4 . . . . Low Security (%) 19 | 100 69 33 . 14 . . . . . Level 1 26 | . 30 22 31 25 30 . . . . Level 2 35 | . . 44 68 52 7 . . . . Level 3 11 | . . . . 7 38 . . . . Level 4 6 | . . . . . 22 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 . . 7 . . . . Investigation 1 | . . 1 . . . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . 1 . . . 2 . . . . Assault 2 | . . . . . 2 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 10 | . 1 4 1 3 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 12 40 14 33 30 4 4 . 1 Peak Tracking Total 8 | . 4 5 4 8 5 4 3 . 1 Tactical Retreats 8 | . 1 4 . 1 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 46 | . . 7 3 3 33 . . . . Max in Single Turn 21 | . . 3 1 1 21 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 29 | . 5 8 . 10 6 . . . . Terminals 19 | . 5 5 . 6 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . Recycling Units 5 | . . 2 . 2 1 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 91 | . 13 34 . 28 16 . . . . Successful 58 | . 8 23 . 15 12 . . . . Failed 32 | . 5 10 . 13 4 . . . . Catastrophic 3 | . . . . 1 2 . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 47 | . 8 22 . 11 6 . . . . Terminals 62 | . 13 21 . 21 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 4 1 . . . . Recycling Units 7 | . . 2 . 3 2 . . . . Scanalyzers 17 | . . 11 . . 6 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 5 2 . 5 1 . . . . Robot Analysis 3 | . 2 1 . . . . . . . Prototype ID Bank 6 | . 2 1 . 2 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 16 | . . 10 . . 6 . . . . Insert Component 8 | . . 5 . . 3 . . . . Analyze 8 | . . 5 . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 25 | . 3 11 . 6 5 . . . . Terminals 20 | . 3 8 . 5 4 . . . . Track 9 | . 2 3 . 2 2 . . . . Botnet 7 | . 1 3 . 2 1 . . . . Detonate 1 | . . 1 . . . . . . . Disrupt 1 | . . . . 1 . . . . . Operators 2 | . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . 2 . 1 1 . . . . Mask 4 | . . 2 . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 26 | . 5 7 . 8 6 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . 10 . . 2 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 5 . . 2 . . . . Part Schematics Acquired 7 | . . 5 . . 2 . . . . Parts Damaged 2 | . . 1 . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 7 | . . . 4 . . . . 3 . Largest Group 4 | . . . 4 . . . . 3 3 Highest-Rated Group 87 | . . . 71 . . . . 87 87 Highest-Rated Ally 31 | . . . 31 . . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 Total Damage 205 | . . . . . . . . . 205 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 9483 | 126 519 1907 1017 1200 1735 744 874 1255 106 Spaces Moved 5405 | 72 307 926 711 606 1044 481 510 712 36 Core 28 | 14 . . . . . . . . 14 Treads 150 | . . . . 150 . . . . . Legs 4326 | 58 307 901 . 291 1044 481 510 712 22 Wheels . | . . . . . . . . . . Hover 901 | . . 25 711 165 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 116 116 120 123 155 160 160 Average Speed 141 | 112 120 152 129 129 122 148 155 174 233 Slowest Speed 350 | 150 120 180 176 240 160 155 190 190 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 3 50 62 99 66 31 64 80 84 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . 3 . . 2 2 2 . Spaces Dug 33 | . . . 33 . . . . . . Terrain Destroyed 509 | . 7 136 119 23 193 10 17 . 4 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 509 | . 7 136 119 23 193 10 17 . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 6571 | 99 383 1245 776 869 1338 499 582 727 53 Wait 582 | 4 30 170 22 125 148 5 64 1 13 Move 5396 | 71 306 925 710 605 1043 480 509 711 36 Hop . | . . . . . . . . . . Pick Up 41 | 3 2 12 2 9 9 . 1 3 . Fast Attach 39 | 7 2 5 2 12 6 1 . 4 . Attach 18 | . . 6 3 1 4 4 . . . Detach 7 | . 1 2 1 . . . . 3 . Swap 47 | . 3 13 1 9 14 1 2 3 1 Drop 51 | . 2 15 2 19 11 . . 2 . Fire 385 | 14 37 97 33 89 103 7 2 . 3 Melee 5 | . . . . . . 1 4 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 127 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 9) 418 | -10/Materials | Discovered new exit (range 9) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Utility x2 1290 | -9/Materials | Discovered new exit (range 14) 1724 | -9/Materials | Discovered new exit (range 16) 2305 | -9/Materials | Discovered new exit (range 11) 2378 | -9/Materials | Central database locked down 2553 | -9/Materials | Entered Mines 2603 | -9/Mines | Discovered new exit (range 16) 2811 | -9/Mines | Build established: Scavenger-Mutant 2871 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3102 | -9/Mines | Identified exit to Materials 3115 | -9/Mines | Found a hidden stash of uninstalled traps 3358 | -9/Mines | Received a Mining Laser from a helpful Derelict 3570 | -9/Mines | Entered Materials 3570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3634 | -8/Materials | Repaired Med. Armor Plating? 3988 | -8/Materials | Discovered new exit (range 5) 4059 | -8/Materials | Build established: Skirmisher 4282 | -8/Materials | Discovered new exit (range 8) 4735 | -8/Materials | Discovered new exit (range 15) 4770 | -8/Materials | Entered Factory 4770 | -7/Factory | Evolved 2 slots: Utility x2 5493 | -7/Factory | Discovered new exit (range 22) 6095 | -7/Factory | Discovered new exit (range 12) 6370 | -7/Factory | First assault squad dispatched 6505 | -7/Factory | Entered Lower Caves 6663 | -7/Lower Caves | Lost 5 parts (1p1n3w) 6679 | -7/Lower Caves | Spotted B-75 Beast 6734 | -7/Lower Caves | Learned Factory terminal intel 6812 | -7/Lower Caves | Learned Factory stockpile data 6861 | -7/Lower Caves | Encountered a Warlord checkpoint 6930 | -7/Lower Caves | Build established: Mutant 7133 | -7/Lower Caves | Discovered new exit (range 4) 7249 | -7/Lower Caves | Entered another Lower Caves area 7549 | -7/Lower Caves | Encountered a Warlord checkpoint 7557 | -7/Lower Caves | Learned Factory stockpile data 7578 | -7/Lower Caves | Learned Factory security intel 7645 | -7/Lower Caves | Build established: Assassin 8075 | -7/Lower Caves | Discovered new exit (range 21) 8091 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8123 | -7/Lower Caves | Entered Zion 8490 | -7/Zion | Learned Factory garrison access intel 8619 | -7/Zion | Received a hallucinogenic algorithm 8878 | -7/Zion | Gained Derelict followers 9067 | -7/Zion | Build established: Derelict-Mutant 9183 | -7/Zion | Given A8's code to call for help 9310 | -7/Zion | Discovered new exit (range 22) 9378 | -7/Zion | Entered Proximity Caves 9378 | -6/Proximity Caves | Accompanied by 3 allies 9410 | -6/Proximity Caves | Spotted B-75 Beast 9426 | -6/Proximity Caves | Core integrity fell below 50% 9434 | -6/Proximity Caves | Allies destroyed B-75 Beast 9453 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 9484 | -6/Proximity Caves | Self-destructed Last Messages --------------- any machine with \\9479, and we'll see what we can do. 09183_ A8: "My job here is done!" 09183_ A8 warps through subspace. B7-N5D(z): Light. Must have light. They come in the dark, silently, and take the bots away for... something. No one seems to notice. But I notice. 09228_ B7-N5D(z) plays with the Twisted Machinery. 09310_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 09414_ Titanium Leg destroyed. 09422_ Mak. Power Source destroyed. 09422_ Missile Launcher destroyed. 09425_ Knocked back. 09434_ B-75 Beast destroyed. 09445_ Coolant Injector fries itself beyond repair. 09445_ Rnf. Deuterium Engine fries itself beyond repair. 09447_ Magnetic Acceleration Cannon fries itself beyond repair. 09452_ Imp. Cooling System fries itself beyond repair. 09480_ Acquired 61 matter. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#######????????????????????????????????????? | | ??????#"""" #????????????????????????????????????? | | ??????#"" "?????????????????????????????????????? | | ??????#" ""##???????????????????????####????????? | | ???????#" # ##???????????##???????? ????????? | | ??????##" # ###????###?? ####???# ??????????? | | ??????#" "" #??### #?? ### ???????????? | | ??????# #??## #?? ????????????? | | ??????# #??# #?? ??????????????? | | ??????## ## ##??# ### ?????????????????? | | ???????## ####??## ## ##??? #?????????????? | | ????????# #??#### # #?????????????? | | ???????## #### ####??????????? | | ??????## ##; g g @ l #????? | | ??????# # ###????????????? | | ??????## ##?????????????????? | | ???????######## #?????????????????? | | ??????????????## ##?????????????????? | | ???????????????##;#### #??????????????????? | | ????????????????###??## #??????????????????? | | ??????????????????????#### #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ???????????????????????????### #????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 135 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Flail | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonSupersonicWeb Manual? 0 Play Time 01:42:15 Cumulative 241.5 hours Start 2021.02.06 @ 18:39:50 End 2021.02.15 @ 01:07:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d2308eb-d42d-496a-aedf-f894236ed708