Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.18 @ 18:00:03 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (3015) 3015 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 7753 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -26 Cogmind --------- Core Integrity 850/850 Matter 237/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Walking (203) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Relay Coupler [Grunt] (8) Relay Coupler [Heavy] (2) > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Improved Cooling System High-capacity Matter Pod (200) Kinecellerator Weapon Cycler Weapon Cycler Transmission Jammer Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Relay Coupler [NC] (31) Relay Coupler [Grunt] (28) Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Remote Datajack Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Relay Coupler [Grunt] Relay Coupler [Heavy] > --- WEAPON ----------- Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Improved Cooling System High-capacity Matter Pod Kinecellerator Weapon Cycler Weapon Cycler Transmission Jammer Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Relay Coupler [NC] Relay Coupler [Grunt] Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Remote Datajack Powered Hammer [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . 1 . Utility 4 | . . . 2 . . 2 Weapon . | . . . . . . . Parts Attached 118 | 9 10 16 20 19 44 . Power 15 | 1 2 1 4 1 6 . Engine 8 | 1 2 1 3 1 . . Core 7 | . . . 1 . 6 . Reactor . | . . . . . . . Propulsion 30 | 2 1 6 7 5 9 . Treads 2 | . . . . . 2 . Leg 28 | 2 1 6 7 5 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 3 2 7 1 13 . Device 11 | 1 1 . 3 . 6 . Storage 6 | 1 1 1 2 . 1 . Processor 1 | . . . . 1 . . Hackware 3 | . . . . . 3 . Protection 7 | . 1 1 2 . 3 . Artifact . | . . . . . . . Weapon 45 | 4 4 7 2 12 16 . Energy Gun 8 | 1 . 3 1 2 1 . Energy Cannon 7 | . . . . 5 2 . Ballistic Gun 13 | 3 4 4 1 1 . . Ballistic Cannon 7 | . . . . . 7 . Launcher 4 | . . . . 4 . . Special Weapon 6 | . . . . . 6 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 . Parts Lost 14 | . 2 1 4 3 4 . Power 4 | . 1 . 1 1 1 . Propulsion 6 | . . 1 1 1 3 . Utility 4 | . 1 . 2 1 . . Weapon . | . . . . . . . Highest Loss Streak 2 | . 2 1 1 2 2 . Average Slot Usage (%) 98 | . 99 98 100 97 96 . Engine 7 | . 14 11 5 8 4 . Core 4 | . . . 3 . 9 . Leg 35 | . 28 43 36 36 34 . Device 9 | . 13 . 10 9 10 . Storage 11 | . 14 11 11 18 8 . Processor 1 | . . . . 5 . . Hackware 1 | . . . . . 3 . Protection 6 | . . 11 14 1 6 . Energy Gun 1 | . . 4 9 2 . . Energy Cannon 5 | . . . . 13 8 . Ballistic Gun 8 | . 28 16 9 2 . . Ballistic Cannon 1 | . . . . . 3 . Special Weapon 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 74 | 12 32 35 39 46 74 . Greatest Support 77 | 20 20 40 40 60 77 . Greatest Overweight (x) 3 | 3 1 . . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 . Average Capacity 16 | 7 14 15 15 15 18 . Most Carried 20 | 4 15 15 15 15 20 . Average Carried 15 | 1 11 14 14 14 17 . Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 4 15 15 15 15 20 20 Class Distribution -------------------- 75% | Scavenger-Mutant 16% | Mutant 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Matter Collected 2519 | 155 482 461 497 210 714 . Remotely . | . . . . . . . Salvage Created 3157 | 116 547 470 884 135 1005 . Parts 215 | 10 42 34 50 17 62 . Haulers Intercepted 3 | . 2 1 . . . . Recyclers Shooed 4 | . 2 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Combat Hostiles Destroyed 74 | . 12 12 17 13 20 . Guns 44 | . 12 12 17 3 . . Cannons 19 | . . . . 1 18 . AOE 11 | . . . . 9 2 . Classes Destroyed 12 | 2 3 2 4 . 1 . Worker 3 | . . . 1 . 2 . Tunneler 3 | 2 . . 1 . . . Hauler 3 | . 2 1 . . . . Recycler 7 | 1 1 . 2 . 3 . Operator 1 | . . 1 . . . . Swarmer 33 | . 6 6 4 12 5 . Grunt 23 | . 6 4 7 . 6 . Brawler 2 | . . . 1 . 1 . Duelist 2 | . . . 1 . 1 . Sentry 7 | . . 2 2 . 3 . Hunter 3 | . . . 2 1 . . Programmer 4 | . . . . . 4 . Best Kill Streak 7 | 3 3 3 7 4 4 . Combat Bots Only 6 | . 3 3 6 4 4 . Max Kills in Single Turn 3 | 2 1 1 2 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Fac Damage Taken 3667 | 1 441 373 1000 374 1478 . Core 502 | . 67 11 143 60 221 . Absorbed by Shields 32 | . . . . 32 . . Core Remaining (%) 80 | 100 73 97 . 63 68 . Volleys Fired 235 | 4 39 35 58 31 68 . Largest 2 | 2 2 2 2 2 2 . Hottest 150 | 40 40 75 75 150 150 . Shots Fired 432 | 8 78 70 116 42 118 . Gun 292 | 8 78 70 116 20 . . Cannon 115 | . . . . 15 100 . Launcher 7 | . . . . 7 . . Special 18 | . . . . . 18 . Kinetic 249 | 8 78 60 58 11 34 . Thermal 158 | . . 10 58 24 66 . Explosive 7 | . . . . 7 . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 10 8 12 8 12 . Robot Miss Streak 4 | 2 2 2 2 2 4 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 282 | 5 55 49 80 20 73 . Core Hits 150 | 3 30 21 40 17 39 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 7 | . 1 1 4 . 1 . Burn 5 | . . 1 4 . . . Destroy 1 | . 1 . . . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5950 | 87 633 712 1369 921 2228 . Guns 2903 | 84 617 690 1326 186 . . Cannons 1855 | . . . . 160 1695 . Explosions 1015 | . . . . 567 448 . Melee . | . . . . . . . Ramming 177 | 3 16 22 43 8 85 . Kinetic 2357 | 84 617 556 409 76 615 . Thermal 2401 | . . 134 917 270 1080 . Explosive 1015 | . . . . 567 448 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 9 | . . . . . 9 . Message Errors 7 | . . . . . 7 . Data Loss (minor) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 127 | . . . . 17 110 . Projectiles 15 | . . . . 15 . . Explosions 112 | . . . . 2 110 . Melee . | . . . . . . . Knockbacks 10 | 1 1 . . . 8 . Impact 2 | 1 1 . . . . . Kinetic 6 | . . . . . 6 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 86 | 1 . . . 38 47 . Shots 2 | . . . . 1 1 . Rammed 1 | 1 . . . . . . Targets Rammed 22 | 1 3 3 5 1 9 . Kicked 21 | . 3 3 5 1 9 . Crushed . | . . . . . . . Highest Temperature 248 | . 12 96 49 33 248 . Average Temperature 47 | . 7 26 11 21 78 . Received Heat Transfer 1254 | . 153 120 450 . 531 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 4346 | . . 333 2035 424 1554 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Peak Influence 1133 | 15 242 349 450 788 1133 . Initial 501 | . 9 38 105 249 413 501 Average 375 | 5 101 218 258 576 508 . Maximum Alert Level 4 | . 1 1 2 3 4 . Low Security (%) 22 | 100 75 37 32 . . . Level 1 40 | . 24 62 59 15 44 . Level 2 23 | . . . 8 54 35 . Level 3 12 | . . . . 30 19 . Level 4 . | . . . . . 1 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . 2 7 . 10 . Investigation 2 | . . 1 1 . . . Extermination 4 | . . . . . 4 . Reinforcement 9 | . . 1 3 . 5 . Assault 1 | . . . . . 1 . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Distress Signals 14 | . 5 2 4 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 26 18 29 14 39 . Peak Tracking Total 8 | . 6 5 8 4 6 . Tactical Retreats 8 | . 2 1 3 1 1 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Traps Triggered 11 | . 1 2 1 2 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Machines Disabled 24 | . . 1 . 3 20 . Max in Single Turn 6 | . . 1 . 1 6 . Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Machines Accessed 19 | . 4 6 2 . 7 . Terminals 9 | . 3 4 . . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . 2 . Recycling Units 4 | . 1 . . . 3 . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 40 | . 9 18 4 . 9 . Successful 21 | . 3 10 3 . 5 . Failed 19 | . 6 8 1 . 4 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 16 | . 7 7 . . 2 . Terminals 22 | . 7 12 . . 3 . Fabricators . | . . . . . . . Repair Stations 7 | . . 4 . . 3 . Recycling Units 5 | . 2 . . . 3 . Scanalyzers 5 | . . 2 3 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 5 | . 2 3 . . . . Part Schematic 2 | . . 2 . . . . Robot Analysis 2 | . 2 . . . . . Locate Traps 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 4 . . 2 . Scan Component 4 | . . 2 . . 2 . Repair 2 | . . 2 . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . Report Inventory 4 | . 1 . . . 3 . Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 5 2 . 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 9 | . . . . . 9 . Non-combat 6 | . . . . . 6 . Combat 3 | . . . . . 3 . Robot Hacks Applied 12 | . . . . . 12 . parse_system 2 | . . . . . 2 . deconstruct_machine 1 | . . . . . 1 . map_walls 1 | . . . . . 1 . drop_inventory 1 | . . . . . 1 . purge_threat 1 | . . . . . 1 . block_reporting 1 | . . . . . 1 . overload_power 1 | . . . . . 1 . amplify_resonance 1 | . . . . . 1 . overwrite_iff 1 | . . . . . 1 . streamctrl_low 1 | . . . . . 1 . streamctrl_high 1 | . . . . . 1 . Relay Couplers Released 7 | . . . . 7 . . Machine Destruction 7 | . . . . 7 . . Attached 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Fac Total Allies 22 | . . . . . 22 . Largest Group 18 | . . . . . 18 . Highest-Rated Group 757 | . . . . . 757 . Highest-Rated Ally 82 | . . . . . 82 . Total Orders 1 | . . . . . 1 . AID 1 | . . . . . 1 . Ally Attacks 41 | . . . . . 41 . Total Damage 1199 | . . . . . 1199 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Turns Passed 5324 | 81 843 797 579 713 2311 . Spaces Moved 2984 | 47 334 409 285 489 1420 . Core 27 | 27 . . . . . . Treads . | . . . . . . . Legs 2957 | 20 334 409 285 489 1420 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 . Average Speed 133 | 110 182 120 120 120 134 . Slowest Speed 203 | 200 200 120 120 200 203 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 51 40 26 53 38 . Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . . 16 . . Terrain Destroyed 57 | . . . . 29 28 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 54 | . . . . 29 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Total 3902 | 63 496 650 412 571 1710 . Wait 375 | . 87 155 16 7 110 . Move 2978 | 46 333 408 285 487 1419 . Hop . | . . . . . . . Pick Up 77 | 3 15 14 11 8 26 . Fast Attach 26 | 7 1 4 2 1 11 . Attach 16 | . 2 3 5 2 4 . Detach 1 | . . . . . 1 . Swap 76 | 2 7 9 13 16 29 . Drop 83 | . 9 19 17 10 28 . Fire 235 | 4 39 35 58 31 68 . Melee . | . . . . . . . Ram 1 | 1 . . . . . . Kick 21 | . 3 3 5 1 9 . Crush . | . . . . . . . Escape Stasis 13 | . . . . 8 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 14) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Propulsion x2 1201 | -9/Materials | Build established: Scavenger-Mutant 1262 | -9/Materials | Repaired Assault Rifle 1294 | -9/Materials | Repaired Assault Rifle 1417 | -9/Materials | Discovered new exit (range 15) 1695 | -9/Materials | Discovered new exit (range 16) 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Utility x2 1959 | -8/Materials | Garrison activated, responded to threat 2301 | -8/Materials | Identified exit to Garrison 2301 | -8/Materials | Entered Garrison 2338 | -8/Garrison | Triggered checkpoint 2434 | -8/Garrison | Triggered checkpoint 2532 | -8/Garrison | Discovered new exit (range 15) 2618 | -8/Garrison | Triggered checkpoint 2705 | -8/Garrison | Discovered new exit (range 15) 2731 | -8/Garrison | Installed Relay Interface Framework 2764 | -8/Garrison | Triggered checkpoint 2799 | -8/Garrison | Garrison Relay disabled 2892 | -8/Garrison | Garrison Relay disabled 3014 | -8/Garrison | Entered Factory 3014 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3457 | -7/Factory | Discovered new exit (range 6) 4850 | -7/Factory | Cargo convoy interrupted 5014 | -7/Factory | First assault squad dispatched 5289 | -7/Factory | Discovered new exit (range 6) 5325 | -7/Factory | Entered another Factory area 5325 | -6/Factory | Evolved 2 slots: Utility x2 5325 | -6/Factory | Self-destructed Last Messages --------------- 05305_ Jacked Shepherd 4a... >>parse_system Reading system data... New IDs: Active Sensor Suite 05311_ Shepherd 4a suffers critical hit (Burn). 05312_ Shepherd 4a heat damages Hrd. Heavy Armor Plating. 05313_ G-47 Trooper knocked back. 05313_ K-01 Serf collects debris. 05314_ Shepherd 4a critical meltdown. 05315_ Carbon-fiber Leg destroyed. 05316_ Imp. Aluminum Leg destroyed. 05317_ K-01 Serf collects debris. 05318_ Acquired Arm. Treads. 05319_ Acquired 46 matter. 05321_ Kicked K-01 Serf out of the way. 05324_ Critical hit (Burn: +37). PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##################????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????######+###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 24 Energy Capacity 335 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Relay Coupler Types 28 Relay Coupler Value 2 Item Schematics ----------------- Datajack | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Hacked Transmission Jammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainImprovedAnalyzer Manual? 0 Play Time 01:09:41 Cumulative 252.2 hours Start 2021.07.17 @ 07:14:04 End 2021.07.18 @ 18:00:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bbb9bc6-cb90-42c2-82a0-463c4a0417cf