Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 13:12:26 Player: Awoo-Bot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (3701) 3701 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 7163 Bonus ------- High Alert Combat Kills 290 Follower Combat Kills 213 Friendly Fire -16 Cogmind --------- Core Integrity 110/550 Matter 200/300 Energy 800/800 System Corruption 1% Temperature Cool (0) Movement Rolling (150) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Assault Cannon Flak Cannon > --- INVENTORY (20) --- Light Treads Advanced Treads Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Medium Armor Plating Makeshift Hacking Suite System Shield Thief Drone Bay (3/3) Minigun Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Thief Drone Bay > --- WEAPON ----------- Minigun Gauss Rifle Assault Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Light Treads Armored Wheel Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Medium Armor Plating Improved Light Armor Plating Makeshift Hacking Suite System Shield Minigun Minigun Assault Cannon Flak Cannon Bore Cannon Rocket Launcher Improved Datajack Heavy Flail [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 97 | 7 15 . 32 2 41 Power 12 | 1 1 . 6 . 4 Engine 12 | 1 1 . 6 . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 3 . 7 . 9 Treads 19 | 2 2 . 7 . 8 Leg . | . . . . . . Wheel 2 | . 1 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 3 . 3 . 11 Device 6 | 1 . . 1 . 4 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 9 | . 1 . 2 . 6 Artifact . | . . . . . . Weapon 45 | 2 8 . 16 2 17 Energy Gun 10 | 1 3 . 4 1 1 Energy Cannon . | . . . . . . Ballistic Gun 22 | 1 3 . 10 . 8 Ballistic Cannon 7 | . . . 1 . 6 Launcher 5 | . 1 . 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . 3 . 1 . 12 Power 4 | . 1 . 1 . 2 Propulsion 1 | . . . . . 1 Utility 3 | . 1 . . . 2 Weapon 8 | . 1 . . . 7 Highest Loss Streak 8 | . 3 . 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 100 99 100 95 Engine 11 | . 13 14 10 11 8 Treads 22 | . 27 28 22 22 16 Device 8 | . 6 . 7 11 14 Storage 11 | . 14 14 11 11 9 Protection 11 | . 3 14 13 11 15 Energy Gun 10 | . 12 14 10 11 5 Ballistic Gun 17 | . 15 14 21 22 12 Ballistic Cannon 1 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 73 | 15 71 52 67 63 73 Greatest Support 43 | 40 40 40 43 43 43 Greatest Overweight (x) 17 | . 3 1 1 1 17 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 20 | 4 15 17 20 20 20 Average Carried 16 | 2 9 15 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 15 17 20 20 12 Class Distribution -------------------- 45% | Tank 31% | Mutant 22% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 3611 | 333 383 94 1266 152 1383 Remotely . | . . . . . . Salvage Created 5940 | 297 779 78 2453 400 1933 Parts 357 | 35 47 . 151 21 103 Haulers Intercepted 3 | . . . 2 . 1 Recyclers Shooed 12 | 1 3 . 7 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 88 | . 15 2 32 4 35 Guns 62 | . 12 2 27 4 17 Cannons 12 | . . . . . 12 AOE 14 | . 3 . 5 . 6 Classes Destroyed 15 | 3 4 . 6 . 2 Worker 13 | 2 3 . 5 1 2 Builder 3 | . . . 3 . . Tunneler 11 | 9 . . 1 . 1 Hauler 3 | . . . 2 . 1 Recycler 25 | 1 2 . 14 4 4 Operator 7 | . 3 . 1 . 3 Watcher 11 | . 3 . 4 . 4 Swarmer 21 | . 5 . 13 3 . Grunt 44 | . 10 2 6 . 26 Brawler 2 | . . . 2 . . Duelist 2 | . . . 1 1 . Protector 1 | . . . 1 . . Sentry 16 | . . . 9 . 7 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 10 | 4 9 2 8 3 10 Combat Bots Only 7 | . 4 2 6 3 7 Max Kills in Single Turn 2 | 2 1 1 2 2 2 Gunslinging 1 | . . . 1 1 . Exploded 2 | . 1 . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4703 | . 619 170 972 16 2926 Core 755 | . 141 15 152 7 440 Absorbed by Shields 28 | . . . . . 28 Redirected to Shielding 9 | . 2 3 4 . . Regen/Repaired (Parts) 470 | . 231 . 97 . 142 Core Remaining (%) 65 | 100 . 37 . 60 . Volleys Fired 331 | 21 67 8 109 13 113 Largest 3 | 2 2 2 3 3 3 Hottest 130 | 70 88 88 121 111 130 Shots Fired 817 | 42 124 16 307 39 289 Gun 712 | 42 121 16 299 39 195 Cannon 81 | . . . . . 81 Launcher 24 | . 3 . 8 . 13 Special . | . . . . . . Kinetic 538 | 21 70 8 202 26 211 Thermal 255 | 21 51 8 97 13 65 Explosive 24 | . 3 . 8 . 13 Electromagnetic . | . . . . . . Robot Hit Streak 18 | 11 18 6 12 5 17 Robot Miss Streak 11 | 5 3 3 5 2 11 Penetration Max . | . . . . . . Secondary Targets 11 | . 3 . 6 1 1 Max Gunslinging Chain 2 | . 1 . 2 1 1 Shots Hit Robots 482 | 25 75 9 173 24 176 Core Hits 248 | 13 39 3 88 11 94 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 3 | . 1 . 2 . . Critical Strikes 17 | 2 5 . 5 1 4 Burn 10 | 2 4 . 2 1 1 Destroy 6 | . 1 . 3 . 2 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9745 | 336 1109 192 3538 425 4145 Guns 7005 | 336 947 192 3017 425 2088 Cannons 1085 | . . . . . 1085 Explosions 1646 | . 153 . 521 . 972 Melee . | . . . . . . Ramming 9 | . 9 . . . . Kinetic 5202 | 160 511 98 1759 303 2371 Thermal 2888 | 176 436 94 1258 122 802 Explosive 1646 | . 153 . 521 . 972 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . 1 10 16 Message Errors 9 | . . . . 4 5 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 5 | . . . . 3 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 42 | . . . 16 . 26 Projectiles 3 | . . . . . 3 Explosions 39 | . . . 16 . 23 Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 13 | . . . . . 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 37 | . . . . . 37 Shots 1 | . . . . . 1 Rammed 4 | . 4 . . . . Targets Rammed 4 | . 4 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | 54 82 312 285 96 225 Average Temperature 51 | 19 22 163 65 34 34 Received Heat Transfer 2000 | . 243 96 276 . 1385 Effects 3 | . . 3 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | 1 1 3 2 . 3 Heat Transferred 6716 | 666 1554 222 2424 296 1554 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 725 | 60 193 66 585 256 725 Initial 186 | . 39 1 . 186 . Average 169 | 33 99 22 250 62 271 Maximum Alert Level 3 | . . . 2 1 3 Low Security (%) 69 | 100 100 100 46 81 51 Level 1 12 | . . . 19 18 13 Level 2 17 | . . . 34 . 30 Level 3 . | . . . . . 3 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 5 . 4 . 8 Investigation 6 | . 2 . 1 . 3 Extermination . | . . . . . . Reinforcement 9 | . 3 . 2 . 4 Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 8 | . 1 . 3 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 32 2 53 4 61 Peak Tracking Total 8 | . 5 2 8 2 8 Tactical Retreats 12 | . 5 . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 7 | . 2 . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts 5 | . 5 . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 8 | . 2 1 . 1 4 Max in Single Turn 1 | . 1 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 30 | . 7 1 13 2 7 Terminals 20 | . 6 1 8 1 4 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 . 2 Recycling Units 2 | . . . 2 . . Scanalyzers 3 | . . . 2 . 1 Garrison Access . | . . . . . . Total Hacks 77 | . 19 2 32 4 20 Successful 53 | . 15 2 22 4 10 Failed 24 | . 4 . 10 . 10 Catastrophic 5 | . . . 2 . 3 Database Lockouts . | . . . . . . Manual 44 | . 15 2 14 5 8 Terminals 45 | . 15 2 17 3 8 Fabricators . | . . . . . . Repair Stations 14 | . 4 . 4 . 6 Recycling Units 4 | . . . 4 . . Scanalyzers 13 | . . . 7 . 6 Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 1 5 3 . Robot Analysis 4 | . 2 1 . 1 . Prototype ID Bank 3 | . . . 3 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Unreport Threat 4 | . 2 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 4 . 3 . 4 Scan Component 6 | . 2 . 2 . 2 Repair 5 | . 2 . 1 . 2 Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 12 | . . . 7 . 5 Insert Component 6 | . . . 3 . 3 Analyze 6 | . . . 4 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 7 1 5 1 1 Terminals 15 | . 7 1 5 1 1 Botnet 14 | . 6 1 5 1 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 24 | . 6 1 9 1 7 Full Trace Events 3 | . . . 1 . 2 Feedback Events 2 | . . . 1 . 1 Corruption 2 | . . . 1 . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 3 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 . 1 . 2 Time 178 | . 52 . 32 . 94 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 5 | . . . 3 . 2 Part Schematics Acquired 5 | . . . 3 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 6 | . . 2 . 4 . Largest Group 4 | . . 2 2 4 2 Highest-Rated Group 71 | . . 46 46 71 32 Highest-Rated Ally 31 | . . 31 31 31 16 Total Orders 8 | . . . . . 8 STAY 1 | . . . . . 1 FOLLOW 2 | . . . . . 2 GUARD 1 | . . . . . 1 AID 1 | . . . . . 1 RETURN 3 | . . . . . 3 Ally Attacks 64 | . . . 23 9 32 Total Damage 760 | . . . 333 106 321 Kills 8 | . . . 4 1 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 4 | . 2 1 . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 12121 | 320 2052 1138 3615 2156 2840 Spaces Moved 4663 | 142 918 462 1278 877 986 Core 5 | 2 . . . . 3 Treads 4590 | 140 915 462 1278 877 918 Legs . | . . . . . . Wheels 68 | . 3 . . . 65 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 145 240 240 240 150 Average Speed 223 | 158 178 240 240 240 230 Slowest Speed 900 | 160 240 240 240 240 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 77 | 5 98 98 94 99 70 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 172 | . 20 . 36 . 116 Melee . | . . . . . . Projectile 19 | . . . 1 . 18 AOE 153 | . 20 . 35 . 98 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 5723 | 192 1202 476 1604 905 1344 Wait 501 | 19 173 5 130 12 162 Move 4658 | 141 917 461 1277 876 986 Hop . | . . . . . . Pick Up 55 | 4 14 2 21 1 13 Fast Attach 30 | 6 6 . 8 . 10 Attach 17 | 1 2 . 3 . 11 Detach 1 | . 1 . . . . Swap 50 | . 7 . 21 2 20 Drop 71 | . 6 . 35 1 29 Fire 331 | 21 67 8 109 13 113 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 5 | . 5 . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 321 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 6) 990 | -10/Materials | Discovered new exit (range 15) 1243 | -10/Materials | Core integrity fell below 50% 1265 | -10/Materials | Lost 3 parts (1p1u1w) 1732 | -10/Materials | Discovered new exit (range 7) 1888 | -10/Materials | Discovered new exit (range 10) 2216 | -10/Materials | Repaired Lgt. Treads 2244 | -10/Materials | Repaired Lgt. Treads 2373 | -10/Materials | Entered Mines 2474 | -10/Mines | Learned location of 1 exit from Materials 2544 | -10/Mines | Learned location of 1 exit from Materials 3103 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3108 | -10/Mines | Found Prototype Device 3118 | -10/Mines | Discovered new exit (range 7) 3452 | -10/Mines | Discovered new exit (range 14) 3466 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3467 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3511 | -10/Mines | Entered Materials 3511 | -9/Materials | Accompanied by 2 allies 3511 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3512 | -9/Materials | Identified exit to Materials 3516 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3810 | -9/Materials | Build established: Tank 4372 | -9/Materials | Identified Exp. Sensor Array 4833 | -9/Materials | Build established: Scavenger-Tank 5075 | -9/Materials | Identified exit to Mines 5794 | -9/Materials | Repaired Hvy. Assault Rifle 6311 | -9/Materials | First assault squad dispatched 6551 | -9/Materials | Discovered exit to Materials (range 11) 6896 | -9/Materials | Build established: Tank 7126 | -9/Materials | Entered Mines 7295 | -9/Mines | Learned location of Zion (-7) 7567 | -9/Mines | Discovered exit to Materials (range 9) 7679 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7898 | -9/Mines | Received a Mining Laser from a helpful Derelict 8414 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8483 | -9/Mines | Discovered exit to Materials (range 15) 8699 | -9/Mines | Found the Drone Emporium 8718 | -9/Mines | Found Prototype Device 8961 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8963 | -9/Mines | Discovered new exit (range 5) 9282 | -9/Mines | Entered Materials 9282 | -8/Materials | Accompanied by 2 allies 9282 | -8/Materials | Evolved 2 slots: Utility x2 10563 | -8/Materials | Repaired Broken Exp. Sensor Array 10785 | -8/Materials | Discovered new exit (range 3) 10934 | -8/Materials | Repaired Lgt. Treads 11337 | -8/Materials | Identified Thief Drone Bay 11715 | -8/Materials | Build established: Scavenger-Tank 11943 | -8/Materials | Discovered new exit (range 17) 11977 | -8/Materials | Core integrity fell below 50% 11991 | -8/Materials | Lost 8 parts (1p1n2u4w) 12001 | -8/Materials | Destroyed 7 combat bots 12082 | -8/Materials | First assault squad dispatched 12122 | -8/Materials | Self-destructed Last Messages --------------- 12022_ System corrupted: IFF burst signal emitted. 12022_ G-47 Trooper knocked back. 12022_ G-47 Trooper suffers critical hit (Blast). 12022_ G-47 Trooper destroyed. 12022_ U-05 Engineer lays Concrete. 12024_ K-01 Serf collects debris. 12024_ U-05 Engineer builds a Wall. 12026_ Acquired 7 matter. 12027_ K-01 Serf collects debris. 12030_ The unstable cave ceiling collapses. 12031_ K-01 Serf collects debris. 12031_ Acquired 42 matter. 12034_ K-01 Serf collects debris. 12036_ U-05 Engineer builds a Wall. 12037_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12040_ U-05 Engineer lays Concrete. 12043_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 12057_ System corrupted: Energy discharge (-99). 12082_ ALERT: Significant disruption in Zone 9E, assault force dispatched. 12114_ P2JOEA