Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 14:16:57 Player: Mr. Q Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (833) 833 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3453 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Light Armor Plating Small Laser Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Structural Scanner Visual Processing Unit Terrain Scan Processor Matter Filter > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Armor Plating Small Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 48 | 6 8 3 10 2 19 . Power 6 | 1 . 1 . . 4 . Engine 4 | 1 . 1 . . 2 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 13 | 2 4 2 . 1 4 . Treads . | . . . . . . . Leg 9 | . 2 2 . 1 4 . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 . 5 1 7 . Device 5 | . . . 1 . 4 . Storage 4 | 1 2 . 1 . . . Processor 4 | . 1 . 1 . 2 . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 12 | 2 1 . 5 . 4 . Energy Gun 5 | 2 1 . 2 . . . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 3 | . . . 3 . . . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 21 | . 2 2 1 2 14 . Power 4 | . . 1 . 1 2 . Propulsion 7 | . 1 1 . 1 4 . Utility 6 | . . . . . 6 . Weapon 4 | . 1 . 1 . 2 . Highest Loss Streak 6 | . 2 2 1 2 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 86 91 98 86 79 18 Engine 8 | . 14 7 11 . 5 . Leg 13 | . 1 24 22 20 12 . Wheel 5 | . 24 2 . . . . Device 9 | . . . 7 11 20 . Storage 7 | . 14 14 11 . . . Processor 13 | . 6 14 19 11 15 18 Protection 3 | . . . 4 22 4 . Energy Gun 13 | . 24 28 13 11 3 . Energy Cannon 2 | . . . . . 7 . Ballistic Gun 3 | . . . 7 11 3 . Ballistic Cannon 1 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 33 | 12 12 11 13 9 33 . Greatest Support 32 | 32 32 32 26 26 28 3 Greatest Overweight (x) 3 | . . . . . 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 5 5 5 Average Capacity 6 | 6 8 8 7 5 5 5 Most Carried 8 | 1 8 8 8 5 5 4 Average Carried 4 | . 4 7 6 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 1 8 8 5 4 4 4 Class Distribution -------------------- 80% | Mutant 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Matter Collected 891 | 200 110 140 48 61 332 . Remotely . | . . . . . . . Salvage Created 964 | . 279 134 172 61 318 . Parts 58 | . 12 3 16 9 18 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 27 | . 5 2 6 4 10 . Guns 19 | . 4 2 6 4 3 . Cannons 7 | . . . . . 7 . Classes Destroyed 7 | . 4 1 1 . 1 . Worker 1 | . . 1 . . . . Hauler 1 | . . . . . 1 . Recycler 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 12 | . 3 . 3 4 2 . Grunt 13 | . 2 2 2 . 7 . Sentry 2 | . . . 1 . 1 . Best Kill Streak 5 | . 4 2 4 4 5 . Combat Bots Only 4 | . 4 2 4 4 4 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Damage Taken 2631 | . 325 227 164 339 1562 14 Core 845 | . 112 83 49 49 538 14 Absorbed by Shields . | . . . . . . . Redirected to Shielding 39 | . . . . 39 . . Regen/Repaired (Parts) 34 | . . . 34 . . . Core Remaining (%) 65 | 100 . 22 . 75 . . Volleys Fired 95 | . 27 10 17 11 30 . Largest 3 | . 2 2 2 2 3 . Hottest 161 | . 90 90 90 63 161 . Shots Fired 195 | . 39 20 31 22 83 . Gun 133 | . 39 20 31 22 21 . Cannon 62 | . . . . . 62 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 66 | . . . 10 11 45 . Thermal 121 | . 31 20 21 11 38 . Explosive . | . . . . . . . Electromagnetic 8 | . 8 . . . . . Robot Hit Streak 10 | . 9 8 10 4 9 . Robot Miss Streak 9 | . 2 1 3 9 3 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 119 | . 26 12 21 8 52 . Core Hits 48 | . 11 6 9 4 18 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 4 . 1 . 1 . Burn 5 | . 4 . 1 . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2090 | . 313 142 215 149 1271 . Guns 944 | . 313 142 215 149 125 . Cannons 1146 | . . . . . 1146 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 900 | . . . 45 72 783 . Thermal 1107 | . 230 142 170 77 488 . Explosive . | . . . . . . . Electromagnetic 83 | . 83 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . 14 . Projectiles 14 | . . . . . 14 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact . | . . . . . . . Kinetic 7 | . . . . . 7 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 573 | . 328 202 37 17 573 . Average Temperature 139 | . 108 80 15 6 220 . Received Heat Transfer 936 | . 126 87 57 . 666 . Effects 9 | . 1 . . . 8 . Shutdowns 1 | . . . . . 1 . Interference 1 | . 1 . . . . . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 2 . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 9 | . 4 3 1 . 1 . Heat Transferred 2712 | . 975 384 461 175 717 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Peak Influence 289 | . 169 100 217 154 289 74 Initial 84 | . . 65 39 84 59 74 Average 119 | . 95 94 141 136 144 74 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 88 | 100 100 100 85 100 74 100 Level 1 11 | . . . 14 . 25 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 10 5 8 8 23 5 Peak Tracking Total 7 | . 7 3 4 7 7 6 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Machines Accessed 6 | . 3 . 1 . 2 . Terminals 4 | . 3 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 21 | . 8 . 6 . 7 . Successful 11 | . 6 . 3 . 2 . Failed 10 | . 2 . 3 . 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 8 . . . 4 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 7 | . 6 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 1 | . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 1 . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Turns Passed 1565 | 67 326 213 288 89 560 22 Spaces Moved 871 | 60 203 117 146 34 268 43 Core 128 | 4 . . . . 81 43 Treads . | . . . . . . . Legs 472 | . . 105 146 34 187 . Wheels 271 | 56 203 12 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 120 50 50 Average Speed 114 | 96 100 117 120 120 135 50 Slowest Speed 260 | 100 100 120 120 120 260 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 40 32 19 9 30 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . . . 15 . Melee . | . . . . . . . Projectile 15 | . . . . . 15 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Total 1252 | 66 284 171 230 59 399 43 Wait 206 | . 37 40 47 13 69 . Move 865 | 59 202 116 145 33 267 43 Hop . | . . . . . . . Pick Up 20 | 1 7 2 4 . 6 . Fast Attach 24 | 6 4 . 5 . 9 . Attach 15 | . 1 2 3 1 8 . Detach 4 | . . . 1 . 3 . Swap 9 | . 3 1 2 1 2 . Drop 14 | . 3 . 6 . 5 . Fire 95 | . 27 10 17 11 30 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 8) 394 | -10/Materials | Entered Mines 402 | -10/Mines | Core integrity fell below 50% 598 | -10/Mines | Discovered new exit (range 6) 607 | -10/Mines | Entered Materials 607 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Repaired Hvy. Assault Rifle 879 | -9/Materials | Discovered new exit (range 9) 895 | -9/Materials | Entered Mines 962 | -9/Mines | Discovered new exit (range 6) 966 | -9/Mines | Assembled infested the area 984 | -9/Mines | Entered Materials 984 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1249 | -8/Materials | Lost 4 parts (1p1n1u1w) 1282 | -8/Materials | Build established: Skirmisher 1406 | -8/Materials | Core integrity fell below 50% 1525 | -8/Materials | Lost 6 parts (2n3u1w) 1535 | -8/Materials | Core integrity fell below 20% 1544 | -8/Materials | Identified exit to Garrison 1544 | -8/Materials | Entered Garrison 1562 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01443_ Y-45 Defender suffers critical hit (Destroy). 01445_ Acquired Carbon-fiber Leg. 01447_ Carbon-fiber Leg destroyed. 01464_ Atomic Centrifuge disabled. 01465_ Acquired Adv. Visual Processing Unit. 01467_ Structural Scanner destroyed. 01494_ Hvy. Ion Cannon destroyed. 01513_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01518_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01518_ K-01 Serf collects debris. 01539_ Imp. Heat Sink destroyed. 01541_ Lgt. Nuclear Core destroyed. 01544_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01544_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01562_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | # #????????????????????????????????? | | ############## #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ???########### ###########??????????????????????? | | #??????????????????????? | | ?????######### #??????????????????????? | | ?????????????# ######## #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??####???#????????????? | | ?????????????# #??????# #? #?? #????????????? | | ?????????????# #?????## ## ## ##???????????? | | ?????????????# ####### ####????????? | | ?????????????# ???? | | ?????? ???? | | ?????????############## ## s ## #######?????? | | ??????????????????????# ## s ## #???????????? | | ??????????????????????" s "???????????? | | ??????????????????????" 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"???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# #? #? #???????????? | | ??????????????????????# ? ? ??????????? | | ??????????????????????# ?? ????????? | | ??????????????????????# ?? ###?#???????? | | ??????????????????????# #???""######???????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 380 Matter Capacity 400 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxFocalCompactor Manual? 0 Play Time 00:18:00 Cumulative 34.4 hours Start 2023.03.19 @ 13:59:02 End 2023.03.19 @ 14:16:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 12 Adventurer 2 Explorer 18 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87b2ed0d-46ab-4b9b-8d79-26e96d08a9de