Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 19:48:43

Player: skelll

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (1195)     1195
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-38)                -38
              TOTAL SCORE: 3137

 Bonus
-------
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     39/100
System Corruption          0%
Temperature                Cool (48)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Structural Scanner
                Targeting Computer
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (15) ---
                Ion Engine
          Light Nuclear Core
          Light Nuclear Core
                Wheel
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Terrain Scanner
                Terrain Scanner
       Improved Terrain Scan Processor
                Hardlight Generator
                Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
           Structural Scanner
           Targeting Computer
>          --- WEAPON -----------
           Beamcaster
           Slug Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Nuclear Core
           Wheel
           Hover Unit
    Medium Matter Pod
           Visual Processing Unit
           Terrain Scanner
           Terrain Scanner
  Improved Terrain Scan Processor
           Hardlight Generator
  Enhanced Flamer
           Mining Claw
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 7   2   5   5   13  
  Power                    6    | 1   .   2   .   3   
    Engine                 5    | 1   .   2   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   2   
    Treads                 4    | 2   .   2   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   .   2   
    Device                 1    | .   1   .   .   .   
    Storage                3    | 1   1   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 3   .   1   5   6   
    Energy Gun             6    | 1   .   .   3   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 2   .   1   1   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   .   2   2   15  
  Power                    5    | .   .   1   .   4   
  Propulsion               4    | .   .   .   .   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   9    | .   .   1   2   6   
  Highest Loss Streak      6    | .   .   2   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  99  100 69  
  Engine                   12   | .   14  13  14  7   
  Core                     1    | .   .   .   .   4   
  Treads                   22   | .   28  28  28  6   
  Device                   12   | .   7   14  14  9   
  Storage                  14   | .   13  14  14  15  
  Processor                2    | .   .   .   .   9   
  Energy Gun               10   | .   14  8   13  4   
  Ballistic Gun            11   | .   14  19  14  .   
  Ballistic Cannon         1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 12  28  28  31  41  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  12   | .   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  
  Most Carried             15   | 1   14  15  15  15  
  Average Carried          13   | .   5   14  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 1   14  15  13  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           1240 | 257 61  333 227 362 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1315 | .   61  442 212 600 
  Parts                    65   | .   6   28  18  13  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  32   | .   3   11  5   13  
  Guns                     19   | .   1   11  5   2   
  Cannons                  9    | .   .   .   .   9   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          9    | .   2   4   1   2   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    16   | .   .   8   .   8   
  Sentry                   4    | .   .   .   .   4   
  Hunter                   1    | .   .   .   .   1   
  Subdweller               5    | .   .   .   5   .   
Best Kill Streak           6    | .   3   6   4   2   
  Combat Bots Only         4    | .   3   4   4   2   
Max Kills in Single Turn   3    | .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        252  | .    1    80   35   136  
  Missed                   70   | .    1    24   12   33   
Damage Taken               2853 | .    26   585  575  1667 
  Core                     734  | .    .    75   104  555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    28   .    
Volleys Fired              146  | .    7    37   30   72   
  Largest                  2    | .    2    2    2    2    
  Hottest                  123  | .    60   60   100  123  
Shots Fired                234  | .    14   71   54   95   
  Gun                      182  | .    14   71   54   43   
  Cannon                   46   | .    .    .    .    46   
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | .    .    .    .    6    
  Kinetic                  126  | .    7    61   33   25   
  Thermal                  91   | .    .    .    21   70   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          17   | .    7    10   .    .    
  Robot Hit Streak         16   | .    2    5    13   16   
  Robot Miss Streak        4    | .    4    3    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    3    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           152  | .    5    45   40   62   
  Core Hits                59   | .    4    18   13   24   
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    3    
    Burn                   2    | .    .    .    .    2    
    Destroy                2    | .    .    1    .    1    
Melee Attacks              2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2    | .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2664 | .    168  584  557  1355 
  Guns                     1837 | .    69   584  557  627  
  Cannons                  661  | .    .    .    .    661  
  Explosions               99   | .    99   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  1178 | .    37   524  326  291  
  Thermal                  1393 | .    99   .    231  1063 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          92   | .    32   60   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      26   | .    26   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        509  | .    12   54   46   509  
  Average Temperature      106  | .    12   25   20   120  
  Received Heat Transfer   1200 | .    .    270  66   864  
  Effects                  9    | .    .    .    .    9    
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Melted             8    | .    .    .    4    4    
  Heat Transferred         3009 | .    100  .    407  2502 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             230  | .   78  160 .   230 
  Initial                  30   | .   .   30  .   .   
  Average                  64   | .   11  89  .   74  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   93  
  Level 1                  3    | .   .   .   .   6   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   5   11  18  27  
  Peak Tracking Total      5    | .   3   4   5   5   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          4    | .   2   1   1   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   4   3   2   .   
  Successful               7    | .   3   2   2   .   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   2   2   .   
  Terminals                5    | .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   2   2   .   
  Record                   6    | .   2   2   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   
  Total Damage             154  | .   .   .   154 .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               4964 | 114  485  813  2381 1171 
Spaces Moved               2384 | 60   274  314  1421 315  
  Core                     19   | 5    .    .    .    14   
  Treads                   2246 | 55   274  314  1421 182  
  Legs                     119  | .    .    .    .    119  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  190  
  Average Speed            178  | 150  160  160  160  299  
  Slowest Speed            650  | 160  160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 4    40   41   54   22   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             6    | .    .    .    6    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          18   | .    8    .    .    10   
  Melee                    .    | .    .    .    .    .    
  Projectile               10   | .    .    .    .    10   
  AOE                      8    | .    8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      2865 | 81   308  554  1479 443  
  Wait                     242  | 14   9    193  .    26   
  Move                     2380 | 59   273  313  1420 315  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  41   | .    15   4    11   11   
  Fast Attach              8    | 7    .    .    .    1    
  Attach                   23   | .    2    4    5    12   
  Detach                   4    | 1    1    1    .    1    
  Swap                     1    | .    .    1    .    .    
  Drop                     14   | .    1    1    11   1    
  Fire                     146  | .    7    37   30   72   
  Melee                    2    | .    .    .    2    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Exi] / *Sub)
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  485 | -10/Materials | Discovered new exit (range 10)
  600 | -10/Materials | Entered Mines
  722 | -10/Mines     | Met a Derelict bent on vengeance
  726 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  726 | -10/Mines     | Discovered new exit (range 6)
  920 | -10/Mines     | Excavation squad dispatched
  920 | -10/Mines     | A large section of the Mines collapsed
 1170 | -10/Mines     | Excavation squad dispatched
 1342 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1353 | -10/Mines     | Learned location of Storage (-7)
 1385 | -10/Mines     | Discovered new exit (range 11)
 1388 | -10/Mines     | Learned Materials stockpile data
 1413 | -10/Mines     | Entered Subcaves
 1413 | -10/Subcaves  | Accompanied by 3 allies
 1416 | -10/Subcaves  | Shifting Twisted Machinery released Enh. Flamer
 1509 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1557 | -10/Subcaves  | Lost 4 allies
 1957 | -10/Subcaves  | Visited Clippyterm
 2167 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2238 | -10/Subcaves  | Disturbed a concealed Subdweller
 2526 | -10/Subcaves  | Core integrity fell below 50%
 3587 | -10/Subcaves  | Learned location of Zion (-7)
 3587 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3594 | -10/Subcaves  | Discovered new exit (range 5)
 3682 | -10/Subcaves  | Disturbed a concealed Subdweller
 3794 | -10/Subcaves  | Entered Materials
 3794 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 4452 | -8/Materials  | Lost 6 parts (1p2n3w)
 4480 | -8/Materials  | Core integrity fell below 50%
 4942 | -8/Materials  | Core integrity fell below 20%
 4965 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04846_ K-01 Serf cleans the Matter Filter.
04846_ K-01 Serf cleans the Terminal.
04850_ K-01 Serf cleans the Matter Filter. <x2>
04854_ K-01 Serf cleans the Terminal.
04856_ K-01 Serf cleans the Matter Filter. <x2>
04888_ Y-45 Defender destroyed.
04894_ Acquired 14 matter.
04901_ Acquired Beam Rifle.
04922_ Matter Filter disabled.
04923_ Aluminum Leg destroyed.
04926_ Critical hit (Burn: +37).
04928_ Y-45 Defender destroyed.
04931_ Acquired 6 matter.
04943_ Nuclear Core destroyed.
04951_ Ion Cannon destroyed.
04955_ Hpw. Shotgun destroyed.
04958_ Destroyed Aluminum Leg.
04960_ G-47 Trooper destroyed.
04960_ Particle Gun destroyed.
04960_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|           %  %       """"????????????????????????? |
| %#########           """"????????????????????????? |
|  ########## ###      """"?   ????????????????????? |
| ###########+###     %%""""   T#??????????????????? |
| ##            #      """""   ##??????????????????? |
| ##     """  ! #      """""   ##??????????????????? |
| ##  "" """    +      """""   ##??????????????????? |
| ## S"" """ *  #       ^      ##??????????????????? |
| ## ""         #              ##??????????????????? |
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| + ???????????????##  """""   ##??????????????????? |
| # ???????????????##          ##??????????????????? |
| # ???????????????##          ##??????????????????? |
| # ???????????????##  """""%  ####????????????????? |
| # ???????????????##  """""   ####????????????????? |
| ##???????????????##  """""     ##????????????????? |
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| ???????????????##""  """""=    ##????????????????? |
| ???????????????####  """" %    ##????????????????? |
| ???????????????####u   % @*    ##????????????????? |
| ?????????????????##   g[  [    ##????????????????? |
| ?????????????????##   ###########????????????????? |
| ????????????????###   ##      ###????????????????? |
| ?????????????!??##    ???????????????????????????? |
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| ??????????????       ????????????????????????????? |
| ??????????????####?????????=?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            240
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialAdvancedDatajack
  Manual?         0
Play Time         00:52:07
  Cumulative      3.9 hours
  Start           2024.04.18 @ 00:25:29
  End             2024.04.18 @ 19:48:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84b51310-41bf-4062-87a2-10dad1bb8d84