Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.10 @ 21:39:38 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2415) 2415 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 6023 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 312 Cogmind --------- Core Integrity 171/700 Matter 259/300 Energy 108/290 System Corruption 7% Temperature Cool (384) Movement Core (550) Ox10 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Utility Shielding System Shield > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (10) --- Enhanced Nuclear Core Thermal Converter High-capacity Storage Unit Improved Melee Analysis Suite Improved Shield Generator Precision Shock Rifle Shock Bomb Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Melee Analysis Suite Hardened Light Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- EM Pulse Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Thermal Converter High-capacity Storage Unit Improved Melee Analysis Suite Utility Shielding Hacking Suite Shock Bomb Launcher Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . 2 . . 2 . Weapon . | . . . . . . . Parts Attached 78 | . 5 14 10 12 7 30 Power 10 | . . 1 2 2 1 4 Engine 7 | . . 1 1 1 1 3 Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 19 | . 2 4 3 3 . 7 Treads 7 | . . 3 1 1 . 2 Leg 2 | . 2 . . . . . Wheel 9 | . . . 2 2 . 5 Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 20 | . 1 2 3 3 4 7 Device 5 | . . . 1 1 3 . Storage 2 | . . . 1 1 . . Processor 3 | . 1 . . . . 2 Hackware 2 | . . . . . 1 1 Protection 8 | . . 2 1 1 . 4 Artifact . | . . . . . . . Weapon 29 | . 2 7 2 4 2 12 Energy Gun 15 | . 1 3 2 2 1 6 Energy Cannon 5 | . . 3 . 1 . 1 Ballistic Gun 5 | . 1 1 . 1 . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 4 . . . 7 Parts Lost 29 | . . 1 6 4 . 18 Power 3 | . . . 1 . . 2 Propulsion 7 | . . . 1 1 . 5 Utility 11 | . . . 3 1 . 7 Weapon 8 | . . 1 1 2 . 4 Highest Loss Streak 7 | . . 1 2 2 . 7 Average Slot Usage (%) 93 | . 93 98 97 91 89 89 Engine 8 | . 14 11 10 6 3 6 Treads 13 | . . 21 21 5 7 12 Leg 2 | . 27 . . . . . Wheel 9 | . . . . 30 23 12 Device 6 | . . . . 10 12 12 Storage 9 | . 14 11 11 9 7 7 Processor 5 | . 9 11 8 . . 4 Hackware 3 | . . . . . 7 8 Protection 12 | . . 20 22 9 7 6 Energy Gun 10 | . 14 17 12 12 5 3 Energy Cannon 4 | . . 1 9 2 1 3 Ballistic Gun 1 | . 13 3 . 1 . . Slashing Weapon 2 | . . . . . 6 5 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 13 34 44 48 53 53 Greatest Support 68 | 20 20 40 40 40 30 68 Greatest Overweight (x) 3 | . 3 1 2 1 1 3 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 14 | 6 6 6 8 14 10 10 Average Capacity 8 | 6 6 6 7 9 10 10 Most Carried 10 | 6 6 6 8 10 10 10 Average Carried 7 | 6 6 5 6 8 9 8 Final Capacity 10 | 6 6 6 8 10 10 10 Final Carried 10 | 6 6 6 8 10 10 8 Class Distribution -------------------- 56% | Mutant 29% | Scavenger-Mutant 7% | Commander-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1114 | 200 21 263 92 90 80 368 Remotely . | . . . . . . . Salvage Created 3160 | . 144 819 157 459 158 1423 Parts 179 | . 14 53 13 23 10 66 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 62 | . 4 15 10 8 3 22 Melee 17 | . . . . . 3 14 Guns 37 | . 4 14 6 8 . 5 Cannons 6 | . . . 4 . . 2 AOE 1 | . . 1 . . . . Classes Destroyed 11 | . 3 2 1 . 1 4 Builder 2 | . . . . . . 2 Hauler 3 | . 1 2 . . . . Recycler 2 | . . . . . . 2 Operator 4 | . . 2 . . 1 1 Swarmer 7 | . 3 . 4 . . . Grunt 32 | . 1 13 . 5 2 11 Brawler 1 | . . . . . . 1 Sentry 13 | . . 2 . 3 . 8 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . 1 1 Assembled 6 | . . . 6 . . . Best Kill Streak 6 | . 4 3 4 6 2 5 Combat Bots Only 6 | . 4 3 4 6 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 5064 | . 93 446 746 388 112 3279 Core 779 | . 27 56 138 29 12 517 Absorbed by Shields 352 | . . . . . 42 310 Core Remaining (%) 83 | 100 89 . 51 94 . . Volleys Fired 150 | . 12 46 33 25 . 34 Largest 2 | . 2 2 2 2 . 2 Hottest 128 | . 60 113 113 128 . 125 Shots Fired 276 | . 24 92 53 47 . 60 Gun 241 | . 24 90 36 42 . 49 Cannon 33 | . . 2 17 5 . 9 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 47 | . 12 16 . . . 19 Thermal 65 | . . 2 28 19 . 16 Explosive 2 | . . . . . . 2 Electromagnetic 162 | . 12 74 25 28 . 23 Robot Hit Streak 25 | . 4 15 8 14 . 25 Robot Miss Streak 8 | . 2 4 8 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 255 | . 15 68 29 32 7 104 Core Hits 135 | . 8 40 15 24 4 44 Critical Hits 6 | . . 1 . . 1 4 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 3 | . . 1 . . . 2 Melee Attacks 89 | . . . . . 15 74 Impact . | . . . . . . . Slashing 89 | . . . . . 15 74 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6239 | . 182 1111 381 487 352 3726 Guns 2595 | . 182 966 247 478 . 722 Cannons 354 | . . 21 124 . . 209 Explosions 671 | . . 124 . . . 547 Melee 2600 | . . . . . 352 2248 Ramming 19 | . . . 10 9 . . Kinetic 554 | . 62 157 . . . 335 Thermal 1006 | . . 145 183 186 . 492 Explosive 324 | . . . . . . 324 Electromagnetic 1736 | . 120 809 188 292 . 327 Impact . | . . . . . . . Slashing 2600 | . . . . . 352 2248 Piercing . | . . . . . . . Highest Corruption 7 | . . . 6 . 1 7 Average Corruption 3 | . . . 5 . 1 3 Corruption Purged . | . . . . . . . Effects 38 | . . . 3 . 1 34 Message Errors 9 | . . . 1 . 1 7 Matter Fused 9 | . . . 1 . . 8 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 8 | . . . 1 . . 7 Targeting Errors 8 | . . . . . . 8 Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . . 20 Projectiles . | . . . . . . . Explosions 16 | . . . . . . 16 Melee 4 | . . . . . . 4 Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 143 | . . . . 4 . 139 Shots 3 | . . . . . . 3 Rammed 2 | . . . 1 1 . . Targets Rammed 2 | . . . 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 696 | . 12 377 696 181 . 507 Average Temperature 168 | . 10 122 248 67 . 206 Received Heat Transfer 1925 | . 18 228 80 180 36 1383 Effects 36 | . . 2 27 . . 7 Shutdowns 5 | . . . 5 . . . Energy Bleed 7 | . . . 7 . . . Interference 6 | . . 2 3 . . 1 Matter Decay 6 | . . . 4 . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . 3 . . . Damage (major) 7 | . . . 4 . . 3 Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 7 | . . 3 . 1 . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 4 . 1 Heat Transferred 1695 | . . 187 370 481 . 657 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 402 | . 112 346 201 402 91 350 Average Influence 154 | . 95 217 63 249 51 220 Maximum Alert Level 2 | . . 1 1 2 . 1 Low Security (%) 63 | 100 100 42 99 28 100 34 Level 1 32 | . . 57 . 36 . 65 Level 2 3 | . . . . 35 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 3 . 1 1 8 Investigation 4 | . . 2 . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . . 1 . . 1 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 8 | . . 4 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 6 27 21 8 5 47 Peak Tracking Total 7 | . 4 6 4 3 2 7 Tactical Retreats 11 | . 1 3 2 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 3 | . . 1 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Garrison Access 3 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 13 | . 1 2 . 1 5 4 Terminals 9 | . 1 2 . . 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 1 1 Total Hacks 32 | . 1 6 . 1 16 8 Successful 18 | . . 3 . 1 10 4 Failed 14 | . 1 3 . . 6 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 14 | . . 3 . 1 5 5 Terminals 23 | . 1 6 . . 11 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 1 1 3 Terminal Hacks 10 | . . 2 . . 6 2 Alert Level 1 | . . . . . . 1 Unreport Threat 4 | . . . . . 3 1 Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Investigation Status 1 | . . 1 . . . . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Recycle Component 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . . 1 . 1 1 2 Terminals 3 | . . 1 . . 1 1 Track 1 | . . . . . . 1 Botnet 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Jam 2 | . . . . 1 . 1 Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 7 | . . 2 . . 2 3 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies 13 | . . . 3 . . 10 Largest Group 10 | . . . 3 . . 10 Highest-Rated Group 173 | . . . 40 . . 173 Highest-Rated Ally 29 | . . . 16 . . 29 Total Orders . | . . . . . . . Ally Attacks 78 | . . . 30 . . 48 Total Damage 882 | . . . 196 . . 686 Kills 14 | . . . 7 . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 4467 | 3 307 720 1136 474 520 1307 Spaces Moved 2496 | 3 211 279 589 349 482 583 Core 2 | . 2 . . . . . Treads 823 | . . 258 559 5 . 1 Legs 233 | 3 209 21 . . . . Wheels 1438 | . . . 30 344 482 582 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 120 120 120 90 80 90 90 Average Speed 123 | 120 120 166 166 88 90 108 Slowest Speed 200 | 120 200 190 190 190 90 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 31 28 83 25 13 83 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 11 | . . . . . 6 5 Terrain Destroyed 46 | . . 8 . . 6 32 Melee 11 | . . . . . 6 5 Projectile 3 | . . . . . . 3 AOE 32 | . . 8 . . . 24 Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 3474 | 2 236 447 687 465 551 1086 Wait 579 | . 9 83 48 70 26 343 Move 2490 | 2 210 278 588 348 481 583 Hop . | . . . . . . . Pick Up 30 | . . 6 3 4 9 8 Fast Attach 45 | . 5 14 4 6 3 13 Attach 19 | . . . 4 3 2 10 Detach 12 | . . 1 3 2 3 3 Swap 15 | . . 1 2 3 2 7 Drop 43 | . . 18 1 3 10 11 Fire 150 | . 12 46 33 25 . 34 Melee 89 | . . . . . 15 74 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Discovered new exit (range 7) 1031 | -9/Materials | Entered Mines 1076 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1550 | -9/Mines | Assembled infested the area 1555 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2161 | -9/Mines | Discovered new exit (range 7) 2167 | -9/Mines | Entered Materials 2167 | -8/Materials | Evolved 2 slots: Propulsion x2 2447 | -8/Materials | Build established: Scavenger-Mutant 2602 | -8/Materials | Discovered new exit (range 15) 2641 | -8/Materials | Entered Factory 2641 | -7/Factory | Evolved 2 slots: Utility x2 3136 | -7/Factory | Discovered new exit (range 12) 3161 | -7/Factory | Entered Storage 3499 | -7/Storage | Lost 3 parts (2n1u) 3745 | -7/Storage | Build established: Mutant 3826 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4148 | -7/Storage | Build established: Commander-Mutant 4303 | -7/Storage | Core integrity fell below 50% 4320 | -7/Storage | Lost 3 parts (1p1n1u) 4468 | -7/Storage | Self-destructed Last Messages --------------- 04449_ Acquired 41 matter. 04449_ U-05 Engineer lays Concrete. 04450_ Enh. Nuclear Core permanently disabled. 04450_ Overheating: Short circuit. 04450_ U-05 Engineer builds a Wall. 04451_ Overheating: Matter decay (-65). 04452_ Hpw. Electrolaser destroyed. 04454_ Overheating: Matter decay (-31). 04454_ Imp. Light Armor Plating destroyed. 04455_ Arm. Huge Wheel destroyed. 04457_ U-05 Engineer lays Concrete. 04459_ System corrupted: Component data lost. 04460_ U-05 Engineer lays Concrete. 04463_ O-16 Technician destroyed. 04463_ U-05 Engineer destroyed. 04464_ The unstable cave ceiling collapses. 04464_ 10 Matter crushed. 04466_ Arm. Huge Wheel destroyed. 04467_ Overheating: System interference. 04467_ Imp. Grenade Launcher temporarily disabled. 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""" # ??????????????######## | | ??"?" # # ????????????????????? | | ??? o# #####????????????????????? | | ??"""?+ #????????????????????????? | | ??""? # #????????????????????????? | | ????? # #????????????????????????? | | ???? ?# ?????????????????????????? | | ????"?# ?????????????????????????? | | ??????# ???????????????????????????? | | ??????# ???????????????????????????? | | ??????#????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Utility Shielding 33 Evasion (%) 44 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicRefineryHammer Manual? 0 Play Time 00:56:17 Cumulative 35.4 hours Start 2020.08.02 @ 01:09:09 End 2020.08.10 @ 21:39:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 78 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ef84d7e-9865-4a5d-aeec-3aa029287d1e