Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 01:07:00

Player: 277

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (172)     860
Value Destroyed (4056)     4056
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (615)                615
              TOTAL SCORE: 9151

 Bonus
-------
High Alert Combat Kills    565
Follower Combat Kills      56
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             179/700
Matter                     267/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
       Enhanced Optical Array
      Makeshift Terrain Scan Processor
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Scout]
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Phasing Sabre
>               --- INVENTORY (10) ---
       Improved Cooling System
  High-capacity Matter Pod (200)
     Long-range Terrain Scanner
                0b10 Decoder Chip [Skirmisher]
       Hardened Light Armor Plating
         Medium Reactive Plating
                System Backup Module
      Makeshift Axe
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
       Enhanced Optical Array
     Long-range Terrain Scanner
                Terrain Scan Processor
       Improved Targeting Computer
        Layered Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
         Cooled Pulse Rifle
                Flak Gun
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Cooling System
  High-capacity Matter Pod
     Long-range Terrain Scanner
                Lightning Gun
                Minigun
       Improved Grenade Launcher
          Heavy Missile Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Hover Unit
Utility                    Terrain Scan Processor
  Device                   Long-range Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Chainsword
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Minigun
  Launcher                 Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   2   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             104  | 7   5   24  6   22  24  6   2   7   1   
  Power                    11   | 1   1   2   .   2   3   1   .   1   .   
    Engine                 9    | 1   1   2   .   1   2   1   .   1   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   4   .   7   5   1   .   .   .   
    Treads                 3    | .   .   .   .   3   .   .   .   .   .   
    Leg                    15   | 2   2   2   .   3   5   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   2   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   2   10  2   6   7   1   2   4   .   
    Device                 10   | 1   .   1   1   3   3   .   1   .   .   
    Storage                3    | .   1   .   .   1   1   .   .   .   .   
    Processor              11   | 1   1   2   1   2   .   .   .   4   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             11   | .   .   7   .   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   8   4   7   9   3   .   2   1   
    Energy Gun             14   | 1   .   7   1   2   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   1   4   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   2   1   3   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   .   
Parts Lost                 28   | .   .   6   3   1   8   5   2   .   3   
  Power                    4    | .   .   .   .   .   2   1   .   .   1   
  Propulsion               10   | .   .   2   .   1   3   1   2   .   1   
  Utility                  3    | .   .   2   .   .   1   .   .   .   .   
  Weapon                   11   | .   .   2   3   .   2   3   .   .   1   
  Highest Loss Streak      5    | .   .   2   2   1   2   5   2   .   3   
Average Slot Usage (%)     94   | .   99  98  100 96  96  92  91  80  70  
  Engine                   6    | .   14  11  11  2   5   1   .   3   3   
  Treads                   1    | .   .   .   .   8   .   .   .   .   .   
  Leg                      16   | .   28  20  .   12  22  22  22  7   2   
  Hover                    2    | .   .   .   22  3   .   .   .   .   .   
  Device                   6    | .   10  1   7   9   8   8   7   3   .   
  Storage                  8    | .   3   11  11  9   7   7   7   7   7   
  Processor                23   | .   14  20  21  25  23  23  23  30  38  
  Hackware                 3    | .   .   .   .   .   7   7   7   7   7   
  Protection               5    | .   .   10  3   .   4   5   7   3   .   
  Energy Gun               6    | .   14  19  .   2   5   .   .   .   .   
  Ballistic Gun            5    | .   14  1   10  14  7   2   .   .   .   
  Launcher                 3    | .   .   .   11  .   1   5   7   3   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   7   11  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 10  17  28  30  24  37  34  47  48  27  
  Greatest Support         66   | 20  20  20  12  66  54  53  27  17  17  
  Greatest Overweight (x)  6    | 2   .   2   2   3   1   1   2   2   6   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   1   1   2   
Largest Inventory Capacity 10   | 4   8   8   8   8   10  10  10  10  10  
  Average Capacity         8    | 4   5   8   8   8   8   10  10  10  10  
  Most Carried             10   | 3   7   8   8   8   9   7   5   10  10  
  Average Carried          6    | 1   4   7   6   7   8   4   4   8   10  
  Final Capacity           10   | 4   8   8   8   8   10  10  10  10  10  
  Final Carried            10   | 3   7   8   7   8   8   4   5   10  10  

 Class Distribution 
--------------------
 38% | Mutant
 22% | Skirmisher
 15% | Scavenger-Mutant
 14% | Assassin
  7% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Lower Caves
         Assassin | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           3063 | 365  158  311  264  920  664  159  151  10   61   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5304 | 225  463  1484 328  1363 1171 175  95   .    .    
  Parts                    341  | 20   27   104  46   75   55   10   4    .    .    
Haulers Intercepted        7    | .    1    3    .    3    .    .    .    .    .    
Recyclers Shooed           4    | 1    1    1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    9    11   .    4    
  Prevented                3    | .    .    .    .    .    .    .    .    3    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  96   | .   4   24  17  25  19  4   3   .   .   
  Melee                    2    | .   .   .   .   .   .   1   1   .   .   
  Guns                     59   | .   4   21  3   21  9   1   .   .   .   
  AOE                      34   | .   .   2   14  4   10  2   2   .   .   
Classes Destroyed          14   | 3   4   3   1   2   1   .   .   .   .   
  Worker                   28   | 1   3   8   3   6   7   .   .   .   .   
  Builder                  5    | .   .   1   2   .   2   .   .   .   .   
  Tunneler                 8    | 4   .   2   2   .   .   .   .   .   .   
  Hauler                   7    | .   1   3   .   3   .   .   .   .   .   
  Recycler                 10   | 1   1   2   1   1   4   .   .   .   .   
  Operator                 3    | .   2   1   .   .   .   .   .   .   .   
  Watcher                  15   | .   2   5   .   3   5   .   .   .   .   
  Swarmer                  40   | .   .   13  14  8   3   .   2   .   .   
  Grunt                    25   | .   4   4   2   7   5   3   .   .   .   
  Brawler                  4    | .   .   .   .   2   1   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   
  Sentry                   19   | .   .   7   .   7   4   .   1   .   .   
  Hunter                   3    | .   .   .   .   1   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           9    | 5   3   5   9   6   5   4   2   .   .   
  Combat Bots Only         6    | .   2   5   6   5   3   4   2   .   .   
Max Kills in Single Turn   5    | 1   1   2   4   2   5   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   2   3   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               5418  | .    182  1195 278  949  1746 347  273  .    448  
  Core                     919   | .    82   128  40   148  184  61   42   .    234  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  67   .    58   73   .    .    .    .    .    
Volleys Fired              385   | 14   37   97   33   89   103  7    2    .    3    
  Largest                  2     | 1    2    2    1    2    2    2    1    .    1    
  Hottest                  96    | 40   60   90   45   88   96   53   36   .    36   
Shots Fired                645   | 14   73   177  33   171  162  10   2    .    3    
  Gun                      595   | 14   73   174  19   166  140  9    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 50    | .    .    3    14   5    22   1    2    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  285   | .    36   21   16   146  57   9    .    .    .    
  Thermal                  78    | .    .    4    .    20   54   .    .    .    .    
  Explosive                50    | .    .    3    14   5    22   1    2    .    3    
  Electromagnetic          232   | 14   37   149  3    .    29   .    .    .    .    
  Robot Hit Streak         35    | 6    14   21   8    13   35   10   1    .    3    
  Robot Miss Streak        9     | 2    3    9    4    3    5    2    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    1    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           463   | 11   50   120  17   125  124  10   4    .    2    
  Core Hits                268   | 6    19   59   30   63   73   14   3    .    1    
  Critical Hits            4     | .    .    2    .    2    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    2    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    1    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    1    4    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12772 | 154  804  2427 1276 2343 4943 430  217  .    178  
  Guns                     7712  | 154  677  1863 235  2212 2341 230  .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               4907  | .    127  564  1041 131  2602 164  100  .    178  
  Melee                    153   | .    .    .    .    .    .    36   117  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3787  | .    237  236  203  1941 940  230  .    .    .    
  Thermal                  2384  | .    127  416  139  271  1431 .    .    .    .    
  Explosive                3642  | .    .    188  902  131  1979 164  100  .    178  
  Electromagnetic          2806  | 154  440  1587 32   .    593  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 153   | .    .    .    .    .    .    36   117  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    .    .    .    
  Average Corruption       1     | .    .    .    .    .    1    1    .    .    .    
  Corruption Purged        3     | .    .    .    .    .    1    2    .    .    .    
  Effects                  9     | .    .    .    .    .    9    .    .    .    .    
    Message Errors         2     | .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    3    .    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    4    .    .    .    .    
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    
Overflow Damage            646   | .    .    110  33   14   489  .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               646   | .    .    110  33   14   489  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      400   | .    18   88   94   .    170  30   .    .    .    
  Shots                    14    | .    1    3    3    .    6    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        286   | .    45   264  23   286  136  14   .    .    .    
  Average Temperature      50    | .    23   54   13   72   27   7    .    .    .    
  Received Heat Transfer   1218  | .    93   195  12   333  255  180  78   .    72   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    
  Parts Fried              13    | .    2    9    .    .    2    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    3    .    .    .    .    .    .    .    
  Heat Transferred         3435  | .    200  561  150  592  1932 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    3    5    .    .    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Peak Influence             1147 | 30   232  644  522  733  1147 .    .    .    .    
  Initial                  282  | .    19   17   249  144  282  .    .    .    .    
  Average                  464  | 14   114  338  416  420  799  .    .    .    .    
Maximum Alert Level        4    | .    1    2    2    3    4    .    .    .    .    
  Low Security (%)         19   | 100  69   33   .    14   .    .    .    .    .    
  Level 1                  26   | .    30   22   31   25   30   .    .    .    .    
  Level 2                  35   | .    .    44   68   52   7    .    .    .    .    
  Level 3                  11   | .    .    .    .    7    38   .    .    .    .    
  Level 4                  6    | .    .    .    .    .    22   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    1    1    .    .    7    .    .    .    .    
  Investigation            1    | .    .    1    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    3    .    .    .    .    
  Reinforcement            3    | .    1    .    .    .    2    .    .    .    .    
  Assault                  2    | .    .    .    .    .    2    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    2    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Distress Signals           10   | .   1   4   1   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   12  40  14  33  30  4   4   .   1   
  Peak Tracking Total      8    | .   4   5   4   8   5   4   3   .   1   
  Tactical Retreats        8    | .   1   4   .   1   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Machines Disabled          46   | .   .   7   3   3   33  .   .   .   .   
  Max in Single Turn       21   | .   .   3   1   1   21  .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Machines Accessed          29   | .   5   8   .   10  6   .   .   .   .   
  Terminals                19   | .   5   5   .   6   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   1   .   .   .   .   
  Recycling Units          5    | .   .   2   .   2   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                91   | .   13  34  .   28  16  .   .   .   .   
  Successful               58   | .   8   23  .   15  12  .   .   .   .   
  Failed                   32   | .   5   10  .   13  4   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   
  Manual                   47   | .   8   22  .   11  6   .   .   .   .   
  Terminals                62   | .   13  21  .   21  7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   4   1   .   .   .   .   
  Recycling Units          7    | .   .   2   .   3   2   .   .   .   .   
  Scanalyzers              17   | .   .   11  .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   5   2   .   5   1   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   1   .   2   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 16   | .   .   10  .   .   6   .   .   .   .   
  Insert Component         8    | .   .   5   .   .   3   .   .   .   .   
  Analyze                  8    | .   .   5   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   3   11  .   6   5   .   .   .   .   
  Terminals                20   | .   3   8   .   5   4   .   .   .   .   
    Track                  9    | .   2   3   .   2   2   .   .   .   .   
    Botnet                 7    | .   1   3   .   2   1   .   .   .   .   
    Detonate               1    | .   .   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   2   .   1   1   .   .   .   .   
    Mask                   4    | .   .   2   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   7   .   8   6   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   10  .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   5   .   .   2   .   .   .   .   
  Part Schematics Acquired 7    | .   .   5   .   .   2   .   .   .   .   
  Parts Damaged            2    | .   .   1   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Total Allies               7    | .   .   .   4   .   .   .   .   3   .   
  Largest Group            4    | .   .   .   4   .   .   .   .   3   3   
  Highest-Rated Group      87   | .   .   .   71  .   .   .   .   87  87  
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   10  
  Total Damage             205  | .   .   .   .   .   .   .   .   .   205 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   .   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               9483 | 126  519  1907 1017 1200 1735 744  874  1255 106  
Spaces Moved               5405 | 72   307  926  711  606  1044 481  510  712  36   
  Core                     28   | 14   .    .    .    .    .    .    .    .    14   
  Treads                   150  | .    .    .    .    150  .    .    .    .    .    
  Legs                     4326 | 58   307  901  .    291  1044 481  510  712  22   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    901  | .    .    25   711  165  .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  116  116  120  123  155  160  160  
  Average Speed            141  | 112  120  152  129  129  122  148  155  174  233  
  Slowest Speed            350  | 150  120  180  176  240  160  155  190  190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 3    50   62   99   66   31   64   80   84   8    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    1    1    1    1    .    
Scrap Searched             9    | .    .    .    3    .    .    2    2    2    .    
Spaces Dug                 33   | .    .    .    33   .    .    .    .    .    .    
Terrain Destroyed          509  | .    7    136  119  23   193  10   17   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      509  | .    7    136  119  23   193  10   17   .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Total                      6571 | 99   383  1245 776  869  1338 499  582  727  53   
  Wait                     582  | 4    30   170  22   125  148  5    64   1    13   
  Move                     5396 | 71   306  925  710  605  1043 480  509  711  36   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | 3    2    12   2    9    9    .    1    3    .    
  Fast Attach              39   | 7    2    5    2    12   6    1    .    4    .    
  Attach                   18   | .    .    6    3    1    4    4    .    .    .    
  Detach                   7    | .    1    2    1    .    .    .    .    3    .    
  Swap                     47   | .    3    13   1    9    14   1    2    3    1    
  Drop                     51   | .    2    15   2    19   11   .    .    2    .    
  Fire                     385  | 14   37   97   33   89   103  7    2    .    3    
  Melee                    5    | .    .    .    .    .    .    1    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 14)
  127 | -11/Scrapyard      | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  369 | -10/Materials      | Discovered new exit (range 9)
  418 | -10/Materials      | Discovered new exit (range 9)
  646 | -10/Materials      | Entered another Materials area
  646 | -9/Materials       | Evolved 2 slots: Utility x2
 1290 | -9/Materials       | Discovered new exit (range 14)
 1724 | -9/Materials       | Discovered new exit (range 16)
 2305 | -9/Materials       | Discovered new exit (range 11)
 2378 | -9/Materials       | Central database locked down
 2553 | -9/Materials       | Entered Mines
 2603 | -9/Mines           | Discovered new exit (range 16)
 2811 | -9/Mines           | Build established: Scavenger-Mutant
 2871 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 3102 | -9/Mines           | Identified exit to Materials
 3115 | -9/Mines           | Found a hidden stash of uninstalled traps
 3358 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 3570 | -9/Mines           | Entered Materials
 3570 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3634 | -8/Materials       | Repaired Med. Armor Plating?
 3988 | -8/Materials       | Discovered new exit (range 5)
 4059 | -8/Materials       | Build established: Skirmisher
 4282 | -8/Materials       | Discovered new exit (range 8)
 4735 | -8/Materials       | Discovered new exit (range 15)
 4770 | -8/Materials       | Entered Factory
 4770 | -7/Factory         | Evolved 2 slots: Utility x2
 5493 | -7/Factory         | Discovered new exit (range 22)
 6095 | -7/Factory         | Discovered new exit (range 12)
 6370 | -7/Factory         | First assault squad dispatched
 6505 | -7/Factory         | Entered Lower Caves
 6663 | -7/Lower Caves     | Lost 5 parts (1p1n3w)
 6679 | -7/Lower Caves     | Spotted B-75 Beast
 6734 | -7/Lower Caves     | Learned Factory terminal intel
 6812 | -7/Lower Caves     | Learned Factory stockpile data
 6861 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6930 | -7/Lower Caves     | Build established: Mutant
 7133 | -7/Lower Caves     | Discovered new exit (range 4)
 7249 | -7/Lower Caves     | Entered another Lower Caves area
 7549 | -7/Lower Caves     | Encountered a Warlord checkpoint
 7557 | -7/Lower Caves     | Learned Factory stockpile data
 7578 | -7/Lower Caves     | Learned Factory security intel
 7645 | -7/Lower Caves     | Build established: Assassin
 8075 | -7/Lower Caves     | Discovered new exit (range 21)
 8091 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 8123 | -7/Lower Caves     | Entered Zion
 8490 | -7/Zion            | Learned Factory garrison access intel
 8619 | -7/Zion            | Received a hallucinogenic algorithm
 8878 | -7/Zion            | Gained Derelict followers
 9067 | -7/Zion            | Build established: Derelict-Mutant
 9183 | -7/Zion            | Given A8's code to call for help
 9310 | -7/Zion            | Discovered new exit (range 22)
 9378 | -7/Zion            | Entered Proximity Caves
 9378 | -6/Proximity Caves | Accompanied by 3 allies
 9410 | -6/Proximity Caves | Spotted B-75 Beast
 9426 | -6/Proximity Caves | Core integrity fell below 50%
 9434 | -6/Proximity Caves | Allies destroyed B-75 Beast
 9453 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 9484 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
  any machine with \\9479, and we'll see what we can do.
09183_ A8: "My job here is done!"
09183_ A8 warps through subspace.
B7-N5D(z): Light. Must have light.
They come in the dark, silently, and take the bots away for... something.
No one seems to notice. But I notice.
09228_ B7-N5D(z) plays with the Twisted Machinery.
09310_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
09414_ Titanium Leg destroyed.
09422_ Mak. Power Source destroyed.
09422_ Missile Launcher destroyed.
09425_ Knocked back.
09434_ B-75 Beast destroyed.
09445_ Coolant Injector fries itself beyond repair.
09445_ Rnf. Deuterium Engine fries itself beyond repair.
09447_ Magnetic Acceleration Cannon fries itself beyond repair.
09452_ Imp. Cooling System fries itself beyond repair.
09480_ Acquired 61 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????#######????????????????????????????????????? |
| ??????#"""" #????????????????????????????????????? |
| ??????#""  "?????????????????????????????????????? |
| ??????#"  ""##???????????????????????####????????? |
| ???????#"  # ##???????????##????????     ????????? |
| ??????##"  #  ###????###?? ####???#    ??????????? |
| ??????#"  ""    #??### #??    ###     ???????????? |
| ??????#        #??##   #??           ????????????? |
| ??????#        #??#    #??         ??????????????? |
| ??????##   ## ##??#    ###      ?????????????????? |
| ???????##  ####??##    ##    ##??? #?????????????? |
| ????????#  #??####            #    #?????????????? |
| ???????##  ####                    ####??????????? |
| ??????##   ##;      g  g @ l                #????? |
| ??????#                        #  ###????????????? |
| ??????##                      ##?????????????????? |
| ???????########                #?????????????????? |
| ??????????????##              ##?????????????????? |
| ???????????????##;####        #??????????????????? |
| ????????????????###??##       #??????????????????? |
| ??????????????????????####    #??????????????????? |
| ??????????????????????????    #??????????????????? |
| ??????????????????????????    #??????????????????? |
| ??????????????????????????      ?????????????????? |
| ??????????????????????????      #????????????????? |
| ??????????????????????????      #????????????????? |
| ??????????????????????????      #????????????????? |
| ??????????????????????????      #????????????????? |
| ??????????????????????????      #????????????????? |
| ??????????????????????????      #????????????????? |
| ???????????????????????????###  #????????????????? |
| ??????????????????????????????###????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       135
Armor Coverage             225
Resistance: KI             30
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
    Lgt. Armor Plating | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed
       Imp. EM Shotgun | -9/Materials | Scanalyzed
    Imp. Assault Rifle | -9/Materials | Scanalyzed
       Med. Matter Pod | -9/Materials | Scanalyzed
       Particle Cannon | -9/Materials | Extracted
     Imp. Aluminum Leg | -9/Materials | Extracted
            Arm. Wheel | -9/Materials | Extracted
                 Flail | -9/Materials | Extracted
     Med. Storage Unit | -9/Materials | Extracted
 Imp. Carbon-fiber Leg | -7/Factory   | Scanalyzed
   Imp. Cooling System | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonSupersonicWeb
  Manual?         0
Play Time         01:42:15
  Cumulative      241.5 hours
  Start           2021.02.06 @ 18:39:50
  End             2021.02.15 @ 01:07:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          71
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d2308eb-d42d-496a-aedf-f894236ed708