Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.26 @ 07:32:22 Player: Olexender Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2247) 2247 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 6699 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 7 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (20) --- Ion Engine Fission Core Fission Core Structural Scanner Advanced Visual Processing Unit Experimental Sensor Array Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Improved Targeting Computer Hacking Suite Field Recycling Unit (0) EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Core Shielding Improved Utility Shielding > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Ion Engine Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Improved Targeting Computer Light Armor Plating Hacking Suite EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Utility Shielding Weapon Mini Grenade Launcher Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 61 | 10 2 6 12 24 3 4 . Power 7 | 1 . 1 1 3 . 1 . Engine 6 | 1 . 1 1 3 . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 10 | 5 . . 2 2 1 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 10 | 5 . . 2 2 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 1 2 2 4 1 1 . Device 7 | 1 . 1 2 2 1 . . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 2 . 1 . Artifact . | . . . . . . . . Weapon 31 | 2 1 3 7 15 1 2 . Energy Gun 16 | 2 . 3 6 5 . . . Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 6 | . 1 . 1 3 1 . . Ballistic Cannon 2 | . . . . 2 . . . Launcher 5 | . . . . 3 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 4 . . . Parts Lost 22 | 1 1 . 9 4 . 7 . Power 4 | . . . 2 1 . 1 . Propulsion 6 | 1 . . 2 1 . 2 . Utility 3 | . . . 1 . . 2 . Weapon 9 | . 1 . 4 2 . 2 . Highest Loss Streak 9 | 1 1 . 9 2 . 6 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 100 92 98 98 73 23 Engine 15 | . 14 22 18 17 15 7 . Wheel 17 | . 28 22 19 17 23 7 . Device 9 | . 14 11 10 9 15 7 . Storage 10 | . 14 11 11 9 7 7 7 Protection 11 | . . 10 11 18 15 13 7 Energy Gun 11 | . 22 17 19 5 . . . Energy Cannon 1 | . . . . 3 7 . . Ballistic Gun 5 | . 4 4 2 9 13 8 7 Launcher 3 | . . . . 7 . 11 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 15 49 58 58 71 72 72 45 Greatest Support 32 | 32 26 26 26 22 32 22 3 Greatest Overweight (x) 20 | . 1 2 5 3 2 20 14 Average Overweight (x) 2 | . . 2 2 2 2 6 14 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 Most Carried 20 | 6 11 14 20 20 19 20 20 Average Carried 15 | 3 6 11 18 17 17 19 20 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 11 14 13 20 17 20 20 Class Distribution -------------------- 62% | Mutant 23% | Scavenger-Tank 7% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac DSF Gar Matter Collected 1221 | 225 60 102 151 451 . 232 . Remotely . | . . . . . . . . Salvage Created 2577 | 130 267 152 352 1320 . 356 . Parts 175 | 11 21 9 24 86 . 24 . Haulers Intercepted 7 | . 2 1 . 4 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Gar Combat Hostiles Destroyed 70 | . 8 2 16 33 . 11 . Guns 36 | . 6 2 14 12 . 2 . Cannons 5 | . . . . 4 . 1 . AOE 29 | . 2 . 2 17 . 8 . Classes Destroyed 13 | 2 3 1 2 3 . 2 . Builder 2 | . . . . 2 . . . Tunneler 6 | 3 . . 3 . . . . Hauler 7 | . 2 1 . 4 . . . Recycler 2 | 1 . . . 1 . . . Operator 2 | . . 1 . 1 . . . Watcher 3 | . . . . 3 . . . Swarmer 27 | . 6 . 6 11 . 4 . Grunt 21 | . 2 2 . 15 . 2 . Duelist 1 | . . . . 1 . . . Sentry 8 | . . . 2 6 . . . Specialist 4 | . . . . . . 4 . Heavy 1 | . . . . . . 1 . Assembled 8 | . . . 8 . . . . Best Kill Streak 14 | 4 6 4 6 14 . 4 . Combat Bots Only 10 | . 6 2 6 10 . 4 . Max Kills in Single Turn 3 | 1 2 1 2 3 . 3 . Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 2 . 2 3 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac DSF Gar Damage Taken 3077 | 24 137 32 831 812 . 1217 24 Core 1138 | . 35 8 225 168 . 678 24 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 165 | . . . 32 87 . 46 . Core Remaining (%) 74 | 100 86 . 41 69 . . . Volleys Fired 155 | 5 22 14 34 59 . 21 . Largest 3 | 2 2 2 2 3 . 3 . Hottest 121 | 90 90 110 110 121 . 111 . Shots Fired 345 | 9 38 28 58 153 . 59 . Gun 274 | 9 38 28 58 106 . 35 . Cannon 25 | . . . . 15 . 10 . Launcher 46 | . . . . 32 . 14 . Special . | . . . . . . . . Kinetic 116 | . 7 10 4 60 . 35 . Thermal 73 | 4 22 4 23 20 . . . Explosive 46 | . . . . 32 . 14 . Electromagnetic 110 | 5 9 14 31 41 . 10 . Robot Hit Streak 26 | 5 9 18 25 21 . 26 . Robot Miss Streak 5 | 2 1 1 3 2 . 5 . Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 . 4 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . Shots Hit Robots 261 | 6 30 24 49 108 . 44 . Core Hits 183 | 5 13 11 53 79 . 22 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . . 3 . . . Burn 4 | . 1 . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6405 | 144 405 337 754 3197 . 1568 . Guns 2749 | 67 345 304 641 966 . 426 . Cannons 503 | . . . . 310 . 193 . Explosions 3153 | 77 60 33 113 1921 . 949 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 983 | . 30 64 34 429 . 426 . Thermal 1563 | 90 293 80 382 663 . 55 . Explosive 2404 | . . . . 1510 . 894 . Electromagnetic 1455 | 54 82 193 338 595 . 193 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 . . . . Average Corruption 2 | . . . 2 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . 3 . . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . . 95 . 18 . Projectiles 3 | . . . . 3 . . . Explosions 110 | . . . . 92 . 18 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 259 | 24 . . 25 178 . 32 . Shots 11 | 1 . . 1 8 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 10009 | 72 162 240 436 487 . 10009 . Average Temperature 972 | 36 57 71 153 125 . 3411 . Received Heat Transfer 582 | . 12 24 87 351 . 90 18 Effects 89 | . . . 5 1 . 83 . Shutdowns 20 | . . . . 1 . 19 . Energy Bleed 14 | . . . 1 . . 13 . Interference 3 | . . . 2 . . 1 . Matter Decay 10 | . . . 1 . . 9 . Short Circuit 5 | . . . . . . 5 . Damage (minor) 10 | . . . 1 . . 9 . Damage (major) 20 | . . . . . . 20 . Damage (core) 7 | . . . . . . 7 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 1 . 1 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 2 . . 2 . . . Heat Transferred 2749 | 137 827 115 556 1114 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | 1 1 1 1 3 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Gar Peak Influence 985 | 10 161 141 269 985 384 490 319 Initial 384 | . 5 57 46 . 384 236 319 Average 257 | 4 68 109 90 523 384 407 319 Maximum Alert Level 3 | . . . 1 3 1 2 1 Low Security (%) 59 | 100 100 100 95 25 . . . Level 1 13 | . . . 4 6 100 30 100 Level 2 20 | . . . . 41 . 69 . Level 3 6 | . . . . 26 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 6 | . . 1 . 3 . 2 . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 1 . 2 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Gar Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 9 3 18 42 . 11 4 Peak Tracking Total 11 | . 5 2 11 6 . 4 . Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Gar Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac DSF Gar Machines Disabled 9 | . . . . 8 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Gar Machines Accessed 11 | . 4 1 . 4 2 . . Terminals 8 | . 3 1 . 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 17 2 . 17 4 . . Successful 32 | . 13 2 . 15 2 . . Failed 8 | . 4 . . 2 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 16 2 . 9 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . Scanalyzers 8 | . . . . 8 . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 12 2 . 7 1 . . Record 10 | . 7 . . 3 . . . Prototype ID Bank 2 | . . 1 . 1 . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Scanalyzer 8 | . . . . 8 . . . Insert Component 4 | . . . . 4 . . . Analyze 4 | . . . . 4 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 1 . 4 1 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac DSF Gar Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 46 | . . . 46 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . 12 . . . . Total Damage 101 | . . . 101 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac DSF Gar Turns Passed 2698 | 97 350 181 824 695 33 382 136 Spaces Moved 1554 | 69 275 107 546 378 27 134 18 Core 40 | 11 . . . . . 11 18 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1514 | 58 275 107 546 378 27 123 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 115 113 115 750 Average Speed 133 | 87 94 120 125 120 113 234 750 Slowest Speed 1050 | 100 105 120 155 130 113 1050 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 41 13 85 49 1 97 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 270 | 4 1 . 1 213 . 51 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 270 | 4 1 . 1 213 . 51 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Gar Total 1901 | 95 327 133 627 498 29 172 20 Wait 45 | . 20 . 23 . . . 2 Move 1547 | 68 274 106 545 377 26 133 18 Hop . | . . . . . . . . Pick Up 63 | 12 8 5 8 23 . 7 . Fast Attach 3 | . . . . 3 . . . Attach 34 | 8 1 4 7 8 3 3 . Detach 3 | . . 2 . 1 . . . Swap 24 | 2 1 2 5 13 . 1 . Drop 27 | . 1 . 5 14 . 7 . Fire 155 | 5 22 14 34 59 . 21 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 361 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 531 | -9/Materials | Discovered new exit (range 15) 629 | -9/Materials | Entered Mines 630 | -9/Mines | Learned location of Storage (-9) 912 | -9/Mines | Discovered new exit (range 5) 1205 | -9/Mines | Learned location of Zion (-6) 1216 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1223 | -9/Mines | Found Prototype Device 1238 | -9/Mines | Assembled infested the area 1292 | -9/Mines | Core integrity fell below 50% 1297 | -9/Mines | Identified Exp. Sensor Array 1320 | -9/Mines | Lost 9 parts (2p2n1u4w) 1407 | -9/Mines | Discovered new exit (range 12) 1453 | -9/Mines | Entered Materials 1453 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1698 | -8/Materials | Destroyed 10 combat bots 1739 | -8/Materials | Build established: Scavenger-Tank 2082 | -8/Materials | Discovered new exit (range 13) 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2181 | -7/Factory | Identified exit to DSF 2181 | -7/Factory | Entered DSF 2205 | -7/DSF | Additional patrols routed to DSF 2293 | -7/DSF | Lost 6 parts (1p2n1u2w) 2313 | -7/DSF | Sterilization system engaged 2333 | -7/DSF | Ambient heat levels rising (+10) 2348 | -7/DSF | Ambient heat levels rising (+10) 2363 | -7/DSF | Ambient heat levels rising (+10) 2378 | -7/DSF | Ambient heat levels rising (+10) 2381 | -7/DSF | Discovered new exit (range 16) 2393 | -7/DSF | Ambient heat levels rising (+10) 2408 | -7/DSF | Ambient heat levels rising (+10) 2423 | -7/DSF | Ambient heat levels rising (+10) 2438 | -7/DSF | Ambient heat levels rising (+10) 2453 | -7/DSF | Ambient heat levels rising (+10) 2468 | -7/DSF | Ambient heat levels rising (+10) 2483 | -7/DSF | Ambient heat levels rising (+10) 2485 | -7/DSF | Core integrity fell below 50% 2498 | -7/DSF | Ambient heat levels rising (+10) 2513 | -7/DSF | Ambient heat levels rising (+10) 2528 | -7/DSF | Ambient heat levels rising (+10) 2540 | -7/DSF | Core integrity fell below 20% 2543 | -7/DSF | Ambient heat levels rising (+10) 2558 | -7/DSF | Ambient heat levels rising (+10) 2563 | -7/DSF | Entered Garrison 2699 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02543_ ALERT: Ambient heat levels +10. 02546_ Overheating: Energy bleed (-60). 02547_ Overheating: Broken Mni. Grenade Launcher damaged (-5). 02547_ Overheating: Enh. Autogun damaged (-1). 02552_ Power failure, Hvy. Ion Engine shutdown. 02554_ Overheating: Energy bleed (-42). 02558_ Overheating: Matter decay (-3). 02558_ ALERT: Ambient heat levels +10. 02559_ Overheating: Matter decay (-2). 02560_ Dropped Broken Mni. Grenade Launcher. 02561_ Dropped Broken Adv. Heat Sink. 02561_ Dropped Broken Wheel. 02562_ Overheating: Matter decay (-1). 02562_ Dropped Hvy. Ion Engine. 02562_ Dropped Broken Nuclear Core. LOCATION=UNKNOWN GOAL=ESCAPE 02695_ C-30 ARC bursts open, deploying its payload. 02695_ B-48 Gladiator unfolds itself. 02695_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????#^ ^#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ^#????????????????????? | | ?????????????????????????^ #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????ggg#????????????????????? | | ????????????????????????? %#????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantContainmentBeam Manual? 0 Play Time 00:35:24 Cumulative 39.6 hours Start 2022.04.26 @ 04:05:52 End 2022.04.26 @ 07:32:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c5659d3-08cf-42c4-a891-a0715ee0c42f