Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 01:05:42 Player: Tech Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2061) 2061 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 6599 Bonus ------- Follower Combat Kills 310 Met Imprinter 300 Was Imprinted 300 Friendly Fire -642 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Hacking Drone Bay (1/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Targeting Computer Tactical Coordination Suite Improved Melee Analysis Suite > --- WEAPON ----------- Pulse Rifle Plasma Rifle Gauss Rifle Chainsword > --- INVENTORY -------- Improved Cooling System 0b10 Decoder Chip [Looter] Tactical Coordination Suite Hacking Drone Bay Grenade Launcher [Rating: 46] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Tactical Coordination Suite Device Tactical Coordination Suite Storage Compact Battery Processor Core Analyzer Weapon Heavy Rocket Launcher Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 2 | . . 1 . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 1 | . . . 1 . . . . . . Weapon 2 | . . . . . . . . . 2 Parts Attached 75 | 8 2 18 6 1 10 2 5 6 17 Power 16 | 1 . 6 . . 2 1 . 1 5 Engine 12 | 1 . 6 . . . 1 . 1 3 Core 4 | . . . . . 2 . . . 2 Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 5 1 1 1 . . 3 2 Treads 6 | . . 1 . 1 1 . . 3 . Leg 3 | 2 . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 5 | . . 4 1 . . . . . . Utility 23 | 3 1 2 1 . 5 1 4 . 6 Device 18 | 2 1 2 1 . 4 1 3 . 4 Storage 2 | 1 . . . . 1 . . . . Processor 3 | . . . . . . . 1 . 2 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 1 5 4 . 2 . 1 2 4 Energy Gun 12 | 2 . 2 2 . 2 . . . 4 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 2 | . . 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 2 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 Parts Lost 42 | . . 8 1 2 . 6 . 6 19 Power 12 | . . 4 . 1 . 2 . 1 4 Propulsion 10 | . . 3 1 . . 1 . 2 3 Utility 9 | . . . . 1 . 2 . 1 5 Weapon 11 | . . 1 . . . 1 . 2 7 Highest Loss Streak 6 | . . 3 1 1 . 5 . 4 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 4 | . 2 4 3 4 3 4 4 4 4 Power . | . 1 . . . . . . . . Propulsion . | . . . . . . . 1 1 . Utility 1 | . 1 . 1 1 1 . 1 2 3 Weapon 2 | . . 3 2 3 1 3 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 3 | . 1 . . . . . . . 2 Power 1 | . 1 . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 59 | . 99 79 87 35 54 65 41 59 56 Engine 5 | . 14 17 18 5 . . . 5 4 Core 3 | . . . . . 10 13 . . 2 Treads 9 | . . 4 . . 12 14 7 14 8 Leg 2 | . 28 6 . . . . . . . Flight 1 | . . 7 32 10 . . . . . Device 18 | . 28 22 19 10 16 22 16 22 8 Processor 2 | . . . . . . . 4 . 9 Energy Gun 4 | . 23 12 10 3 5 3 2 . 3 Ballistic Gun 1 | . . 2 . . . . . . 4 Launcher 5 | . . 3 7 3 6 10 4 5 3 Slashing Weapon 2 | . . . . . . . . 5 5 Piercing Weapon 1 | . . . . . . . 3 1 2 Peak Build Rating 46 | 9 9 14 21 19 39 40 25 41 46 Average Rating 25 | 5 7 10 18 9 29 35 20 32 32 On Entrance 15 | . 9 7 11 19 5 39 11 25 27 Naked Turns 36 | . . . . 11 . . . . 25 Heaviest Build 47 | 15 13 21 22 18 47 47 22 35 42 Greatest Support 96 | 20 20 23 22 28 48 48 20 96 48 Greatest Overweight (x) 12 | 2 . 1 . 1 . . 1 1 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 4 5 4 5 4 5 5 . Class Distribution -------------------- 48% | Mutant 39% | Derelict-Mutant 3% | Scavenger-Mutant 3% | Gladiator 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1850 | 280 30 318 176 . 343 188 82 198 235 Remotely . | . . . . . . . . . . Salvage Created 2132 | 106 91 588 164 . 119 248 . 218 598 Parts 107 | 7 5 42 9 . 7 5 . 3 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 . . 10 . Prevented 7 | . . . . . 2 . . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 49 | . 2 20 3 . 7 4 . 4 9 Melee 3 | . . . . . . . . 1 2 Guns 24 | . 1 11 1 . 1 2 . 1 7 Cannons 1 | . . 1 . . . . . . . AOE 21 | . 1 8 2 . 6 2 . 2 . Classes Destroyed 15 | 2 1 4 3 . . 3 . 1 1 Worker 5 | . . . 1 . . . . . 4 Builder 1 | . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Recycler 3 | 1 . 1 . . . . . . 1 Operator 2 | . . 1 . . . . . . 1 Drone 1 | . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . . 1 Swarmer 18 | . . 10 . . 4 . . . 4 Grunt 14 | . 2 4 1 . 3 3 . . 1 Brawler 1 | . . . . . . 1 . . . Duelist 4 | . . . . . . 3 . 1 . Sentry 7 | . . 6 1 . . . . . . Hunter 5 | . . . 1 . . . . 2 2 Programmer 2 | . . . . . . . . . 2 Thug 1 | . . . . . . . . 1 . Mutant 2 | . . . . . . 1 . 1 . Best Kill Streak 5 | 2 2 4 5 . 4 3 . 1 4 Combat Bots Only 4 | . 2 4 3 . 4 3 . 1 4 Max Kills in Single Turn 4 | 1 1 4 1 . 2 2 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 4 1 . 2 2 . 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 488 | . . 110 28 46 16 14 . 62 212 Missed 172 | . . 42 13 16 7 6 . 16 72 Hits 316 | . . 68 15 30 9 8 . 46 140 Melee 6 | . . . . 6 . . . . . Projectile 310 | . . 68 15 24 9 8 . 46 140 AOE 2 | . . . . 2 . . . . . Critical Strikes 13 | . . 2 . 3 1 . . . 7 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 5392 | 26 . 884 302 512 137 546 . 660 2325 Core 1783 | . . 203 78 412 34 87 . 114 855 Absorbed by Shields 158 | . . . . . . 19 . 139 . Regen/Repaired (Parts) 102 | . 13 71 . 18 . . . . . Core Remaining (%) 68 | 100 100 49 85 . . . . 7 . Volleys Fired 135 | 9 3 48 13 . 6 16 . 15 25 Largest 3 | 2 2 2 2 . 2 2 . 1 3 Hottest 166 | 90 90 130 110 . 94 124 . 55 166 Shots Fired 241 | 18 6 82 19 . 12 33 . 15 56 Gun 189 | 18 6 63 10 . 6 22 . 8 56 Cannon 5 | . . 5 . . . . . . . Launcher 47 | . . 14 9 . 6 11 . 7 . Special . | . . . . . . . . . . Kinetic 25 | . . 8 . . . . . . 17 Thermal 115 | 9 3 55 . . . 9 . . 39 Explosive 47 | . . 14 9 . 6 11 . 7 . Electromagnetic 54 | 9 3 5 10 . 6 13 . 8 . Robot Hit Streak 19 | 4 3 10 4 . 2 9 . 5 19 Robot Miss Streak 4 | 2 2 4 2 . 3 2 . 3 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 172 | 11 4 50 8 . 5 22 . 18 54 Core Hits 132 | 4 4 37 10 . 14 22 . 15 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 5 | . . 1 . . . . . 2 2 Burn 1 | . . 1 . . . . . . . Destroy 1 | . . . . . . . . . 1 Sever 3 | . . . . . . . . 2 1 Melee Attacks 33 | . . . . . . . . 18 15 Impact . | . . . . . . . . . . Slashing 31 | . . . . . . . . 18 13 Piercing 2 | . . . . . . . . . 2 Sneak Attacks 6 | . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7054 | 296 58 1304 642 19 656 1351 . 1178 1550 Guns 2308 | 159 37 657 142 . 38 259 . 107 909 Cannons 70 | . . 70 . . . . . . . Explosions 3607 | 137 21 561 500 . 618 1092 . 678 . Melee 1034 | . . . . . . . . 393 641 Ramming 35 | . . 16 . 19 . . . . . Kinetic 315 | . . 103 . . . . . . 212 Thermal 1778 | 187 46 602 88 . . 158 . . 697 Explosive 3361 | . . 561 412 . 618 1092 . 678 . Electromagnetic 531 | 109 12 22 142 . 38 101 . 107 . Impact . | . . . . . . . . . . Slashing 1034 | . . . . . . . . 393 641 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 1 1 18 14 . 8 Average Corruption 2 | . . . . 1 1 2 14 . 2 Corruption Purged 5 | . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . 1 7 8 7 . 14 Message Errors 11 | . . . . 1 4 1 2 . 3 Matter Fused 5 | . . . . . . . 3 . 2 Heat Flow Errors 7 | . . . . . 1 2 . . 4 Energy Discharges 6 | . . . . . 1 3 . . 2 Data Loss (minor) 2 | . . . . . . . 1 . 1 Data Loss (major) 3 | . . . . . 1 1 . . 1 Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 160 | . . 19 14 . . . . 40 87 Projectiles . | . . . . . . . . . . Explosions 63 | . . 19 14 . . . . 30 . Melee 97 | . . . . . . . . 10 87 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 172 | 27 . 58 49 9 . 11 . 18 . Shots 6 | 1 . 2 1 . . 1 . 1 . Rammed 6 | . . 4 . 2 . . . . . Targets Rammed 8 | . . 6 . 2 . . . . . Kicked 2 | . . 2 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 474 | 192 90 190 248 . 261 231 . . 474 Average Temperature 107 | 76 48 71 110 . 84 78 . . 155 Received Heat Transfer 616 | . . 228 63 138 36 46 . 15 90 Effects 2 | . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | 1 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | 1 . 4 . . . . . . 3 Heat Transferred 3866 | 348 124 1480 100 . . 296 . . 1518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | 3 1 . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 1 . . . . . 2 Low Security (%) 54 | 100 100 62 74 100 . . . . 21 Level 1 41 | . . 37 25 . . . . . 68 Level 2 3 | . . . . . . . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 450 | 10 68 278 378 182 . . . . 450 Initial 450 | . . . 107 162 . . . . 450 Average 160 | 1 12 116 183 152 . . . . 257 Influence Increases 2646 | 15 77 683 341 50 160 70 . 402 848 Destroy 0b10 Robot/C 1120 | . 40 400 60 . 140 60 . 240 180 Destroy 0b10 Robot/NC 85 | 15 . 15 10 . . . . 10 35 Destroy Leader 244 | . 10 102 30 . 20 10 . 30 42 Allied During Kill 122 | . . . . . . . . 122 . Successful Hack 54 | . 9 31 4 5 . . . . 5 Disable Machine 75 | . 15 30 30 . . . . . . Anti-Garrison Action 150 | . . . 150 . . . . . . Destroy Structure 136 | . 3 90 42 . . . . . 1 Advance Influence 450 | . . . . . . . . . 450 Partial Spotted 45 | . . 15 15 . . . . . 15 Lose Combat Pursuer 165 | . . . . 45 . . . . 120 Influence Decreases 2466 | 15 77 427 239 286 282 70 . 402 668 Entered New Map 391 | . . . 149 196 46 . . . . Time Decay 1760 | 15 77 347 80 70 236 70 . 387 478 Lost Part 310 | . . 80 10 20 . . . 10 190 Lost Ally 5 | . . . . . . . . 5 . Squads Dispatched 13 | . . 1 5 3 . . . . 4 Investigation 3 | . . . . 2 . . . . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 3 | . . 1 1 1 . . . . . Assault 2 | . . . 2 . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 6 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 2 41 6 14 7 5 . 17 42 Peak Tracking Total 14 | . 2 7 2 9 4 3 . 7 14 Tactical Retreats 18 | . . 11 1 3 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 1 . . . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . 1 2 3 . . 2 . . . Max in Single Turn 2 | . 1 2 2 . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 23 | . 4 10 3 2 . . . 1 3 Terminals 11 | . 2 5 2 . . . . 1 1 Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 4 | . 1 2 . 1 . . . . . Recycling Units 3 | . 1 2 . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Total Hacks 66 | . 11 34 6 7 . . . 3 5 Successful 42 | . 7 25 2 4 . . . 3 1 Failed 24 | . 4 9 4 3 . . . . 4 Catastrophic 3 | . . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 34 | . 7 18 5 . . . . 3 1 Fabricators 7 | . . . . 4 . . . . 3 Repair Stations 12 | . 2 7 . 3 . . . . . Recycling Units 6 | . 2 4 . . . . . . . Scanalyzers 6 | . . 5 . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 19 | . 3 11 1 . . . . 3 1 Record 4 | . . 1 . . . . . 3 . Prototype ID Bank 2 | . . 1 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 9 | . 2 5 . 2 . . . . . Scan Component 5 | . 1 3 . 1 . . . . . Repair 4 | . 1 2 . 1 . . . . . Recycling Unit Hacks 6 | . 2 4 . . . . . . . Report Inventory 3 | . 1 2 . . . . . . . Retrieve Components 3 | . 1 2 . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 8 3 2 . . . 1 1 Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 25 | . . . . 25 . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . Parts Repaired 4 | . 1 2 . 1 . . . . . Time 110 | . 26 58 . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 26 | . 6 20 . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . Machine Destruction 1 | . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . 6 . . Largest Group 6 | . . . . . . . 6 6 . Highest-Rated Group 211 | . . . . . . . 211 211 . Highest-Rated Ally 41 | . . . . . . . 41 41 . Total Orders . | . . . . . . . . . . Ally Attacks 70 | . . . . . . . . 70 . Total Damage 1397 | . . . . . . . . 1397 . Kills 10 | . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1590 | 33 382 1106 22 47 . . . . . Terrain 110 | 33 77 . . . . . . . . Seismic 566 | 8 382 176 . . . . . . . ECM 1479 | . 304 1106 22 47 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 9588 | 112 382 1106 171 146 1318 923 1793 2401 1236 Spaces Moved 6088 | 67 271 849 372 258 777 499 1037 1181 777 Core 343 | 27 . . . 132 . . . . 184 Treads 4171 | . . 237 . 1 777 499 1037 1181 439 Legs 644 | 40 271 209 . . . . . . 124 Wheels . | . . . . . . . . . . Hover 30 | . . . . . . . . . 30 Flight 900 | . . 403 372 125 . . . . . Fastest Speed 31 | 50 120 34 31 34 160 165 170 163 50 Average Speed 142 | 107 120 92 32 47 163 165 170 195 139 Slowest Speed 650 | 150 120 190 34 160 165 170 250 250 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . 6 . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 50 | 4 39 75 32 9 92 62 90 82 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 2 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 14 | . . . . . 5 3 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 363 | 8 2 97 49 . 58 104 . 44 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 362 | 8 2 97 49 . 58 104 . 44 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6697 | 85 323 1080 407 282 810 562 1063 1229 856 Wait 255 | . 35 132 1 20 8 27 16 8 8 Move 6067 | 66 270 836 371 257 776 498 1036 1180 777 Hop 6 | . . 6 . . . . . . . Pick Up 19 | 1 3 6 1 . 1 2 2 . 3 Fast Attach 70 | 8 5 14 6 1 9 2 5 6 14 Attach 29 | . . 14 3 1 3 1 . 1 6 Detach 30 | 1 2 11 7 . 4 1 1 1 2 Swap 15 | . . . . . 2 11 1 . 1 Drop 31 | . 5 7 5 . 1 4 2 . 7 Fire 135 | 9 3 48 13 . 6 16 . 15 25 Melee 31 | . . . . . . . . 18 13 Ram 2 | . . . . 2 . . . . . Kick 2 | . . 2 . . . . . . . Crush 4 | . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Met a group of wandering Federalists 183 | -10/Materials | Discovered new exit (range 12) 273 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 318 | -10/Materials | Repaired EM Pulse Gun 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 524 | -9/Materials | Discovered new exit (range 16) 868 | -9/Materials | Discovered new exit (range 7) 946 | -9/Materials | Repaired Particle Gun 1191 | -9/Materials | Discovered new exit (range 13) 1191 | -9/Materials | Identified exit to Mines 1243 | -9/Materials | Lost 3 parts (2p1w) 1446 | -9/Materials | Core integrity fell below 50% 1528 | -9/Materials | Repaired Lgt. Ion Engine 1596 | -9/Materials | Discovered new exit (range 9) 1601 | -9/Materials | Entered another Materials area 1601 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Identified exit to Garrison 1768 | -8/Materials | Discovered new exit (range 11) 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1836 | -7/Factory | Repaired Flight Unit 1843 | -7/Factory | Released all parts (7) 1906 | -7/Factory | Fabricated Flight Unit? 1911 | -7/Factory | Core integrity fell below 50% 1913 | -7/Factory | Discovered new exit (range 9) 1918 | -7/Factory | Entered Lower Caves 2919 | -7/Lower Caves | Learned Factory terminal intel 2923 | -7/Lower Caves | Learned Factory terminal intel 2997 | -7/Lower Caves | Encountered a Warlord checkpoint 3031 | -7/Lower Caves | Discovered new exit (range 7) 3229 | -7/Lower Caves | Build established: Derelict-Mutant 3236 | -7/Lower Caves | Entered another Lower Caves area 3683 | -7/Lower Caves | Build established: Mutant 3694 | -7/Lower Caves | Found DCF Scrap (11 items) 3736 | -7/Lower Caves | Identified exit to Zion 3926 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3992 | -7/Lower Caves | Build established: Derelict-Mutant 4088 | -7/Lower Caves | Crushed by falling debris 4088 | -7/Lower Caves | System corruption reached 10% 4119 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 4159 | -7/Lower Caves | Entered Zion 4253 | -7/Zion | Discovered new exit (range 16) 4324 | -7/Zion | System corruption cleaned by Quarantine Array 4375 | -7/Zion | Gained Derelict followers 4396 | -7/Zion | Build established: Mutant 4501 | -7/Zion | Learned 4 Factory zone layouts 4528 | -7/Zion | Learned location of Armory (-3) 4663 | -7/Zion | Given A8's code to call for help 4719 | -7/Zion | Given the Hacking Drone Bay 4719 | -7/Zion | Found Prototype Device 4797 | -7/Zion | Met Imprinter 4824 | -7/Zion | Imprinted 4826 | -7/Zion | Declared Zion's savior 5021 | -7/Zion | Found CR-A16's Pointy Stick 5143 | -7/Zion | Learned location of 1 exit from Factory 5687 | -7/Zion | Build established: Derelict-Mutant 5952 | -7/Zion | Entered Proximity Caves 5952 | -6/Proximity Caves | Accompanied by 6 allies 5993 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6033 | -6/Proximity Caves | Spotter reported a threat 6067 | -6/Proximity Caves | Spotter reported a threat 6166 | -6/Proximity Caves | Spotter reported a threat 6262 | -6/Proximity Caves | Core integrity fell below 20% 8299 | -6/Proximity Caves | Discovered new exit (range 12) 8353 | -6/Proximity Caves | Entered Factory 8353 | -6/Factory | Evolved 2 slots: Weapon x2 8354 | -6/Factory | Identified exit to Factory 8355 | -6/Factory | Identified exit to Lower Caves 8356 | -6/Factory | Loaded intel: 26 terminal locations 8383 | -6/Factory | Lost 4 parts (1p2n1u) 9193 | -6/Factory | Lost 3 parts (1p2n) 9346 | -6/Factory | Lost 4 parts (1p1u2w) 9494 | -6/Factory | Core integrity fell below 50% 9514 | -6/Factory | Released all parts (1) 9515 | -6/Factory | Cargo convoy interrupted 9520 | -6/Factory | Core integrity fell below 20% 9539 | -6/Factory | Identified Hacking Drone Bay 9544 | -6/Factory | Lost 6 parts (3u3w) 9589 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- M-28 Smith unfolds itself. Penetrated by Slug. Slug penetrates Wall. P-60 Hacker resets L-41 Fighter, system corruption cleaned. ALERT: Cargo convoy interrupted, initiating access lockdown. Penetrated by Slug. TF Node disabled. Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. System corrupted: IFF burst signal emitted. Identified Hacking Drone Bay. Acquired Reaction Control System. Penetrated by Slug. Reaction Control System destroyed. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-10). Acquired 35 matter. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????? ????????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? #??????????????????# | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #???????????"" #???? | | ????????????????????????+ +??????????? ###?? | | ????????????????????????# #??????????? # ?? | | ??????????????#######???# #??????????? ? #?? | | ??????????????# ?## #######+##+##+## #?? | | ??????????????#""" ! ?# !#?? | | ??????????????#""" !# @ #?? | | ??????????????#""" # #?? | | ??????????????# + /?? | | ??????????????#""" # [ """ #?? | | ??????????????#""" !# """ #?? | | ??????????????#""" ?#s xh """ #?? | | ??????????????# ?# s #### T##h #?? | | ??????????????#######??#s ######## ### | | ???????????????????????# #! ?# / | | ???????????????????????# s # # ##+####### | | ???????????????######### R # """ # #????????# | | ???????????????# # """ + #????????+ | | ???????????????+ # """ # #????????### | | ???????????????# # # #????????### | | "??????????????# %################?# #?######## | | ???????????????#% #?# ] #??# #?# # " | | ???????????????# % ### #### #?# # " | | ???????????????# %%% + /% #?# # " | | ???????????????/ %### """ #### #?# # | | ?????????????? # #?# """ #??# #?# #[ | | ?????????????### ### " F """ #??# #?# # | | ??????######?# # """" ^ #??# #?# ### | | ?????? # #######+########"### #?? | | ?????? # T" "%"## #?? | | ????????? + " " + #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Trap Extractor Capacity 6 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Repaired ---------- EM Pulse Gun | 71% | -10/Materials Particle Gun | 50% | -9/Materials Lgt. Ion Engine | 15% | -9/Materials Flight Unit | 10% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Just What I Needed Robot Respite The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed EfficiencyIonDoublenader Manual? 0 Play Time 01:45:58 Cumulative 9.6 hours Start 2025.09.06 @ 23:20:50 End 2025.09.07 @ 01:05:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23e5f9ba-bf15-4d4c-8477-65fe22c50386