Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:53:32 Player: eseft Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (708) 708 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4518 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 265/275 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Terrain Scan Processor Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Trap Reconfigurator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved Datajack > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Gravmag System Improved Heat Sink Improved Terrain Scan Processor Hardened Light Armor Plating Trap Reconfigurator YOLO Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon YOLO Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 57 | 6 5 1 . . 11 19 15 Power 9 | 1 . . . . 3 2 3 Engine 8 | 1 . . . . 3 1 3 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 21 | 2 4 . . . 4 8 3 Treads 3 | . . . . . 1 . 2 Leg 9 | . 2 . . . 2 5 . Wheel 5 | 2 2 . . . 1 . . Hover 4 | . . . . . . 3 1 Flight . | . . . . . . . . Utility 14 | 1 1 1 . . 1 5 5 Device 4 | 1 . . . . 1 1 1 Storage 2 | . 1 1 . . . . . Processor 4 | . . . . . . 2 2 Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . . 1 2 Artifact . | . . . . . . . . Weapon 13 | 2 . . . . 3 4 4 Energy Gun 2 | . . . . . 2 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | 2 . . . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 19 | . . . . . . 1 18 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . . . . 6 Utility 3 | . . . . . . . 3 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 7 | . . . . . . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 86 94 100 100 87 89 74 Engine 9 | . 14 14 14 14 9 10 6 Core 1 | . . . . . . 2 2 Treads 2 | . . . . . 8 1 . Leg 9 | . . . . . . 17 16 Wheel 10 | . 28 28 28 28 18 2 . Device 8 | . 14 14 14 14 18 5 . Storage 8 | . . 9 14 14 9 7 6 Processor 7 | . . . . . . 13 11 Hackware 2 | . . . . . . 2 6 Ballistic Gun 17 | . 28 28 28 28 18 18 7 Special Weapon 1 | . . . . . 4 . . Special Melee Weapon 2 | . . . . . . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 87 | 7 87 17 17 17 21 35 44 Greatest Support 65 | 20 20 20 20 20 22 65 65 Greatest Overweight (x) 9 | . 4 . . . . 7 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 25 10 10 10 10 10 10 Average Capacity 9 | 5 5 8 10 10 10 10 9 Most Carried 10 | 5 5 5 9 9 10 10 10 Average Carried 8 | 2 2 4 7 9 9 9 7 Final Capacity 10 | 5 5 10 10 10 10 10 5 Final Carried 10 | 3 5 5 9 9 10 10 1 Class Distribution -------------------- 69% | Mutant 20% | Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 1047 | 212 77 29 . . . 283 446 Remotely . | . . . . . . . . Salvage Created 600 | 49 77 . . . . 238 236 Parts 40 | 3 5 . . . . 23 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 15 | 1 2 . . . . 4 8 Guns 7 | 1 2 . . . . 4 . Cannons 2 | . . . . . . . 2 AOE 6 | . . . . . . . 6 Classes Destroyed 8 | 1 . . . . . 5 2 Worker 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 3 | . . . . . . 1 2 Grunt 7 | 1 2 . . . . . 4 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | 1 2 . . . . 3 6 Combat Bots Only 6 | 1 2 . . . . 1 6 Max Kills in Single Turn 5 | 1 1 . . . . 1 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 249 | 2 7 . . . . 44 196 Missed 68 | 1 2 . . . . 18 47 Damage Taken 3233 | 10 53 . . . . 454 2716 Core 758 | . 42 . . . . 110 606 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 59 | . . . . . . . 59 Core Remaining (%) 94 | 100 . . . 83 100 . . Volleys Fired 67 | 2 9 . . . 3 21 32 Largest 3 | 2 2 . . . 1 3 3 Hottest 100 | 40 40 . . . 100 68 100 Shots Fired 115 | 4 18 . . . 3 46 44 Gun 84 | 4 18 . . . . 46 16 Cannon 24 | . . . . . . . 24 Launcher 4 | . . . . . . . 4 Special 3 | . . . . . 3 . . Kinetic 104 | 4 18 . . . . 46 36 Thermal 7 | . . . . . 3 . 4 Explosive 4 | . . . . . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | 1 6 . . . . 6 8 Robot Miss Streak 5 | 1 1 . . . . 4 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 67 | 2 12 . . . . 26 27 Core Hits 34 | 2 5 . . . . 16 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 4 | . 1 . . . . . 3 Destroy 2 | . 1 . . . . . 1 Blast 2 | . . . . . . . 2 Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2048 | 17 124 . . . . 498 1409 Guns 829 | 17 124 . . . . 491 197 Cannons 503 | . . . . . . . 503 Explosions 709 | . . . . . . . 709 Melee . | . . . . . . . . Ramming 7 | . . . . . . 7 . Kinetic 1212 | 17 124 . . . . 491 580 Thermal 751 | . . . . . . . 751 Explosive 78 | . . . . . . . 78 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . 15 14 Message Errors 9 | . . . . . . 6 3 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 3 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . . . . 50 Projectiles . | . . . . . . . . Explosions 50 | . . . . . . . 50 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . 55 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 322 | 6 . . . . . 88 322 Average Temperature 56 | 6 . . . . . 22 70 Received Heat Transfer 1076 | 6 30 . . . . 9 1031 Effects 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 720 | . . . . . . . 720 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 160 | 20 103 39 . 15 17 160 . Initial 39 | . 13 39 . . 5 . . Average 20 | 2 34 39 . 13 10 26 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 3 . . . . 3 . Investigation 2 | . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 35 | 1 5 . . . . 11 18 Peak Tracking Total 9 | 1 3 . . . . 5 9 Tactical Retreats 5 | . 1 . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 4 | . 1 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 3 | . . . . . . 1 2 Max in Single Turn 1 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 14 | . 1 . 5 . 5 3 . Terminals 6 | . 1 . . . 4 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 76 | . 4 . 50 . 13 9 . Successful 71 | . 3 . 50 . 9 9 . Failed 5 | . 1 . . . 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 17 | . 4 . . . 11 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 6 | . . . . . . 6 . Garrison Access . | . . . . . . . . Terminal Hacks 62 | . 3 . 50 . 7 2 . Record 56 | . 3 . 49 . 3 1 . Prototype ID Bank 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 2 | . . . . . 2 . . Patrol Status 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 6 | . . . . . . 6 . Insert Component 2 | . . . . . . 2 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . . . 4 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 5 | . . . . . 5 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 1 | . . . . . . 1 . find_chute 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 4214 | 99 151 170 593 13 856 1205 1127 Spaces Moved 3131 | 108 141 199 738 16 409 866 654 Core 45 | 31 . . . . . 1 13 Treads 541 | . . . . . 360 149 32 Legs 1150 | . . . . . . 648 502 Wheels 1220 | 77 141 199 738 16 49 . . Hover 175 | . . . . . . 68 107 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 52 50 Average Speed 115 | 71 80 80 80 80 137 124 156 Slowest Speed 500 | 80 140 80 80 80 145 400 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 6 26 22 93 6 24 22 64 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 Spaces Dug 3 | . . . . . 3 . . Terrain Destroyed 58 | . . . . . 3 1 54 Melee . | . . . . . . . . Projectile 7 | . . . . . 3 1 3 AOE 51 | . . . . . . . 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 3613 | 126 160 210 740 15 697 959 706 Wait 283 | . . 8 . . 259 15 1 Move 3124 | 107 140 198 737 15 408 865 654 Hop . | . . . . . . . . Pick Up 47 | 10 4 2 3 . 8 18 2 Fast Attach 6 | . . . . . . 1 5 Attach 38 | 6 1 1 . . 8 14 8 Detach 6 | . . . . . 4 2 . Swap 13 | . 4 . . . 3 4 2 Drop 25 | 1 2 1 . . 4 15 2 Fire 67 | 2 9 . . . 3 21 32 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 7) 251 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 325 | -10/Mines | Learned Materials terminal intel 384 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 385 | -10/Mines | Discovered new exit (range 5) 404 | -10/Mines | Discovered new exit (range 8) 421 | -10/Mines | Entered Exiles 434 | -10/Exiles | Discovered new exit (range 15) 442 | -10/Exiles | Met 8R-AWN 456 | -10/Exiles | Met EX-HEX 486 | -10/Exiles | Met EX-DEC 506 | -10/Exiles | Learned location of Zion (-7) 538 | -10/Exiles | Met EX-BIN 581 | -10/Exiles | Aligned with FarCom system 582 | -10/Exiles | Given EX-Vault access code 638 | -10/Exiles | Opened EX-Vault 642 | -10/Exiles | Found Prototype Device 647 | -10/Exiles | Found Prototype Energy Cannon 649 | -10/Exiles | Found Prototype Device 650 | -10/Exiles | Identified Trap Reconfigurator 650 | -10/Exiles | Identified PSU Rigger 650 | -10/Exiles | Identified YOLO Cannon 671 | -10/Exiles | Warned to stay clear of 0b10 Research branches 735 | -10/Exiles | Discovered new exit (range 14) 810 | -10/Exiles | Visited The Gauntlet 1014 | -10/Exiles | Stole three prototypes: YOLO Cannon, Trap Reconfigurator, PSU Rigger 1014 | -10/Exiles | Entered Mines 1021 | -9/Mines | Discovered new exit (range 5) 1027 | -9/Mines | Entered Materials 1027 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1028 | -8/Materials | Loaded intel: 12 terminal locations 1517 | -8/Materials | Build established: Skirmisher 1836 | -8/Materials | Discovered new exit (range 4) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1885 | -7/Factory | FarCom data flow suspended 2388 | -7/Factory | Build established: Gunner 2729 | -7/Factory | Build established: Mutant 2864 | -7/Factory | Discovered new exit (range 7) 3088 | -7/Factory | Entered Lower Caves 3108 | -7/Lower Caves | Encountered a Warlord checkpoint 3108 | -7/Lower Caves | Learned location of Extension (-4) 3461 | -7/Lower Caves | Spotted B-75 Beast 3567 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3816 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 4115 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4126 | -7/Lower Caves | Core integrity fell below 50% 4172 | -7/Lower Caves | Core integrity fell below 20% 4184 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 4206 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4215 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04153_ Dropped Med. Storage Unit. 04155_ Acquired 48 matter. 04156_ Imp. Treads fries itself beyond repair. 04156_ Acquired 75 matter. 04157_ Acquired Imp. Treads. 04174_ Acquired 27 matter. 04178_ Acquired Med. Treads. 04190_ System corrupted: Component data lost. 04190_ G-47 Trooper heat damages Lgt. Nuclear Core. 04192_ G-47 Trooper heat short circuits Aluminum Leg. 04192_ Acquired Deuterium Engine. 04192_ G-47 Trooper overheating. 04193_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 04193_ G-47 Trooper overheating. 04206_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04215_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????? ??????????????????? | | #???????????????????????? ??????????????????? | | #??????????????????????? ??????????????????? | | #??????????????????????? ??????????????????? | | ##??????????????????????? #??????????????????? | | #??????????????????????? #??????????????????? | | #??????????????????????? ##?????????????????? | | ##??????????????????????? ??????????????????? | | #???????????? #?????????? ??????????????????? | | ##?????????? #??????????# ??????????????????? | | ###?###??? ##?#####???# #??????????????????? | | ## ### ### ##??# #??????????????????? | | ## #### #??????????????????? | | # #?# ## #??????????????????? | | # ## ##?## ### ## #??????????????????? | | # ##?? #???# #??# ## #??????????????????? | | ##??????##??## ## #??????????????????? | | ##?????##### @ # #??????????????????? | | #???## ### s #???????????#####??? | | #?## ##### #??????????## ##?? | | ## ###### #??## #??????????# #?? | | ##?#####??## ####???# gs######????##"" ""##? | | #?????????# #??????## ##??## "## | | ##???????## ##???????## #### # | | ##??????# ####?????????# *! # | | #?????## #######?????## !%! | | ## #????# ## ###??## !## | | ##?# #??## ##?# #### | | ##??# #??# ### ####??## %% " | | #???###??# ## ##?????## "" """ | | #????????# #### ##??????# " " | | ########## ###### #####??????# # ! # | | ## # #?????????# #" # | | ## !# ## #?????????# #" # | | ## ## #### #?????????# ######## | | ## " "" ## #####???????? ?????? | | ## """" "" "## #?????????? ?????### | | ### #"" """ "# #???####??## ##?##???## | | #?# ## "" " ####???# ##??###### ???# #### | | ??# ##" """"" ####??## ##??????##??# | | ??# ##" " #### #???????????# | | ??# ## #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 340 Matter Stores 290 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Armor Coverage 150 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Made in Tau Ceti IV Oops Please Form A Line Risk Taker Storm Trooper Tourist Challenges ------------ None Game ------ Seed ProjectionFluxRipper Manual? 0 Play Time 02:12:05 Cumulative 3.4 hours Start 2024.03.31 @ 22:28:39 End 2024.04.01 @ 21:53:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a8b46e4-9198-4ac7-a028-41edbb3946ba