Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 18:14:42 Player: youngster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3856) 3856 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (590) 590 TOTAL SCORE: 11866 Bonus ------- High Alert Combat Kills 90 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 115/300 Energy 87/100 System Corruption 19% Temperature Cool (2) Movement Hovering (80) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Antigrav System > --- UTILITY (10) ----- (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Compact Matter Pod (150) Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Advanced Dynamic Insulation System Improved Recalibrator > --- WEAPON ----------- Gamma Rifle Enhanced Gamma Rifle Phase Gun Nova Cannon Railgun Railgun Gamma Bomb Array > --- INVENTORY -------- Micro Fission Core Biometal Leg Combat Antigrav System Advanced Cooling System Compact Matter Pod Advanced Weapon Cycler Phase Gun Phase Gun KE Penetrator Gamma Bomb Array Smartbomb Launcher [Rating: 182] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Treads Advanced Heavy Siege Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav Array Utility Improved Signal Interpreter Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Heavy Armor Plating Weapon Railgun Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 1 . . 1 . . . Utility 8 | . . 1 1 1 . 1 1 1 . 1 1 Weapon 5 | . . . 1 . 1 1 1 . . 1 . Parts Attached 171 | 6 7 25 12 7 14 2 5 7 38 15 33 Power 18 | 1 . 2 . 1 1 . 1 . 4 2 6 Engine 3 | 1 . 1 . 1 . . . . . . . Core 5 | . . 1 . . 1 . . . . 1 2 Reactor 10 | . . . . . . . 1 . 4 1 4 Propulsion 46 | 2 . 4 4 2 5 . 1 1 16 4 7 Treads 8 | . . 3 . . . . . . . . 5 Leg 26 | 2 . 1 4 2 5 . . 1 10 1 . Wheel 2 | . . . . . . . 1 . 1 . . Hover 10 | . . . . . . . . . 5 3 2 Flight . | . . . . . . . . . . . . Utility 41 | 1 5 6 3 2 1 1 2 1 6 2 11 Device 27 | 1 3 3 3 2 1 . 2 . 2 1 9 Storage 5 | . 1 2 . . . . . . 1 . 1 Processor 7 | . 1 1 . . . 1 . . 3 . 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 66 | 2 2 13 5 2 7 1 1 5 12 7 9 Energy Gun 24 | 1 . 2 2 2 4 . 1 2 4 1 5 Energy Cannon 5 | . . 2 . . . 1 . . 1 1 . Ballistic Gun 14 | 1 1 1 . . . . . 1 5 4 1 Ballistic Cannon 10 | . . 5 2 . 3 . . . . . . Launcher 11 | . 1 3 1 . . . . 2 1 . 3 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 . . . . . 2 . 4 Parts Lost 62 | . . 7 1 1 . . . 2 24 6 21 Power 6 | . . 1 . . . . . . 2 1 2 Propulsion 14 | . . 2 . . . . . . 9 . 3 Utility 9 | . . 2 . . . . . . 3 1 3 Weapon 33 | . . 2 1 1 . . . 2 10 4 13 Highest Loss Streak 19 | . . 6 1 1 . . . 2 19 5 17 Average Slot Usage (%) 89 | . 99 83 97 100 99 100 100 96 92 80 76 Engine 3 | . 14 5 9 7 . . . . . . . Core 1 | . . 1 . . 5 5 1 . . 1 3 Reactor 1 | . . . . . . . 3 4 3 2 3 Treads 3 | . . 9 3 . . . . . . . 9 Leg 16 | . 28 12 23 30 33 29 21 23 13 . . Hover 2 | . . . . . . . . . 8 13 3 Device 15 | . 14 6 16 23 20 17 21 19 15 8 16 Storage 6 | . . 14 9 7 6 5 5 4 4 4 3 Processor 11 | . 12 11 9 7 6 11 10 9 15 17 13 Energy Gun 7 | . 14 2 8 7 11 11 15 9 7 1 5 Energy Cannon 3 | . . 1 9 7 1 5 5 1 . 2 3 Ballistic Gun 5 | . 7 1 . . . . . 2 10 17 11 Ballistic Cannon 6 | . . 14 7 7 12 11 10 9 3 . . Naked Turns 40 | . . . . . . . . . . . 40 Heaviest Build 132 | 7 12 37 51 44 51 54 71 79 96 111 132 Greatest Support 213 | 20 20 66 66 62 89 89 89 89 111 108 213 Greatest Overweight (x) 19 | . . 3 2 . . . . . 5 6 19 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 12 | 4 4 10 10 10 10 10 10 10 12 12 12 Average Capacity 9 | 4 4 7 10 10 10 10 10 10 11 12 10 Most Carried 12 | 3 4 10 10 10 10 10 10 9 12 12 12 Average Carried 8 | . 3 6 9 9 9 9 9 7 8 10 10 Final Capacity 12 | 4 4 10 10 10 10 10 10 10 12 12 4 Final Carried 12 | 3 4 10 10 10 10 10 10 7 12 8 2 Class Distribution -------------------- 43% | Mutant 24% | Gunner 10% | Scavenger-Executioner 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 3439 | 263 103 749 107 113 . 98 271 61 732 . 942 Remotely . | . . . . . . . . . . . . Salvage Created 4630 | 46 133 856 212 113 . 98 285 211 918 23 1735 Parts 267 | 3 21 46 15 7 . 3 8 9 45 5 105 Haulers Intercepted 6 | . 1 3 1 . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . 3 . 1 Parts Field Recycled 19 | . . . 19 . . . . . . . . Retrieved Matter 284 | . . . 284 . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 71 | 1 7 23 7 3 . 2 2 4 8 . 14 Guns 25 | 1 . 6 1 . . . 1 . 6 . 10 Cannons 24 | . . 12 2 3 . 2 1 1 2 . 1 AOE 21 | . 7 5 4 . . . . 3 . . 2 Classes Destroyed 15 | 1 3 5 . . . 1 1 . 2 . 2 Worker 11 | . . 3 . . . . . . 3 . 5 Builder 11 | . . 2 . . . . . 1 . 1 7 Tunneler 1 | . . . . . . . . . . . 1 Hauler 6 | . 1 3 1 . . . . . . . 1 Recycler 6 | . . . . . . . 1 . 3 . 2 Watcher 2 | . 1 . . . . . . . . . 1 Swarmer 15 | . 6 3 3 . . . . 3 . . . Grunt 22 | 1 1 15 3 2 . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 11 | . . 3 . 1 . 1 2 1 . . 3 Specialist 3 | . . . . . . . . . 3 . . Hunter 10 | . . . . . . 1 . . 2 . 7 Programmer 5 | . . . . . . . . . 3 . 2 Q-Series 2 | . . . . . . . . . . . 2 Best Kill Streak 8 | 1 4 4 5 1 . 1 1 4 4 1 8 Combat Bots Only 5 | 1 4 4 5 1 . 1 1 3 3 . 3 Max Kills in Single Turn 4 | 1 3 3 4 1 . 1 1 3 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 3 2 4 . . . . 3 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Damage Taken 13608 | 30 62 916 331 477 . 209 143 658 3494 1879 5409 Core 2595 | . . 192 47 37 . 22 23 21 429 216 1608 Absorbed by Shields 131 | . . 131 . . . . . . . . . Reduced by Siege Mode 63 | . . . . . . . . . . . 63 Core Remaining (%) 88 | 100 100 52 91 94 100 97 98 . 65 85 . Volleys Fired 228 | 3 10 63 15 17 . 8 11 8 32 7 54 Largest 7 | 2 2 2 3 3 . 5 6 5 6 6 7 Hottest 461 | 60 70 112 168 167 . 287 362 284 378 306 461 Shots Fired 659 | 6 17 120 34 49 . 25 33 24 139 21 191 Gun 427 | 6 13 47 12 15 . 10 19 11 118 17 159 Cannon 200 | . . 60 21 34 . 15 14 9 21 2 24 Launcher 29 | . 4 13 1 . . . . 4 . . 7 Special 3 | . . . . . . . . . . 2 1 Kinetic 335 | 3 3 65 13 17 . 10 6 12 89 15 102 Thermal 171 | . . 16 14 17 . 5 10 6 41 2 60 Explosive 22 | . 4 13 1 . . . . . . . 4 Electromagnetic 128 | 3 10 26 6 15 . 10 17 6 9 2 24 Robot Hit Streak 30 | 4 5 9 9 7 . 7 13 14 12 4 30 Robot Miss Streak 11 | 1 2 11 6 7 . 3 1 7 6 3 5 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 3 | . . 1 . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 Shots Hit Robots 429 | 4 10 73 27 35 . 15 17 15 86 12 135 Core Hits 271 | 2 13 74 18 13 . 11 10 16 39 3 72 Critical Hits 15 | . . . . . . . 1 . 4 . 10 Critical Kills 7 | . . . . . . . . . 1 . 6 Critical Parts Destroyed 7 | . . . . . . . . . 3 . 4 Melee Attacks 16 | . . . . . . . . . 16 . . Impact 16 | . . . . . . . . . 16 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11898 | 39 591 1898 478 276 . 356 445 688 2043 263 4821 Guns 5056 | 39 107 304 87 23 . 81 204 186 1353 143 2529 Cannons 3117 | . . 845 221 253 . 275 185 188 311 40 799 Explosions 3266 | . 484 749 170 . . . 56 314 . . 1493 Melee 367 | . . . . . . . . . 367 . . Ramming 92 | . . . . . . . . . 12 80 . Kinetic 4518 | 13 15 865 140 211 . 235 106 265 1029 116 1523 Thermal 2658 | . . 81 146 42 . 69 230 109 598 27 1356 Explosive 2661 | . 484 749 170 . . . . . . . 1258 Electromagnetic 1602 | 26 92 203 22 23 . 52 109 314 37 40 684 Impact 367 | . . . . . . . . . 367 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 9 . 19 Average Corruption 5 | . . . . . . . . . 2 . 9 Corruption Purged . | . . . . . . . . . . . . Effects 30 | . . . . . . . . . 6 . 24 Message Errors 7 | . . . . . . . . . 1 . 6 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Targeting Errors 7 | . . . . . . . . . 2 . 5 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 165 | . . 13 . . . . . 1 53 . 98 Projectiles 34 | . . . . . . . . . 26 . 8 Explosions 104 | . . 13 . . . . . 1 . . 90 Melee 27 | . . . . . . . . . 27 . . Knockbacks 28 | . . 11 4 4 . 2 . 1 6 . . Impact . | . . . . . . . . . . . . Kinetic 26 | . . 10 4 4 . 2 . 1 5 . . Secondary 2 | . . 1 . . . . . . 1 . . Self-Inflicted Damage 167 | . . 28 . . . . 47 . . 39 53 Shots 8 | . . 2 . . . . 1 . . . 5 Rammed 4 | . . . . . . . . . . 4 . Targets Rammed 6 | . . . . . . . . . 2 4 . Kicked 2 | . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . Highest Temperature 600 | 38 39 205 412 177 . 225 339 198 176 162 600 Average Temperature 109 | 22 18 43 180 70 . 80 132 78 63 84 175 Received Heat Transfer 1103 | 18 12 335 171 177 . 18 18 54 66 126 108 Effects 12 | . . . 2 . . . 1 . . . 9 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 2 | . . . . . . . 1 . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . 1 . . . . . . . 2 Damage (minor) 2 | . . . 1 . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . 3 Total Turns 34 | . . . . . . . . . . . 34 Longest Duration 26 | . . . . . . . . . . . 26 Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 6 | . . 1 . . . . . 2 . . 3 Impact Corruptions 3 | . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 1 . . . 5 Heat Transferred 4179 | . . 222 296 74 . 150 450 250 1183 37 1517 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 610 | 20 279 610 396 124 68 52 146 176 224 245 345 Initial 221 | . 13 117 221 88 32 7 21 76 99 . 146 Average 179 | 2 157 433 332 80 50 26 82 121 106 35 201 Maximum Alert Level 2 | . 1 2 1 . . . . . 1 1 1 Low Security (%) 63 | 100 57 5 1 100 100 100 100 100 97 95 43 Level 1 24 | . 42 26 98 . . . . . 2 4 56 Level 2 12 | . . 68 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . 5 1 1 2 2 1 4 3 1 8 Investigation 4 | . . 1 . . 1 2 . . . . . Extermination 5 | . . . . . . . 1 . 2 . 2 Reinforcement 13 | . . 4 1 1 1 . . 1 1 1 3 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 7 | . . 5 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 154 | 1 12 39 9 4 1 2 3 10 19 21 33 Peak Tracking Total 12 | 1 5 6 5 2 1 1 1 6 9 12 7 Tactical Retreats 13 | . 3 2 . . . . . . 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 2 | . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 10 | . 1 3 . . . . 2 . 2 . 2 Max in Single Turn 2 | . 1 2 . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 18 | . 2 6 1 1 4 1 . . 3 . . Terminals 11 | . 1 4 . . 3 1 . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 1 1 . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 6 11 4 2 12 3 . . 5 . . Successful 31 | . 5 9 4 . 8 2 . . 3 . . Failed 11 | . 1 2 . 2 4 . . . 2 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . Manual 15 | . 3 . . . 6 2 . . 4 . . Terminals 28 | . 4 8 . . 10 3 . . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . 2 2 4 . 2 . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 22 | . 3 7 . . 8 2 . . 2 . . Record 18 | . 3 4 . . 7 2 . . 2 . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . 2 2 4 . . . . . 1 . . Scan Component 5 | . 1 1 2 . . . . . 1 . . Repair 4 | . 1 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 4 . 1 1 1 . . 2 . . Full Trace Events 4 | . 1 1 . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 1 2 . . . . . . . . Time 128 | . 26 26 76 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 5999 | 87 311 1059 408 537 449 495 251 90 835 396 1081 Spaces Moved 4008 | 64 202 503 229 368 345 374 157 49 479 421 817 Core 97 | 13 . . . . . . . . . . 84 Treads 491 | . . 164 21 . . . . . . . 306 Legs 2310 | 51 202 339 208 368 345 374 157 49 217 . . Wheels 100 | . . . . . . . . . 98 2 . Hover 1010 | . . . . . . . . . 164 419 427 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 120 122 58 52 50 Average Speed 116 | 105 120 151 142 120 122 122 120 122 127 75 95 Slowest Speed 1000 | 120 120 210 180 122 122 122 122 122 325 181 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 18 | 7 36 42 15 9 13 11 6 3 48 12 19 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 94 | . 10 59 5 . . . . . 1 3 16 Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . . . . . 1 3 10 AOE 80 | . 10 59 5 . . . . . . . 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total 4888 | 75 253 676 283 435 377 400 202 65 610 491 1021 Wait 307 | . 27 68 12 33 2 7 21 2 23 29 83 Move 3997 | 63 201 502 228 367 344 373 156 48 478 420 817 Hop . | . . . . . . . . . . . . Pick Up 59 | 3 3 9 6 5 3 6 3 . 6 3 12 Fast Attach 83 | 6 5 12 8 . 4 . 2 . 21 6 19 Attach 42 | . . 1 2 3 2 2 2 3 8 9 10 Detach 21 | . . 2 1 . 1 . 2 . 7 6 2 Swap 46 | . 2 12 2 4 8 . 1 4 9 . 4 Drop 82 | . 5 7 9 6 13 4 4 . 7 7 20 Fire 228 | 3 10 63 15 17 . 8 11 8 32 7 54 Melee 16 | . . . . . . . . . 16 . . Ram 4 | . . . . . . . . . . 4 . Kick 2 | . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 145 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Discovered new exit (range 5) 238 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Repaired Grenade Launcher 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -9/Materials | Lost 6 parts (1p1n2u2w) 794 | -9/Materials | Discovered new exit (range 15) 1077 | -9/Materials | Repaired Grenade Launcher 1445 | -9/Materials | Discovered new exit (range 9) 1456 | -9/Materials | Identified exit to Materials 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1718 | -8/Materials | Repaired Carbon-fiber Leg 1763 | -8/Materials | Repaired Flak Cannon 1842 | -8/Materials | Discovered new exit (range 12) 1864 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Entered Factory 1866 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1919 | -7/Factory | Discovered new exit (range 7) 1925 | -7/Factory | Identified exit to Lower Caves 2362 | -7/Factory | Discovered new exit (range 16) 2401 | -7/Factory | Build established: Gunner 2402 | -7/Factory | Identified exit to Factory 2403 | -7/Factory | Entered another Factory area 2403 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2842 | -6/Factory | Discovered new exit (range 9) 2851 | -6/Factory | Identified exit to Factory 2852 | -6/Factory | Entered another Factory area 2852 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2957 | -5/Factory | Central database locked down 3326 | -5/Factory | Discovered new exit (range 14) 3346 | -5/Factory | Identified exit to Factory 3347 | -5/Factory | Entered another Factory area 3347 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3576 | -4/Factory | Build established: Mutant 3583 | -4/Factory | Discovered new exit (range 3) 3594 | -4/Factory | Identified exit to Research 3598 | -4/Factory | Entered Research 3598 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3668 | -3/Research | Discovered new exit (range 9) 3687 | -3/Research | Identified exit to Quarantine 3688 | -3/Research | Entered Quarantine 3887 | -3/Quarantine | Scanned by Researcher 4110 | -3/Quarantine | Lost 19 parts (2p7n2u8w) 4507 | -3/Quarantine | Discovered new exit (range 15) 4523 | -3/Quarantine | Identified exit to Research 4523 | -3/Quarantine | Entered Research 4523 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4525 | -2/Research | Lost 3 parts (1n2w) 4688 | -2/Research | Spotted B-90 Cyclops 4839 | -2/Research | Lost 5 parts (1p4w) 4911 | -2/Research | Discovered new exit (range 15) 4919 | -2/Research | Identified exit to Access 4919 | -2/Research | Entered Access 4919 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4926 | -1/Access | Found Prototype Device 4926 | -1/Access | Identified Exp. Thermal Defense Suite 5477 | -1/Access | Found Gamma Bomb Array 5483 | -1/Access | Found Gamma Bomb Array 5723 | -1/Access | Found Prototype Energy Gun 5723 | -1/Access | Identified Enh. Gamma Rifle 5800 | -1/Access | Garrison activated, responded to threat 5831 | -1/Access | System corruption reached 10% 5859 | -1/Access | Released all parts (10) 5885 | -1/Access | Spotted B-99 Colossus 5888 | -1/Access | Lost 17 parts (2p3n1u11w) 5939 | -1/Access | Core integrity fell below 50% 5981 | -1/Access | Core integrity fell below 20% 6000 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05919_ ALERT: Rogue bot located, Programmers report to Access Zone 8G. 05925_ RS=VWYEUVTTVQL 3LCB7U 05930_ Slug penetrates Wall. 05945_ |MRSIDBQZCZMQL 05983_ Slug penetrates Anti-Orbital Battery. 05986_ P-80 Master resets P-80 Master, system corruption cleaned. 05986_ Penetrated by Slug. 05986_ Slug penetrates Anti-Orbital Battery. 05989_ GG1J4D:IP44YHH FQ2XEZ 05989_ Slug penetrates H-88 Terminator. 05989_ Slug penetrates Wall. 05994_ Gamma Bomb Array destroyed. 05994_ Slug penetrates Wall. 05998_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# ! | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ##########????????????? | | ???????????????????# # #????????????? | | ???????????????????+ # #????????????? | | ???????????????????# # ! #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # "" #????????????? | | ???????????????????# # "" #????????????? | | ???????????????????# # """" #????????????? | | ???????????????????# # """" #????????????? | | ???????????????????# # """ #????????????? | | ???????????????????# @ # """ #????????????? | | ???????????????????# # """ #????????????? | | ???????????????????# # "" #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ??????????????? ??# pph###/#############+##### | | ???????????????" ?# | | ??????????????"" # p | | ?????????????" # | | ?????????????" + | | ?????????????? # | | ???????????????????# ! | | ???????????????????# ![[ | | ???????????????????# ##########+### | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 45 Energy Capacity 1440 Matter Stores 382 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 600 Resistance: TH 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dangerous Findings Denied? Executioner First Step to Greatness Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Rockin' Loadout Serviceable Loadout Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BarragePotentialEngine Manual? 0 Play Time 03:15:47 Cumulative 6.5 hours Start 2021.06.14 @ 18:10:10 End 2021.06.15 @ 18:14:42 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5655935-99e5-4314-b7c7-58381258d3cb