Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 21:00:56 Player: CrossedViper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (172) 860 Value Destroyed (7634) 7634 Prototype IDs (34) 680 Alien Tech Used (4) 800 Bonus (1174) 1174 TOTAL SCORE: 19648 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 1106 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1283 Cogmind --------- Core Integrity 0/1600 Matter 257/300 Energy 11/100 System Corruption 15% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (13) ----- Experimental Optical Array Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Powered Armor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Advanced Signal Interpreter Experimental Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- High-powered Transdimensional Reconstructor Subatomic Replicator Gamma Rifle [Rating: 159] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 2 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Propulsion 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Utility 11 | . . 2 . . 2 . . . . 2 . . . 1 1 . 1 . 2 . Weapon 3 | . . . . 2 . . . . . . . . . 1 . . . . . . Parts Attached 248 | 6 1 16 . 5 10 13 3 3 3 6 5 . 12 66 20 5 10 7 55 2 Power 27 | 1 . 1 . . 1 1 . . . . . . 2 6 2 1 4 1 7 . Engine 6 | 1 . 1 . . 1 1 . . . . . . 1 . . . . . 1 . Core 6 | . . . . . . . . . . . . . . 2 2 1 . . 1 . Reactor 15 | . . . . . . . . . . . . . 1 4 . . 4 1 5 . Propulsion 56 | 2 . 2 . 2 1 5 . . . . 3 . 3 18 2 . 2 1 15 . Treads 31 | 2 . 2 . 2 1 5 . . . . 3 . 3 6 2 . 2 . 3 . Leg 6 | . . . . . . . . . . . . . . 6 . . . . . . Wheel 6 | . . . . . . . . . . . . . . 3 . . . . 3 . Hover 9 | . . . . . . . . . . . . . . 3 . . . . 6 . Flight 4 | . . . . . . . . . . . . . . . . . . 1 3 . Utility 80 | 1 1 7 . 1 3 3 2 1 . 4 1 . 3 13 5 3 3 5 22 2 Device 32 | . . . . . 1 . . . . 1 1 . 1 7 2 1 2 2 14 . Storage 10 | 1 1 2 . . . . . . . . . . . 3 1 1 . . 1 . Processor 13 | . . . . . . . 1 1 . 1 . . . 1 . 1 1 2 5 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 25 | . . 5 . 1 2 3 1 . . 2 . . 2 2 2 . . 1 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 . 6 . 2 5 4 1 2 3 2 1 . 4 29 11 1 1 . 11 . Energy Gun 15 | . . . . . . . . . . . . . . 3 3 . 1 . 8 . Energy Cannon 7 | . . . . . . . . . . . . . . 1 3 1 . . 2 . Ballistic Gun 51 | 2 . 6 . 2 4 4 1 2 2 2 1 . 3 19 3 . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . 1 2 . . . . . . Launcher 8 | . . . . . 1 . . . 1 . . . . 4 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 2 . . . . . . . . . . 2 7 3 4 3 2 4 . Parts Lost 114 | . . 1 . 1 . 4 . . . 2 1 . . 41 5 8 10 2 35 4 Power 15 | . . . . . . . . . . . . . . 6 . . 3 1 5 . Propulsion 28 | . . . . . . 2 . . . . . . . 10 . 1 2 1 10 2 Utility 33 | . . . . 1 . 2 . . . 2 . . . 9 . 4 1 . 12 2 Weapon 38 | . . 1 . . . . . . . . 1 . . 16 5 3 4 . 8 . Highest Loss Streak 21 | . . 1 . 1 . 3 . . . 2 1 . . 21 2 6 7 2 15 4 Average Slot Usage (%) 87 | . 89 99 100 99 99 99 100 100 100 97 98 100 96 74 71 77 47 30 59 27 Engine 5 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 . . . . . . . Core 1 | . . . . . . . . . . . . . . 3 6 8 1 . 1 . Reactor 1 | . . . . . . . . . . . . . 1 3 . . 6 1 5 . Treads 13 | . 28 22 22 17 15 15 15 15 15 13 13 13 16 8 9 8 6 . 2 3 Device 7 | . . . . . 6 7 5 . . 4 4 6 4 17 19 17 11 8 12 . Storage 12 | . 18 22 22 18 15 15 15 15 15 13 13 13 11 8 9 10 7 . 1 . Processor 6 | . . . . . . . 1 7 7 13 13 13 10 4 4 4 4 15 20 15 Protection 14 | . . 22 22 17 23 22 23 23 23 19 20 20 17 3 1 3 . 2 . 2 Ballistic Gun 20 | . 28 21 22 35 29 29 30 30 23 26 25 26 21 11 7 14 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 194 | 12 20 52 52 58 67 76 78 75 77 79 82 82 105 132 191 194 78 23 84 35 Greatest Support 145 | 40 40 43 43 43 43 60 60 60 60 60 60 40 60 93 140 140 140 23 145 16 Greatest Overweight (x) 8 | 3 . 1 1 1 1 1 1 1 1 1 2 2 2 8 1 1 . . 2 4 Average Overweight (x) . | 1 . . 1 1 1 1 1 1 1 1 1 2 1 . . . . . . . Largest Inventory Capacity 34 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 30 30 34 14 4 4 4 Average Capacity 15 | 5 7 12 16 16 16 16 16 16 16 16 16 16 16 16 30 29 13 4 4 4 Most Carried 21 | 2 10 16 16 16 16 16 16 16 16 15 16 16 16 16 13 21 13 4 4 4 Average Carried 12 | 1 5 11 16 15 15 14 15 15 15 13 14 16 15 8 11 16 10 3 3 3 Final Capacity 30 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 30 30 14 4 4 4 4 Final Carried 16 | 2 10 16 16 14 16 15 15 16 16 13 16 16 16 12 11 14 4 4 4 1 Class Distribution -------------------- 39% | Scavenger-Tank 18% | Mutant 14% | Scavenger-Mutant 9% | Tank 7% | Scavenger-Gunner 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Matter Collected 6670 | 225 73 383 134 464 322 260 142 46 107 286 420 . 259 1907 712 74 310 . 546 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8842 | . 92 734 147 883 526 359 210 . 135 439 545 . 193 2068 1194 190 197 . 930 . Parts 512 | . 10 45 15 44 26 17 8 . 10 36 29 . 9 131 65 8 10 . 49 . Haulers Intercepted 7 | . 1 2 . 1 2 . . . . . . . . . 1 . . . . . Recyclers Shooed 11 | . . . . . 2 . . . . 1 . . 1 4 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 12 . . 8 . 22 . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Combat Hostiles Destroyed 129 | . 3 13 3 15 11 6 . . 7 3 7 . 1 27 19 3 2 . 9 . Guns 85 | . 3 13 3 15 4 6 . . 1 3 7 . . 15 7 2 2 . 4 . Cannons 19 | . . . . . . . . . . . . . 1 8 5 1 . . 4 . AOE 20 | . . . . . 7 . . . 6 . . . . 4 3 . . . . . Classes Destroyed 21 | . 2 6 2 1 . 2 1 . . . 1 . 2 1 1 2 . . . . Worker 8 | . . 1 . 3 . . . . . 1 . . . 2 . . . . 1 . Builder 8 | . . . 1 . . . . . . 1 . . . 5 . . . . 1 . Tunneler 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Hauler 7 | . 1 2 . 1 2 . . . . . . . . . 1 . . . . . Recycler 6 | . . 1 . . 1 . . . . 1 . . 1 1 . . . . 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . Watcher 5 | . . 1 . . 1 . . . . 1 . . . . . . . . 2 . Swarmer 19 | . 3 . . . 4 . . . 4 . . . . 5 2 1 . . . . Grunt 61 | . . 9 3 10 6 3 . . 3 1 5 . . 9 9 . . . 3 . Brawler 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Duelist 4 | . . . . 2 . 1 . . . . . . . . . . . . 1 . Sentry 15 | . . 3 . 3 1 . . . . . . . . 4 3 . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . Hunter 9 | . . . . . . 1 . . . 2 . . . 4 . . 2 . . . Programmer 14 | . . . . . . . . . . . . . 1 5 4 . . . 4 . Behemoth 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . . . . Z-Courier 2 | . . . . . . . . . . . . . . 2 . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Savage 2 | . . . . . . . 2 . . . . . . . . . . . . . Mutant 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Best Kill Streak 10 | . 3 6 2 5 8 4 . . 4 6 4 . 1 10 5 2 2 . 4 . Combat Bots Only 9 | . 3 5 2 5 7 4 . . 4 2 4 . 1 9 5 2 2 . 4 . Max Kills in Single Turn 4 | . 1 1 1 2 4 1 1 . 3 2 1 . 1 3 2 1 1 . 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . 3 . . . . 1 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Damage Taken 23777 | . 120 779 108 664 425 954 . . 135 591 471 28 143 6611 2035 1949 1948 351 5173 1292 Core 2995 | . 8 22 29 . 20 25 . . 31 58 . . 20 659 174 48 193 162 1451 95 Absorbed by Shields 13 | . . . . . . . . . . . . . . . . . . . . 13 Reduced by Siege Mode 418 | . . . . . . . . . . . . . . 15 107 108 92 . 96 . Core Remaining (%) 84 | 100 96 . 87 100 . . . . 89 . . 93 98 42 . 76 . 61 . . Volleys Fired 473 | . 11 53 14 36 20 20 7 1 6 22 21 . 8 106 46 33 16 . 53 . Largest 5 | . 2 2 2 4 4 4 4 4 3 4 4 . 4 5 5 5 3 . 4 . Hottest 390 | . 40 46 46 92 97 104 109 114 86 102 112 . 141 204 313 319 145 . 390 . Shots Fired 1361 | . 22 105 28 144 68 75 28 4 8 88 83 . 26 330 128 87 22 . 115 . Gun 1150 | . 22 105 28 144 64 75 28 4 3 88 83 . 21 264 71 53 22 . 75 . Cannon 189 | . . . . . . . . . . . . . 5 59 51 34 . . 40 . Launcher 22 | . . . . . 4 . . . 5 . . . . 7 6 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1101 | . 22 105 28 144 64 75 28 4 3 88 83 . 26 301 69 53 8 . . . Thermal 124 | . . . . . . . . . . . . . . 15 17 25 . . 67 . Explosive 22 | . . . . . 4 . . . 5 . . . . 7 6 . . . . . Electromagnetic 114 | . . . . . . . . . . . . . . 7 36 9 14 . 48 . Robot Hit Streak 30 | . 4 20 9 13 8 10 8 . 7 10 16 . 15 16 18 17 8 . 30 . Robot Miss Streak 6 | . 3 3 1 5 4 2 1 . 1 3 3 . 1 6 4 3 1 . 2 . Penetration Max 2 | . . . . . . . 1 . . . . . . 1 2 1 1 . . . Secondary Targets 21 | . 1 4 . 5 1 2 . . . 1 3 . . 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . 1 1 . . 1 . . . . . . Shots Hit Robots 899 | . 11 82 20 101 39 57 20 . 4 52 59 . 16 191 85 57 20 . 85 . Core Hits 432 | . 6 35 8 41 30 18 7 . 15 18 23 . 5 106 45 24 11 . 40 . Critical Hits 62 | . . . . . 1 1 . . . 1 2 . . 14 18 21 4 . . . Critical Kills 18 | . . . . . 1 . . . . . 1 . . 4 9 2 1 . . . Critical Parts Destroyed 31 | . . . . . . . . . . 1 1 . . 10 9 9 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21107 | . 102 1001 311 1519 1324 940 481 . 819 615 1167 . 315 5248 3982 822 405 13 2036 7 Guns 11626 | . 102 1001 299 1439 550 940 481 . 19 602 1165 . 187 2766 832 277 236 . 730 . Cannons 4646 | . . . . . . . . . . . . . 121 1409 1302 537 . . 1277 . Explosions 4382 | . . . . . 746 . . . 800 . . . . 1042 1673 . 121 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 453 | . . . 12 80 28 . . . . 13 2 . 7 31 175 8 48 13 29 7 Kinetic 11735 | . 102 1001 299 1439 550 940 481 . 19 602 1165 . 308 3796 691 277 65 . . . Thermal 2975 | . . . . . . . . . . . . . . 223 569 374 121 . 1688 . Explosive 4261 | . . . . . 746 . . . 800 . . . . 1042 1673 . . . . . Electromagnetic 1683 | . . . . . . . . . . . . . . 156 874 163 171 . 319 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . 2 2 . . . . . . . . . . 12 4 13 16 17 15 15 Average Corruption 7 | . . 2 2 . . . . . . . . . . 8 3 4 9 16 13 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 153 | . . 3 11 . . . . . . . . . . 45 13 20 7 7 40 7 Message Errors 21 | . . . 2 . . . . . . . . . . 4 1 4 1 2 6 1 Matter Fused 27 | . . . . . . . . . . . . . . 12 2 4 4 1 4 . Heat Flow Errors 19 | . . . 3 . . . . . . . . . . 6 2 2 . 1 5 . Energy Discharges 19 | . . 1 4 . . . . . . . . . . 3 1 1 . . 7 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 10 | . . 1 . . . . . . . . . . . 5 1 1 . 1 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Misfires 3 | . . . . . . . . . . . . . . 2 . 1 . . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Misdirections 18 | . . . . . . . . . . . . . . 2 . . 1 2 9 4 Targeting Errors 25 | . . 1 2 . . . . . . . . . . 7 5 5 . . 5 . Weapon Failures 5 | . . . . . . . . . . . . . . 2 1 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 308 | . . . . . 33 . . . . . . . . 38 186 . 36 . 15 . Projectiles 126 | . . . . . . . . . . . . . . 33 78 . . . 15 . Explosions 149 | . . . . . 33 . . . . . . . . 5 75 . 36 . . . Melee 33 | . . . . . . . . . . . . . . . 33 . . . . . Knockbacks 16 | . . . . . 1 . . . . 1 . . 1 11 2 . . . . . Impact 4 | . . . . . 1 . . . . 1 . . . . 2 . . . . . Kinetic 12 | . . . . . . . . . . . . . 1 11 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . . . . . . . 7 . . . . 78 2 . 99 12 14 7 Shots 5 | . . . . . . . . . 1 . . . . 2 1 . 1 . . . Rammed 51 | . . . 2 7 7 . . . . 2 1 . 2 8 6 2 7 1 6 . Targets Rammed 52 | . . . 3 7 7 . . . . 2 1 . 2 8 6 2 7 1 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 359 | . . 55 274 334 292 359 189 33 32 54 167 . 144 198 186 6 . 154 289 . Average Temperature 91 | . . 19 72 109 100 183 96 19 17 22 81 . 45 93 74 6 . 80 120 . Received Heat Transfer 2797 | . . 342 60 297 108 177 . . 18 27 238 . 18 624 330 108 9 9 387 45 Effects 3 | . . . . . . 3 . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . 1 1 2 1 . 2 . Total Turns 137 | . . . . . . . . . . . . . . 6 39 32 5 . 55 . Longest Duration 39 | . . . . . . . . . . . . . . 6 39 28 5 . 32 . Robots Corrupted 5 | . . . . . . . . . . . . . . . 4 . . . 1 . Combat Hostiles 5 | . . . . . . . . . . . . . . . 4 . . . 1 . Parts Fried 13 | . . . . . . . . . . . . . . 4 4 . . . 5 . Impact Corruptions 4 | . . . . 1 . . . . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . 3 . Heat Transferred 3060 | . . . . . . . . . . . . . . 235 555 481 50 . 1739 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Peak Influence 808 | . 92 352 219 276 286 . . . . 96 . . 176 524 808 580 548 190 321 121 Initial 403 | . . 38 109 7 125 . . . . 42 . . . 52 266 403 186 175 110 101 Average 226 | . 14 219 108 118 143 . . . . 56 . . 71 319 524 449 377 177 109 103 Maximum Alert Level 3 | . . 1 1 1 1 . . . . . . . . 2 3 2 2 . 1 . Low Security (%) 53 | 100 100 45 86 88 88 . . . . 100 . . 100 8 . . 24 100 74 100 Level 1 28 | . . 54 13 11 11 . . . . . . . . 68 40 24 20 . 25 . Level 2 15 | . . . . . . . . . . . . . . 23 32 75 55 . . . Level 3 2 | . . . . . . . . . . . . . . . 27 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 . 3 1 . . . . 1 . . 1 9 5 2 2 . 6 . Investigation 4 | . . 1 . 1 . . . . . . . . . . . . 1 . 1 . Extermination 8 | . . . . . . . . . . . . . 1 2 2 . 1 . 2 . Reinforcement 14 | . . . . 2 1 . . . . 1 . . . 4 3 . . . 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . . . 3 . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . . . . . . . 4 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Distress Signals 10 | . . . . 1 1 . . . . . . . . 2 1 2 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 274 | . 5 17 5 19 15 6 . . 8 5 10 3 6 43 33 15 23 8 40 13 Peak Tracking Total 14 | . 5 4 2 7 6 3 . . 4 3 4 3 3 5 7 7 6 11 13 14 Tactical Retreats 19 | . . 2 2 . 1 . . . 1 . . . . 5 1 1 1 . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Traps Triggered 10 | . . 2 . 1 . . . . . . . . 3 3 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . 3 . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Machines Disabled 19 | . . . . 1 1 . . . . . 2 . 3 4 . 5 . . 3 . Max in Single Turn 2 | . . . . 1 1 . . . . . 1 . 2 1 . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Machines Accessed 6 | . 1 1 . 1 1 . . . . 1 . . . . . . . . 1 . Terminals 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Total Hacks 12 | . 2 1 . 3 4 . . . . 1 . . . . . . . . 1 . Successful 6 | . 1 1 . 2 1 . . . . . . . . . . . . . 1 . Failed 6 | . 1 . . 1 3 . . . . 1 . . . . . . . . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 2 . . 3 . . . 1 . . . . 19 13 12 20 2 8 6 . Terminals 10 | . 2 1 . 3 4 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Terminal Hacks 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 1 . 1 . . . . . 1 . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . . . . . . 14 . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Total Allies 29 | . . . . . . . . 4 . . 4 . 2 7 3 . 3 . 6 . Largest Group 4 | . . . . . . . . 4 4 4 4 2 4 3 2 . 3 . 3 . Highest-Rated Group 342 | . . . . . . . . 152 152 152 113 51 221 288 206 . 342 . 342 . Highest-Rated Ally 122 | . . . . . . . . 40 40 40 31 31 85 103 103 . 114 . 122 . Zionite Dispatches 11 | . . . . . . . . . . . . . 1 4 2 . 1 . 3 . Heavy 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . Light 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 2 | . . . . . . . . . . . . . . 1 1 . . . . . Total Orders 3 | . . . . . . . . . . . . . . 2 . . . . 1 . DROP 3 | . . . . . . . . . . . . . . 2 . . . . 1 . Ally Attacks 133 | . . . . . . . . . 7 22 3 . 19 23 22 . 16 . 21 . Total Damage 6253 | . . . . . . . . . 381 411 44 . 926 893 1211 . 843 . 1544 . Kills 29 | . . . . . . . . . 1 1 . . 6 5 7 . 7 . 2 . Allies Corrupted 3 | . . . . . . . . . . 1 . . . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 2 1 2 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . 4 1 2 6 . 2 . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Turns Passed 12669 | 97 249 641 638 565 636 612 828 1446 475 457 956 26 656 1441 835 529 448 145 913 76 Spaces Moved 6784 | 58 131 262 329 237 301 285 445 795 252 206 446 13 303 582 325 201 235 289 973 116 Core 497 | 57 . . . . . . . . . . . . . 10 . . 45 136 145 104 Treads 5199 | 1 131 262 329 237 301 285 445 795 252 206 446 13 303 391 325 201 190 . 86 . Legs 93 | . . . . . . . . . . . . . . 93 . . . . . . Wheels 140 | . . . . . . . . . . . . . . 45 . . . . 83 12 Hover 545 | . . . . . . . . . . . . . . 43 . . . . 502 . Flight 310 | . . . . . . . . . . . . . . . . . . 153 157 . Fastest Speed 34 | 50 160 160 180 180 180 180 180 180 180 180 180 210 190 48 180 160 50 40 34 50 Average Speed 153 | 151 160 166 180 180 180 180 180 180 180 180 184 210 191 161 190 192 145 44 62 61 Slowest Speed 250 | 200 160 180 180 180 180 180 180 180 180 180 210 210 210 210 210 195 170 50 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . 1 . . . . 7 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . 1 2 . 1 . Exploration Rate (%) 33 | 5 33 28 79 28 10 61 63 88 57 7 68 4 7 19 13 30 8 35 29 37 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 16 | . . . . . . 1 . 6 1 . . . . 3 . 5 . . . . Known Exits Taken 5 | . . . . 1 1 . . . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 . . 1 1 1 1 1 1 1 . 1 . 1 1 1 . . Scrap Searched 17 | . . . 1 . . 1 5 4 3 . 3 . . . . . . . . . Spaces Dug 48 | . . . . . . . . . 13 . . . 1 32 . 2 . . . . Terrain Destroyed 303 | . . . . . 25 . . . 31 . 1 . 27 117 64 7 27 . 4 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 73 | . . . . . . . . . . . 1 . 2 49 10 7 . . 4 . AOE 230 | . . . . . 25 . . . 31 . . . 25 68 54 . 27 . . . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Tes Acc Gar Total 8081 | 65 150 376 345 295 354 346 464 808 265 241 529 12 357 854 441 283 318 295 1163 120 Wait 261 | . . 4 . 8 . 17 . 7 3 . 7 . 28 39 30 26 34 2 55 1 Move 6743 | 57 130 261 328 236 300 284 444 794 251 206 445 12 300 581 324 200 234 277 963 116 Hop 9 | . . . . . . . . . . . . . 1 . . . . 4 4 . Pick Up 109 | 2 8 22 . 2 10 6 4 1 1 3 5 . 1 17 5 11 5 1 5 . Fast Attach 144 | 6 1 5 . . 1 . 2 . . . 2 . 11 46 11 2 3 6 48 . Attach 74 | . . 4 . 4 4 5 1 . 1 5 2 . 1 14 8 4 10 1 8 2 Detach 8 | . . . . . . . . . . . . . . 2 2 . . . 4 . Swap 36 | . . 7 . 1 5 8 . 3 2 1 1 . . 6 1 1 . . . . Drop 126 | . . 20 . 1 7 6 6 2 1 3 3 . 5 32 8 4 9 2 17 . Fire 473 | . 11 53 14 36 20 20 7 1 6 22 21 . 8 106 46 33 16 . 53 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 17 | . . . . . . . . . . . . . . 6 . . 2 2 6 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 36 | . . . 3 7 7 . . . . 1 1 . 2 2 6 2 5 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . . . . . . 42 . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access -1/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 9) 295 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Discovered new exit (range 9) 907 | -9/Materials | Discovered new exit (range 16) 988 | -9/Materials | Entered Mines 1055 | -9/Mines | Learned 2 Materials zone layouts 1597 | -9/Mines | Discovered new exit (range 15) 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Weapon x2 1627 | -8/Materials | Identified exit to Factory 1938 | -8/Materials | Build established: Tank 2191 | -8/Materials | Entered Factory 2191 | -7/Factory | Evolved 2 slots: Utility x2 2585 | -7/Factory | Identified exit to Lower Caves 2773 | -7/Factory | Destroyed 7 combat bots 2827 | -7/Factory | Entered Lower Caves 2840 | -7/Lower Caves | Spotted B-75 Beast 2892 | -7/Lower Caves | Lost 3 parts (2n1u) 2908 | -7/Lower Caves | Destroyed B-75 Beast 3196 | -7/Lower Caves | Learned location of Zion (-7) 3213 | -7/Lower Caves | Build established: Scavenger-Tank 3322 | -7/Lower Caves | Learned 4 Factory zone layouts 3416 | -7/Lower Caves | Discovered new exit (range 16) 3439 | -7/Lower Caves | Entered another Lower Caves area 3874 | -7/Lower Caves | Learned Factory security intel 4025 | -7/Lower Caves | Encountered a Warlord checkpoint 4260 | -7/Lower Caves | Discovered new exit (range 4) 4267 | -7/Lower Caves | Entered Zion 4427 | -7/Zion | Discovered new exit (range 15) 4470 | -7/Zion | Given the Hacking Drone Bay 4677 | -7/Zion | Learned location of Warlord (-4) 4736 | -7/Zion | Learned location of Data Miner (-6) 5070 | -7/Zion | Imprinted 5072 | -7/Zion | Declared Zion's savior 5245 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5261 | -7/Zion | Learned Factory garrison access intel 5321 | -7/Zion | Received a visual enhancement algorithm 5713 | -7/Zion | Entered Proximity Caves 5713 | -6/Proximity Caves | Accompanied by 4 allies 5844 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6019 | -6/Proximity Caves | Build established: Scavenger-Mutant 6160 | -6/Proximity Caves | Discovered new exit (range 15) 6188 | -6/Proximity Caves | Entered Factory 6188 | -6/Factory | Accompanied by 4 allies 6188 | -6/Factory | Evolved 2 slots: Utility x2 6191 | -6/Factory | Loaded intel: 4 garrison access locations 6495 | -6/Factory | Build established: Derelict-Tank 6505 | -6/Factory | Discovered new exit (range 13) 6645 | -6/Factory | Entered Lower Caves 7233 | -6/Lower Caves | Build established: Scavenger-Tank 7292 | -6/Lower Caves | Spotted B-75 Beast 7397 | -6/Lower Caves | Learned 4 Factory zone layouts 7438 | -6/Lower Caves | Discovered new exit (range 9) 7496 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7599 | -6/Lower Caves | P-60 Hacker assimilated allied BZ-P4F(g) 7601 | -6/Lower Caves | P-60 Hacker assimilated allied F9-6AW(g) 7601 | -6/Lower Caves | Entered another Lower Caves area 7601 | -6/Lower Caves | Accompanied by 2 allies 7614 | -6/Lower Caves | Discovered new exit (range 6) 7627 | -6/Lower Caves | Entered Factory 7627 | -5/Factory | Accompanied by 2 allies 7627 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7628 | -5/Factory | Identified exit to Factory 7658 | -5/Factory | Zion Heavy squad teleported in 7939 | -5/Factory | Retrieved Zion intel report: Emergency Access 8052 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8093 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8235 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8264 | -5/Factory | Found Prototype Protection 8264 | -5/Factory | Identified Zio. Weapon Casing 8283 | -5/Factory | Entered another Factory area 8283 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8376 | -4/Factory | Garrison activated, responded to threat 8483 | -4/Factory | Lost 3 parts (1p2u) 8487 | -4/Factory | Destroyed 9 combat bots 8758 | -4/Factory | Lost 21 parts (3p7n3u8w) 8970 | -4/Factory | Core integrity fell below 50% 9012 | -4/Factory | System corruption reached 10% 9029 | -4/Factory | Lost 12 parts (1p3n1u7w) 9107 | -4/Factory | Zion Hover Resupply teleported in 9257 | -4/Factory | Zion Light squad teleported in 9440 | -4/Factory | Found Zio. Weapon Casing 9504 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9505 | -4/Factory | Zion Explosive Resupply teleported in 9509 | -4/Factory | Found Prototype Launcher 9511 | -4/Factory | Identified Mni. Smartbomb Launcher 9513 | -4/Factory | Found Mni. Smartbomb Launcher 9647 | -4/Factory | Zion Heavy squad teleported in 9661 | -4/Factory | Discovered new exit (range 17) 9683 | -4/Factory | Terminal network hard line cut 9724 | -4/Factory | Entered Research 9724 | -3/Research | Accompanied by 2 allies 9724 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9899 | -3/Research | Retrieved Zion intel report: Active Terminals 9994 | -3/Research | Build established: Hauler-Gunner 10045 | -3/Research | Spotted B-86 Titan 10173 | -3/Research | Destroyed B-86 Titan 10205 | -3/Research | Found Hvy. Reflective Plating 10474 | -3/Research | Retrieved Zion intel report: Branch Access 10474 | -3/Research | Identified exit to Quarantine 10475 | -3/Research | Zion Hacker squad teleported in 10497 | -3/Research | Build established: Scavenger-Tank 10550 | -3/Research | Zion Hover Resupply teleported in 10559 | -3/Research | Entered Quarantine 10585 | -3/Quarantine | Found Alien Artifact 10623 | -3/Quarantine | Found Alien Artifact 10628 | -3/Quarantine | Found Alien Artifact 10631 | -3/Quarantine | Found Alien Artifact 10634 | -3/Quarantine | Found Alien Artifact 10646 | -3/Quarantine | Found Alien Artifact 10649 | -3/Quarantine | Found Alien Artifact 10652 | -3/Quarantine | Found Alien Artifact 10679 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 10688 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10704 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 10737 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 10751 | -3/Quarantine | Found Prototype Device 10752 | -3/Quarantine | Identified Exp. Sensor Array 10923 | -3/Quarantine | Identified Subatomic Replicator 10924 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 10924 | -3/Quarantine | Warped through subspace 10924 | -3/Quarantine | Discovered new exit (range 11) 10957 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10974 | -3/Quarantine | Spotted Alpha 7 10987 | -3/Quarantine | Garrison activated, responded to threat 11028 | -3/Quarantine | Destroyed Alpha 7 11038 | -3/Quarantine | Found Prototype Processor 11038 | -3/Quarantine | Identified Exp. Targeting Computer 11044 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11084 | -3/Quarantine | Lost 6 parts (1n3u2w) 11087 | -3/Quarantine | System corruption reached 10% 11088 | -3/Quarantine | Entered Research 11088 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11232 | -2/Research | Zion Light squad teleported in 11316 | -2/Research | Build established: Scavenger-Mutant 11363 | -2/Research | P-80 Master assimilated allied 6D-VIM(z) 11377 | -2/Research | Identified Hpw. Transdimensional Reconstructor (x2) 11377 | -2/Research | Warped through subspace 11470 | -2/Research | System corruption reached 10% 11486 | -2/Research | Identified Dimensional Node Initializer (x3) 11486 | -2/Research | Initialized slip node 11503 | -2/Research | Warped through subspace 11528 | -2/Research | Lost 7 parts (3p2n1u1w) 11529 | -2/Research | Discovered new exit (range 13) 11536 | -2/Research | Entered Testing 11547 | -2/Testing | Found Prototype Processor 11547 | -2/Testing | Identified Exp. Core Analyzer 11601 | -2/Testing | Retrieved Zion intel report: Emergency Access 11651 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 11670 | -2/Testing | Discovered new exit (range 15) 11681 | -2/Testing | Entered Access 11681 | -1/Access | Evolved 2 slots: Utility x2 12032 | -1/Access | System corruption reached 10% 12135 | -1/Access | Lost 14 parts (3p2n4u5w) 12188 | -1/Access | Zion Infowar Resupply teleported in 12193 | -1/Access | Found Prototype Processor 12193 | -1/Access | Identified Exp. Signal Interpreter 12195 | -1/Access | Found Prototype Processor 12195 | -1/Access | Identified Spectral Analyzer 12308 | -1/Access | Zion Light squad teleported in 12312 | -1/Access | Spotted B-99 Colossus 12332 | -1/Access | Spotted B-99 Colossus 12350 | -1/Access | Spotted B-99 Colossus 12393 | -1/Access | Lost 5 parts (2n3w) 12399 | -1/Access | Warped through subspace 12425 | -1/Access | Spotted B-99 Colossus 12461 | -1/Access | Core integrity fell below 50% 12480 | -1/Access | Core integrity fell below 20% 12484 | -1/Access | Spotted B-99 Colossus 12529 | -1/Access | Zion Heavy squad teleported in 12553 | -1/Access | Lost 15 parts (2p6n7u) 12558 | -1/Access | Found Adv. Powered Armor 12589 | -1/Access | Identified exit to Garrison 12594 | -1/Access | Entered Garrison 12596 | -1/Garrison | Attempted to install RIF, but system incompatible 12637 | -1/Garrison | Spotted B-99 Colossus 12642 | -1/Garrison | Triggered checkpoint 12667 | -1/Garrison | Build established: Mutant 12670 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12646_ Critical hit. 12647_ BRDWTH9XGZ92NKBFKIQL1R4Q 12648_ Slug penetrates Wall. 12652_ Penetrated by Slug. 12652_ Slug penetrates Wall. 12652_ Penetrated by Slug. 12652_ Slug penetrates Wall. 12653_ Penetrated by Slug. 12659_ Lyr. Heavy Armor Plating destroyed. 12660_ Rammed Wall. 12660_ Exp. Targeting Computer permanently disabled. 12660_ Destabilizing: Short circuit. 12660_ Imp. Heavy Treads permanently disabled. 12660_ Destabilizing: Short circuit. 12662_ Broken Imp. Heavy Treads destroyed. 12666_ System corrupted: Energy discharge (-13). 12668_ Penetrated by Slug. 12668_ Critical hit. 12668_ Slug penetrates G-73 Enforcer. 12669_ Broken Exp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #??????# #??????? #???? | | ??????????????????????# #?????## ##""""## ##??? | | ??????????????????????# ####### #### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????########## ## ## #### | | ?????????????????????????????### #" ## #??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????### "" ## #??? | | ???????????????????????????????# #" ## #### | | ??????????????????????????###??# | | ??????????????????????????# ??# | | ??????????????????????????# #??# #### | | ??????????????????????????# #??## ##""""## ##??? | | ??????????????????????????# #??## #??????? #???? | | ??????????????????????##### ####" #???????? + ??? | | ??????????????????????# " #?????????###?? | | ??????????????????????##### ##### #?????????????? | | ??????????????????????????# #???# #?????????????? | | ??????????????????????????# #???# #?????????????? | | ?????????????????#### #####+##### #?????????????? | | ?????????????????# s sg s #?????????????? | | ?????????????????# @ #?????????????? | | ?????????????????# #######;########?????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 160 Energy Generation 76 Energy Capacity 1465 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 3 Power Amplification 40 Additional Mass Support 18 Armor Coverage 1200 Resistance: TH 25 Core Shielding 20 Weapon Shielding 100 Reclamation Efficiency 25 Evasion (%) 75 Targeting Accuracy 12 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 4 Item Schematics ----------------- Power Amplifier | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Quantum Capacitor | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Lance | -3/Quarantine | Z-intel Phase Shifter | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Remote Force Field | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Adv. Weapon Cycler | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Disruptor Cannon | -3/Quarantine | Z-intel Energy Well | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Thunder Hammer | -2/Testing | Z-intel Adv. Matter Compressor | -2/Testing | Z-intel Proton Burst Cannon | -2/Testing | Z-intel Exp. Optical Array | -2/Testing | Z-intel Exp. Targeting Computer | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Z-intel Energy Mantle | -2/Testing | Z-intel Hellfire Missile Launcher | -2/Testing | Z-intel Cld. Impulse Thruster | -2/Testing | Z-intel Adv. Variable Charge Gun | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunWarpAccelerator Manual? 0 Play Time 01:23:03 Cumulative 371.4 hours Start 2021.03.10 @ 19:37:35 End 2021.03.10 @ 21:00:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 284 Adventurer 0 Explorer 7 Win Type - Total 15 Types 5/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51f147b7-960c-4ccd-9a7c-3831399e2fda