Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 18:44:42 Player: SUI Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1686) 1686 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 4851 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 509 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 10/250 System Corruption 6% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Treads Hardened Light Armor Plating Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Beamcaster Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Proton Cannon Minigun > --- INVENTORY -------- Ion Engine Improved Ion Engine Tactical Coordination Suite Hardened Light Armor Plating Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Minigun Minigun [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Flight Unit Utility Hacking Suite Device Tactical Coordination Suite Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 68 | 7 18 35 . 1 7 Power 8 | 1 1 4 . . 2 Engine 7 | 1 1 4 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 15 . . . Treads 8 | 2 . 6 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 11 | . 2 9 . . . Utility 15 | 1 7 5 . 1 1 Device 1 | . . . . . 1 Storage 6 | 1 4 . . 1 . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 7 | . 3 4 . . . Artifact . | . . . . . . Weapon 26 | 3 8 11 . . 4 Energy Gun 11 | 1 4 6 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 2 1 3 . . 3 Ballistic Cannon 4 | . 3 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 1 13 . . 9 Power 4 | . . 3 . . 1 Propulsion 8 | . . 5 . . 3 Utility 4 | . . 3 . . 1 Weapon 7 | . 1 2 . . 4 Highest Loss Streak 7 | . 1 6 . . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 94 89 100 100 97 Engine 10 | . 14 9 11 11 2 Treads 33 | . 22 19 44 44 42 Flight 4 | . 5 17 . . . Storage 8 | . 13 . . 9 11 Hackware 8 | . . 11 11 11 10 Protection 5 | . 11 10 11 1 . Energy Gun 3 | . 8 8 . . . Ballistic Gun 14 | . 1 9 22 22 21 Ballistic Cannon 4 | . 16 1 . . . Peak Build Rating 30 | 6 9 26 26 27 30 Average Rating 19 | 4 7 17 26 25 27 On Entrance 15 | . 6 6 26 26 27 Naked Turns . | . . . . . . Heaviest Build 94 | 13 94 18 18 33 36 Greatest Support 80 | 40 40 80 80 80 80 Greatest Overweight (x) 3 | . 3 3 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 15 15 Average Capacity 11 | 7 14 5 5 13 15 Most Carried 15 | 5 15 5 5 8 10 Average Carried 6 | 1 9 4 5 6 8 Final Capacity 15 | 8 5 5 5 15 15 Final Carried 8 | 2 5 5 5 8 8 Class Distribution -------------------- 89% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1790 | 229 653 654 40 42 172 Remotely . | . . . . . . Salvage Created 1843 | . 636 1002 64 . 141 Parts 121 | . 43 59 11 . 8 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 36 | . . . . 3 33 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 17 26 4 . 2 Guns 27 | . 3 18 4 . 2 Cannons 18 | . 14 4 . . . AOE 4 | . . 4 . . . Classes Destroyed 10 | . 7 2 . . 1 Worker 2 | . . 2 . . . Tunneler 4 | . 3 1 . . . Hauler 3 | . 1 2 . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 7 | . 3 4 . . . Swarmer 16 | . 3 9 4 . . Grunt 25 | . 14 11 . . . Duelist 1 | . . . . . 1 Sentry 7 | . . 6 . . 1 Best Kill Streak 5 | . 5 5 4 . 1 Combat Bots Only 4 | . 3 4 4 . 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 349 | . 69 178 17 . 85 Missed 95 | . 15 57 4 . 19 Damage Taken 3949 | . 677 1581 101 . 1590 Core 475 | . 72 222 16 . 165 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 81 | . 66 15 . . . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 223 | . 81 114 5 4 19 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 100 85 50 50 100 Shots Fired 392 | . 139 200 10 8 35 Gun 258 | . 40 168 10 8 32 Cannon 129 | . 99 27 . . 3 Launcher 5 | . . 5 . . . Special . | . . . . . . Kinetic 238 | . 113 75 10 8 32 Thermal 128 | . 22 106 . . . Explosive 5 | . . 5 . . . Electromagnetic 21 | . 4 14 . . 3 Robot Hit Streak 14 | . 8 14 3 . 11 Robot Miss Streak 4 | . 4 4 3 . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 233 | . 81 123 5 . 24 Core Hits 98 | . 34 52 4 . 8 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 1 . . Destroy 1 | . . . 1 . . Blast 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3887 | . 1291 2051 82 . 463 Guns 2065 | . 273 1306 82 . 404 Cannons 1502 | . 932 511 . . 59 Explosions 320 | . 86 234 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2564 | . 1013 1065 82 . 404 Thermal 883 | . 240 643 . . . Explosive 168 | . . 168 . . . Electromagnetic 272 | . 38 175 . . 59 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 1 1 6 Average Corruption 1 | . 1 1 1 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 10 18 1 . 2 Message Errors 10 | . . 9 1 . . Matter Fused 7 | . 4 2 . . 1 Heat Flow Errors 2 | . 2 . . . . Energy Discharges 3 | . . 3 . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 6 | . 2 3 . . 1 Data Loss (major) 1 | . 1 . . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 31 | . 4 27 . . . Projectiles 4 | . 4 . . . . Explosions 27 | . . 27 . . . Melee . | . . . . . . Knockbacks 17 | . 14 3 . . . Impact . | . . . . . . Kinetic 15 | . 12 3 . . . Secondary 2 | . 2 . . . . Self-Inflicted Damage 149 | . 38 111 . . . Shots 4 | . 1 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 373 | . 313 373 47 12 139 Average Temperature 93 | . 49 121 23 6 72 Received Heat Transfer 1278 | . 324 561 . . 393 Effects 6 | . . 6 . . . Energy Bleed 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1800 | . 450 1350 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 599 | . 276 599 338 . . Initial 233 | . . 50 233 . . Average 257 | . 143 412 221 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 46 | 100 80 10 32 . . Level 1 30 | . 19 31 67 . . Level 2 22 | . . 57 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 5 . . 1 Investigation 8 | . 3 5 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 24 43 8 . 24 Peak Tracking Total 9 | . 3 5 4 . 9 Tactical Retreats 7 | . . 7 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 3 3 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 19 | . 9 10 . . . Terminals 13 | . 6 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 65 | . 31 34 . . . Successful 50 | . 21 29 . . . Failed 15 | . 10 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 47 | . 23 24 . . . Fabricators . | . . . . . . Repair Stations 5 | . 3 2 . . . Recycling Units 5 | . 5 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 34 | . 15 19 . . . Record 21 | . 11 10 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 3 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 3 | . 2 1 . . . Dispatch Records 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Recall Assault 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 9 . . . Full Trace Events 11 | . 5 6 . . . Feedback Events 2 | . 1 1 . . . Corruption 2 | . 1 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 3 . 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . . . 11 . Largest Group 11 | . . . . 11 6 Highest-Rated Group 472 | . . . . 472 238 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 69 | . . . . . 69 Total Damage 1965 | . . . . . 1965 Kills 17 | . . . . . 17 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7959 | 77 1818 1586 591 2982 905 Spaces Moved 5093 | 48 1011 1531 341 1680 482 Core 13 | 13 . . . . . Treads 3614 | 35 712 364 341 1680 482 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1466 | . 299 1167 . . . Fastest Speed 31 | 50 37 31 170 170 170 Average Speed 136 | 130 148 72 170 170 172 Slowest Speed 320 | 160 320 250 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . 2 4 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 100 74 56 92 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 35 | . 3 32 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . 3 32 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5754 | 62 1203 1820 345 1799 525 Wait 253 | . 41 87 . 112 13 Move 5076 | 47 1006 1522 340 1679 482 Hop 6 | . 2 4 . . . Pick Up 83 | 8 30 38 . 3 4 Fast Attach . | . . . . . . Attach 44 | 6 7 28 . . 3 Detach 5 | . 3 2 . . . Swap 24 | 1 11 7 . 1 4 Drop 40 | . 22 18 . . . Fire 223 | . 81 114 5 4 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 555 | -10/Materials | Discovered new exit (range 4) 638 | -10/Materials | Discovered new exit (range 9) 791 | -10/Materials | Discovered new exit (range 12) 1069 | -10/Materials | Discovered new exit (range 10) 1241 | -10/Materials | Repaired Lgt. Cannon? 1794 | -10/Materials | Discovered new exit (range 5) 1896 | -10/Materials | Entered another Materials area 1896 | -9/Materials | Evolved 2 slots: Propulsion x2 2100 | -9/Materials | Discovered new exit (range 15) 2394 | -9/Materials | Lost 6 parts (1p3n1u1w) 2495 | -9/Materials | Repaired Flight Unit 2554 | -9/Materials | Discovered new exit (range 7) 2769 | -9/Materials | Discovered new exit (range 16) 3111 | -9/Materials | Discovered new exit (range 16) 3124 | -9/Materials | Core integrity fell below 50% 3482 | -9/Materials | Entered Mines 3753 | -9/Mines | Discovered new exit (range 5) 4052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4073 | -9/Mines | Entered Zion 4131 | -7/Zion | Gained Derelict followers 4149 | -7/Zion | System corruption cleaned by Quarantine Array 4393 | -7/Zion | Found Prototype Device 4631 | -7/Zion | Met Imprinter 4666 | -7/Zion | Imprinted 4668 | -7/Zion | Declared Zion's savior 5315 | -7/Zion | Given A8's code to call for help 5626 | -7/Zion | Learned location of Warlord (-5) 6561 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6568 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6952 | -7/Zion | Given the Hacking Drone Bay 7004 | -7/Zion | Found Prototype Device 7029 | -7/Zion | Discovered new exit (range 12) 7055 | -7/Zion | Entered Proximity Caves 7055 | -6/Proximity Caves | Accompanied by 6 allies 7152 | -6/Proximity Caves | Learned location of 1 exit from Factory 7873 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7896 | -6/Proximity Caves | Lost 3 allies 7919 | -6/Proximity Caves | Core integrity fell below 20% 7947 | -6/Proximity Caves | Lost 7 parts (1p3n3w) 7960 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- B-48 Gladiator destroyed. System corrupted: Matter fused (-9). Acquired 32 matter. Imp. Treads self-destruct mechanism malfunctions. Corrupted Imp. Treads fries itself beyond repair. Acquired Imp. Treads. Lgt. Treads fries itself beyond repair. Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. Corrupted Mace fries itself beyond repair. System corrupted: Component data lost. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. C0-ZQ7(M) destroyed. Acquired Beamcaster. Minigun destroyed. G-50 Soldier IFF system glitched. Tactical Coordination Suite destroyed. Map ----- +----------------------------------------------------+ | ???## ## ########### ##??????????????????? | | ???# ## ####????????????????? | | #### ####???##### % ## ##?????????#?????? | | #?????????## %*### #?????? #?????? | | ##??????#####%### ##### #?????? | | ### ##????## %! % ??????? | | #### #????# % % % #?????????????? | | #?## #???# ###### ##????????? ??? | | ##?## #??# ?????### #?####???? #???? | | ##?### # #??# ????????# ##% #### #???? | | ##### ## #??## ????????## % #???? | | #?###???# ??????### #???????? | | #???????##???????#% % % ##??????? | | # ######???????## ??????#% % #??????? | | ## #???????#???## ??????# #??????? | | ?## ##??????? ### ??????# % ## ##??????? | | ??####???????? ?????# ##?###???????? | | ???????????????# ?????## ##???????????? | | ????????????????? ????##### ####????????? | | ?????????????????? #??# #??# % ##???????? | | ??????????????????? ## #??# #???????? | | ???????????????????? #??## % #???????? | | ??????????????????? %###?## % ## #??????? | | ??????????????????????# % % %### ### ????? | | ?????????????????????## /* % % %#? ??? | | ???????????????????### =@####### #?? ?? | | ??????????????????## % #""""# %##??? #??? | | ??????????????????# # "# ##?????##???? | | ?????????? ?????# # # #???????????? | | ?????????? ### # ## #?????????? | | ??????????# # "# #? #????????? | | ???????????# ggg#""""# #? #????????? | | ???????????## ## #!g%!###### #? #????????? | | ????????????# #?###; *[ % #? #????????? | | ???????????? ????## ###? ##????????? | | ???????????? ??????# ;% #???? #?????????? | | ????????????? ???????##; "## #???? #?????????? | | ???????????????????????##% "####????? #?????????? | | ???????????????????????# % #???????? ??????????? | | ???????????????????????# #???????????????????? | | ?????????????????????? ##???????????????????? | | ???????????????????? #????????????????????? | | ?????????????????? ### #???????????????????? | | ???????????????? #??## #??????????????????? | | ???????????????## #????# #?????????????????? | | ????????????????# ????? ##?????????????????? | | ??????????????? ?????? ##??????????????????? | | ?????????????? ??????? ##???????????????????? | | ?????????????### ????????####????????????????????? | | ???????????????#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Med. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Matter Filter | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite Safety First The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed BottomlessThermalInjector Manual? 0 Play Time 01:05:46 Cumulative 3.3 hours Start 2025.02.06 @ 17:40:32 End 2025.02.06 @ 18:44:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9efba3f6-9e8b-4307-8911-04d08ce842ef