Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 23:11:45 Player: btrs Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (592) 592 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 5652 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (55) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Deuterium Engine Improved Melee Analysis Suite Microactuators Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter ECM Suite Hacking Drone Bay > --- WEAPON ----------- Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY -------- Light Deuterium Engine Visual Processing Unit Coil Gun Rocket Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Makeshift Sword Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Slots Evolved 8 | . . . . 8 . . . . Power 1 | . . . . 1 . . . . Propulsion 4 | . . . . 4 . . . . Utility 3 | . . . . 3 . . . . Weapon . | . . . . . . . . . Parts Attached 40 | 6 12 1 2 13 . 1 3 2 Power 9 | 1 4 . 1 3 . . . . Engine 8 | 1 4 . 1 2 . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 3 . 1 3 . . . . Treads 3 | 2 1 . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . 2 . 1 3 . . . . Utility 14 | 1 3 . . 6 . 1 2 1 Device 7 | . 1 . . 4 . . 2 . Storage 1 | 1 . . . . . . . . Processor 6 | . 2 . . 2 . 1 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 8 | 2 2 1 . 1 . . 1 1 Energy Gun 1 | . 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 17 | . 1 . . 2 . . 8 6 Power 2 | . . . . . . . 2 . Propulsion 6 | . . . . . . . 5 1 Utility 5 | . . . . 1 . . . 4 Weapon 4 | . 1 . . 1 . . 1 1 Highest Loss Streak 8 | . 1 . . 1 . . 8 3 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 5 5 5 4 5 5 4 4 Power . | . . . . . 1 1 . . Propulsion 1 | . 3 3 3 . . . . . Utility . | . . . . . 1 1 1 1 Weapon 1 | . 1 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 3 . 3 3 . . . 2 Power 1 | . 1 . . . . . . . Propulsion 3 | . 2 . 1 . . . . . Utility 2 | . . . . 1 . . . 1 Weapon 4 | . . . 2 2 . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 83 | . 89 94 100 92 86 91 89 37 Engine 8 | . 14 14 14 6 6 6 4 . Core 1 | . . . . 4 6 6 5 . Treads 7 | . 22 . . . . . . . Flight 20 | . 5 28 28 37 40 40 34 4 Device 13 | . 3 14 14 19 20 20 25 18 Storage 3 | . 11 . . . . . . . Processor 10 | . 7 14 14 11 6 11 6 12 Energy Gun 1 | . 3 . . . . . . . Ballistic Gun 6 | . 19 . . . . . . . Special Weapon 3 | . . 14 14 4 . . . . Slashing Weapon 4 | . . 8 14 6 6 6 5 . Peak Build Rating 49 | 6 8 10 12 46 36 37 49 23 Average Rating 19 | 4 6 8 10 35 36 36 42 18 On Entrance 18 | . 6 6 10 11 36 36 37 25 Avg Prop Armor Cover (%) 13 | . . . . 13 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 23 | 10 13 7 7 20 18 18 23 8 Greatest Support 40 | 40 40 8 8 26 26 26 26 6 Greatest Overweight (x) 3 | . . . . 3 . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 5 5 5 Average Carried 4 | . 5 5 5 4 5 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 4 3 Class Distribution -------------------- 51% | Mutant 31% | Scavenger-Sprinter 14% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scout | -5/Proximity Caves Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Matter Collected 771 | 189 223 70 30 145 . 10 30 74 Remotely . | . . . . . . . . . Salvage Created 889 | . 459 . . 352 . . . 78 Parts 54 | . 38 . . 10 . . . 6 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 18 | . 14 . . . . . . 4 Guns 13 | . 13 . . . . . . . AOE 5 | . 1 . . . . . . 4 Classes Destroyed 6 | . 5 . . 1 . . . . Hauler 2 | . . . . 2 . . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 6 | . 2 . . 4 . . . . Swarmer 13 | . 9 . . . . . . 4 Grunt 5 | . 5 . . . . . . . Best Kill Streak 8 | . 8 . . 1 . . . 4 Combat Bots Only 8 | . 8 . . . . . . 4 Max Kills in Single Turn 4 | . 2 . . 1 . . . 4 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . 1 . . . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Hostile Shots Fired 225 | . 73 1 . 51 3 . 38 59 Missed 82 | . 11 1 . 33 1 . 21 15 Hits 143 | . 62 . . 18 2 . 17 44 Melee 2 | . . . . 1 . . 1 . Projectile 141 | . 62 . . 17 2 . 16 44 AOE 1 | . . . . 1 . . . . Critical Strikes 5 | . 1 . . . . . . 4 Damage Taken 2043 | . 595 . . 243 36 . 208 961 Core 1028 | . 169 . . 58 . . 62 739 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 . . 32 . . . . . Volleys Fired 68 | . 55 . . 9 . . . 4 Largest 2 | . 2 . . 1 . . . 1 Hottest 100 | . 100 . . 100 . . . 33 Shots Fired 121 | . 108 . . 9 . . . 4 Gun 106 | . 106 . . . . . . . Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . . 4 Special 11 | . 2 . . 9 . . . . Kinetic 87 | . 87 . . . . . . . Thermal 11 | . 2 . . 9 . . . . Explosive 4 | . . . . . . . . 4 Electromagnetic 19 | . 19 . . . . . . . Robot Hit Streak 6 | . 6 . . . . . . 2 Robot Miss Streak 3 | . 3 . . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 76 | . 62 . . 10 . . . 4 Core Hits 44 | . 30 . . 5 . . . 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . 1 . . . . Corrupt 1 | . 1 . . . . . . . Sever 1 | . . . . 1 . . . . Melee Attacks 31 | . . . . 28 . . . 3 Impact . | . . . . . . . . . Slashing 28 | . . . . 28 . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1750 | . 645 . . 567 . . . 538 Guns 570 | . 570 . . . . . . . Cannons . | . . . . . . . . . Explosions 540 | . 75 . . . . . . 465 Melee 640 | . . . . 567 . . . 73 Ramming . | . . . . . . . . . Kinetic 411 | . 411 . . . . . . . Thermal 75 | . 75 . . . . . . . Explosive 465 | . . . . . . . . 465 Electromagnetic 159 | . 159 . . . . . . . Impact . | . . . . . . . . . Slashing 567 | . . . . 567 . . . . Piercing 73 | . . . . . . . . 73 Highest Corruption 1 | . . . . 1 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . 4 1 . 1 . Message Errors 2 | . . . . 1 . . 1 . Matter Fused 1 | . . . . 1 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . . . 88 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 88 | . . . . 88 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 14 | . 14 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 362 | . 76 . . 362 . . . 286 Average Temperature 100 | . 24 . . 114 . . . 169 Received Heat Transfer 598 | . 174 . . 27 18 . 9 370 Effects 3 | . . . . 2 . . . 1 Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 99 | 100 99 . . 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 209 | . 209 . . 104 . . . . Initial . | . . . . . . . . . Average 62 | . 86 . . 35 . . . . Influence Increases 899 | . 453 . . 326 . . . 120 Destroy 0b10 Robot/C 360 | . 280 . . . . . . 80 Destroy 0b10 Robot/NC 50 | . 20 . . 30 . . . . Destroy Leader 106 | . 84 . . 12 . . . 10 Successful Hack 37 | . 4 . . 33 . . . . Disable Machine 60 | . 30 . . 30 . . . . Destroy Structure 16 | . 5 . . 11 . . . . Partial Spotted 60 | . . . . 60 . . . . Lose Combat Pursuer 210 | . 30 . . 150 . . . 30 Influence Decreases 877 | . 433 20 . 293 33 . . 98 Entered New Map 23 | . . 10 . . 13 . . . Time Decay 774 | . 423 10 . 273 20 . . 48 Lost Part 80 | . 10 . . 20 . . . 50 Squads Dispatched 19 | . 6 . . 13 . . . . Investigation 10 | . 3 . . 7 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 5 | . 3 . . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Distress Signals 2 | . . . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 23 1 . 42 8 . 18 14 Peak Tracking Total 13 | . 7 1 . 7 4 . 13 6 Tactical Retreats 20 | . 2 . . 10 3 . 3 2 ECM-based Alert Blocks 25 | . . . . 18 5 . . 2 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Machines Disabled 4 | . 2 . . 2 . . . . Max in Single Turn 1 | . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Machines Accessed 19 | . 4 . 4 11 . . . . Terminals 11 | . 4 . . 7 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 14 . 16 24 . . . . Successful 28 | . 3 . 16 9 . . . . Failed 26 | . 11 . . 15 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . . . . 10 . . . . Terminals 33 | . 14 . . 19 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 3 . 16 4 . . . . Record 7 | . . . 7 . . . . . Robot Analysis 9 | . 1 . 8 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 2 | . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . Terminals 1 | . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Fedlink 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . . 7 . . . . Full Trace Events 8 | . 3 . . 5 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 10 | . . . . 10 . . . . Highest-Rated Ally 10 | . . . . 10 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Active Infowar (turns) 3687 | . 1048 259 367 957 109 87 244 616 Optics 1326 | . 711 . . . . . . 615 Sensors 2958 | . 337 259 367 957 109 87 244 598 ECM 683 | . . . . 245 109 87 211 31 Robot Analysis Total 9 | . 1 . 8 . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 2 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Turns Passed 3981 | 72 1270 259 367 957 109 87 244 616 Spaces Moved 6373 | 41 662 323 992 1913 360 328 823 931 Core 193 | 1 . . . . . . . 192 Treads 537 | 40 497 . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5643 | . 165 323 992 1913 360 328 823 739 Fastest Speed 24 | 50 37 37 34 24 24 24 24 40 Average Speed 42 | 157 129 37 35 28 24 24 25 42 Slowest Speed 280 | 160 160 37 37 280 24 24 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . . . 4 15 . . 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 68 17 67 36 44 58 75 64 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . 2 Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . . 3 . . 2 2 . Spaces Dug 20 | . . . . 13 . . . 7 Terrain Destroyed 30 | . 5 . . 13 . . . 12 Melee 13 | . . . . 13 . . . . Projectile . | . . . . . . . . . AOE 17 | . 5 . . . . . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Total 7459 | 46 986 461 1005 2255 381 335 852 1138 Wait 904 | . 228 138 10 284 22 7 22 193 Move 6325 | 40 661 322 985 1882 359 327 818 931 Hop 19 | . . . 2 15 . . 2 . Pick Up 23 | . 13 . 2 7 . . . 1 Fast Attach 23 | 6 3 1 . 9 . 1 3 . Attach 11 | . 3 . . 3 . . 2 3 Detach 10 | . 2 . . 3 . . 3 2 Swap 12 | . 7 . 3 2 . . . . Drop 28 | . 14 . 3 8 . . 2 1 Fire 68 | . 55 . . 9 . . . 4 Melee 31 | . . . . 28 . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . 5 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 442 | -10/Materials | Core integrity fell below 50% 465 | -10/Materials | Destroyed 8 combat bots 568 | -10/Materials | Discovered new exit (range 13) 735 | -10/Materials | Discovered new exit (range 6) 1261 | -10/Materials | Discovered new exit (range 4) 1343 | -10/Materials | Identified exit to Subcaves 1343 | -10/Materials | Entered Subcaves 1344 | -10/Subcaves | Approached by a straggling Scientist 1384 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1446 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1600 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1602 | -10/Subcaves | Identified exit to Scraptown 1602 | -10/Subcaves | Entered Scraptown 1623 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1697 | -8/Scraptown | Visited Symbiants 1707 | -8/Scraptown | Visited UFD Registry 1714 | -8/Scraptown | Registered with UFD as "Electroback" 1724 | -8/Scraptown | Visited Curators Association 1733 | -8/Scraptown | Visited Science Guys 1758 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1765 | -8/Scraptown | Found DCF Scrap (28 items) 1778 | -8/Scraptown | Visited Science Testing Area 1844 | -8/Scraptown | Visited Analyses Database 1859 | -8/Scraptown | Visited A0-MCA Data Center 1861 | -8/Scraptown | Given an A- rating by A0-MCA 1868 | -8/Scraptown | Visited Modified Component R&D 1891 | -8/Scraptown | Visited Scrapoid Research Area 1923 | -8/Scraptown | Discovered new exit (range 5) 1945 | -8/Scraptown | Met Optimus 1945 | -8/Scraptown | Accepted into 0bPrime 1969 | -8/Scraptown | Civil war broke out across Scraptown 1969 | -8/Scraptown | Identified exit to Factory 1969 | -8/Scraptown | Entered Factory 1969 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 1983 | -6/Factory | Loaded intel: 8 recycling unit locations 2019 | -6/Factory | Discovered new exit (range 13) 2270 | -6/Factory | Build established: Scavenger-Sprinter 2842 | -6/Factory | Identified exit to Lower Caves 2895 | -6/Factory | Learned location of Protoforge (-3) 2926 | -6/Factory | Entered Lower Caves 2985 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3004 | -6/Lower Caves | Learned Factory terminal intel 3031 | -6/Lower Caves | Discovered new exit (range 14) 3034 | -6/Lower Caves | Identified exit to Lower Caves 3035 | -6/Lower Caves | Entered another Lower Caves area 3036 | -6/Lower Caves | Encountered a Warlord checkpoint 3120 | -6/Lower Caves | Discovered new exit (range 9) 3122 | -6/Lower Caves | Identified exit to Zion 3122 | -6/Lower Caves | Entered Zion 3126 | -6/Zion | Given the Hacking Drone Bay 3127 | -6/Zion | Found Prototype Device 3127 | -6/Zion | Identified Hacking Drone Bay 3148 | -6/Zion | Found CR-A16's Pointy Stick 3154 | -6/Zion | Discovered new exit (range 11) 3181 | -6/Zion | System corruption cleaned by Quarantine Array 3195 | -6/Zion | Given A8's code to call for help 3255 | -6/Zion | Learned Factory emergency access door positions 3275 | -6/Zion | Learned Factory emergency access door positions 3287 | -6/Zion | Turned away by Imprinter 3293 | -6/Zion | Attempted to imprint without authorization 3293 | -6/Zion | Attacked by Zionites 3324 | -6/Zion | Spotted B4-4WU(B) 3325 | -6/Zion | Spotted ZN-50J(B) 3363 | -6/Zion | Identified exit to Proximity Caves 3366 | -6/Zion | Entered Proximity Caves 3367 | -5/Proximity Caves | Lost 8 parts (2p5n1w) 3652 | -5/Proximity Caves | Learned location of Armory (-3) 3673 | -5/Proximity Caves | Build established: Scout 3890 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 3961 | -5/Proximity Caves | Spotted B-75 Beast 3975 | -5/Proximity Caves | Core integrity fell below 50% 3979 | -5/Proximity Caves | Core integrity fell below 20% 3982 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03856_ Penetrated by Slug. 03859_ Rocket Launcher destroyed. 03859_ Penetrated by Slug. 03859_ ECM Suite destroyed. 03900_ Acquired 21 matter. 03901_ Acquired 48 matter. 03961_ Knocked back. 03962_ Acquired 5 matter. 03964_ Knocked back. 03964_ Imp. Sensor Array destroyed. 03971_ Adv. Heat Sink destroyed. 03971_ Knocked back. 03971_ Imp. Signal Interpreter destroyed. 03974_ Critical hit (Meltdown: +310). 03977_ Overheating: System interference. 03977_ CR-A16's Pointy Stick temporarily disabled. 03977_ Knocked back. 03977_ S-27 Virus destroyed. 03980_ Knocked back. Map ----- +----------------------------------------------------+ | ## #########???????????????????????????????????? | | ## #??????????????????????????????????? | | ?# #????????????????????????????? | | # ##### ???????????????????????????? | | # #???????????????????????????????????????? | | # #### ##???????????????????????????????????????? | | ##????###????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ?### ###????????????????????????????????????????? | | ## ##???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #??????????????#?????????????????????????? | | ## ##??????????????# ????????????????????????? | | ### #??????????????## ????????????????????????? | | ### #?????????????? ????????????????????????? | | ## #?????????????? ????????????????????????? | | ## ##?????????????# ????????????????????????? | | ## #?????????#???# ?????####???????????????? | | ## #?????????# ?## ????# #???????????????? | | ##???????### ## ???# #????????????????? | | ##????????# ### #????????????????? | | ###?????????# ##???????????????? | | ##????????????# ##??????????????? | | #????????###### BB s ##?????????????? | | ##??????## ## BB #?????????????? | | #?????## ## s%@ #?????????????? | | #????# # s% #??????????????? | | #???# ??###;% ###??????????????? | | #???# ?????## ##???????????????? | | #??# ??????## ##??????????????? | | #?? #??????# % ##?????????????? | | # #??# #??###### #?????????????? | | ## ###??# #### ##?????????????? | | #?######????# ### #??????????????? | | ##??######### ## #### #??????????????? | | #### ##?? #??????????????? | | ##? ???????????? | | ### ###### #?# ?????????? | | ## #?######????# #?? #########????????? | | ### #???????????# ###?? ##????????????????? | | ??## ############# #???? #;#?????????????????? | | #??# ##??? ####?????????????????? | | #### #### ### ###?##????????????????????? | | ##??# ## ##??????????????????????? | | ##???# #### #??????????????????????? | | "## ##????# #?## #??????????????????????? | | """ "## ##????# ### #??????????????????????? | | "" ## #????# #??????????????????????? | | "" ""# #????######## #??????????????????????? | | "" """" ##???????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Game ------ Seed DisruptorTeslaRail Manual? 0 Play Time 01:25:00 Cumulative 97.2 hours Start 2025.11.05 @ 19:42:26 End 2025.11.05 @ 23:11:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 53 Adventurer 6 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9601c02-3400-40dc-9558-86ed77abf539