Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.13 @ 18:33:34 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1433) 1433 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3634 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 550/550 Matter 215/300 Energy 240/240 System Corruption 0% Temperature Hot (252) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Machine Analyzer Improved Targeting Computer > --- WEAPON (5) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Blade Saw > --- INVENTORY (15) --- Faulty Cooled Ion Engine Improved Treads Cryofiber Web Improved Heat Sink Large Matter Pod (150) Improved Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Transmission Jammer Recalibrator Field Recycling Unit (0) Advanced Beam Cannon Heavy Particle Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Treads Armored Treads Cryofiber Web Large Matter Pod Structural Scanner Improved Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Transmission Jammer Recalibrator Field Recycling Unit Advanced Beam Cannon Plasma Cutter Heavy Mace [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Slashing Weapon Blade Saw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 3 | . 1 . 2 Parts Attached 52 | 7 14 23 8 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 3 4 1 Treads 4 | . . 3 1 Leg 6 | 2 3 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 4 4 . Device 1 | . . 1 . Storage 6 | 1 4 1 . Processor 3 | 1 . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 28 | 2 7 13 6 Energy Gun 5 | . 5 . . Energy Cannon 9 | . 1 7 1 Ballistic Gun 8 | 2 1 3 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . . 3 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 98 99 Engine 9 | . 12 10 4 Treads 21 | . . 29 25 Leg 6 | . 25 . . Device 2 | . . 4 . Storage 10 | . 12 10 8 Processor 14 | . 12 14 16 Energy Gun 5 | . 21 1 . Energy Cannon 13 | . 11 17 8 Ballistic Gun 9 | . 3 6 24 Ballistic Cannon 1 | . . . 5 Impact Weapon 3 | . . 4 2 Peak Build Rating 36 | 7 15 29 36 Average Rating 23 | 4 9 24 35 On Entrance 12 | . 7 15 28 Naked Turns . | . . . . Heaviest Build 46 | 19 21 40 46 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 10 10 15 15 Average Capacity 12 | 8 8 13 15 Most Carried 15 | 7 9 15 15 Average Carried 11 | 4 7 12 14 Final Capacity 15 | 10 8 15 15 Final Carried 15 | 5 8 15 14 Class Distribution -------------------- 73% | Hacker-Gunner 26% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1179 | 213 255 451 260 Remotely . | . . . . Salvage Created 2474 | 46 603 1319 506 Parts 143 | 5 35 71 32 Haulers Intercepted 6 | . 1 4 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 10 14 10 Guns 10 | . 4 1 5 Cannons 22 | . 6 11 5 AOE 1 | . . 1 . Classes Destroyed 12 | 1 6 5 . Worker 11 | . 5 4 2 Builder 10 | . . 8 2 Tunneler 2 | 2 . . . Hauler 6 | . 1 4 1 Recycler 3 | . 1 2 . Mechanic 1 | . . 1 . Operator 2 | . . 1 1 Watcher 5 | . 1 4 . Swarmer 8 | . 2 3 3 Grunt 15 | . 8 3 4 Duelist 2 | . . 1 1 Sentry 9 | . . 7 2 Best Kill Streak 8 | 2 8 6 3 Combat Bots Only 6 | . 4 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 152 | . 33 60 59 Missed 43 | . 14 17 12 Damage Taken 1043 | . 156 473 414 Core 107 | . 24 83 . Absorbed by Shields . | . . . . Ignored by Resistances 645 | . 100 289 256 Regen/Repaired (Parts) 77 | . . 77 . Core Remaining (%) 89 | 100 90 79 . Volleys Fired 117 | 4 30 41 42 Largest 5 | 2 3 3 5 Hottest 184 | 40 165 184 183 Shots Fired 308 | 8 88 98 114 Gun 144 | 8 60 14 62 Cannon 164 | . 28 84 52 Launcher . | . . . . Special . | . . . . Kinetic 113 | 8 14 11 80 Thermal 146 | . 74 38 34 Explosive . | . . . . Electromagnetic 49 | . . 49 . Robot Hit Streak 58 | 6 58 31 28 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 243 | 6 69 91 77 Core Hits 82 | 2 27 32 21 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 6 | 1 1 2 2 Burn 1 | . 1 . . Meltdown 2 | . . 2 . Destroy 1 | 1 . . . Blast 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 46 | . . 38 8 Impact 45 | . . 38 7 Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks 15 | . . 13 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5531 | 73 954 2868 1636 Guns 1410 | 73 553 139 645 Cannons 2482 | . 401 1363 718 Explosions 93 | . . 93 . Melee 1544 | . . 1271 273 Ramming 2 | . . 2 . Kinetic 1150 | 73 61 95 921 Thermal 1966 | . 893 631 442 Explosive . | . . . . Electromagnetic 869 | . . 869 . Impact 1531 | . . 1271 260 Slashing 13 | . . . 13 Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Message Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 510 | . 10 427 73 Projectiles 65 | . 10 45 10 Explosions . | . . . . Melee 445 | . . 382 63 Knockbacks 5 | . . 1 4 Impact 2 | . . 1 1 Kinetic 2 | . . . 2 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 425 | . 425 220 342 Average Temperature 108 | . 141 71 105 Received Heat Transfer 564 | . 108 141 315 Effects 9 | . 2 . 7 Energy Bleed 2 | . 1 . 1 Interference 5 | . . . 5 Matter Decay 1 | . 1 . . Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 7 | . . 6 1 Combat Hostiles 1 | . . 1 . Parts Fried 25 | . . 24 1 Impact Corruptions 18 | . . 15 3 Robots Melted 2 | . . 2 . Combat Hostiles . | . . . . Parts Melted 11 | . 6 5 . Heat Transferred 3783 | . 2081 999 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 479 | 10 203 479 309 Initial 64 | . 4 50 64 Average 149 | 1 112 176 137 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 77 | 100 98 72 65 Level 1 18 | . 1 20 34 Level 2 3 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 13 25 15 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . . 3 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 21 | . 4 11 6 Terminals 14 | . 3 7 4 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 1 . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 71 | . 11 43 17 Successful 48 | . 6 35 7 Failed 23 | . 5 8 10 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 17 | . 4 7 6 Terminals 41 | . 10 19 12 Fabricators . | . . . . Repair Stations 9 | . . 6 3 Recycling Units 3 | . 1 2 . Scanalyzers 18 | . . 16 2 Garrison Access . | . . . . Terminal Hacks 22 | . 5 12 5 Part Schematic 4 | . 3 1 . Prototype ID Bank 5 | . 1 3 1 Unreport Threat 2 | . . 1 1 Locate Traps 5 | . . 4 1 Reprogram Traps 1 | . . 1 . Recall Reinforcements 3 | . . 1 2 Hauler Manifests 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 6 2 Scan Component 4 | . . 3 1 Repair 4 | . . 3 1 Recycling Unit Hacks 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 16 | . . 16 . Insert Component 8 | . . 8 . Analyze 8 | . . 8 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 18 | . 3 9 6 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 10 | . 3 7 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 168 | . . 130 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 1 10 . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2998 | 67 672 1589 670 Spaces Moved 1497 | 35 429 738 295 Core 4 | 4 . . . Treads 1009 | . . 714 295 Legs 484 | 31 429 24 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 170 Average Speed 153 | 112 120 168 170 Slowest Speed 190 | 120 190 170 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 66 59 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug 36 | . . 18 18 Terrain Destroyed 44 | . . 24 20 Melee 22 | . . 18 4 Projectile 16 | . . . 16 AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1905 | 52 528 949 376 Wait 91 | . 21 62 8 Move 1494 | 34 428 737 295 Hop . | . . . . Pick Up 49 | 7 13 22 7 Fast Attach 19 | 5 5 9 . Attach 11 | 2 1 5 3 Detach 6 | . 3 3 . Swap 22 | . 8 9 5 Drop 49 | . 19 22 8 Fire 117 | 4 30 41 42 Melee 46 | . . 38 8 Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Weapon x1 288 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Discovered exit to Materials (range 5) 315 | -10/Materials | Build established: Hacker-Gunner 512 | -10/Materials | Discovered exit to Materials (range 16) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -9/Materials | Repaired Adv. Beam Cannon 1467 | -9/Materials | Repaired Broken Imp. Signal Interpreter? 1519 | -9/Materials | Repaired Heat Sink? 1831 | -9/Materials | Build established: Hacker-Mutant 2109 | -9/Materials | Identified exit to Materials 2109 | -9/Materials | Discovered exit to Materials (range 14) 2329 | -9/Materials | Entered another Materials area 2329 | -8/Materials | Evolved 2 slots: Weapon x2 2635 | -8/Materials | Build established: Hacker-Gunner 2724 | -8/Materials | Identified exit to Factory 2724 | -8/Materials | Discovered exit to Factory (range 2) 2999 | -8/Materials | Self-destructed Last Messages --------------- Time: 38 >>Repair Repairing Arm. Treads... ETC: 38 02963_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 02968_ Destroyed Hover Unit. 02968_ O-16 Technician destroyed. 02971_ >> Machine Analyzer network decryption results: 02971_ Terminal x1 02984_ A-02 Transporter distress signal alerts nearby ally. 02987_ Destroyed Structural Scanner. 02987_ U-05 Engineer destroyed. 02991_ Y-45 Defender Lgt. Treads blasted off. 02993_ Overheating: Machine Analyzer damaged (-3). 02996_ Y-45 Defender Lgt. Armor Plating severed. 02998_ Penetrated by Slug. 02999_ Overheating: System interference. 02999_ Blade Saw temporarily disabled. 02999_ Machine Analyzer temporarily disabled. 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Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionAssembledProcessor Manual? 0 Play Time 01:50:02 Cumulative 42.1 hours Start 2024.11.13 @ 16:17:03 End 2024.11.13 @ 18:33:34 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 056b6aa6-4f93-47b5-9d01-4b08ea8b3de0