Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.10 @ 21:39:38

Player: zeramoth

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (2415)     2415
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (323)                323
              TOTAL SCORE: 6023

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      312

 Cogmind 
---------
Core Integrity             171/700
Matter                     259/300
Energy                     108/290
System Corruption          7%
Temperature                Cool (384)
Movement                   Core (550) Ox10
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
                Utility Shielding
                System Shield
>               --- WEAPON (2) -------
       Improved Grenade Launcher
>               --- INVENTORY (10) ---
       Enhanced Nuclear Core
                Thermal Converter
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Improved Shield Generator
      Precision Shock Rifle
                Shock Bomb Launcher
                Chainsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Melee Analysis Suite
       Hardened Light Armor Plating
       Improved Shield Generator
                System Shield
>               --- WEAPON -----------
                EM Pulse Cannon
                Chainsword
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Huge Wheel
                Thermal Converter
  High-capacity Storage Unit
       Improved Melee Analysis Suite
                Utility Shielding
                Hacking Suite
                Shock Bomb Launcher
       Improved Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hardened Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  4    | .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             78   | .   5   14  10  12  7   30  
  Power                    10   | .   .   1   2   2   1   4   
    Engine                 7    | .   .   1   1   1   1   3   
    Core                   3    | .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | .   2   4   3   3   .   7   
    Treads                 7    | .   .   3   1   1   .   2   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  9    | .   .   .   2   2   .   5   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   
  Utility                  20   | .   1   2   3   3   4   7   
    Device                 5    | .   .   .   1   1   3   .   
    Storage                2    | .   .   .   1   1   .   .   
    Processor              3    | .   1   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   1   1   
    Protection             8    | .   .   2   1   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | .   2   7   2   4   2   12  
    Energy Gun             15   | .   1   3   2   2   1   6   
    Energy Cannon          5    | .   .   3   .   1   .   1   
    Ballistic Gun          5    | .   1   1   .   1   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   4   .   .   .   7   
Parts Lost                 29   | .   .   1   6   4   .   18  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               7    | .   .   .   1   1   .   5   
  Utility                  11   | .   .   .   3   1   .   7   
  Weapon                   8    | .   .   1   1   2   .   4   
  Highest Loss Streak      7    | .   .   1   2   2   .   7   
Average Slot Usage (%)     93   | .   93  98  97  91  89  89  
  Engine                   8    | .   14  11  10  6   3   6   
  Treads                   13   | .   .   21  21  5   7   12  
  Leg                      2    | .   27  .   .   .   .   .   
  Wheel                    9    | .   .   .   .   30  23  12  
  Device                   6    | .   .   .   .   10  12  12  
  Storage                  9    | .   14  11  11  9   7   7   
  Processor                5    | .   9   11  8   .   .   4   
  Hackware                 3    | .   .   .   .   .   7   8   
  Protection               12   | .   .   20  22  9   7   6   
  Energy Gun               10   | .   14  17  12  12  5   3   
  Energy Cannon            4    | .   .   1   9   2   1   3   
  Ballistic Gun            1    | .   13  3   .   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 13  13  34  44  48  53  53  
  Greatest Support         68   | 20  20  40  40  40  30  68  
  Greatest Overweight (x)  3    | .   3   1   2   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 14   | 6   6   6   8   14  10  10  
  Average Capacity         8    | 6   6   6   7   9   10  10  
  Most Carried             10   | 6   6   6   8   10  10  10  
  Average Carried          7    | 6   6   5   6   8   9   8   
  Final Capacity           10   | 6   6   6   8   10  10  10  
  Final Carried            10   | 6   6   6   8   10  10  8   

 Class Distribution 
--------------------
 56% | Mutant
 29% | Scavenger-Mutant
  7% | Commander-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Matter Collected           1114 | 200  21   263  92   90   80   368  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3160 | .    144  819  157  459  158  1423 
  Parts                    179  | .    14   53   13   23   10   66   
Haulers Intercepted        3    | .    1    2    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  62   | .   4   15  10  8   3   22  
  Melee                    17   | .   .   .   .   .   3   14  
  Guns                     37   | .   4   14  6   8   .   5   
  Cannons                  6    | .   .   .   4   .   .   2   
  AOE                      1    | .   .   1   .   .   .   .   
Classes Destroyed          11   | .   3   2   1   .   1   4   
  Builder                  2    | .   .   .   .   .   .   2   
  Hauler                   3    | .   1   2   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   
  Operator                 4    | .   .   2   .   .   1   1   
  Swarmer                  7    | .   3   .   4   .   .   .   
  Grunt                    32   | .   1   13  .   5   2   11  
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   13   | .   .   2   .   3   .   8   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   1   1   
  Assembled                6    | .   .   .   6   .   .   .   
Best Kill Streak           6    | .   4   3   4   6   2   5   
  Combat Bots Only         6    | .   4   3   4   6   2   4   
Max Kills in Single Turn   2    | .   1   2   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Damage Taken               5064 | .    93   446  746  388  112  3279 
  Core                     779  | .    27   56   138  29   12   517  
  Absorbed by Shields      352  | .    .    .    .    .    42   310  
Core Remaining (%)         83   | 100  89   .    51   94   .    .    
Volleys Fired              150  | .    12   46   33   25   .    34   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  128  | .    60   113  113  128  .    125  
Shots Fired                276  | .    24   92   53   47   .    60   
  Gun                      241  | .    24   90   36   42   .    49   
  Cannon                   33   | .    .    2    17   5    .    9    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  47   | .    12   16   .    .    .    19   
  Thermal                  65   | .    .    2    28   19   .    16   
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          162  | .    12   74   25   28   .    23   
  Robot Hit Streak         25   | .    4    15   8    14   .    25   
  Robot Miss Streak        8    | .    2    4    8    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    
Shots Hit Robots           255  | .    15   68   29   32   7    104  
  Core Hits                135  | .    8    40   15   24   4    44   
  Critical Hits            6    | .    .    1    .    .    1    4    
  Critical Kills           3    | .    .    .    .    .    1    2    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    2    
Melee Attacks              89   | .    .    .    .    .    15   74   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 89   | .    .    .    .    .    15   74   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6239 | .    182  1111 381  487  352  3726 
  Guns                     2595 | .    182  966  247  478  .    722  
  Cannons                  354  | .    .    21   124  .    .    209  
  Explosions               671  | .    .    124  .    .    .    547  
  Melee                    2600 | .    .    .    .    .    352  2248 
  Ramming                  19   | .    .    .    10   9    .    .    
  Kinetic                  554  | .    62   157  .    .    .    335  
  Thermal                  1006 | .    .    145  183  186  .    492  
  Explosive                324  | .    .    .    .    .    .    324  
  Electromagnetic          1736 | .    120  809  188  292  .    327  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2600 | .    .    .    .    .    352  2248 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    6    .    1    7    
  Average Corruption       3    | .    .    .    5    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    3    .    1    34   
    Message Errors         9    | .    .    .    1    .    1    7    
    Matter Fused           9    | .    .    .    1    .    .    8    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Data Loss (minor)      8    | .    .    .    1    .    .    7    
    Targeting Errors       8    | .    .    .    .    .    .    8    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    .    16   
  Melee                    4    | .    .    .    .    .    .    4    
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    .    .    4    .    139  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   2    | .    .    .    1    1    .    .    
Targets Rammed             2    | .    .    .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        696  | .    12   377  696  181  .    507  
  Average Temperature      168  | .    10   122  248  67   .    206  
  Received Heat Transfer   1925 | .    18   228  80   180  36   1383 
  Effects                  36   | .    .    2    27   .    .    7    
    Shutdowns              5    | .    .    .    5    .    .    .    
    Energy Bleed           7    | .    .    .    7    .    .    .    
    Interference           6    | .    .    2    3    .    .    1    
    Matter Decay           6    | .    .    .    4    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    3    .    .    .    
    Damage (major)         7    | .    .    .    4    .    .    3    
    Damage (core)          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              7    | .    .    3    .    1    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    4    .    1    
  Heat Transferred         1695 | .    .    187  370  481  .    657  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    2    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Peak Influence             402  | .   112 346 201 402 91  350 
  Average Influence        154  | .   95  217 63  249 51  220 
Maximum Alert Level        2    | .   .   1   1   2   .   1   
  Low Security (%)         63   | 100 100 42  99  28  100 34  
  Level 1                  32   | .   .   57  .   36  .   65  
  Level 2                  3    | .   .   .   .   35  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   3   .   1   1   8   
  Investigation            4    | .   .   2   .   1   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   .   1   .   .   1   5   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Distress Signals           8    | .   .   4   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              114  | .   6   27  21  8   5   47  
  Peak Tracking Total      7    | .   4   6   4   3   2   7   
  Tactical Retreats        11   | .   1   3   2   .   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Disabled          3    | .   .   1   .   .   .   2   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
  Garrison Access          3    | .   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Accessed          13   | .   1   2   .   1   5   4   
  Terminals                9    | .   1   2   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   
Total Hacks                32   | .   1   6   .   1   16  8   
  Successful               18   | .   .   3   .   1   10  4   
  Failed                   14   | .   1   3   .   .   6   4   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   .   3   .   1   5   5   
  Terminals                23   | .   1   6   .   .   11  5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   3   
Terminal Hacks             10   | .   .   2   .   .   6   2   
  Alert Level              1    | .   .   .   .   .   .   1   
  Unreport Threat          4    | .   .   .   .   .   3   1   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Recycle Component        1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   .   1   .   1   1   2   
  Terminals                3    | .   .   1   .   .   1   1   
    Track                  1    | .   .   .   .   .   .   1   
    Botnet                 2    | .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
    Jam                    2    | .   .   .   .   1   .   1   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         7    | .   .   2   .   .   2   3   
  Full Trace Events        2    | .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto 
Total Allies               13   | .   .   .   3   .   .   10  
  Largest Group            10   | .   .   .   3   .   .   10  
  Highest-Rated Group      173  | .   .   .   40  .   .   173 
  Highest-Rated Ally       29   | .   .   .   16  .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   .   30  .   .   48  
  Total Damage             882  | .   .   .   196 .   .   686 
  Kills                    14   | .   .   .   7   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Turns Passed               4467 | 3    307  720  1136 474  520  1307 
Spaces Moved               2496 | 3    211  279  589  349  482  583  
  Core                     2    | .    2    .    .    .    .    .    
  Treads                   823  | .    .    258  559  5    .    1    
  Legs                     233  | 3    209  21   .    .    .    .    
  Wheels                   1438 | .    .    .    30   344  482  582  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  120  120  90   80   90   90   
  Average Speed            123  | 120  120  166  166  88   90   108  
  Slowest Speed            200  | 120  200  190  190  190  90   166  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    31   28   83   25   13   83   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    6    5    
Terrain Destroyed          46   | .    .    8    .    .    6    32   
  Melee                    11   | .    .    .    .    .    6    5    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      32   | .    .    8    .    .    .    24   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Total                      3474 | 2    236  447  687  465  551  1086 
  Wait                     579  | .    9    83   48   70   26   343  
  Move                     2490 | 2    210  278  588  348  481  583  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  30   | .    .    6    3    4    9    8    
  Fast Attach              45   | .    5    14   4    6    3    13   
  Attach                   19   | .    .    .    4    3    2    10   
  Detach                   12   | .    .    1    3    2    3    3    
  Swap                     15   | .    .    1    2    3    2    7    
  Drop                     43   | .    .    18   1    3    10   11   
  Fire                     150  | .    12   46   33   25   .    34   
  Melee                    89   | .    .    .    .    .    15   74   
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    4 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Entered another Materials area
  311 | -9/Materials  | Evolved 2 slots: Utility x2
 1018 | -9/Materials  | Discovered new exit (range 7)
 1031 | -9/Materials  | Entered Mines
 1076 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1550 | -9/Mines      | Assembled infested the area
 1555 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2161 | -9/Mines      | Discovered new exit (range 7)
 2167 | -9/Mines      | Entered Materials
 2167 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2447 | -8/Materials  | Build established: Scavenger-Mutant
 2602 | -8/Materials  | Discovered new exit (range 15)
 2641 | -8/Materials  | Entered Factory
 2641 | -7/Factory    | Evolved 2 slots: Utility x2
 3136 | -7/Factory    | Discovered new exit (range 12)
 3161 | -7/Factory    | Entered Storage
 3499 | -7/Storage    | Lost 3 parts (2n1u)
 3745 | -7/Storage    | Build established: Mutant
 3826 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4148 | -7/Storage    | Build established: Commander-Mutant
 4303 | -7/Storage    | Core integrity fell below 50%
 4320 | -7/Storage    | Lost 3 parts (1p1n1u)
 4468 | -7/Storage    | Self-destructed

 Last Messages 
---------------
04449_ Acquired 41 matter.
04449_ U-05 Engineer lays Concrete.
04450_ Enh. Nuclear Core permanently disabled.
04450_ Overheating: Short circuit.
04450_ U-05 Engineer builds a Wall.
04451_ Overheating: Matter decay (-65).
04452_ Hpw. Electrolaser destroyed.
04454_ Overheating: Matter decay (-31).
04454_ Imp. Light Armor Plating destroyed.
04455_ Arm. Huge Wheel destroyed.
04457_ U-05 Engineer lays Concrete. <x2>
04459_ System corrupted: Component data lost.
04460_ U-05 Engineer lays Concrete. <x2>
04463_ O-16 Technician destroyed.
04463_ U-05 Engineer destroyed.
04464_ The unstable cave ceiling collapses.
04464_ 10 Matter crushed.
04466_ Arm. Huge Wheel destroyed.
04467_ Overheating: System interference.
04467_ Imp. Grenade Launcher temporarily disabled.

 Map 
-----
+----------------------------------------------------+
|               ????#    #????##  ##??????????   #?# |
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|               ???#    %! [ [=]]"??????????#        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             675
Utility Shielding          33
Evasion (%)                44
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicRefineryHammer
  Manual?         0
Play Time         00:56:17
  Cumulative      35.4 hours
  Start           2020.08.02 @ 01:09:09
  End             2020.08.10 @ 21:39:38
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           78
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ef84d7e-9865-4a5d-aeec-3aa029287d1e